Board Thread:Off Topic/@comment-23790511-20150117181514/@comment-23790511-20150117185649

Varzan Deodinm Beldinm wrote: I got to say most of my choices for terrible bosses were bosses that were just too easy and not even intended as joke fights.

The Human Reaper from Mass Effect proudly displays his weak points for your shotguns pleasure like the whore he is. He also takes plenty of time to wind up his attacks which do nothing as long as you stay in cover.

Koenig from Prototype 2 is show off that gives you the impression he'll actually be able to take you one-on-one in the cutscene. When you actually fight him you curb-stomp him into the ground while he taunts you as if he's actually winning which is hilariously not the case.

Prowling Magus and Congregation is an embarrassment to the Souls series. It's just a church filled of weak enemies with a Boss health bar slapped onto it. The only strategy is to go in, kill stuff. It took me 25 seconds to win I'm not even joking.

The Harvester boss in the Dragon Age Origins DLC made an already bad dlc even worse. The boss isn't difficult in the challenging, rewarding way. It's difficult in the "randomly thrown at you when you're unprepared" sort of way. It's a demon that has way too much health, has unfairly punishing attacks that do nothing but frustrate and force you to consume all your health potions, and to make it all better, it ganks you with more enemies that also do way more damage then necessary. It was infamous for awhile for being the most badly designed Bossfight in all of Dragon Age. Only reason I played through the dlc was because it was apart of the GOTY edition.