User blog comment:Gundam Legilis/RWBY Schedule/@comment-11188061-20150521020309/@comment-4010415-20150521055719

I kinda wonder if the walking cycle problem is not because of Poser Pro.

Apparently, in volume 1, the major problem with the casual scene animation was the models' rigs, not the animators or the software. Once Monty changed the rigs, they were able to animate them a lot better and more smoothly. That's one of the big things he worked on before they started animating volume 2.

A lot of the animation for casual scenes is done with motion capture, so I see how a faulty rig could cause some problems with applying the recorded animation of an actual human being moving.

I can't help but wonder if the real problem is that they're having issues correctly synching the pace of the character's walk with how quickly they move across the screen. If it's not synched up right, it looks weird when you can see their feet because their feet either don't hit the ground at the right time or end up sliding across the ground. There's also the problem that the motion capture takes place on a flat surface, so animating them walking or running up a slope requires them to do things a bit differently.

In short, I fault the animators, not Poser Pro, and I'm not certain if changing to MMD would fix it.