Board Thread:Off Topic/@comment-25396609-20160207042716/@comment-27447621-20160309224908

Malcolm Neill wrote: This was inspired by Jojo's Bizzare Adventure

 -Name: Rotation

 -User(s): Whoever wants it.

 -Type: Physical

 -Purpose: Offensive

 -Short description: The user focuses on an object that has been thrown and shot. The object starts to to rotate at such high speeds that then can pass through solid brick/steel and do far more damage then a non rotated bullet.

 -Activation Cue: When an object starts to rotate at very high speeds the shot or thrown object will glow red. This is when the object is rotating at very high speeds.

 -Range: Long (depends on the range the bullet or object is shot)

 -General limitations: While the user can rotate a bullet at very high speeds, if he/she tried to rotate more then one object it is not only taxing but will also weaken the power of the rotation. Rotation does not increase the range of the object thrown or shot. Also rotating the object to it's maximum rotation is very taxing mentally so it is not recommended. Plus using rotation requires mental stillness meaning he needs to make sure he is calm and focused.

 -Passive ability(s) (if any):  None

 -Active ability: Tier One: When he/she focus on an object that has been thrown or shot the object starts to rotate at incredbile speeds. The object thrown will start to glow red. If the object is rotated fast enough it can even shoot through reinforced steel with maxmium even pierce aura and damage someone who has 100% aura kinda like Adam's Moonslice who can damage a foe who has Aura. But this is mentally taxing so he/she does not use it often.



 -Dust interaction (insert dust type here): none

 -Notes: Based on the Spin from Jojo's Bizzare Adventure

Any complaints or feedback please let me know.

Won't the Rifling in the barrel of shot weapons spin the bullets? I only skimmed the idea so far, but most guns have grooves in the muzzle to spin bullets, don't they? I'll read the full idea later, and correct me if I'm wrong, by all means, but it seems unnecessary unless it's a Bow or musket being fired.

also, if it's just Mentally Taxing, what's to stop the user from peircing all of the opponent's Aura 2 or 3 times? Adam is (if I were to guess) in his mid to late 20s, and needs to absorb energy (from bullets or an energy beam) to activate Moonslice and this doesn't. I would definitely at least severely nerf the Full Aura Pierce effect or remove it entirely.