Board Thread:Off Topic/@comment-23790511-20150203204550/@comment-25857155-20150302053012

I like a challenge, but that sounds like a straight-up pain in the ass. Like, 3-man hunter-only VoG HM pain in the ass. (Note that VoG is impossible to beat without at least 4 people, since Aetheon teleports 3 of them.) My kind of an enjoyable challenge is Proud or Critical KH, playing DS as a caster/speed cross-build, The Last of Us on hard or extra-hard, or Dragon Age on hard (friendly fire on).

Boss fights should be challenging and require strategy; if they don't, there's no point in having a boss fight. Trash mobs shouldn't require much, because they're trash mobs - they should be relatively easy to kill. Boss guards and rare trash should be a bit tougher to kill, and strategy should help a lot, but not be necessary if you have high enough defense/heals. At least, that's my personal idea.