User blog comment:Mathias Custos/Fandom unite/@comment-10380701-20150729031210/@comment-10380701-20150729232528

.hack doesn't have floating power-ups. Your argument is invalid. XD

Seriously though, floating power-ups  are the fastest way to determine how videogame your videogame is.

Again, you're distilling a fighting game in its most simple form. But fair enough.

Having your own way of determining fighting games is fine. There's just one thing I'll disagree with.

Street Fighter is not unrealistic enough to be unrealistic, nor realistic enough to be realistic. Especially if you take into account Third Strike. It's flashy, but so is Mortal Kombat, which is listed in realistic.

Other than that, most of your points are something I agree in.

Back to the potential RT fighting game, this one is on Matthias, as he needs to determine his target market to determine which type of fighting game he intends to make.

If he's aiming for fellow RT fans, then a more casual, less mechanics-heavy type of fighting game is fine.

But if he intends to hook the bigger, more hardcore fans, then that's where the understanding of the depths of a fighting game comes in.

Depending on which he focuses on, he can either do the 10,000 hour method or the 120-240 hour method.

So this one's on you, Matthias. Feel free to heed either of our advice.