Board Thread:General Discussion/@comment-14138255-20160314001239/@comment-16774229-20160314040911

Sounds ligt. Some more possible mechanic

Also, I don't know about the Grimm being a playable faction. I feel like they would just show up, spawning out of know where on the Strategic map to ruin your day.
 * Huntsmen/Huntresses: Settlement's may higher small (but ridiculously powerfully) groups of Hunters to defend them if the fighting gets to close. The Hunters will protect from the invading forces and or anyone attempting to go after the people they're protecting. You would need diplomats to do it, but you may get them to join your army, and even if they do, they could leave at a moment's notice. They also give huge moral bonuses to any near by troops.
 * Dust Weapons: Provided you have sufficient tech levels and facilitates to do so, you can use Dust to give an elemental effect to different units. Tell this or that squander to start using their Ice rounds, and they might freeze units they hit. Some elemental uses would be more effective than others, like electricity of units wearing lots of metal armor. It may effect the battlefield too, like setting a forest on fire.