Board Thread:Off Topic/@comment-26397825-20181027021942/@comment-38376185-20190202075516

Was hoping for more feedback on the semblances I posted, but oh well. Guess my luck regarding posting has never been to good. Or I’m just being too impatient. Anyway, last one from me for a while I think. Though I might post some of my brothers sometime later down the road.

-Name: Soul Possession

-User: Drack Sol Grimerick

-Introduction: Can separate his soul from his body and place it into any vessel that has no soul.

-Description: Can remove his very soul and float around, if a vessel is found he may place his soul into it. If his currently possessed vessel has only his soul in it and is killed by any means, or becomes too severely injured to logically survive, his soul will be automatically ejected from it immediately. Also, when entering a new vessel, aura is used to rapidly heal all injuries and problems that may be affecting the vessel. This healing effect does not regrow lost body parts and is incapable of properly healing certain aspects of the possessed vessel. Though if a missing body part is properly held against where it came off at, then it might be possible for this healing effect to reattach it to the body.

-Range: Medium

-Type: Psychic??

-Purpose: Utility.

-Visual Cue: A vessel will glow whenever entered or exited. While inside a vessel the pupils of the eyes, if one is to look closely, will appear to have a slight dim dark aura radiating from them. The iris of the eyes though will appear to very faintly glow whatever color the vessels eyes are

-Auditive Cue: When leaving a vessel, it will sound like a dozen birds taking flight at once.

-Tier 1: Can stay outside of a vessel for 4 minutes. Can only place soul in soulless humans.

-Tier 2: Can stay outside of a vessel for 8 minutes. Can place soul in soulless humans and animals.

-Tier 3: Can stay outside of a vessel for 10 minutes. Can place soul in soulless humans, animals, and humanoid machines.

-Tier 4: Can stay outside of a vessel for 13 minutes. Can place soul in soulless humans, animals, humanoid machines, and grimm.

-Tier 5: Can stay outside of a vessel for 15 minutes. Can place soul in soulless humans, animals, humanoid machines, and grimm. Can also insert your soul into a human body that already has a soul.

-General Limitations: ​​​ -Applications: Can use it to be “immortal”, by always swapping to a new vessel when the current one becomes too damaged to be of use.
 * Can only float up to a maximum of 5 meters above a solid or liquid.
 * while in soul form, can move up to a max speed of 10 meters per second in any direction. Cannot instantly begin movement at max speed.
 * Cannot properly interact with the physical world while without a vessel.
 * If inside a body with a soul, you will be asleep till they die or fall unconscious. The only possible exception to this is if they know you are in them and purposely try waking you up and giving you control.
 * If not inside some sort of vessel when the time limit is reached, you will begin to rapidly be depleted of aura and also become gradually slower while slowly losing their vision and ability to think effectively. If you run out of aura while not in a vessel then you will lose your soul forever.
 * The number and severity of the injuries and/or problems affects the amount of aura taken when the healing effect of this ability is activated. If this ends up consuming all of your aura, then you will fail to take control of the vessel and die. Also, the healing ability of this semblance does not work on machines or grimm.
 * Cannot inhabit vessels that are too severely damaged. For example; if the vessel one wishes to inhabit has had their head chopped off and smashed under a pile of boulders, then they cannot inhabit the vessel no matter how much aura you possess.
 * While possessing machines or grimm, you will be unable to replenish your aura naturally. If your aura runs out while in a machine or grimm, your soul will be immediately ejected from the machine or grimm that you are in.
 * Grimm constantly drain away at your aura while your soul is inside one. you also cannot speed up the healing of any injuries the grimm currently possess.
 * Machines and grimm are far harder to control and keep control over. This is because grimm, though soulless, are still capable of doing things on their own. Thus, creating a struggle for control over the vessel. Machines on the other hand, they typically have some sort of means to control them. If another person was attempting to control the possessed machine by these means, then it would become far harder to make the machine vessel do what you want.

-Dust Interaction: None

-Notes: Can use the features of whatever vessel you happened to be in. For example; if possessing a manticore, then you can use the manticores fire breathe ability to burn things.