Thread:Kirito Rose/@comment-14138255-20170511034652

Hola, I was wondering if you were able to make an image for my OC, Sapphire Terra, who is from Team RSST. I will post the Character Sheet for you to look at. Please inquire about details. Name: Sapphire Terra: CNR: Sapphire means blue, derived from the Hebrew name Sappir Species: Human Age: 17 Symbol: A musical note with the round part surrounded by rings like a planet. Handedness: right Physical Features: blonde hair with blue highlights Nicknames: Occupation: Huntress-in-Training (1st year) Team: RSST (Rust, Letter T) 2) Appearance: Aura Color: Blue Height: 6’0 Weight: 170 lbs Eyes: Hazel Skin Color: pale Face: Slightly rounded Physique: Lean, somewhat thin. Combat Outfit: A blue suit that looks similar to an Astronaut’s suit, but far less bulky and with a smaller backpack. The helmet is different, being more similar to a Terran Marine’s helmet in the sense that it is closer to the head, but it is not subsumed into the suit as it would for a Terran Marine’s power armor and is instead tied to the pack.  Civilian Outfit: Beacon school uniform. Wears her helmet and pack with the uniform.Gadgets: Wires her scroll through her helmet, often by voice command. Often uses it for music. 3) Characteristics: Background: Originally from Atlas, Sapphire moved to attend Beacon at the behest of her parents, who wanted her to attend a more prestigious academy. Her grandfather worked on a project for a space suit in the event humanity wanted to land on the moon, but the discovery of Dust’s inert state outside of Remnant shot down his ideas, but Sapphire was inspired by them, wanting to improve it and make a functional suit. Sapphire was naturally shy, but moving to Beacon made her problems worse than before. As a result, she was very withdrawn when she started, but managed to make it through initiation and was put into Team RSST. She was slow to make friends with the group, unintentionally pushing people away with her shyness (think Shinji Ikari), and while exceeding in school, she was still emotionally crippled by her homesickness. To cope, she often listened to operatic/classical music, while also using her suit to find peace and quiet. Then came a mission outside of Vale, which became extremely dangerous for the team of first years. When the Bullhead sent to retrieve them was brought down, Sapphire was the first to be launched out, landing alone in the forest. Her own doubts and emotions drew the Grimm to her, and after receiving heavy damage after a wave of Grimm, she sat by a tree, closed her visor, put on music (this one to be precise), and waited for the Grimm to swarm her. Personality: Sapphire was shy from an early age, but managed to keep it under control until she left for Beacon. Being somewhat neglected by her parents in terms of her desires also didn’t help. After moving to Beacon, she developed what is commonly called the “Hedgehog’s Dilemma,” where despite a desire to make friends, she feared rejection and opted not to try. Her shyness reflected onto her suit, where she’d often keep the visor closed to mask her face when her anxiety overwhelmed her. A notable quirk of hers was, when desiring peace and quiet, was go to a body of water in her combat gear, submerge herself in it, and play music through her helmet. Intellectually, she is another story, being gifted in engineering and technological academics. The suit she made was a perfected version of the one designed by her grandfather, who she spent a lot of time with as a child. Likes: Loved classical/opera music, finding it soothing and calming to her nerves. She also desperately wanted friends, her own insecurities often getting in the way. Dislikes: Socializing too much, feeling overwhelmed if too much attention was brought on her. Also feared rejection from people she would liked to have been friends with. 4) Trivia: Notable Relationships: Rufus Vespasian: Sapphire’s leader, she knew straight away he would be the leader and wanted to prove herself to him, but her awkwardness and brief fumbles in combat clashed greatly with his own personality, being berated by him. Despite this, she tried to do better, which endeared to him better.  Sable Poppy: The only other girl on her team and really the only person on the team to really get through to her, becoming the closest thing she had to a friend. While having an initial connection, they were not able to get through to each other before their deaths. Cyan Sanford: Another teammate of Sapphire, they did not interact much, but Sapphire did develop a crush on him after sometime, but was unable to come clean to him about her feelings. Notes: Probably the single most moe character I have ever made in my life. In RSST’s theme of historical soldiers, Sapphire is the future soldier, inspired specifically by StarCraft’s marines (with her helmet, weapon, and choice in songs being notable). In RSST’s theme of the cycle of grief, she represents depression (signified by the color blue) from her her homesickness to her isolation up until her untimely death. In a better world, she'd have overcome her insecurities and fit better with the team, but her arc was cut short. Hunter Expansion:  I) Weapon:  Name: Low Note Type: Armor-Piercing Projectile Launcher (APPL) Short Description: A large, boxy weapon resembling the Terran gauss rifle, but with an added handle to accommodate its weight (as Sapphire’s suit doesn't increase strength like the Terran armor). The gun fires spikes of metal propelled by Dust, doing more physical damage than a weapon using Dust alone. Has a digital ammo counter on the side. Can transform to a more round shape and fit onto her arm (similar to Samus’ cannon in Metroid and inspired by the Marauder’s grenade launcher arms in StarCraft), firing larger explosive ordnance. Very heavy, encumbers her movement at long distances. II) Semblance: Name: Shroud and Awe Aura Effect: Brief blue highlight followed by invisibility. Upon exiting, a searing blue energy wave bursts out from her. Short Description: Sapphire would cloak herself and remain concealed from her enemy, before decloaking near them and, if she so chose, release aural energy from her body. III) Combat Info: Class/Position: Offense, heavy fire support, stealth unit. Landing Strategy: Used her guns recoil to slow her descent by cloaking, then blasting when near the ground. Combat Strategy: Moves forward with Rufus (or another teammate if needed), and provided support fire, which was usually enough for most Grimm Rufus wasn't currently engaged with. If caught in a compromised position, she would shroud and reveal herself somewhere where the blast would be effective. If that could not be accomplished, she could resort to melee attacks by swinging her gun and using its weight to put force behind it.  