Board Thread:Off Topic/@comment-27144409-20181126150808/@comment-38446464-20190207225707

i understadn what you are saying but i must disagree in a few points

It is designed for battlefield or wilderness scenarios, so making it collapsible is kinda pointless as going inside is not really where it is meant to shine (Jaunes shield principle). The length of it is actually a pretty normal length, and it is technically more polearm-like in design as the spearhead is bladed and the points on the crossguards are very effective at that kind of attack, so that makes it more defensible on its own, plus the way it is designed, it has many places to grip allowing for many adaptive styles of combat. Because of the stupid amount of stances and grips, i could not for the life of me figure out a effective trigger location, as no matter what, there was always a situation where it was inacessible when needed, so remote trigger seems to be the best option. Also it is more designed against grimm who do not tend towards tactics and ust charge at their prey.

Firing this weapon is like firing a cannon: either you secure it to the ground and carefully aim (AA cannon inspiration here) or fire it unsecured and cling to it as it arcs through the air, which is actually a very good movement strategy as it can cover A LOT of ground. combined witht the fact that a flight usually lasts long enough to reload, one can recoil jump into a horde of enemies, reload midflight, land and fire taking out the opponents while also launching oneself back the way you came. The best way to use it is actually in close combat, as at that range the shells will provide both offense and movement and reserving sniping for excessively long range encounters.

i see what you are going for, a standard versatile weapon for all scenarios, but i designed it to be a single purpose powerhouse. Of course the original though was "can i make a weapon to specifically kill a colossus grimm" but that didnt really work, so it is relegated to a really powerful grimm buster.