Board Thread:Off Topic/@comment-25396609-20171207232020/@comment-4136655-20180117014255

So, here's my third character for Team AGAT (from the gemstone agate).

Core Info


 * Basic Info
 * Name: Angelo Vescovi
 * CNR Explanation: Angelo is Italian for "angel", who are typically associated with the colors white and gold. Vescovi is Italian for "bishop", who are typically wear a mitre, which simplex are at the simplest white colored, auriphrygiata, which are white and gold, and pretiosa, which were once decorated with gemstones, but now are typically the liturgical color of the day, and can refer to the bishop chess piece, associating it with white and black.
 * Species: Human
 * Age: 18
 * Gender: Male
 * Emblem: A gold crosier
 * Occupation: Student
 * Appearance:
 * Aura Color: Orange
 * Physical Appearance: Angelo is short, standing about 5’5” (1.65m), weighs about 120 lbs. (54.43 kg), has a svelte frame, has olive skin, an ovular face, brown eyes, and short blonde hair with an orange streak.
 * Outfit: Angelo normally wears a red-orange t-shirt, beige cargo shorts, a coral colored hoodie (typically unzipped), peach colored sneakers, and a crimson and gold beaded rosary around his left wrist. For colder weather, he wears a burnt orange jacket and cream-colored jeans. For formal occasions, he wears a black tuxedo, a goldenrod dress shirt, a persimmon tie, black slacks, and brown dress shoes.
 * Characteristics:
 * Background: Angelo grew up in the outskirts of the city of Vale in a close, large religious family. From a young age, Angelo put pressure on himself as his siblings and cousins found an extracurricular activity they excelled, as such as, music, art, academics, or technological. For years, he tried multiple activities, but never found his niche. His maternal grandmother, Maria, seeing this, decided to take the 10-year-old Angelo under her wing while in the kitchen. Angelo made great strides under his grandmother’s guidance, and a few years later began cooking and baking on his own and experiment with recipes.

However, being the youngest and physically smallest member of the family (the rest of the family is both taller and bigger than him) came with its downsides. Angelo’s siblings and cousins would constantly pull pranks and schemes on him on a regular basis, greatly upsetting him. However, his cousin Annetta seemed to have a personal dislike for him, mostly for taking her place as the family baby.

One day, as a 13-year-old Angelo was preparing dinner for his entire family, he had to grab an ingredient he’d forgotten from the pantry. Annetta on her way back to the living room, where the rest of the family was watching Elisabetta playing piano, with Lucia accompanying as vocals practicing for their college’s band, decided to prank Angelo by locking him in the pantry. Despite Angelo pleas to let him out, Annetta simply laughed and left. Because of Elisabetta and Lucia’s performance, no one could hear his banging or yelling. After 15 minutes, out of fear, prayed to God to give him the strength to get him through this. Angelo once again went to bang on the door, only this time, the door smashed to pieces. His family members heard the commotion, and rushed to the source of the noise. Being the straw that broke the camel’s back, Angelo, in fury, went to punch her. Annetta blocked Angelo’s punch by bracing her forearms, but Angelo had enough power to break both his cousin’s forearms in the process. After rushing him to the hospital, Angelo began praying for forgiveness from both God and Annetta. The doctor was able to explain that Angelo likely activated his Semblance, which is how he broke his cousin’s arms. After Annetta’s surgery, Angelo was forgiven, and no one messed with him afterwards. Seeing that his Semblance was a divine act, he decided to, with his parents’ permission, to enroll in Emerald Academy, located near the city, the following year. Finishing his final year of combat school, he enrolled into Beacon to be close to his family while continuing his Huntsman training.
 * Personality: Angelo is a very outgoing, friendly, and passionate person, allowing him to befriend strangers quickly. He is also a creative person, typically experimenting with food in the kitchen. However, in conjunction with his training, he will often be able to think outside of the box, finding unorthodox solutions to problems. Angelo will typically use food to bring people together, something his grandmother taught him. However, despite Angelo’s extroverted personality, he has self-esteem issues due to him being in his siblings and cousins’ shadows, he has always worried about never being good enough to accomplish anything, and with the added pressure of thinking God chose him to be a Huntsman, feels that if he fails, he failed God as well. Should Angelo begin to feel like he’s becoming inferior to his peers, he will attempt to overcompensate to alleviate these feelings of anger, fear, and sadness, which will in turn only serve to hurt him further.
 * Likes: Cooking, baking, video games, church, soccer
 * Dislikes: Feeling inferior, conflict between friends, hypocrites, durian fruit
 * Trivia
 * Notable Relationships: [Note: All of Angelo's family members are named after a saint or religious figure.]

