Board Thread:General Discussion/@comment-202.94.42.108-20150603100910/@comment-25555436-20150603195730

That the "result" we got is pretty close to shit. A lot of "tell, don't show", Vol.1 as a whole was done horribly (no wonder people bash the show right from the get-go), the writing is mediocre at best, bad at worst, and the team has failed to even live up to their promises (Miles said Vol.2 would show why the Grimm are feared. Yeah, Breach really showed us why...).

They seemed to have fun while making it, and it's nice, but also horrible. There needs to be a limit. You can't just do things because they are fun forever, you need to try to make a good job even if it makes working not fun anymore, because if you focus too much on having fun and not enough on professionalism, you end up making a work whose quality is just like mud, and the audience by the end won't give 2 damns if you had fun making it.

An example is Stalin vs Martians. Strategy game made 100% for fun, and as a result it was 100% shit. So bad, it's basically non-existant in stores around the world anymore, hard to find even on the internet. No one knows what it is anymore.