User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-26397825-20161015094118/@comment-26018514-20161016072625

I'm not ignoring them... and that 105 damage to the Grimm is part of the problem... not an assistance.

In a game like this overcompensation kills the game, if one side dominates the other side must compensate.... If that 105 damage kills 10 grimm a round, you need an equivalent force just to survive it... now what happens if you Double a force with no countermeasure? Because that is exactly what "All on" does... it's a force multiplier.

We do have some countermeasures... the constant health drain on the bots might even kill 50% of them before they turn at this point(which is why I advised an "off" mode for bots where most of them are just in storage), We also have the Airship's Static 200 hp... which I'm still not convinced is useful as the DPR affecting the robots might get them below 200(or closer enough not to matter).

Our current countermeasures are at cross-purpose, something I routinely arrange to "break" games I play all the time... this is why I'm against it, not because it will change everything... but because either it will, or it will change less than nothing.