Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-10390252-20130910103419

I'd think that I'd like any game to follow the Bethesda Gameworks form. You start with arriving at Beacon with the game giving your character 'pre-rolled' attributes based on your character class and originating culture. Where you go from there is up to you.

Classes (and examples):

Figher - Ruby

Paladin - Jaune

Mage - Weiss, Glynda, Crimson

Rogue - Blake

Brawler - Yang, Nora

Monk - Ren

Ranger - Pyrrha

I'm not sure on Blake's class name... She's a stealthy character whose main skill-set is acrobatics, one-shot kills and close combat. 'Ninja' is too culturally specific and gives too many expectations that aren't part of the class. 'Assassin' has too many dark implications.

In terms of 'origin' you get bonuses and penalties in some combat and utility skills based on where your character comes from.


 * City slickers from Vale tend to be very urban; they will be more likely to know how to ride a bike or operate advanced technology. However, they are less likely to have wilderness survival skills; indeed, they might have active penalties in learning them due to their lack of background with the countryside.


 * People from Mistral would be close to the Spartan model with better physical attributes but a prejudice against mental skills like merchanting and people management.


 * People from Ren's homeland would be more likely to use Aura and only small weapons.


 * Faunus from the Tribal Lands will have far greater physical capabilities (especially agility and perception) and wilderness survival skills but would be hampered by racist attitudes from NPCs.

There will doubtless be other options.