Board Thread:General Discussion/@comment-25936766-20170820043030/@comment-25316824-20170824181556

ChishioKunrin wrote: SomeoneYouUsedToKnow wrote: And a Counter-Counter is the Nuckelavee's huge footprint, in Shion. You know, that big zombie Air Dancer mounted on the big zombie Horse that Ren saw first-hand attack his village and kill everyone along with the rest of the Grimm.

Raven's Ravenous Tribe attacks Shion. That causes fear. Fear attracts Grimm. Grimm kill everyone while Raven and co. leave because they didn't come to fight a horde of Grimm and have no need to do so at all.

Raven's Tribe is, at best, the cause. But the Grimm still killed everyone in Shion. Especially when the Nuckelavee arrived - which it did, it's footprint is proof that it passed by Shion, and if there was anyone alive, not anymore. ^^^^^^^^

Pretty much this. They never said that the bandit tribes are the ones who destroy the villages and kill everyone. They said that the Grimm do that because of the negative emotions caused by the bandit tribes.

Quote:

"Wandering bandits are another threat. These groups of usually fairly-skilled fighters travel the lands, never settling in one place. They often prey on convoys sending goods between Kingdoms.

That's not all. These raiders will often wait for a town to be at its weakest—maybe after a Grimm attack or while its fighters are out hunting before finally moving in at night and striking. Bunch of jerks.

Worst part is, if the Grimm haven't attacked before, you'd better be damn sure they will now. And you can't exactly have bandits raid your town without at least a few negative emotions. This is also why bandits never stay in the towns they conquer. With attitudes like the ones they have, Grimm tend to be pretty interested in them as well. As long as they keep moving, they've got a better chance of survival."

And it has actually been said that the Grimm were what finished Shion off, not the bandits. Not only is there the Nuckelavee hoofprint, like SYUTK pointed out, but also the dying Huntsman:

Dying Huntsman: (coughs) Bandits. The whole tribe… Then, with all the panic…

The Huntsman can't finish and coughs repeatedly.

Ren: Grimm.

And there's Qrow and Raven's conversation in Family:

Qrow: I saw. The people of Shion saw, too.

Raven: The weak die, the strong live. Those are the rules.

Qrow: Well, you've certainly got someone strong on your side. I've seen the damage.

Raven: (turning away) We couldn't have known the Grimm would set in as quickly as they did.

Also, considering that the red marks on the wyvern continent are shaped like buildings, I'm not sure if they would've marked nomads that way.  " But the Grimm still killed everyone in Shion."

Categorically false. Bandits have every incentive to kill and not wound. Wounded combatants can still kill you. Wounded combatants experience significantly more negative emotions than dead combatants, drawing Grimm faster.

Wounded combatants can escape and provide your rivals with intelligence regarding a tribe's whereabouts and its tactics.

Someone, if you are right, and Raven's tribe only wound's their victims then they are idiots.

The point on representing the red icons as buildings is argueable. Some of the icons look like tents or moveable property, not structures with a foundation.

The destruction of Shion is entirely caused by the actions of Raven's tribe. If they had not attacked Shion then the Grimm wouldn't have attacked either. But if the Grimm had not attacked Shion then Raven's tribe would have still attacked.

Raven's actions specifically caused a chain of events that lead to the destruction of Shion. The Grimm did not initiate this chain of events. Raven did. Therefore, the blame lies entirely on Raven.

Raven should know by now that when she attacks villages the grimm are close behind. And she decided to attack anyways. Chish's quote above illustrates that this is a frequent occurance for bandits.