Board Thread:Off Topic/@comment-25343309-20150430230909/@comment-121.215.211.195-20150514071026

last one, I swear...

1) Basic info:

Name: Blayze Blanche Team/occupation: first year student, Team AMBR Species: Human Age: 17 Sex: Male Handedness: Left Aura/Effects: Pale Orange flicker Symbol: Fist on fire, angled as though the fist is coming towards the viewer rather than punching upwards, Pale orange Physical traits: Misc traits: Nickname(s):

2) Appearance:

Height: 6'1 Weight: Average Eyes: Hazel Face: Button nose, sharp chin Hair: Black, Tousled, finger-combed back out of face, short on the sides but longer on top Physique: Muscled, boxer type Combat Outfit: A sleeveless muscle shirt in pale orange tucked into green camouflage cargo pants. A pair of black sneaker and black forearm covers. A pouch is strapped to the back of his belt, and he has holsters for his tonfa on either side of his hips. Casual Outfit:  A orange singlet and jeans, paired with his combat shoes.

3) Characteristics:

Personality: Loud and mischievious, he can quite often get caught up in the excitement and carry things too far. He tries to make the world a fun place, but doesn't fully understand that some people prefer quiet over noise. He excites very easily and is very muchly a physical person, always active. He has no real regard for rules except where they can help him. Background: He grew up in a travelling caravan, one that spends most of its time within the cleared and mostly safe outskirts of towns, satisfying the occupants wanderlust whilst still staying within the safety of the large cities. His parents were killed in a freak attack by Grimm, and he was raised by one of his (many) Aunts and Uncles in the troupe. He was trained in his families fighting style from a young age, as fighting prowess was a useful thing to have when living on the outskirts of town, even in a large and well protected community like he did. He grew up with stories of the work Hunter's do, especially in making it safe enough for troupes to live on the outskirts of town as they did instead of being confined inside the city walls all the time, and decided he would become a Hunter so that one day caravans could travel between different cities by foot instead of from gate to gate as his own did or by aircraft.

4) Combat info:

Position/Class: Pistol/Fighter / Close-Mid range fighter Landing strategy: Uses his tonfa to hook around items in his surrounding and slow his descent Weapon: Dual tonfas/pistols. The tonfa's don't have seperate gun/melee modes - the trigger is located on the grip of the tonfa and is pressure activated which means he can fire it with his palms instead of a finger if he wants. The grip doubles as the ammunition magazine, and it shoots from the elbow end (the end furthest from the grip) of the tonfa. It is a non-automatic pistol, relying on a seperate pull of the trigger for each individual bullet. He can turn these around and use them as traditional pistols as needed. Semblance: Track; can find things and people, even of there is no clues to it's location. Requires intense concentration and if is it a person, something that belongs to them. If it is an object, he needs something that is associated strongly with the object (ie, if it is one of a set of two daggers, he needs the other dagger to find the lost one). It only works within a 500 foot radius, though as he practises more the radius extends further. Track doesn't give him the exact location - it gives him the general direction in which to look, though the feeling fades away after a time and he will need to concentrate to find it again. He also has to filter through the ties of the object - if he is trying to find a lost dagger, his sense will tell him the direction of it's owner and partner as well, so he needs to make sure he follows the right direction. Fighting style: He is an up-close fighter, using his entire body as a weapon though mainly focusing on his tonfa's. He mainly uses blocks instead of dodging, and is willing to get hit if it means he can get the perfect shot in. He doesn't use his bullets much at all, as it is expensive for him to replace them.

5) Trivia:

Relationships: He has good relationships with the members of his caravan, many of them giving him giftsof items that they could spare when he declared his intention to become a Hunter. He gets along well with Rosa and sometimes runs rough-shod over Modry simply due to his active personality overriding Modry's softer one. He clashes mostly with Aurora as he has a tendency to go off and do his own thing instead of listening, or gets too excited and talks over her, and doesn't really pay much attention to rule and procedure. Notes: When he is excited or hyped up on adrenaline he has a habit of stumbling over his words or skipping them altogether, which can result in confusion for anyone trying to talk to him, and disjointed information being passed along. Tropes: Don't really know tropes well enough to assign any...