Board Thread:Off Topic/@comment-24534644-20170213012304/@comment-25936766-20170409130628

7thSalamander wrote: -Name: Petrify

-Short description: User Petrifies things they touch.

-General limitations: Over use will leave user with muscle and joint stiffness. User must hold the target for at least 2 second before petrification starts.

Effect spreads slowly (It would take about 3 minutes to completely petrify an average sized person). Effect reverts after 10 minutes, or if 200 yards from user. Users Aura is drained exponentially the longer the taget is being petrified.

-Active ability: Tier Two: User can place up to 3 glyphs (For a large Aura cost per glyph) that petrify what they're attached to for 3 seconds. If more than one glyph is attached to one target at once, the effect of the original glyph is strengthened by .5x per additional glyph and 1 second is added to the timer, for a max total of 5 seconds. 90 second cooldown (30 per glyph) after all 3 are used.

1-Define "Hold". Grabbing someone's hand is holding them. Carrying someone is holding them. Hugging someone is hugging them. You should be more specific.

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2-Just in case you didn't realize, 10 minutes is more than enough to asphyxiate someone whose head, or at least just their mouth and nose, is petrified. A petrification that the victim could not liberate themselves from because then they shatter their head and die. Meaning just petrifying someone's face, not even the neck, would be enough to kill them.

3-That entire T2 effect sounds like a completely different Semblance. If the ability is going to use Glyphs, use them in all tiers, don't just add them randomly. Glyphs by themselves are their own kind of Semblance (not the ones Glynda and Cinder used in v1e1, those are something else), not an addition to other kinds.

Not to mention that the way it's worded sounds a biit too much like a videogame. Especially the last sentence, which I bolded.