Board Thread:Off Topic/@comment-26397825-20151211051732/@comment-24908808-20151229013744

Don't mind me.

Name: Identity Crisis

-User(s): N/A

-Type: Psychic

-Purpose: Utility (?)

-Short description: (Also, see tier two.) Targets have their memory switched, but their bodies, aura, semblance, et cetera remain where they are. They may feel sudden surges of foreign memories and a lack of control over them, becoming overwhelmed. If the current event is the memory switched, they will feel confusion over their "new" position and body, which can stop them mid-battle.

-Visual effect: A glyph is formed on each target's forehead, then switch around, taking memories with them. After the transaction is complete, they fade away. The only visual clue that remains are the colours of their eyes that also switch.

-Range: Short, but can be Personal.

-General limitations: Targets have to be touched on the head. Those with photographic memory are unaffected. There has to be an equal trade of memories; for example, memories cannot be kept when transferred, only replaced completely. Transferration isn't a two-turn system; it has to be manually used again in order to reverse the process (thus using more energy).

-Passive ability(s) (if any):  (What does this mean?)

-Active ability: Tier One: (This is actually just weaker than normal.) Only some memories are transferred, which can mess up the targets' emotions and mental timeline of events.

-Active ability: Tier Two: (Actual effects, explained in more detail.) Entire memory is switched, along with identity, causing confusion for those who are unprepared. Targets may believe to have switched bodies, but their souls, aura, et cetera remain in the original bodies. Thus, whoever is switched has to control a body "that is not their own".

-Dust interaction: None.

-Notes: It only works on beings with a memory. The only other way to reverse transferration is when one of the targets loses consciousness. In the case where the user is also a target, the other has to use the ability on their own (and because they cannot utlise it properly, they will fail). In this scenario, the original user can knock themselves out and reawaken unscathed.