User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161020115721/@comment-26018514-20161021071228

indeed it could have helped... but for this round the damage was done...

We could always add the White Fang dropping in more Grimm... As I said though, I'd need to know how to balance that to really help refine the idea more.

Maybe we could add something like:

"WF Reinforcements":  a 150 hp transport delivers a Creep, a Beowulf, an Ursa, A Boarbatusk, and a Griffon to the battlefied once every 3 days(this can restore the Grimm-types normal ability to spawn if already exterminated).

Destroying the transport prevents this, or players may spend an action after 3x the health of a grimm type has been dealt to the transport to prevent that type from being transported on the transport. If a grimm cannot be delivered due to hitting their type maximum, another Grimm of a species it can deliver is brought.