Board Thread:General Discussion/@comment-24116544-20131101010026/@comment-23988977-20131110065425

BlackKnight343 wrote: Boss335GT wrote: Thought adding EMP to a weapon is a good idea. Having the power to wipe out any electronic equipment (unless its shielded) is a worthwile upgrade Eg disabling timers on explosives. Not meant for fighting Grimm. Its just specualtion on the attack on Beacon if Roman goes along the route of rigging the place to blow, then extorting Beacon int getting what he wants.

10:34, November 9, 2013 (UTC) even so, adding EMP to the weapon seems like a really situational upgrade to me. firstly, hunters and huntress's jobs are to fight grimm, not people. secondly, if the purpose is to disable electronics, then why not carry something like a small emp generator or fallout style pulse grenades? adding it to the weapon seems a little bit pointless to me. better to add a grenade launcher or semi/full auto upgrade for AOE capability Well considering based my speculation I think it is a suitable upgrade IF that we see more of Cinder / Roman's plan it would be suitable concidering that it can fry anything with a circuit boad, disable Airships (assuming that they use fly by wire controls and have a EMC), disable weapons using electronic firing pins etc. But thats just what I think, you may be right in some situations EMP grenades or a generator may be useful. Also a worthwile upgrade would have to be to convert it to semi auto instead of bolt action, it certainly slows down the ROF.

06:54, November 10, 2013 (UTC)