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Ruby Rose (To Fight for Every Life), Birthday: October 31st, Birthplace: Patch, Vale, Likes: Chocolate-chip cookies, strawberries, weapons, Huntsmen, her Supermom, family and friends, Zwei, memories that make her smile, anything cute, hope, Dislikes: Dill pickles, dirtying her hands, cruelty, Affiliates of Salem, killing people, Cinder Fall, Hobbies: Practicing scythe choreography, baking, making friends, summer activities, Personification: Purity, Semblance: Petal Burst, Weapons: Crescent Rose, Fighting Style: Petal Dance, Voice Actor: Lindsay Jones/Saori Hayami

  • Trait: Silver Eyes - If facing against Cinder or Grimm, Ruby will use her Silver Eyes to petrify and weaken them.
  • Trait: Part of the Team - If Ruby has the members of her party by her side, they are all given a speed boost at the first 20 seconds of the match.
  • Trait: Rose Gauge - Ruby's Semblance usage is read through her Aura level, steadily draining it through continued use. If her Aura levels reach 5%, Ruby will not use her Semblance.
  • Trait: Manual Gardening - In cases whenever Ruby loses her scythe by missing when throwing it, she is forced to use her bare hands and Semblance to compensate until she retrieves her weapon.
  • Trait: Bouquet Coffin - Whenever Ruby is placed under a massive disadvantage in battle, she becomes stressed (as shown through heavy breathing, rapid heartbeats, gripping Crescent Rose, and blurry vision) and becoming more aggressive in battle.
  • Forward Throw: Sweeping Petals - Ruby slashes the opponent by throwing and spinning Crescent Rose before warping herself near them to fire a Gravity Dust round at their chest.
  • Backward Throw: Broken Vase - Ruby drags in the opponent with her Semblance and performs a reverse piledriver that crushes their spine, ribs, and skull.
  • Special Move: Ammo Swap - Ruby switches her current magazine with another containing Ice/Fire/Gravity/Electricity Dust, granting her elemental advantages until she runs out of ammo.
  • Special Move: Stem Shears - Ruby flash-steps and performs a quick slash in a straight line.
  • Special Move: Spore Launch - Ruby uses Crescent Rose to shoot herself up into the air in different angles. Alternatively, she can shoot at opponents while boosting herself away from the.
  • Special Move: Weed Whacker - Ruby spins around the arena with Crescent Rose in its war scythe form to cut down opponents.
  • Special Move: Ripened Thrones - Ruby somersaults to strike the opponent before rotating Crescent Rose's blade to deliver more piercing stabs.
  • Special Move: Herbicide - Ruby spins Crescent Rose rapidly to redirect attacks and unleash gusts of wind that blows anyone away.
  • Special Move: Pistil Flash - Ruby plants Crescent Rose to the ground and fires at the opponent while moving the scythe, allowing for trajectories capable of striking moving opponents.
  • Special Move: Rose Quartz Cut - Ruby throws an Aura-focused Crescent Rose like a buzzsaw, dealing direct damage to enemies upon contact and returning to her hands. If the attack misses, Ruby will lose her weapon and is forced to rely on her fists to fight.
  • Special Move: Grendel Grapple - After throwing Crescent Rose at the opponent, Ruby follows up by catching her scythe and closing the scythe's blade to clamp one of their arms before throwing them into the ground. (after Rose Quartz Cut)
  • Special Move: Lupine Scratch - At moments whenever she throws her weapon or loses it, Ruby immediately follows up by warping close to the opponent to immediately deliver Semblance-enhanced sucker punches to their face, stunning them and knocking them down. (after Rose Quartz Cut)
  • Special Move: Petal Warp - Ruby uses her Semblance to quickly move into another part of the arena in one direction, dodging attacks and ignoring hazards.
  • Special Move: Dew of June - Ruby uses her Semblance to make herself faster and briefly invincible to attacks for 8 seconds while being unable to attack.
  • Special Move: Mobile Flower - Ruby uses her Semblance to take on a slower yet mobile form that negates her immunity to attacks.
  • Special Move: Cloud Seeding - When near an ally, Ruby uses her Semblance to carry them to another part of the arena, albeit with a speed disadvantage.
  • Special Move: Bottle Opener - When near an opponent, Ruby pushes them with her Semblance at full force before stomping them into the ground.
  • Special Move: Scattering Pathaways - Ruby splits into three Petal Bursts that move in different directions, tempting opponents to follow her while disorienting them.
  • Special Move: Don't Touch the Flowers - Ruby rotates Crescent Rose's blade to push back opponents before extending it into war scythe and performing a vibrating thrust.
  • Super Move: Summer's Breeze (Level 1) - Ruby uses her Semblance to spin rapidly while firing Crescent Rose multiple times, creating a red hurricane that drags multiple fighters in.
  • Super Move: Blossoming Banzai (Level 1) - Ruby separates into multiple Petal Bursts that spread all over the arena and can tackle, cut, and throw fighters upon contact for 5 seconds before merging back to Ruby, who spins back down to earth, slamming her scythe into the ground.
  • Super Move: Rush Hour Reaper (Level 2) - Ruby launches her via Gravity Dust and uses her Semblance to tackle the opponent before firing multiple rounds at their face to send them flying while holding on tightly to them. She then finishes the attack by leaping away and rotating her body to swing her scythe multiple times at them.
  • Super Move: Happy? Never Again... (Level 3) - Ruby switches her current magazine into a new one containing a combination of Gravity/Wind Dust, augmenting her Semblance's abilities to the point her abilities becomes ever-present along with her perception viewing the opponents as much slower than she is. Ruby spins her scythe as she coldly glares at the opponent before boosting herself and swinging Crescent Rose at the opponent's torso, followed by a combo of dynamic attacks done at rapid speeds and stylish movements that make it near-impossible for any fighter to understand. As the opponent begins to fall back into the earth, Ruby, with the glare still frozen on her face, spins her scythe near their neck before firing it to decapitate them. If the opponent is a distance away from her when she finish her assault, however, Ruby will instead warp to their location and do the same thing as before.

Weiss Schnee (Restoration of Family Honor), Birthday: May 15th, Birthplace: Atlas, Likes: Her family (besides her father), Klein, her home, songs from the piano, her days in Beacon, her grandfather's achievements, honor, bunk beds, coffee, winter (the season), the color baby blue, blueberry frozen yogurt, Dislikes: Alcohol, slavery, racism, "Snow Angel", familial prejudice, flirting, her father's actions, the White Fang, sloppy people, people without standards, irritants, indecisiveness, Hobbies: Fiddling with her Glyphs, ice-dancing, making meals, singing, Personification: Defiance, Semblance: Glyphs, Weapons: Myrtenaster, Fighting Style: Multi Action Fencing Style Technique, Schnee-Specialized Summoning, Voice Actor: Kara Eberle/Yōko Hikasa

