Board Thread:Off Topic/@comment-38854975-20190905144044/@comment-25396609-20191011032116

Cauterizing wounds is actually a good thing sometimes, you realize? For example if you wanted to maim an enemy without killing them.

There's also the fact that people won't always be fighting places that there's a combustion risk; inside stone or metal buildings, in the desert, arctic regions and mountains, etc.

No element is useless, and while some may be less obvious in application it's important to remember that not everybody fights the same way; and some Semblances are complimented better by an element that is of its own accord less useful in direct combat.

For example: when fighting a large number of very weak Grimm, throwing an incendiary grenade may be faster than trying to take them out one at a time. There's even times when burning the environment down is a GOOD thing; such as denying enemies hiding places in a village which has already been destroyed, or to torch a nest of Grimm lurking in a cave. Hell, that's exactly how they ended up dealing with The Apathy at Brunswick farm.

In an extreme case, you might even start a forest fire near an inhabited village to push the residents to evacuate in advance of a horde of Grimm arriving; if you don't have time to make the trip back to warn them in person.