Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161027152254

SpiritedDreaming wrote: What? Beringel aren't getting actions. They have a set amount of damage they deal in a day. I'm down with players spending an action which adjusts this damage (dropping their damage from 4 to 3, and adding a Grimm throw to that new damage), but Beringel don't get actions. That's also why only 1 Grimm throw per day makes more sense.

@Hazel, I believe we are keeping the Glynda/Cinder/SEW thing as they are now. SEW needs to change... how it does I don't know... but as I mentioned above:

There are 4 different balance factors in this game... Rules can only truly address 3 of them, they are:
 * 1. Damage
 * 2. Health(time)
 * 3. Spawn rates(time)
 * 4. Player actions

SEW is currently the only thing that outright stops #3, and does so in a way that makes certain species never respawn.

We could limit it to x(probably the fastest one) number of species per use(though I'm not sure that would be easy to track). Regardless, it needs a change