  • Trait: Summoning Gauge - A gauge that measures Weiss' summoning time of her defeated foes. Each Grimm has different energy usage when fighting and the gauge acts their health. If the summon is destroyed, the summoning gauge is depleted.
  • Trait: Myrtenaster Dust Cylinders - Whenever Weiss uses Myrtnaster in battle, the amount of dust is measured through its current capacity in the cylinders. Should Weiss run out of Dust, she will throw away the empty cylinder and replace it with a new one filled with Dust.
  • Trait: Snow Sisters - If paired with Winter in battle, the two become more cooperative with each other, performing combos in synergy, combining their special moves to great effect, and giving each other Dust in battle.
  • Trait: Immovable Glacier - When attacked, Weiss uses a Gravity Glyph to stop herself from falling, flinching, or being knocked down and recover quickly.
  • Trait: Ice Ballet - Weiss uses her Glyphs to skate through in place of dashing, giving her a speed advantage even when affected by status effects or moving on hazards that would slow her down.
  • Trait: Monochrome Memory - If Blake falls in battle, Gambol Shroud becomes available for Weiss to use in her stead. Once retrieved by her, Weiss can dual-wield, fight faster, and shoot at enemies in far distances.
  • Forward Throw: Hailstorm/Falling Icicles - Weiss places a Gravity Glyph on the ground to lift the opponent into the air before shooting them with Ice Dust. If dual-wielding, Weiss fires Gambol Shroud at the opponent before summoning a Lancer to stab them.
  • Backward Throw: Snowstorm/Frostbite - Weiss leaps off several Glyphs while slashing at the opponent before creating an ice spike behind their back to throw them into the air. If dual-wielding, Weiss augments her speed with a Wind Dust Glyph and performs a brief "death by a thousand cuts" technique at the opponent before launching them into the air with Fire Dust-enhanced stabs.
  • Special Move: Interval - Weiss opens Myrtenaster and removes any empty Dust cylinders to make way for fresh, new ones and/or replaces her current Dust cylinders with those containing other Dust elements.
  • Special Move: Cue - Weiss stabs Myrtenaster into the ground to summon a Arma Gigas/Lancer/Boarbatusk/Beowolf to draw first blood. The summoning time can take between 3-10 seconds depending on the size of the Grimm. If a Arma Gigas is summoned, it will appear by dropping its sword onto the ground, shattering it. If a Lancer is summoned, it will quickly ram anyone within its direction with its stinger. If a Boarbatusk is summoned, it will introduce itself with a spin attack to throttle to opponent. If a Beowolf is summoned, it will leap out of the Glyph and lunge at the opponent to maul them. From then on, the summon will then aid Weiss and her allies in battle until they are eliminated.
  • Special Move: Kill - Weiss cancels the summon, thus saving energy for later use.
  • Special Move: Glaciation - Weiss uses Ice Dust to create a jagged ice wall, a straight path of ice spikes, a chandelier that drops into multiple pieces of ice, and a layer of ice on the ground that shoots out spikes at random intervals.
  • Special Move: Whiteout - Weiss stabs the ground to form a slippery, icy layer on top of it before throwing an arc of fire over it, creating a mist that obscures the fighters' view and giving time for Weiss to prepare her attacks.
  • Special Move: Out of the Stage - Weiss uses a Wind Glyph to push the opponent away before using a Gravity Glyph to launch them further from her.
  • Special Move: Winter Spotlights - Weiss shoots three swirling fireballs that incinerate the opponent on contact.
  • Special Move: Second Moon - Weiss traps the opponent with a Gravity Glyph and encases them in Earth Dust, creating small planet that drops down and shatters after the effect wears off, dealing heavy damage.
  • Special Move: Frost Repellent - Weiss combines Hard-Light and Gravity Dust to create an invisible barrier that bounces opponents away from her on contact.
  • Special Move: Leading Conductor - Weiss leaps off a Glyph to dash at the opponent with a Lightning Dust-enhanced slash before creating another one to land on. She can repeat the process six more times before creating a ring of electricity that closes in and electrocutes the opponent. If dual-wielding, Weiss will instead perform a dual Lightning Dust-enhanced slash that electrocutes and stuns the opponent.
  • Special Move: Icicle Curtain - Deciding to retreat, Weiss obscures the area around her with Steam Dust before somersaulting backwards vía Gravity Dust. If dual-wielding, Weiss will shoot any opponent on sight with Gambol Shroud before landing.
  • Special Move: Amplifier Ice Dam - Weiss flashes a blinding light through Myrtenaster and vibrates her blade with Sound Dust to deafen the area and enhance her strikes. If dual-wielding, Weiss vibrates Gambol Shroud too and uses both of her blades to deliver Aura slashes.
  • Special Move: Freeze the Lights - Weiss quick-draws Gambol Shroud to fire Hard-Light bullets at the opponent, paralyzing them and blocking their senses. (Gambol Shroud only)
  • Special Move: Glass Tibia - Weiss extends Gambol Shroud's blade with Ice Dust performs quick slashes in different angles to disable the moving opponent. In far-ranges, Weiss expands Gambol Shroud's blade with Ice Dust up to 10 meters to incapacitate opponents locked onto her. (Gambol Shroud only)
  • Special Move: Blizzard - Weiss uses a Wind Glyph to rush at the opponent with a flurry of freezing slashes until she finishes the attack by launching them with a Gravity Glyph. (Gambol Shroud only)
  • Special Move: Brinicles - In the air, Weiss uses a Water Glyph to boost herself at the opponent's direction with both Myrtenaster and Gambol Shroud aimed at them, impaling them while sliding their body on the ground with Ice Dust. (Gambol Shroud only)
  • Super Move: ACT I, Frozen Forest (Level 1) - Weiss stabs the ground to create a field of ice spikes that limit the movements of anyone who steps on them.
  • Super Move: ACT II, Accursed Castle (Level 2) - Weiss creates multiple Glyphs over her head to unleash a rain of Dust shards to bombard opponents with before following up with multiple Hard-Light blasts.
  • Super Move: ACT III, The Ice Queen's Guardian (Level 3) - If Weiss has a full summoning gauge, she will summon a giant Arma Gigas arm wielding a sword to cleave the ground, sending opponents flying and leaving behind a massive scar on the ground covered in jagged ice.
  • Super Move: ACT IV, Night of the Shattered Throne (Level 4) - Weiss uses an improved Time Dilation Glyph underneath her feet before dashing at the opponent to assault them in all directions and angles, ending the attack with a concentrated stab that crumples the opponent to the ground. If dual-wielding, Weiss will continue her assault by the launching the opponent into the air and attacking them from all angles and directions using her Glyphs before dropping down to swing both Myrtenaster and Gambol Shroud at the opponent's chest to slam them to the ground.
  • Super Move: ACT V, Distant Reflections (Level 5) - Weiss empties all of her Dust cylinders and replaces them with Ice Dust, with Myrtenaster emitting a light blue glow as the Ice Queen performs an upward slash that creates multiple icy protrusions before they reach the opponent, freezing them. She then stabs the ground to summon a giant Nevermore before using her Glyphs to ski at the frozen opponent. Once she reaches them, Weiss slashes the ice protrusion holding the opponent, sending them higher, and climbs upwards as she begins to slash, stab, and freeze them further into the atmosphere, creating a giant ice tower that the Nevermore summon targets. Once Weiss shatters the ice surrounding the opponent and traps their limbs, torso, and neck with Glyphs, the Nevermore summon charges at them at full speed to completely decimate them, shattering the ice tower as Weiss begins to slide down what's left of it back to the earth.

