Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-17727644-20131018083415

Honestly... I am not worried about a MMORPG, that would take far too many years of development time and a much larger team in order to do Zolnir. The life and death of a MMO is how much content there is. Needless to say, even a sub base would not be enough to support the server infrastructure/project team as it stands right now.

Another point to bring up with the MMO type game is that MMO players are ADD ridden. They see something, shiny, they play with it, then the bulk or the majority move on to the next shiny object. For the amount time/development that would go into it... it's not worth the effort.

Everyone (consumers included) would be better off with anything but a MMORPG. Rooster-teeth would metaphorically get kicked in the teeth after the crowd has moved on to the next shiny thing. Not to mention the potential lack of Return On Investment.

Indie game is the way to go, though what I listed above is the three most viable/reliable forms of video games that would ensure they would be successful.