Board Thread:Off Topic/@comment-25266931-20161112032800/@comment-28345522-20161113080025

Building a video game MC is a little bit more different that building a protag. for a show/movie. Video games are a lot more interactive and so making a character that the player can invest in is important. That doesn't mean they have to be a blank slate and devoid of personality *cough* COD *cough*. But the whole point of playing a video game is to experience something vicariously. So if the character is extremely eccentric and players can't really invest them, don't expect to receive critical appraise.

And again, the character doesn't have to be scared whenever they accept that mantle of responsibility, but if they don't express emotions of doubt, fear, overconfidence, etc., then they come across as bland. Nobody wants to see someone else just "go through the motions".

Also, you seem miss that this is a point where authors take some to show character growth, but you like just want skip this part so you can see your ultimate showdown of ultimate history.