Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140422170457

Hey, sorry. I missed your responce... :/

I've been working with some friends and made a few minor tweeks to things that they ran into. So some minor things might look different.

4. Her glyph cycles through Black when she's launching Ruby, but I think that was due to Ruby's Semblance. Gah, The Myrtenaster page says she does have light blue, so I've edited her page with the listed colors in Myrtenaster. Problem now is that she had a green strike spell (seen in her trailer) that she can no longer power...

I think this also means I'm going to need a psudo-full list of dust colors and update they system. Time to rewatch episode one and look more closely at the Dust shop!

if you could get +5 dust like that, it would be a cheeper way to get more dust. (getting two +5 for one point)

Think of the second dust color as planning for the future.

3. You'll still get a slightly bigger boost than if you just do a general Attribute boost.

1. Right now, no. If you did that, your augmented stats would end up zero or negative due to how they are calculated. NPCs can be at 1 simply because they don't have enough aura to make a difference.

2. Yes, at a certain point in any system, players have the ability to causually defeat any number of high level monsters. At some point, all systems start to break down. GMs can currently make any monster, seen or unseen, to attempt to challenge the players, so the difficulty is seemingly endless, but yes, at a certain point it will be difficult to level up. If GMs start to feel bad for their players, they can overide the standard experience gains.

It's also early in the series, they are sure to fight more powerful Grimm and Humans.

3. hmmmm..... Probably leftover from an older skill system. Fixed