Board Thread:Off Topic/@comment-25396609-20160923220030/@comment-26397825-20161104095126

Right. I have completely reworded the semblance, and hopefully this clears up the problems people seem to be having with it.

As for a mechanic you can compare it to; Barbarian Rage from DnD. Barbarians gain a temporary HP boost alongside a damage boost, but only for a limited time. At the end of that time limit, the temporary HP boost is removed and they lose a bit of health. The same principal is applied here, just with aura instead of HP.


 * Name: Sugar High
 * Type: Conversion
 * Purpose: Utility
 * Short Description: The user converts sugar into aura temporarily, which is added to their aura reserves
 * Activation Cue: The sugar they are converting glows before turning into little balls of light that are absorbed through the closest piece of skin
 * Range: Short
 * General Limitations: Can only convert sugar that is within 5ft of the user. Converted aura only lasts for a limited time - up to 1 minute per conversion no matter the size of the aura created. After time limit is up, remaining converted aura dissipates and user is left with their natural reserves minus the cost of activating their semblance or any dust. Cannot convert more sugar into aura until the previous converted aura has dispersed or been used up.
 * Active Ability: Tier One: User converts sugar into temporary aura. This aura is added on top of their natural aura reserves. Amount of aura created is dependant on the amount of sugar converted at the time; a standard size lollipop generates an equivalent of 1/10th of the users natural aura reserves. Sugar can be converted and added to the users natural reserves even if the users natural reserves are full, giving them a temporary ‘overfill’ of aura.
 * Active Ability: Tier Two: Amount of aura created is increased; a standard size lollipop creates an equivalent of 1/7th of the users natural aura reserves.
 * Active Abilities: Tier Three: Amount of aura created is increased; a standard size lollipop creates an equivalent of 1/5th of the users natural aura reserves.
 * Dust Interaction (Fire): Amount of aura generated from sugar is 1.5x normal, but only lasts for 30 seconds.
 * Dust Interaction (Earth): Amount of aura generated from sugar is 0.75x normal, but lasts for 1 minute and 30 seconds.
 * Dust Interaction (Lightning): Amount of aura generated from sugar is equal to the users natural aura reserves when full, but only lasts for 1 second.