Board Thread:Off Topic/@comment-25266931-20161112032800/@comment-25936766-20161114234657

KNN005 wrote: 1-My characters change and grow but it's all done in a way that never hinders the plot or them.

2-Kill a person innocent while trying to stop true evil? Feel sad, vow to do better next time, wipe those tears and get back out there.

2-Learn you're the only one who can save the world? Go save it. Don't think you can do it alone? DON'T! Get help! Then go save it.

3-Getting old, don't think you can still be a hero? Pass on knowledge.

4-With me the time is always NOW. There's no stalling. Do it now.

5-Characters deal with the problems by planning for when things go wrong and adapting. Not but curling up in a fetile position and whining about doubt and not being able to save anyone

6-or about not wanting to bother because they'd rather be average. 1-Why are you implying "change and growth" hinders the plot or the characters? That only happens when said growth is screwed up by the writers.

2-......It may be the way you said it because you are oversimplifying everything when you said those 2 "events", but if it happened like you said, then it's bad writing, since it doesn't feel like the heroes learn anything or suffer any consequences from their mistakes, hurting their growth and the quality of the work.

3-That often happens. But it's not a requirement to be done.

4-That's a problem, since doing that leaves no space for development or fleshing out, be it the characters or the world of the work.

5-Which means, you want emotionless robots.

6-While it depends on the work, many heroes have suffered, or suffer constantly, enough shit, among other problems such as lack of free-time or their "Hero Duties" interfering with their non-Hero lives, that many of them have more-than-enough reasons to at least wonder about having a normal life.

The cheapest example would be pretty much every single soldier in a war. But there are more fantastic examples out there, in the west and the east.