Board Thread:Off Topic/@comment-26397825-20160528034745/@comment-25936766-20160530235134

MiniDaggers wrote: @Someone:

-Tier 1 is medium size, tier 2 is large and tier 3 is multiple large glyphs.

-Not really that situational, enclosed spaces it would work incredibly well and open spaces would only need involvement from the user themself to make it more effective.

-Could you give me a few situations where it cant be used? There must be alot i'm missing if I don't see how limited its application is. -Ah, read that as "T2, T3 and Final Tier."

-In Open spaces it still fails because most enemies will keep moving, barely staying on the Glyph, heavily limiting it's effectiveness. Grimm, especially. Flying enemies I assume are inmune because they are, well, flying.

If the user can keep the enemy on the Glyph, cool, but if they do, they most likely don't even need to use the Semblance. Fighting Close-Quarters or even Medium range has the potential of pushing the enemy off the Glyph, if they don't move out themselves.

If the user can read the movements constantly if the target stays constantly on the glyph however, it's more effective then, though more potentially OP depending on how quickly does the accuracy in predictions increase, and can still be ruined if anyone moves the target out of the Glyph, be it the user or their teammates.

Using Gravity Dust, given what we've seen of it so far, would make that possibility a guaranteed result. Unless used like actual Gravity, which we haven't really seen done so far IIRC, sadly.

Also, just wondering...what if the target...jumps?