User blog comment:ChishioKunrin/Grimm Eclipse - Steam Greenlight trailer/@comment-11188061-20151015055715

A few comments, might even write a serious article and post it somewhere.

1. I have conflicted feelings regarding the game environment and models look exactly the same as the anime - because they are. It's a long time tradition that, when an anime has a game made for them or vice versa, the models are almost certainly different (especially since animes are usually hand drawn 2D). In this instance however, you get exactly the same thing, which theoretically makes you feel like you're using RWBY as who they are but honestly, deep down I feel like I want to see a better, different, or even worse character model than what we have in anime as long as its not the same?

2. Gameplay wise, it is pretty smart to use MOBA-like leveling system in a stage. Theoretically you won't get bored playing the same stage again and again because you've already maxed your character, but naturally the equipment/item customization and even special passives/actives you pick pre-game (take LoL for example, Masteries and Summoner Spells) must be good to make things interesting; almost like MMORPG.

I'll be realistic and not expect it to play as good as Kingdom Hearts - few games have ever reached that level of fun. But if it can even achieve a pale semblance of it I'll be super happy.

3. Combination attacks. Solo play in RWBY is always cool, but obviously combination attacks are very important in-verse. I can't really judge from the short trailer, but I believe there'll be a variety of 'partner combi-attacks' and even a full team attack. This much is expected from RWBY and will be a surprise if it's not there. But what I really want is for this combination attacks to have certain flexibility to it. Simple dual combi-attacks can be pulled off by simple combos, require a certain amount of timing and cooperation between players. Ideally, players can even chain combi-attacks from one partner to another (Ruby/Weiss (Long Range) -> Ruby/Yang (Close Melee) -> Ruby/Blake (SecKill) etc) to perform crazy combos.

And of course, the final team attack should require all players to coordinate with each other. I prefer not to see a 'okay on the count of 3 everybody click ultimate WOOHOO' and then just unleash it without any real pressure. I want a challenge equivalent to a fighting game where you'll perform a series of buttons, plus proper positioning to unleash a successful and powerful team attack. That'll be fucking cool; something you can never find in common MMORPG because it needs to accomodate a large amount of players. But with 4 players, this should be possible.

4. Villains. If I have to venture a guess, it'll have to be a White Fang head figure, perhaps one of the 3 shadow leaders shown in Volume 1. Storyline may go like, Team RWBY stumbled into a lead and solved a case that eventually gave them the name of best first year team of Beacon. Also, it'll be GREAT if we can fight Neo in game (this one's pure hope).

Although, since they introduced the White Beowolf, we may see a 'Captain' level boss or even the mysterious organization Raven belongs to as villain?

5. Storyline. Honestly, what kind of storyline can you expect as of now? Timeline wise it's only been a few semesters at best, and I suspect it'll happen somewhere in between Volume 1 - not even post Vol.1.

Be cool though if we can fight some of the canon battles in game (BLAKE VERSUS ROMAN, GO! But this time Sun Wukong won't help you AHAHAHAHA).

6. Pricing. Eh... It's RT. Thank god I can buy it on Steam price, or it's going to slaughter my pocket considering how far my country's currency has fallen, and I suspect it'll be at least $30 since RT has never been shy to overprice their merchandise. I mean, they sold posters for $60 just because they're 'exclusive'. I can probably get the same for half the price by commission on Deviantart or Patreons. >_>