Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-26397825-20170107160047

Added the dust interaction that Someone suggested to Feint Attack because I like it, so double check that if you want to read it. Also, here's another of my condensed semblances.
 * Name: Static
 * Type: Aural
 * Purpose: Defensive
 * Short description: User’s aura is able to numb enemy limbs on touch.
 * Activation Cue: The struck area or point of contact sparks with electricity
 * Range: Personal/Short
 * General limitations: Cannot jump between ranged/weapons not attached and the attacker, Only affects struck area, cannot be redirected through another part of the body to strike somewhere else on the enemy.
 * Passive ability: User’s aura affects the motor functions of the limb which struck them, travelling 30cm up the limb. Limb is affected for 5 seconds; in the case of travelling through melee weapons to enemy, duration is dropped by 25% for every 50cm of weapon it must travel through. Duration will increase with practise.
 * Active ability: Tier Two: User can now use their semblance offensively, making the struck area feel like it fell asleep for up to five seconds. Repeated strikes increase the duration and mess with fine motor control and ability to use the affected area, all the way up to being completely unresponsive.
 * Dust interaction (Fire): Burning feeling accompanies the strikes, growing uncomfortable with each repeated strike.
 * Dust Interaction (Stone): Area becomes stiff, eventually being paralysed with enough repeated strikes
 * Dust Interaction (Lightning): Area spasms, minor twitches with just one hit that grow more uncontrollable with each repeated strike.
 * Dust Interaction (Ice): Area gets pins and needles feeling to accompany unresponsiveness, growing sharper with each repeated strike.
 * Notes: This semblance combines my Static and Acupuncture semblances together.