For the other uses of "Mistral", see Mistral (disambiguation).
There's plenty of places to hide in Mistral. That's why you gotta know where to look.

Overview Image Gallery



Mistral is one of the four Kingdoms of Remnant in RWBY[1], located on Anima, the far eastern continent of the world. Like the rest of the Kingdoms, it is governed by a ruling council.

The notable cities of the Kingdom are its capital, Mistral, and the city of Argus.

Mistral is the primary setting for Volumes 5 and 6, and the setting for Team RNJR and Qrow during Volume 4.

Geography[edit | edit source]

The locations of the main city (center), Wind Path (north) and Kuchinashi (south)

Mistral is located on the continent of Anima, the second-largest landmass in Remnant. Mistral controls the most territory of all four Kingdoms, encompassing a wide range of ecosystems and many diverse cultures.

Some of the terrain includes steep wind-carved cliffs, where the region was first settled. The area to the west of Mistral is stated by Qrow Branwen to be filled with swamps where small human villages are known to exist, though it can be difficult to traverse due to the presence of Grimm.

Surrounding the main city is the city of Wind Path to its north and Kuchinashi to its south. The major port city of Argus is far to the northwest. Mistral is also home to the Mistral Trade Route, which is featured in a boardgame played by the members of Team RWBY.

History[edit | edit source]

Mistral's first settlers found shelter in the cliffs

Mistral's first inhabitants found shelter from the Grimm in the high cliffs, and from there came to build towns and cities along the walls. The population grew and began to expand its territory by utilizing the land.

Around eighty years before the beginning of the series, a massive ten-year conflict known as the Great War came to an end. In this war, Mistral allied with Mantle against Vale and Vacuo. Prior to the beginning of this war, Mistral settled a large territory in Anima and established an alliance with Mantle. The two traded frequently, and Mantle taught them how to form settlements in Anima's snowy northern region. One prominent north coast city that takes elements from Atlas and Mistral is Argus.

Mistral follows Mantle's example, to an extent.

After an incident with the Grimm, Mantle came to believe that, if it controlled its citizens' emotions through the abolishment of the arts and self-expression, it would be safer from Grimm. Despite its strong artistic culture, Mistral followed suit so as not to lose the alliance. However, Mistral only placed the ban in the outer territories, allowing the central powers to continue living as they pleased. This contributed to the list of things Vale disliked about the two allied kingdoms, among which was the treatment of their own citizens, their use of slavery and their insistence that their way of life was what was best for everyone.

Eventually, Mistral and Vale both set their sights on settling the small islands and peninsulas on the east coast of Sanus. Vale's king decided to share the land with Mistral's settlers, despite the cries of his people. However, a riot broke out between two bands of settlers, which devolved into the first battle of the Great War. Due to their alliance, Mantle quickly came to Mistral's aid, and together, they fought Vale on both Sanus and Anima soil. Having established a presence in Vacuo, the two allied kingdoms were able to keep Vacuo out of the conflict, and some time into the war, they began pressuring the desert kingdom to join the war on their side. Fearing that they would conquer Vacuo, should Vale fall, the citizens of Vacuo pushed Mistral and Mantle out of their territory and allied themselves with Vale.

During the war, Grimm attacks increased worldwide, and as a result, Mistral lost many of its settlements to the creatures, some of which were never reclaimed.

The Great War finally came to an end with the deadliest battle in the war's history. Mistral and Mantle attempted to take Vacuo's Dust mines to cut off their enemy's supply. There, they were met with the King of Vale personally leading his army alongside Vacuo. It is said that he laid waste to countless men, but historians claim that this feat was aided by the unusually violent weather and Mantle's inexperience in desert combat.

With the war over, the leaders of the four kingdoms gathered on neutral ground on Vytal to form a treaty and plan the future of Remnant. There, the four kingdoms' governments were restructured, their territories were redistributed, slavery was abolished, the tradition of the Vytal Festival was begun and the King of Vale founded the four Huntsman Academies. Mistral's academy, Haven, was secretly given a Relic to safeguard. As a gift from Atlas, a Cross Continental Transmit tower was built on Haven's campus, enabling communication between Mistral and the other three kingdoms.

During the 40th Vytal Festival, the hosting kingdom, Vale, was attacked, and Beacon Academy and its Cross Continental Transmit tower was destroyed, cutting off Mistral's communication with the other three kingdoms.

Culture[edit | edit source]

The upper classes of Mistral are known for their contributions to the arts

Because it encompasses such a large area, Mistral has a very diverse range of lifestyles and cultures within its borders. Mistral's people have built their culture and technology around the geography and natural resources of the continent. All of Mistral's people are commonly linked by their respect for nature, particularly the sea and sky. Notably, Mistral has the most spices of any kingdom in Remnant.

Argus acts as the major trading center between the continents of Anima and Solitas. It is one of the largest non-capital cities in all of Remnant.

Mistral's populace is divided into two distinct classes. The upper classes of Mistral are world-renowned for their contributions to high society, such as architecture, theater and fashion.

The lower classes are equally well known for other reasons

However, the lower classes are of considerable ill-repute, composed of unsavory characters like thieves and assassins from all across Remnant who have come to Mistral to remain undetected. Mistral is also home to the largest black market in Remnant, where the services of assassins and even corrupt Huntsmen can be bought in the Kingdom if one has the funds to do so.