Blake Belladonna (A Light Cast Out of the Shadows), Birthday: January 19th, Birthplace: Menagerie, Likes: Romance novels, literature, Faunus equality, oolong tea (favorite tea), fish, altruism, her teammates, ribbons, Dislikes: Animal stereotypes, Faunus racism, the White Fang (especially Adam's leadership), violence, losing her loved ones, anything that reminds her of Adam, dogs (expect Zwei), Hobbies: Hiding and sneaking in places she wouldn't normally be in, reading bestsellers, cat-like habits, acting like a ninja, Personification: Courage, Semblance: Shadow, Weapons: Gambol Shroud, Fighting Style: Shadow Variant, Voice Actor: Arryn Zech/Yū Shimamura

  • Trait: Shadow Step - Blake boosts herself with a shadow clone, gaining speed and allowing her to dodge attacks, projectiles, and hazards faster.
  • Trait: Nightcrawler - Blake masks her presence with quiet footsteps even when running, can hear anything with her Faunus hearing, and see in the dark with her night-vision.
  • Trait: Black Mark - If at low health, Blake automatically tricks the opponent with a clone while obscuring herself from their vision.
  • Trait: Eternal Bond - When partnered with her allies, Blake's attacks can synergize with theirs in battle. Should they be defeated in battle, Blake will lose her cool and gain an adrenaline rush, increasing her speed and delivering more fatal strikes at the enemy that killed her friend.
  • Forward Throw: Shrouded in Black - Blake grapples the opponent with Gambol Shroud and delivers a slash and drop kick that sends them to the ground.
  • Backward Throw: Under Dark - Blake spins and swings Gambol Shroud at the opponent before leaping behind their back to push them with a kick and shoot them down.
  • Special Move: Dust Clone - Blake leaves behind a random Lightning/Ice/Fire/Earth/Shadow clone, with dangerous effect upon contact.
  • Special Move: Shadow Flash - Blake boosts in the direction she's moving in through a Shadow clone.
  • Special Move: Aura Claws - Blake swings her blades downward to deliver a double Aura slash that continues to move until it strikes the opponent or disappears.
  • Special Move: Felicia Leap - Blake uses her Semblance to make a huge leap, following up with another special attack.
  • Special Move: Stray Slash - Blake uses her Semblance again to dash at the opponent with a concentrated slash. (after Felicia Leap)
  • Special Move: Umbra Maul - Blake swings down both of her blades at the opponent, knocking them down before slamming them more times with her cleaver. (after Felicia Leap)
  • Special Move: Ebony Flashlight - Blake bombards the opponent with Hard-Light bullets before throwing an Ice clone at their face. (after Felicia Leap)
  • Special Move: Hanging Scales - Blake briefly retreats by using her Semblance to boost herself back before throwing Gambol Shroud to entangle the opponent. She then throws them to the other side to deliver heavy bone-crushing damage. (after Felicia Leap)
  • Special Move: Lavender Candles - Blake fires Gambol Shroud with Explosive Dust rounds to spontaneously combust the opponent upon impact.
  • Special Move: Nightshade Chain - Blake throws Gambol Shroud in its kusarigama form to entangle the opponent, either dragging them to her position or pulling herself to theirs. She can also use it on walls, ceilings, boundaries and obstacles to grapple and swing from place to place.
  • Special Move: Lilac Fangs - When pulling herself to the opponent, Blake delivers a drop kick that knocks them down. (after Nightshade Chain)
  • Special Move: Hydrangea Claws - When pulling the opponent to her, Blake follows up with a slashing somersault uppercut that sends the opponent further into the air. (after Nightshade Chain)
  • Special Move: Pendulum Wolfsbane - In the air, Blake spins Gambol Shroud in its kusarigama form nine times in quick succession to slash opponents from below and in different angles.
  • Special Move: Charming Wisteria - Blake breaks and ignites a herb-scented capsule, giving her and any fighters a slight boost to their health and decrease in stress levels.
  • Special Move: Blooming Violets - Blake performs a combo of concentrated slashes with further reach and higher damage.
  • Special Move: Vanishing Iris - Blake leaves behind a Shadow Clone while she blends into the scenery, hiding her presence while avoiding gunfire, Grimm, Dust attacks, obstructions and hazards. If she draws near to an opponent, she will deliver critical damage by impaling them. If Blake were to be harmed in the crossfire or attack too early, her stealth mode ends.
  • Super Move: The Obscured Truth (Level 1) - Blake somersaults at the opponent's direction to deliver four large Aura slashes before spinning mid-air to perform multiple circles of slashes at them.
  • Super Move: Dark Justice (Level 1) - Only if an ally from Ruby's Party is killed, Blake's killing instinct flashes in front of the opponent as she is seething with rage. In this state, all of Blake's attacks deliver critical damage and can increase in speed if more of Blake's friends are killed.
  • Super Move: Abyss of Order (Level 2) - Blake creates a Shadow clone to throw at the opponent, completely blinding them in the darkness before performing a double bladed uppercut projecting a massive Aura slash, launching the opponent into the air as the Aura slash moves foward to sever more enemies in its way.
  • Super Move: Pitch Black Revengeance (Level 3) - Blake's eyes burn and flash with dark intent as she dashes towards the opponent, leaving behind afterimages before assaulting them with Gambol Shroud along with multiple arms from her afterimages. As the afterimages push the opponent back, Blake leaps into the air and swings Gambol Shroud multiple times to create a sharp ring of energy that she directs at the distracted opponent, slicing them repeatedly until she drags them up into the air to section them nine times with her still-spinning weapon.

Yang Xiao Long (Those That I Treasured), Birthday: July 28th, Birthplace: Patch, Vale, Likes: Motorcycles, bell peppers, Strawberry Sunrise, her Supermom, family, anyone who needs a helping hand, a good challenge (though she knows how to back away from it), Dislikes: People who disagree with her, displayment of weakness, failure, her past trauma, anyone touching her hair, anything involving Salem, flying bugs and debris falling into her hair, getting her hair stuck or messy, terrible and inappropriate jokes (especially those about amputees or the handicapped), Hobbies: Arm-wrestling, weight-lifting, motorcycle tricks, super-heating, super excerise, Personification: Strength, Semblance: Burn, Weapons: Ember Celica, Fighting Style: Dragon's Fists, Voice Actor: Barbara Dunkelman/Ami Koshimizu

