Board Thread:General Discussion/@comment-24202592-20131228033544/@comment-140.0.252.92-20140305100443

GlassGolem wrote: Ordoct wrote: obviously can't asses it's current state because it's not a game yet, still very, very Alpah.

Personally, I think it should be an online multiplayer thing with no story just combat. Kind of a TF2 like thing but not an fps, which is basically what it's already set up to be. I think the most important thing to focus in is making the characters unique and balanced. To site TF2 again, all the classes are very different experiences to play, but they all fit together quite nicely where everyone is powerful because they all do useful things, but no one is over powered because there are plenty of things you are suseptable to.

I think team work against a.i. enemies, as well as fighting other human players should be in the game.

Yah, a story is probably unnecessary for this because, lets face it, you're here to pick your favorite huntsman/huntress and start kicking ass.

Team Fortress 2 is an excellent example of both multiplayer-only gameplay and distinctive character design that maintains balance(it's also pretty much the only FPS I ever play). On that note, making sure the game is fun to play is probably going to have to be a high priority once the gameplay is fully functional.

Having a "Player vs. Enemy" mode(a team of hunters vs. Grimm/WF/etc.) and a "Player vs. Player" mode(say team death mach, for starters) would be an excellent starting point for game modes. A gameplay-focused game doesn't always have terrible story. I know games where the story's all so tragic and beautiful but yet doesn't force you to listen to the angst; it rewards you with it if you actually bother to check it out, with lore details in things like item descriptions.

Though it would indeed be hard to implement if it's an online-centric game, true.