Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161026004606

Bold text SpiritedDreaming wrote: Awesome. Copying Hazel's list thingo as it's easier to set out, and I'll add the original start numbers from the games so far, as they dont seem to have been a problem:

Every player gets 5 H/H actions every day.

Creeps (Start at 30. 3 more every day, each deal 1 damage. Cap at 120. 5HP each.)

Beowolves (Start at 25. 2 more every day, each deal 1 damage. Cap at 75. 10HP each.)

Boarbatusks (Start at 20. 2 more every day, each deal 1 damage. Cap at 75.  10HP each. )

Nevermores (Start at 20. 2 more every day, each deal 1 damage. Cap at 75.  10HP each. )

Ursai (Start at 10. 2 more on Tue, Thu, and Sat, each deal 2 damage. Cap at 30. 15HP each.)

Griffons (Start at 10. 2 more on Tue, Thu, and Sat, each deal 2 damage. Cap at 30.  15HP each. )

King Taijitu (Start at 5. 1 more on Tue and Fri, each deal 3 damage. Cap at 15. 20HP each.)

Deathstalkers ( Start at 5. 1 more on Tue and Fri, each deal 3 damage. Cap at 15.  20HP each. )

 Goliath (Start at 5. 1 more every Wed, each deal 3 damage. Cap at 7. 30HP each.)

Beringel (Start at 0. 1 more every other Mon, each deal 4 damage. No cap. 50% chance of being spawned instead of Geist. 35HP each.)

Geist (Start at 0. 1 more every other Mon, each deal 2 damage and heal 4 damage. No cap. 50% chance of being spawned instead of Beringel. 25HP each.)

Kevin (The one and only. Deals 5 damage daily until killed. 300HP.)

All Grimm but for the Beringel and Geist can be exterminated. Game is over when Kevin is gone or Beacon falls.

Beacon start with 3000HP again, or drop it back to the original 2500? fixed,

suggestion: if the Geist heals above it's HP cap, it deals it as additional damage, meaning they can surpass Kevin for DPS if we ignore them.

I also suggest the following, reduce DPD(damage per day) on King Tai by 1, add 1 more to Goliath

New Beringel Special: throw/hurl; Players can sacrifice 1 move and a Beringel "move"(calculated using its DPD, 4 DPD= 4 "move"s) to sacrifice a grimm with 15 hp or less dealing its normal max HP as damage... this ability starts with the lowest hp grimm available)

This means villains get a flavorful DPS boost, but they need to use it sparingly