  • Trait: Smarter, Better, Faster, Stronger - When taking damage from enemies, Yang unconsciously uses her Semblance to slightly increase her physical abilities in battle while fighting. When fighting opponents in this state, Yang can sometimes strike weak-points to deliver crushing blows.
  • Trait: Power Meter - A gauge that measures how much damage Yang has endured that she can use to strike back. The more damage she takes, the more power she delivers in her hits. The power meter can also increase if her friends are placed in immediate danger. After using her Semblance, the power meter resets.
  • Trait: By a Long Shot - If the opponent is far away, Yang will instead fire sticky grenades that explode upon impact to make up for the range.
  • Trait: Dimmed Candle - Should any of Yang's friends be endangered or killed, she will explode in anger and activate her Semblance, staying in this form for the rest of the match along with gathering energy for her power meter.
  • Forward Throw: Now stick it to ya! - Yang pummels the opponent while planting sticky grenades on their chest before detonating them, launching them into the sky.
  • Backward Throw: I'll mix you up! - Yang punches the opponent in the gut multiple times before uppercutting them, grabbing their leg, and swinging them back to the ground.
  • Special Move: Fireworks - Yang fires Ember Celica in rapid succession to bombard opponents with multiple rounds.
  • Special Move: Sticky Bombs - Yang launches sticky grenades from Ember Celica that either stick to the surface or detonate on impact.
  • Special Move: Detonate - Yang draws back Ember Celica to detonate the sticky grenades, whether they are in mid-air or latched onto the surface. (if sticky bombs are fired)
  • Special Move: Feint - Yang pretends to attack the opponent to catch them off guard and follow up with another attack.
  • Special Move: Ignition Key - Yang slams her fists together to gather power for her Semblance while creating a shockwave that knocks away and burns opponents when they get too close.
  • Special Move: Superman Haymaker - Yang boosts herself with Ember Celica either on air or ground to throw a powerful punch with enough strength to knock the opponent away.
  • Special Move: Lightning Spike - Yang leaps into the air to send down an Electricity Dust-enhanced double axe handle to the opponent's skull, slamming them into the ground.
  • Special Move: Stomachache - Yang grabs the opponent by the neck to fire multiple rounds through their mouth before kneeing them in the stomach.
  • Special Move: Spinal Discordant - Yang drops down to deliver concentrated kicks to the opponent, turning them backwards before fracturing pieces of their lumbar. When attacking the opponent in the back, Yang sweeps their legs before grabbing them in the air to knee them in the lumbar.
  • Special Move: Fists of Fatality - Yang delivers a high-speed punch rush at the opponent before striking them down with a round from Ember Celica.
  • Special Move: Phoning Arms - Yang shoots her prosthetic arm, briefly pinning the opponent down if it hits. Regardless, Yang loses access to her special moves and her damage input is halved unless she regains her arm.
  • Special Move: Slug Race - Yang fires a slug round from Ember Celica at a slow, yet concentrated rate of fire to break through defenses and directly damage opponents. (while shooting)
  • Special Move: Duck Hunt - Yang fires birdshot rounds from Ember Celica that come in numbers yet have less effective power. (while shooting)
  • Special Move: Balls to the Wall - Yang shoots flechette rounds from Ember Celica that can fully pierce through walls and obstacles to damage opponents. (while shooting)
  • Special Move: Ursa Trap - Yang launches expanding foam rounds from Ember Celica that expands into a sticky substance that immobilizes the opponent on contact and serves as a hazard for the rest of the match. (while shooting)
  • Special Move: Bolaroom Dance - Yang throws a pair of Gravity Bolas to tie up opponents by their arms and legs, leaving them vulnerable to attack.
  • Super Move: Rapid Gatling Cannon Barrage (Level 1) - Yang activates her Semblance for a brief amount of time to unleash a barrage of punches and Ember Celica round shots before creating ground protrusions to launch enemies within range.
  • Super Move: HVB Rhino HDS800 (Level 1) - Yang contacts someone to drop a HVB Rhino in the battlefield, granting her and the fighters access to it. When riding a Rhino, Yang can freely move around the arena while firing at opponents and Aura ramming them with her vehicle. However, it can be destroyed if just enough damage takes its toll on it.
  • Super Move: Dragon's Roar (Level 2) - Yang fires a long-ranged Fire/Combustion Dust hybrid round that unleashes a stream of white and golden heat that reaches over 10 yards, exposing weak-points and incinerating unfortunate opponents in its direction. (while shooting)
  • Super Move: Of A Thousand Suns (Level 2) - Yang uses her pent-up stress and rage to activate Burn, enhancing her physical abilities and attacks while slowly exhausting her power meter. This move is unavailable to use when Yang is already using Burn from other circumstances.
  • Super Move: Celestial Torch (Level 3) - While in Burn mode, Yang smashes the ground with her feet to create a shockwave that sends fighters flying. As the opponent falls and tumbles back, Yang appears in front of them and delivers a one-inch punch to paralyze them before delivering a rapid barrage of punches to launch them into the air again. Yang then leaps into the air and grapples the opponent before throwing them back to the ground and dropping down to deliver an explosive, fiery superman punch, with the resulting impact generating a massive explosion of flames. (Burn only)

Jaune Arc (The Sky is Falling), Birthday: April 18th, Birthplace: Vale, Likes: His sisters, Pumpkin Pete's, unique Semblances, his great-grandfather's possessions, his comrades, helping others, team support, Dislikes: His own flaws, those who hurt innocents, dwelling in the past, killing, losing his lunch, getting fractured bones, Hobbies: Practicing his sword fighting skills, testing his Semblance on others, part-time jobs, writing any shenanigans and team tactics that would happen, Personification: Heart, Semblance: Aura Amp, Weapons: Crocea Mors, Disc Grenades, Fighting Style: Improvised, Voice Actor: Miles Luna/Hiro Shimono

