Thread:SomeoneYouUsedToKnow/@comment-27404492-20170313232143/@comment-25936766-20170314003006

MiniDaggers wrote:

1-After all, a no mercy run which is just kill what you come across is one thing, but genocide (if you are fighting Undying you're on that path)...

2-...which involves actively hunting down and killing everything in every area is hard to justify morally for the character or player without the "It's just a game" reasoning.

3-Honestly, by doing that you are essentially breaking the game anyway, by removing your actions of all consequences which was the point of the genocide ending. 1-Well, technically you can stop it after killing Undyne, IIRC. It led to a Neutral Ending, though far from a pretty one.

2-.....I don't think it's even meant to be justified. Though one thing I do admit, is that the idea of it being inmoral only works because Undertale's monsters are...basically innocent people.

They're not like, say, in Shin Megami Tensei (AKA "Fuck you Angels, Fuck you God, Fuck you Demons, Fuck you Lucifer, Fuck you Humanity, Fuck you Religion, Fuck you Technology, Fuck you Planet, Fuck you Friends, Fuck you Everyone: The Game"), or like in Monster Hunter, where they're more like animals that you have to kill often to just survive and not always for funzies. (Fuck that Discount Godzilla).

3-........I know that, though in itself the idea that there's no consequence is part of the message.

You can always just reset or load a save. The entire world's fate rest in your hands. You can do whatever the hell you want, and no one can do a thing about it. You can be friendly with them one time, then kill them all the next, no one would ever know, thus the only thing limiting you are your interest and boredom.

It's even Flowey's motivation: He first saved everyone over and over again after he found out about it. Then he got bored. So he started killing them all over and over again for fun.