Board Thread:Off Topic/@comment-25396609-20160205040608/@comment-108.250.208.216-20160222071818

Basic Info -Name: Viridis Aurum

-CNR explanation: Viridis, from the Masculine Latin for "Green," and Aurum, from the Latin for "Gold"

-Species: Toad Faunus

-Age: 22

-Gender: Male

-Symbol: A Golden, Spinning Sawblade

-Handedness: Right-Handed

-Physical traits: Below-average height, a greenish tint to the skin, and a...party trick related to his heritage he would rather take to the grave.

-Misc traits: A preference for the color green, a well-bred, formal demeanor, and a chivalric respect but honest desire for women (No bumbling or stuttering around women who flirt, but no sneaking peeks, which is beyond reprehensible).

-Nicknames: "V"

-Occupation: Acting Leader of Team VILO (Pronounced "Willow," A Hue of the Color Green) and Master of Aurum Hall, the last "civilized" stronghold in all of Menagerie

Appearance -Aura Colour: Green

-Aura Effects: Occasional, light discharges of green electrical energy

-Height: 5'5

-Weight: 170 lb

-Eyes: Gold

-Skin color: White with a Greenish Tint

-Face: A small, sloping nose, wide expressive eyes slightly farther from the bridge of the nose than normal, a sharp chin, and high cheekbones. Not well-fed, but not starving either.

-Hair: Dark green, slicked back, and the bangs fall over eyes when taking damage.

-Physique: Slim, but deceptively strong.

-Outfit: A dark green car coat (furless, of course), a lighter green vest with gold trim, long brown gloves, a gold cravat, a white collared shirt, green slacks with a gold stripe running down the sides, a brown newsboy cap, goggles, and dark brown shoes. He sports his Emblem on the lower right side of his coat, just above the knee.

Characteristics -Background: As the sole surviving heir of one of the few, if not only, old Faunus Houses left with some means after the Faunus Wars, Viridis leads a constant battle of survival against the Grimm using the old family estate, Aurum Hall, as a refuge. Chief among his goals is to extend the boundaries of his improvised fortress with a small militia of other desperate Faunus, including an informally created team of three Huntresses, who follow him with near certain loyalty (the militia, not Team VILO. But then, his teammates are his friends, and as such, loyalty is a poor term to use).

-Personality: Eccentric, Dramatic, Distant and Demeaning Bordering on Sociopathic to everyone but his Teammates

-Likes: The finer things, such as the arts, well-cooked meals, being the wittiest man in the room, and spending time going through the salvage his teams bring back in order to restore Aurum Hall to its former glory.

-Dislikes: Those in his camp who don't earn their keep or his protection, Menagerie's isolation from the Kingdoms, and the notion of "Human Superiority."

4) Trivia: -Notable relationships: As Viridis is very aware of the reality of living outside a Kingdom means death, eventually and horrifically, the only people he feels he can trust to open up to are the rest of Team VILO. However, the vastly different temperaments of his team, his own including arrogance, selfishness and callousness, strain the peace from time to time.

Hunter Extension

I) Weapons

-Name: Cutting Edge

-Type: Light Machine Circular Gun/Saw (LMCG)

-Short Description: A light machine gun loaded with a drum magazine at the top capable of shifting into a two-handed, industrial strength, circular saw. The body in Saw Mode is long and big enough to incorporate blocks, and the blade includes five large teeth able to trap an opponent's weapon, allowing for disarming moves.

II) Semblance

-Name: Machine Soul

-Short Description: Sending a pulse of Aura into any man-made weapon or techology grants Viridis a growing knowledge of the interior workings of said item. Can be used to disassemble or jam enemy weapons in combat, pick or override mechanical or electrical locks, cast lightning (an unexpected side effect, only used as a last resort) or even drain his Aura to power up computers and robots, hence the name, Machine Soul.

-Visual effect: Viridis touches the intended Semblance target, time slows if in combat, his Aura Effect (which varies frequency based on difficulty or duration) kicks in, and a pulse of green light travels down his arm to the target. If powering up a machine, the device's lights change from their default color scheme to the same shade of green as Viridis' Aura.

III) Combat Info

-Class/Position: Warlord/Support Gunner

-Landing Strategy: Deploy Saw Mode and slice though the upper canopy before either hooking the blade into a sturdy branch or burying it into a tree trunk.

-Fighting Style: Meticulous and methodical. If faced with small groups or Grimm hordes, mow down the grunts from a distance in Gun Mode, followed by switching to Saw Mode and disposing of the remaining opponents in ascending order from weakest to strongest. If faced with tougher Huntsman/Huntress opponents, use Machine Soul to jam the gun slide or mecha-shift trigger if lucky, using their shock and confusion to strike a critical blow.

IV) Statistics Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high. First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

Physical Statistics

-Strength: 4/5

-Speed: 3/5

-Agility: 3/5

-Stamina: 4/5

Aural Statistics

-Aura Reserve: 4/5

-Aura Manipulation: 3/5

-Semblance Manipulation: 4/5

-Dust Manipulation: 0/5

Technical Statistics

-Dust use: 1/5

-Weapon Skill (Primary): 5/5

-Weapon Skill (Unarmed): 3/5

-Weapon Skill (Close Combat): 4/5

-Weapon Skill (Mid Range Combat): 0/5

-Weapon Skill (Ranged Combat): 3/5

Total Stat Points Used: 41 (He may not technically be a Huntsman, but he has been been through hell.)

Day to Day Life

-Expanded Occupation/Business Details: When not out travelling Menagerie with the rest of Team VILO, Viridis oversees the expansion of Aurum Hall's territory. This includes fighting in the trenches with the defense teams, organizing supply raids, and working with the salvage brought back by his scavenging parties, ever seeking to improve the quality of life for his charges.

-Skills: Mechanical Engineering, Tinkering, Weapon Crafting and Salvaging, Debate and Reasoning, Quick and Unconventional Thinking, Combat Tactics and Guerilla Warfare

-Certifications: N/A (Though the extensive library of old books in his mansion has been an incredible boon throughout the years.)

-Expanded Relationships/Family Life: With most of his family passed away, either to Grimm attacks, gangs of marauders, or old age, Viridis seeks companionship from his teammates. He is initially quite taken by the soft-spoken Orianna, but deflects any suspicions with grand speeches and witty banter. As almost every Faunus on Menagerie has lost someone important to the Grimm, he fears for putting himself or anyone else fighting beside him in the position of possibly losing yet another loved one. (Plus, he's always had bad luck with women.) He finds Isla's casual optimism stifling, and often rises easily to her baiting, soon coming to enjoy their back and forth. Liadan often has to reign him in when his grand ideas go too far, and while he would never admit it to anyone, he appreciates her for doing it. What he does not appreciate, of course, is her occasional "holier-than-thou" spouting against humanity. While he does understand the extent of humanity's crimes, he has an eye towards the bigger picture, and demanding more blood won't solve it.

-Additional note:

- Viridis is based on the character of Mr. Toad from Kenneth Grahame's The Wind in the Willows, which forms the basis for the rest of Team VILO.

-I have more in-depth information about Viridis if you want further details. I didn't want to push too far against the format you've so thoughtfully put together. Feel free to reply if you want, and if you do, be scathing! Pointing out the flaws is necessary at this point!