Board Thread:General Discussion/@comment-27234079-20190413013142/@comment-25936766-20190526221403

Granaatti wrote: The biggest problem I see in Atlas' being a floating city, is that it can't really grow. Well, it can actually. There's multiple ways actually.

>Expanding the city into the inside of the chunk of rock it's in.

>Vertical expansion, with tall buildings that can cover multiple people's needs. IIRC China was already doing that.

>Reverse Vertical Expansion. As in, build things downwards towards the ground, from the bottom of the rock.

>Lift more chunks of rocks to make a chain of floating islands.

Sentry 616 wrote:

1) No wind, short term exposure, Aura, and excercise. I can't go as long as Cap, but I will contest this general issue.

2) I don't recall them ever saying that Vale was on top of a mountain.

3) Point is I am very disappointed that here, of all places, there are no visible defensive systems beyond shields, which aren't enough. 1) There's definitely wind there, "short term exposure" is not the case at all, I doubt she had Aura all her life, and excercise would actually make the cold harsher on her once she stops to rest.

2) I never said it was. Learn to read, man. Qrow himself said in the WoR that Vale had a whole mountain range for natural defenses, even showed them on the map. They're just so far away from the actual city that they're useless for protecting the actual city from Grimm.

3) Remember Argus had a whole giant mecha hidden inside a rock. For all we know Atlas is hiding a giant cannon that can blow up the moon.