Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26397825-20161105051744

We're trying to avoid changing anything once the game is in progress, hence this discussion board. I would much prefer if we went into attempt number three with a solid set of rules that are going to stay as they are for the entire game.

As for the Silver Eyes...well, it honestly wouldn't hurt to reveal the standard activations.

Good Guys: Bad Guys:
 * Every 10 actions dedicated to healing Beacon unlocks a letter. Leftover healing actions do not carry over to the next day.
 * 5 moves exactly the same in a row unlocks a letter.
 * Every quote completed above the one needed for Glynda activates a letter. The same rules apply, however, with each quote taking an action and having to be good guy quotes. The quote must also have not been used within 2 games days (so that day and the previous day).
 * Every 10 actions dedicated to hurting Beacon removes a letter. Leftover hurting actions do not carry over to the next day.
 * 5 moves exactly the same in a row remove a letter.
 * Every 2 pictures above the 2 required to activate Cinder remove a letter.

There is still a hidden instant activation for the good guys, but there is also a hidden letter restart button for the bad guys. Both of these need very specific things to activate them, and I would prefer not to reveal them because they would just get spammed. However, if both are played in the same day no changes are made; the Silver Eyes are not activated and letter progress is not lost.