Board Thread:Off Topic/@comment-27144409-20170705210718/@comment-25479664-20171114191330

Oh screw it I have plenty of room:

Core Info



1) Basic Info



Name: Motleja-Selje Sapiens



CNR Explanation: Middle name of Selje means clear, which shows both her immense intellect and her all-seeing nature. Clear typically invokes images of clear sky or clear water, which include blues and light greys.



Species: Human



Age: 23



Gender: Female



Emblem: Cloud with an eye shining down and a spear going through the middle of the eye



<p class="MsoNormal">Handedness: Ambidextrous

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<p class="MsoNormal">Nicknames: Selmot (combination of first to parts of names), Oculus, The Chessmaster

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<p class="MsoNormal">Occupation: Huntress

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<p class="MsoNormal">2) Appearance:

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<p class="MsoNormal">Aura Colour: Light blue

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<p class="MsoNormal">Height: 176cm, 5’ 9”

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<p class="MsoNormal">Weight: 65 Kg, 143 lbs

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<p class="MsoNormal">Eyes: Deep blue, pupils larger and darker than normal

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<p class="MsoNormal">Skin Color: Light

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<p class="MsoNormal">Face Shape: More rounded, with pointed chin (similar to Weiss, but gentler and softer cheeks)

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<p class="MsoNormal">Hair: Jet black

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<p class="MsoNormal">Physical Traits: Tattoo of family sigil on neck and shoulders

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<p class="MsoNormal">Outfit: Tall-necked white (w/ navy blue accents on seams) wool petticoat over officer’s uniform which has been customized with light polymer armor implants and a retractable hood, standard officer’s pants with same navy blue accents as on coat. All clothes embroided with family sigil

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<p class="MsoNormal">Accessories: PDA strapped to her forearm, silver necklace with a memento of her family, earpiece

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<p class="MsoNormal">Gadgets: Communication devices, small utility knife, compact pistol

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<p class="MsoNormal">3) Characteristics:

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<p class="MsoNormal">Background:

<p class="MsoNormal">Born in Atlas to an upper-middle class family, Selje was raised in a government lifestyle. Her mother’s family had a long lineage of junior officers and minor military leaders while her father was estranged from his background and was a strategic advisor for the Atlas military. Both of these parental backgrounds had a profound effect on her and she took many of the lessons from her parents to heart, using them in her career

<p class="MsoNormal">From an early age she showed an immense skill in strategy and logistical management, which led to her father enrolling her in a special academy at the age of only 9, where she spend 4 years and eventually ended up as a chess master (she would later be promoted to grandmaster at the age of 16)

<p class="MsoNormal">While her mother and father both wanted her to join their respective fields, she felt a definite connection with neither. While she enjoyed the strategic and freer environment provided by being a tactical advisor, she found it both slow and boring, and also hated not being able to directly control things (instead having to work through the military bureaucracy, whose conservative attitude often rejected her layered and unconventional plans). She also enjoyed the direct control and excitement provided by being a junior officer, but disliked the strict military structure and harsh discipline. Unsure of what to do with their gifted but indecisive  and rebellious (by Atlas standards) daughter, her parents eventually decided to send her to Shade, which they though would be a great fit for her

<p class="MsoNormal">When she arrived at Shade she was completely overwhelmed. While her attitude by Atlas standards was considered to be somewhat rebellious, by Shade standards she was rather uptight. She soon found herself at odds with another fellow student named Tellerium Quiemar, whose brash arrogance and loud parties disturbed her concentration. However, after a while the two of them began to find common ground in their personalities and gained a mutual respect (Tellerium agreed to quiet down for the sake of Selje and she agreed to be less judgmental and uptight). This bond expanded when the two were assigned to a team together

<p class="MsoNormal">During their years they were very successful, developing a “triangle of death” strategy which enabled each team member’s strengths to cover for their respective weaknesses. In this system, Selje was both the coordinator and the shield wall, in case the enemy ever tried to push back their attack. When she graduated she decided to remain with her team and she continues to serve loyally. In her free time she has won multiple chess games and war games (military strategy tournament) against older and more experienced opponents.

