Board Thread:Speculation House/@comment-14138255-20151101163739/@comment-11188061-20151102013138

Take the scene where Team Indigo got ‘shocked’ out. Seeing the static flying off Neptune’s weapon it’s hard to imagine that they can keep such straight battle faces and not go full horrific realization, “Oh SHI – AAAAAAAAAAAAA” Especially since he took his time to do it.

Also, the part where Oobleck commentated that Nora will 'send young man flying'. I think pretty much everyone expected the dude to be launched up into the sky, but the same 'crashing into a boulder and shattering it into pieces’ can be done better. I imagine a third person perspective behind Nora – when playing a game, except more diagonally positioned behind Nora’s right – holding her hammer like a baseball batter before smashing the guy flying in a straight line and not rolling on the ground, into the boulder, causing it to explode in one epic explosion of smoke and soot.

Also, I’m not sure if it’s just the limitations of Poser Pro or whatever, but the explosion effects are really underwhelming. They managed to compensate somehow for Nora’s man-into-boulder by having a close up perspective, but the part where she launched a giant heart grenade barrage into the trees and creating a wasteland looks far less epic than I make it sound here. It’s not just the animation but also the sound effects that are lacking. In Volume 1 her grenades detonated against the Nevermore in huge pink shockwaves, I think they could’ve used the same formula except make it sustain longer, with shockwaves of dust and soot sweeping across the whole arena ground just to show how epic it is.



The sniper was shown running away, and it can be enhanced to show her struggling against an unexpectedly strong windblast before losing her grip, than recovering herself at another tree branch before coughing for the dramatics, not… straight up coughing near at the edge of the explosion like she’s suffering from the haze and not barely escaping death by the skin of her teeth.