Board Thread:Off Topic/@comment-25396609-20151125184514/@comment-26397825-20151229132602

I was going to reply to this ages ago, but I was at work.

Okay, a few ideas. With the paper bombs, you can kind of have two effects for  type of dust; a wall-type and an attack-type. I've generalised this a lot, so not every type of dust will have an effect that reflects these two different types, but the basis is there.

Fire: You could generate a single large fireball shooting off in a random direction, many small fireballs shooting off in all direction, or a firewall that pushes outwards for a short while before dissipating. The firewall would have the shortest distance, the single fireball would have the longest, and the many would fall in between. Similarly, the firewall would cover the most area, the single fireball would cover the least, and the many fireballs would cover in the middle.

Electricity: Generate a wave of electricity that pushes outwards, generate one large lightning bolt that goes in a random direction, or many smaller lightning bolts that attack in all directions. Same thing applies to this as the fire type attacks.

Wind: Generate a tornado which then travels in a random direction while picking up stuff and throwing it around, or forcefully push everything away from the bomb in all directions. Tornado would have the greater range, but the wall would have the greater force behind it.

Ice: Generate a wall around the bomb which doesn't move, generate tons of tiny shards that spray in all directions, or generate ice spikes around the bomb. One defense, one offense, and one in between attack/defense.

Water: Generate a pressure hose attack in one random direction, lots of smallers water blasts in all directions, or a wall of water that pushes everything away from the bomb. Same thing applies to this as the fire type attacks.

Steam: Generate a geyser of steam that blasts anything above it into the air, a thick cloud that obscures vision in the surroundings, or lots of smaller blasts in all directions.

Gravity: Generates a field around it that has higher gravity. Not much more we can do with it until it is introduced in the show, really.

Shield: Generates a static wal around the bomb, or forcefully pushes everything around the bomb away. The static wall would last a bit, while the moving wall would not due to using more dust to create the force needed to push things around.

Stone: Generates a wall around the bomb, a ring of spikes around the bomb, or a pillar that lifts everything above the bomb into the air.

This gives you a wide array of effects, including offensive and defensive ones. Defensive ones can be dropped at the users feet for defensive manouvers, while offensive ones can be tossed into the centre of a pack of Grimm, or aimed and fired in the case of the single fireball effect and the like. Variety is the spice of life and all that jazz. The desired effect would be chosen at the time of activation; basically the page would be scribbled on, the user would activate their aura, and their aura would then shape the dust as they want similar to how Weiss can make swords, walls, spikes and frozen platforms with her ice dust simply by manipulating her aura.