Board Thread:Off Topic/@comment-25110963-20161019235648/@comment-25110963-20161020051422

Name: Jethro Diomedes

Normal Attack: Swings rocket.

Heavy Attack (Charged Attack): Rocket charge forward,

Ranged Attack: Throws rocket at enemy and pulls it back via cord.

Aerial Attack: Uses rocket to deliver uppercut then downward slam.

Aerial Ranged Attack: Throws rocket down below and causes small expolsion.

Counter: Rocket releases small explosion upon impact.

Dodge/Sprint: Dashes while using rocket as directional booster.

Combo Attack(s): Rapid swings of the rocket and kicks.

Ranged Combo Attack(s): Swings rocket in a large radius with the cord.

Team Attack(s) (Ivoire Mercier): Both stand between an enemy at a distance. Jethro throws rocket through enemy, Ivoire hits it back to Jethro, and enemy is caught in an explosion.

Ultimate 1: Throws rocket with a corkscrew throw forward and shuttle loops back. All enemies are hit with 50% more damage.

Ultimate 2: Throws rocket into the ground, jumps a few feet away, and causes a big explosion.

Ultimate 3: Rides rocket and quickly dashes through multiple enemies with each one exploding upon impact.

Special Abilites/Skills: Explosions cause enemies to be pushed back. Has high jump height and dodge distance.

Taunt (optional): Tips hat and adjusts it.

Quote(s)(optional): "That needed a little more of a kick."

This section is for gameplay pros and cons for the character in question (movement speed, range, etc.)

Pros: High melee damage, can cover large area, has pushback to explosions.

Cons: Slow charging speed, more open during attack animations.