Talk:Aura/@comment-29747376-20161001203612/@comment-29747376-20161002151952

@ChishioKunrin Those details are all nice and all, I only feel like Aura as a concept is just lacking something concrete and definitive that is kind of hard to explain in words. As it stands Aura is intertwined with just too many other things to keep track of. Aura can protect against wounds and injuries sure, but what kinds of injuries this extends to (be it broken bones, internal bleeding, posins or anythingelse) is never truely displayed or full explored. It is shown that Aura can heal inflicted injuries but the full extent or magnitude of such injuries is never entailed (unless you count Yangs arm implying that limbs can't be regrown or reattached). Aura can be used in different ways like producing barriers and offensive attacks, but techniques are rarely used and feel as though they kind of get forgotten. Semblance is something that is a mystery because they never say how a character activates it. Aside from a vague backstory about projecting Aura into a tangible form which could mean a number of things, it doesn't get differentiated from stuff like mixing dust into Aura or those Aura based techniques. We the viewer aren't told or shown how much Aura blocking oncomming attacks is spent in doing so making it hard to judge a characters strengths and weaknesses. I think that something need to be added so that these wildly fluctuating details aren't always showing up all over the place.