Board Thread:General Discussion/@comment-71.79.105.254-20140909035125/@comment-26018514-20150531173239

LiveandSound wrote: The games are not too bad right now, they got better after the RES generation. You sound more like you're complaining about how there are now pokemons with more "creative" conditions to evolve.

Since the starting games one had to trade to get them all, in some cases trade them with items to get them all. Like you're complaining for something that's been existing since the beginning.

Items are only important in the professional, competitive, shit-filled segment of the playerbase, the games, like always, are mostly about moves. Or contests. Or catching them all. It's an aspect that irritates me slightly, but my main problem is that new pokemon I enjoy are few and far between... if I made a game myself, and had all the pokemon and moves to choose from, choosing to include "favorites"(one's that I enjoyed using) there would there would likely be less pokemon than existed in Johto, Lucario was one of the very few from it's gen I would ever use. Note that of those pokemon, most are starters(1 per game playthrough), legendaries, and ultra-rares(lucario, Snorlax) Baby pokemon, trade/stone evolutions, dragons, etc... not because of rarity, but because of look/build.