Board Thread:General Discussion/@comment-25555436-20141120010811/@comment-4010415-20141205034638

I have a habit of trying to make sure my characters aren't too strong.

My female human OC is the one who wields the sword/whip, and she's the leader of her team partially because of how her Semblance helps her to be able to observe the situation and think of what to do. But it's not something stupid like a time control Semblance or something. That's something that the Mary Sue test doesn't account for, is stupid OP Semblances like "Omg my OC's Semblance is MIND CONTROL! He can control the minds of Grimm, humans, and Faunus!"

Also, I decided that since bats are blinded by bright light (The full phrase is "As blind as a bat at noon"), my male bat Faunus OC is sensitive to light, so he tends to wear tinted goggles to protect his eyes. It's one of those situations where I purposely design a weakness that makes sense into an OC. He accounts and makes up for that weakness, but if he fights against a human or Faunus opponent who figures it out and cuts the goggles' band, he could be in trouble. He's the one who uses the Dust gauntlets, so I need to figure out a good Semblance for him that he can combine Dust with.

I also have quite the habit of wanting to have the options to fight both close and long range. It's generally how I design my characters in video games, so it kind of spills over into OCs, even OCs who I'm likely not even going to RP as. I'm terrible at playing solely long range, and even though I really like close range, I like to have the option for long range just in case.