Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-25936766-20161027011453

Okay, now tell me: Do you want things to end quickly, or to be balanced for both sides? I want the latter. Hence, why I don't want any "HP Value as Bonus Damage" as you suggest: It's only few steps better than the Airship in the previous game, that made the good guys's damage skyrocket. And we all know how well that went.

I don't see and cannot see why we should treat the Beringel's damage as "actions" either. A Grimm lives by the end of the day, it deals a specific amount of damage. That is all, and the Beringel is no exception. No actions or anything similar. At most, only 1 Beringel throw per day. And that would be one of our actions, not a "Beringel action".