Board Thread:General Discussion/@comment-4957813-20140510034158/@comment-24042984-20140616165225

Arkan421 wrote:

It also depends on what you're dual wielding.

2 daggers, you're fine. 1 dagger and a sword, you're good. 2 full length swords? Yea.....NO.

The problem is that the length of the weapons tend to get in the way of each other. If you have a long weapon held horizontally in front of you to block an attack, you can not do a downward strike with your other long weapon. If you make an "X" with your weapons to block an attack, congratulations, you can no longer defend yourself as both of your weapons are pressed against you.

Small weapons used in dual wielding work because they don't get in the way of each other. Two "full length" swords could work (though a sword and shield combination would still be preferable). Of course, this would not include the Zweihander and other extremely large swords. It would also require lots and lots of practice as well if you aren't ambidextrious. The most challenging aspect of dual-wielding swords is the need to coordinate both arms without doing parallel movements (which basically defeat the purpose of dual-wielding). Making an "X" is also just film BS; doing that in real life is utterly pointless and won't do you any good. There's also quite a high prop to damage your blades' edges as well.

Serialkillerwhale wrote: The largest problem with ren's thing is that dual wielding in general is..............impractical to say the least. I was specifically addressing the weapon design itself, not the way it was wielded. I definately agree with you here, dual wielding firearms won't work at all. If you only wielded one, however, I don't really see any severe issue with how the weapon itself would function.

Caliburdeath wrote: The thing is, such logical weaponry requires hundreds of pages of weapon expertise and minute physical changes (see above). It's not worth it. If you guys are having fun doing this, then go at it. But if not... you aren't doing anyone else any favors by getting this extremely technical. Getting a little technical is good; but, in regards to such an anime, getting so technical just serves to put people off. Whether or not something is "worth is" is really subjective, and discussions on the technical aspects of these weapons can distinguish the feasible from the ones that aren't, as well as differentiate a better design vs a weaker one. Making a weapon "logical" doesn't really require "hundreds of pages of weapon expertise", especially since theoretical discussion can only get you so far in creating a good, solid design.