Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-27447621-20160406144802

ShadowFiend1000 wrote: -Name: Chaos

-Type: Glyph/Conjuration

-Notes: It is crowned as one of the most powerful Semblance ever existed in Remnant and banned at 2 vs 2 and 1 vs 1 in Vytal Festival Tournament. Upon cast, one user managed to generate a Schnee glyph before the glyph reverts back to his design, revealing his heritage momentarily. Victim can only see the user moving at ridiculous speed and the bright light in the area. I can see why it was crowned as it was, this is really OP. I don't call ideas out often, but as this idea is described, It needs to be toned WAAAAAAAY down  I could see this maybe, MAYBE working as a tier 3 or 4 Semblance, but jeez, this is just to powerful to be a Tier 1 ability. It gives you complete protection against all Grimm (as they're thrown into the air), anyone with less than a certain amount of Aura is made even weaker, it doesn't affect allies, and it slows down every enemy in the area, which makes it WAY easier to avoid attacks. Even if the Aura cost was insane, it's still just too powerful.

It's also potentially canon-breaking. The way you described the Semblance (and therefore the user) is a rebelling, alienated, or corrupted Schnee. 1) Winter stated the Schnee semblance, exactly as it is, is hereditary, meaning that even if the user was once a Schnee, as you're implying, the Semblance wouldn't change.  2) We have no record showing that Semblances can, in any way, change. It's a representation of the user; the user's personality affects their Semblance, so we don't know if it can change yet.

If you want me to help you balance it out, I'll help you. I like seeing ideas succeed, balanced and fair but still usable. I don't like to toss ideas out, but this Semblance needs to be nerfed quite a bit in my opinion.