Board Thread:Off Topic/@comment-27082610-20161126183941/@comment-25936766-20161216212227

1-"Proximity trigger"...? Come on, it was practically trivial and perfectly sensical to, say, make them activate when one steps on them, instead of being only activated manually. Which is more similar to the actual punji sticks.

2-Punji sticks were meant to slow, if not halt, the victim's movements, mainly so the soldiers on your side could be evacuated more easily. The spikes were meant to be persistent.

Overall, 1&2 combined make the Semblance be less name-fitting, and less special. Even the thing about "having to keep an eye on them". For limitations, you could've simply made it that:

1) Each set/activated spike drains Aura constantly (so she cannot casually fill a field with them).

2) If she moves too far away from them they disappear (so she needs to remain within range).

3-Meh, I say "Dust Interaction makes sense" is more important than "Dust interaction is consistent among types".

You even make the Steam Dust=Geyser (which I assume means that the spikes are accompanied by one, instead of being replaced by a geyser. Because then they stop being spikes and the Semblance then becomes more generally inconsistent) while Ice=Icicles.