Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140122143150

It's never too late my friend!

Right... Accuracy,  Knew I'd forgotten something.... got it!

Perks-

Strong back- Approved

Perfect vision- Modified: LoS + 3

Animal instinct- (Rabbit-faunus only) - Modified: +1 awareness for calculating defences (Basicly +1/3  to both defences)

Slow-witted- Denied:  Too awkward and limiting, and is more of a playstyle choice.

Modified: It's now a sort of leadership triangle. You can take the antiperk without taking the main perk. Basicly, are you pushy in a good way or a bad way? feedback? There is still a 2:1 conversion for anti-perks to leadership

Pushy-  +1 Aug presence

Pushy (Anti-perk): -1 Aug teamwork

Talkative: +1 Aug communication

Talkative (Anti-perk) -1 aug presence

Bossy(?): +1 aug Teamwork

Bossy: (Anti-perk): -1 aug communication

Crack Shot(?) = Approved +1 accuracy to all ranged weapons (Bad shot- -1)

Rich- Modified: +1 starting weapon levels (+2 feels a bit too powerful for a perk)

Nature Lover- Modified +3 Aura pool in natural setting (allergenic -3)

Tool master- Denied: After re-working Animal Instinct, This doesn't have a good place, and I can't think of a good way to modify it without becoming too similar to craftsman.



Charming - ??? on persuasion, 5+ is a success, but 1 is a negative success

I moved this down so I had more room to think about it.

If we were to add a mechanic like this (changing success difficulty and crits) we'd have to add this option for more than just this one test/perk. I would prefer to be able to keep things uniform and give a small boost to a stat, but I am not completely opposed to it.

That said, if we change stats, it would like change presence, which I have a perk that boost that higher up in this reply. I await your feedback on how you want to handle this.



Thanks for the suggestions! I've factored what I could into the form sheet. (Also, check the index, is that what you want to be known as?