Thread:Arkantos95/@comment-14138255-20170310034514/@comment-25936766-20170509002401

That's.....absolutely different from the kind of message you gave in your previous post.

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The game for the most part is a shameless copy-paste of Dark Souls in gameplay, with some things that are actually pretty different from it.

It takes some cues from Castlevania....in the sense that there's platforming to explore the area(s), and as you kill bosses and advance, you get new movement abilities that allow you to explore new places in previous areas.

The first one is from a Jester. It allows you to interact with pillars to invert your gravity, walking on the ceiling up to certain points where you then fall back down. The second one allows you to wall jump. There were 4, IIRC.

The other gameplay elements are not unoriginal per se. They were simply common before S&S. But it has other things, like Creeds for example, that are more original. Even if a good chunk of the game feels like Dark Souls, it's not 100% a copy-paste.

Besides, it's a good thing, in a way, that it copies Dark Souls. It actually translates the gameplay to 2D pretty faithfully.