Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-27402783-20160624110701

 -Name: Nurture

 -User(s): Noah Hearth

 -Type: Aural

 -Purpose: Utility

 -Short description: the users aura feeds surrounding non-sentient complex multi-cellular organisms, makes them grow and increase their intelligence

 -Activation Cue: a faint green glow, but mostly passive

 -Range: Short to Long range, if the user remains in the same area for a long period (months to years) then the range will grow like adding more drops to a drop of water on a flat surface, the drop will grow until the drop bursts and a larger area of the surface gets wet

 -General limitations: it is purely non-combative, to have the best effect the user must remain in one area for years

 -Passive ability(s) (if any): the user passively radiates his surroundings with his aura.

 Organisms that remain within the reach of his aura for long periods (weeks) can grow to double the normal size, they will shrink if they leave the area of influence.

 Organisms born within the reach of the aura can still grow to 1.5 the usual size even if they leave the area of influence.

 -Active ability: Tier One: organisms specifically exposed to the aura grow passive to the user and other specifically radiated organisms (predators won't attack the user or irradiated prey animals, toxic plants will lessen their amount of toxins)

 the irradiated organisms will keep these effects    as long as they  remain in the reach of the passive ability.

 -Active ability: Tier Two: organisms irradiated even more will gain a sentience, they will know that it is beneficial for them to remain near the user and to keep him safe and healthy (animals will protect him, bring him food, plants will grow to shelter him (weeping willow), fruits grow faster and are more nutritional)

 -Dust interaction (insert dust type here): none

 -Notes: the user, Noah Hearth, is fifty years older then Ozpin, not bound by the colour rule because he was born before the war, but shows his age much more than Ozpin. He is a pacifist and grants a sanctuary to all who get the approval of his animal guardians.