Board Thread:Off Topic/@comment-24993958-20151118083252/@comment-182.18.223.104-20151206015708

Name: Shapeshift

User:

Type: Physical

Purpose: Offensive

Description: At the cost of aura, the user temporarily transforms into a Grimm, during which he/she gains the power of that monster.

Visual effects: black flames cover the user's body. when the fire dies, he/she transforms into the chosen Grimm. When the transformation ends, the Grimm form evaporates the same way monsters evaporate when killed. The user's human form remains.

Range: Personal

Limitations:

1. In order to transform, you must rip out a Grimm's mask. It will automatically set itself on black fire, then spread to your body (see Visual Effects.)

2. Younger Grimm are easier to imitate, older ones like mammoths and Giant Nevermores are much harder to transform.

3. Because Grimm are monsters of destruction that thrive on negative emotions, if the user is inexperienced or pushing his/her limits too far, the "Grimm" part might completely overwhelm the user's "human" part. When that happens, the user will completely turn into a Grimm with no chance of redemption. Think of it as an internal tug-of-war.

4. Shapeshifting works best when on a life-or-death situation.

5. Time limits varies, but lengthens with practice.

Active Abilities:

So far, I plan my character (a second year hunstman student, still no name) to get three transformations:

1. Ursa

2. Beowulf

3. Nevermore (the size of an eagle)

I can't think of how long he can shapeshift, but definitely no longer than three minutes.

Dust interactions: none