Board Thread:Off Topic/@comment-14138255-20170320024103/@comment-25936766-20170422023431

WC-83 wrote:  Writing has been a little slow recently, I’d been distracted by important things, like C&C Red Alert 3, Civilization V, and Mount & Blade: Warband . I know the feeling. Endless Legend, Read Only Memories, and Salt and Sanctuary. And quite a number of anime this season (Re:CREATORS is amazing).

Now, something more relevant, there's something I've been feeling in this chapter and Chapt.5.........Pyrrha is not Pyrrha enough. What I mean by this is, that, well, she doesn't feel enough like Pyrrha to me right now beyond the mention of things from her world.

You know those stories where people describe their playthroughs like one, but adding "thoughts and dialogue" to their character? Well, this is how this chapter felt to me. That I was reading someone's MC with personality, but not exactly Pyrrha. The fact that it seems she has no Aura or Semblance to help her here doesn't help.

In this regard, I say the previous chapters, especially 4.5, were much better, because the Pyrrha there did feel like Pyrrha, did feel like someone who arrived in a soon-to-die world right after dying and has no idea what's even happening.

Of course, there are parts that I think depend more on interpretation of her character. Like her seemingly (almost) abandoning Greirat to his fate just because he was a thief. I mean, considering the things she has seen and experienced since she arrived in Lothric, I would think she would be at least more sympathetic, at least until meeting Patches.

On a side note, I'm pretty sure I've said it before, but I'll say it again just in case: Bloodborne. It really, really, really would've been much more fitting for this kind of premise. In fact, the more one learns about it, the more fitting it is, to the point that not using it feels like a waste of total potential.

This spoiler-free gameplay vid should help at understanding what I mean.

The most obvious aspects are the apparent setting, the style of the game and it's combat.

1-Victorian London-esque city. Now, it's not even half as advanced as Remnant, but it's at least somewhat closer to Vale's aesthethic. Well, leaving aside Yharnam's citizen's....quirks.

2-Hunters who fight Beasts, Monsters with varying levels of eldritchness.

3-Weapons with multiple forms, from an Axe that can switch between 1-handed and polearm forms, a Sword made of magnetic metal (Siderite. Yes, it exists) that can divide into dual daggers, a Spear that can turn into a rifle...

4-99% of all Armor and Shields being useless (due to 1) The monster's strength, and 2) Guns), thus leading to combat efficiency being more reliant on Speed and Evasion, which is more similar to RWBY.

Those are the most obvious. But once eyes start lining up in your brain and you realize more of what's really going on, it also makes it fitting in multiple ways, along with other things that while not necesarily fitting, do make things simpler to justify and/or add interesting ideas to the table:

1-The Hunter's Dream, and pretty much dreams in general, along with nightmares like the Nightmare of Mensis.

2-Insight, and the things you start to see ahead of time after you got enough eyes lined up in your brain as a result. Imagine how Pyrrha would react to seeing things like these. By extension, the things you fight as you gradually stop fighting werebeasts, crazy people, or electrified undead skeleton werewolves.

3-Yharnam Sunrise ending. Which, with modifications, can lead to a shocking ending.

(PS: Trying hard to avoid spoilers).

Due to the (real) setting in itself, and the beings involved, it's much easier to justify how Pyrrha ended up in Yharnam, and also much easier to justify the apparently-less-sensical stuff such as healing by injecting blood into oneself, or one's hand turning beast-like when doing Visceral Attacks due to the curse.

And due to the combat gameplay and the weapons, it's much easier to show Pyrrha fighting like...well, Pyrrha. Maybe more aggressive than before, since in Bloodborne if one doesn't fight like Guts one will get ganged-up by the horde of monsters until one is reduced to dust. But, the more-agressive style can also be justified as the result of getting a bit too close to Frenzy.