<p class="MsoNormal">Despite not being in the Atlas military, she has participated in the annual Atlas War Games tournament 5 times, winning her second, fourth, and fifth games and placing rather high up in the others

<p class="MsoNormal">Personality: Quiet and reserved, though not particularly shy, Selje tends to excel at both flexible and concrete planning and is able to quickly adapt her strategies on the fly. However, her pragmatic and rational attitude can sometimes make her seem somewhat apathetic, especially to those with strong ideological principles. Despite being raised in the strict Atlas society, her pragmatic attitude (thanks to her father) extends into her views of authority, and she is neither particularly rebellious nor obedient. Despite this, she can be quite playful and is generally optimistic, though not to an unrealistic extent

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<p class="MsoNormal">Misc Traits: Sometimes makes a unique and distinctive clacking noise with her tongue at certain intervals (ie when a conversation is over or a plan has been formulated) which is completely unique

<p class="MsoNormal">Likes: Ice cream, strategy games, engineering, observing her environment, an intellectual challenge, philosophy

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<p class="MsoNormal">Dislikes: Oversensitivity, blind adherence to authority and ideals, recklessness, closed-mindedness

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<p class="MsoNormal">4) Trivia

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<p class="MsoNormal">Notable Relationships:

<p class="MsoNormal">Tellerium Quiemar: Despite initially disliking him, the two have cultivated a strong friendship and she is his definitive second-in-command, which comes in handy when they have led larger groups in the past. She briefly harbored a romantic interest in him, but she abandoned it due to the potential damage it could cause to their relationship if it failed (which was very likely, considering his reputation with women). They work extremely well together, playing off of each other’s strengths and weaknesses

<p class="MsoNormal">Baliyo Kansi: While the honor-bound and hard-working Baliyo and free-thinking and abstract Selje’s personalities have come to blows in the past (never being fully reconciled, unlike with her and Tellerium) they do share a strong mutual respect for each other, with Selje respecting her comrade’s strength, carefulness, and determination and Baliyo respecting her wisdom and foresight

<p class="MsoNormal">Rozwainy Grzmot: Unlike Baliyo, Selje and Roz share little common ground. Roz is honor-bound and has a long lineage of cavalry service (which ties into his semblance quite nicely) while Selje is pragmatic and questions everything, not to mention the long line if infantry service from her mother’s side. Plus the fact that she’s from Atlas and he’s a faunus don’t exactly go too well either. However, they do interestingly share similar political views and are vehemently opposed to the actions of both the White Fang and the various exploitative efforts of the Schnee Corporation (amongst others)

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<p class="MsoNormal">Skills:

<p class="MsoNormal">Grandmaster in chess

<p class="MsoNormal">3-times champion in Atlas War Games Tournament (mass military simulation, usually reserved for Atlas military personnel, but Selje was allowed in)

<p class="MsoNormal">Master of logistics, tactics, and combat strategy

<p class="MsoNormal">Great with polearms

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<p class="MsoNormal">Notes:

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<p class="MsoNormal">Hunter Extension

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<p class="MsoNormal">A) Weapon

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<p class="MsoNormal">Name: Dentis (short for dentiscalpium, or toothpick in Latin) and Hranice (boundary or border in Czech). Often pronounced together as “dentehranice”

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<p class="MsoNormal">Classification: MPGC (mobile-phalanx glaive carbine).

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<p class="MsoNormal">Short Description: Combines an extendable shield and long spear which can come together to form a defensive shooting position, be locked in place to provide cover, or be used as a short glaive and lever-action carbine respectively. The glaive resembles a glaive blade but has a more comfortable grip and much shorter handle

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<p class="MsoNormal">B) Semblance

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<p class="MsoNormal">Name: Oculus Minervae (Eye of Minerva)

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<p class="MsoNormal">Short Description: Sends her into a trance which allows her to telepathically view just about anything within a 5-kilometer radius of her.

