Board Thread:Off Topic/@comment-25396609-20151120024732/@comment-26397825-20151126002620

Phantomlink959 wrote: d) Statistics (Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.)

Aura Manipulation and Dust Manipulation are both skill levels - how skilled you are at using your aura or dust. The only stat you can fudge a three on is Dust Use, as that's explaining how must Dust is used in his fighting style. Unless you have a very good reason for both his skill in using Aura and skill in using Dust is so high, I'd drop one of them down to a 2 which puts him at average levels for how skilled he is.
 * Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon)
 * Agility: (How good is the character at running, dodging, reacting and performing attacks)
 * Aura reserve: (Dictates a character effective life, endurance and how much they can spam skills)
 * Aura manipulation: (1 for focusing aura, 2 for manifesting shaped aura with direct contact and constant aura drain, 3 For projecting aura outside of direct contact)
 * Dust Manipulation: (1 for combining Dust with Semblance, 2 for basic Dust spells, 3 for remote Dust activation)
 * Dust use: (1 for basic dust ammo, 2 for dust channelling weaponry, 3 for dust infusion)
 * Weapon Skill (Primary): (1is beginner, 3 is mastered)
 * Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades)

Also, you have completely skipped over his aura reserve, which is how much aura he has in the first place.

I worked out an average in total points that a first years should have. An extremely talented First Year should not have over 15 points, which allows you to have two 3's, three 2's and two 1's, which is a balanced character that still excels in some area.