Board Thread:Off Topic/@comment-27082610-20170624011641/@comment-30530552-20170710175614

Alright, so here's my attempt at the new Semblance template with a Semblance I was slated to do a few threads back.

-Name: Drunken Stupor

-User: Denis Almast

-Introduction: When activated, the user can generate artificial intoxication in persons within a designated radius around themselves, affecting their inhibitions, balance, and accuracy to varying degrees.

-Description: '' The ability is an active one-off activation, with a set cost of around 20% of the user's Aura for the ability to last for a minute, with additional percentages of Aura being required to maintain it for extra time, which vary depending on the intensity desired or the effort required to artificially "intoxicate" someone. ''

-Range: Personal if it only affects the user. Short means "everything the user touches". Medium means "around throwing range". Long means "Roughly as far as the eye can see, but nothing too ridiculous".

-Type: The kind of Semblance it is: Aural (Adds properties to aura) ; Conjuration (Creating something, whether it be material like a Construct, or mental like Ilusions and Hallucinations) ; Conversion (transforms an element into aura or aura into an element) ; Physical (enhances/adds/alters physical capabilities) ; Psychic (enhances/adds/alters mental capabilities). If your Semblance appears from glyphs, they are a visual cue and not a type.

-Purpose: Whether the effect is Offensive, Defensive, or a mix of both, by nature. If neither naturally offensive or defensive, it's Utility. (Note: This doesn't count improvised applications of the Semblance, like Ruby using her Speed to cause a tornado by spinning).

-Visual Cue: Some visual effect that appears, indicating the use of the Semblance. (Ex: Yang's eyes becoming red and flames appearing around her. Pyrrha glowing black very slightly).

-Auditive Cue: A sound effect that appears when the Semblance is used (Ex: That metalical sound that appears when Emerald causes hallucinations).

-Tier N: (Start at 1, add one for every tier. Ignore if it only has 1 tier. ) Describe specific details and limitations of the Semblance at the mentioned Tier. Treat each tier like a "stage"; Each higher tier = how the Semblance improved as the user's expertise with it increased over time.

-General Limitations: Limitations of the Semblance present in at least most Tiers. "Costs Aura" doesn't count since it's an universal limitation.

-Applications:  Optional;  How the user uses the Semblance, besides the obvious (Ex: If the Semblance creates a gale of wind, and the user uses it to fly, instead of just to create a gale of wind).

-Dust Interaction: Optional; If the Semblance is combined with Dust, what changes does X element cause on the Semblance (Ex: Blake's shadow clones being replaced by exploding fire clones when using Fire Dust).

-Notes: Anything else you might want to add, like trivia.



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<p style="font-style:italic;font-weight:normal;font-size:14px;margin-bottom:0px!important;">This isn't finished yet, and I'm being interrupted, so I'll finish this in a little bit with the power of "Edit Post."