Board Thread:Off Topic/@comment-27082610-20170624011641/@comment-25936766-20170705192745

HookshotHotshot wrote:

1) .......If it can't happen IRL and that Splinter Cell example was creative license, then I'll take out that aspect of my character.

2) .........However, I also wanted my character to have something of a ranged option. I'm using Neko-Te as his weapon, and there's not a whole lot that can be done to turn that sucker into a gun besides a small-mag finger gun...I guess.

3) I was actually unsure about how to display the Semblance's AOE. I was thinking that some form of flame effectss of some kind may work, as Freddy got his powers after being burned alive and going to hell, but that's as close as I've come to a Visual AOE representation. Maybe some kind of discolored and ethereal flames? Still working on that.

4) I don't see any circumstances where the User would be affected by his own Semblance.

5)Bit of a tangent, but do we have any Semblance-reflecting Semblances? If not, then good; I don't recommend it for the same reason I don't recommend Semblance-negating Semblances. If so...why? it's a constant drain on Aura and is way too situational.

1) I'm not sure if it can be done. I know that if you leave your own body limp and close your eyes, you can get a sort-of sleep like that. However, the quality of sleep would be low, assuming you don't fall asleep for real, so it's not even close to a good rest.

The reason I doubt such a thing is, that falling asleep is like playing possum. Your body remains active "in the background", but only for the most vital functions (like heartbeat and all). Not only does your body go inactive in some aspects, you lose all awareness.

That's the reason that you fall asleep before you even know it and then wake up 6 hours later even if you only felt like 30 minutes passed.

2) Aura beams. Like Blake's Blade Beams, which is an Aura Technique. Logically, other kinds of beams are also possible via Aura.

Guns are not obligatory, not even to give the character a ranged option.

3) If you want to keep the Freddy allusion, flames are fine, but if you can't decide on the specific look, think of the OC, their appearance, their Aura's color, etc.

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4) Part of the reason for why you should explain how it looks and acts. For example, let's say it's a gas, a cloud and whatever is inside it will fall asleep sooner or later. It is created in a cone in front of the user.

So the user makes the cloud....while running forward. Since the cloud doesn't disappear instantly (else it would be useless), the user walks into the AoE, and falls asleep too.

...............................What, never thought of that?

5) Your tangent fails on 1 obvious account: You are assuming any and every Semblance that reflects/negates other Semblances, would have a constant cost. The over-generalization makes it run on stupid logic.

As for being situational, not really. A Semblance-Reflector can be used for Teamwork, in multiple ways, with only some creativity. It makes the user a walking mirror in that regard, and that opens up many ideas. Good on a Team, unless it's run by idiots.

@Piscean: It would be easier to give an answer if you actually explained what the hell the Semblance does. Best I can think of is "Dust Construct" or something.