Greetings and welcome to the Semblance care center.
This is the place where you can post semblance ideas and get them review and refined, in order to see if we can make them fit into the RWBY-verse canon and balance wise via group discussion and decision.
Note: Please be sure to use the template supplied below though, it helps the process a lot:
Semblance template:
-Name:
-User: Name of the user. Ignore if you don't have any planned users.
-Introduction: A small, non-detailed explanation of the Semblance, 3 lines long at most.
-Description: Describe the Semblance's effect, in detail. Skip if the Introduction itself describes it more than enough.
-Range: Personal if it only affects the user. Short means "everything the user touches". Medium means "around throwing range". Long means "Roughly as far as the eye can see, but nothing too ridiculous".
-Type: The kind of Semblance it is: Aural (Adds properties to aura) ; Conjuration (Creating something, whether it be material like a Construct, or mental like Ilusions and Hallucinations) ; Conversion (transforms an element into aura or aura into an element) ; Physical (enhances/adds/alters physical capabilities) ; Psychic (enhances/adds/alters mental capabilities). If your Semblance appears from glyphs, they are a visual cue and not a type.
-Purpose: Whether the effect is Offensive, Defensive, or a mix of both, by nature. If neither naturally offensive or defensive, it's Utility. (Note: This doesn't count improvised applications of the Semblance, like Ruby using her Speed to cause a tornado by spinning).
-Visual Cue: Optional; some visual effect that appears, indicating the use of the Semblance. (Ex: Yang's eyes becoming red and flames appearing around her. Pyrrha glowing black very slightly). Every semblance requires either a visual or auditive cue, but both are not mandatory.
-Auditive Cue: Optional; a sound effect that appears when the Semblance is used (Ex: That metallic sound that appears when Emerald causes hallucinations). Every semblance requires either a visual or auditive cue, but both are not mandatory.
-Tier N: (Start at 1, add one for every tier. Ignore if it only has 1 tier. ) Describe specific details and limitations of the Semblance at the mentioned Tier. Treat each tier like a "stage"; Each higher tier = how the Semblance improved as the user's expertise with it increased over time.
-General Limitations: Limitations of the Semblance present in at least most Tiers. "Costs Aura" doesn't count since it's an universal limitation.
-Applications: Optional; How the user uses the Semblance, besides the obvious (Ex: If the Semblance creates a gale of wind, and the user uses it to fly, instead of just to create a gale of wind).
-Dust Interaction: Optional; If the Semblance is combined with Dust, what changes does X element cause on the Semblance (Ex: Blake's shadow clones being replaced by exploding fire clones when using Fire Dust).
-Notes: Anything else you might want to add, like trivia.