Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-26397825-20160621202425


 * Name: Warp
 * Type: Physical
 * Purpose: Utility
 * Short description: User warps in a straight line at high speeds, turning intangible whilst moving
 * Visual effect: User gains an outline the colour of their aura, and trails of light streak behind them
 * Range: Personal/Medium
 * General limitations: The more mass or kinetic force the user passes through while warping, the higher the aura drain. If coming out of warp in a location that is occupied by a foreign object, the user is shunted in the shortest possible direction to remove the object from the user at a high cost of aura. Slight disorientation when coming out of warp; reflexes are slowed for 1 second. Cannot turn or change direction while warping.
 * Active ability(s) (if any): Tier One: User can warp forward at a rate of 10ft/second (3.04m/second) for a consecutive 10 seconds. User can drop out of warp at any moment. Can be used either mid-air or on ground.
 * Active ability(s) (if any): Tier Two: User can now warp at 15ft/second (4.57m/second) for a consecutive 15 seconds.
 * Dust interaction (Wind): A tailwind is created behind the user
 * Dust interaction (Fire, Lightning, Steam): Trails of light from visual effect are imbued with element
 * Dust interaction (Ice, earth): Sculpture copy of user is left behind to take hits
 * Dust interaction (Shield): Objects and mass bounce off the user instead of passing through while warping
 * Notes: Inspired by the warp strike ability from FFXV, and mulled over for quite a while.