Board Thread:Off Topic/@comment-23790511-20150203204550/@comment-25555436-20150302012119

It is. And doesn't use cheap dificulty like Dark Souls (or at least, DS2) where every enemy is simply much stronger than you and you are defensively shit.

No no no, in SMT, there is real dificulty. Bosses will require a strategy, and some will kick your ass even with that. In fact, Digital Devil Saga has one of the hardest-to-beat bosses in videogame history, which just happens to be the protagonist of (the even harder) Shin Megami Tensei III Nocturne. The battle is so hard, even with abusing the only reliable strategy to beat him, he can still kick your ass quickly, and the battle will always last 1 freaking hour, and that's in the normal dificulty and doing everything right.

Make a single mistake, and you die. SMT games rely on harsh dificulty, and to either become stronger, or pray to luck that you can win. No SMT game is "unfair", except for Strange Journey but that one only regarding the bosses.