Talk:BlazBlue: Cross Tag Battle/@comment-6533159-20180207023814/@comment-25936766-20180223051542

The car analogy works more than you give it credit though. You can drive a car that only has the front wheels. It's gonna be noisy and slow and migrain-inducing and likely release tons of sparks and etc., but it can be done.

And your restaurant analogy fails on ArcSys's side, since they presented 40 characters, and also showed that half of them are DLC. So if you buy a Hamburger, in their case they only serve you half a burger, and you must pay extra for the other half, or suck it up. Blake and Yang are at most the free ketchup by the side.

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2 months, huh? What about Dragonball FighterZ?

Announced in early June 2017, released late January 2018. Everything about that game beyond the character designs was made from scratch. And yet they still did it in about 6 months.

BBTAG was announced as far back as July 2017, and has miles less work to do for the characters and everything (aside from maybe the story mode, assuming it isn't in simple Visual Novel style). Because most of the work for 3/4 of them is already done, only 4 out of 25 so far were made from 0.

So even while rushing for EVO, BBTAG has multiple months more development time than FighterZ, and said development is far cheaper and far simpler than everything they did with FighterZ.

And yet they still do shit like this. Yeah, no, make as big of a deal about coding and all as you want, but if you tell me that's the reason for these decisions, not buying it, it fails as an excuse.