Board Thread:Off Topic/@comment-27144409-20200125231407/@comment-3391158-20200217092215

- Name: Lockabar - Wielder: Unknown - Maker/Smith: Unknown - Classification: Wind Dust Lock Axe (WDLA) - Weapon Derivation: The Lock from JoJo’s Bizarre Adventure, Lochaber Axe, Keys - Form 1 Design: In it’s form form, it’s inactive form - it takes the appearance of a Loch complete with a similar shape as well as keyhole on the middle. While it is in its non combat form - the handle is extended allowing use of easy portability. All three main parts of the Lock are able to open up for use of storage especially in the middle portion though the parts connecting the three main parts cannot be opened up. When it is in combat mode - the handle significantly shortens and the user holds it vertically instead of horizontally. - Form 1 Aesthetics: In terms of Aesthetics, it is purposefully meant to be unassuming (aka not being perceived as the user’s weapon at first). As such it uses colours very in line with Atlas and the Atlas Military with constant use of whites,blacks and greys in order to hide the nature of weapons. In terms of patterns and decorations - the user purposefully keeps it simple as to not attract too much attention. but you are able to see the Numbers - “6797” - Form 2: In terms of it’s second form - the handle extends and the user is able to hold it with two hands, allowing the use to use it as a Lochaber Axe - a Scottish War Axe that is capable of cleaving foes with one strike.The weapon has an alternate form when the user attaches a Key that he carries with him at all times. When the key is attached to the weapon - the Lochabar’s Famed Hook is shown. - Form 2 Aesthetics: In terms of the aesthetics - it is relatively the same when compared to the First Form - the handle does not change much aesthetically. The extended handle still uses the colour of black and there aren’t many patterns or any symbols on the handle to make it that distinctive when it comes to Aesthetics. - Dust Usage:  Currently, Lockabar only uses one type of Dust - that being Wind Dust which is stored in the middle section of the option. This middle section can be opened up with a key allowing the user to swap out wind dust when it has runned out. In terms of his utilization of wind dust - he uses wind dust to amplify his aura blade strikes - creating wind slashes that can be used as projectiles as well as increase Lockabar’s cutting power. '''- Usage: Lock Mode:''' When it comes to the use of this weapon, whilst in is inactive form - he mostly uses it for storage as well as the middle portion already has wind dust stored inside it. The other two sections have parts inside of them that can be used as a means of storage some small items whilst he is on the move. He can also store different types of dust for his teammates so he so chooses to. While the Lock Mode is generally used for storage and travel, it is able to fight whilst it is in its combat mode. Whilst in Combat Mode, the user grips the weapon horizontally and uses it as a means of disarming an enemy through trapping their knife in the joining sections (like this). And then slicing them with the Lock Mode’s edge or thrusting it forward to stab into them. He is also able to use the Lock Mode to finish off downed enemies by slicing their necks with the rounded edge.

The main issues when it comes to using the Lock Mode in combat is the fact that it has extremely short range meaning the user has to be right close to their enemy before the Lock Mode can hit them and generally using the Axe Mode allowings for greater reach and a more powerful swing. While it is better for storage, it can still be okay as a weapon if the user is in a punch. Lochaber Axe Mode:

The Lochaber Axe Mode is the main combat form of the weapon and is the form that the user uses most when it comes to fighting Grimm. Due to it’s long length (like a Halberd) the user is able to stay a fair few feat away from the enemy Grimm and then slice at them from a distance or go for a forward slicing motion in order to chop their head in half. When it comes to how the user uses it best for dispatching Grimm - he usually tries using the Axe’s length to boost himself into the aim before coming down with one - Aura Enhanced slice (cleaving the Grimm’s Neck) though he has used other methods of dispatching Grimm.

He can also use Wind Dust as a means of boosting the Lochabar Axe’s combat capabilities. As explained early he is able to combine aura slashes and wind dust to create wind slashes - used to slash at an enemy Grimm from an distance as well as enhancing his slicing attacks. Finally if he adds the key on top of the Lochabar Axe - he is able to use the hook whilst in combat as he can hook onto an Enemy’s Grimm in order to get onto their backs as well as make the enemy Grimm immoble but hooking onto them and then use the user’s strength to keep them from moving. He is also able to use this hook as a way of maneuvering around the battlefield and going to higher places (though currently he has not attached any sort of rope or string to the hook).

Overall this is a fairly use combat form that allows the user to take out most enemy grimm despite it lacking in the long distance department.

- Planned/Possible Upgrades: The user wants to see if adding a rope to the hook would work in the user’s favour - Notes:  - The Name Lockabar is based around the fact that Lock and Loch can sound extremely similar to each other. - Currently, the key doesn’t have any name - it is simply called Key.