Board Thread:Off Topic/@comment-27144409-20180622162042/@comment-29907776-20180622184839

@Hookshot: Good point. I failed to mention that the friend/sibling is a lot older and he did all the fighting while defending my character, so he did not spend that much aura at all. Which is why, upon seeing his friend/sibling injured, he had the strong desire to kill everything around him he deemed an enemy. He overcharged his Semblance and released all of it out of desperation. Since this is the first time he's used such a power and he's young, he faints. I probably should've worded the original better lol sorry about that. I should also probably change the sibling part to parent, grandparent, aunt or uncle and the friend into mentor for it to be better.

I should've properly worded this too, I guess. The concept I forgot to mention here is animosity/hostility/hate, so I'm gonna retcon the Semblance a bit from there. It is absolutely required for the character to have some form of hostility towards the target may it be long term or temporary. Simply feeling irritated, angry or annoyed can be catalysts, but it is not enough; the character must fully establish the target as someone or something he can direct his hostility onto.

To answer your questions using the new rules, under normal circumstances (no hostility established) if the character attacks a friend/ally, neutral bystander or inanimate object with the Semblance active it will not have any effect. However, this does not mean that he cannot affect his ally/friend or an inanimate object with his Semblance. The character can use his Semblance against a friend or ally if he uses a grudge over past squabbles with him or her to fuel his hostility. Similarly, if the inanimate object reminds the character of something he hates, he will be able to use the Semblance on it. This concept can be used both in sparring matches and in tournaments now.

So in the specific case of a friend's betrayal, it will depend on how the character reacts to it. If he is willing to believe the person is capable of this, it will fuel his hostility and the Semblance will have an effect. If he is in a state of disbelief (hoping that it may not be true or that the person can still be redeemed), he may not be able to harbor animosity properly and thus the Semblance will be useless. The same thing is true towards an enemy the character might not want to fight or hurt. If the character thinks the battle is unnecessary (maybe because the enemy is honorable or whatever other moral reason) then his Semblance will not work on or may stop working on the target mid-fight.

All things considered, it's still a big work in progress. Thanks for the feedback, and I'm still having trouble picking out the name for it among the three I suggested.

UPDATE:

-Name: Nemesis or Archenemy or Anathema (Still undecided. Help is welcome lol)

-Introduction: The user's aura amplifies his damage (more than what normal aura already grants) towards those he perceives as 'enemies'.

-Range:

Tier 1 and 2 - Short

Tier 3 - Long

-Type: Aural

-Purpose: Offensive

-Visual Cue: Tier 1 coats the user's blade in a glow the color of his aura. Tier 2 emits a brighter glow with the occassional crackling electricity-like energy. Tier 3 glows brighter and brighter, crackling with more visible energy the longer it's charged.

-Auditive Cue: Tier 1 and 2 have a low humming sound. Tier 2 explosions sound similar to Squall's gunblade attacks. Tier 3 has a very loud explosion.

-Tier N:

1: Charges the user's weapon with a visible aura. Strikes against the target enemy are visibly heavier and more damaging.

2: Attacks now cause mini explosions (again like Squall's gunblade) that damage and knock enemies back.

3: Aura is focused and continuously channeled on the weapon for an amount of time. When charging is complete, the user plunges the weapon into the ground, creating a large explosion.

-General Limitations: The Semblance does not affect inanimate objects and people whom the character cannot direct his hostility onto. Tier 2 consumes a heavy amount of aura if used too much. Tier 3 requires the character to remain stationary. It depletes all aura and if used when in bad physical condition may cause the caster to faint.

-Dust Interaction: Not all dust types have effects on the Semblance. Those that do have the following: Tier 1 does not add striking power but is able to channel the element the dust represents on the weapon (sets the weapon on fire or becomes taser-like depending on the dust). Tier 2 has the element explode (stone or ice explodes to scatter shrapnel for example). Tier 3 is unusable with dust. Dust allows the character to damage inanimate objects and people regardless if he is hostile towards them or not, but it is still a weaker version of the Semblance.

P.S. I will edit this one if further feedback is given.