Board Thread:Off Topic/@comment-24993958-20150615093256/@comment-24993958-20150628214658

Ahpolki Inika wrote: Got a question: Since "The Tinkerer" has a mechanical prosthetic or two, would it be overpowered if he were to use Biomechanics to enhance their performance a bit? Give them a bigger punch? …not really, although since you brought it up, I just realize I have no clue how your semblance works…I mean, at what point does an object count as mechanical? I mean if I hold a disk with a hole in the middle, you wouldn’t be able to do anything? But if I attach it to a block and turn it into a pulley you would suddenly be able to make it spin? Cyrania de Bergerac wrote:

I'm basing Dopey off of Gilligan (Gilligan's Island). What sort of semblance should I do for a klutz who often see things others don't (which others then don't believe)? ...a semblance that lets him see potential futures based on probability? Like he’d be able to tell a dog will die of old age, but he can only guess where he’ll chose his resting place? Commander Ghost wrote: a semblance idea for Farran, i'm literally out of ideas...and i'm just annoyed...too a point where i just wanna lose it Don’t you have that backwards? Shadows are different from darkness because they require a light source in order to be considered shadows…you won’t go in a basement and say “There s a big shadow here”. I guess what I’m saying is I think it would work better during the day.