User:Sentry 616/Characters

Character Template
Core Info

1)Basic info

-Name:

-CNR explanation:

-Species:(Human/Faunus)

-Age:

-Gender:

-Symbol:

-Handedness:

-Physical traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body that standout)

-Misc traits:(A distinct item or clothing the character carries on them and in what context, a preference to a color on their outfits, a verbal tick, basically something distinctive not located on their body)

-Nicknames:

-Occupation:

-Team Acronym: (if applicable, include pronunciation and meaning if another language. Team acronyms start with the first initial of the team leader)

2)Appearance

-Aura Color:

-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

-Height:

-Weight:

-Eyes:

-Skin color:

-Face:

-Hair:

-Physique:

-(Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc)

-Gadgets (if any): (describe gadget and functions here)

3)Characteristics

-Background:

-Personality:

-Likes:

-Dislikes:

4) Trivia:

-Notable relationships:

-Notes:

Hunter Extension

I) Weapons

-Name: (include translation if applicable)

-Type: (special weapon-style name, ie Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)

-Short Description: (One or two short sentences describing the holstered form and the alternate forms, and a quick description of its capabilities, ie, dust channeling)

II) Semblance

-Name:

-Short Description: (One or two short sentences describing the semblance)

-Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)

-Reflection of Character: (explanation of how the Semblance reflects the user's personality, character, or soul)

III) Combat Info

-Class/Position

-Landing strategy:

-Fighting Style:

IV) Statistics

PLEASE REMEMBER ALL STATISTICS ARE OPTIONAL. IF YOU DO NOT WANT TO WRITE STATISTICS FOR YOUR CHARACTER, YOU DO NOT HAVE TO.

Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

@) Physical Statistics

-Strength: (how strong your character is physically, and how much damage an unarmed strike does)

-Speed: (how fast your character is, both at reactions and running)

-Agility: (how dextrous your characters is in terms of balance, flexibility and fine motor control)

-Stamina: (how good your character is at going to distance and doing constant exercise for long periods of time or after a sleepless night)

&) Aural Statistics

-Aura Reserve: (how much aura your character has, how much they can spam skills, how much damage they can take)

-Aura Manipulation: (how good your character is at using their aura in terms of offense and defense, such as Ren’s force shield and Blake’s blade beams)

-Semblance Manipulation: (how good your character is at using their semblance, 1 for beginner, 5 for master of all tiers)

-Dust Manipulation: (how good your character is at using dust, 1.Channel through weapon. 2. Combine with Semblance. 3. Basic Dust Spells. 4. Remote Activation of Dust. 5. Mastery/Cinder-level)

$) Technical Statistics

-Dust use: 1. basic dust ammo, 2. Dust channeling weapons, 3. dust infused weapons or clothing, 4. dust infused tattoos, 5. pure Dust spells. Please list each type your character uses. Each style of use is worth one point, tally the total styles for the score to be entered her (eg, 1 and 4 is worth two points. 2, 3 and 5 is worth three points. Using all styles is worth 5 points.)

-Weapon Skill (Primary): (how good your character is at using their primary weapon in all its modes)

-Weapon Skill (Unarmed): (how good your character is at unarmed combat or extreme close combat such as using Faunus claws or the Human equivalent, neko-te)

-Weapon Skill (Close Combat): (how good your character is at close combat weapons such as swords, daggers, hammers, shields, axes, flails and maces. Please note the wolverine-style claws go in this category)

-Weapon Skill (Mid Range Combat): (how good your character is at using mid range combat weapons such as polearms, staffs, rope darts, chain weapons and whips)

-Weapon Skill (Ranged Combat): (how good your character is at using ranged weapons such as guns of all sorts, bows and crossbows)

-Overall Total: (Total points from all sections)

Civilian Extension

A) Day to Day Life

-Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)

-Skills: (Activities the character has some degree of mastery over)

-Certifications: (certificates, doctorates or the like that the character has received)

-Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)

Pets

-Name:

-Species:

Age:

Gender:

-Appearance:

-Accessories:

-Behavior:

-Likes:

-Dislikes:

-Attack(s):

-Additional notes:

Orianna Welkin
Here's the first one.

1)Basic info

-Name: Orianna Welkin

-CNR explanation: Orianna means gold and Welkin means sky.

-Species: Faunus

-Age: 18 (at start of series)

-Gender: Female

-Symbol: Blue eagle with lightning for wings

-Handedness: Right

-Physical traits: Eagle talons on her feet

-Misc traits: occasionally her voice goes shrill, steals food (some eagles steal food)

-Nicknames: Harpy (hates that one), crash (used to be a problem before school)

-Occupation: Huntress (in training)

2)Appearance

-Aura Color: Blue like lightning

-Height: 5'6"

-Weight: 110lb

-Eyes: Gold

-Skin color: tan

-Face: round

-Hair: hip length, brown with gold streaks (prefers a pony tail)

-Physique: lean

-(Type of) Outfit:

Combat: a blue and grey flight suit with light protective padding

Casual: bell bottoms with zip slits, at the ankles, and a tank top

Formal: A long blue and gold dress that subtlely covers her feet without making it obvious

Informal: ?

School: Beacon uniform

-Gadgets (if any): Special shoes for her feet that open up to expose her talons for combat, flight helmet with HUD

3)Characteristics

-Background:  Born to a wealthy aeronautics family in Vale, Orianna was well loved by her parents, although they were often busy. With her parents' frequent business trips she got to see much of the world. This led to her unintentionally starting a rivalry with Morea Itzal and starting a friendship with Rozi Song before attending Beacon.

On one trip she saw just how outmatched most villages were against Grimm. It was only with the aid of air support that saved a village she was staying in from being annhilated. The village was fortunate that her mother's pet project, a new ground attack vehicle, was being worked on there for secrecy. Sadly the project was set back by several years with the destruction of the prototypes.

Orianna wanted to start making a difference as soon as she could after that. She had decided she couldn't wait to help people. Instead of joining her parents she would become a Huntress.

Post Fall of Beacon

The fallout of Beacon's demise has been hard for Orianna and her family. While her parents' company did do considerable business with Atlas, their Headquarters were located in Sanus and the company actively began to distance themselves from Atlas after it became "kingdom non grata." The Dust embargo has also been an issue, hurting the demand for high end R&D, to say nothing of the effect thrice boosted Dust prices have had her ability to keep her Thunderbird topped off. This has forced her to seek alternative options to fight her battles so that she can stay active with her team.

-Personality: insecure, privileged, but not spoiled, determined

-Likes: Flying, fish, rabbit, storms (if she's safe), tech, wearing socks

-Dislikes: being called "harpy", how hard it is to meet her feet's special needs, crude weapons, when she inevitably shreds her socks

4) Trivia: She has to repair her socks because she wants the ones she gets in care packages to last as long as possible.

-Notable relationships: Dad: a loving and caring executive father who provides well for his family

Mom: a caring engineer mother who helped Orianna construct Thunderbird

Nechi Mafirati: partner, drive each other crazy

Rozi Song: Orianna likes her music.

Kanach Bush:

-Notes:

Hunter Extension

I) Weapons

-Name: Thunderbird

-Type: Aerial Dust Attack Wings

-Short Description: 12ft wide mechanical wings that grant flight and rain branching chain lightning down upon her enemies.

Post Fall: Due to the increasing Dust prices, Thunderbird mainly gathers dust while Orianna uses alternative weapons that she can atually keep supplied. Right now her primary choice is a "CBJ-MS".

II) Semblance

-Name: Zephyr

-Short Description: The user manipulates air currents to prolong either the user's or the target's flight/glide/fall time.

-Visual effect: little vortexes like dust devils under the user/target

III) Combat Info

-Class/Position: close air support/air superiority, team leader

-Landing strategy: Flies down, glides down (using her Semblance)

-Fighting Style: rains down branching chain lightning, attacks with her talons

IV) Statistics

@) Physical Statistics

-Strength: 2

-Speed: 4

-Agility: 4

-Stamina: 3

&) Aural Statistics

-Aura Reserve: 2

-Aura Manipulation: 1

-Semblance Manipulation: 3

-Dust Manipulation: 3

$) Technical Statistics

-Dust use: 2

-Weapon Skill (Primary): 5

-Weapon Skill (Unarmed): 4

-Weapon Skill (Close Combat): 1

-Weapon Skill (Mid Range Combat): 1

-Weapon Skill (Ranged Combat):3

Pets

-Name: Aquilos

-Species: red tailed hawk

-Appearance: ?

