Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-26328778-20170121024627

SomeoneYouUsedToKnow wrote: 2) .....But, like I said, you can achieve exactly that literally just by giving the boost to the user wielding the weapon, making that part superfluous. And Gravity Dust is 90% likely to do the same as well.

... 2) Hmm. Yeah, I see your point. I'll remove the "objects" portion of the Semblance. How would one use Gravity dust to achieve this effect? If it's firing like Ruby does, then that doesn't apply to everyone.

Now the next point relates to the next point. Not everyone can use dust proficiently. Look at Roman in V1C1. He doesn't use the dust like a dust mage would, he shoots it. Given that only a handful of characters are dust mages, I propose that not everyone has the talent to "use" dust. Of course, you can do what Ruby does and use magazines that gives the effect, but how inefficient would it be to switch out overtime you want to use a different element?

3) Referring back to the previous point, not everyone is able to obtain dust or able to use it proficiently. Following your logic, what's the point of Maiden powers? You can achieve the exact same effect by using a multitude of dust.

I agree with you on this point. If you don;t use dust much, this boost to dust is pointless. I guess I can remove the dust segment of the Semblance.

Characters don't just discard and pick up new weapons on the fly so that they would get a maximal damage output out of it. Well, most of them wouldn't. Getting a stronger gun wouldn't really make much sense for someone who doens't do the aforementioned MMO strategy. But upgrades to increase the damage output slightly would work. The bullet design point I agree with. Hadn't really thought of that....

4) What if I change the object powerboost to heating up objects? That could work as well. As for why I argued, just to defend my points. Sorry if I come off as... uh... can't think of the word right now.