Board Thread:Off Topic/@comment-27888871-20170404181347/@comment-25122143-20170410192033

SomeoneYouUsedToKnow wrote: CABRALFAN27 wrote:

1-A Grimm species' name can be that of the real life creature it is based off of (Ursa)

2-A Grimm species' name can be that of the mythological creature it is based off of (Dragon, Griffon, Nucklavee)

3-A Grimm species' name can be a term relating to one of its predominant physical features (Boarbatusk, Goliath)

4-A Grimm species' name can be that of a subspecies of the animal it is based off of (Deathstalker, King Taijitu, Beringel)

5-A Grimm species' name can be related to one of their abilities (Seer, Creep, Geist)

6-A Grimm species' name can be a reference to a piece of real life writing related to the creature it is based off of (Nevermore, Beowolf) Just to note, I don't think the Creep or the Geist fall in that category.

-A geist is a ghost, in fact it's literally Ghost in german. The Geist is a ghost. So it would instead fall on the 2nd class, along with Dragon and Griffon. Meanwhile, it's "golem" form was called Petra Gigas, which in itself falls in the 3rd class.

-Creeps....have never shown to really "creep", never ever. Not even in Grimm Eclipse, where instead they instead dig at super speed (mostly for the sake of gameplay).

In fact, I think Creeps are the only ones who weren't supposed to follow any sort of naming conventions, instead just being named at random. IIRC, they were actually made up out of nothing for the heck of it. I was more referring to the Geist's ability to possess things, a trait often associated with ghosts, but I see your point. As for the Creeps, another good point. They seem to sort of be reptillian, but are also bipedal, and can dive underground somehow? They do seem like the biggest oddball of all the Grimm to date, in terms of basis, and name.