-Accessories: a protective vest with Orianna's symbol, camera for recon

-Behavior: always looking around

-Likes: Orianna,

-Dislikes: Grimm,

-Attack(s): talons, beak

-Additional notes:

Nechi Mafirati
Brutality Warning

-Name: Nechi Mafirati

-CNR explanation: It means white bear in Amharic

-Species: Faunus (polar bear)

-Age: 17

-Gender: Male

-Symbol: A polar bear paw crushing a wolf skull

-Handedness: ambidextrous

-Physical traits: a polar bear nose

-Misc traits: prefers white, grandfather's necklace

-Nicknames:

-Occupation: Huntsmen (in training)

2)Appearance

-Aura Color: light blue

-Aura Effects:

-Height: 6'7"

-Weight: 250lb

-Eyes: blue

-Skin color: pale

-Face: square

-Hair: ear length and white

-Physique: very muscular

-(Type of) Outfit:

Combat:

Heavy Combat: silver, black, and blue full coverage plate armor

Casual:

Informal:

School: Beacon uniform

Extreme Cold Weather Combat: mask/goggles, armored parka with fake fur, armored snow pants, insulated combat boots

3)Characteristics

-Background: middle class family. Born and raised in a village in Solitas. This village had equal amounts of trouble from wolves and Grimm. They were both manageable, in large part because of the Mafirati family.

He wouldn't be at Beacon (or any academy for that matter), but his grandfather said Nechi needed real training and to see more of the world than just his hometown. He said that if Nechi could come home, and stay in the village if he wanted, but only if he went to Beacon. Nechi didn't think the wrest of the world had anything useful to teach him, but he knew that his grandfather was just trying to help, so he agreed. He's come to realize that he has plenty to learn, but he hates to admit it. He's still very stubborn to change though.

He's currently being coaxed and pushed into using Dust more often and effectively.

Post FOB

Since he hails from a village separate from even Mantle, Nechi isn't personally offended by any ill will directed towards Atlas. Right now one of his biggest concerns is whether his family is okay. Communications with the village were generally spotty, but he hasn't been able to transmit or receive any messages to or from his family.

-Personality: brutal towards Grimm, quick to irritate/anger, but he is slow to react (against people), stubborn

-Likes: cold weather, mauling Grimm, hunting

-Dislikes: being nagged about needing to use Dust and get creative, warm climates (rain forests especially) food theft, wolves, being told to show restraint in combat, his nose being called cute, "useless" classes (particularly Port's)

4) Trivia:

-Notable relationships:

grandfather: they are close, taught Nechi how to use his first flail

Orianna Welkin: team mate, food thief (drives him crazy), nags him about using Dust and ingenuity, partner

Rozi Song:

Kanach Bush:

-Notes:

Hunter Extension

I) Weapons

-Name: Merciless Winter

-Type: Dual Dust Flail Gauntlets

-Short Description: Huge gauntlets with large flail heads on cables

He also keeps his first flail out sentimentality. High end, lacking special features.

II) Semblance

-Name: Ice Blender

-Short Description: Surrounds the user with a vortex filled with sharpened hail that shreds just about anything.

-Visual effect: Ice starts forming and spinning around the user.

III) Combat Info

-Class/Position: tank/brawler/beserker

-Landing strategy: Throw his flails' heads around anything nearby, uses a Grimm to cushion the impact if possible (it's more fun)

-Fighting Style:

IV) Statistics

@) Physical Statistics

-Strength: 5

-Speed: 3

-Agility: 2

-Stamina: 5

&) Aural Statistics

-Aura Reserve: 5

-Aura Manipulation: 1

-Semblance Manipulation: 1

Dust Manipulation: 2

$) Technical Statistics

-Dust use: 2

-Weapon Skill (Primary):4

-Weapon Skill (Unarmed): 4

-Weapon Skill (Close Combat): 4

-Weapon Skill (Mid Range Combat): 4

-Weapon Skill (Ranged Combat): 0

Rozi Song
My little shooting star.

-Name: Rozi Song

-CNR explanation: Rozi means magenta in Amharic

-Species: Human

-Age: 21

-Gender: Female

-Symbol: subwoofer with a bullseye over it

-Handedness: Right

-Physical traits:

-Misc traits:

-Nicknames: dead eye,

-Occupation: Huntsman (in training)

2)Appearance

-Aura Color: Magenta

-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

-Height:4'10"

-Weight: 110lb

-Eyes: Magenta

-Skin color: Caucasion

-Face: Heart

-Hair: shoulder length black

-Physique: a bit on the heavier side

-(Type of) Outfit:

Combat

Casual

Informal

-Gadgets (if any): sometimes she uses external weaponized amps to take the stress off her Semblance.

3)Characteristics

-Background: This musician from Vale used to be a full-time entertainer, but when Grimm attacked one of her concerts and mauled the rest of her band, she wanted to be able to fight back. She preferred the idea of keeping them away at long distance and taking them down in one hit, and a conventional .50 caliber rifle wasn't powerful enough for her, so she opted for a rail gun.

When she went to combat school she discovered her Semblance during an impromptu solo performance. She soon realized that if she could use sound as another weapon, she, could herself and others safer. She had started her concerts to help bring down negative feelings, and she realized that as a huntress she could protect the villages she performed at even better. She then integrated her railgun's components into a new guitar, and modified some of her amps with combat settings. As her band's technician, it was relatively easy for her.

She came to be her team's glue.

Post FOB

In the aftermath, Rozi has been doing her best to keep up morale by putting on free shows for everyone who can come. While her public performances are providing a welcome distraction from negative feelings, she has been pushing herself pretty hard.

She has also had to "rechamber" Stage Defender for .20 caliber tungsten flechettes with less mass and yield. She has switched to a smaller, weaker projectile to reduce the amount of energy required for each shot because of the reduced access to Dust.

-Personality: spontaneous and unpredictable outside of combat, almost never subtle (but working on lying in wait), friendly

-Likes: being prepared for battles (lying in wait with a concert worth of weaponized amps and ammo for weeks), music, happy surprises, parties, making people happy

-Dislikes: unruly/angry crowds, being caught off guard

4) Trivia: Orianna and Kanach had both attended her concerts before the one with the Grimm attack.

-Notable relationships:

Oriana Welkin: Leader

Nechi Mafirati:

Kanach Bush: partner

-Notes:

Hunter Extension

I) Weapons

-Name: Stage Defender

-Type: Dual Handled Rail Guitar

-Short Description: Fires tungsten bullets or blasts targets with sound attacks.

II) Semblance

-Name: Amp

-Short Description: creates a "microphone" glyph and "sound amp" glyphs

-Visual effect: glyphs appear

III) Combat Info

-Class/Position: Sniper, heavy fire support, crowd control,

-Landing strategy: shoot and hope Orianna doesn't have to rescue her...again.

-Fighting Style: She hangs back to blast through Grimm at long range, but she does enjoy blowing them back with sound attacks.

