Board Thread:Off Topic/@comment-25396609-20160923220030/@comment-24534644-20161029063100

So I'm back, not with a time-Semblance as promised, but with another unrelated one I came up with while trying to revamp and simplify the Semblance of my mage-based character. Not sure if it's entirely unique, but that's what you guys are for. I at least think it's pretty original, at least as far as my own work goes.

-Name: (Still working on this, any suggestions are welcome.)

-User: Lazuli Laerd

-Type: Symbol (still refuse to call it Glyph 3 months later)

-Purpose: Utility

-Short Description: The semblance involves the simultaneous use of at least two rune-like symbols, placed upon solid surfaces, and whatever force or effect is applied to one symbol comes out, or manifests, through the other(s). This includes things as simple as basic impact force, up to a variety of effects such as temperature and Dust infusion.

-Activation Cue: The symbols resemble rune circles, of a variety of sizes, though all runes active at once must be of the same size. They lack color by default, but are still clearly visible as they give of a reflective sheen.

-Range: Medium

-General Limitations:

---Though the runes can be placed anywhere within the Semblances range, the farther they are from the caster, the more concentration and aura output is required to keep them active.

---Casting more than two runes at a time exhausts aura reserves in cumulative fashion. Additionally, the more runes active at once, the more dispersed the effect transferred through them becomes.

---On their own, the runes are only able to transfer intangible effects, such as force and direct temperature. Transfer of physical objects is not possible (at this time at least), though infusing Dust into the Semblance itself is still plenty usable.

-Passive Ability: N/A

-Active Ability: Tier One: User can create two or more rune symbols in any location, and any force or equatable factor delivered to one will be expelled through the other(s). Usable for a variety of purposes, most commonly for throwing off and/or disorienting foes.

-Active Ability: Tier Two: User can directly infuse Dust into the one of the runes generated by the Semblance, causing specific effects the be released by the other runes depending on the Dust type in question, and turning the Semblance into more of an offensive tool.

-Active Ability: Tier Three: (WIP) The user learns to transfer physical objects through the runes in a manner similar to teleportation.

-Dust Interaction - Fire: The output rune generates a gout of flames that spouts perpendicular to the surface the rune is cast upon (most commonly straight up, if placed on the ground). Size and intensity depends on both the size of the runes used, the number of runes, and the amount of Dust used (this rule applies for all Dust effects).

-Dust Interaction - Ice: The output rune creates a solid ice pillar which sprouts up perpendicular to the rune's placement.

-Dust Interaction - Lightning: Output rune generates an electric current that changes in focus depending on the size of the rune; smaller creates a more focused bolt, and larger creates a wider arcing current.

-Dust Interaction - Earth: Creates a pillar of stone, quite similarly to Ice Dust, though it has the benefit of being more sturdy and better for defensive purposes.

-Dust Interaction - Air: The output rune expels a powerful air current that pushes targets away from the surface, even into the air.

-Dust Interaction - Gravity: Opposite of Air's effect, the output rune creates a centralized gravity well that pulls targets in. The closer to the rune a target is while in effect, the harder it becomes to move away.

-Notes: The character this belongs to is a tactician, and an academic who likes to focus on cause and effect. I imagine the Semblance reflects this in how it requires one rune to be acted upon to cause a direct effect through the others, while also playing to her tactical mindset.