Board Thread:Off Topic/@comment-90.214.113.224-20180210223859/@comment-26018514-20180211072019

SomeoneYouUsedToKnow wrote:

Oh please, now you're just being ridiculous.

ALO uses a different version of the same system SAO used, but that's it. Aincrad itself wasn't copied into ALO, and ALO is still a different game, with different themes too (mainly, far more Fantasy. And people can fly and use magic).

It's the exact same thing as if one just re-used assets and the engine, between games. Something that is done by nearly every gaming company, both large and small, even reusing assets from games that "failed". Pokemon, Dragon Age, Tekken, Marvel vs Capcom, Blazblue, Final Fantasy, and many more, have all done it.

How is that macabre? It's just efficient, practical, does no harm. And same system =/= same game.

Actually, ALO was specifically stated to be almost a crack version of SAO, because it wasn't made by a games company, it was repurposed assets with a new storyline that was worked on within the framework of the company who owned its true purpose, that's why it predates Kirito's return(as he had the seed that allowed games like GGO to be created and allowed ALO to use SAO's superior AI/self coding game engine)

in reality, Aincrad's insertion was like the Final Fantasy series inserting older games as a bonus in their newer games, except easier because it ran the same engine.