Talk:Never Miss a Beat/@comment-112.197.190.8-20151207021113/@comment-192.0.189.206-20151210012407

One of the things I miss most about Monty's style is partially related a previous person's quote:

" Although a lot of RWBY fight scenes are fast, the crew doesn't make the characters' moves be invisible for the sake of 'wow they're so fast and awesome.' You can actually see what they're doing."

Another thing I'd like to add is that the previous seasons had duels, not battles. There was intricate Choreography (BTW OP, the word for "action advisor" is fight choreographer); it was a dance of parries and strikes that almost had a musical rhythm to it. The sounds of weapon on weapon were the notes, while the occasional point-black gunshot was a staccato chord that punctuated the song. To top it off, there was complex footwork and conservation of momentum (ya'know, Monty's M.O) to keep the fight fluid. For examples, see Dead Fantasy, Yang's fight with the Malachites in the Yellow Trailer, and (probably) Blake & Sun vs Torchwick.

Currently, most of the the battles I've seen so far consist of  " A character just standing around casting spells at someone who keeps running from, dodging, and blocking the spells" (e.g. Coco and Yatsuhaishi vs Mercury and Emerald, Qrow vs Winter) or " Two characters are wielding swords and just keep seemingly swinging their sword at the other person's sword and maybe land a hit on the actual person every once in a while. That, and they keep running and jumping around and chasing each other" (e.g. Yang vs Neon, Qrow vs Winter). Just once, I want to see a Season 3 fight in which:
 * The characters fight at melee range (or at least within range of their weapon's melee function)
 * The characters stay within a specific distance (i.e. melee distance) to each other
 * Conservation of momentum (e.g. recoil boosts, spinning, even converting the force of an opponent's blow into momentum for one's own attack)