Board Thread:Off Topic/@comment-24993958-20160721222431

Welcome to the 30th version of the OC thread.

This is the thread where you can submit your own OC in order to get a second opinion from the ragtag bunch of nuts habiting this place in order to see if it’s as awesome as you think it is, so you can make it as awesome as you think it is.

Do be a dear though and use the template provided below, it makes things easier to read and review.

Previous Thread

 Useful Links

Monty Oum's Color Naming Rule

Before incorporating Grimm into your character AT ALL, read this.

If you're trying to figure out how much your character should weigh, click here

If you're trying to figure out how to descirbe your character's hair length, click here.

In order to ensure your character isn't a Mary or Anti-Sue, I suggest clicking here.

 NOTE: If you aren't using a section, feel free to delete it

Core Info

1)Basic info

-Name:

-CNR explanation:

-Species:(Human/Faunus)

<p class="MsoNormal">-Age:

<p class="MsoNormal">-Gender:

<p class="MsoNormal">-Symbol:

<p class="MsoNormal">-Handedness:

<p class="MsoNormal">-Physical traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body that standout)

<p class="MsoNormal">-Misc traits:(A distinct item or clothing the character carries on them and in what context, a preference to a color on their outfits, a verbal tick, basically something distinctive not located on their body)

<p class="MsoNormal">-Nicknames:

<p class="MsoNormal">-Occupation:

<p class="MsoNormal">-Team Acronym: (if applicable, include pronunciation and meaning if another language. Team acronyms start with the first initial of the team leader)

<p class="MsoNormal">2)Appearance

<p class="MsoNormal">-Aura Colour:

<p class="MsoNormal">-Aura Effects (Effects are things like Ruby’s rose petals or Yang’s red eyes.)

<p class="MsoNormal">-Height:

<p class="MsoNormal">-Weight:

<p class="MsoNormal">-Eyes:

<p class="MsoNormal">-Skin color:

<p class="MsoNormal">-Face:

<p class="MsoNormal">-Hair:

<p class="MsoNormal">-Physique:

<p class="MsoNormal">-(Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc)

<p class="MsoNormal">-Gadgets (if any): (describe gadget and functions here)

<p class="MsoNormal">3)Characteristics

<p class="MsoNormal">-Background:

<p class="MsoNormal">-Personality:

<p class="MsoNormal">-Likes:

<p class="MsoNormal">-Dislikes:

<p class="MsoNormal">4) Trivia:

<p class="MsoNormal">-Notable relationships:

<p class="MsoNormal">-Notes:

<p class="MsoNormal">Hunter Extension

<p class="MsoNormal">I) Weapons

<p class="MsoNormal">-Name: (include translation if applicable)

<p class="MsoNormal">-Type: (special weapon-style name, ie Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)

<p class="MsoNormal">-Short Description: (One or two short sentences describing the holstered form and the alternate forms, and a quick description of its capabilities, ie, dust channeling)

<p class="MsoNormal">II) Semblance

<p class="MsoNormal">-Name:

<p class="MsoNormal">-Short Description: (One or two short sentences describing the semblance)

<p class="MsoNormal">-Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)

<p class="MsoNormal">-Reflection of Character: (explanation of how the Semblance reflects the user's personality, character, or soul)

<p class="MsoNormal">III) Combat Info

<p class="MsoNormal">-Class/Position

<p class="MsoNormal">-Landing strategy:

<p class="MsoNormal">-Fighting Style:

<p class="MsoNormal">IV) Statistics

<p class="MsoNormal">PLEASE REMEMBER ALL STATISTICS ARE OPTIONAL. IF YOU DO NOT WANT TO WRITE STATISTICS FOR YOUR CHARACTER, YOU DO NOT HAVE TO.

<p class="MsoNormal">Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

<p class="MsoNormal">First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

<p class="MsoNormal">@) Physical Statistics

<p class="MsoNormal">-Strength: (how strong your character is physically, and how much damage an unarmed strike does)

<p class="MsoNormal">-Speed: (how fast your character is, both at reactions and running)

<p class="MsoNormal">-Agility: (how dextrous your characters is in terms of balance, flexibility and fine motor control)

<p class="MsoNormal">-Stamina: (how good your character is at going to distance and doing constant exercise for long periods of time or after a sleepless night)

<p class="MsoNormal">&) Aural Statistics

<p class="MsoNormal">-Aura Reserve: (how much aura your character has, how much they can spam skills, how much damage they can take)

<p class="MsoNormal">-Aura Manipulation: (how good your character is at using their aura in terms of offense and defense, such as Ren’s force shield and Blake’s blade beams)

<p class="MsoNormal">-Semblance Manipulation: (how good your character is at using their semblance, 1 for beginner, 5 for master of all tiers)

<p class="MsoNormal">-Dust Manipulation: (how good your character is at using dust, 1 for combining dust with semblance, 2 for basic dust spells, 3 for Weiss-level Dust spells, 4 for remote activation, 5 for mastery)

<p class="MsoNormal">$) Technical Statistics

<p class="MsoNormal">-Dust use: (1 for basic dust ammo, 2 for Dust channeling weapons, 3 for dust infused weapons or clothing, 4 for dust infused tattoos, 5 for pure Dust spells)

<p class="MsoNormal">-Weapon Skill (Primary): (how good your character is at using their primary weapon in all its modes)

<p class="MsoNormal">-Weapon Skill (Unarmed): (how good your character is at unarmed combat or extreme close combat such as using Faunus claws or the Human equivalent, neko-te)

<p class="MsoNormal">-Weapon Skill (Close Combat): (how good your character is at close combat weapons such as swords, daggers, hammers, shields, axes, flails and maces. Please note the wolverine-style claws go in this category)

<p class="MsoNormal">-Weapon Skill (Mid Range Combat): (how good your character is at using mid range combat weapons such as polearms, staffs, rope darts, chain weapons and whips)

<p class="MsoNormal">-Weapon Skill (Ranged Combat): (how good your character is at using ranged weapons such as guns of all sorts, bows and crossbows)

<p class="MsoNormal">-Overall Total: (Total points from all sections)

<p class="MsoNormal">Civilian Extension

<p class="MsoNormal">A) Day to Day Life

<p class="MsoNormal">-Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)

<p class="MsoNormal">-Skills: (Activities the character has some degree of mastery over)

<p class="MsoNormal">-Certifications: (certificates, doctorates or the like that the character has received)

<p class="MsoNormal">-Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)

<p class="MsoNormal">Pets

<p class="MsoNormal">-Name:

<p class="MsoNormal">-Species:

<p class="MsoNormal">Age:

<p class="MsoNormal">Gender:

<p class="MsoNormal">-Appearance:

<p class="MsoNormal">-Accessories:

<p class="MsoNormal">-Behavior:

<p class="MsoNormal">-Likes:

<p class="MsoNormal">-Dislikes:

<p class="MsoNormal">-Attack(s):

<p class="MsoNormal">-Additional notes: <ac_metadata title="Original Characters XXX: We swear it’s safe for work!"> </ac_metadata>