Board Thread:General Discussion/@comment-29566483-20170205024718/@comment-26397825-20170205025816

We actually do have an original character semblance creation thread on the wiki, which is where a lot of our regular OC makers hang out and discuss things.

As for the answer to your question, that is a ridiculous limitation, really. We like limitations so that they don't become reality breaking, but the show is full of super powered people capable of great feats. Crippling your character for 7 days is overboard.

We instead prefer things like headaches, exhaustion that clears up after a period of rest (like, say, ten minutes to half an hour depending on how much aura was used to sustain the effect), or just a cooldown limit on the sembalnce to prvent instaspam, as well as limiting how it activates in terms of unknown attacks.

For example, I made a semblance that is basically a guaranteed dodge from one attack. The user must know about/see the attack coming, so they can't just autododge a critical attack to a blind spot from someone they're unaware of, and there's a cooldown of 1 second between dodges. It doesn't sound like much of a limitation, but when you have Qrow and Winter performing 5 attacks in that one second, it makes it a bit more technical. Do you use the autododge on this attack, only to set yourself up for an even stronger followup, or do you manually dodge this attack and autododge the guaranteed hit that would follow?

So yeah. I don't know why people like to give their semblances ridiculously large limitations that basically leave their character useless for days on end if they over exert themselves. Small limitation to stop the sembalnce from being unbeatable/reality breaking work just as well, and that's the kind of semblances we look at and create on this wiki.