Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-173.71.44.114-20140125213552

Ah, saving throws. I see. What are the status effects you've been working on?

I think we should come up with some basic systems for magic, and if the series' magic is explained as otherwise we can change it.

We could just make weapon spells cost dust (as with ammo, unlimited unless GM says otherwise) and non-weapon spells cost aura? Only elemental-esque effects for now?

-Calibur (if you must have titles, I'll go with Guardian of Fae and Acolyte of Chaos)