Board Thread:Off Topic/@comment-26397825-20150719111502/@comment-24993958-20150728213237

That last word sound oddly familiar to.

Oh, can someone call the fashion police and tell me if i did the outfits ok.

Viola Marsilea
1) Basic info: 2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance: 6) Combat info: 5)Stats: 8) Trivia:
 * Name: Viola Marsilea (Viola is a type of…well, violet plants, while marsilea is a type of aquatic fern…and sounds vaguely like Marsillia, a French city.)
 * Team/occupation: Hunter to be;
 * Species: Human;
 * Age: 17;
 * Sex: Female
 * Handedness: Right handed;
 * Aura/Effects: Red/white threads;
 * Symbol: A black Marsilea fern inside a white one;
 * Physical traits: Beauty mark just under her left eye;
 * Misc traits: Is almost never seen wearing pants unless it’s very cold, and almost never seen without a skirt of some kind. Claims it’s because she sweats easily.
 * Nickname(s): Violin ( used as an insult back home by kids her age)
 * Height: 1.55 meters;
 * Weight: 51 kg;
 * Eyes: Blue;
 * Skin color: Caucasian;
 * Face: Round;
 * Hair: Violet, shoulder length;
 * Physique: Rectangle body type; fit physique;
 * Combat Outfit: Wears a black to violet dress that has a short skirt. The skirt itself is jagged with some violet tips. The top half resembles a black vest with white scales on the shoulders and the back. Walks around in heeled black boots with the same scales on the colar.
 * Casual Outfit: Red asymetrical dress with a violet streak where the belt it, coupled with a blue long blouse and Violet sandals with ribbons that almoast reaches her knees.
 * Background: Born at the edge of vale in a relatively quaint family, she used to get picked on by the local kids who claimed she should act her age more. As time passed she came to find out from her mother that her father, now a fisher that ocasionally colects and sells the dust that gathers on the shores, used to be of high society, and has been teaching her to be both polite and courteous despite the fact most people around no longer cared for such things. His side of the family used to enjoy a steady revenue from commercializing the water dust that formed around the shores of Vale, enough so that they could afford defenses against aquatic grimm and explore further than other companies…unfortunately said defenses did not cover the sky, and a pack of Nevermores destroyed most of his possessions, almost as if they figured out that very weakness; he might have died that day, but a group of hunters, of which Viola's mom was part of, got there in time. When her mother finished reteling that story, she asked if they could afford to send her to a combat school. She said no…but that didn’t mean she couldn’t be privately trained.
 * Personality: Polite to the point of absurdity. You could be her best friend and unless you tell her a couple of times, she will still call you miss or sir. Has an interest in high society and anything related to it, and hopes to one day reach a status that better fits her personality. With that said though she is surprisingly competitive and not afraid to get her hands dirty, just don’t expect her to ever say a bad word to the competition, although do expect her to rub her victories in their face…in a very polite way.
 * Likes: High society, hunters, skirts.
 * Dislikes: Impolite people, flying things, pants.
 * Maker/Smith: Unknown (Custom ordered);
 * Type: Multy Action Dust Rapier;
 * Weapon Derivation: French Rapier, Garden sprinkler, Water fountain;
 * Holstered/Sheathed Appearance: Single form only;
 * Form: A rapier with a hexagon cross section. It has a spiral patern of small holes located throughout the length of the blade from the tip to the grip, as well as a hollowed center. In between the guard and the grip there is a single ball shaped compartment filled to the brim with water dust, the guard (colored green) being designed to protect the compartment, as well as the hand the hand through inner and knuckle guards that vaguely resemble the roots of a tree in terms of appearance. The pommel contains a smaller compartment of ice dust.
 * Features/Capabilities: As you might have figured out, the holes in the sword are where the water dust comes out in its elemental form, with traces of ice dust in it supplied by the pommel.
 * Usage: Normally just a glorified toy, in Violas hands it turns into a sharp baton, and water is her orchestra. The shape of the holes let’s her summon her water serpents near instantly, and thanks to the way her semblance works, she can use the aura in her summons to activate the ice dust at any given time for a desired effect.
 * Notes: Notes: Name is an amalgam of Victoria + Lis (lily in French). Together they reference the Water plant with the same name.
 * Name: Life flow;
 * Type: Psychic;
 * Purpose: Utility;
 * Short description: The ability to give purpose, and with mastery instincts, to water.
 * Visual effect: The users hair turns white as it begins to move as if submerged in water. The water affected by the semblance has white veins within it. The number of veins is equal to the amount of aura put into it.
 * General limitations: No H2O, no service…although you can as a last ditch effort use the water in your body, but not enemies since their aura can be used to ward off this trick.
 * Passive ability: Able to sense nearby water sources, as well as water and ice dust.
 * Active ability(1): Create an animated stream of water with white veins, vaguely resembles a snake. Generally used for offence, either whipping or thrusting at enemies. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Active ability(2): Creates an animated blob of water with white veins, vaguely resembling a frog. Generally used for defense, spouting streams of water to divert attacks. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Dust interaction (ice): Gives the snake fangs and a sharp tail in order to cut/pierce enemies, as well as freeze completely and turn into shackles; Makes the frog create ice pillars to block attacks or shot ice spikes.
 * Position/Class: Summoner;
 * Landing strategy: Make an ice slide/pillar using her summons;
 * Fighting style: Ideally stays at midrange, where she can take advantage of an opening created by her summons, but is willing to stay out of sight and wear out tougher opponents; since she can feel her aura inside of her summons, she can generally make accurate assumption about his enemies location at all times, even if she can’t see them. Always has a water serpent coiled on the blade in order to balance out her lack of physical power.
 * Strength: 1
 * Speed: 1
 * Aura reserve: 2
 * Aura manipulation: 2
 * Semblance Mastery: 2
 * Dust use: 2;
 * Weapon Skill (Primary): 2
 * Weapon Skill (General): 0


 * Dearly loves her parents, and makes sure to spend time with both, even IF she tends to look more forward to her father’s dancing lessons rather than her mother’s training sessions.
 * would rather forget the face of everyone her age from home, thanks to whom the sight of a violin makes her cringe on instinct.