Board Thread:Off Topic/@comment-24993958-20160225194034/@comment-26665186-20160315135020

Yello Yello, thought I'd get back into the swing of things now that I caught up on Volume 3. anyways, had an idea for a character after reading some articles on hyenas, and this is what I've got so far. I know she's a both are bonus at the moment, but I'd appreciate any feed back. Also know the bit about Ozpin hand waving her in might be a bit cheesy, but I figured I could use her in multiple settings, so got the one mos likely to come up in RPs outta the way.

Name: Tenne Byzant

-CNR explanation: Tennè is the original version of the word Tawny, with Spotted Hyenas having a somewhat tawny fur coloring. Byzant however refers to the Byzantium shade of violet her aura, hair, and clothing is considered to be.

-Species: Faunus Spotted Hyena

-Age: 17

-Gender: Female

-Symbol: Dark violet crossed axes encircled by black chains.

-Handedness: Self-trained Ambidextrous, but favours her right.

-Physical traits: Enlarged canines, as well as a short spotted hyena tail. Various scars across her body, a few from joining the gang, and others gained afterwards during jobs.

-Misc traits:

-Nicknames:

-Occupation: Student.

2)Appearance

-Aura Colour: Dark Violet

-Height:6'5"

-Weight: 230lbs

-Eyes: Golden Brown

-Skin color: Dark tan

-Face: Oval face

-Hair: Crop cut, Light Brown, with a shock of purple on her bangs.

-Physique: Fairly muscular, amazonian build. Toned muscles with six pack. C-cup

-(Casual/Combat) Outfit: Black tank top with a midriff cut off. Dark violet cotton hoodie with the sleeves ripped off. Grimm wolf head emblazoned on the back. Fingerless gloves/gauntlets,  metal plating on the back of the hand and  mid way up to her elbow. Black bondage pants. Has a dull grey featureless steel mask with an eye slit she wore when on the job.

3)Characteristics

-Background:Father  left when she was 13, mom died a few years later. Has 2 twin brothers 5 years younger than her. Joined a gang to get the money to take care of them, found she enjoyed the excuse to release all that pent up aggression, and stuck to it even after more legal options presented themselves.

Catches wind of her brothers attempting a heist to follow in her footsteps, despite repeated discussion how they weren't to get into that line of work. Rushes to the seen, holds off the cops while they run away, before finally being taken down. Police don't connect the two kids to her, but Ozpin does, and offering her a "special probation" under the observation of Beacon. Refuses at first, but Ozpin reveals he has made the connection between her and the two boys fleeing the scene. Also points out it'll be hard to support them from behind bars, and they'll likely have to return to a life of crime regardless with out her.

Grudgingly agrees.

-Personality: Forthright and blunt, Tenne is likely to say whatever comes to mind, with little regard to the consequences. Rarely ever thinking of the future when so many crises happen in the present, Tenne is rather impulsive, eating what looks good, going wherever seems interesting, and attaching herself to those that she sets her sights on. Years of taking care of herself and her brothers has instilled a sense of self-confidence and self-reliance. Has trouble asking help from others, seeing it as a sign of weakness, though has a unfortunate streak of getting herself in trouble helping others occasionally, a pesky bit of maternal attitude from having raised her brothers. However when having to choose between anything and her remaining family, she will abandon most anything to protect her brothers. Has a bit of a short temper, easily taking offense to slights both real and imagined.

-Likes: Meat, Fighting, Brothers.

-Dislikes: Authority, Antiseptic Spray.

4) Trivia:

-Notable relationships: Two younger brothers, twins

-Notes: Tends to eat every part of meat, a rather unnerving sight when seen crunching through a mouth full of bones.

Hunter Extension

I) Weapons

-Name:  Resolute Twins

" Steel seems to be all you can count on these days."

-Type: Extenandable Reach Axe Revolver (ERAR)

-Short Description:

Holstered: A pair of large hand axes strapped to the back.

Primary: Pair of long barreled revolvers playing double duty as hand axes, the grip being at more of a horizontal angle, large axe heads under the barrels.

Secondary: Able to join the two weapons together, the grips extending to make the weapon into a poleaxe. Dust activated in this mode is often sent out either in a line or creating an AoE.

II) Semblance

-Name: Pack Hunting

"I've always had only myself to rely on, so who would be a better partner."

-Short Description: Able to make either one independently acting copy of herself for about ten minutes, or, for a drastic reduction in usage time, can create another for closer to 3 minutes, the drain of controlling three separate bodies draining her aura rather quickly. Possiblity for more later in life.

-Visual effect: The color drains from her entire body, both her and her copies seeming to have muted shades as though someone had sucked the color from them. The more copies, the more more the color seems to drain away.

(Came up with this before Flynt Coal showed up, debating wether or not to change)

III) Combat Info

-Class/Position: Berserker (iffy on this)

-Landing strategy:

-Fighting Style: Tends to rush in head first to most situation, using hit and run tactics to wear down an opponent,  before switch her weapon to its poleaxe form to finish it off. Tends to worry little about personal injury, anything short of a serious blow rarely making it through to her, leading to few fights ending with out needing medical attention. Should she be pushed into a figurative corner, will use her full semblance as a last resort, using all out attacks from multiple sides to create an opening to either end the fight quickly if possible, with each of them using a separate form of the twins, or to distract the opponent as she escapes.