Board Thread:Off Topic/@comment-30530552-20170401005801/@comment-26397825-20170406144522

Aaaaaaand done.

1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension
 * Name: Flavio Goban
 * CNR Explanation: Italian name meaning Blond, Irish surname meaning Little Smith
 * Species: Human
 * Age: 24
 * Gender: Male
 * Emblem: Personal: A CD with 6 lightning bolts radiating from it, looking like a sun Work: A left handprint with splayed fingers
 * Handedness: Ambidextrous (right dominant)
 * Nicknames: Alias: Midas (A Greek King known for turning everything he touched to Gold, goes by it when selling information)
 * Occupation: Graduate of Haven Academy, Former leader of Team FLAX, Freelance Information Seller in Mistral’s Underworld
 * Aura Colour: True Yellow
 * Height: 6’9” 206cm
 * Weight: 210lbs 95kg
 * Eyes: Pale green
 * Skin Colour: Fair
 * Face Shape: Pointed chin, straight nose, oval face
 * Hair: Light blond, kept short and scruffy
 * Physical Traits: Thin, straight scar along left collarbone from sparring accident, always wears his sunglasses when working
 * Physique: Thin, gymnast build, flexible
 * Work Outfit: Fitted, black sleeveless hooded jacket with a bright yellow zip and his work emblem (handprint) on the back in bright yellow. Jacket is reversible, inside is white and has no emblem on back. Gold long sleeved shirt underneath hoodie with personal emblem (cd with lightning bolts) printed over entirety of right side in white, and black cargo pants with many pockets worn over black combat boots with bright yellow laces and soles. Always wears hood up and jacket zipped shut.
 * Casual Outfit: Reverses jacket and leaves it open with hood down, rolls sleeves up to elbows. Otherwise combat outfit.
 * Gadgets: High tech sport style sunglasses, black lenses with white frames and generic gold detail on arms - sunglasses have night vision setting on lenses and a small camera that records videos and pictures to his Scroll.
 * Background: Born the eldest child of a pair of petty criminals in a small to medium sized gang in Mistral’s underworld. The gang only tolerated children at best, and even then only because they were the children of members, so his childhood while decent was not the most joyful. He was exposed to the harsher side of organised crime at a young age, and his mother started him on basic self defense when he turned 8. His father was a hacker within the gang and taught Flavio all he knew alongside his younger sister, Kaltrina. Both his parents hoped Flavio and Kaltrina would grow up to join the gang and make it stronger in the long run.
 * Flavio hated the gang however; he hated the people in it, he hated the rules they subjected themselves to and he hated being forced to follow the command of someone he didn’t care about and didn’t care about him. When he asked what happens to people who left the gang, however, his mother told him that they get hunted down like the no-good deserters they are and either brought back by force or killed. So Flavio kept his head down and plotted for the day he could leave.
 * He waited a long time to pull it off, knowing that patience was the key to successfully escaping. On his own he wouldn’t be strong enough, and he had no allies that he would actually trust with his life that were strong enough to get out with him. When he turned 16 he applied at Haven Academy, stealing money from his parents to pay his tuition fees and for basic equipment, and snuck out in the dead of night to attend. Though he was spotted as he made his escape, it was too late for them to catch him that night. By the time the gang roused their people he was safely ensconced in Haven’s Academy walls and protected by the publicity of being a Huntsman in training with dozens of trained combatants surrounding him while he grew stronger.
 * He was made the team leader of Team FLAX alongside Gretal Lampsi, Ater Roussell and Xander Bole, and while they had their difficulties at first, Gretal and Flavio’s similar outlook on social interactions helped smooth over things between them and Gretal’s socialite training helped in turn smooth any rough patches between the duo and Ater and Xander.
 * The team graduated with high scores, making it to the second round and finals of the Vytal Festival in both years it came around. While Xander went back home for personal reasons, Ater, Gretal and Flavio hung around Mistral together, with the two men providing support for Gretal as she continued what had led her to becoming a Huntress in the first place; utilising the perks Huntsmen get to go places civilians cant and find information on the man who killed her father. Flavio was very familiar with the usefulness of information, but actively helping Gretal led him to learning the value of it as well as he became aware of the way the gangs of Mistral’s Black Market actually paid for information. He took up selling information as a side job, adopting a pseudonym to muddy the waters for anyone who may recognise him.
