Board Thread:Off Topic/@comment-25555436-20150613000756/@comment-25555436-20150627172256

Maki Kuronami wrote: Have fun with that. Mercen is one of the more stubborn people in the wiki.

Ironically, you say it's a kid term, it apaprently originated from the beat-em-up genre fans [citation needed], one of the oldest game genres out there.

That said, it does define the genre better than it appears. Because most character action games tend to be more character-focused than any other genre. This applies more in gameplay terms than in story.

Honestly, while I'm big on the genre, it's not with being a fan of it either. I legit enjoy the challenge the game throws at me. -So I've noticed. Honestly, it would be easier if his opinions were not so...bullshit. Like "ALL superpowers are generic", or "KH's remake has extra cutscenes, more bosses, sidequests, keyblades, an extra drive form, extra dificulty modes and more replayablitity? Who the fuck would buy that shit then? bah, that may as well not be worth mentioning".

Even though that's explicitly what he expects of his precious FF7 remake. It's moments like this that you guys are happy I'm not an adming.

-Ah, yes, forgot about those guys. Honestly, it's been a long while since I saw a Beat-em-up (Asura's Wrath counts as one, right?). IIRC, the difference between Beu and HnS was that in one you used fists, the other one uses weapons. And then there's Shoot-em-ups....

-.....So by that logic, shouldn't God of War also count as a Character Action game?

-You're Hardcore. Soften up. Challenges are a good method of replayability, but most of the time is not something implemented by the devs on purpose, but decided by the player, like LV1+Max Dificulty+No Healing+No Saving runs.