Board Thread:Off Topic/@comment-24993958-20160711184711/@comment-27648673-20160903063001

SpiritedDreaming wrote: They do say in the commentary that the Schnee's are special with their hereditary semblance. That implies they are the only ones with a true heriditary semblance, though it's safe to assume that extremely similar semblances can run in families due to people learning and picking things up from their parents, including their personalities.

About that seafoam one...I get MAdara vibes from it and not in a good way. They can just toss weapons and attacks at people that turn solid and so can damage them, but can't be damaged at all themself? This is incredibly late, sorry.

I wanted to make it hereditary because it doesn't relate to the character's personality at all - it's more of a utility. The character that uses this has not what I would call a terminal illness, but a small sickness that can't be cured (which is still possible today, but extremely rare - in her case, it's a caugh). In addition, she works with poisons, some of which are gas bombs that can harm her or her teammates, and that would cause serious problems for her if she couldn't solve it. I could change her personality to fit the semblance if you think it's necessary - I wouldn't have a problem with it.

The reason I chose the seafoam semblance is because the character that uses it doesn't have any form of ranged attack at all, so she has to have an effective way of dodging attacks, and I felt this related most to her character. She also can't choose to let her weapon appear while keeping the rest of her vanished, so she can't attack while she's using her semblance. It's mainly a form of defense/escape, and although it can be used to attack, it's much too risky (it's risky no matter how you use it, really). You could easily do something like solidify in an already-solid object, which would almost definitely kill you. Lastly, keep in mind that semblance saps aura. She can't use it constantly during battle.