Isidoro Vescovi (paternal grandfather), Agnese Vescovi (née Bosco; paternal grandmother), Giuseppe Coiro (maternal grandfather), Maria Coiro (née Ferraro; maternal grandmother), Niccolo Vescovi (father), Maddalena Vescovi (née Coiro; mother), Marco Vescovi (brother), Elisabetta Vescovi (sister), Lucia Vescovi (sister), Tommaso Vescovi (paternal uncle), Jeanne Vescovi (née Fournier; paternal aunt), Brigida and Clemente Vescovi (paternal cousins), Fiorno Vescovi (paternal uncle), Genevieve Vescovi (née Paternoster; paternal aunt), Lorenzo, Filippo, and Annetta Vescovi (paternal cousins), Rita de Fiore (née Vescovi; paternal aunt), Biagio de Fiore (paternal uncle), Gabriele and Monica de Fiore (paternal cousins), Benedetto Coiro (maternal uncle), Veronica Coiro (née Rossi; maternal aunt), Francesco, Caterina, Luigi, and Rosa Coiro (maternal cousins)
 * Skills: Cooking, baking, social networking, memorization
 * Allusion: Like all members of Team AGAT, Angelo is derived from one of the four elements, his being fire. I recall that someone here did say that fire characters are usually cliched hotheads, so I went into a different route. Given fire when tame is representative of light and warmth, I figured him being social and a cook would've been a good way to get this across. However, Angelo's inferiority complex and Semblance (see below) is meant to show that if fire goes untamed, it can cause great harm.

His allusion to fire and divinity is meant to reference the third act of the Divine Comedy by Dante Alighieri, Paradiso, where light is used in relation to how close Dante and Beatrice get to God, and that certain angel types are said to be on fire.

Hunter Extension
 * Weapon
 * Name: Morning Star
 * Classification: Rifle halberd
 * Short Description: Morning Star is a rifle halberd. The pole of the halberd is about five feet long, and made of steel. The axehead and gun barrel (taking place of the spike) are colored orange, with the axehead having his emblem on both sides. The gun’s trigger takes place of the hook, and is gold colored. About six inches from the trigger is where the magazine is inserted.
 * Semblance
 * Name: Berserk
 * Short Description: The stronger Angelo’s genuine negative emotions (fear, sadness, and anger), the stronger and more durable he becomes. Once his emotions become positive, his Semblance ceases.
 * Activation Cue: Angelo's hair begins to look and glow gold, and his aura begins to appear like flames.
 * Reflection of Personality: Angelo's Semblance is meant to be a reflection of his inferiority complex.
 * Combat Info
 * Preferred Range: Mid range
 * Landing Strategy: Using Morning Star's axe to lodge himself onto a tree.
 * Fighting Style: Angelo's fighting style is to get distance between him and the opponent to fire off bullets, not wanting to get up close and personal, since he's lighter than most Huntsman, unless either his Semblance is activated, is able to sneak attack, or has to under normal circumstances.

Other Statistics
 * Physical:
 * Strength: 3/5
 * Speed: 3/5
 * Agility: 4/5
 * Stamina: 3/5
 * Aural:
 * Reserve: 3/5
 * Manipulation: 2/5
 * Semblance: 3/5
 * Dust: 1/5
 * Technical:
 * Dust: 1/5 (Basic Dust Ammo)
 * Primary Combat: 4/5
 * Unarmed Combat: 2/5
 * Close Range Combat: 3/5
 * Mid Range Combat: 3/5
 * Long Range Combat: 4/5