User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-25936766-20161010135109/@comment-26397825-20161011042354

Rather than keeping the dohble effect on each move, why don't we simply up the amount of moves to four? It achieves the same thing, but lets you spread out your damage between enemies and means no wasted attacks in case, say, they have an odd number of hit points left.

I also feel like upping the number of hit points both Beacon and Vale have could be a good thing. So Beacon could have 2500, and Vale could have 4000?