Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140202075353

1. Such as...? Additionally, all semblances we've seen have been activated in some way. If you want a "passive" semblance, you can make an augmentation semblance with a long duration (and I guess a short cooldown), which means you activate it at the begining of a fight and it doesn't need to be reactivated until the enemy is already dead.

2. You can role-play perks any way you want, the name is simply a generic name for the stat change. In this case, it's a direct counter to light footed.

3. If you look at the page here on the wiki (at least at this point in the night) they actually call it a rifle, which is also okay with me as well. Personally, I called it a shotgun because it seemed more powerful than a rifle. As for rocket launcher, it's nowhere near as powerful as Junior's Weapon. If you'd like, you could increase the power instead of the speed, to explain that. Adding speed means he can attack more often, it does nothing to dictate his ability to dodge and block, which was more of what he was doing against Sun.

4. We're trying to work in as much flexibility as we can, but also keep GM's from having to make up rules. We needed a system for semblances that covered know semblances and could be expanded to cover others with some level of flexability. If you can devise a different system for designing semblances (or anything else), I'll be happy to take a look and try to work it in.

5. Running takes up a full action, which means you don't make an attack, and the attack generally sets how far back in the turn order you move (x number of ticks), so I realized I needed to assign a speed value to running, as well as any other action that takes up a Full or Both actions. (Which means I need to assign speeds to some of the feats that don't involve attacking)

6. Helps if you point out where...?

7. If I remember, that's telekinesis and force. (Note: Most of this is us trying to create stuff that works until Vol. 2 comes out and tells us more.) Telekinesis would be the controlling things, like Glenda does in episode one, while force is raw power, such as blocking mighty swings one handed, as in the white trailer.

8. unknown. I doubt every status effect will be linked to a dust colour.

9. Not a bad idea, I'll see how the order of things looks once I finish updating the document.

10. I'll probably leave it single spaced, so I can see more as i edit, but it takes three keys to doublespace everything (Ctl + A, Ctl + 2). It's a matter of personal preference.

11. Very possibly. it may end up that having Dust in your weapon lets you either change some basic properties of the weapon (damage, accuracy, block, etc), or cast spells (one/one of each per colour?), and the glyphs will be an action semblance. I need to decide which will work better; I suspect I will end up leaning towards this method eventually.

12. Dust colours. Many of the weapons can use Schnee Dust rounds in addition to standard bullets, changing the effect of the shot. Eventually, Red will add Splash, Green will replace propel, and we'll figure out what the rest do. Currently not factored into the system.

13. The chart with the averages can (in theory) be used to do that. A GM can say that for minor stuff outside of combat, they can use the average values in place of rolling to speed stuff up.

Work Summary (so I remember in the morning): Assign speed to feats/other Full actions, find and fix the word "description", Add known Ammo effect to system, continue editing document, rearrange document, review magic, make a note about passive skill tests (using averages).