Board Thread:Off Topic/@comment-26397825-20160116042403/@comment-24236190-20160124044833

 -Name: Machinarium

 -User(s): Aurum Rust

 -Type: Conjuration

 -Purpose: Offensive/Utility (Not sure how to classify this?)

 -Short description: The user conjures a contraption from their aura reserves. This could widely vary from a steam-powered giant spring to a rocket drill. The user can also summon multiple contraptions, although this would require increased casting time. If a contraption has served its purpose, but has not been shattered, the user can dispel it, partially regaining Aura levels.

 -Visual effect: Two translucent golden gears appear in the palm of the user's dominant hand.

 -Range: Medium

 -General limitations: The user needs to be able to visualize the inner workings of the contraptions, and the resulting constructs are weak to attacks. However, they can support extremely heavy loads, on pain of increased aura depletion. The user also cannot summon extremely large or very complex constructs, like an enormous wall of turrets.

 -Passive ability(s) (if any):  User has increased knowledge of technology and mechanisms.

 -Active ability: Tier One: User summons a construct, or multiple constructs, to aid them. Result is fragile, and can easily shatter on contact with attacks. Lasts about 15 seconds for one construct, and 3-5 seconds for multiple.

 -Active ability: Tier Two: User summons a construct, or multiple constructs, to aid them. Result is stronger than Tier One, and can sustain more hits. Lasts about 25 seconds for one construct, and 5-7 seconds for multiple.

 -Dust interaction: N/A

 -Notes: The user has to visualize the inner workings of the contraption, which works hand-in-hand with the passive. The more practice the user has with the given construct, the easier it would be to visualize the inner workings, and thus, easier to summon. However, if the user is out of practice, it would take longer to remember the "blueprint" of the construct.