Board Thread:Off Topic/@comment-26397825-20160419024928/@comment-27447621-20160424200358

RayStrikeAbius wrote: First of all, I think it'd be important to classify the types of damage here. Blunt trauma damage and slashing/piercing damage are both a given. As for Dust or other things, you could specifically say things like Fire/Heat damage, electric damage, cold damage, and whatever other element is available, or just classify it all under Dust/Elemental damage.

I'd recommend that Dust infused weapons be a weakness to the Semblance. Have it so that the Semblance can't guard against two types of damage at once. That would keep its effectiveness against most types of Grimm, but reduce the overpowered aspect against other Hunters. So as far as damage classification, I'm thinking Open-Hand (no weapon; punches, kicks, etc.), blunt force (maces, clubs, etc), Slashing (sword and axe), Piercing (spear, arrows, rapiers, etc.), and Dust/Elemental (Spirited, does it still look balanced if damage is grouped like this?)

And you have a good point there, but I have a question for you. if the Semblance can't guard against two types of weapons, should existing resistances still apply?

For example, Weiss hits the user twice, then infuses her sword and hits her again. would the sword damage be reduced and the Dust damage stay the same, or do the resistances not apply?