User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161021115321/@comment-26018514-20161021160019

Actually, to clarify my idea was only 50 hp of Grimm would spawn each transport... as thanatophobia described they are limited to the lower health grim

The transport itself was to have 3x the hp of the grimm spawned to discourage killing it outright, while removing grimm species transported was likewise an option to distract us from other endeavors(like finishing off the transport)

I'm not a fan of Neo/torchwick autohurting crew unless we restore the crew to the higher health they had before.