Board Thread:Off Topic/@comment-25396609-20160923220030/@comment-30530552-20161123035637

Well, I guess since no one is responding, time to add it:

-Name: Rock Solid

-User(s): Aurelius Chaff

-Type: Aural/Physical(?)

-Purpose: Defense

 -Short description: As the user takes hits, their durability and resilience [Aura] are enhanced with each contact. Number of hits determines resilience, not strength.

-Activation Cue: With each hit his gold-colored Aura sparks at the sport where it was struck, and it grows more obvious as more hits pile up.

-Range: Personal.

-General limitations: User has much more trouble against someone who hits less and harder than someone who hits a lot and a little. In tournament terms, someone who hits him 15 times would do way worse than someone who hits once and just as hard as all those other hits combined. [Honestly this would probably prove true for any Huntsman or Huntress, but him moreso than others.] The ability isn't permanent either: once a fight is over, his defenses gradually return to normal and he becomes way more vulnerable, being forced to get hit again to build it back up. Hit strength is not strengthened at all, and sometimes becomes less effective if he overtaxes his power.

Passive abilities: N/A

-Dust interaction: N/A

-Notes: The original idea was attempting to make a fair reversal of Yang's Semblance: while hers focuses moreso on offense and hit strength, his focuses on number of hits and defense. He's a big guy, so naturally heavy defense being given to him would make sense as he's easy to hit.



Let me know what you guys think.