Board Thread:General Discussion/@comment-25266931-20170206193307/@comment-25936766-20170216220208

WC-83 wrote: 1-As long as the populace doesn't panic or riot, I think you can actually get away with alot of negativity in a city '''(since Torchwick was able to run a crime syndicate). '''

2-It seems to be proportional. As long as negativity doesn't reach a certain percentage (and you roll above a 4), the Grimm won't attack. 1-He did? I thought he was just a lone wanted criminal who was forced to work with anarchists.

2-Proportional and gradual. The more negativity you have, the faster and more effectively Grimm can detect you....but 1 sad puppy in every 10.000 puppies, won't be enough to directly attract Grimm to a place with high-population like a Kingdom. Especially from far away.

So Kingdoms can easily have negativity without repercussions. They just have to make sure the majority of the people is at least neutral or better.