Board Thread:Off Topic/@comment-27888871-20170404181347/@comment-27265101-20170501000938

-Grimm Title: Karkadan

-Threat Level: B-Class

-Animal Basis: Rhinos

-Environment: Open plains, deserts and savannas

-Appearance: Massive rhino like creature with small orange eyes, three large horns that decend in size going up the skull, red markings swirl around the eyes and up the horns.

-Armouring(s): It's head, excluding the lower jaw is fully armored with thick thick plates, that extend along it's spine as well as patches on the shoulders and hips.

-Average size seen: Stands Twelve Feet tall at the shoulder

-Variants: Wooly: Thick fur covers it's body not including the armor, which is even thicker. Haunts the Tundras of Solitas.

Elder: Upgraded to A-Class, armor has become serrated and extends further from the spine and down the neck. They can reach the shoulder of a Goliath if left alone long enough.

-Behaviour: They hunt alone or in extremely rare cases in pairs. They ignore other Grimm on principle and have been known to trample any fellow Grimm that get between them and their chosen prey.

-Attack(s): They charge head first at their enemies, trying to either spear or trample their opponents. They are incredibly resilient able to slam through even reinforced steel if given enough room while charging.

-Strength: Incredibly strong, when on the warpath walls are nothing but an inconvenience. When charging they are quit fast but tend to lack stamina.

-Weakness(es): Their lower jaw and stomach are incredibly weak compared to the rest of their body. They also have terrible eyesight meaning they need to hunt using sound and smell. This allows Huntsman to turn Karkadans into weapons against other Grimm, enraging the beast enough to trample or spear any smaller Grimm in their way.

I suggest heavy artillary if you wish to take one head on...are well placed traps, for they have trouble slowing down after they get going.

-Additional Notes:Karkadan's in Indian legend were compared to European Unicorns.