Board Thread:Off Topic/@comment-24993958-20151027072937/@comment-24993958-20151110140030

@Evravon It’s simply a matter of perspective. Yes, in a game, you can put rules such as ‘can’t do fatal damage’ or ‘has no friendly fire’ and it can work, but RWBY’s loosely based rules are founded in reality, not games. shoving a bullet IN someone's head is fatal on anyone in reality and RWBY, while in tf2 that only really applies to one class. These kinds of limiters can’t inherently function the way you want them to without watering down semblances till they aren’t useful.

I mean, I love limiters, but how many limiters do you have to put on a semblance before you go “I think the base concept of it was kind of broken…”

Let’s take into account a semblance that manipulates a target’s perception of touch, and only that. General limiters can be aura inherently making it so it costs you more to use than the other one to dismiss, and having 4 other senses to discern reality; these are limiters grounded in reality that work regardless of the type of enemy you fight.

Not being able to fatal damage won’t inherently work as an alternative limiter, because there are multiple ways you can DO fatal damage in the real world. Aside from pain overload, you can cause suffocation by simulating a tickling sensation and making them laugh to death, or give heart attacks by overpumping the body’s movement. So you need a limiter on each.

2 compared to 3 limiters doesn’t sound so bad right? Except the one you made works on all 5 senses. Assuming each of them would require at least 2 limiters on their own, the number of limiters rize to 11. but since it works on all 5 senses that requires more limiters so it you can’t effect them all at once, and then extra limiters so you can’t make an illusion that feels real with what you have, resulting in you having over a dozen limiters on one semblance, just because you wanted it to be able to affect all 5 senses...now what other canon semblance do we have that comes even close to needing that many limiters?

Splitting it into 5, like i sugested, means you can just have the limiters I mentioned while leaving the user able to do ALL the cool stuff I mentioned due to it being more focused. Make one touch manipulating semblance and let it make enemies feel pain; let a sound manipulating semblance throw them off balance with noise. Let a sight manipulating semblances invert their views so when they move their right arm they see the left one moving. All they really need is the cost limiter to make them balanced as the other 4 senses insure a smart person can discern the real from the fake; all this without the need of making an overcomplicated mess in order to give you access to all 5 senses.