 * In this time he came across Kaltrina, who was still stuck with his parents in the gang. Recognising her own unhappiness and out of a sense of nostalgia from his childhood with his much younger sister, he offered her a chance to get out - by giving her the enrolment forms for Haven and telling her to think it over. He kept tabs on her in the weeks that followed along with Aterl, and when she made her move to escape the duo intercepted the gang members who pursued her. His training at Haven proved solid and he held them off competently with the help of his teammate. His mother was among the pursuers, and after an intense battle with her due to their similar fighting styles he broke away and allowed Ater to drive her off instead. While this was happening Kaltrina got away with Gretal acting as backup, and Flavio’s teammate reported her safe arrival at Haven that evening when they met back up later.
 * He currently still helps Gretal search for information alongside Ater, and the other two have adopted pseudonyms to match his and keep anyone from connecting Gretal and Ater with the information broker Midas.
 * Personality: Quiet and snarky, prone to a darker kind of humour. He is not very affectionate or good at showing emotions. Manipulative and opportunistic, he has a low sense of empathy for others but can pretend to care fairly well. Nosy, always has to know what’s going on and what others around him are doing, and is a bit paranoid.
 * Likes: Logic puzzles, computer programming
 * Dislikes: Being left out of the loop, slow learners and bullheaded people
 * Notable Relationships:
 * Kaltrina Goban - His little sister, she’s younger than him by 7 years. They don’t hold much feeling towards each other besides ambivalence, though he is willing to help her out of nostalgia and she is grateful to him for getting her out of the gang and protecting her back. He’s not above manipulating her into doing what he wants if she comes around though.
 * Gretal Lampsi: His partner and teammate, he is helping her find her father’s killer more out of a lack of any real direction for his life than any real empathy. She in turn has started helping him find and sell information, with Gretal getting a cut of the money for her work. They have similar mindsets, allowing them to chat with ease and share in jokes, and he enjoys her company.
 * Ater Roussel: A former teammate. Just as Flavio helps Gretal because he had no plans for after graduation, Ater hangs around the pair because he had no plans except “don’t go home”. He and Flavio enjoy working together and can talk easily, though Ater’s more flamboyant nature rubs Flavio the wrong way after a while.
 * Xander Bole: A former teammate. Xander and Flavio never truly became that close, though they can still hang out occasionally. Xander disappeared off home for personal reasons and hasn’t contacted the rest of FLAX beyond status updates to let them know he’s doing fine. Flavio told him before he left that if he was in trouble, the rest of FLAX would get him out of it, but doesn’t know if Xander actually believes that. He’s very curious about what it is Xander is doing, and has decided that if Xander doesn’t let them know within the next three months he’s going to find out.
 * His parents: Flannery and Blaine Goban, mother and father respectively. Has no love for them, seeing as they are members of the gang he despised growing up. Appreciates the training they gave him though, which is why he didn’t actively try to kill his mother when he helped Kaltrina escape.
 * His parents gang: Used to hate them as a child, the years away have tempered it to be neutral leaning on dislike. He doesn’t go out of his way to antagonise them, but doesn’t go out of his way to stay on their good side either.
 * Skills: Hacking and programming (highly skilled), weapon forging (decent)
 * Allusion:
 * Contest Theme: Gold
 * Colour scheme
 * Gold is conductive of electricity and is often used in electronics, which lends itself to his hacking and skills with electrical and computer devices
 * Allusion: Midas, the Greek King who turned everything he touched to Gold
 * Hand-based weapon
 * Alias name
 * Leader of his Huntsman Team

A)Weapon B)Semblance C)Combat Info
 * Name: Widow Iris
 * Maker/Smith: Flavio Goban
 * Classification: Multi Purpose Grappling Gauntlets (MPGG)
 * Weapon Derivation: Gyrodisk Glove from Beyond Good and Evil, Hookshot from Legend of Zelda, Gauntlets, Omnitool from Mass Effect
 * Design: Close fitting fluted gauntlets in gunmetal gray with golden trim and designs on each knuckle. Lining glove is yellow
 * Holstered/Inactive Form: Worn on hands, upper fingers retract to only cover proximal phalanges and the braces retract around the forearm to a thin plate running up the inside of the arm, leaving the dust tubes and hardlight generator in place.
