Board Thread:General Discussion/@comment-34848384-20180522124637/@comment-34848384-20180523124226

73.Anon.52 wrote: If you had 4 players playing 4 characters each that would be 16 characters you would need to track and resolve each combat/encounter... unless you are referring to soloing with one team or just picking enough of your characters to fill a team of 4... then you're in standard assumptions of play. If you were talking D&D/Pathfinder for example, you would need to roll initiative 8 times for one player(that's 48 die rolled in total before every combat, 96 if you actually roll perception or 144 if you roll stealth to keep opponents from seeing you in general) if each of those 4 characters had a single pet or summon each time you encounter a dangerous opponent or obstacle... and that's normally the die you roll the least, combat can take hours with 4 characters... just how many days do you feel up to playing out a 13 minute melee with 16 characters? Edit: Now keep in mind, in order to meet APL and CR(challenge rating), the DM/GM is then going to need to use about as many monsters if not 2x+ more just to keep it a challenge, so alone they'd be rolling like twice that, while keeping track of all those monsters the party can/can't see, which monsters can see the party, etc. umm, i thought you were talking about if there was more then 4 people at the table, that they could either be their own team or be apart of a team but were sent by themselves to help the other team (the team the current game is about). woops.