Board Thread:General Discussion/@comment-25247233-20160513080632/@comment-25936766-20160519113935

Kyuubi10 wrote:

- Dividing the project into multiple small sections so that more people can work on it together to complete things faster, while that sounds good it sometimes kills the fluidity and continuity of certain scenes or personality traits of characters.

- Shane not being allowed to work during weekends, or on projects he was not given explicit permission to. This is the creative killer. If he had a cool idea that could be later included into the series Shane could make a prototype and leave it stored for later. But to completely not allow him freedom of workflow it's just stupid.

While what you say about Maya vs Poser can be true (I wouldn't know, I'm not an animator), the workflow used in poser could still be used in Maya, as long as Shane was given the time to learn Maya.

But it seems they just threw him on the deep end and didn't let him work at his own pace and create his own workflow. -If there's Intercommunication, it won't happen. Then again, lack of communication between groups has been a problem with RWBY since Vol.1. Like the Crater joke. M&K made it, the animators were not able to make a crater, apparently no one told M&K in time for them to change/remove the joke, cue Ruby mentioning imaginary craters.

-Not being allowed to work on weekends, it's bad. But not being allowed to work on projects he doesn't have permission to? It's the rules. Don't give any "it's creative killer" shit, that is how things work, you are assigned to X, you work on X, not on Y.

-"As long as Shane was given time to learn Maya". And how long would it be? They have this thing called DEADLINES, things need to be ready on time, and they can't waste time waiting for 1 guy learning how to use Maya.

-Again, DEADLINES. One cannot work at their own pace, because things are supposed to be ready by the time the deadline arrives. You cannot "take your time". It's been like that since forever.