Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-26018514-20150612152403

Maki Kuronami wrote:

...Likewise, I see you talking via a casual perspective. Which isn't a bad thing.

In general, the character action genre is a very niche market. It is not suppose to be designed for a casual market at all. Sure, it would net profit. But alienating the hardcore fans WILL also damage sales.

It's the gameplay vs story argument again. You can't please everybody. One will have to be sacrifice. In this genre, it is literally impossible to gain both the gameplay and story fans to unite and please them all.

So I'd rather support the veteran fans of the genre than try to appease the newcomers. It's the same reason why you don't welcome anons easily in this wiki. Because their theories ain't amusing.

A great story can appeal once and that's it. It won't have the same impact once you do it the first 50 times.

A great gameplay will appeal for a long time. And you'll keep enjoying it the first 50 times you play it.

Just because the plot is bad doesn't mean the worldbuilding should be terrible. DMC has fantastic worldbuilding. Literally every enemy had a description, and almost every location has been explained in detail within the game itself. EVEN DMC2....

...So unlike the current generation, I have zero and a half fucks to give about the plot of the game, unless they're the main focus, or if I'm playing an RPG. I still have to agree with Live on this, as my only encounter with this genre type was very disappointing: Metroid: Other M