Board Thread:Off Topic/@comment-24993958-20150706220753/@comment-25588729-20150820190513

VedranTheII wrote: Sounds like a more nerfed version of a semblance of mine.

Except i called it perspective Not terribly surprising as, upon further recollection, you suggested it for this same OC in this thread's second iteration (which can be found here ).

Hope you don't mind the tweaks I made to it. I thought it would be an interesting spin to use an eye-patch to deliberately induce a case of restricted eyesight for his semblance to function properly. And then I wondered what would happen if dust were somehow woven into the fabric or possibly added via an external mechanical apparatus.

Anyway, I might as well move on to the next OC's semblance.

Semblance Name: Light Refraction

User: Khloe Glas (name is a WIP, but the color imagery should still be clear)

Type: Elemental

Purpose: Utility

Effect: She can bend light away from herself, causing her visage to be cloaked in shadows, a useful technique for stealth missions. Conversely, she can also draw in the majority of the light in the vicinity toward her, bedazzling or blinding her opponents.

Visual Effect: The only corresponding visual effect is when she seemingly begins to fade into the background, or blinds everyone within her immediate vicinity.

General Limitations: The greater the extent of light refraction, the greater the drain on her aura. Also her semblance's 'fading' effect has decreased effectiveness on faunus or androids, though they are still somewhat vulnerable to its conversely blinding capabilities.

Passive Abilities: None

Active Abilities: (same as 'Effect')

Dust Interaction: TBD. May possibly include interactions with fire dust for pyrotechnic effects or 'flares'.