Board Thread:Off Topic/@comment-10380701-20150929232634/@comment-26397825-20151004103119

Here he is, in all his glory.

1) Basic info:

Name: Urdin Eraztun (meaning Blue Ring in Basque)

Team/occupation: White Fang Mook, (Signal Dropout)

Species:  Faunus (Polar Bear)

Age: 15

Sex: Male

Handedness: Right

Aura/Effects: White, manifests as wisps of aura circling him that fade in and out of view

Symbol: A blue ghostly figure

Physical traits: White polar Bear ears

Misc traits: Wears a necklace decorated with five small rings, hidden underneath his shirt. Necklace was a gift from his parents.

Nickname(s): Ursa-lover (negative, from the group of kids who beat him up, it stuck in his mind)

2) Appearance:

Height: 6’ 183cm

Weight: 161lbs 73kg

Eyes: Charcoal grey

Skin color: Caucasian

Face: Narrow chin, oval face

Hair: Cornflower blue hair, shaggy cut that brushes the tips of his ears but is shorter in the back.

Physique: Lithe, a runner's build with whipcord muscles

Combat Outfit: A generic White Fang Mook outfit and mask

Casual Outfit: A thick white hooded jacket, trimmed in fluffy white fur. Dark blue cargo pants, black runners and a white t-shirt with dark blue trim underneath.

3) Characteristics:

Background: Urdin lived a quiet and peaceful life as a child, and he was perfectly content to be the observer and supporter rather than the main player in any childhood games. He didn’t face that much discrimination as a child until he was 12, when the White Fang turned violent. Though he himself and his family were not involved, in the first few months the humans around them took out their frustration on the Faunus family, and he learnt to hide and use misdirection to avoid angry parties. Despite the anger, his parents drummed into his head that respect and politeness would eventually change the mind of the people over retaliation, and he adopted this view wholeheartedly.

When he turned 13, he enrolled in Signal, wishing to help others and to prove that Faunus were the same as humans in their own way. The anger from the humans died down to an ember and he was free to pursue his dreams of being a Hunter freely, through avoidance was still needed in the few cases of other teens his age becoming frustrated. He did fairly well in school, his own natural size helping him with the physical side of things, while his slow and steady pace for learning made sure he memorised a subject before moving on to the next one, even if he took a bit longer to do so.

When he was 14, almost 15, however, a group of students in the year above him managed to corner him and take out their frustrations upon Urdin over perceived problems with the White Fang they had learnt from their parents. Urdin managed to escape the ring of students through the use of his semblance - utilising a clone, who called out and made a few rude gestures before running away, to make them believe they weren’t beating the real one up at all - but was still left a bit battered and bruised. In a fit of depression brought on by the scene and puberty, he dropped out of Signal and moped around his home for a few weeks while he healed from the bruises.

It was around this time that he heard of a recruitment drive for the White Fang, and curious as to why the teens had decided to gang up on him and about this group that had caused a few problems for his family when they first changed policies, he went along. The speaker there managed to appeal to Urdin’s own experiences at the hands of the teens, playing off his desire for a world of equality, and he joined the ranks as a low-level mook.

Personality: Idealistic and a team player, he is a firm believer in being polite and respectful and receiving politeness and respect in return. Urdin is patient and willing to wait for what he wants, often choosing to take the long, steady path over the quick and rushed path to do something. He is not afraid to use deception to get what he wants though, or to draw attention away from himself via misdirection. He is quiet and soft spoken when he does speak, but good at creative thinking and finding ways to avoid problems.

Likes: Cold weather, swimming,

Dislikes: Heat, sand, direct confrontation

4) Weapon

Name: Rusalki

Maker/Smith: Urdin Eraztun

Type: Dust Channelling Sai Gloves (DCSG)

Weapon Derivation: Tridents, sais, hidden blades from various games

Holstered/Sheathed Appearance: A pair of gloves, sai’s collapsed in on itself resting above his hand, dust compartments sitting side by side each other

Form 1: Handle extends over back of the hand and prongs fold out above knuckles, central one extending between the knuckle of his middle and ring fingers. Middle prong has a dust port in the tip of the prong for ejecting dust. Handle is receptacle for dust cartridges.

Features/Capabilities: Uses Water and Ice Dust for force behind his attacks, often coating his hands in ice to help deflect strikes, and push his enemies with water dust

Planned/Possible Upgrades: A ranged function, variant dust ports

Notes: named for the female ghosts, water nymphs, succubi or mermaid-like demons that dwell in waterways in Slovak mythology

5) Semblance:

Name: Mirage

Type: Aural

General description: Aura creates optical illusions, looking like identical copies of the user.

General limitations: Maximum range of forty feet from the user, time limit for copies is three minutes, will increase with practice. Copies are illusions only - no physical substance to them and they fade when hit once. They do not make noise beyond imitating his voice. Maximum of five copies at a time, will increase with practice.

Visual effect: A copy of the user shimmers into view, manifested completely separately from his body rather than coming from behind or being sent in front.

Active ability: Copies act independent from the user, running around for the duration of the time limit within the range, until hit by something. Copies can be infused with individual dust types, but only after significant practice.

6) Combat info:

Position/Class: Monk

Landing strategy: punch his sai’s into his surroundings to slow his fall, use ice dust to protect himself, and just roll with the landing

Fighting style: Quick and fast, focused on punches and disarming his enemies using his sai’s. He makes a lot of feint attacks and slips into people's personal space to press his advantage, and uses ice give him extra force behind a punch, and water to push his enemies around or distract them.

7) Trivia:

Relationships:

His parents: loves them dearly, but he’s keeping his affiliation with the White Fang secret from them due to their own beliefs that eventually humans will learn, and that the White Fang is wrong to try to force it to come quicker.

Notes:

Named Blue Ring for Neptune’s colour and rings. The necklace rings also reference the planet’s rings, and that they are barely visible by hiding them in his shirt

Runner's build because Neptune’s days are only 18 hours long, since it spins so fast on it’s axis, but extra tall because Neptune is classed as a giant planet. Takes his time with learning things because one year on Neptune takes 165 years on Earth.

Semblance is from the 6th version of the Semblance thread, which is the previous version. There was nothing in the rules about  the Semblance thread, but no one in the thread gave any feedback on it besides ‘Nice Semblance’ anyway, so I figured it would be okay. If I lose points because of this, though, I fully accept them. We should probably make a note to say ‘not submitted in the last two OC threads, Semblance threads and Weapon threads.’

Neptune is an ice giant and astrologically associated with water and ice, idealism and illusions. Hence, polar bear Faunus, illusion semblance and idealistic personality. Plus, Neptune was originally thought to be a star before it’s discovery, hence deception and misdirection.

Halloween theme is a ghost - someone who seems there but really isn’t, and is typically seen as white. He’s part of the White Fang, wears white, and his semblance creates images of himself that disappear like ghosts, and his aura imitates ghosts and neptune's rings, which are hard to see and circle him.