Thread:SomeoneYouUsedToKnow/@comment-4010415-20170527013124/@comment-25936766-20170527014329

It's pretty much bare-bones Medieval High Fantasy stuff. Not so bad in it's beginning, where at least the market wasn't filled with other bare-bones Medieval High Fantasy stuff.

Now, there are 2 problems:

1) There are many Medieval High Fantasy works.

And 2) A good number of them try some things to feel less generic. For example, Dragon Age has elements of Low Fantasy and Dark Fantasy, for example (and of course, decent writing in Origins), so while it's nothing new, it doesn't feel bare-bones and generic.

In a more general sense: Some otherwise-Generic Medieval High Fantasy works have a more Cosmic Horror feel. Some have factions/races/elements present that aren't exactly common in such works. Others add elements of other genres (sci-fy, steampunk...), or even other media (anime). Or maybe only share the genre but are pretty unique besides that aspect.

...Granted, it depends on the exact campaign. Some campaigns are more interesting and creative, if not unique, than others. I'm speaking more on a very general sense for the most part.

And I'm just talking about the tropes and feel. Gameplay-wise, if we can call it that, it depends on how the session goes. I've heard things can go off-the-rails quite often.