Board Thread:Off Topic/@comment-24534644-20170213012304/@comment-30530552-20170406024249

Woodworking: If my original post had been NOT eaten by the Wiki last night, it would've said I did a Ctrl + G search and saw nothing for it on the list.

Ripple Warp: Hmm...probably should've just said impact. But for clarification, the impacts can count almost anything...a decent punch (not like a weak Ruby punch), a weapon strike, a bullet, those count. Maybe not something like a slap, which isn't meant to do real damage so much as inflict a decent sting for a bit. For the hundred times thing, the 2/5ths rule will come into play there. Light hits in that respect would likely not be protected against depending on just how light the hit is. A slap? No protection. Of course, I would presume most "attacks" usually have 5 Aura or more damage to them, so the hit itself at the mimimum would only be 3 Aura, which is inefficient and means they can get easily dispatched like that. The whole point is to soften bigger hits, like...say, a Penny-laser, for an extreme example.

Oh, I put it in the Passive category since it activates automatically with hits. I considered making it a forced activation, which I can still do...but.