Board Thread:Off Topic/@comment-24993958-20151020211700/@comment-26397825-20151021081640

I for one will tell you outright: That semblance is a no.

First, it is too 'game breaking' by having him able to become intangible suddenly, and avoid all damage. Remember that enemy you fight in games who can do that, and how it always frustrates you because he always does it? Yeah. It's annoying for everyone around him and it means he skips out on any damage he takes which makes him nigh unbeatable.

Second, it's two abilities in one which is a general rule of no. Semblances are single powered only, for the sake of creating believable characters who can't just blitz everything. My suggestion, which ties into the first point; scrap the 'he becomes a cloud of fog, and keep just the disease emmiting. Also, specify that he doesn't actually give the oponent the disease, because that's overpowered, and just say he gives them the symptons of a random, short term disease as long as they are in contact with the fog (and up to five minutes after they leave contact of the fog). I made a semblance similar, if you want an example: Sickening.

I'm...not sure how the corruption would work, though I'm inclined to say no. However, I am willing to listen to yours, or anyone elses, arguments for such a thing. Since a Semblance is a permanent manifestation of their personality at the time of when they unlocked their aura, it's can't go through big changes that change major points about it. However, I do know that personalities change, and so do people, and so I can kind of see how a Semblance may change with the person. But it would be smaller, stylistic things, in my opinion, rather than major shifts in how the powers works and what it does.

Also, this is a nitpick: You've put the Abilities in the Short Description and the Short Description in the Abilities section, the Limiitations in the Passive Abilities section.