User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-26397825-20161012121231

New game update:

We seem to be in agreeance on the Grimm spawn thing; 3 creeps per day, 2 10HP Grimm per day, 2 15HP Grimm per 2 days (Ex: Mon/Yes, Tues/No, Wed/Yes...) of each, and the big Grimm 1 of each every 3 or 4 days (so twice or once a week, respectively). Beringel would spawn once every 2 weeks.

An agreeance on how many of each Grimm to start with would be good though, as I think a few people made mentions of how many there were in this game? And the caps for the Grimm; right now the 10HP Grimm cap at 300, the 15 at 50 and the 20 at 15. The Creeps could cap out at 400 in following with this. How do those caps sound to everyone? Too high, too low?

Moves are doubled from 2 to 4, and in doing so lose the double damage effect each move had.

Beacon and Vale seem to be getting a thumbs up for increased HP; Beacon on 2500 and Vale on...5000?

Glynda and Cinder each deal 20 damage to their respective targets, and can activated just as they are now; Glynda by two good guys completing a quote from the show in followup posts, and Cinder by a bad guy taking 4 pictures (doubling it since the number of moves per day is doubled).

The Silver Eyes are activated the same way they are now, but instead of doing 100 damage straight up, they instead do 50 damage in lots of 10 to random Grimm, and stop all spawning for 3 days.

The ship does 40 damage to whichever side it is not on, and takes a move to activate from the side currently controlling it. This cannon can only be fired once per day. Once the ship is destroyed (either by the bad guys or the good guys), all robots deactivate no matter whose side they are on.

The trigger for the Black Queen Virus seems to be agreed upon; the bad guys must take out the crew and then upload the virus. However, concerns were raised over the bad guys getting such a big boost all at once for so little effort; the suggestion was made to make the corruption of the robots a gradual thing rather than all at once.

I am personally not really on board with this idea because it wasn't how it was in the show; in the show, the Huntsmen did have this sudden problem of every robot going rogue and turning against them. However, I see the point of it maybe being too easy and achievable early in the game.

So I see two ways we could do this;

1. The ship has 200HP, the crew has 20HP, the Black Queen Virus has 4 parts that need uploading. Robots turn on the Huntsmen in lots of 10 each day, with the 'good' robots doing damage to the remaining Grimm, and the 'bad' robots doing damage to Vale. As there are a suggested 100 Knghts and 5 Paladins currently, this means 10 days for all the Knights, and then one more day for the Paladins. This spreads out the threat, lets us still have a chance against the Grimm and to take down the airship in a reasonable time.

2. The ship has 200HP, but the crew has 50HP and the Black Queen Virus has 10 parts that need uploading, which turns every robot to the bad guys side instantly. Simple, easy, a bit harder than the original suggestion and a bigger payout for them immediately.

Thats everything so far. If I haven't mentioned it but it's a rule in this version, then it means that it's going to stay the same in the new version, so if you want something ammended please mention it.