User blog:Gundam Legilis/Painting The Town In Depth- The animation

Hello everybody! Today we will be talking about the animation in Painting The town.

Most of the notable animation involves the mech fight, so it will solely be discussed here.

First off, when Blake and Sun escape, they do a pretty good job breaking out of windows and escaping on rooftops like Mirrors Edge. The Paladin sure moves fast, and quite smoothly, making for a menacing machine. I also love the detail they put in Vale at night, including the warehouse, and Junior's club. The mech does have nice holograms like Iron Man, and so do the holographic guardrails. The first part of the chase scene reminds me of both the RvB episode Spiral, where the Freelancers are chasing on the highway for a suitcase, and the Transformers fight on the highway, where Optimus fights Bonecrusher.

I love Blake and Sun running and parkpur jumping all the time. And Neptune and Yang dodging the cars was also pretty brilliant. I also love the Light clone Jutsu that Sun makes, and Neptune's weapon transformation. When Weiss trips the robot, the way the robot falls was so smooth. I could say the same for Freezerburn smokescreens and the rest of the ship-named moves. When Checkmate was in the beta footage, I didn't like the cheesiness of it. But now that they added special effects, bam! They slowed everything down so that the animation could look more fluid. Also loving the flaming RIng around the Posie Bumblebee move- that's a nice special effect for fire. When Roman displays his arsenal, missiles, cannons, and the transforming arm, yeah, it was cool, along with that last dodge he did at the end. Iceflower's combined animation move does make for a brilliantly animated debris of ice, along with the Paladin wreckage.

But the coolest thing was the Ilusion shatter- either Poser Pro or Maya had good fracture engines, because theat shatter was beautiful.

Stay tuned for next time, where we cover the writing.

Thoughts?

-Gundam Legilis