<p class="MsoNormal">Activation Cue: Her irises become a cyan blue and the rest of her eyes become a deep black; she must be in a sitting or squatting position to use this and she is physically immobile during this phase (though she can very quickly snap out of this if need arises)

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<p class="MsoNormal">Reflection of Personality: Her ability is calm, calculated, and based more on support and strategy than actual fighting, which perfectly reflects her attitude towards life

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<p class="MsoNormal">C) Combat Info

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<p class="MsoNormal">Preferred Range: Mid-long

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<p class="MsoNormal">Landing Strategy: She usually packs a parachute

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<p class="MsoNormal">Fighting Style: She prefers to remain in a strategy/support role, though she is not afraid to be pushed into a fight. If this happens she usually extends her shield to protect herself, attempting to get close enough to use her pistol or her spear. If pushed into CQC, she likes to use her spear or glaive to keep the enemy at a good distance while she picks away at them with her carbine

<p class="MsoNormal">Civilian Extension: In her civilian life her strategic and tactical prowess has won her many awards in various tournaments across Remnant. Other than that she enjoys playing chess, reading, and giving lectures at officer schools and military academies

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<p class="MsoNormal">A) Day to Day Life

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<p class="MsoNormal">Expanded Occupation/Business Details: Her primary occupation is being a huntress, but she also enjoys doing freelance work for local military forces sometimes. She also earns a small but sufficient profit from lectures, writing manuals, and winning tournaments, though she still prefers to live with Tellerium and his family

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<p class="MsoNormal">Certifications:

<p class="MsoNormal">Master’s degree in military history

<p class="MsoNormal">Honorary degree from Atlas Military Academy: Junior Officer Branch

<p class="MsoNormal">Bachelor’s degree in philosophy

<p class="MsoNormal">Various awards from strategy and war games tournaments

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<p class="MsoNormal">Pets

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<p class="MsoNormal">-Name: Minerva

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<p class="MsoNormal">-Species: Owl

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<p class="MsoNormal">-Age: 13

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<p class="MsoNormal">-Gender: Female

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<p class="MsoNormal">-Appearance: A snow-white owl

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<p class="MsoNormal">-Accessories: A small messenger holster attached to her leg

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<p class="MsoNormal">-Behavior: Generally quiet but also bossy and mischievous

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<p class="MsoNormal">-Likes: Sunflower seeds, mulberries, flying out over cities

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<p class="MsoNormal">-Dislikes: Ships (boats more so than airships), being caged, being trampled on

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<p class="MsoNormal">-Attack(s): Uses claws to sometimes catch prey or pester enemies, though is not usually used in battle

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<p class="MsoNormal">-Additional notes: Minerva is very reliable and great at quickly and quietly navigating areas, making her a good messenger when the CCT is not available

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<p class="MsoNormal">She takes her name from her mother's family's semblance, which is itself has had this power and name for almost 10 generations

<p class="MsoNormal">Optional Statistics:

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<p class="MsoNormal">Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

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<p class="MsoNormal">First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

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<p class="MsoNormal">@) Physical Statistics

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<p class="MsoNormal">Strength: 2

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<p class="MsoNormal">Speed: 3

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<p class="MsoNormal">Agility: 5

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<p class="MsoNormal">Stamina: 2

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<p class="MsoNormal">&) Aural Statistics

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<p class="MsoNormal">Aura Reserve: 3

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<p class="MsoNormal">Aura Manipulation: 4

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<p class="MsoNormal">Semblance Manipulation: 5

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<p class="MsoNormal">Dust Manipulation: 3

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<p class="MsoNormal">$) Technical Statistics

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<p class="MsoNormal">Dust use: 3, 4, 2

<p class="MsoNormal">She uses basic dust spells and dust-infused clothing and weapons to enhance her attacks and sure up her weaknesses

<p class="MsoNormal">Weapon Skill (Primary): 4

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<p class="MsoNormal">Weapon Skill (Unarmed): 1

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<p class="MsoNormal">Weapon Skill (Close Combat): 2

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<p class="MsoNormal">Weapon Skill (Mid Range Combat): 4

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<p class="MsoNormal">Weapon Skill (Ranged Combat): 3

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<p class="MsoNormal">Total: 41

<p class="MsoNormal">Semblance Ext.

<p class="MsoNormal">Name: Oculus Minervae

<p class="MsoNormal">User: Motleja-Selje Sapiens

<p class="MsoNormal">Type: Psychic

<p class="MsoNormal">Purpose: Utility

<p class="MsoNormal">Description: Enables the user to telepathically observe just about anything outside of their line of sight within a 5 kilometer radius. The longer and farther the eye moves from the user the quicker it drains their aura.

<p class="MsoNormal">MBTI (just for fun): INTP