User blog comment:Gundam Legilis/GE and Steam/@comment-10380701-20151014001647/@comment-25555436-20151014004734

They are repetitive compared to everything, Maki.

DMC gave you a wide variety of combos and multiple modes to add enough variety into the game. Bayonetta did the same to a smaller extent. Even God of War did it. And Metal Gear Rising. Hell, basically almost every game in existence has more variety than that shit.

In DW, in every DW game, you always do the same shit, always have the same objectives, always have the same amount of simplistic combos that basically amount to "Press X 1-5 times, maybe press Y to do something a bit different".

Imagine running towards 4 different spots in your house. Alright, you did, you enjoyed it. Now imagine doing the exact same shit, with like only 3 variations of where the spots are, with the same conditions, same difficulty, same time-limit, a hundred times.

They are extremely repetitive. It amounts to doing 1 thing, and then doing it again for all eternity. And it's not even like with Monster Hunter or God Eaters where doing the same shit over and over again at least has some reward.

Their more recent games are not even much better. They are less repetitive by comparison with previous Koei games, but still too fucking repetitive compared to everything else.