Board Thread:Off Topic/@comment-226878-20150311082119/@comment-24198837-20150311225011

Yeah, MTG is pretty cool. Most of the lore is restricted to the back of boxes or those little bits of flavor text - good thing is, those box-sets usually have cards from the same series that refrence one another. I was able to understand how Ravinca worked just from looking over the cards my Gruul deck (Which also gave me the Gruul specific Planeswalker in one of the random packs that came with, because I'm apparently the luckiest person on Earth). While not super in-debth, the story has some debth to it and is still evolving.

Also, opening a mythic or foil card feels awesome with MTG for some reason. I don't know why, but I've always enjoyed opening a Mythic Rare from a lucky MTG pack far more then, say, getting a EX evolution in a set of Pokemon cards.

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It's an interesting idea to consider, in terms of storytelling. With these types of games, however, stories are usually told more to lay a foundation for the player's actions - for example, recently, the Magic creators had one of the legendary heros of the universe become... infected, I guess?... with dark energy, which affected how that series of cards played. The decision was made more for the gameplay then it was for the story, but they have some pretty good writers and they made it work.

So there's always the issue of having to accomidate for players creating their own stories.