Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-26397825-20160710203535

SomeoneYouUsedToKnow wrote: 2'-Name: Dusty Soul'-Short description: ''Absorbs a Dust's elemental energy and adds it's properties to the user's Aura, and anything covered by said Aura.

Costs Aura constantly while the effect is in place, and lasts until the Dust's energy is used up entirely. The more bodies are covered by the Aura, and thus receive the effect, the more energy is used over time. What's the point of that? It just does what normal dust activation with aura does; uses the dust with your aura.

3-Name: Teleport Network

-Short description: Creates a Glyph on a non-living, solid surface. When 2 or more Glyphs are set, one can step in one, and teleport into one of the others.

Teleporting is done by visualizing the Glyph you want to teleport into while standing on another one. Teleporting takes 2 second, and stays paralyzed like a statue for 2 seconds once they appear in the target glyph. Objects above the Glyph are pushed aside right before the user teleports. My problem with this is that I think 2 whole seconds of being paralysed is too much; in a high level fight where Grimm and criminals can get off like five attacks in 2 seconds, that's gonna get you killed.

4-Name: Peaceful Obstruction

-User(s): Draco Invierno (Draco=Dragon, Invierno=Winter).

-Short description: Inmediately and constantly keeps the target calm and passive, unwilling to do anything aggressive. Can be resisted, which affects the cost. Sounds like an active version of one of Phantom's semblance, which passively reduced feelings of negativity and aggressions. But it didn't affect Grimm, and yours in an active use of aura as compared to his passive.

I like Temperamental; I especially like how you tied Bipolar Disorder into a semblance without making something crazy or silly.