Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-24122714-20150708021314

That's exactly what I did. Each Character does have the same three skill tree types, but the contents are entirely different from one another. And what I mean by Semblance is Active Semblance. Each character has an Active Semblance, or an active way of using there Semblance in combat. Some characters that have passive Semblances are given a passive skill, i.e: Yang's ' Potential Energy' gives her a 1% stack of damage buff whenever she takes 1% damage to her health or Aura. This can stack up to a hundred times and the max stack cap can be increased to 250. Whenever Yang melees, she discharges 5 stacks effectively reducing the added damage from each blow with each subsequent hit. Pyrrha's 'Puppeteering' works just like Zero's Death Mark in Borderlands 2, except without the damage buff. Whenever Pyrrha lands an attack on an enemy, their chance to miss their attack on Pyrrha or a team member increases by 10% for 8 seconds. Puppeteering's duration can be increased to 20 seconds and the chance to miss attacks to +30%.