User blog comment:Basilisk Centauri/RWBY Game: OC Creator or Not?/@comment-4010415-20140718030031/@comment-10380701-20140718102342

I'm bored so I'll join the weapon discussion.

Take into account the non-gun and non-bladed weapons such as Crocea Mors and Neptune's Rifle. That may potentially double the amount of moveset if you choose to go pure melee or range.

There's also the fact that Blake and Pyrrha uses a weapon with three different forms.

The way I see this is going, the best way to work with an OC is that his/her starting weapon only has one form, but gets upgraded to have two forms and eventually three. The upgrade tree would be limited to what the starting weapon is. Alternately, you can stick to one/two forms and improve one aspect of the weapon. That way, those who decide to go pure melee/ranged can keep up with those who has three weapon forms.

The problem with that is this would mean that the weapon masters have a colossal advantage over Dust mages and Aura pratictioners as they have a lot of options.

...Wait, scratch that. What if we tie the class of the OC to the weapon? As stated, the OC starts their weapon with only one form.

But they can branch out into being a Dust mage, Aura practitioner or Weapon master.

Dust mages have the Dust spells to work with, and it's upgraded form will be akin to what Cinder will be doing.

Aura Practitioners can empower their weapon to deal stronger damage (Weapons are the conduit of Aura :D) and it's upgraded form will allow the user to fight barehanded, having the highest DPS in the game, but also uses the most amount of Aura, making them glass cannons.

Meanwhile, Weapon Masters will get the multiple form upgrades, up to three.

Playing a lot of JRPGs with heavy focus on class at least taught me that balance is key. >_>