Board Thread:Off Topic/@comment-26173711-20190509052121/@comment-36926079-20190628041235

Have you played Splatoon 2? This is similar to its Toxic Mist's role, which is area denial. While the toxic mist doesn't slow attacks, it is still not competitively viable in a game centered around area denial because it is not instantaneous and can be easily avoided.

I see the logic- you want to create a sort of anti-meta character that has clear advantages against melee combat and projectiles. Just be careful- ths semblance is incredibly weak against dust, hit-and-run tactics, and high caliber bullets.

If I was making this semblance, I would either make it deployable at certain locations, add dust effects, and/or make it faster (but have a cap on how slow someone can go)