Board Thread:Off Topic/@comment-24534644-20170213012304/@comment-24534644-20170329022546

SomeoneYouUsedToKnow wrote: First of all, let's see if I understood: Since you say "about to make contact", I assume you mean that if an object is coming towards the user or vice versa, he can warp it away, but if it's not coming towards the user or vice versa, then he can't do anything?''' '''

So in other words, the user cannot warp static objects? Why?

And on top of it, the main question for any teleporting: Telefragging. What about it?

1-The activation cue...cool, you say the Aura distorts a bit...what about the objects warped? Or the wormholes made? Or do the bodies just pop in and out of existence like in the Sims?

2-Define "Arrow-sized". Arrow sizes can vary somewhat. Especially if you include arrows that border on Javelins in size, like in Monster Hunter and some in Dark Souls.

3-First you mention "lightweight" objects, then you mention "arrow-sized" objects.......the former relates to Mass, the latter to Volume. So....can or not warp an object based on it's mass, or based on it's volume? A tiny ball can be quite loaded you know.

4-"Just before full contact is made"....alright, so, is this done automatically? Or actively? Because I doubt anyone would have such required reflexes at least before their 4th year.

5-So objects maintain momentum...starting from Tier 2. So in other words, an object warped at Tier 1 stands still upon popping out, it instantly loses all speed and acceleration?

Personally, the fact that it can only warp things that are just entering/exiting the "Aura field", and not on full contact of any sort, seems unnecesarily "gimmicky". No, the guy is able to warp static objects: note I said "including objects in motion", which I said primarily because the only such objects that are applicable to a combat scenario are ones that are already moving. However, if there were, say, a coin on a table and he were to reach for it, then he'd be able to transport it somewhere else the moment it got close enough to his Aura. It's just that a person would never really have a practical use for teleporting static objects, that I can think of.

As for telefragging, I'll add in that the exit point cannot be within direct proximity of another Aura field, so the person wouldn't be able to teleport a bullet inside of another dude. And now for the numbered ones.

1- I imagine the worm holes, as I describe them, to be so small and brief that they are invisible to the naked eye. They are formed as a direct reaction to objects coming into close proximity to the Aura, so they disappear the instant they've served their purpose. Same with the exit points, although it would stand to reason that the same visual distortion effect would apply to the air wherever the objects in question are about to emerge. So no, they wouldn't necessarily "pop" into existence.

2- Sorry it was unclear. When I say arrow, I mean the standard-sized modern arrow. The kind you would actually use in real life, maybe around 25-30 inches long. Arrows the size of javelins would be treated as actual javelins, which is to say they wouldn't be transportable.

3- Yes, weight, mass and volume all play a part. An extremely large but extremely lightweight object wouldn't be transportable in the same way an extremely tiny but hard-to-lift ball of metal wouldn't. It would have to do with whether or not the object is too large to be transported, or if it has too much weight and force behind it. There has to be a middle ground, but the margin is so wide that it's not as finicky as you'd think.

4- A mix. The Semblance has to be mentally "primed", if you will, by the user, but from there it does what it does all on its own. The guy using it is responsible for deciding where the objects go, but the act of catching the object and actually transporting it is an automatic process. Granted, targeting the exit locations of multiple projectiles in quick succession would be pretty mentally taxing, though if it helps the guy I'm planning on giving this to has long since graduated.

5- Oh, no no no. I only differentiated it as Tier 2 because it's a different, more difficult application of the same skill. Objects still retain their velocity in Tier 1, but it's much easier to simply port incoming projectiles in random directions, or to just send them behind you, then it is to actively turn them around or target a single location. Hence why I didn't make the distinction until it reached Tier 2.

Tbh, I incorporated the "entering the Aura field" bit in order to avoid the potential contradiction of transporting a bullet AFTER it had already impacted/detonated against the Aura, which would make no sense. Though logically speaking, it would still make sense to be able to move objects that are already inside the Aura; otherwise the whole "teleporting your own bullets" thing would require EXTREME precision.