Board Thread:Off Topic/@comment-24534644-20160802001817/@comment-24993958-20160807132100

1)Basic Info 2)Appearance 3)Characteristics 4)Trivia: I) Weapon II) Semblance III) Combat Info
 * Name: Alexander Right;
 * CNR Explanation: Full name sounds like alexandrite, which is a type of gem that appears to change colours depending on if it’s in the sunlight(green) or in artificial light (red);
 * Character Basis: Sagittarius;
 * Age: 23;
 * Race: Human;
 * Gender: Male;
 * Emblem: Two bass clef positioned to form the shape of a heart;
 * Handedness: Right dominant;
 * Physical Traits: likes to wear sideburns that reaches his jawbones;
 * Misc. Traits: likes to wear a thick metal chain that loops around his wrist and between his pinky and ring finger; it’s held in place by numerous small chains that connect the back of his hand and palm together around the side of his hand;
 * Nickname(s): Alex;
 * Current Occupation: Freelance Hunter (Graduated from Haven).
 * Aura Color: Red;
 * Aura Effect: Red ripples emanate from his aura when he channels it;
 * Height:1.73 m (5’8”)
 * Weight: 61 kg (135 lbs)
 * Eyes: Green eyes(The kind that look blue depending on the light)
 * Skin: Rosy skinned;
 * Face: Square shaped;
 * Hair: Messy purple hair;
 * Physique: Mesomorph with lean muscles;
 * Combat Outfit: A long sleeve white tunic with the sleeves rolled up to the elbow with the hem being longer at the back and coming to a point in the middle, reaching his mid thigh. Over this he wears a  grey sleeveless tabard which comes to a sharp point at his mid thigh in the front and stops at his hips in the back. This is all held together by a thick, dark red leather belt around his navel. He also wears a pair of comfortable, dark green pants tucked into loose knee high, black leather boots held in place by many small dark red belts running the length of his calves. A pair of dark red arm braces and a loose black cap complete the ensemble.
 * Casual Outfit: A white long sleeve shirt with the sleeves left down underneath a sleeveless red tunic that reaches to the tops of the thighs. Comfortable grey pants tucked into his boots, and a thin black belt slung around his hips. Also wears his combat arm braces.
 * Gadgets: Carries a one handed bearded axe with him, usually held by his belt on the right hip. Mostly used as a utility tool, to cut trees for arrows and firewood, or in combat against weak enemies to conserve dust;
 * Background:
 * Born in a relatively small village in the outskirts of Mistral, Alex grew up in a village of cheer that organised village wide parties. He’d join the parties at an early age, being watched by his retired hunter of a father, known as Izvor, while his mother, known as Lillylac, strummed her guitar for all to see and hear.
 * It was at one such party Alex realised the parties happened once every 7 days usually, because this one happened 3 days ahead of schedule due to a recent Nevermore attack his father helped repeal. Turns out the parties were there to keep spirits high for a reason, to ward off the Grimm. Big or minor, as soon as the threat was gone, celebrations were in order.
 * Getting bored with the scenery but keeping in mind his parents kind natures, he enrolled into Sanctum where he took a page from his father and started to train in the art of the bow, while dabbling in dust use out of curiosity.
 * Although he started out strong in terms of grades, he grew bored again of the monotony, and by the time his final year came he spent more time upgrading his bow than keeping up with his studies, so his overall grades averaged on the lower end of the scale; Nevertheless he graduated, and furthered his studies at Haven, happy for a change of location.
 * Breezing through the entrance exam, he was put on team LYRA, led by his partner Leaf Spark. The two got along swell, at least at first. Aside from Alex getting bored halfway once more, forcing the usually non confrontational Leaf to argue with him and sort of nudge him forward as best she could. He got along relatively well with Rhonwen, and particularly well with Yolanda during his second year before the two broke off in the third one due to Alex loosing interest.
 * After trudging through the last year, Alex was just about ready to buy a ticket to the other side of Remnant, but after a heated debate with Leaf, he agreed to stick around so long as they would take missions in the outskirts of their city. It was after this argument they had their first nonstandard mission. Apprehend a rogue hunter named Zinc, who has been suspected of killing a hunter for going on the same mission as him to maximise his profit, but, but was left to his own devices due to proof about his act coming to light recently.
 * The mission was a failure. Not being used to apprehending rogue hunters or fighting 4 vs 1, Zinc was able to knock out Rhonwen under a collapsing pillar and almost depleted Yolanda’s aura with a grenade before escaping. Both times Alex had a perfect aim to shoot Zinc while Leaf distracted him, but both times he opted not to risk his teammates well being, and instead shot the pillar and the grenade before they reached their mark.
 * Leaf was furious and chided him for being so paranoid, as both of them would have likely survived the battles but now Zinc was still loose. Alex for his part was in no better mood and accused her of wanting to complete a mission more than she wanted to save lives. The argument ended with Alex finally departing from his team, with no plan of returning there to be told what was right and wrong to think.
 * Months later, while buying a steed to help him travel, he stumbled across news that Zinc’s bounty was removed, as he was apprehended by some hunter he never heard of called Macarone. He noted that he was rather glad his teammates didn’t catch him in the end, but he did lament for a day that neither did he.
