Board Thread:Off Topic/@comment-26064215-20150127201253/@comment-74.194.230.101-20150223040135

LiveandSound wrote: You know, if you go too far making flaws and disadvantages, you jump straight from the OP lane and land right in the "Almost-Useless, So Impractical You Should Never Use It" lane. I understand you don't want to make a Semblance that is potentially OP, not OP. But don't go that far, or else you just make that Semblance basically worthless because of sheer impracticality.

1-You say it's barely more effective than Weiss's glyphs. If the average Hunter, with that Semblance, is barely more effective than Weiss, with her glyphs, and that's assuming that Hunter trained in his Aura as one would logically do to be able to use it more often...then it's kind of dissapointing.

2-A few doses would be how much? 3 doses? So if the Hunter uses the Semblance to a good amount 3 times, he can't use it again for some time or else risk a shock/internal freeze/burn? Hope he doesn't depend too much on it.

3-With so many limitations you're giving it, it's like you want this Semblance to be pretty-much impossible to use against good-or-better Hunters, or people with Aura really, unless the user is seriously strong him/herself. It's got so many limitations, I'm sure any person on their right mind against pretty much anything with Aura would think about not using it. 1) the prime power of this Semblence is its versatility, which allows them to fight without magic, and to be able to interpret things they see. No individual usage would be that much more powerful than Weiss' glyphs however the versatility makes it very usefull. The character envisioned would rely primarily upon this ability and thus would be able to make far better use of it than Weiss does of her glyphs, as well, unlike weiss' glyphs, the variety of possible effects that this can have is much greater and, as well the character will be able to see energy flows, which is the namesake of the ability. This lends a major advantage as they will be able to see the effects of dust more clearly, see the way wind blows, and see the way the life of the earth moves. This knowledge is a power unto itself. This style is primarily meant to be used by a non-physical fighter, and the primary benefit is the ability to see things others can't. The manipulation of energy flows to cause things to happen is more of a fortunate side-effect, which will form the backbone of this character's combat style.

2) again the "few" is not literal. My basic plan for this would be maybe 10 total doses at max state without any serious negative side effects, but overdose will begin to burn the body, maybe 12-13 doses while still being able to fight at optimum physical capacity, maybe 15 will show major degradation of capability to fight, and above will be T.K.O this semblence is not meant to be relied upon solely, just as how Ruby doesn't often use a lot of her super speed, this one is meant primarily to switch things up when regular fighting style just won't cut it.

3) This semblence isn't meant to fight directly against anything. The semblence is meant to fight WITH those who have an aura, using their powers as a "support" type character, allowing healing and buffs from a distance.

I was only pointing out the limitations in my semblences because you kept attacking them as OP. I've not once changed the potential ability level or limitations of these semblences since I came up with them, you've just been constantly asking for limitations so that is all you see. A semblence isn't a fighting style unto itself. Weiss still uses her sword more than her glyphs, you rarely see Ruby use her super-speed, and Blake's shadows never killed anyone.