Board Thread:Off Topic/@comment-10380701-20180401000752/@comment-27082610-20180403050549

1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Huntsman Extension
 * Name: Lux Vitae
 * CNR Explanation: "Life Light" in latin.
 * Species: Human
 * Age: 47
 * Gender: Male
 * Emblem: A mountain with a flame burning atop it
 * Handedness: Ambidextrous
 * Occupation: Mercenary
 * Aura Colour: Yellow
 * Height: 6'3"
 * Weight: 170 lbs
 * Eyes: Green
 * Skin Colour: Fair
 * Face Shape: Diamond
 * Hair: Curtained Hair
 * Physical Traits: Scar under right eye, more on his back. Symbol tatooed on his right hand.
 * Physique: Lithe
 * Outfit: Brown hooded cloak over red longsleeved shirt, white trousers, and leather boots. Leather bracers on both wrists.
 * Accessories: Gold earing in right ear.
 * Background:
 * Personality:
 * Misc Traits: (a verbal tick or personality quirk)
 * Likes:
 * Dislikes:
 * Notable Relationships:
 * Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills)
 * Class Allusion:
 * Notes:

Weapon B)Semblance C)Combat Info Civilian Extension
 * Name: Vorbild (Guiding Light, German)
 * Wielder: Lux Vitae
 * Maker/Smith:Lux Vitae
 * Classification: Two Handed Dust Mace (THDM)
 * Weapon Derivation: Lantern staves
 * Form 1 Design: A staff with what appears to be a spiked lantern atop it.
 * Form 1 Aesthetics: Steel head with a swirled wooden staff, a position in the head for Dust crystals to be accepted.
 * Form 2 Design: Lantern extends from the staff on a chain to be used as a flail.
 * Form 2 Aesthetics: A thin chain suspends the spiked head from the end of the staff.
 * Dust Usage: Fire Crystals: Used both for lighting pathways and launching firebolts.
 * Dust Usage: Other crystals uses to launch elemental bolts or to imbue the ground with the chosen element. (i.e. creating a field of icicles around the user with Ice Dust)
 * Name: Divination
 * User: Lux Vitae
 * Introduction: User can send a light to find an object, person, or place. If it's a person they must be alive, otherwise you have to specify "x's body" when searching for them. If the thing in question doesn't exist, the light will go nowhere.
 * Range: Long
 * Type: Conjuration
 * Purpose: Utility
 * Visual Cue: A ball of light zooms away to a specified target.
 * Tier N: (Start at 1, add one for every tier. Ignore if it only has 1 tier. ) Describe specific details and limitations of the Semblance at the mentioned Tier. Treat each tier like a "stage"; Each higher tier = how the Semblance improved as the user's expertise with it increased over time.
 * General Limitations: Limited to range of 1000 feet for detection, light will continue to travel towards the target regardless what the caster does.
 * Applications: Optional; How the user uses the Semblance, besides the obvious (Ex: If the Semblance creates a gale of wind, and the user uses it to fly, instead of just to create a gale of wind).
 * Dust Interaction: Optional; If the Semblance is combined with Dust, what changes does X element cause on the Semblance (Ex: Blake's shadow clones being replaced by exploding fire clones when using Fire Dust).
 * Notes: Anything else you might want to add, like trivia.
 * Reflection of Character:
 * Preferred Range: (close, mid, long)
 * Landing Strategy:
 * Fighting Style: (acrobatic, head on, sneak attacks, etc)

I) Day to Day Life
 * Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)
 * Certifications: (certificates, doctorates, licenses or the like that the character has received)