Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-24122714-20150708011949

LiveandSound wrote: Who cares if it doesn't work on Grimm? Who cares if it can't be used in the forests? It's called Gameplay and Story Integration. The story dictates that her Semblance shouldn't be able to work against non-metal things. And that is reflected in the gameplay. It improves the quality of the game.

Not everything needs to be available 24/7. Use the story to make the gameplay. Not make the gameplay while ignoring the story just to avoid a few small issues. Pyrrha can easily make up for her lack of Semblance with other combat skills and her stats (Plus it can still increase her allies's accuracy). Thats basically like playing Borderlands and not having the ability to use your action skill which makes up about 50% of the character's uniquness the other half is their skill tree. And think deeper into the gameplay perspective, how would it feel like for other players not being able to use their skill all the time but you couldn't because you're Pyrrha. You might be fine with it, but a lot of other people might not. You don't have to follow a show's/book's/movie's all the way to make a game, many games based on film works don't exactly follow everything to the ity-bity details. Why? Because of gameplay. That, or they impliment it in some other way, just like what I did whith Pyrrha's shield toss. It still uses polarity to chain targets and to be called back. Without Pyrrha's Semblance, she'll be like everyone else just being able to melee and do combos. Sure, her attacks and combat style are different and maybe faster or slower compared to other characters, but she'll be basic and have nothing to spice up her gameplay.