  • Trait: Aura Regen - While idle, Jaune recovers a large part of his Aura in fights, allowing him to last longer in battle.
  • Trait: I've got you! - When near an ally, Jaune transfers his Aura for them to recover theirs.
  • Trait: Get ready, everyone! - Jaune gets his shield ready when he observes the opponent carefully.
  • Trait: Defense/Offense Mode - In Defense Mode, Jaune relies on defending himself and his allies from attacks and delivering quick strikes while developing tactics and strategies. In Offense Mode, Jaune relies on the two-hander form of Crocea Mors to deliver slow, but damaging attacks while enduring damage through his Semblance.
  • Trait: Better than a shield - Jaune holds a maximum of five Disc Grenades in his inventory. He can recover the Disc Grenades as long as they are not destroyed by attacks or hazards and keep their Hard-Light shield up.
  • Forward Throw: Back off! - Jaune slashes the opponent's legs two times before launching them away with his shield.
  • Backward Throw: You'll have to go through me first! - Jaune rams the opponent with his shield and launches them into the air before switching Crocea Mors into its two-hander form to swing it down onto the opponent.
  • Special Move: Switch Mode - Jaune switches between Defense/Offense Mode. In Defense Mode, Jaune sheaths his sword and transforms Crocea Fors into its two-gander form. In Offense Mode, Jaune unsheaths his sword and turns the sheath back into a shield.
  • Special Move: Hard-Light Shield Extension - Jaune extends the sides of his shield to protect allies from incoming attacks while restricting his sword attacks. (Defense Mode)
  • Special Move: Anti-Gravity Shield Bomber - Jaune uses the Gravity Dust of his shield to launch objects, enemies, hazards, obstacles, and projectiles away from his direction. He can also use it to boost his allies' jumps or himself in the opposite direction. (Defense Mode)
  • Special Move: Taunt - Jaune stabs the ground with Crocea Mors and enhances his voice at the opponent to tempt them into fighting him. (Offense Mode)
  • Special Move: Regroup - Jaune commands his allies to come to his position as he creates a field of amplifying Aura around himself. (Offense Mode)
  • Special Move: Amplification - Jaune uses his Semblance to enhance his ally's Aura abilities, including their Semblances, costing him a meager percentage of his Aura.
  • Special Move: Disc Grenade - Jaune throws a Disc Grenade that projects a large Hard-Light shield that completely blocks even the most powerful of attacks.
  • Special Move: Rallying Cry - Jaune creates a temporary Aura-boosting field near his allies.
  • Special Move: Bayonet Charge - Jaune charges with Crocea Mors to slam and stab the opponent in his direction. (Defense Mode)
  • Special Move: Boxcutter Technique - Jaune perform four quick slashes at the opponent in the shape of overlapping crosses. (Defense Mode)
  • Special Move: Butterknife Strike - Jaune concentrates his Aura on the blade to slash through the opponent's scapula, bringing them to their knees. (Defense Mode)
  • Special Move: Brake Windup - When pushed away or flinching, Jaune stabs the ground to use as leverage and rotates his body to deliver a swinging kick. (Defense Mode)
  • Special Move: Heavenly Guillotine - Jaune launches himself into the air with Gravity Dust before sending himself down to earth with a heavy slash that cleaves the ground (Offense Mode)
  • Special Move: Saint Caliber - Jaune charges at the opponent with a powerful thrust as he extends Crocea Mors to ensure that they don't escape. (Offense Mode)
  • Special Move: Archangelic Sickle - Jaune performs an Aura Slash that bifurcates anything in its way. (Offense Mode)
  • Special Move: Miraclous Claymore - Jaune swings Crocea Mors to perform three heavy, powerful slashes that can knock away opponents upon striking them. (Offense Mode)
  • Super Move: Cruciform Torpedo (Level 1) - Jaune activates the Hard-Light Dust in Crocea Mors to extend its blade before delivering two powerful Aura slashes taking the form of a cross. (Offense Mode)
  • Super Move: Crescendo Force (Level 1) - While fighting an enemy or performing an combo, Jaune uses his Semblance to change the tempo of his strikes, swinging his blade at the opponent through their major arteries before bringing them down with a stab to the aorta. (Defense Mode)
  • Super Move: Sword in the Stone (Level 2) - Regardless of which mode he's in, Jaune takes a deep breath and uses Gravity Dust to boost himself into the sky. Once he begins to fall, Jaune unsheaths his sword to stab into the ground or an unfortunate opponent that happens to come by chance, unleashing a shockwave of golden Aura around his vicinity.
  • Super Move: By Heart and Of Soul (Level 3) - After being knocked down with half of his health remaining, Jaune recovers to make a self-motivational speech to any remaining fighters in the arena as he begins to cover himself in a golden Aura barrier for the rest of the match, granting him immunity to the recoil of being attacked, high endurance to anything that would harm him, slow healing factor, and an invisible field that boosts Aura supplies for fighters to use.

Nora Valkyrie (Be Strong and Hit Stuff), Birthday: January 31st, Birthplace: Mistral, Likes: Pancakes, sloths, kittens, coffee (mocha's her favorite), bubble tea, the scent of fire from a lightning strike, thrill-enticing events, her team, Dislikes: Bullying, abandonment, cowardice, losing her family, lack of identity, anything bitter or sour, Hobbies: Extreme sports, amusement park rides, roughhousing Grimm, being Nora, Personification: Joy, Semblance: High Voltage, Weapons: Magnhild, Fighting Style: Shock and Awe, Voice Actor: Samantha Ireland/Aya Suzaki

  • Trait: Conductor - Nora gains energy through absorbing sources of electricity like Lightning Dust, Magnhild's upgrades, electric hazards, electric attacks, or technology, growing stronger the more she absorbs it. However, if she absorbs too much, her Aura reserves slowly drain. They can also be exhausted from any electric attacks delivering by Nora.
  • Trait: Lock, Stock, Barrel - Magnhild wields six rounds in its chambers. If one or more of them are empty or are used up, Nora will open Magnhild to replace the empty grenades.
  • Trait: Ren and Nora? - If Ren is defeated in battle, Nora will lose confidence in herself and begin to fight recklessly in battle while charging herself up, continously letting her guard down and wasting her Aura and stamina.
  • Trait: Down to Sender - If Nora is falling helplessly in the air, she will stop her fall by swinging Magnhild to the ground, creating shockwaves and launching fighters when they're close to the impact.
  • Forward Throw: Short Circuit - Nora leaps and spins to deliver a reverse 360 degree electrically charged swing to knock the opponent away.
  • Backward Throw: Overflow - Nora sends the opponent up into the air with Magnhild and boosts herself up to their position to slam them back to the ground.
  • Special Move: Best By Now - Nora breaks open Magnhild to replace the empty chambers with new grenades.
  • Special Move: Fresh out of the Oven - Nora uses Magnhild's upgrades to charge herself up, increasing her High Voltage gauge.
  • Special Move: Witch's Broom - Nora rides Magnhild like a fast magical broom to fly over the arena and to catch up with opponents out of reach.
  • Special Move: Witch's Brew - When near the opponent, Nora flips herself over and swings Magnhild to their chin, launching them to the air. (After Witch's Broom)
  • Special Move: High Exasperations - Nora uses Magnhild to launch herself into the air, gaining huge distances and the opportunity to smash foes with her hammer.
  • Special Move: Anvil Drop - Nora drops down Magnhild on the opponent's noggin to slam them to the ground. (After High Exasperations; optional)
  • Special Move: Slam Skydive - Nora fires Magnhild again to slam her hammer onto the ground or the opponent, creating an electric shockwave. (After High Exasperations, 35% High Voltage; optional)
  • Special Move: The Megoliath's Boombox - When charged, Nora slams Magnhild to the ground multiple times to create electric shockwaves, stunning and throwing fighters around the vicinity. (10% High Voltage)
  • Special Move: 6-in-1 Roulette - Nora fires all of Magnhild's rounds at the large section of the arena, generating an explosion of electricity that storms the area for a period of time. (33% High Voltage; optional)
  • Special Move: Ventilation - When charged, Nora swings Magnhild in a circle-like motion, generating inescapable rings and arcs of electricity that can bind opponents in while slamming and launching anything standing in its way. (15%-45% High Voltage)
  • Special Move: Jacker Landline - Nora drops the hammer to unleash an electricity projectiles that travels through the ground to electrocute opponents, even increasing in numbers and size the more charged Nora is when preparing her attack. (5%-75% High Voltage; optional)
  • Special Move: At Lightning Speed - When charged, Nora rushes in zig-zags and unorthodox motions while still having her hammer out in the open, knocking down opponents that come near her. (20% High Voltage)
  • Special Move: Fastball Special - Nora brandishes Magnhild in the direction she's facing before throwing one of her grenades in the air to strike it with a charged Magnhild, with the impact of the grenade burning and electrocuting opponents either on impact or after a few seconds in mid-air. (15% High Voltage)
  • Special Move: Illuminating Nightstick - Igniting Magnhild's thrusters, Nora spins and twirls her hammer wildly in rapid motions, leaving behind streams of electricity and increasing her speed until she strikes the opponent, electrocuting them and sending them flying. (40% High Voltage)
  • Special Move: Rhythmical Heartbeat - After slamming the ground, Nora continues her attack by lifting herself into the air and slamming Magnhild back to the ground, repeating the process again 3 more times until she fires Magnhild and smashes the arena with all of her might. (5% High Voltage at each strike, after Down to Sender)
  • Super Move: Battering Ram (Level 1) - If not charged sufficiently, Nora charges herself up with Magnhild for a few seconds and prepares to deliver her attack by arching Magnhild backwards. As she charges herself up more for a much bigger attack, Nora suddenly bolts in a flash of lightning in front of the opponent to deliver a destructive swing powerful enough to break the sound barrier. (50% High Voltage)
  • Super Move: Lightning Strikes Twice (Level 1) - Nora launches herself in the air and calls in a thunderstorm to charge her up as she arches Magnhild backwards. In a flash of lightning, Nora smashes the opponent in the face, knocking them several yard away and heavily incapacitating them. (50% High Voltage)
  • Super Move: Litchenberg Shrapnel Burst (Level 2) - At low Aura levels, Nora takes a deep breath and cross her arms upwards as she begins to hover over the ground. With a mighty roar, Nora unleashes an electric barrier that reaches the entire arena and the landscapes in the sky. (85% High Voltage)
  • Súper Move: Steppenwolf (Level 3) - Nora fires herself into the air and uses her Semblance to shape Magnhild into a battle-axe before bring it down to the earth, unleashing a massive force that electrocutes and topples multiple fighters within its range. Nora then continues her attack delivering heavy electric swings until she bring it down to unleash a wave of warped pink electricity in front of her. (90% High Voltage)
  • Super Move: Of Judgement and Thunder (Level 3) - Nora uses her Semblance to call in a massive thunderstorm while holding up Magnhild into the air like a lightning rod. As multiple lightning strikes begin to strike Magnhild one by one, they begin to accelerate to the point they merge into a beam of electricity that pushes Nora to her limit. As an avatar of a goddess forms behind her, Nora quickly motions Magnhild to the ground and sends down the beam of energy to obliterate the arena in front of her, just as the avatar sends her massive hammer down like a gavel. (100% High Voltage)

