User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161020115721/@comment-26397825-20161021072541

I like the idea, but I'm a bit confused on the second half of that wording. Also, perhaps it could be just one a week, on a Sunday? (Thats mostly my liking of spreading things out nicely talking, and right now we don't have any spawns on a Sunday...)

I'm still in favour of the suggestions I made as well; dropping the ship crews health to more managable levels for the bad guys, droping the amount on damage the activatable actions do, increasing the normal spawn rate of thr Grimm, increasing the amount of damage the robots absorb from Beacon so they are destroyed faster, and staggering the damage the Grimm do.

I think these plus the WF reinforcement will do quite a bit in balancing the game some more. We are looking to make it something of a challenge for the good guys at least, amd as it is it sorta isn't much of one.