Board Thread:Speculation House/@comment-4830106-20151115174306/@comment-173.58.100.7-20151120082045

73.Anon.52 wrote: I meant that each map has better command posts and trap CP's, if you know which are which you can give your side the victory and then do whatever you want. Yeah, I know. My strategy was "screw with their spawns, force them to come after me", but I don't affect the battle at large because I'm not in the thick of it killing things left and right, I'm just making them suffer technical difficulties.

Polis Massa is a great example of "why friendly AI needs babysitting to gain the advantage". The one room by Command Post 3/4 (one or the other, it's been a long while since I played the game) which is in the center of the map will basically be where everyone fights and dies. Only competent player intervention will give your side the advantage, since things will surge in waves. If your group kills a lot of people, expect a huge group of reinforcements to run in and do their best to kill you and invert that if they kill you and your group.

That one is surprisingly easy to gain the advantage with through causing "technical difficulties" for the enemy. Take a tank/be a droid, go outside to the opposite hanger, kill the snipers there (the AI usually sets like two or three dudes who do nothing but camp in those areas all match long) and seize the rearmost command centers and hold them until a meaningful enemy force gets sent your way.

- Surana