Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-25555436-20150708000822

Cyrania de Bergerac wrote:

but what if you're not the team leader at the time and the personality you've set for him while not playing him causes him to do something that you didn't want him to do? That is an honestly stupid conclusion to reach, IMHO. Decisions would only happen during cutscenes and conversations, in which case the player decides, and in-game it would be like the leader or team reaching that decision. Like in pretty much every game that allows decisions.

Now, if there is no leader-decides system or anything similar, then IDK honestly, but anything but that dreadful argument system. I get it that if X and Y want to do different things they may fight over it, but a rock-paper-scissors game to decide? No, just no.

Could probably be that X chooses X, Y chooses Y, and the players can decide whether they follow the decision of X or Y, or keep disagreeing. In which case, there would be a small "minigame" with the winner's character abruptly forcing their decision inmediately without giving the others time to stop it. In some cases it could probably be decided through a duel. But I'm not sure about that idea.