Board Thread:Off Topic/@comment-27082610-20161126183941/@comment-24534644-20161204092706

See, that sort of thing I don't even take as criticism, the reason being that this is the whole point of the character. I mean, when you get right down to it, berserk style characters and fighting styles are generally boring and one-dimensional, with a single basic trick in their arsenal.

Granted, I plan on doing what I can to make the character himself have more depth than his stereotype would make it seem at first glance, and hopefully I can give him enough diversity with his weapon to not make him a one-trick pony (or if he is, at least make that one trick have multiple applications). But as far as the Semblance itself goes, simplicity is somewhat intentional.