Thread:TEOR-MMMM/@comment-35691777-20181210224242/@comment-26173711-20190209004131

ZAVAZggg wrote: @Purpur Man. Look, I'm not trying to bash your idea or anything, but wouldn't us going to the future and seeing that ELOR has already won mean that we failed to stop them to begin with, thus making everything we do in this roleplay pointless? Unless it's just a potential future, then I could see it working. It's just a potential future :)

In Fusionfall, the future you go to is the result of what happens when you (the hero) isn't there, and a special Nano technology was developed too late. In the game, while you are in the future, you send back messages warning of the invasion so the Nano technology can be developed early and turn the tide of war.

Similar thing here: Minister and Co. travel to the future, their sudden disappearance makes ELOR's job easy, but they come back to the point where they left, therefore preventing the entire ELOR takeover from happening.

Makes sense?