 * Personality: Values traveling above all else, especially towards new villages he’s never seen before, where he spends roughly one month, helping where he can and sometimes singing a tune before leaving with no plan to return. He is adventurous and confident, which makes him prone to fall in love quickly and for short durations, but he’s also an oddly personal helper, who does not believe in helping indirectly and wants to see the fruits of his labour, no matter how small.
 * Likes: horse riding to new areas, reading, music, barmaids;
 * Dislikes: clingy people, the greater good, hot weather.
 * Notable Relationships:
 * Izvor and Lillylac Right: Loves both of them dearly and feels bad for visiting so rarely (ey almost never). He makes sure to send them letters whenever he enters or leaves a village.
 * Team LYRA: Not in any rush to see them. He was on pretty volatile terms with 2 of them and he could never get behind Rhonwen who wanted to hunt grimm more than help people because he argued it would save more lives in the end, even if he never got to see the results.
 * Notes:
 * Strengths he shares with a Sagittarius: Generosity and optimism;
 * Weaknesses he shares from a Sagittarius: Difficulty forming lasting relations;
 * Likes he shares from a Sagittarius: Freedom, specifically being outdoors;
 * Dislikes he shares from a Sagittarius: Being constrained in any and all forms.;
 * His team is named after the Lyra star;
 * Has a Brown horse with a black mane he dubbed Note with which he uses to travel; although the horse’s age is starting to show Alex always takes it slow when traveling, so Note rarely runs out of breath.
 * Name: Trembling Tribass;
 * Maker/Smith: Himself;
 * Type: Sound Emitting Dust Bow;
 * Weapon Derivation: a Harp, a  recurve Bow, a not a bow and a standard bow;
 * Design: Bow is made by joining 3 different bows together by the limbs up to a point before the tips fork in three different directions; they share the same grip, which has a twister like pattern of gold white and silver. At the tip of the limbs ball like cylinders are located that are connected in pairs of two through strings; the balls are filled with various dust types;
 * Holstered/Inactive Form: Single form, but the strings can be detached to add dust in the containers; is carried through a magnetic brace that sticks the handle on their back;
 * Component 1: The outer bow is golden colored and shaped like a standard recurve bow and, and has some notable carvings going from the tip of the limbs to the handle;
 * Component 2: The middle bows is white in colour and limbs looks like a standard longbow;
 * Component 3:  The inner bow is silver in colour and shaped like a compound bow;
 * Features: Each string is a differing length, with a with a 1 inch gap between each string; The first bowstring is attached to the outer bow and the longest, and the last bowstring is attached to the inner bow and the shortest. When all three are drawn at once, they reach the same draw point.
 * Dust Capacity: The outer bow’s containers house earth dust, the mid bow’s containers houses ice dust, and the inner bow’s containers houses wind dust;
 * Ammunition: Earth, Ice and Wind;
 * Usage: Strumming any of the 3 cords releases dust from the containers that one can use for various short ranged spells. When the 3 strings are drawn, an earth dust tip with a drill pattern is formed at the handle that combines with ice formed at the strings to form an arrow, as a cyclone of wind is created at the base to propel it forward once the string is released;
 * Previous versions: First version (Trembling Bass) was a simple ice bow that was later upgraded into a 2 piece ice and wind bow (Trembling Bibass), and was further upgraded into this form;
 * Notes: The limbs have some holes in them through which the strings are drawn; they are designed like so in order to allow the 3 strings to have the same alignment.
 * Name: Echo;
 * Type: Conjuration;
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense);
 * Short description: Semblance that allow the users aura to echo the last action they did;
 * Activation Cue: A washed out incorporeal image of the user is left behind to perform the action;
 * Range: Short (only affects things the users aura comes in contact with);
 * Other limitations: Initially the damage the clones do is blunt even if it mimics a slashing motion, as you are striking with aura, not a blade; mastery lets you sharpen your aura so you can slash with it. Having the clone mimic a spell will cost extra aura in order to maintain the clone and also requires you to cast an initial spell, so you can run out of aura deceptively fast
 * Active ability: Leaves behind an image of yourself that will repeat the next action you take within half a second, after a short delay. Mastery allows you to repeat one action multiple times, delay a clone further, have it mimic longer actions, or all of the above.
 * Dust interaction: Imbue a piece of the aura with an element in order for the echo to do more damage. Without it, your first action will generally do more damage than the echoed action
 * Notes: Can be used to shoot multiple times with just one draw by shooting once and sidestepping his echo, using the dust in his bow to place the arrows in the right spot;
 * Class/Position: Ranger
 * Landing Strategy: Uses the wind dust in his bow to slow his descent and if needed, shoot arrows to create a footpath.
 * Fighting Style: If caught off guard he reaches and strums his chords while the bow is still held by the magnetic bracer for a surprise dust spell. Even when unholstered he is still more likely to use his bow like a harp, as drawing his bow costs him 3 dust types and you can’t always afford the consumption. His semblance is there when he either needs to create some space by doing long sweeping motions and backing away so that his clone acts as a path blocker, but can also be used when fighting against swarms for the extra fire power;