Board Thread:Off Topic/@comment-29519610-20170127225730/@comment-24534644-20170128073830

Eehhh... I feel like a 100% complete sandbox open world is asking way too much of an anime-to-video game title. Remnant is way too big for that. Hell, even a single continent is way too big for that. And although Prototype is cool... not only is that a movement mode designed for one person (bear in mind that you'll likely more often than not be traveling with a party), but there are only a select handful of characters who I can even begin to imagine jumping through the air and running on rooftops at anywhere near that level. I'm more on board for something sort of like Kingdom Hearts, but... larger. By that I mean not the small-room-to-room "overworld" KH games have, but rather something on a larger scale. Keeping the same basic movement/mobility mechanics, so we can do some potential platforming and sick anime move without going too overboard, and create large areas that you can use those abilities within while simultaneously fighting enemies. Final Fantasy game areas spring to mind (from before 15). Hell, even games like Xenoblade Chronicles do this well.

Don't know enough about Runescape to comment on that regard. Although I do get the distinct impression that you're trying to build an MMO with this setup you've described, and I have to say that I don't think RWBY is anywhere near MMO potential yet. Yes, the OC community is huge, but there's a bit TOO much potential character variety.