Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161105043032

SpiritedDreaming wrote: No, the increase to spawn was done to balance the Robots. Not the Silver Eyes. The Silver Eyes never even entered into that equation.

What special abilities/attacker points are getting out of hand? There's legitimately 3 things that we can activate (2 of which are for the bad guys, I might add), 1 thing that has hidden cues which I have already written out and set in stone and are balanced against each other and can be affected by both sides (which, I have discussed it with people who will be playing on both the good and the bad sides, so it's balanced out there).

Bad guys: Can take 2 pictures and activate Cinder, and spend 1 action to activate the Beringel throw.

Good guys: Can do the quote thing and activate glynda.

Silver Eyes: Have hidden cues, and can be activated and delayed by either side.

Overhealing does draw aggro, because if we ignore it and it continues healing, when we finally pay attention to it it's going to have like 100HP which we then have to get rid of before we can atack Kevin. And might I add it's a 50/50 chance once a fortnight to even spawn one, so it's not like it really matters in the grand scheme of things.

Since when have we had to kill the Beringel and Geist first? I thought they were exempt when it came to Kevin, especially since we no longer will have Robots.