 * Form 1: Gauntlets. Fully articulated individual fingers, reaching to upper forearm. Hand is completely encased by armour, distal phalanges section is two inches longer than the finger itself and sharpened into a stiletto blade for each finger. Palm and underside of fingers detaches from hand, held in place by magnets on lining glove.
 * Form 2: Hookshot. Magnetic pull on lining gloves is reversed, forcefully rejecting the palm and underside of fingers. Small pressure plate in the centre of each palm clenches fist when pressed, allowing the palms to be used as grappling hooks, but is deactivated when palms are connected to the lining gloves. 50ft monofilament wire connects the palm to the gauntlet brace underneath the wrist, allowing for easy retraction.
 * Features 1: Left gauntlet has small hardlight generator located on the back of the hand that creates discs in the palm of the hand to either be thrown or shot at high speeds. Left gauntlet also has protective slot with display for scroll on the underside of the gauntlet brace.
 * Features 2: Right gauntlet has a hardlight generator located above the wrist which creates a small variety of blades in similar shapes, from 5 inches to 12 inches long.
 * Features 3: On underside of forearm, either side of the monofilament wire housing, are two thin dust tubes, for a total of 4 in each gauntlet. Dust ports are on the underside of the wrist.
 * Dust Capacity: Ice, Electricity, Fire and Shield/Kinetic dust in each gauntlet.
 * Notes: Widow Iris is the common name of the plant Hermodactylus Tuberosus. Hermodactylus means ‘fingers of Hermes’.
 * Name: Cinematography
 * Type: Symbol
 * Purpose: Utility
 * Short description: The user sets a Symbol that records its surroundings like a security camera. Another Symbol replays the recordings.
 * Activation Cue: Recording: a circular Symbol made of a series of lines that do not connect which rotate in different directions is set on a surface. Viewing: A line with three large dots close together that rotate around the image being viewed dependant on play speed and whether playing forward or rewinding.
 * Range: Long
 * General limitations: Recordings are not permanent; they disappear when the recording Symbol is dispelled. Can only record images that occur in the view of the Symbol. Recording stops when Viewing Symbol is created, but Symbols do not have to be made at the same time and recording resumes when viewing symbol is dispelled. Maximum recording time is 1 straight hour; time will increase with practise. Attempting to go over this erases older footage on the Recording Symbol. Recording symbol dispels if user travels more than 100m from Symbol, along with any recordings, distance will increase with practise.
 * Active ability: Tier One: User sets a glyph on a flat surface by line of sight up to 25m away. Records images that occur in front of the Symbol with the same field of vision as a security camera. Can fast forward and rewind through recordings with the viewing Symbol.
 * Active ability: Tier Two: Able to record sound as well. Can now ‘livestream’ between Symbols, allowing the user to watch events through the Symbols in real time.
 * Active Ability: Tier Three: Able to zoom in on recordings and during livestreams.
 * Dust interaction (Fire): Records in thermal vision.
 * Dust interaction (Lightning): Records in nightvision.
 * Reflection of Personality: Has always had a want to know what’s happening in conversations he’s not allowed to be a part of. He’s basically a nosy prat.


 * Preferred Range: Close-Mid
 * Landing Strategy: Use the Grappling Hook function on Widow Iris to swing to safety. Failing that, use the claws to slow his fall or swing around tree branches and get to safety.
 * Fighting Style: Quick, fast paced attacks using punches and claw attacks mostly, or stabbing with hardlight daggers. He redirects his enemy’s attacks with his arms or parries with a dagger, and occasionally dodges around them completely. Often tries for grappling damage in close combat, clawing at enemies ferociously. He will use Widow Iris to manipulate and direct an enemy at range with the hardlight disc launcher and dust manipulation.