Oscar Pine (Fear, The Enemy of Trust), Birthday: October 12th, Birthplace: Mistral, Likes: Companionship, his home, edible seeds, his aunt's cooking, hot chocolate, Dislikes: Burdens, Grimm pests, loss of identity, using magic, the sound of construction outside (especially metallic buzzing), Hobbies: Gardening, preparing drinks, examining Ozpin's cane, visiting villages, Personification: Determination, Semblance: None, Weapons: The Long Memory, Fighting Style: The Infinite Man's Stroll, Voice Actor: Aaron Dismuke/Rie Kugimiya

  • Trait: The Switching Hand - While walking backwards, Oscar blocks attacks thrown by opponents and counters them if they get too close.
  • Trait: Last Minute - As Oscar delivers strikes at the opponent, his speed increases to the point he can overwhelm them and bypass their defenses. If Oscar has to strike the opponent after three seconds, the buff disappears.
  • Trait: A Second Passes After - At each strike Oscar successfully delivers, his energy meter increases further than the other characters, giving him more access to use his super moves more than once. He can also gather kinetic energy when walking with his cane.
  • Trait: Shifting Gears - If his Aura breaks, Oscar will automatically protect himself with a green forcefield covering his body, protecting him from further attack.
  • Trait: Unforgettable - Sometimes, Oscar can deliver a critical strike at the opponent with the right speed and force, stunning them until they are struck again or recover.
  • Forward Throw: Spearman - Oscar delivers a flurry of cane strikes before feinting by retracting The Long Memory. He then twirls to expand the cane at the opponent's chest, launching them into the air.
  • Backward Throw: Stimulus Massage - Oscar flips over the opponent to strike their neck, back, sides, and thighs retracting and expanding the cane at quick succession before kicking them in the thoracic, knocking them away.
  • Special Move: Cherry Nibber - Oscar dashes with a quick cane jab before following up with a flurry of strikes.
  • Special Move: Flyswatter - While walking, Oscar unleashes a continuous barrage of cane strikes to push opponents away while sporting a bored expression on his face.
  • Special Move: Icepick - Oscar sends out a concentrated cane jab, delivering critical damage on hit.
  • Special Move: Broom - Oscar swings The Long Memory 20 times at rapid succession while moving until he sweeps the opponent's legs.
  • Special Move: Hanging Rack - When blocked, Oscar quickly switches hands to swing The Long Memory at the opponent's blind spots.
  • Special Move: Pogo - Oscar retracts The Long Memory and places it to the ground before extending it to launch himself into the air.
  • Special Move: Épée - Oscar goes into a fencing stance brandishing his cane at the opposing team.
  • Special Move: Parry - Oscar twirls his cane to block and re-direct attacks. (After Épée)
  • Special Move: Feint - Oscar retracts his cane before telescoping it to the opponent's chest if they get close enough. (After Épée)
  • Special Move: Thrust - Oscar thrusts his cane repeatedly at quickened rhythm, stunning the opponent repeatedly while redirecting and countering incoming attacks. (After Épée)
  • Special Move: Retract - Oscar cancels his stance. (After Épée)
  • Special Move: Ladle - Oscar performs a few heavy-hitting swings and spins as his cane flows with green magical energy, knocking away opponents. (Air okay)
  • Special Move: Campfire Starter - Oscar taps his cane repeatedly at rapid pace to gather kinetic energy, increasing his energy meter further.
  • Special Move: Butterfly Net - Oscar dashes omni-directionally with a cane thrust that targets the opponent's position, stopping their movement on hit. (Air okay)
  • Special Move: Biplane - While running, Oscar quickly maneuvers over an enemy, hazard, or obstacle with a side-step and twirl, a somersault into the air, a slide, and a dive.
  • Super Move: Dead on Time (Level 1) - Oscar locks on and charges at the opponent engulfed in a burst of green energy at high speeds before delivering a punch to the face, knocking them away.
  • Super Move: Not Too Late (Level 1) - Oscar swings The Long Memory to throw a speeding slash-shaped projection of energy that explodes on contact.
  • Super Move: Minute after Minute, Hour after Hour (Level 1) - Oscar performs a rhythm of concentrated strikes targeted at the opponent's limbs, bones, and orifices before performing a jab to their sternum that slams them to the ground.
  • Super Move: Black Rush Hour (Level 2) - Oscar leaps at the opponent to deliver a rapid barrage of cane strikes, knocking them away before performing an overhead Aura slash.
  • Super Move: Hickery, Dickery, Dock (Level 3) - Oscar spins around like a top with The Long Memory sticking out, leaving behind traces of green energy that are launched at opponents. He then stabs the ground to unleash a green forcefield that overlays his Aura defenses, protecting him from further harm.
  • Super Move: And Time Stands Still... (Level 6) - After activating The Long Memory's trump card, Oscar is required hold it up for 10 seconds uninterrupted as he slowly builds a barrier around his body. With the cane gleaming bright, Oscar creates more barriers for his allies and unleashes an nuclear explosion of kinetic energy that engulfs the entire arena, decimating the entire opposing team and instantly ending the match. (One time use)