IV) Statistics

@) Physical Statistics

-Strength: 4

-Speed: 3

-Agility:3

-Stamina:4

&) Aural Statistics

-Aura Reserve: 3

-Aura Manipulation: 3

-Semblance Manipulation: 1

-Dust Manipulation: 1

$) Technical Statistics

-Dust use: 1

-Weapon Skill (Primary): 4

-Weapon Skill (Unarmed): 3

-Weapon Skill (Close Combat): 2

-Weapon Skill (Mid Range Combat): 0

-Weapon Skill (Ranged Combat): 4

And for the fourth member of the team,

Kanach Bush
-Name: Kanach Bush

-CNR explanation: Kanach means green

-Species: Human

-Age: 17

-Gender: Male

-Symbol: A bush with malevolent eyes

-Handedness: Ambidextrous

-Physical traits:

-Misc traits:

-Nickname: Kan

-Occupation:

2)Appearance

-Aura Color: green

-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

-Height: 5'10"

-Weight: 130lb

-Eyes: blue

-Skin color: pale

-Face: heart

-Hair: short brown

-Physique: lean

-(Type of) Outfit: (add more than one if exists:

Combat: environment-specific (forever fall, regular forest, urban ruins) camoflage suits with optional "ghillie-style" layers

Casual: average clothes

Formal: an ordinary, bland business suit

Informal: generic

-Gadgets: multi-spectrum goggles (IR, UV, low light)

3)Characteristics

-Background: Born in Vale to a middle-class family, the introvert Kanach had support growing up, but he wasn't sure what to do with his life, and that terrified him, so he withdrew and turned to his interests, one of which was Rozi song's music. He was attending one of her band's concerts, which was being held at his village, when Grimm attacked the concert.

He had his Aura unlocked a few years before as a precaution, and as Rozi was about to be attacked by a Beowolf, he shoved her out of the way before she became a chew toy. He fought back, but he sustained injuries by the time Huntsmen arrived on the scene. Despite his injuries the Huntsmen said he had shown real promise for someone without professional training. He eventually decided to become a Huntsman himself. He remains introverted, and he's particularly awkward around his celebrity partner.

-Personality: introverted

-Likes: peace and quiet, tinkering, alone time

-Dislikes: being surprised in a negative way (i.e.: startled or scared), loud noises,

4) Trivia: He bought Slice and Slash as simple tonfas with folding sickle blades. All the rest is his work.

-Notable relationships:

Rozi Song: partner, makes him jump, likes her music, extra awkward around her because he's a long time fan

Orianna Welkin: leader, too nosy in Kanach's opinion

Nechi Mafirati: strongly disagree on tactics and fighting style.

-Notes:

Hunter Extension

I) Weapons

-Name: Slice and Slash

-Type: Dual Ranged Tonfa Sickles

-Short Description: Tonfas with 6 Metal Storm tubes and 1 sickle blade each

II) Semblance

-Name: Suppressor

-Short Description: reduces or blocks light and sound

-Visual effect: transparent or black glyphs

III) Combat Info

-Class/Position: recon, stealth, rapid melee, light attack

-Landing strategy: use Slice and Slash as sickles to hook onto nearby objects

-Fighting Style:

IV) Statistics

@) Physical Statistics

-Strength: 3

-Speed: 5

-Agility: 5

-Stamina: 3

&) Aural Statistics

-Aura Reserve: 3

-Aura Manipulation: 3

-Semblance Manipulation: 4

-Dust Manipulation: 0

$) Technical Statistics

-Dust use: 1

-Weapon Skill (Primary): 5

-Weapon Skill (Unarmed): 4

-Weapon Skill (Close Combat): 2

-Weapon Skill (Mid Range Combat): 2

-Weapon Skill (Ranged Combat): 3

Morea Itzal
For the 14th monthly OC competition

Here we are. My first contest energy. Now revised. 2)Appearance 3)Characteristics
 * Name: Morea Itzal
 * CNR explanation: means purple shadow in Basque
 * Species: Human
 * Age: 18
 * Gender: Female
 * Symbol: A purple four-set of fairy wings
 * Handedness: Left
 * Physical traits: Several elegant Dust tattoos including a set of gravity Dust wings on her back
 * Misc traits: Always eyes up the Dust types people have on them whether they are her team mates, strangers, rivals, class mates, or opponents.
 * Nicknames:
 * Occupation: Huntress in training, industrial spy/thief
 * Aura Colour: purple
 * Aura Effects: a faint purple glow
 * Height:5'3"
 * Weight: 110lb
 * Eyes: purple
 * Skin color: pale
 * Face: angular
 * Hair: black with purple streaks, long ponytail (classical length)
 * Physique: lean
 * (Type of) Outfit: Combat: a black and purple flight suit with a built-in parachute, Job: a full body suit in various dark shades, but hardly any black, Formal: a long sleek purple dress with no back or sleeves and 4in. heels
 * Gadgets (if any): goggles with a HUD and zoom and night vision capability, a hanglider, gloves for controlling her wings
 * Background: Born in mistral to a high ranking executive of one of the Schnee Dust Company's few competitors, Morea wanted for little, but as she grew older, she saw that the company her father worked at was being threatened by the SDC. She wanted to help the company win out against the SDC, and she had discovered she had a knack for theft, stealth, and subterfuge.

Without telling anyone she snuck into an SDC R&D facility, while the family was on a business trip, where she grabbed everything that seemed important that she could. When she tired to blow open a safe she set off the alarms. She barely made it out, but she had never felt so alive.

When she returned home, her mother was waiting for her. Instead of chastising her daughter, she gave her a hug. Her mom had a shady past and recognized that her daughter was just trying to help her dad. She helped Morea disseminate the stolen research to the right people in the company without getting caught. As one of the supervisors for the R&D division, her father was no fool. He knew that someone was feeding his subordinates information, but his wife and daughter hid their tracks too well to be identified.

As time passed, Morea's mother taught her how to improve her skills for industrial espionage, and after a close call at an isolated think tank with security, followed by Grimm, how to fight. Her biggest obstacle was deciding how to go about it. One day while she still was in the process of trying to decide her weapon, she had to attend a private party between the Itzal and Welkin families celebrating a joint effort to develop new aircraft for a new Dust type that Morea had accelerated (not started) the development of. While the adults were talking she saw Orianna discard a rudimentary diagram for a wing pack. I had the words "not my style" and "too fast" on it. Morea knew what her weapon would be. As the two families started to see each other more frequently, Morea started copying parts of Orianna's design to build her new wings. When Orianna foud out she was furious, but they kept the reason for their bitter rivalry secret from their parents to preserve the deal.

When she heard that Orianna was going to Beacon, Morea decided that she had to go to continue their rivalry. She also realized that going to a Huntsman academy would make her even more capable. There Morea made sure they were always competing, and she found she got quite rush from fighting Grimm. It occurred to her that a career as a Huntress could potentially help cover her espionage by explaining trips far and wide, and be quite exhilarating. Having heard that Orianna wants to bring her team to Aegis, Morea wants to imitate her yet again. Knowing how fierce the two aviators' rivalry was, their respective teams kept them from entering the tournament for fear of what would happen.

Post FOB

4) Trivia: Hunter Extension
 * Personality: vain, highly competitive, snarky, pushes peoples' buttons (to bring out their competitive spirit) cunning,
 * Likes: speed, adrenaline, winning (the more hard-won the better), dark nights
 * Dislikes: victories that are too easy, defeats that aren't her fault (i.e. freak occurrences), storms (period), Schnee products
 * Notable relationships: Orianna Welkin: rivals (but could have been friends), Mother: personally oversaw Morea's training; quite close, Father: in the dark about who is providing the aid he feels conflicted about; quite proud of his daughter,
 * Notes: She only pushes peoples' buttons to drive them to do their very best
 * Character Basis: The speed-loving disney fairy

I) Weapons II) Semblance III) Combat Info
 * Name: Sparkling Blur
 * Wielder: Morea Itzal
 * Type: High Speed Dust Wings
 * SHort Description: Fairy style wings that allow flight and deploy Dust.
 * Name: Flight Suit
 * Short description: protects Morea from the strains of high altitude, high speed flight, and high g-force moves.
 * Class/Position: leader, Dust mage, air superiority, close air support
 * Landing strategy: Flies down, or she uses her emergency chute if she has jettisoned the engine.
 * Fighting Style:  mixes dust spells with Close Quarters Combat and attack runs, she uses Dust spells on aerial enemies and opponents, but rarely gets the chance to fight in air to air combat.

Roshu Dracul
-Name: Roshu Dracul

-CNR explanation: If I remember correctly, it means Red Dragon in Romanian.

