Board Thread:Off Topic/@comment-27082610-20160429173411/@comment-27265101-20160502050007

Phantomlink959 wrote: Spirit is a woman.

Settlements exist, but they are small and at constant risk.

Although given Remnant is geographically varied, it's easy enough to set up original locales that have natural barriers and can be fortified to form larger, more permanent residence.

Such as the village my main team originates from; in a mountain valley, near impossible to locate, and with outward hanging cliffs that prevent grimm from climbing in. Aerial attacks are a thing, but they have a constant guard up. I kind of figure most villages outside of the Kingdoms are similar to what you might find in Medieval times, walls surround more important housing with the poor building beyond if the must, and a central fort that is much more fortified for a fall back point when needed.