Lie Ren (Let's Get Real), Birthday: May 8th, Birthplace: Kuroyuri, Mistral, Likes: The color pink, lotus flowers, animal-shaped sweets, his hometown, Nora, his team, overcoming challenges, his father's dagger, concentration, Dislikes: His flaws, his failures, not living up to his father's words, the words "replaceable" and "disposable", interruption of his piece of mind, things that are out of sync, the Nuckelavee, Hobbies: Choreography instruction, meditating, Personification: Empathy, Semblance: Tranquility, Weapons: Stormflower, Ren's Dagger, Fighting Style: Chakra Bloom, Stormflower Blossom, Voice Actor: Neath Oum/Sōma Saitō

  • Trait: Lead Petals - Ren's Stormflower bullets slow down and stun mobile enemies while firing continously at them.
  • Trait: Empathic Insight - While looking at an ally or enemy, Ren reads their emotions through their colors.
  • Trait: Lake League - A gauge for the cable distance of Stormflower's grappling hooks. Whenever Ren reaches that limit, Stormflower will forcibly retract the hooks, leaving Ren unable to fight for a while.
  • Trait: Aura Pathos - When idle, Ren channels Aura around his body to enhance his attacks and reduce damage to his health.
  • Trait: Aura Sensing - At random intervals, Ren senses the position of Aura of all fighters besides Grimm and robots.
  • Trait: Empheral Break - If one of Ren's allies are defeated in battle, Ren will snap under pressure and fight more offensively and recklessly, relying on force against opponents while mostly ignoring using his Semblance and Aura strikes.
  • Forward Throw: The Alternative - Ren grapples the opponent's arms to perform an Aura-concentrated dropkick to their chest, knocking them away.
  • Backward Throw: Another Way Through - Ren shoots down the opponent before grappling their legs and throwing them.
  • Special Move: Grappling Reel - Ren shoots Stormflower's grappling hooks at an object, surface, or fighter's limb to pull them to his position or to bring himself to theirs. (Air okay)
  • Special Move: Grappling Spring - Ren shoots Stormflower's grappling hooks to the ground to slingshot himself, delivering a flying dropkick at the opponent.
  • Special Move: Ammo Switch - Ren swaps his magazines for light/heavy ammo, either firing with low stopping power yet a high rate of fire, or with high stopping power yet a low rate of fire.
  • Special Move: Tranquility - Ren uses his Semblance to suppress his and his allies' emotions, hiding from any Grimm present.
  • Special Move: Focus - Ren concentrates on his Aura to enhance his attacks and abilities in battle.
  • Special Move: Higanbana - Ren performs a slide while firing in the front.
  • Special Move: Tsubaki - Ren fires downward and grapples the ground before launching himself down. (Air only)
  • Special Move: Shion - Ren performs a quick combo of slashes and kicks before firing.
  • Special Move: Himeyuri - Ren shoots Stormflower's grappling hooks at the opponent's chest, enhancing them to perform a powerful stab before leaping at them to perform an axe kick. (After Grappling Reel)
  • Special Move: Oniyuri - Ren throws Stormflower like a boomerang, performing a circular Aura slash. (Aura skill)
  • Special Move: Sakura - Ren leaps into the air while locking on and firing Stormflower at the opponent. (Aura skill)
  • Special Move: Yadorigi - Ren strikes a vital nerve on opponent's body with an Aura-concentrated chop, paralyzing them.
  • Special Move: Botan - Ren performs a roll that goes in all directions before spinning his body upside-down to swing Stormflower's blades. (Aura skill)
  • Special Move: Sayuri - Ren locks on and fires Stormflower at the enemy, strafing and advancing to their position while doing so. If he reaches them, Ren will then swing Stormflower's blades down to their clavicles before throwing them. (While moving)
  • Special Move: Kuchinashi - Ren enhances his speed to automatically maneuver, twirl, dodge, and dance through enemies, attacks, hazards, and obstacles while using his arms to block if necessary. (Aura skill)
  • Special Move: Kigiku - Ren jams and fires Stormflower into the opponent's abdomen before headbutting them and kneeing them in the groin.
  • Super Move: Shifted Puzzle Piece (Level 1) - Ren rotates and twirls his body to perform a combo of concentrated Aura slashes and strikes before spinning in the air like a buzzsaw to cut the opponent down. (Aura skill)
  • Super Move: Tightened Road (Level 1) - Ren locks the opponent's arms and legs with Stormflower's grappling hooks and retract the cables. As the opponent flies at Ren, he sprays Lightning Dust bullets at their entire body before briefly dropping his weapons to bash their face in with his fist.
  • Super Move: Sectioned Arrow (Level 2) - Ren unsheaths his dagger and runs towards the opponent, increasing his speed and constantly changing his direction and position until he reaches them to push the dagger into their heart.
  • Super Move: Blindfolded Tusk (Level 2) - Ren grapples the ground near the opponent and slingshots himself to dropkick them. After doing so, Ren holsters Stormflower and greets the recovering opponent with a stomp to the face, slamming them to the floor. He then continues to kick them in the ribs and digestive tract repeatedly until he knocks them away and pounces at them with Aura-concentrated double axe handle to the head, shattering the ground. (During Empheral Break)
  • Super Move: Mono no Aware (Level 3) - Regardless of his mental state, Ren charges at the opponent as he begins sees flashes of his father and mother, telling their son not to give in. Reflecting on his choices and flaws, Ren performs an Aura boost to get closer before performing a relentless flurry of swings and slashes that shed the opponent flying. Ren then quickly grapples the opponent's leg to pull himself to them before dragging them with large Aura slashes and quick bullet barrages along with swinging them to the floor. As the opponent attempts to recover, Ren curls his fingers on his right hand and channels Aura through it before tapping where their heart is located with five of his fingers, activating a fatal explosion inside the opponent's body.

Qrow Branwen (A Brand New Day), Birthday: April 27th, Birthplace: Anima, Likes: Alcoholic drinks (formerly), friends that can relate to him, family, the Grimm Reaper, Dislikes: The Branwen Tribe, being backstabbed, his Semblance, his loved ones getting hurt, getting shot at by hunters, Hobbies: Musing his team's days in Beacon, Personification: Love, Semblance: Misfortune, Weapons: Harbinger, Fighting Style: Tango Harbinger, Voice Actor: Jason Liebrecht/Hiroaki Hirata

