Board Thread:Off Topic/@comment-24993958-20151118083252/@comment-24891101-20151126234315

I'd favor splitting the second thing off too, in which case one might buff it a bit as it needs to stand alone.

However, I might have a way to salvage the spirit of the failed hit thing. Suppose what happens is that with every swing, it throws off a very short-ranged pulse of aura at the target. If it strikes an object (any object), then great, damage is done. If not, it disperses into the air, and some measure of it returns to the user, added to a speed fund, like Yang's damage fund, which the user can draw upon. So if you swing and hit an enemy, you do damage, no trigger, if you swing and hit a rock, you do damage to it, no trigger, if you swing and hit an an enemy and it no-sells it, there's no trigger, but if you swing and hit empty air, then it does trigger, because the pulse doesn't connect with an object, and so some portion goes to the speed fund.

This will decouple it from damage, and also make it a better asset which can be banked. It also means there's not necessarily a reset, but there'd still be a speed fund cap. It also has to be only a portion refunded, so you can't just spam misses and built up to speedblitz. Instead, you'd be slowly wasting aura for a useful, but not broken gain.