Board Thread:Off Topic/@comment-25396609-20160207042716/@comment-27402783-20160222232051

 -Name: infectious mood

 -User(s): free for all

 -Type: Aural

 -Purpose: Utility

 -Short description: The user can insert his emotionally charged aura into his target

 -Visual: red flash upon infection around the target

 -Range: Short

 -General limitations: 10% of the total aura reserve per infection/insertion

 -Passive ability(s) (if any):  none

 -Active ability: Tier One: when the user inserts his aura into a grimm, that grimm become a target for other grimm, the grimm who killed the original are infected themselves. Max three generations of infection

 -Active ability: Tier Two (if applicable, add more as necessary): six generations

 -Dust interaction (ice): The infected become more sluggish

 -notes: the grimm part is the most important part, it's not a semblance fit for a tournament but for survival,  distracting the grimm with something that resembles their target: something with aura and emotions, so the user can get away a bit easier, but of course it isn't perfect