Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-25555436-20150711200218

There's a difference between Playstyle and Mechanics, if you didn't know.

Playstyle would mean that everyone, gameplay-wise, fights the same way, but stat-wise or skills-wise, each is oriented towards a different style of play.

Different mechanics would be like if 2 players played a fighting game, and X used a Street Fighter character with SF's mechanics, controls and all, while Y used a Tekken character, with it's mechanics, controls and all. Fight differently, feel differently, nothing like each other.

In Shattered Dimensions's case, it's different mechanics for the most part. There, it works, as you only use 1 at a time in different missions and environments.

Here, it wouldn't work if done like that, considering all 4 would be fighting at the same time with each other and trying to divide each one in different mechanics would be tedious, time-consuming and just plain not worth it. Better to divide it in playstyles instead of mechanics. Simpler, more effective, not as time-consuming.