Board Thread:General Discussion/@comment-35979206-20180919210906/@comment-1022157-20180923011540

Raven: You're the one who left. The tribe raised us, and you turned your back on them.

Qrow: They were killers and thieves.

Raven: They were your family.

Qrow: You have a very skewed perception of that word.

Raven stands up, upset.

Raven: I lead our people now. And as leader, I will do everything in my power to ensure our survival.

Qrow: I saw. The people of Shion saw, too.

Raven: The weak die, the strong live. Those are the rules. Family/Transcript

Raven: That doesn't mean those reasons don't exist. (Yang glares at her) You know, you and your teammates might as well be the poster children for the Huntsman academies. Your motives vary, but you all enrolled to try and make the world a better place. It's adorable.

Yang: It's what Huntsmen and Huntresses do.

Raven: Not all of them. Some people are just in it for the money and the fame, but there's even more that are just looking to grow stronger. Your Uncle Qrow and I didn't attend Beacon to become Huntsmen, we did it to learn how to kill Huntsmen.

Yang and Weiss gasp at this, exchanging a brief look with each other.

Raven: Daddy and Uncle left that part out, hm? (begins to pour more tea for herself) Aside from the Grimm, Huntsmen were the only ones capable of ruining our raids and hunting us down. Our tribe needed a counterforce. (takes another sip) And Qrow and I were the perfect age. (standing up) The entrance exams were child's play compared to what we'd already been through. We were good. So good, that we caught the attention of Beacon's very own headmaster, Professor Ozpin. Even after we were put on a team, I could tell he was keeping his eye on us. Back then, I thought it was because he knew, but it was Team STRQ he was interested in. Known by its Song/Transcript

Raven: I warned you, Yang. I gave you every opportunity to walk away from Qrow and Oz. So you can believe me when I say this wasn't personal. … Yang: Oh, shut up!! You don't know the first thing about strength! You turn your back on people, you run away when things get too hard, you put others in harm's way instead of yourself!! (she balls her hand into a fist, shaking) You might be powerful, but that doesn't make you strong. Haven's Fate/Transcript

Neutral evil
A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals.[9] A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence.[9] Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind their superior's back, or a mercenary who readily switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community.[9]

Chaotic evil
A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and do not usually behave themselves unless there is no alternative. Examples of this alignment include higher forms of undead, such as liches, and violent killers who strike for pleasure rather than profit.[9] Alignment (Dungeons & Dragons)

Neutral evil characters follow a policy of, "It's nothing personal, just business." They do what they can get away with and don't usually have moral objections to anything. Rogues are stereotyped as neutral evil, though assassins, rogue or not, often are.

Chaotic evil characters tend to be ruled by violence and destruction, and take pride in the damage they cause. Drow, fiends, orcs, and giants are typically chaotic evil. 2.4 The Alignments, Evil