The large distances involved make outlying settlements like Wind Path and Kuchinashi harder for the council to govern, contributing to this corruption and making these settlements ideal hiding spots for those on the fringes of society.

Lil' Miss Malachite's Organization is a crime syndicate known to operate in the city of Mistral, in which they seem to primarily deal in brokering a web of information. Spiders became the new theme for the group, with every member receiving a tattoo of the spider emblem on their bodies and the symbol being used to mark hideouts and territory. Cinder Fall uses the spiders' resources to locate where Ruby's Group are headed after the Battle of Haven, trading information for Lien.

The Hana Guild, or simply the Hana, is a crime family in Mistral located in Kuchinashi, known for dealing narcotics. It's an old and powerful family, and their sigil is a flower with blade-like petals. Their leader is a man named Vermilion Raddock, who recently came into charge approximately two years before the start of RWBY.

Another crime organization in the city, the Wave, is known for being a relatively newer organization which deals in stolen goods, such as high tech Atlas Military developments, and similar merchandise. Their leader is a woman named Lemon. They are rivals to the Hana Guild, and have employed corrupt Huntsmen such as Team SMMK for their needs.

In recent history, Javi Pastel took the Pastel mining company into Kuchinashi as an offshoot for his family business to make a name for himself. There, he found that the Kuchinashi mountains were host to an ancient civilization that was left in ruins, and contained a treasure trove. Javi's findings caught the interest of the Hana Guild and the Wave, who tried to buy off an item from Javi. After Javi sold one item to the Wave, the Hana Guild gained a new leader which stopped the dealing of narcotics and changed the organization into a more shadowy group. Soon after, Pastel turned out dead as the Wave claimed another item from his estate before their rivals. Later, it's revealed that Pastel was shipping things from all around the world when Team SAFR enter the secret passage under his manor and find traces of Sabyr claw marks around the passage. He was transporting these Grimm from Solitas to Anima to experiment on them using a magic necklace he found while digging in the mountains. This necklace has the ability to control the Grimm and make their eyes glow blue.

The Black Sheep are another known crime family, residing in Kuchinashi's Upper Cliffs.

The Skillful is a tavern in Kuchinashi known for being where all the major decisions of the city are made. It also doubles as a stopping point to hire Huntsmen and for Huntsmen to rest, being infamous for being the place to find illegal activities or to hire people to do so.

The Huntsman Kingdom Accord is an act that protects the Huntsmen of Mistral with some legal support.

Academies[edit | edit source]

Main article: Haven Academy

Students from Haven Academy, of Mistral

Mistral is the location of Haven Academy, one of the four great Huntsman Academies. Its Headmaster was Leonardo Lionheart before siding with Salem. After his death the school was temporarily closed and Teams SSSN and ABRN transferred to Shade Academy in Vacuo.

Notable students include Sun Wukong, who emigrated from his birth kingdom of Vacuo to Mistral, where he became a student at Haven Academy prior to the events of the series.

Cinder Fall, one of Salem's agents, claimed to hail from Mistral and she, alongside with Mercury Black, Emerald Sustrai and Neopolitan fought in the Vytal Tournament as Haven students.

Combat Schools in the Kingdom include Sanctum Academy in Argus, known as the combat school attended by Pyrrha Nikos prior to Beacon Academy, and an unnamed combat school in Kuchinashi.

Mistral is the home of the annual Mistral Regional Tournament, presumed to be a combat tournament for Huntsmen and Huntresses. One of Pyrrha's major accomplishments was her record four consecutive tournament victories.

Notable People[edit | edit source]

Haven Academy[edit | edit source]

Sanctum Academy[edit | edit source]

Others[edit | edit source]

Trivia[edit | edit source]

  • Mistral may be named after the cold, dry wind that blows from the northwest onto the French Mediterranean coast.
  • Mistral is inspired by Eastern cultures, Greece and the Roman empire.
    • Argus is primarily inspired by both Greece and San Francisco. As such, Pyrrha Nikos is inspired by Greece and Neptune is inspired by Roman aesthetic.
    • In "Family", Port says "Mistral wasn't built in a day", referencing the common phrase "Rome wasn't built in a day".
    • Mistral's architecture, fashion, and names are predominantly referenced to East Asian cultures such as Japan, Korea, and China.[3][4]
    • The visual style of Mistral is inspired by Eastern cultures as well as the city of Ba Sing Se from Avatar: The Last Airbender.[5]
  • As of Volume 3, the kingdom is represented by the color blue in the World of Remnant episodes. Vytal Festival tournament contestants from Mistral also have Aura monitors with a blue background.
    • The sea and sky are known to be important in Mistral's culture, which may be what the blue color is meant to represent.
  • As seen with Haven and Sanctum, combat schools in Mistral seem to be named after places of privacy, safety and refuge.
  • Mistral's emblem features a stylized lantern, which is a reference to the Relic of Knowledge formerly hidden in the vault underneath its Combat School, Haven.

Image Gallery[edit | edit source]

References[edit | edit source]

Locations
Minor Locations
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