Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-26018514-20150124215506

AirwaveRaptor wrote: 73.Anon.52 wrote:

I would say you could balance both... like if this ability is something like a sensory aura extension where you move your aura from your person to create a large field where everything inside it can be sensed as though it were part of yourself(while simultaneously reducing your capacity for healing/damage), and condensed(vastly shrinking the field) to utilize in physical form(with the physical form rapidly draining aura).
 * similar to Jaune's voice* Thank you!

this sounded like what you would want as it grants the utility you wanted outside of combat while keeping you balanced inside of combat as anything fast enough to pass through the field before you react could seriously harm you if you got hit, but you would be alerted soon enough you could likely dodge foes... on the condensed field/telekinetic side it would be balanced as when you use it you lose the much of the advanced warning while using it while still having less aura shielding you(unless you don't bother putting out the entire field while using telekinesis, at which point it drains your regen/aura itself to a somewhat lesser exent).

I would go a little further and say the field should drain aura when attempting to infiltrate other Aura's that reject the intrusion(as it would to give the most advanced warning of enemy humans), yet can be "reigned in" to just give the location and general sense of the others(with Aura), or "accepted" by teammates Aura's to give your character a better sense of their status/intent/location.