-Species: Human

-Age: 20

-Gender: Male

-Symbol: A lance with bat wings in red on a black background

-Handedness: right

-Physical traits:

-Misc traits:

-Nicknames:

-Occupation: Huntsman (in training)

2)Appearance

-Aura Colour: red

-Aura Effects:

-Height: 6'3"

-Weight: 200lb

-Eyes: red

-Skin color: pale

-Face: diamond

-Hair: neck length black

-Physique: Bulky

-(Type of) Outfit:

Combat: high quality red and black armor he forged himself

Casual: ?

Formal: ?

Informal: ?

Sport: a red wicking t-shirt and a black pair of wicking shorts

-Vehicle: A three wheel motorcycle with a battering ram attached to the two front wheels and boosters behind the same wheels. The vehicle has all terrain capability.

3)Characteristics

-Background: Coming from an old money, high society family, Roshu grew up on tales of how great and honorable his ancestors were. While his family embellished the details and glossed over the more shady parts of his family's past. He wanted to add to the family's legacy, but he was no leader, and he didn't have a head for business. He was however, a good fighter and craftsman. He would later learn the extent that he had been mislead. He became even more committed to upholding honor and truth to balance the scales and improve the family name.

He used his allowance of the family money to help finance the fledgling Convoy (before they became more strict about their entry policies), a school that was well suited for the young speed demon. He initially tried his hand at horseback riding back home, but he wasn't good with animals. He took the advice of his uncle's friend, Chryso Mov to give up on horses. After he tried his hand at motor vehicles, he began building a a custom three-wheeled vehicle with all-terrain capability, boosters, and a battering ram.

He graduated the low level course at Convoy, and he was asked to join the mid-level program, but he wanted the recognition that would come with graduating Beacon, so he went there. He's happy with his team, but he feels a bit awkward given that his team mates are a loose cannon, a flirt, and someone he can't seem to trust.

-Personality: honorable, honest, ruthless and merciless hunting down Grimm, compassionate, generous, friendly

-Likes:

-Dislikes: breaking his promises, deception,

4) Trivia: He has a standing offer to make armor for his team mates.

-Notable relationships:

Morea Itzal: Partner, He wants to trust her, but can't seem to. They frequently race.

Portokall Rooi: Her frequent flirty nature makes him uncomfortable.

-Notes:

Hunter Extension

I) Weapons

-Name: Impaler

-Type: Light Lance Machine Gun

-Short Description: a cavalry lance with the components of a light machine gun (including a buttstock) and a detachable front section.

II) Semblance

-Name: Newton's Third Bane

-Short Description: Redirects force from either the action or the equal and opposite reaction.

-Visual effect: none

III) Combat Info

-Class/Position: cavalry, sharpshooter, machine gunner, ranged support

-Landing strategy: he uses the recoil from his weapon.

-Fighting Style: Cavalry charge, controlled automatic bursts, well aimed shots and bursts

Rooi Portokall
I have started her for the 16 monthly OC competition. I guess I shoved someone off of team as they have yet to even be made.

1)Basic Info 2)Appearance
 * Name: Rooi Potokal
 * CNR Explanation: Portokall is orange in Albanian, and Rooi means red in Afrikaans.
 * Character Basis: the astrological symbol Cancer
 * Age: 19
 * Race: human
 * Gender: Female
 * Emblem: A crab with raised open pincers
 * Handedness: Ambidextrous
 * Physical Traits: nothing of note
 * Misc. Traits: prefers oranges and reds
 * Nickname(s): Kall, port of call, crabby
 * Current Occupation: Huntress (in training)
 * Aura Color: red
 * Aura Effect: pulses
 * Height: 6'
 * Weight: 150lb
 * Eyes: blue
 * Skin: medium dark skin tone (think tanned Hawaiian native)
 * Face: Heart
 * Hair: orange, mid-back length
 * Physique: medium muscle tone
 * Outfit:

Combat:

Salvage: a full SCUBA outfit

"Beach Party": a red bikini with a matching sarong

Armor (planned): armor for her torso based on a crab's shell. It will have

Beacon uniform

Casual: A red tank top with orange short shorts 3)Characteristics
 * Gadgets (if any): SCUBA gear
 * Background: Having grown up on a tropical coast near Vacuo and coming from a long tradition of fishing and salvage, Rooi has long been comfortable with water. She would begin helping the family businesses at a young age. Given the risks associated with the swimming around wrecks and tempermental sea life, the members of the family had their Auras unlocked at young ages. One day when she was swimming around a wreck she'd never seen before she got lost. As she was trying to find her way out of the maze like remains of the ship, her Semblance activated. She was able to find her way out of the wreck into her father's arms. As he had only started looking he wasn't too upset.

While she did enjoy helping out her family, and she was vital in discovering several impressive finds, she felt that she had to be a Huntress after going to combat school to learn the necessary skills to run security for family enterprises, albeit two years later than usual. While she was greatly missed, she was given a set of the mechanical salvage claws her family used. Her father built them. 4)Trivia:
 * Personality: intuitive, emotional, caring, flirty, fun-loving, optimistic
 * Likes: seafood, a good haul of salvage, tropical beaches
 * Dislikes: when her intuition or Semblance backfires, getting pinched by crabs, unstable wrecks, deserts
 * Notable Relationships:

Maine Portokall: Her father is disappointed that she isn't joining either the fishing or salvage business full time, but he's still supportive.

Roshu Dracul: He's a good friend. She's been drawing up some ideas she had for her own suit of armor, but she intends to get the materials for it before she takes him up on his offer to make armor that he offers to all his friends. She thinks he's sweet.

Morea Itzal: A good friend. They like to hang out. Portokall is currently teaching her how to swim. Morea is providing surprisingly insightful tips on what's worth salvaging, and she's unusually interested and lacking in negative judgement of Portokall's family business.
 * Notes:

Hunter Extension

I) Weapon II) Semblance III) Combat Info
 * Name: Snip Snap
 * Type: Serrated Aquatic Assault Claws
 * Short Description: A pair of aquatic salvage claws modified with Dust/water fueled riot hoses.
 * Name: Sonar Map
 * Short Description: Aura based pulses are sent out from the user's body like sonar.
 * Class/Position: crowd control, aquatic specialist, brawler
 * Landing Strategy: She grabs onto her surroundings if she can, but otherwise she uses her claws' hoses for knock-back.
 * Fighting Style: She cuts and tears apart Grimm or keeps them down or away with the hoses. She will also stomp on toes and kick ankles when she gets mad.

Swart Rust
-Name: Swart Rust

-CNR explanation: Swart means black in Afrikaans

-Species: Faunus (Tasmanian Devil)

-Age: 19

-Gender: male

-Symbol: a tornado with multiple muzzle flashes emerging from it

-Handedness: left

-Physical traits: whiskers, several scars from bullet grazes

-Misc traits:

-Nicknames: lunatic

-Occupation: Huntsman (in training)

2)Appearance

-Aura Color: a dark rust

-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

-Height: 5'

-Weight: 118 lb

-Eyes: brown

-Skin color: Dark

-Face: round

-Hair: short black

-Physique: bulky

-(Type of) Outfit: (add more than one if exists:

Combat: A dark rust (Australian) duster, Casual, Job, Formal, Informal, Sport, etc)

3)Characteristics

-Background: Swart went to combat school with every intention of becoming a Huntsman. His primary goal wasn't earning a sizable sum, maintaining order, stopping criminals, or preventing deaths. He wanted an excuse to fight. He would have set out on his own, but even he wasn't impulsive (crazy). He knew he needed training, and he relished every chance to spar. He also liked to practice, but even sparring wasn't enough to sate his appetite. He looked forward to being able to cut loose on Grimm.

Speaking of appetites, Swart has gained an appreciation for good cooking over the years. To make sure he had access to good food, he learned how to cook. It also helped get people to stop nagging him about having a life beyond fighting.

He's starting to appreciate having friends, but he still needs to be reminded to watch out for others. This can be very difficult for him as he already has trouble keeping himself unhurt.

-Personality: energetic, antsy, exuberant, impulsive, reckless

-Likes: cutting loose, shooting, cooking, combat

-Dislikes: waiting, being in between activities, bland or bad food

4) Trivia:

-Notable relationships:

Morea Itzal: He thinks she needs to loosen up.

Roshu Dracul: Swart thinks he's overprotective and judgemental.

