Carmine is a young woman with long back length wavy auburn hair with a single silver streak. She also has golden eyes, freckles and a black stylish tattoo on the right side of torso running down to her upper leg. She wears a dark navy cropped long-sleeved shirt with a metal chain-like top attached, a silver shoulder cape with crimson trimmed and her emblem on it, crimson torn off booty shorts that match her tatter scarf and thigh-high black leather boots with folded over tops and small lace-up detailing.
In addition, she wears goggles on top of her head, a black belt with sheaths for her Sai weapons, a single belt on the right sleeve and her left leg. She also wears worn bandages wrapped around her wrists.
Carmine claims she obtained her outfit in Mistral.
Carmine is an extremely skillful, cunning individual, living up to her reputation as a rattlesnake of the sands. To Coco, every fiber of her being oozes stylish and cool Huntress-in-training because it is the first time Coco Adel finds another individual as chic and fashionable, if not more so, than herself.
Her true nature is revealed to be that of a cold and ruthless person who is perfectly fine with actively participating in human and child trafficking, as long as she was paid by an unknown client.
Unlike her partner Bertilak Celadon, Carmine is cordial and approachable, often picking up after him. Additionally, she is not discriminatory against the Faunus and is quickly exasperated by his brutish behavior.
Powers and AbilitiesEdit
Carmine fights with wit and wiles to reach her goals and is capable of feats of great power with her Sai, Semblance and mastery over the desert. Carmine's ability to manipulate the things around her is what makes her a truly fearsome Huntress. Carmine is clever, realizing that small arguments between Bertilak and Team CFVY would draw in Grimm to Feldspar.
Carmine is extremely powerful when in her environment, capable of whipping up sandstorms and only being defeated after facing the entirety of Team CFVY, Edward Caspian, and August Caspian simultaneously.
She was considerably strong, being able to toss Fulcrum from hand to hand with ease.
Carmine's Semblance is Telekinesis, which she uses to create localized weather patterns and to manipulate her weapons, battering Yatsuhashi Daichi repeatedly with her sais. Additionally, Carmine can use the Semblance to create underground tunnels in the sand. However, it is noted that she doesn't have a level of mastery of her ability as compared to Glynda Goodwitch.
Carmine originally hails from the Kingdom of Atlas, but due to a distaste towards the Academy's uniforms, decided to study in Shade Academy. There, she and her partner, Bertilak, graduated and became a fully-fledged Huntsmen.
At some point, an unknown hirer approached the two with a job offer involving trafficking people with highly potent Semblances for an as of yet unknown reason. The two of them accepted and targeted Edward and August Caspian, with the goal of encoring to two from the settlement of Sumire in Vale to Vacuo in order to obtain a Semblance that allowed the user to create massive mood bombs that would trigger Grimm attacks. Under the belief Edward Caspian was the user of this Semblance, Carmine and Bertilak set the guise that they'd be selling their service to provide Edward and his grandson, August Caspian, safe protection from the Grimm into Vacuo.
In order to maintain the disguise of noble Huntsmen, Carmine and Bertilak defended the settlers of Tuff from the Grimm, gaining the trust of their mayor, Slate. The group traveled to Schist, and then Gossan, collecting more and more people to defend, and as such more protection fees from the travelers. Carmine and Bertilak met Team CFVY in the settlement of Feldspar, who had received a distress call from Gossan due to a Grimm invasion.
After a Grimm attack in Feldspar, Carmine and Bertilak helped CFVY lead the settlers to safety without any casualties, and agreed to take them to safety in Coquina, but turn on them when a sandstorm blows over, allowing for an opportunity to complete their original objective. Carmine attempts to kidnap Gus, but is subsequently defeated and arrested by Coco, Velvet Scarlatina and Yatsuhashi.
Following her arrest, Carmine and Bertilak quickly broke out of their prison and escaped into Vacuo.
- "Carmine" is a shade of red and a red pigment.
- Carmine alludes to the Red Knight from Arthurian legend. Her last name, "Esclados" is the Knight's name.
- "Escalado" is Portuguese for "scaled".
- Carmine's first name is inspired by the character Carmen Sandiego of the series of the same name.