Board Thread:Off Topic/@comment-26064215-20150127201253/@comment-25857155-20150417124133

I do not say this very often, but....

Holy Mother of Everliving FUCK. STOP QUOTING THE ENTIRE CONVERSATION.

Whew, ok. My apologies for the caps; I needed to get that out of my system. Might I suggest an alternative? I have two thoughts.

1) The Manipulator. By using his semblance to read the Auras of those around him (similar to my OC, Aurum) and possibly to influence them slightly, the user can detect and slightly alter others' emotions and play their opponents/allies to their advantage.  Combined with expertise at reading body language and a defensive-based weapon of some kind, this person is a master at mind games, manipulating his foes into doubting themselves or flustering them to the point of forcing them into fatal flaws, or even turning them to his side.  Unfortunately, this person has trouble building meaningful relationships with others due to his habit of playing mind games with everyone.

2) The Gambler.  The user has a semblance allowing limited manipulation of chance/luck through small glyphs.  Paired with a 'magic' deck of cards loaded with specific effects, many of which are powered by Dust or stored Aura (not sure how canon that is), this person trusts their fate to Lady Luck on each draw - and remarkably comes out on top in battle.  The cards' random effects can be truly devastating - sometimes to the wrong side, but rarely so thanks to the user's semblance.  Unfortunately, this person is also prone to very poor luck when not on the battlefield.