Board Thread:Off Topic/@comment-27082610-20170424154014/@comment-27450328-20170501083232

 Core Info

1) Basic Info

Name: Garnet Chateaunoir

CNR Explanation: "Garnet" is a red stone, and "Chateaunoir' means back castle in french

Species: Human

Age: 18

Gender: Male

Emblem: A hand holding a brocken crown

Handedness: Right, but competent with both

Nicknames: Dickhead (Chateaunoir Staff members), Gary (his dad and, when they want to tease him, his team)

Occupation:  Second year student at Beacon Academy, leader of team GSZR (pronounced « geyser »), heir of the Chateaunoir Private Security and Armament Company

2) Appearance

Aura Colour: Auburn

Height: 1.85m

<p style="font-size:14px;">Weight: 70kg

<p style="font-size:14px;">Eyes: Green

<p style="font-size:14px;">Skin Colour: Pale

<p style="font-size:14px;">Face Shape: Oval

<p style="font-size:14px;">Hair: Semi-messy medium-lengh auburn hair

<p style="font-size:14px;">Physical Traits: Have two prothestic arms

<p style="font-size:14px;">Outfit: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">A black sleeveless leather jacket worn close to the body with several dark gunmetal and auburn highlights, dark jean pants and combat boots, with some lower leg armor. Carries Dust canisters on his belt. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;"> His symbol is worn on the back of the jacket. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);"> His arms, symbol and legs armors are dark gunmetal. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="font-size:14px;">Accessories:

<p style="font-size:14px;">Gadgets: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Several Dust grenades that can be locked and fired to medium distance from the barrel of his shotgun

<p style="font-size:14px;">3) Characteristics:

<p style="font-size:14px;">Background: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">In the private security world, the Chateaunoir company is renown for the quality of its services. Indeed, this mercenary group prefers quality over quantity regarding the troops and the equipment it provides. That rather successful strategy is the work of the leader of the family, Onyx Chateaunoir, who inherited his place like all its predecessors before him. For the family, that mean of transmission is meant to keep any financial overcome from other big names in the market, and have been meant to stay like that for a long time. But it came back under question with the eighth heir to the company, a boy named Garnet. Indeed, although the fighting skills he inherited from his father granted him « A » in fighting, he only got « D » for the whole social skill dimension, D for Douchebag, of course. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Garnet Chateaunoir was indeed, what most people would consider an irremediable jerk. He was selfish, arrogant and thought his name was the only guarantee he needed in this world. He treated the company and its employees like if their were mere ressources meant to serve him, which pushed quite a lot of people against him. His father, despite all his attempts, was assaulted by demands from company members to reconsider the whole « inheritance » thing. When Garnet heard about that, his gigantic ego pushed him to throw quite a tantrum, and he went for hours yelling about « proving those incompetent peons what a real fighter is ». And so, he invited himself on one of his father’s mission. Without reading the briefing.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="-webkit-text-stroke-width:initial;font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">On the way to the place, he began to understand his mistake. They were tracking one of those « big name » Grimms, the kind that terrorized regions for decades and who required more than mere combat skills to be eliminated. His father, always the reasonable one, asked him if he wanted to return to Chateaunoir’s headquarters, but pushed by his stupid ego, he refused. On the way to the monster’s lair, an abandoned bastion, they went through several destroyed villages and slept on what have been used as last stand points for inhabitants. Despite his proud facade, Garnet was, for the first time of his life, experiencing true fear. But that was just the beginning. When they arrived at the fortress, the gate was grand open, like if the monster was waiting for them. Several soldiers began noticing Garnet’s fear, and he noticed that too. And so he did something to prove that he was not terrified. He began advancing ahead of the formation. Exactly where he shouldn’t have.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="-webkit-text-stroke-width:initial;font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">His father merely had the time to draw his weapon before the monster appeared, in all his terrible glory, looking like a deity of the Abyss, claws and endless tentacles gripping the bastion like a mother with her child. His eyeless head looked right at Garnet before a spasm went through his carapace. And suddenly, several tentacles gripped the heir’s arms and began pulling him inside the fortress. Garnet, panicking, began pulling the other way around and tripped on himself, falling before the grid. Onyx, as a true commander and father, took the only option available : while his men distracted the beast from her meal, he destroyed the chains holding the gate up, which falled freely, with all its weights, on the arms of his son, cutting them a few inches from his face.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="-webkit-text-stroke-width:initial;font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">He then urged his troops to fall back, carrying his unconscious son in his arms. On the way back, the poor man couldn’t help but feel guilt toward his son. He should have prevented him from going with them, or hold him bach when he moved toward that gate. And so it was with apprehension that he waited for his son to recover. When Garnet was in medical care, he went through several emotion he never really experienced before : fear, shame, self-dissapointment and finally remorse. So when his father was finally allowed to see him, the first thing that he did was apologize. And for the first time since ages, Onyx was positively impressed by his son. Garnet asked him to forgive him, and to give hime a second chance. A set of brand new, state-of-the-art Chateaunoir protheses and Garnet was ready to go.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">But it wasn’t his father that Garnet had to convince. A dozen years of being a prick brought quite the resentment of the Chateaunoir’s employees, who still wanted to push Garnet away from the company. But thanks to Onyx’s skills and Garnet’s will, they all found a compromise : the heir will have to prove himself by becoming one of Remnant’s most trusted peoples. To gain the company’s trust back, Garnet will have to become a hunter. That would teach him several things like tempering his ego and treating his teammates as equals.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="-webkit-text-stroke-width:initial;font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">And so, Garnet Chateaunoir joined Beacon academy and went through its infamous initiation where, after falling head first on an Ursa, he found himself paired with Stark Sootpaw, a sniper-wielding cat-faunus. That was a blow for Garnet, who loved making jokes about faunus and their animal legacy. But as he said to his new teammate, he was willing to make great sacrifices in order for his team to run smoothly. During the initiation, they ran into Zahra Horizon and Rose Matte. Together, they became team GSZR, or geyser, led by Garnet.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="-webkit-text-stroke-width:initial;font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">As a leader, Garnet ad to deal with lots of things he wasn’t used to before : resolving conflits within the team, making sure anti-faunus bullies were dealt with and pushing GSZR through the whole pack of challenges that await every student through his time at the university. That proved more difficult than it should because of Garnet inexperience in everything ressembling conciliation and dialogue. Hopefully, he had his teammates to help with (when they weren’t the ones creating the problems). Especially Stark, who was the elder son of a large and poor family, and who probably had a degree in those domains by the time he was 10.

