User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161020115721/@comment-26397825-20161021084706

I still don't understand what you mean by 'spend a weekly action to stop spawns'. The way you have explained it makes no sense to me.

The increase is spawn rates wouldn't be much; I was only going to increase them by 1 or 2 Grimm each. Not that much in the overall scheme of things, but makes it a bit fairer. So rather than only 2 Beowolves spawning daily, 4 would. And rather than 2 Ursai, 3 would spawn. And 2 Deathstalkers instead of one. Add in the increased damage the larger Grimm would do, it would balance things out a bit.

I never said anything about the ship only having 50HP....I thought your original idea was for 150? And I was actually going to suggest upping that to maybe 200 or 250HP worth of Grimm spawned a week to account for the lower spawn rates. I do like the idea of restarting the Grimm types this way though.

At the moment Beringel only spawn once every two weeks, but they are immune to the eradication method. I'd prefer not to put them on the WF reinforcement ship, but if it sounds like a better idea to have one spawn each week on the ship then that can be changed.