Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26397825-20161104224427

Or it didn't grab abything until then because it was focusing on killing Ruby, but when they blasted off its arm it realised it needed to protect itself more and so grabbed the first available thing it could use as a limb.

But this is why we're discussing it now, instead of discussing it in the middle of the next season. The Overheal thing is not yet added to the official rules that we're going to start the next game with. We currently have...3 in favour (myself, Vedran and Maki) and 2 opposed (73.anon and yourself).

We can talk each other around to another side if we need until we all come to an agreement on it.

The reaso I'm down with the Overheal thing is because the Grimm doesn't heal that much in a day. It doesn't even heal a single players full moveset. So as long as at least one person dedicates all their actions to it, it's still going to be taking 1 damage a day even after its healed.

It basically gives us an incentive to take it out early, and punishes us if we don't (similar to the Beringels throw being an incentive to take it out early and punishing us if we don't), but the overheal is not so powerful as to make the Geist unmanagable unless we're really stupid about not killing it.