<p style="font-size:14px;">

<p style="font-size:14px;"><span style="-webkit-text-stroke-width:initial;font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);">In the end, thanks to the power of teamwork, friendship and late-night working schedules, GSZR managed to get through its first year in Beacon, and Garnet was pleased, during the break, to present his team to his family. Everyone at Chateaunoir was reassured that Garnet managed to develop a stable and sain social life, and was eager to hear about the glorious (and sometimes less glorious) adventures of the team. But with the second year coming, and teenage drama pointing its nose within the team, stability may disappear for a while within the team.

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="font-size:14px;">

<p style="font-size:14px;">Personality: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">For most of its life, Garnet was what most people could consider an a..hole, always bragging about his name and his combat prowess around him, treating other peoples like inferior beings. But after the tragic events that costs him his arms, he became a little more conscious about his behavior and how it may affect the people around him. As a team leader, he had to develop a state of mind where he can respond to the needs of his teammates without compromising the whole group and their objectives. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);"> This evolution is quite difficult for Garnet, and he isn’t even halfway through it. As such, he often switch back to his old persona when tired, angry, drunk or just when he loose focus. Hopefully for him, he have a very dedicated teammate willing to help him even when he does not want it.

<p style="font-size:14px;">Misc Traits: Can swich from relatively good team leader to Cardin-class prick on an instant

<p style="font-size:14px;">Likes: Fighting, his new arms, his team, Stark, showing off, epic entrances/poses...

<p style="font-size:14px;">Dislikes: His old self, mannerism, pricks, gates, tentacles (no more mistralian porn)...

<p style="font-size:14px;">4) Trivia

<p style="font-size:14px;">Notable Relationships:

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);"> Onyx Chateaunoir : his father was always protecting him, even when he shouldn’t have. Despite his previous concerns, Garnet do not blame him for the loss of his arms.

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);"> Stark Sootpaw : Garnet’s polar opposite, both act complementarily : Garnet is tough when Stark refuses to be, and Stark temper him when his « dickhead form » takes power. The two are always together, to the point where Zahra often speak about « bromance » between the two. Garnet’s obsession for team poses does not help either…

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);"> Zahra Horizon : the flirty popular DPS of the group, often qualified as a « maverick ». Makes sure that the team is up to date about Beacon’s rumors, and often create new ones for the fun. Tends to have a thing for Garnet.

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);"> Rose Matte : the shy socially awkward Dust mage, often have to be dragged out of the room by her teammates. She really does not like when her teammates dive into battle regardless of the dangers and can get a bit too emotional over "normal" situations. Is developing a crush for the two males of the group.

