User blog comment:Zolnir/60 Frames Per Second/@comment-9090085-20141213104539/@comment-11188061-20141213112302

Only beginners or casuals even try to play MOBA type games like League of Legends with anything below 60 FPS, and 60 FPS is bullshit if you want to seriously win the game (always leave it Uncapped, and always go for maximum performance, and god help you if you don't untick Vertical Sync).

The thing is with moves or shows there's no real concept of 60 FPS - like if you're watching a real life movie, every frame joins together seamlessly and without hitch because, well, that's exactly how a human should move in real life too. Whatever FPS it's running on is the natural FPS for the movie - anything faster or slower would absolutely destroy that.

But with RWBY, as I mentioned below, things are different. I'm not sure if it's the engine, but RWBY Vol.2 has that strange... frame hitch that you'll usually notice in the usual animes, when a certain scene is missing a frame (let's say it takes 3 frames to show a man lifting his arm, and you remove the 2nd frame, yep) even though it should not happen in 3D. In fact one of the biggest selling points of 3D is that you can move those bones and animate movements however you want, and the computer will fill in those frames - do they even have frames actually? - automatically and display them.