Board Thread:Off Topic/@comment-25396609-20190630171456/@comment-35455126-20190905200310

First of the Team TEAL Semblances.

Name: Hunter’s Mark.

User: Aoi Tsukiakari.

Introduction: Allows Aoi’s enemies to damage certain targets more effectively.

Description: When Aoi hits one target, with an arrow or otherwise, that target will become twice as susceptible to physical damage and vulnerable to Semblance effects from any and all of her allies. Excluding herself, of course.

Range: Uhhhh...Long? ¯\_(ツ)_/¯

Type: Debuff.

Purpose: Offensive/Support.

Visual Cue: Marked target will have a glowing white outline for as long as the Semblance is in effect. (Aoi will also have white glowing eyes before marking her target)

Audial Cue: A constant humming noise.

Tier N:

1: Marked target becomes twice as vulnerable to damage from user’s allies.

2: Semblances of allies are as twice as effective on marked target.

3: Allies can see marked target from across the entire battlefield, even from vast distances, through physical obstructions and illusions. (So suck it, Emerald and Neo.)

4: Aoi can mark targets not by hitting them, but just with a single look.

General Limitations:


 * Aoi herself cannot damage marked targets twice as much as her allies.


 * The Semblance remains in effect for as long as Aoi has marked targets within perceivable range, meaning this Semblance works best in wide open areas. However this limitation is nullified in Tier 3.

Dust Interaction: None.

Notes: Is this too unbalanced? What can I do to balance it?