  • Trait: Misfortune - Qrow's Semblance can cause everything around the arena to drastically amplify or change under bad luck, such as an increase of Grimm or enemies, sudden appearance of status effects, hazards happening too soon, items being damaged, and structures falling apart.
  • Trait: With Friends Like These… - When fighting members of Ozpin's group, Qrow's attacks become less damaging and focused at first, but become slowly become more relentless and brutal to the point he fights mostly with Harbinger in its scythe form.
  • Trait: No Need - If Qrow is disarmed of his weapon, he will use his fists instead to deliver less damaging but critical blows at his opponents to the point they can be stunned.
  • Forward Throw: Bad Vibes - Qrow spins Harbinger in its scythe form around to slash the opponent before switching it to its gun form to blast them away.
  • Backward Throw: Your Worst Day - Qrow slashes the opponent in the front and back before switching Harbinger into its tonfa form to strike them multiple times in the gut.
  • Special Move: Misfortune Directed - Qrow uses his Semblance to amplify the opponent's bad luck with a cost of his own Aura.
  • Special Move: Black Feathers - Qrow shifts into his crow form to fly across the arena and observe the fight from afar, spending stamina while doing so.
  • Special Move: A Dance with Harbinger - Qrow switches Harbinger between its sword and scythe forms, each of them having its specific strengths and weaknesses.
  • Special Move: Double Burst - Qrow switches Harbinger to its gun form to fire two of its barrels, knocking opponents down.
  • Special Move: Crow Sweeper - Qrow swings Harbinger at opponent four times while dashing to their location repeatedly to deliver attacks. (Sword Mode)
  • Special Move: Bladed Wings - Qrow switches Harbinger into its tonfa form to deliver quick jabs at the opponent before throwing an uppercut into the air. (Sword Mode)
  • Special Move: Doom Swoop - Qrow kicks Harbinger to ground far from his reach, disarming him but ensuring a hit at his opponent. (air only; Sword Mode)
  • Special Move: Waning Claw - Qrow fires Harbinger to the ground to somersault into the air to deliver a falling slash. (also after Doom Swoop; Sword Mode)
  • Special Move: Buckshot Flock - Qrow switches Harbinger to its gun form to fire at the opponent repeatedly. (air ok; Sword Mode)
  • Special Move: By The Beak - Qrow switches to a backward grip and swings Harbinger upwards to slash the opponent before changing it into its scythe form. (Sword Mode)
  • Special Move: Slash and Burn - Qrow swings Harbinger around in a circular motion three times. (Scythe Mode)
  • Special Move: Snagged by the Ladder - Qrow swings and spins Harbinger around his arms and neck at the opponent before hooking them by the legs and throwing them. (Scythe Mode)
  • Special Move: Break the Mirror - Qrow spins his scythe and counters an opponent's attack before locking their arms and punching them two times. (Scythe Mode)
  • Special Move: Black Cat Scare - Qrow changes to his crow form and flies to his opponent before tackling them and shooting them with Harbingers. (Scythe Mode)
  • Special Move: Dead Albatross - Qrow launches himself into the air with Harbinger before spinning and slashing the opponent repeatedly with it. (Scythe Mode)
  • Special Move: Four Leaves to Three - Qrow spins Harbinger around to make opponents back away before shifting it to its sword form. (Scythe Mode)
  • Super Move: That's how it always goes… (Level 1) - Qrow swings and spins Harbinger while switching between its scythe and sword forms at the opponent delivering a flurry of slashes before tripping them and punching them in the face.
  • Super Move: You need to get in line. (Level 1) - Qrow slashes the opponent multiple times with Harbinger before switching it into its tonfa form, punching them in the gut multiple times before kicking them and shifting Harbinger in its gun form to blast them two times.
  • Super Move: You and I have a score to settle! (Level 2) - Qrow swings Harbinger in its scythe form downward multiple times to slash the opponent before spinning and throwing it, slashing the opponent repeatedly.
  • Super Move: A Deal with Darkness (Level 3) - Qrow briefly suppresses his Semblance to concentrate his Aura into his sword to deliver an Aura slash at the opponent before throwing them upwards into the air and directing the Aura slash to their direction. As the opponent is slashed again, Qrow flies up to them to swing Harbinger in its scythe form downtown slash them the third time, sending them falling as he dives down. Qrow then delivers an onslaught of slashes that send the opponent flying in random directions while he catches up, ending with him slamming their head to the ground with his fist.

Maria Calvera (The Edge of the Grimm Reaper), Birthday: November 1st, Birthplace: Mistral, Likes: Life, her younger years, cashews, irritating authority figures, Dislikes: Salem's Inner Circle, disruption of life, naivety, recklessness, Hobbies: Travel, feeding stray cats, Personification: Preseverance, Semblance: Preflexes, Weapons: Life and Death, Fighting Style: Danse Macabre, Voice Actor: Melissa Sternenberg/Mayumi Tanaka

  • Trait: As Far as the Eye Can See - Maria's eyes are that of an outdated model constantly self-modified to fix her vision, allowing her to detect opponents by sound, body heat, voice, build, and Aura levels and be constantly aware of their every move. However, damage to her can briefly glitch out her eyes and make her temporarily colorblind.
  • Trait: The Bigger They Are… - Thanks to her small size, Maria can dodge throws and projectiles directed at her and has the fastest running speed out of all the human and Faunus fighters.
  • Trait: Preflexes - While moving, Maria can automatically intercept and dodge incoming projectiles, pass over hazards, and counter the enemy's attack. She can also predict everyone's movements to develop strategies in battle and take advantage of the environment in her favor.
  • Forward Throw: Haven't had this much fun in years… - Maria strikes the opponent with Life and Death and flips over them before popping out the blade to catch the opponent’s neck. Maria then kicks the opponent to Life and Death before flipping over to knock them down.
  • Backward Throw: Don't keep me waiting! - Maria strikes the opponent three times to disable them before striking them in the head when they try to grab it from her before dragging them to the floor to throw them.
  • Special Move: Cheap trick! - Maria uses her Semblance to automatically dodge attacks and hazards even if she is standing still and running with the cost of a chunk of her Aura.
  • Special Move: Pay attention! - Maria leaps to slam the opponent in the head, knocking them down.
  • Special Move: That's the sound of me not caring! - Maria munches cashews loudly to taunt the enemy team, aggravating them and directing them to her.
  • Special Move: Say that again! - Maria swings Life and Death at the opponent multiple times, advancing in position at each strike.
  • Special Move: Now what do you want? - After blocking an attack, Maria leaps backward twice to gain distance from the enemy.
  • Special Move: It worked the first time! - Maria throws Life and Death like a boomerang at the opponent. If it misses, Life and Death will return to the wielder's hands vía Gravity Dust. (after Now what do you want?)
  • Special Move: Register this! - Maria throws and spins Life and Death at the enemy like a buzzsaw, delivering continuous damage. (after Now what do you want?)
  • Special Move: Watch your feet! - Maria throws an apple as a distraction before bouncing Life and Death on to the ground to pop out the blade to stab the opponent. (after Now what do you want?)
  • Special Move: See ya, suckers! - Maria launches herself away using Life and Death's blade to gain distance away from the opponent. (also after Now what do you want?)
  • Special Move: Fool me twice, shame on you! - Maria launches herself at the opponent to deliver downward slashes to the clavicles and upper spine. (also after Now what do you want?)
  • Super Move: Who's old and harmless now?! (Level 1) - Maria twirls Life and Death and leaps towards to the opponent, slashing them multiple times in multiple directions before swinging over their arm to deliver a spin kick that knocks them down.
  • Super Move: Oh, did I? (Level 2) - Maria spins Life and Death around with Gravity Dust crystals before launching it like a bullet. Regardless if it struck the opponent, Maria makes it come back to strike the opponent in the back, making them crumple while Life and Death returns to the Grimm Reaper's hands.
  • Super Move: Stupid clunky machine! (Level 3) - Maria chucks a Gravity Dust crystal behind her back before using Life and Death to fly her to the AP-06, which she pilots as she makes a cocky grin. In the AP-06, Maria can deliver slow but damaging attacks such as shoulder charges, rotating punches, throws, leaps, hammer slams, kicks, and crushing attacks to weaken the enemy team first before eliminating them. She can also lift up objects that are way heavier than other character can handle to use them as weapons or throw them as massive projectiles.
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