Board Thread:Off Topic/@comment-24993958-20151118083252/@comment-25396609-20151204005108

Drumboy168 wrote:

 -Name: Redirection

 -Type: Aural

 -Purpose: Utility

 -Short description: The user can concentrate their aura to small central point, (roughly half a foot diameter sphere) and move it both around and away from their body.

 -Visual effect: Shimmery, shiny sphere.

 -Range: Personal/Medium

 -General limitations: Small but steady aura drain, costs more aura the farther from the body of the user the sphere is, almost none when touching the body of the user. Uses aura to move aura sphere, the faster it is moved, the more aura used.

 -Passive ability(s) (if any): The concentration of all of the aura to a small point tremendously increases the aura's ability to take damage (forcefield effect), of course, the user is completely vulnerable everywhere else, leaving them open to potentially fatal harm.

 -Active ability(s) (if any): Ability to finely control aura sphere, both for long range defence (defending allies, etc.) or ranged attack, (physically hitting another with sphere for kinetic damge. Of course, the damage done either by the force of defence, or the force of attacking with the sphere costs aura proportional to the damage recieved/inflicted.

 -Dust interaction (insert dust type here): Adds elemental effect for added defensibilty or attack potential. For example, ice would make a harder, more solid sphere, increasing its resistance to damage while also making it hurt more, whereas fire would hurt anyone that touched it, regardless of whether they attacked the sphere, or it hit them.

 -Notes: Extended use leaves user extremely unstable and depressed, due to the extended seperation of an individual and their physical soul. This reaction can attract Grimm quickly It's pretty much just a scouting ability. I'm not sure what possible reason it has for making the user depressed. As for how it damages, does it tackle? shoot aura bullets? stab them with little aura needles? I feel like you ae putting too many restrictions on an extremely weak ability.