Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-22580009-20130926024432

I think you just hit the nail on the head and identified the key problem of this OCvsCast debate. Each character has a distinctive fighting style and character profile that can't be changed without losing the character. However these fighting styles may not match directly with what the player likes the most. It's the reason most RPG's allow for character customization. But once you introduce an OC or team of them as the main characters of the game, then you lose something by not playing as the main cast. The only choices seem to be either story-driven(cast) or player-driven(oc). Either you adapt to many different characters, or accept less of them in the story. I am obviously a proponent of the former. Adapting to other play styles keeps things fresh for me, and I have always favored story driven over player driven (to an extent, you still need good gameplay). Plus I want to tear up some Grimms with Ruby, dash around as Blake, and smash the hell out of stuff as Nora.