User blog comment:Brawler19/RWBY Fighting Game/@comment-25405817-20160223033930

3-D fighting games are difficult to control. If you want to walk sideways, you end up jumping when you don't want to and viceversa. Unless you can find a way to solve this issue, 2.5-D is the better choice.

IDK how feasible would it be to have mook enemies as playable avatars.

Weapon creation alone would require an insane engine. Skins and alternate costumes for the characters would work fine. No hats, though.

Story-mode should be the last thing you should worry about in the development. The source material exists, so you should focus on gameplay first, which I don't see in your blog.

All of this is constructive criticism. I poked at the holes you have, so you can either ignore them, or fill those holes.