Portokall Rooi: He's glad she appreciates his help. He's teaching her how to cook.

-Notes:

Hunter Extension

I) Weapons

-Name: Ricochet

-Type: Bladed Sub Machine Boomerangs

-Short Description: A pair of boomerangs that can slice, smack, or shoot.

II) Semblance

-Name: Bullet Hell

-Short Description: Makes projectiles ricochet by infusing them with Aura.

-Visual effect: The affected projectiles glow.

III) Combat Info

-Class/Position: harassment, CQC

-Landing strategy: Use Ricochet's blades to slow descent by cutting into surrounding.

-Fighting Style: slice and spray (gun-fu but replace hand to hand with knifework), nailing targets with trick shots, causing maximum mayhem

Fintan Ludgar
-Name: Fintan Ludgar

-CNR explanation: Fintan means white fire (bonus meaning: Ludgar was the name of a borderline mythical trebuchet, Ludgar the War Wolf)

-Species: Faunus (wolf)

-Age: 19

-Gender: Male

-Symbol: a trebuchet

-Handedness: right

-Physical traits: wolf nose

-Misc traits: often sniffs the air

-Nicknames: wolfy

-Occupation: Huntsman/specialist (in training)

2)Appearance

-Aura Color: light grey

-Aura Effects: a fire like effect

-Height: 5'7"

-Weight: 125lb

-Eyes: Grey

-Skin color: brown

-Face: diamond

-Hair: Short (American crew cut)

-Physique: lean

-(Type of) Outfit: Combat, Formal, Informal, Sport

-Gadgets (if any): Combat Computer Defense Gauntlet

3)Characteristics

-Background: As a Faunus in Atlas, Ludgar had a difficult childhood. Fortunately he was quite bright and a good shot. Ludgar knew that becoming a Huntsman could earn him respect and a comfortable life for him and his family. He made it his goal to become a successful Huntsman, but he changed his path and decided to become an Atlas specialist. He felt that his future and his family's future would be more secure if he was working for a nation than by working for civilians.

He originally had to make do with a shotgun firing slugs, but Atlas has paid for the improvements to his arsenal (and some of his team mate's arsenals) over the years. Military funding has its perks.

He leads team FIRE based on logic and a strict adherence to their orders. While it is difficult to minimize the collateral damage due to the team's withering weaponry, Ludgar does his best. It helps that they after acquiring their current load out, their missions frequently had a certain kind of profile. One that had nothing about civilians or recovering assets. Their specialization has been embraced by their superiors and leader, so they are usually well suited to the missions they take on.

-Personality: calculating, logical, focused

-Likes: When the numbers all work out, keeping his distance,

-Dislikes: Irrational behavior, abandonment of the plans, distractions

4) Trivia: Nothing of note

-Notable relationships:

Ferr Isati: Ludgar thinks Ferr has calmed down in general, but he's still concerned that he will get the team in serious trouble.

Eric Brand Isati: Ludgar greatly appreciates how Eric has helped the team remain a cohesive unit.

Richard Agni: At times he still grates on Ludgar's nerves, but his precision work more than makes up for it.

-Notes: Prefers to be called Ludgar

Hunter Extension

I) Weapons

-Name: Blinding Hail

-Type: Multi Barreled Beam Mortar

-Short Description: A four barreled mortar with removable beam emitting modules that fit into the barrels

He also keeps a standard issue Atlas sidearm and he also occasionally carries a standard issue Atlas assault rifle.

II) Semblance

-Name: Focus Fire

-Short Description: The Semblance creates a burning barrier that blocks distractions.

-Visual effect: His Aura looks like white fire and forms a barrier around him.

III) Combat Info

-Class/Position: (in)direct fire support, leader

-Landing strategy: base jumping parachute (rounds are few enough and lasers don't generate thrust)

-Fighting Style: bombards targets from a distance

Ferr Isati
-Name: Ferr Isati

-CNR explanation: Ferr means inferno (or hell) in Albanian, Isati means fire in Amharic

-Species: Human

-Age: 19

-Gender: male

-Symbol: a building

-Handedness: right

-Physical traits: callused hands

-Misc traits: nothing of note

-Nicknames: None

-Occupation: Huntsman/specialist (in training)

-Team Acronym: FIRE

2)Appearance

-Aura Color: red

-Aura Effects: aura missiles

-Height: 7'

-Weight: 300lb

-Eyes: red

-Skin color: light

-Face: oval

-Hair: Short

-Physique: Very Muscular (He might well eventually wind up looking like old Arny in his Mr. Universe days.)

-(Type of) Outfit: Combat, Formal, Informal, Sport

-Gadgets (if any): Combat Computer Defense Gauntlet

3)Characteristics

-Background: Born in a village outside Atlas, Ferr lived a simple but comfortable life with his family. His parents ran combination machine shop and forge. The Isatis taught their eldest son the basics of their professions, and he looked forward to the future when he would follow in their footsteps.

Unfortunately three terribly lean months for the mine that the community grew up around led to a great deal of negative feelings. Naturally, the Grimm attacked in force. While the first attack was held off, there were severe casualties. With a massive second attack forming, the decision was made to evacuate the village and turn it into a trap. While hundreds of Grimm were killed, the community was a lost cause. With no desire to suffer the same fate again, they inhabitants were moved into Atlas proper.

While the Isati family landed on its feet, and Ferr's family was again comfortable, Ferr missed his home and his friends. Some where just far away, others were beyond anyone's reach. Seeing his parents and people he knew just move on and accept their losses enraged him. As he grew more and more frustrated by the fact that people were confined to their four kingdoms if they wanted to make sure they were safe, he couldn't settle down. Life could be so much better if humans and Faunus didn't have to fight for every inch of territory beyond the kingdoms' borders. He decided that the best way he could help maintain and expand humanity's borders would be to fight on the front lines of the ongoing war against Grimm after hearing about how a group of Huntsmen and Specialists secured a location for a new village. He promptly began to work on convincing his parents to let him attend combat school and eventually Atlas itself. His brother came along because he was worried about his brother, and he knew that Ferr wouldn't be able to stop without help.

As FIRE developed as a team, Ferr found more and more opportunities to further his crusade. He is unsure whether he will be a specialist or a Huntsman, but he will decide based on which lets him make the biggest impact. His relentless drive has gotten him and his team in trouble multiple times.

He took the recent Fall of Beacon very poorly, and he has developed a resentment for anyone from Beacon for in his eyes they all failed. He feels that if they had been good Huntsmen and Huntresses (in training) Beacon couldn't have fallen.

-Personality: smart, direct, ambitious, focused on success, driven, relentless

-Likes: killing Grimm, seeing successful villages and settlements, working with tools and machines

-Dislikes: any loss of ground to Grimm, Mountain Glenn, people who just accept setbacks and the status quo

4) Trivia:

-Notable relationships:

Ludgar Fintan: THinks he could be more driven and less cold, but respects him.

Eric Brand Isati: Ferr loves his brother, but is still frustrated by their different world views.

Richard Agni: At times he feels like Richard doesn't take things seriously enough, but he's reminded that his friend does does care, just not as much as Ferr.

-Notes: He still practices the skills his parents taught him.

Hunter Extension

I) Weapons

-Name: Fire

-Type: Rocket Assault Drill Pod

-Short Description: A large helicopter rocket pod with a functioning drill head.

II) Semblance

-Name: Meteor Storm

-Short Description: Spamming missile constructs that look like meteors entering the atmosphere.

-Activation Cue: When the streaks start flying.

-Reflection of Character: He is wholly committed to wiping out Grimm to clear a path for Humanity's expansion.

III) Combat Info

-Class/Position

-Landing strategy: Fires rocket engines in a controlled burn.

