Board Thread:Off Topic/@comment-24534644-20170213012304/@comment-31673087-20170409082741

Ghost of Anon wrote: Petrify is op. Not only does it is extremely lethal, but it also "breaks through" Aura's passive barrier. The only way I can see this being justified is if it has a ridiculously high Aura cost (as in the user is basically left Auraless after a single use). If the effect was more of a numbing effect that slowly kills body parts unless dispelled with Aura, but that cuts the usefulness by quite a bit.

I don't really understand the purpose of the glyphs. Do they function the same as T1, but without the prerequisite of touch, or does it act as a "power booster," allowing T1 to act a lot faster than normal.

Also, a 30 second cooldown is really low for a (practically) instant kill ability. I guess the Semblance's "op"ness rides on how long it takes to completely turn a limb to dust and whether or not the effect can be dispelled with Aura. Yeah, I considered that a problem. I try to make these with both people and Grimm in mind, And I guess this one I focused more on fighting Grimm just in general. I made another similar one called Biological Ruin that is similar, but it kills cells instead of petrification. I think to rework it I'll take off the aura breaker.

The glyphs I had more in mind for enemies you couldn't just sit there and hold until they completely petrify. People faster than the user, or larger Grimm. Rereading it, I completely forgot to put the other limits I had written in my notes. I was kind of rushing it. I'll fix it up a bit and see if I can balance it more.