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);">

<p style="font-size:14px;">Skills: Elite poker player, won a few school championship (unofficial).

<p style="font-size:14px;">Allusion: The beast from Beauty and the Beast, with the whole "entitled prick going through redemption" thing.

<p style="font-size:14px;">Notes:

<p style="font-size:14px;"> Hunter Extension

<p style="font-size:14px;">A) Weapon

<p style="font-size:14px;">Name: Righ and Left arms

<p style="font-size:14px;">Classification: Heavy-Duty Combat Prothesis (HDCP)

<p style="font-size:14px;">Short Description: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">A set of combat-oriented prosthetic arms who carries more strength and durability than normal arms. The joints carries a lot of pressure power, enough to crush a small beowolf's arm. It also have several dust-powered gadgets, like a piston-punch function, elbow thrusters as well as 360° joints for the elbow, wrist and fingers (for drilling into walls/Grimms). The fingers also carries high-end lock picking tools.

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Name : The Master-Key

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Classification : Close-Quarter Breaching Shotgun (CQBS)

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Short description :  <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">A dust-powered sawed-off 1887 with a deployable blade that can run under the barrel. Dust can be used to power the thrusters located alongside the barrel, giving it more cutting power. The barrel is finished with a breaching nozzle. The weapon can be set in three different mode : <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">- Breaching, a large powerful spray capable of breaching through most  <span class="Apple-tab-span" style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;white-space:pre;"> <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">infrastructures. The barrel become smaller and larger when used

<p style="font-size:14px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">- CQB, with a smaller spray and a better range, with a normal barrel

<p style="margin-top:0px;margin-bottom:0px;-webkit-text-stroke-width:initial;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);"> - Medium range, firing a condensed Dust projectile with accuracy. In this  mode, the barrel became a bit longer, and muzzle breaks are deployed on the side of the barrel

<p style="font-size:14px;">B) Semblance

<p style="font-size:14px;">Name: The King's voice

<p style="font-size:14px;">Short Description: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">The user’s voice can be used to strengthen the will of his allies through encouraging phrases of weaken his ennemies' with threats and insults. In higher tiers, can be used via electronic devices or to give simple and direct orders.

<p style="font-size:14px;">Activation Cue: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">The user emits auburn impulsions from his body while he talks and his voice gains some depth.

<p style="font-size:14px;">Reflection of Personality: Appeared at first as a mean to weaken people's will because of his ego and his "I am the best around" mentality, developped a more ally-friendly mode when he began to turn into a more manageable human being.

<p style="font-size:14px;">C) Combat Info

<p style="font-size:14px;">Preferred Range: Close

<p style="font-size:14px;">Landing Strategy: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Seek a Grimm chubby enough to cushion the impact and use his elbow thrusters to redirect himself. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;">Fighting Style: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Uses a hand-to-hand fighting style based on brutally destroying the target and frightening its allies. Even if the second part is not useful against Grimms, it helps when dealing with thugs or to impress allies. Garnet only uses his shotgun to open breaches for the team or for close/middle-ranged combat

<p style="font-size:14px;"> Civilian Extension

<p style="font-size:14px;">A) Day to Day Life

<p style="font-size:14px;">Expanded Occupation/Business Details: Heir of the Chateaunoir <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Private Security and Armament Company. It is basically a mercenary group as well as a security consultant and a weapon designer infamous for its relatively high prices, but with a very satisfying mission success ratio.

<p style="font-size:14px;"> Optional Statistics:

<p style="font-size:14px;">@) Physical Statistics

<p style="font-size:14px;">Strength: 5

<p style="font-size:14px;">Speed: 3

<p style="font-size:14px;">Agility: 3

<p style="font-size:14px;">Stamina: 4

<p style="font-size:14px;">&) Aural Statistics

<p style="font-size:14px;">Aura Reserve: 4

<p style="font-size:14px;">Aura Manipulation: 3

<p style="font-size:14px;">Semblance Manipulation: 3

<p style="font-size:14px;">Dust Manipulation: 1

<p style="font-size:14px;">$) Technical Statistics

<p style="font-size:14px;">Dust use: 2

<p style="font-size:14px;">Weapon Skill (Primary): 3

<p style="font-size:14px;">Weapon Skill (Unarmed): 5

<p style="font-size:14px;">Weapon Skill (Close Combat): 5

<p style="font-size:14px;">Weapon Skill (Mid Range Combat): 3

<p style="font-size:14px;">Weapon Skill (Ranged Combat): 1

<p style="font-size:14px;">Total: 45