-Fighting Style: fires off rapid salvos of rockets and executes Grimm with the drill

Eric Brand Isati
-Name: Eric Brand Isati

-CNR explanation: Brand means blaze in Afrikaans

-Species: Human

-Age: 19

-Gender: Male

-Symbol:

-Handedness: right

-Physical traits: nothing of note

-Misc traits: nothing of note

-Nicknames:

-Occupation: Huntsmen (in training)

-Team Acronym: FIRE

2)Appearance

-Aura Color: Blue

-Aura Effects:

-Height: 6'8

-Weight: 165lb

-Eyes: Blue

-Skin color: light

-Face: triangle

-Hair: short

-Physique:

-(Type of) Outfit: Combat, Formal, Informal, Sport

-Gadgets (if any):

3)Characteristics

-Background: Born in a mining community outside of Atlas to successful parents who ran and operated a combination machine shop and forge, Eric had a comfortable had a comfortable life, but unlike his brother he didn't plan on doing the same job as his parents. He didn't know what he wanted to do.

When the Grimm took out his village he moved to Atlas with the survivors. His family settled in pretty well, but his brother couldn't move on from the loss of their home and friends. With his brother planning on going to combat school, Eric would be relatively lonely. He also wanted to keep an eye on his brother to make sure he wasn't getting in over is head, so he went to combat school with Ferr. Once he was there Eric found decided that this suited him. He enjoyed the thrill, and he could see himself as a Huntsman.

During the first year he was the go to choice for solving intra-team disputes. He wanted his friends to be happy, so he did what he could to smooth things over. He often had to defuse the tension created by his brother's aggressive zeal, Richard's razor wire wit, and Ludgar's occasionally detached attitude. He also helped Ludgar as a sort of second in command, keeping an eye on what happened in the thick of things. While he wasn't made the leader, he could handle making snap adjustments to their orders and plans based on sudden changes on the battlefield. Ludgar is in charge, but Eric is in the thick of it more often. He can see what's going on as it's happening. While they still have problems from time to time, he's helped the team to work well together.

After seeing Beacon fall, Eric was shocked at his brother's harsh reaction. He's trying to convince his team that becoming Huntsman is the smart path, the responsible path, and the right path.

-Personality: considerate, accepting, accommodating, friendly

-Likes: people getting along, making sure things go smooth, adventure, adrenaline

-Dislikes: lingering on problems, arguing

4) Trivia:

-Notable relationships:

Fintan Ludgar: Eric wishes he could and would keep his own team together, but he tries to not let it get to him.

Ferr Isati: Eric is still worried about his brother, and he intends to stick with him to make sure he doesn't bite off more than he can chew.

Richard Agni: They get along well. Eric has a thick skin and an open sense of humor, and he helps keep Richard from aggravating their team mates.

-Notes:

Hunter Extension

I) Weapons

-Name: Brimstone

-Type: Adjustable Gatling Buzz Saw

-Short Description:

II) Semblance

-Name: Tuskunga

-Short Description: Enhanced leaps with explosive impacts.

-Activation Cue: A corona forms around Eric

-Reflection of Character:

III) Combat Info

-Class/Position: heavy gunner

-Landing strategy: recoil from Brimstone

-Fighting Style: swinging or spraying Brimstone

Richard Agni
-Name: Richard Agni

-CNR explanation: Agni means fire

-Species: Human

-Age: 19

-Gender: Male

-Symbol:

-Handedness: left

-Physical traits: nothing of note

-Misc traits: nothing of note

-Nicknames:

-Occupation: Huntsman (in training)

-Team Acronym: FIRE

-Aura Color: Green

-Aura Effects:

-Height: 6'1"

-Weight: 155lb

-Eyes: Green

-Skin color: fair

-Face: Heart

-Hair: Short (American crew cut)

-Physique: somewhat muscular

-(Type of) Outfit: Combat, Formal, Informal, Sport

-Gadgets (if any): Combat Computer Defense Gauntlet

3)Characteristics

-Background: While he was growing up in Atlas, Richard was usually alone. He had a sense of humor that often drove people away. He was fond of making jokes, and he didn't try to offend (most of the time,) but his wit was usually razor sharp, and a lot of people he met had thin skins for his humor. This meant he was usually alone. By the time he learned to read his audience, he had gained a reputation for alienating his potential friends, so people left him alone.

In an effort to make friends in combat school, which was his parents' idea and choice, he did everything he could to find out what he was good at so he could show his skills, but this didn't help, in his case it made things worse.

While he didn't make any friends, he found he was a rather skilled combatant. With no other plans or developed skills, he decided to attend Atlas academy like his parents suggested. With his skills he was a more desirable companion in a setting that required teamwork.

With team FIRE he had trouble adjusting to his entrapped audience, but he found a balance before the first year was out, and Eric helped keep things from escalating when Richard's jokes went too far.

He would prefer to become a Huntsman.

-Personality: snarky, clever, gutsy, a bit on the arrogant side

-Likes: giving his team mates grief about being bait, baiting Grimm, precise kills

-Dislikes:his humor going unappreciated

4) Trivia:

-Notable relationships:

-Notes:

Hunter Extension

I) Weapons

-Name: No Hiding

-Type:

-Short Description:

II) Semblance

-Name: Razor Wire Wit

-Short Description: Persistent Razor Wire whips of concentrated Aura are manifested.

-Activation Cue: See previous, also sometimes screaming.

-Reflection of Character: razor sharp wit

III) Combat Info

-Class/Position: precision fire, bait,

-Landing strategy: recoil from No Hiding in .50 cal mode

-Fighting Style: controlled shots and bursts (usually)

Chrysó Mov
Looks like Roshu will have to wait.

1) Basic info

-Name: Chryso Mov

-CNR Explanation: Chyso means gold and Mov means purple

-Character Basis: The chariot tarot card

-Age: 35

-Race: Human

-Gender: Male

-Symbol: A rearing horse

-Handedness: Right

-Phys. traits:

-Misc. Traits (A preference of a color, a distinctive item they often use, a verbal tic, traits not covered by the physical traits):

-Nicknames:

-Current Occupation: Horse rancher and trainer, teacher, horse master

2) Appearance:

-Aura Color: Purple

-Aura effects (how the Aura looks when it's being used, like Yang's Aura looking like flames):

-Height: 6'

-Weight: 180lb

-Eyes: Blue

-Skin Color: tan

-Face: square

-Hair (color and haircut): neck length Golden blonde

-Physique: Bulky

-Outfit:

3) Characteristics:

-Background: A relatively ordinary student at Beacon, Chryso was having continued difficulty discovering his Semblance. he decided to drop out despite the protests of his team mates and the staff. He showed promise in all areas besides his inability to discover his Semblance, but Chryso saw this as grave failure on his part that meant he wasn't fit to be at Beacon, let alone graduate.

On his way home through the woods he was attacked by a migrating herd of Grimm that was too big to fight off. His Semblance was then activated as he fled on Storm Cloud. While he was happy to have discovered his Semblance, in his mind he couldn't go back to Beacon.

After saving up his money, he started up a ranch that raised and trained horses that could defend themselves and others against Grimm. While he had walked away from the path to be a Huntsman, he wanted them to succeed, so he prioritized them as his target market.

He was recently approached by some of his old class mates including his team mates who had been inspired by his combat prowess while riding on horseback. They thought that this approach to combat was something worth teaching, and they had started an academy for that purpose. They needed someone who could could fight and work with horses.

He still trains and raises horses, but he also serves as the horse master and equine combat instructor.

-Personality: proud

-Likes: Horses, power, using his power,

-Dislikes: People who think they can ride horses, but can't.

4) Trivia:

-Notable Relationships:

His four horses for his chariot, Rust, : They share a very close bond, and he has thoroughly trained them to remain calm, and fight back in the face of hordes of Grimm. He trained them since they were foals. They are a light breed.

His old horse, Storm Cloud: A medium breed. Used to ride only Storm Cloud before he started using a chariot. While Storm Cloud has grown old for a fighting horse, Chryso keeps him close, and he occasionally still rides him.

-Notes:

-Vehicle: An armored, four-wheeled chariot with an articulated gun mount and blades attached to the axles.

5) Hunter Extension:

A) Weapon:

-Name: TBD

-Type: Double Barrel Machine Sword

-Short Description: A massive sword with Dust vents and a pair of .50 belt fed machine guns.

B) Semblance:

-Name: Saddle Blanket

-Description: Imbues horses with Aura from the rider, increasing the horse's strength and speed.

