Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-25936766-20160621151413

-Name: Blessing of Styx

-User(s): Daffodil Hawthorne.

-Type: Aural

-Purpose: Defensive/Utility

-Short description: Creates a sphere of Aura that flies torwards and inserts itself on the target, covering them in an aural barrier that blocks attacks, and giving them some energy.

Unlike when using Aura normally to defend oneself, the barrier covers their whole body and blocks attacks automatically, and the target won't feel attacks blocked by the barrier. The smaller the target, the more damage the barrier can take. Barrier can last for up to 15 minutes if no damage is ever received.

Can be used on oneself, regardless of it's redundancy. Can be used on non-living objects, though not all the effect may take place in that case (if used normally, it would provide the barrier, but not the energy recovery).

-Activation Cue: A floating sphere of blue light forms in the user's hand, and leaves a small light trail as it flies. The target looks like they are covered in a mystical, ominous veil.

-Range: Medium

-General limitations: -Regardless of who was the Semblance used on or how much Aura has the barrier left, the barrier disappears if the user's Aura is taken down.

-Active ability: Tier Two: Can create up to 3 spheres, though no more than 1 can affect 1 person at a time. Each sphere can be used alongside different Dust elements.

-Dust interaction: Provides different boosts and effect to the target. Some may not work if used on non-living bodies (marked with X). Barrier becomes elemental when Dust is used, but with exception of Earth, it's just cosmetic. These make the barrier last less time than normal, however.

Fire: Makes the target stronger by supporting their (physical) attacks with the barrier.

Water: Improves the target's Aura recovery speed. X

Ice: Relaxes the body in response to strong negative feelings. X

Lightning: Causes a very slight time dilatation, making the target move and react faster. X

Wind: Makes the target lighter and more agile.

Earth: Barrier resist much more damage.

Steam: Barrier constantly releases smoke.

Gravity: Target becomes less affected by kinetic forces and loses some of their current momentum. As a result, however, the target moves more slowly.

-Notes: Inspired by Styx. Not (necesarily) the river.