Communication is a two-way street pal! You see this...that's the 'SEND' button!
”
—Qrow, calling Ironwood out on not comunicating
“
Despite what the world thinks, we're not just teachers or generals or headmasters. The people in this room, the leaders of the other two academies, we're the ones that keep the world safe from the evils no one even knows about. It's why we meet behind closed doors, why we work in the shadows. So you tell me James, when you brought your army to Vale, did you think you were being discreet, or did you just not give a damn?
”
—Qrow, describing the nature of Ozpin's Group and that James defied it
“
You think they're scared of your little ships? I've been out there and seen the things she's made, and let me tell you, they are fear.
I had come across a small village in the swamps west of Mistral. Right off the bat, I knew something wasn't right. I needed information. Tired from battling Grimm along the way, I decided to start my search at the town's inn. The place was crawling with lowlifes and thugs and even a few Huntsmen that I could only assume had been hired by less than reputable people for less than respectable jobs. And that's when it happened. I was defeated by the mere sight of the innkeeper's skirt length!
”
—Qrow, about his last mission
“
Sure, you may be acting like Huntresses, but you're not thinking like one. Do you really think four girls and their friends can end all crime in the kingdom?
”
—Qrow, on Team RWBY's efforts
“
Violence hasn't dropped since Roman got nabbed. It's stopped completely. No White Fang activity anywhere around the city. You cut off the head of a King Taijitu, but now the second head's calling the shots. That's what Ironwood can't get through that thick metal head of his.
Remember, you're talking to a member of the coolest team to ever graduate Beacon! Team STRQ... That's when I met your parents. We were pretty well known back in the day.
Look, just remember that you've still got a long way to go. And don't think for a second that graduating means you're done. Every day out there is worth a week in this place. You two... you're gonna go far, but only if you keep learning, if you never stop moving forward.
Honestly, we've run out of time. I don't know if you've not noticed, but things are getting a lot scarier out in the world. Tensions are high. Grimm are growing stronger, more prevalent. And it's not going to be long before the peace we've been enjoying for so long goes out the window.
All I know is that you attacked a helpless kid. So either you're lying or you're crazy.
”
—Qrow, to Yang
“
And here I thought your dark-haired friend was the emo one.
”
—Qrow, to Yang
“
She wanted me to tell you that she saved you once, but you shouldn't expect that kindness again. Raven's got an interesting way of looking at the world that I don't particularly agree with. And she's dangerous.
You're special, Ruby, and not in the "daddy loves his special angel" kind of way. You're special the same way your mom was.
”
—Qrow, to Ruby
“
Remnant's full of legends and stories. Some of them true, some made up. But there's one Oz told me from a very long time ago. Back before Huntsmen, before Kingdoms, it was said that those born with silver eyes were destined to lead the life of a warrior. You see, the Creatures of Grimm, the most fearsome monsters mankind had ever encountered, were afraid of those silver-eyed warriors. They were the best of the best. It was said that even a single look from one of these fighters could strike a Grimm down. It's a ridiculous story.
”
—Qrow, to Ruby
“
All those missions I go on, all the times I'm away in some far-off place, it's been for Ozpin, but he's missing now. Something's been set in motion. With Oz gone, I'll have to pick up where he left off.
This world's been around for a long time, long enough that people have created dozens of gods. But if you believe Ozpin, two of them are actually real.
Did you know crows are a sign of bad luck? Old superstition, but it's how I got my name. You see, some people can absorb electricity, and some people can burst into rose petals. And some people are just born unlucky. My Semblance isn't like most. It's not exactly something I 'do'. It's always there... whether I like it or not. I bring misfortune. I guess you could call me a bad luck charm. Comes in real handy when I'm fighting an enemy, but it makes it a little hard on friends... and family.
Okay, stop. Just... stop! Look, if this thing goes south, it's not something we can just fight our way out of. This is the Atlas Military we're talking about. For your sake, just drop this.
It was, though. I made a deal with the darkness, and he paid the price. It was all happening so fast, but Clover wouldn’t let up. Could have worked together against Tyrian if Clover just... But the thing that really stings? For the first time in a while I thought, maybe, maybe I could be around somebody - anybody - without my Semblance making it… complicated. And now, it just feels like a childish dream. Gone... like everybody else.