C) Combat Info:

-Class/Position:

-Landing Strategy: Fire the machine guns built into the sword or discharge Dust from the vents..

-Fighting Style: Drive-by shootings, plowing through fodder, massive (Dust-powered) swings.

Civilian Extension (Optional)

-Expanded Business Details: runs a successful, but poorly promoted, horse ranch. The horses all have their Auras activated as soon as possible, and are trained to protect themselves. prefers to sell to Huntsmen and Huntresses first.

-Skills: Horse training, minor business skills, horseback riding, chariot skills

Obsidian Ivory
-Name: Obsidian Ivory

-CNR explanation:

-Species: Human

-Age: 31

-Gender: Female

-Symbol: TBD

-Handedness: right

-Physical traits: Nothing of note

-Misc traits: Nothing of note

-Nicknames: psycho

-Occupation: Huntress, part time heavy vehicular combat instructor: Convoy

-Team Acronym: (if applicable, include pronunciation and meaning if another language. Team acronyms start with the first initial of the team leader)

2)Appearance

-Aura Color: dark grey

-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

-Height: 5'10"

-Weight: 135lb

-Eyes: dark grey

-Skin color:

-Face: fair

-Hair: black, shoulder length

-Physique: well toned

-(Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc)

-Gadgets: gas mask

3)Characteristics

-Background: Obsidian's home was a nice place, but over time the area declined. It took a few years for her to notice anything, but each time she came home from a year of Combat School, she saw the place she grew up in growing dirtier, the neighbors growing more tense, and the increase in sirens. Coming home after graduating Combat school she saw one of her neighbors being carried out of a warehouse into an ambulance.

As she waited to be accepted into Haven, she grew frustrated with her surroundings and curious about how things got this way. She found out that the drug trade was on the rise in her area. She was horrified to find this out, but her emotions quickly shifted to rage.

She decided to make an impact while she was still at home, so she did whatever she could to attack the criminal element in her area, usually pummeling small time dealers or setting fire to their assets. For a while she decided to stay, but things were getting too hot, and her skills were limited. While she felt guilty leaving, there was only so much she could do. Before she went off to Haven, she torched a mid level lab. In fact it was on the night before she left.

For the four years she trained to become a Huntress, she left her home town targets alone to let them grow complacent, even staying at long far away relatives' homes. When she returned home she took up a series of bounty missions and violently dismantled the drug trade in her home, pummeling one particular trigger man within an inch of his life, well after his Aura had been depleted.

During the 10 years since she graduated, she has earned a reputation as a career-ending Huntress only really interested in Bounty missions. She will still take out any Grimm in her path, and when she's waiting for decent bounty missions she'll do normal Huntress jobs, but her priority is neutralizing criminals.

After a while she acquired an all terrain tracked van that she used for travel at first, but she modified it to help her fight.

-Personality: aggressive, proactive, violent

-Likes: guns, justified destruction, people who act on their conscience

-Dislikes: drugs

4) Trivia: She confiscates any desirable weaponry and supplies from her targets.

-Notable relationships: Chyso Mov: She occasionally asks him to help, but they don't get along great because the teachers for the different approaches to high mobility combat have something of a rivalry.

-Notes:

Vehicle: A tracked armored van with rockets and a mechanized gun turret

Hunter Extension

I) Weapons

-Name: Spitting Dragon

-Type: Minigun flamethrower

-Short Description: Shoots bullets, fireballs, and horizontal fire vortexes.

assorted static firearms

II) Semblance

-Name: undiscovered(/TBD)

III) Combat Info

-Class/Position:

-Landing strategy: uses the recoil From Spitting Dragon

-Fighting Style: think Punisher, but survivable in a Remnant setting (guns and ruthless efficiency)

Sombra Manchas
Name: Sombra Manchas

CNR Explanation: Sombra means shadow in Spanish and Manchas means spots (She has nothing to do with Overwatch's Sombra.)

Age: 18

Race: Faunus (Jaguar)

Gender: Female

Symbol: A pair of feline eyes in a bush.

Handedness: Left

Phys. traits: fangs (obviously modeled after those of a Jaguar), freckles

Misc. Traits: Prefers dark colors, observant

Nicknames: So-So (hated)

Current Occupation: Huntress (in training)

2) Appearance:

Aura Color: dark green

Aura effects: Aura tendrils extend from spots on her hands or feet.

Height: 5'3"

Weight: 120lb

Eyes: Hazel

Skin Color: Olive

Face: Heart

Hair: neck length

Physique: somewhat stocky, but not overweight

Outfit:

Default:

Formal:

Sport:

3) Characteristics:

Background:

Personality: quiet,

Likes: her personal space, being prepared, weapons

Dislikes:

4) Trivia:

Notable Relationships: Luce Manchas (her twin sister)

Notes:

5) Weapon:

-Name: TBD

-Type: Personal Defense Submachine Tomahawk

-Short Description: A PP2000 with detachable hatchet/tomahawk

6) Semblance:

-Name: Punji

-Short Description: Creates spike constructs (usually below ground) that can be deployed at will

-Activation Cue: Faint tendrils of Aura extend into the ground to form the spikes.

-Reflection of Character: Sombra is an opportunistic fighter who favors luring her opponents and enemies into traps before finishing them.

7) Combat Info:

Class/Position: ranger/assassin

Landing Strategy: She uses the hatchet component of X to grab onto her surroundings.

Fighting Style: ambush, trap-laying, opportunistic

Luce Manchas
1)Basic info

-Name: Luce (lucy) Manchas

-CNR explanation: Manchas means spots and luce comes from la luce meaning light

-Species: Faunus (Cheetah)

-Age: 18

-Gender: Female

-Symbol:

-Handedness: left

-Physical traits: (cheetah) tail

-Misc traits: fidgets

-Nicknames: Lulu (hated)

-Occupation: Huntress (in training)

-Team Acronym:

2)Appearance

-Aura Color: light yellow

-Aura Effects:

-Height: 5'6"

-Weight: 117lb

-Eyes: gold

-Skin color: olive

-Face: Triangle

-Hair: mid-back length, neat, straight, naturally blonde, artificial pink highlights for the bottom half

-Physique: lean

-(Type of) Outfit: default:

-Gadgets: Her sister gave her a new bell collar (with a throat mic) to replace her old one.

3)Characteristics

-Background:

-Personality:

-Likes: attention, weapons,

-Dislikes:

4) Trivia:

-Notable relationships: Sombra Manchas: Her twin sister,

-Notes:

Hunter Extension

I) Weapons

-Name: N/A

-Type:

-Short Description: Her current primary weapons are a pair of "MP7s", but she keeps her old "MAC-10s" as backups. She also wears rings that lock together to form knuckle dusters. They were a gift from her sister, who also gave her a suppressor.

II) Semblance

-Name: Uncatchable

-Short Description: damage taken boosts mobility

-Activation Cue: TBD

-Reflection of Character: She likes to taunt and hit and run

III) Combat Info

-Class/Position:

-Landing strategy:

-Fighting Style: hit and run, diversion, running combat

Propane Plum
-Name: Propane Plum

-CNR explanation: Burning propane creates a recognizable blue flame, and plum refers to both the purple skin of some plums and a purplish temper color.

-Species: Human

-Age: 20

-Gender: Female

-Symbol: A crossed trident and plasma torch

-Handedness: right

-Physical traits:

-Misc traits:

-Nicknames:

-Occupation: Smith and

2)Appearance

-Aura Color:

-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

-Height:

-Weight:

-Eyes:

-Skin color:

-Face:

-Hair: shoulder length, purple

-Physique: lean

-(Type of) Outfit: (add more than one if exists: Casual, Job, Formal, Informal

-Gadgets (if any): (describe gadget and functions here)

3)Characteristics

-Background: Born to Straw and Titanium Plum, Propane

-Personality:

-Likes: Putting in time at the workshop, swimming,

-Dislikes:

4) Trivia:

-Notable relationships:

-Notes:

Hunter Extension

I) Weapons

-Name: none

-Type: Variable Utility Modular Trident

-Short Description: She has essentially unfettered access to all the tridents her dad has kept, but she favors a symetrical design with with two heads (one at each end) similar in design to Finnick's (minus spear tips) from the Hunger Games movies. (I like the design, it works for slashing, stabbing, and bashing.)

