Board Thread:Off Topic/@comment-26397825-20150719111502/@comment-26397825-20150720103838

1) Basic info:

Name: Zaffre Favion Team/occupation: Deputy Headmaster of Aegis Species: Human Age: 34 Sex: Male Handedness: Right Aura/Effects: Very dim, almost unnoticeable pale grey glow, ruffles his hair and clothes like a breeze Symbol: Face of a clock with no hands, black on a silver background Physical traits: NA Misc traits: NA Nickname(s): Old Man (Qetza, due to his badgering nature) Headmaster (other officials from different places)

2) Appearance:

Height: 5’7” 170cm Weight: 119lbs 54kg Eyes: Pale green, hidden behind round glasses Skin color: Fair skin Face: Sharp, pointed chin, sharp eyes, crow’s feet starting to form from trying to do both his and the Headmaster’s paperwork Hair: Black, neck length, slicked back from face with a few greys hairs at the temples Physique: Wiry, thin Combat Outfit: A silvery squirrel flight suit with dark orange on underside of the wings. Suits are equipped with hoods and face masks that double as goggles and oxygen masks through the use of Wind Dust. Fur lined dark orange gloves and boots. Casual Outfit: Silver button up shirt with the sleeves rolled back to his elbows, black vest and neatly pressed black slacks. Polished formal shoes.

3) Characteristics:

Background: Born in Atlas as the eldest son of a large family, his parents both worked long hours trying to make ends meet. A lot of responsibility was placed on Zaffre to help with his much younger siblings. When he turned 13 he took his chance to escape the crazy circus that was his home life, his next eldest sibling now old enough to help with the younger children, and joined a combat school. His inspiration for doing so was because Hunters of Atlas were always shown as the most dedicated, focused and responsible people. Sadly when he reached Beacon-level schooling, his teammates were all the type to rush in without a plan, would not listen to him as he wasn’t the team leader, and generally didn’t put much effort into their grades or training. After graduating he decided to further his education and enter a school where only the truly dedicated could get in to (his words, anyway) – the floating sky city of Aegis. He was dismayed to find out that that the Headmaster of Aegis was one of the very people he had strived to escape all his life, and decided that if he couldn’t escape them he might as well try to reign them in. He connived to become the youngest Deputy Headmaster of Aegis just after he graduated at the age of 25. His plan didn’t work out as expected though, as Headmaster Qetza has a tendency to offload his paperwork onto Zaffre and take a team of students out on Hunting Expeditions, leaving Zaffre to run the school in his absence. Personality: Very strict and business-like, he focuses on the needs of the many as opposed to the needs of the few. He is all about efficiency, getting things to run smoothly the first time and enjoys quiet moments to himself. Likes: Reading, following procedure, tea Dislikes: Reckless behaviour and shirking duty

4) Weapon

Name: Hailstorm Maker/Smith: Zaffre Favion Type: Dust Infused Combat Gloves Weapon Derivation: Roy Mustang’s alchemist gloves Holstered/Sheathed Appearance: Worn on his hands at all times Form 1: A pair of white leather formal gloves with his symbol intricately stitched into the palms in silver. The left glove is infused with Wind Dust and the right is infused with Ice Dust. Features/Capabilities: Usage: Lightning quick attacks, either summoning weather to assail his opponents, wind infused jabs to knock them off balance or creating an ice dagger to slash or stab them. He uses them to control his enemies and the battlefield. Planned/Possible Upgrades: Notes: Also carries a pouch full of ice and wind dusts, which clips onto his flight suit.

5) Semblance:

Name: Entrapment User(s): Zaffre Favion Type: Glyph Purpose: Utility Short description: Sets a Glyph that traps whatever passes through it in place. Visual effect: A Glyph of his emblem appears floating where he wants it, glowing pale silver. General limitations: Creatures and people can overpower the Glyph with enough aura or physical strength. The more Glyphs he sets, the more concentration they require. Various sizes can be made, but no bigger than a car length in diameter. Passive ability(s) (if any): Active ability(s) (if any): He sets a Glyph where he wants it, and anyone or anything that passes through is held in a stasis field. Glyphs stack their strength if multiple catch the same target, but require more concentration Dust interaction (any): A trap that sets off the infused element, but only for a short time. Traps do not hold enemies in place if they are infused with an element.

6) Combat info:

Position/Class: Trapper/Controller Landing strategy: Squirrel suit to the rescue! Fighting style: Brutally efficient, no wasted efforts and will sometimes use a teammate as bait for a trap. Lightning quick attacks, using his Semblance to immobilise the enemy and summoning ice to finish off his opponents. Uses wind and weather effect to direct the enemy he wants them, and to control the battlefield.

7) Statistics:

 Strength: 2 Speed: 3 Aura reserve: 3 Aura manipulation: 3 Dust use: 3 Weapon Skill (Primary): 3 Weapon Skill (General): 2

8) Trivia:

Relationships: Not really close to anybody, having cut ties with his family as a youth, but completely willing to manipulate the people around him to ensure the smooth running of Aegis. The only person he can never get a handle on is Qetza, which irritates him something chronic. Officials in high up places like other Kingdoms or Academies believe him to be the Headmaster, due to him always being the one they end up contacting for official Headmaster business.  Notes: Made for a fictional Aerial Base Combat School, which is a floating city and focuses on combating Aerial Grimm in their natural habitat – the air.

Just something random. Kudos go to Fox and Phantom, because we made this character together.