Board Thread:Off Topic/@comment-35455126-20190727214602/@comment-86.154.72.139-20200119141811

Name: Shoreprowler.

Inspiration: Ahklut from Inuit mythology.

Environment: Oceans, beaches.

Appearance: Shoreprowlers are large, wolf-like Grimm about twice the size of an Ursa. They walk on four legs and have red webbing between their paws like the wing membranes of a Teryx. Their face is more like that of an orca, with a rounded, smoother snout similar to the Volume 1-3 designs for Beowolves and Ursai, and four eyes - two at the front and two at the sides. Their tails are long and thick, and end in horizontal flukes like on a real cetacean. A dorsal fin as tall as an adult human rises from the centre of their back, and they have smaller fins that can be extended and retracted at will on their sides.

Armourings: Rows of spikes running down their backs, between the dorsal fin and side fins, plates on tail and front of legs, the obligatory faceplate.

Aesthetics: Red markings on the plates and facemask, that faintly glow.

Behaviour: Shoreprowlers are very social Grimm, and travel in packs of up to twenty individuals. They communicate via echolocation, inaudible to human ears, which means they can strategise without giving away their positions. In battle they are cunning and precise, favouring strategy over zerg rushes.

Attacks: Biting, clawing, tail slaps, ramming.

Powers: Shoreprowlers can emit a loud screech that is very damaging to human ears, and can leave targets permanently deafened if sustained for long enough. They are also very fast and agile in the water, reaching speeds of up to eighty-five miles per hour, and can adjust their manouvrability using their retractable fins. On land, they are also very fast, able to easily outrun Beowolves and Sabyrs.

Weaknesses: If they're away from water for too long, their skin dries out and becomes much easier to pierce. Also, they have trouble focusing on multiple targets if they are subjected to sensory overload - too much noise, too many targets, etc.

Notes: This is based on a creature from Inuit folklore and the moment I read its description, I knew it was perfect for a Grimm. I imagine Salem creating these from an unspecified aquatic Grimm crossed with a Beowolf.

Elder variant: Shoreprowler Guider.

Appearance: About 1.75 times the size of a regular Shoreprowler, with three dorsal fins and two retractable fins on each side. They have also developed a pair of curved horns.

Armourings: Mostly the same as the regular variant, with the addition of plates on the underbelly and longer spikes. The tail now also has a spike at its tip.

Aesthetics: Red markings on all their bone armour that glow faintly.

Additional Powers: Guiders can exercise some degree of control over Shoreprowlers in the area, coordinating their efforts and even uniting separate packs in times of need. They can also spit superheated water from their mouths.

My first Grimm! What do you guys think?