Board Thread:Off Topic/@comment-25266931-20161112032800/@comment-25266931-20161113170114

HighCastle67 wrote:

Also, you seem miss that this is a point where authors take some to show character growth, but you like just want skip this part so you can see your ultimate showdown of ultimate history. No my method is to flesh out the character and show growth all the time. So that by the time we reach this big reveal point, the audience already knows (based on the character's persona) what they're response would be. If I've spent chapters of my comic showing the lead overcoming hardships and flashing back to times he already doubted and ran from his problems and then grew more mature. Then there's no need to waste time in the present when they find out they're a chosen one. No need to run of and discover themselves. They would already be mentally an adult.

It's the same reason I don't write stories Hero's Journey stories. I don't need to the step by step of them getting mature and brave. I prefer the to already be mature and brave and just refer back to when the weren't. That way the show/movie/game is more about solving the problem and helping people rather than a long drama about growing up. It's always why like like my leads to be young adults not kids or preteen or old. Right in the middle I usually find myself more interested and impressed with the character. Especially dark ones. Accept that there's a problem, resolve to solve it or don't, and if you decide to solve it, stick to your word. Those are the key traits I like in a hero. Having a lover interest that just as badass and decisive as the lead never hurts either. No damsel in distress that are always begging him to stop being a hero so he won't get hurt. No, I like it when you girlfriend is fighting along side you back to back.

PS: The last post I made was long because I had a lot to say and people complain about double posting.