Board Thread:Off Topic/@comment-23790511-20150203204550/@comment-25555436-20150302182336

JayHart wrote: My kind of an enjoyable challenge is Proud or Critical KH, playing DS as a caster/speed cross-build, The Last of Us on hard or extra-hard, or Dragon Age on hard (friendly fire on).

Boss fights should be challenging and require strategy; if they don't, there's no point in having a boss fight. Trash mobs shouldn't require much, because they're trash mobs - they should be relatively easy to kill. Boss guards and rare trash should be a bit tougher to kill, and strategy should help a lot, but not be necessary if you have high enough defense/heals. At least, that's my personal idea. -In all honesty, Critical KH becomes pretty easy if you master the use of Guard (and always bring potions and such). Proud is easier than Critical. You want a real challenge? LV1-Only Critical KH and No-Ultima Keyblade. Do it. Come on, I'll wait.

-The Last of Us is stupidly easy to be honest, even in high dificulties. It's clear the devs focused more on the story and emotion. Not a bad thing here though, one only really buys TLoU for the story.

-Why not play DA in Nightmare? More badass. Makes you feel like a real Warden/Champion/Inquisitor.

-And again, being honest, really challenging bosses that require a strategy, are all a pain in the ass, at least until you learn said strategy. And some even then.

SMT games fit your personal idea of how bosses should be. The bosses are hard, and may own you quickly the first time, but there's always a strategy. In fact, as an example: In Nocturne, I was fighting Skadi.

1-My turn. I use Fog Breath to decrease her agility/precision, and dealt some small damage. My MC used Focus to later release a physical attack powered up 2.5 times.

2-Her turn. She used Tarukaja (physical damage increase) twice, nothing more.

3-My turn. Dealt some damage, and this time with the MC I used Iron Claw (heavy physical damage, high critical chance), and it landed...turns out Skadi drains physical attacks, so she got healed 2792 HP.

4-Her turn. Earthquake (Severe Physical Damage, can't be avoided, can't do criticals). Insta-KOed all my team by dealing over 500 damage to everyone.

What did I do then? Changed my strategy.

-Brought Dekaja to eliminate her buffs, and War Cry to decrease her damage.

-Leaved the MC as support and healer, using Rakukaja to increase defense.

That way, I was able to win relatively quickly. That's how things are in SMT: Bosses are a pain in the ass, but all have their strategy.