Board Thread:Off Topic/@comment-25396609-20160205040608/@comment-24993958-20160212165540

Ebb Aires
1) Basic info: 2) Appearence: 3) Characteristics: 4) Trivia: I) Weapon(1) II) Weapon(2) III) Semblance: IV) Combat info: V)Stats:
 * Name: Ebb is the time when the tide flows out from the land, hinting to blue; Aires is the Ram Zodiac.
 * Team/occupation: Teacher at North Academy;
 * Species: Faunus(Ram)
 * Age: 36
 * Sex: Female
 * Handedness: Right dominant;
 * Aura/Effects: Blue/ Sprouts and curves;
 * Symbol: A shot blue bullet with the casing ripping in the shape of a sprout;
 * Physical traits: 2 red bumps can be seen between her forehead and hair;
 * Misc traits: Penchant for belts with buckles that look like a revolver cilinder;
 * Height: 6' (1.83 m);
 * Weight: 80 kg;
 * Eyes: Green;
 * Skin color: White
 * Face: Heart shape;
 * Hair: Chin length blue hair; strands that would obscure vision are tucked behind the right ear;
 * Physique: Neat hourglass;
 * Combat Outfit: Wears a long blue two tailed coat with silver accents that look like tree vines over a plain white T shirt and a green bodice held shut by three silver belt clasps, one of which crosses over her breats. For leg wear she uses a pair of green pants with two belts wrapped around her right thigh and green boots.
 * Casual Outfit: A plain white T shirt under a green jacket, with blue jeans and green boots.
 * Background:
 * Daughter of the unlikely pair of Lance Aries, a Ram faunus mechanic and member of the White Fang, and Tide Even, a human police officer, Ebb had spent her childhood trying to figure out ways to ditch her parents doting eyes, usually to compete with other kids in whatever makeshift competitions they could think of.  Some kids would refuse to play with her, but a couple of name callings and dares always fixed that problem; although those kids would try harder to make her lose, all they achieved was make her come back the next day and play harder.
 * It was through her dares and name calling that Ebb would gain her first taste of gambling in her early teens, when she convinced a kid to play in the same team as her if she could hit a can of soda 20 yards with one rock; the kid was so convinced she would fail he put his lunch money on the line, unaware that her mother made it a habit to bring her to the shooting gallery as a means to bond, giving her quite a good aim, one she used to make some extra lien from time to time.
 * Things got a little tense around the house when Ebb reached her late teens, due to the White Fang becoming less about rallies and more about raids, and after a lot of talks and pleads on both sides, Lance agreed to leave, but only if he and Tide would go and talk to other members to convince them to leave. It was a decision that brought him a lot of sadness due to what the White Fang became, which turned to sorrow when Tide got shot by an old member, and turned to grief when her daughter left home for Atlas not 2 weeks later.
 * In her own grief, Ebb sought out members of a disbanded branch of Atlas medical ward and payed with what money she gathered to surgically remove her horns, to which they happily obliged. Soon after she found a job at Atlas’s police department, where she got her aura unlocked and spent a couple of years getting as many criminals behind lock and key.
 * Atlas being what it is, offered her a chance to join the military; she declined on the grounds they were more likely to ask her to take a life than save one, but later was given a different, more perplexing offer, to join Atlas’s hunter academy at 22. Agreeing on the grounds she could seek out White Fang camps outside the kingdom, she quickly ordered a personalized revolver and set out to four years of chaos, planning to make another weapon if needed during her time there.
 * Some students tried not to spar with her, either out of a stigma or paranoia, but a little teasing and a couple of bets always fixed that problem. Rediscovered her competitive spirit, she wagered dust and lien against being lent other students weapons for hours or days, during which she tinkered or practiced with her temporary possessions to see what would fit her. Her little bets brought back memories, of her time at Mistral, her mother, and in the end, her father, which ultimately led to her going back to see him during the holidays. They would later work together to make Ebb another weapon.
 * Despite everything that happened, she ended up taking a job as a teacher at North, one of Atlas’s primary academies, where she now spends her time helping students with their weapons and grading them based on how well they deal with her using their own weapons against them.
 * Personality: Her personality can be summed up as a gambler with a problem, and the problem is she wins more than she loses. As a result she’s both cocky and easily excitable at the prospect of competing against someone in everything from races to spars to simple drinking games, only stopping when people bet more than it’s legal. Even if there is nothing on the line, she still likes to hear people disagreeing with her just so she can try and prove them wrong.
 * Likes: shooting galleries, competitions, mystery novels;
 * Dislikes: overtly doting people, documentaries, elderly faunus;
 * Relationships: Keeps in touch with Lance Aires and does her best to mend her past absence;
 * She's bassed on Dante fromm the Devil May Cry series, because it's unfair that we get a Vergil expy in Adam while the more awesome brother get's none...although Qrow does have a sword scythe...hmm...
 * Name: Martingale;
 * Type: Multi Action Dust Revolver;
 * Short Description: A green revolver with a red and black cylinder and golden accents that fires concentrated rounds of dust that are all look the same, making it hard to tell what they'll do till they detonate;
 * Name: Sprout;
 * Type: Variable Shape Titanium Briefcase;
 * Short Description: A blue and silver briefcase that doubles as a machine gun and can turn into a claymore or a rifle;
 * Name: Foreknowledge;
 * Short Description: Users gain knowledge on how a weapon or tool was used in combat;
 * Visual effect: Weapons faintly glow the users aura for a couple of seconds the first time (s)he holds something that was used in combat;
 * Position/Class: Mid-range DPS;
 * Landing strategy: Transform the case into sniper mode and start shooting to slow the descent.
 * Fighting style:Stays midrange and offers support fire while she gouges out the situation. If alone she decides at what range the opponent would have more trouble. If in a group she plays fill and takes the weakest link in their competition. The revolver is kept hidden in the back pocket of her coat and is there when she needs to give someone a little surprise.
 * Strength: 3
 * Agility: 2
 * Aura reserve: 3
 * Aura manipulation: 1
 * Dust Manipulation: 0
 * Dust use: 1
 * Weapon Skill (Primary): 3
 * Weapon Skill (General): 3