II) Semblance

-Name:

-Short Description: (One or two short sentences describing the semblance)

-Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)

-Reflection of Character: (explanation of how the Semblance reflects the user's personality, character, or soul)

III) Combat Info

-Class/Position

-Landing strategy: None

-Fighting Style:

Civilian Extension

A) Day to Day Life

-Expanded Occupation/Business Details:

-Skills: (Activities the character has some degree of mastery over)

-Certifications: (certificates, doctorates or the like that the character has received)

-Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)

-Additional notes:

Straw Plum
To be filled.

Mom Plum
To be filled.

Tikuri Koper
1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension
 * Name: Tikuri Koper
 * CNR Explanation: Apparently koper means copper in Afrikaans, and t'ik'uri means black in Amharic (according to Google Translate, correct me if I'm wrong)
 * Species: Human
 * Age: 17
 * Gender: Male
 * Emblem: a quartet of fangs in the shape of diagonal crosshairs
 * Handedness: Right
 * Nicknames: Prince Cobra (in a mocking tone)
 * Occupation: Low Level Combat Asset (LLCA) at Viper Security Solutions
 * Aura Color:
 * Height: 6'
 * Weight: 170lb
 * Eyes: Gold
 * Skin Color: very dark brown
 * Face Shape: Heart
 * Hair: Ear length
 * Physical Traits: A series of gold chevron tattoos running up his spine
 * Physique: Muscular
 * Outfit: Casual: A black hoodie with a dark copper colored interior lining in a scale pattern and copper stripes on the outside
 * Accessories: a golden armband modeled after the markings found on the back of a cobra's hood
 * Gadgets: night vision goggles
 * Background: Not only youngest of three, Tikuri was the only human kid. While his father loved them all, he did show more attention to the twins, Ikuq and Narnji. This wasn't entirely favoritism, but he did see Tikuri as the little weak one, giving him less of the attention the son craved. To be seen as equal to his elder brothers. So while his brothers learned sleak swordplay, he watched in envy. Eventually his mom decided to teach him how to use a staff.
 * Personality: hardworking, rather eager for approval, proud
 * Misc Traits: he "hisses" when he's annoyed or angry (he picked it up from Ikuq)
 * Likes: the approval those he respects (particularly his old man's),
 * Dislikes: Complicated/long term battle plans/strategies, being the only human male in his immediate family, people assuming he's just the son of someone important
 * Notable Relationships: Groen Koper:, Saphire Platin: ,
 * Skills:
 * Allusion:
 * Notes:

Weapon B)Semblance
 * Name: Bicephalic Striker
 * Maker/Smith: (If made by someone other than the OC)
 * Classification: Personal Defense Hammer Staff
 * Weapon Derivation: (akimbo) P90, hammer, staff
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: two separate P90s attached to magnetic plates strapped to the thighs, a shortened staff attached to a third magnetic plate, strapped on the wearer's back, at an angle with the top of the staff behind the user's right shoulder
 * Form 1: A telescoping staff
 * Form 2: Akimbo P90
 * Form 3: The staff attaches to the P90s, with either both on one end facing the the same way, or on opposite sides facing opposite directions.
 * Features: electronic firing controls on the staff, multiple length options for the staff
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (FN) 5.7 X 28mm (tracer effect), 50 round magazines
 * Planned/Possible Upgrades: Spikes modeled after those on war hammers that would be mounted on the fronts of the P90s to avoid sliding and glancing blows, pointed muzzle brakes, electroshock for the staff
 * Notes: There's less transforming than combining. Bicephalic, when applied to an animal, means it has two heads.

Name: Viper's Touch

Type: Aura

Purpose: Offensive / Utility

Short description: User's Aura can act like a liquid with various "negative" properties

Activation Cue: The user's Aura forms (snake) fang shapes that extend from the real teeth, and a hissing sound is heard

Range: Personal

General limitations: Generally needs to be ingested (or say, injected) to cause harm unmodified,

Passive ability(s) (if any): high resistance to toxins

Active ability(s) (if any): Tier One: can produce a tranquilizer

Active ability(s) (if any): Tier Two: can produce a paralytic, higher max potency

Active ability(s) (if any): Tier Three: can produce an acid, higher max potency

Active ability(s) (if any): Tier Four: can produce a neurotoxin, higher max potency

Dust interaction (insert dust type here): Fire: burns like napalm without the sticky, Ice: freezes targets, Steam: becomes gaseous and easily propelled

Notes: I know that poison Semblances aren't unique, but I gave it my best shot because I needed a working idea.

Reflection of Personality: He wishes he was a "snake" like his siblings and father.

C)Combat Info
 * Preferred Range: close
 * Landing Strategy:
 * Fighting Style: (acrobatic, head on, sneak attacks, etc)

Gray Swift
1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension
 * Name: Gray Swift
 * CNR Explanation:
 * Species: Human
 * Age: 26
 * Gender: Male
 * Emblem: 9 spears in flight
 * Handedness: right
 * Nicknames:
 * Occupation: Huntsman, cold weather consulting teacher at Convoy (part-time)
 * Aura Color: Light gray
 * Height: 5'7"
 * Weight: 155lb
 * Eyes: blue
 * Skin Color: fair
 * Face Shape: oblong
 * Hair: collarbone length, blonde, thick, wavy
 * Physical Traits:
 * Physique: Muscular
 * Outfit:
 * Accessories: a gold ring with nine interlocking circles etched into the metal
 * Gadgets:
 * Background:
 * Personality:
 * Misc Traits: (a verbal tick or personality quirk)
 * Likes: speed
 * Dislikes:
 * Notable Relationships: Silver Streak: Raised and trained by 's teacher, Chryso Mov,
 * Skills:
 * Allusion:Odin/Sleipnir
 * Notes:

Weapon Also B)Semblance C)Combat Info Pets
 * Name: Cruise Spears
 * Name: Swaying Death
 * Name:
 * Short description:
 * Preferred Range: long
 * Landing Strategy: Parachute
 * Fighting Style: (acrobatic, head on, sneak attacks, etc)

-Name: Silver Streak

-Species: Tersk Horse

-Age: 8?

-Gender: male

-Appearance:

-Accessories:

-Behavior:

-Likes:

-Dislikes:

-Attack(s):

-Additional notes:

Music OC contest entry attempt
1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension
 * Name:
 * CNR Explanation:
 * Species: (Human/Faunus)
 * Age:
 * Gender:
 * Emblem:
 * Handedness:
 * Nicknames:
 * Occupation:
 * Aura Colour:
 * Height:
 * Weight:
 * Eyes:
 * Skin Colour:
 * Face Shape:
 * Hair: (Colour and style)
 * Physical Traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body that standout)
 * Physique:
 * Outfit: (Add more as necessary)
 * Accessories: (watches, necklaces, earrings)
 * Gadgets: (such as extra non-transforming weapons with utility purposes, grappling devices or a backpack similar to Penny’s)
 * Background:
 * Personality:
 * Misc Traits: (a verbal tick or personality quirk)
 * Likes:
 * Dislikes:
 * Notable Relationships:
 * Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills)
 * Allusion:
 * Notes:

Weapon B)Semblance C)Combat Info Civilian Extension
 * Name: (include translation if applicable)
 * Maker/Smith: (If made by someone other than the OC)
 * Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: (How it looks when stored)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features: (secondary features or hidden components which do not involve transforming)
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)
 * Name:
 * Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any): (and specific limitations, if any)
 * Active ability(s) (if any): Tier One: (and specific limitations, if any)
 * Active ability(s) (if any): Tier Two+: (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)
 * Notes: (for trivia you might want to add about the user of the semblance)
 * Reflection of Personality:
 * Preferred Range: (close, mid, long)
 * Landing Strategy:
 * Fighting Style: (acrobatic, head on, sneak attacks, etc)

I) Day to Day Life
 * Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)
 * Certifications: (certificates, doctorates, licenses or the like that the character has received)