User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161020115721/@comment-26397825-20161020125511

Hmm. Well, I was also thinking about dropping the crew HP to be honest. So really, we could drop the damage that all the special activations do, plus the crew and virus HP/upload rate, and then up the number of Grimm that spawn each day. We could double the spawn rates, so 4 each of the Beowolves, Boarbatusks and Nevermores spawn every day and so forth.

Then Glynda could do 10 damage instead of 20, the Airship could do 20 damage instead of 40, and Cinder could do 15 damage since she's a Maiden and therefore should do more damage than Glynda but probably shouldn't do as much damage as the airship.

The Robots could absorb 20% of damage to Beacon as well, which would increase the rate at which they are destroyed by the Grimm forces, and Kevin could be upped to doing 5 damage a day.

How does that sound for levelling the playing field?