Board Thread:Off Topic/@comment-27447621-20180223225208/@comment-3391158-20181029160321

Phantomlink959 wrote: First matter of business, what exacty do you mean by "certain constructs use up more hardlight" ? Does that refer to the Dust or is it somehow only capable of generating a finite amount of light before burning out?

Actually that's the biggest thing, the rest more or less checks out.

Though I will point out that the ball construct should probably be more damaging (but more resource intensive) than the ice spike, since it would effectively be a cannon ball. The thing about a cannon ball is that they are really really heavy and fired at substantial speed; being capable of easily punching holes through the thick sheets of wood ships were once built from, as well as older land-based fortifications.

I would suggest assigning an actual energy meter to it and more specific numbers to how much energy each type of construct drains to give a better idea of how many times each produced construct can use. Certain Constructs require more hardlight to create as such they will drain the finite amount of hard-light stored in the Lantern (though the user can put more hardlight into the lantern but that's impratical in combat).

As for an energy meter. Here is my example - basically there would be a Maximum of about 20 Hard Lights and each construct takes