User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161021115321/@comment-25936766-20161021131321

MMmm....73.Anon's idea seems good, though It makes me worried for the consequences of bringing such numbers every week on top of the increased spawning numbers.

Let's assume it's 150 HP's worth of Grimm. That's as much as 30 Creep, or 5 Goliaths. I know the Grimm brought wouldn't be exclusively of 1 species, but it still seems like a lot. If we implement Anon's idea, it should be a lower number.

Regarding Vedran's idea, I like it, but it depends on how much damage they deal to the crew that, remember, has just had 60% of it's HP cut off, making it 20 (well, 19) now.

Personally, I feel this would be much easier to resolve if you were willing to make some small multiplications. Basically, that the Hurt/Heals of the "evil" players were worth double. For now, it's 3 vs -10+ players, 15 moves vs -50+.

Doubling the worth of the bad guys's moves would help make up for their far lower numbers, and thus things in general could be made less convoluted than they are getting right now, as Hazel said in the previous game.