Board Thread:Off Topic/@comment-26397825-20160528034745/@comment-28288412-20160531000211

@Someone:

-Fair enough.

-Flying enemies are immune of course. I will tackle the moving enemy problem in response to next point.

-The user keeps the enemy on with a combination of self manuevering and close to medium range combat as well as glyph size. This reduces chance of knocking opponents out of the glyph. The semblance is also useful as the user makes less mistakes as predictions get more accurate. They get hit less themselves by enemy attacks and can deal more damage as they can avoid opponent's blocks or parries.

-I think I already addressed this in previous point.

-Gravity dust in semblances in these threads have been used in the way I suggested before so I was going on that. Also how does Ruby run up Weiss's glyphs in instances like the nevermore kill scene?

-... Depends how high they jump?