Board Thread:Off Topic/@comment-26173711-20190509052121/@comment-38934077-20190526170027

Okay, so here's the deal: You (and a lot of other people) keep moving into the "comic book superhero" category when it comes to semblances. Creating crazy superpowers is fun, but remember you're not making a superhero. Three major rules that I try to follow when making semblances:

1. It should first and foremost provide some sort of utility against fighting Grimm. It doesn't have to be useful for direct combat (Ren and Raven send their regards), and it doesn't have to be a straight-up superpower either. Sometimes less is more.

2. Semblances are meant to supplement combat abilities, not the other way around. Your semblance should give you some kind of an advantage in a fight, but it shouldn't guarantee you a win.

3. Be specific. The less vague the core ability behind your semblance is, the less likely you are to accidentally make a broken semblance (looking at you, Weiss).