Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-26397825-20170118142450

Here's a newbie from me.


 * Name: Repercussion
 * Type: Conjuration
 * Purpose: Utility
 * Short description: User summons a construct that takes the form of the last thing it laid the killing blow on
 * Activation Cue: A symbol appears, and the construct rises out of it. The construct is the colour of the user’s aura and looks like an exact replica of whatever it is only with hazy edges.
 * Range: Medium
 * General limitations: Cannot use ranged attacks due to ammunition not being created, cannot change weapon forms after creation to switch between ranged and melee, only able to physically do what the original can do, attacks are based on the users knowledge of the original’s attacks, disperse if the user goes more than 30m from it
 * Active ability(s) (if any): Tier One: User summons a construct. Initially the construct is an exact replica of the user at the time; every time the construct lands a killing blow on an enemy it changes form to reflect that enemy as they were (including anything held). Destroying the construct resets its form to the user, but dismissing it allows the same form to be summoned next time.
 * Active ability(s) (if any): Tier Two+: User can summon two constructs.
 * Dust interaction (insert dust type here): Construct is temporarily coated in the element, doing elemental damage when struck and when attacking.
 * Notes: Based off a bug in the earliest edition of Fable 1, where the Summon Spell would summon the same creature, but every time it killed something it would change form to that creature...even if it was weaker. Thankfully they fixed it in TLC so that it only changed form if the creature it kills is stronger. Named for the archaic meaning of repercussion, an echo or reverberation.