There's Huntsmen work, and then there's work that only Huntsmen can stomach. In Mistral, you'll get both kinds. Full of thieves and assassins, this is a region where the people can be just as, if not more, dangerous than the Grimm. If you don’t know how to watch yourself, the wrong back alley can swallow you just as easily as a Manticore. It’s the type of place where secrets live in the open, perfect for the brazen sorts to make an unscrupulous living. Unlike Vacuo, this isn’t where people go to disappear. It’s where they go to make empires, hidden amongst the winding mountains, and in the belly of the underworld, you just have to find them. Just make sure you don't stick up your nose too far where it doesn't belong...
”
—RWBY: The Grimm Campaign Introduction
“
Well, what do we have here? Unfortunately it looks like all four of you accepted the same mission from the mission board. Not a perfect system, so that happens sometimes. ‘Suppose it won’t hurt to have more eyes on the ground, we’ll sort out credit and whatever else later. There’s something brewing in Mistral, I mean, there’s always something brewing in Mistral, but usually it’s kept in the shadows. Y’know how it goes, some crime boss is always behind another crime boss in the tower, and we let it sort it out amongst themselves and life moves on. But lately, there’s been much more collateral damage than normal. Something’s shaking up the underworld and spilling out into all the kingdom, old rules disappearing, open war between factions, and what’s more: we’re seeing increasingly abnormal Grimm activity, and in all the madness it’s hard to know what’s real and what’s modern day myth. Professor Lionheart has put out an open call for more Huntsmen, a show of force to remind the underworld there are limits for them. But, to put it bluntly, a Faunus headmaster doesn’t have a lot of friends in a place like Mistral, and the Huntsmen who make Mistral their primary stomping grounds aren’t always the most reliable when it comes to, well, establishing order. Let’s just say they’ve got some other pastimes, and not all of them are above board. Find out what’s going on, see what scurries in the ground when you kick off a few rocks, and just remember you probably can’t rely on anyone but yourselves. Don’t start a fight with the underworld you can’t win. Oh, and one other thing: I’m going to have to be frustratingly vague here, but I can’t send you with a clean conscious--
”
—Qrow delivers a message to the protagonists, which is cut short by static
Everyone has their fair share of bad luck. You could have made a bet on team BRNZ to beat JNPR in the Vytal festival. You might have even decided to take a thrilling bounty mission in Mistral at the request of Leonardo Lionheart! But, what if you were bad luck itself? What if... you could never be sure if someone's misfortune was your doing?
This, is the story of Qrow Branwen, the man who idolized the Grimm Reaper, maybe because just like her, he was always destined to fight alone. Qrow never needed much more than a swig from his flask and the weight of Harbinger in his hand as he thrust himself into the many lonely battles that would be his career. Planning? Preparation? Hah, what use was all that when anything that could go wrong, would go wrong? Qrow could not even afford the luxury of having NO expectations, he always had to expect the WORST.
When life was nothing more than a series of unfortunate events, all he could ever do was take a long sip, push back his hair, and fake a smile. Cheering Tai on from afar and watching his beloved nieces grow was one of the only thing keeping him going after Summer vanished and Raven ran away. So, seeing Yang in pain after losing her arm and Ruby starting a dangerous journey, Qrow makes the hardest decision he's ever made.
To be around the ones he loves, even though it may bring them misfortune. Praying that he is strong enough to protect them from even worse things. "I guess you could call me a bad luck charm." -Qrow"
Dear old uncle Qrow is the silent protector of Remnant. He continues his lonely and thankless job day and night. It's truly a marvel that he still somehow keeps it all together.
"I was defeated by the mere sight of the innkeeper's skirt length!" -Qrow"
He promised me he'd watch out for Ruby before he left. And I trust him.
”
—Yang to Raven about her faith in Qrow
“
Alright ladies, let's pause for a moment. We have one objective - retrieving the Relic of Knowledge. Now Qrow Branwen may be on our list of individuals we would very much like dead, but he's not going to go down without a fight, and he's not going to go down quietly. Our advantage here is just as you said - we walk straight into Haven, no resistance, no one the wiser. A battle with your brother throws that all out the window.