Board Thread:Off Topic/@comment-25343309-20150328012833/@comment-3965075-20150415183349

Think it's time to twist things up a bit.
 * Name: "Thoth's Mark" (?)
 * Wielder: "The Tribal"
 * Maker/Smith:Varies, depends on the origin of the user. In this case, the local shaman of "The Tribal"'s tribe.
 * Type: Dust Infused Ceremonial tattoos (DICT)
 * Weapon Derivation: War paint, tribal tattoos
 * Form 1: Several tattoos engraved upon the user's arms. The shape and style of them depend on what culture the user originated from. In "The Tribal"'s case, the tattoos are only found on his arms. They stretch from the upper arms to the hands, stopping at the palms. They give a slight glow whenever they're in use.
 * Holstered/Sheathed Appearance: Likely none, considering that they're pretty much fused to his body. He can cover them up, but that won't really "deactivate" them.
 * Features/Capabilities: These dust-infused symbols would allow the user to manipulate a certain aspect of the environment to a certain degree. In "The Tribal"'s case, one arm allows him to manipulate Wind/Air, the other Sand. These abilities can also be enhanced by additional Dust and/or Glyphs. However, the user can only bend nature so much, and they can't really create any substance from scratch. They have to draw upon whatever is already around them. If they try to push beyond their limit, things... might get ugly real fast. At the very least, you're get some burns on your skin. At worse, though,  you might cause some internal damage. Nervous system getting fried, burning the tissue inside your limb, and the like. Heck, you might risk blowing up your limbs if you get cocky.
 * Usage: As said, the user can manipulate an aspect of the environment around them to a certain degree. So you can do all kinds of things if you have the mind and power to do so. Anyone starting out with them can provide basic support. Give them enough time and training, however, and they may become a force of nature. However, you can only do so much before they start "overloading". Give them time  to "cool down" before you start doing anything else with them.
 * Planned/Possible Upgrades: None. It's already risky just from trying to infuse Dust into the skin.
 * Notes: A bit of a twist of Link's idea. Rather than just firing bolts of Elemental energies, one can manipulate the environment around them to a degree. However, you can only manipulate an aspect based on whatever Element is infused into you. Also, unlike Link's idea, you can't just create something out of nothing. You have to make use of whatever's around you. "The Tribal" won't have a problem with Wind/Air, but with Sand... well, he might have to stick with the former for right now. As for the name of this, "Thoth" is the Egyptian god of the moon, magic, science, speech, and writing. The dude's often depicted with the head of an ibis. This is rather fitting (and ironic), considering that this OC of mine is a mute Telepath. Heck, I actually considered naming him "Thoth" at one point. Wait... "Thoth" sounds an awfully lot like "Azathoth" ... considering HPL's interest in Egyptology, I wouldn't be surprised if he derived the Elder God's name from the Egyptian one.