Board Thread:Off Topic/@comment-24993958-20150826074135/@comment-24993958-20150828210823

Oh and, might as well finish my own gravity semblance since VGC reminded me of it.
 * Name: Descent;
 * User(s): Up for adoption;
 * Type: Physical;
 * Purpose: Utility;
 * Short description: Changes a users down direction at the cost of aura;
 * Visual effect: The users aura takes the shape of a tear. It’s point indicate the direction the user falls;
 * Range: Personal;
 * Other limitations: Requires continuous use of aura to maintain, and costs nearly three times as much to maintain if you turn up into down. You also can’t control the acceleration speed of the descent directly and inertia will still point in the right direction, meaning that activating this semblance mid fall will initially slow your descent untill you float and only then make you fall up.
 * Passive ability(s) (if any):  Imunty to motion sickness.
 * Active ability(1): Turn up into down in order to turn a fall into a low descent or do a super jump.
 * Active ability(2): Tips down slightly in order to increase movement speed by simulating running down a cliff, and even sliding on certain surfaces.
 * Active ability(3): Turns down in the direction of the enemy to facilitate drop kicks.

