Thread:Bajarias.josef/@comment-26397825-20170112111223/@comment-26397825-20170920144422

Baja, he means "How would Cyan stop himself from rematerialising around a rock if he glitched forward and a rock was thrown at him".

Someone...I don't think that it's that fair to point out the billions of air particles as a reason as to why not to do something. A little bit of leeway is necessary, I think, for semblances, since they already have the standard bundles of powers to achieve certain effects, such as Ruby not being affected by any G-Forces she creates beyond her cape flapping in the wind. This would pretty much fall under the same thing; air particles and tiny things like dust (microscopic particles in other words) would be automatically shunted out of the way from simply using the semblance. However, bigger things like rocks, tree branches, Grimm, other people, etc should not just be shunted out of the way without something to balance it out.

Personally, I have created a semblance that deals with temporary intangibility while travelling. And the way I dealt with it is that if something is occupying the space where the user would appear, then the user is shoved in a random direction - whichever is the shortest route to no longer occupying the same space as that object - at a very high aura cost. Basically his aura, his passive defense, goes "That's not meant to be here" and adjusts the user's body in response as an automatic function of the semblance.