Board Thread:Off Topic/@comment-27447621-20180223225208/@comment-3391158-20181027200036

I have been figuring out,updating the mechanics of one of my old weapons and i was wanting to know pepole's thoughts and opinions on it:



Lantern Mode:

'''In Lantern Mode - The user is able to create different Hard Light Constructs. He can’t make any construct he wants and has a choice of 5 different constructs he currently uses. These Constructs durability are dependant on the second dial on the Lantern (though certain constructs will drain more hard light). The more durable the Construct the more Hard Light it uses. It also has a non construct based feature that allows the user to use the Lantern as a light source to light up dark areas. The Constructs are also compatible with different types of dust which varies their functionality and use:'''

Spike Construct:

'''The Standard Projectile Construct. The Lantern creates a Hard Light Construct of a Spike and then fires it at high speeds. Currently the User can combine Ice Dust with the Hard Light Construct to create an Ice Spike which will freeze anything that comes into contract with the Ice Spike. In Melee Mode (aka Mallet Mode) the user can use the Spike to allow the user to stab enemies while in Melee Mode when hitting them with blunt force isn’t enough). When the user uses the ice spike while in melee it will freeze enemy Grimm that the spike stabs through. When it comes to Hard Light Draining - it doesn’t drain that much Hard Light.'''

Shield Construct:

'''The Standard Shield Construct. The Lantern will create a shield that protects the user from frontal attacks from Grimm. It also protects the user against projectiles. While it is good for projecting the user - it is not so good at protecting a group of people. In terms of Dust Variants - Earth Dust will create a much more hardened Hard Light Shield that will protect more against projectiles and stabbing weapons but is not as good with blunt force. The Ice Dust gives more reinforcement to it but is weaker against fire based attacks. The user can also use the Ice Dust Shield to create a sort of snowboard which he can use in snowy areas. When it comes to Hard Light Draining it doesn’t drain that much Hard Light. '''

Wall Construct:

'''When it comes to the Wall Construct - it is not as reinforced as the Shield Construct so it will break slightly more easier than the Shield Construct and once created is difficult to move around due to the size but is able to protect more than one person at a time. When it comes to it’s Dust Mechanics it can create a fire shield that will burn any Grimm that comes onto contract with it or use earth dust in order to reinforce the wall. He can also create a wall as way of boosting allies into the air. It drains a decent amount of Hard Light'''

Barrier Construct

'''The Barrier Construct uses the most Hard Light out of all his constructs as such it’s main weaknesses is that he can’t maintain it for long periods of time but it allows for protection against enemies around the user and his allies - as such it is more useful when the user’s allies are near him and there are multiple Grimm surrounding the user. Currently it only has one Dust Integration which is Ice Dust. This allows the user to create an Ice Barrier around enemies that will trap them in an igloo like barrier - freezing them and making them unable to move until their break it. '''

Ball Construct

'''The Second Projectile allows the user to create a ball of hard light and then fire it out at an enemy Grimm at relatively decent Speeds. These balls won’t usually kill a Grimm but will do some damage to it especially if combines with Fire and Earth Dust which will create a sort of meteor ball that is more reinforced and does more damage as when the Meteor Ball hits the enemy Grimm it will cause a mini explosion. In terms of hard light - it uses not that much Hard Light.'''

Overall:

'''In terms of the weapon - the Lantern Mode is used more for supporting his allies as well as aiding them with projectile attacks. The Lantern Mode has the most advantages when there are multiple allies in order to protect with the user’s more defense construct though the Mallet Mode is capable of easily beating a Grimm 1 to 1 - the weapon is used best as a team support. Currently it’s main weaknesses is that it can’t create dust or hard light constructs without the hard light or dust stored into the weapon and the user should carry hard light/dust on hard if he wants to use the Lantern Mode in a long lasting fight. Overall though the benefits more than outweigh the disadvantages. '''