Thread:OxMr ConflictxO/@comment-25958301-20150410032518/@comment-25857155-20150412191429


 * I do count each part of a combo as a different move, as they do not have to be executed. Also, guard break was easy as hell to do, as was jump attack - how hard is it to hit two buttons at the same time? >.>  But yeah, it was a bit annoying not being able to interrupt yourself.
 * I have been parried, guard-broken, and kicked off a cliff by even standard enemies in DS2, so I rather wish I'd gotten your version of it. Xd  Still, a knife was the best counter to a heavy weapon - speed beats strength, unless you have a 100% block shield.
 * Last Giant was a joke; Pursuer was a challenge only because he had ridiculous armor and came out of fucking nowhere when you first face him, and the massive damage per strike.
 * The Dragon Rider and similar enemies were fun because they were more of a challenge with less stupidity. Remember the triplets?  Those were a pain in the ass because they had different move sets and all attacked at once.


 * I played a ton of Skyrim on 360, including all the DLCs I am aware of, and the worst thing that happened was a drastic increase in loading times. I never played enough on PS3, really.
 * I didn't say to do it while playing a hard game, I said to do it while playing an unspecified PVP game.
 * I haven't noticed that; I'll check it out. Knowing how such things work in most games, you are probably correct.
 * They don't have exactly the same plot. They have shared key plot points, but not the same plot - and Bloodborne is not even close to the same plot, despite the similarities in play style.  Bloodborne is not even in the same world as the three Souls games, which have been confirmed to take place in the same world.  but, considering how literally everything else in Souls is dead, yeah, it probably did.