Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-20830817-20131115011740

I was actually thinking that she'd be nice as a more mobility-based fighter. I mean she has the flashstep and massive recoil jumps, etc. Plus, she seems to be that more reckless kind of fighter. Honestly, though, I'm not entirely convinced of the need for entirely different playstyles. Where did we get it in our heads that Blake is stealth-based, for example? She does strike me as potentially more stealthy than the others, but thus far she's really been shown to prefer tactics just as direct as the others. Sure, she and Sun were "stealthy" when observing the robbery, but its not like they infiltrated or anything--they were already there, lying in wait. The robbers weren't looking for anyone setting a trap. And when the time for action came, her approach was pretty direct.

My thought was that they could be a little more uniform or... generic? People seem to prefer console to PC, a decision I agree with in this scenario. In that case, the number of controls we have access to is rather limited, which in turn somewhat limits the amount of variability you can have in varying control schemes. While different buttons will of course do different things for the different warriors, a generic function label could easily be applied... the "Semblance/Power" button, the "Weapon Mode" button, etc. Actually, I'm thinking that (on Xbox, at least) the D-pad could be used for weapon modes. I'll grab a picture of controllers and put together a few tentative keymaps, perhaps...

As for Reach, you still had to be certain ranks to unlock certain things. It was just you had to use credits to buy stuff once you'd unlocked it, too. In that regard, I did like H4 better, even though Reach's unlocks generally had a somewhat lower rank requirement--some of the credit requirements were simply absurd.