Board Thread:Off Topic/@comment-25343309-20150328012833/@comment-26018514-20150426210640

VedranTheII wrote: I’m unsure how the weapon is useless without the semblance.

Sounds to me like it can be wielded by a character with a lot of strength. the weapon is far from useless... but maintains peak efficiency only when wielded by this character because it operates off of a gyroscope... it is not changing forms from use of a button but rather based of the way the gyroscope perceives its orientation through gravity, the shorter blade doing more serious damage while the longer gives it more reach.

Phantomlink959 wrote: alright, anon, that semblance is WAY too powerfull not mattr HOW you lok at it. cool weapons, though, but I'm not sure you undrtand what a gyroscope is. a gyroscope is any disk spinning at sufficient speed, the reason they don't fall while spinning is that, once spinning, disks become QUITE difficult to move off of their axis. "A gyroscope (from Greek γῦρος gûros, "circle" and σκοπέω skopéō, "to look") is a device for measuring or maintaining orientation, based on the principle of preserving angular momentum.[1] Mechanical gyroscopes typically comprise a spinning wheel or disc in which the axle is free to assume any orientation. Although the orientation of the spin axis changes in response to an external torque, the amount of change and the direction of the change is less and in a different direction than it would be if the disk were not spinning. When mounted in a gimbal (which minimizes external torque), the orientation of the spin axis remains nearly fixed, regardless of the mounting platform's motion.[citation needed]

Gyroscopes based on other operating principles also exist, such as the electronic, microchip-packaged MEMS gyroscopes found in consumer electronics devices, solid-state ring lasers, fibre optic gyroscopes, and the extremely sensitive quantum gyroscope.[citation needed]

Applications of gyroscopes include inertial navigation systems where magnetic compasses would not work (as in the Hubble telescope) or would not be precise enough (as in intercontinental ballistic missiles), or for the stabilization of flying vehicles like radio-controlled helicopters or unmanned aerial vehicles, and recreational boats and commercial ships. Due to their precision, gyroscopes are also used in gyrotheodolites to maintain direction in tunnel mining.[2]"

The name is based off of what transforms the sword... not what the sword looks like.

As for the semblance... it has major limits. They cannot begin to stop or move bullets... or anything moving much faster than normal gravity. Anything with inertia can fight the impulse... and it only extends 50 feet from their person. If you leave their sphere of influence, they need to exert the same amount of Aura to start moving you in an unnatural direction again, the same thing happens if they alter the direction of gravity in regards to your person.

They only deal with remnant/earth norm, they cannot tear you apart with it, as regardless of which direction they choose it is unidirectional... as it is limited at 50 ft. and students can survive a few hundred feet drop, they cannot use it as more than a delaying tactic for foes without ranged abilities other than on mooks... and initiating someone else's movement is taxing dependent on their mass(enough that I was considering allowing them to use it to rapidly switch directions on opponents inner ears to disorient them... which would leave them just enough aura left to change a single humanoids direction twice... for the next hour... meaning they would barely have enough left to control their weapon(which itself is the approximate mass of 1 person)

The only things that make it practical is that once used on someone or something it would be relatively easy to maintain

The character's base role would probably be a lightly armored dragoon or Bridger(like Batman's tank in the Chris Nolan trilogy), mainly using their semblance to get the team from point A-B, set up ambushes and rescues and maneuver themselves into "flying" kicks and tactical strikes.