Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-20830817-20131209123114

I could. But I LIKE the way RWBY is animated. It's simple, same as the characters (in many ways) are. Especially Ruby, with how innocent she is. It's a metaphor that appeals to me, although I like the style regardless :P

That video was actually quite helpful. Border detection was going to be one of the hardest parts to replicate, I thought, but it makes sense for him to do it the way he did... I find it interesting that he says he made game-quality models. It makes me feel a little more confortable doing relatively low-poly models, cause that's what they are!

I'm not quite sure about the level of cloth/hair physics I'd want to bother with, is the main thing. Especially if its a third-person shoot'n'slash game, like I'd like to do. Some minor level of gravity reaction/swinging is probably called for, but you won't hardly notice if its not perfect.