Board Thread:Off Topic/@comment-25396609-20150910235150

Welcome to our little corner of hell. We have very few rules, mostly use the template and try to follow the established canon (or specify it's an AU)

The purpose of this thread is providing feedback on and sharing original characters. Keep in mind some of us can be a bit caustic at times, do't be scared off, we mean well.

That said, we're a bit wary of outsiders due to a few incidents in the past of people submitting characters just to troll us, so try to play nice if you're new, we'll warm up eventually.

1)Basic info

Name: (specify how the name fits the CNR) Species:(Human/Faunus) Age: Gender: Symbol: Physical traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body) Misc traits:(A distinct item or clothing the character carries on them and in what context, a preference to a color on their outfits, a verbal tick, basically something distinctive not located on their body) Occupation:

2)Appearance

Aura/Effects:  (Effects are things like Ruby’s rose petals or Yang’s red eyes.) Height: Weight: Eyes: Skin color: Face: Hair: (Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc)

3)Characteristics

Background: Personality: Likes: Dislikes:

4) Trivia:

Notable relationships: Notes:

a) Weapons

Name: (include translation if applicable) Wielder: Type: (special weapon-style name, ie Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS) Short Description: (One or two short sentences describing the holstered form and the alternate forms, and a quick description of its capabilities, ie, dust channeling)

NOTE: If you have posted the weapon in the Weapons Thread, please link the name to the page. The following section is for if you have not posted the weapon in the Weapons Thread.

Form 1: Form 2: (if applicable) Form 3: (if applicable) Holstered/Sheathed Appearance: (How it looks when not in use) Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape) Usage: (how the wielder uses it in combat; i.e. summary of fighting style) Planned/Possible Upgrades: Notes: (trivia, name meaning, etc)

b) Semblance

Name: User: Short Description: (One or two short sentences describing the semblance) Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)

NOTE: If you have posted the semblance in the Semblance Thread, please link the name to the page. The following section is for if you have not posted the semblance in the Semblance Thread.

Type: Aural (adds properties to aura)/ Construct (creates non-sentient beings out of an element, material or aura)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura) Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user.  Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such) Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see) Other limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost) Passive ability(s) (if any):  (and specific limitations, if any) Active ability(s) (if any): (and specific limitations, if any) Dust interaction (insert dust type here): (describe what changes here) Notes: (for trivia you might want to add about the user of the semblance)

c) Combat Info

Class/Position Landing: Strategy: Fighting Style:

d) Statistics

(Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.) Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon) Agility: (How good is the character at running, dodging, reacting and performing attacks) Aura reserve: (Dictates a character effective life, endurance and how much they can spam skills) Aura manipulation: (1 for focusing aura, 2 for manifesting shaped aura with direct contact and constant aura drain, 3 For projecting aura outside of direct contact) Dust Manipulation: (1 for combining Dust with Semblance, 2 for basic Dust spells, 3 for remote Dust activation) Dust use: (1 for basic dust ammo, 2 for dust channelling weaponry, 3 for dust infusion) Weapon Skill (Primary): (1is beginner, 3 is mastered) Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades)

i) Day to Day Life

Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to) Skills: (Activities the character has some degree of mastery over) Certifications: (certificates, doctorates or the like that the character has received) Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)  