User blog comment:Braden Wong/A Visual Critique of the Volume 3 Clip from a film school graduate/@comment-4010415-20151009222017

First image: Okay, but everything except Oobleck and Peter in that shot is just a 2D drawing. They have shown the ability to draw 2D characters that look a lot like the 3D models, with Merc and Em from the volume 1 after credits scene, so I really do think those characters are 2D. It was much faster and easier to make a 2D drawing, rather than to build models and draw textures for a bunch of background characters and, especially, the cafe. And unless they tried really, really hard, it would look weird to mix 2D and 3D by having the cafe be 2D and some of the background characters be 3D. Y'know?

Second image: Read above.

Third image: They seem to have decided to start going a bit more HD with the environment, such as with the environments in the Grimm Eclipse screenshots. I'm not sure how I feel about this. It's cool and all, but they can't let there be too big a difference between the environment and the characters.

Eighth image: They keep suggesting that dust should be kicked up. Dude, it's ice, not ground. Generally, when people are running and falling on ice in real life, there's no dust kicked up unless there's snow on the ground.

Tenth image: Aura, motherfucker.

Fifteenth image: I don't understand how they want the environment to "react" to things. It's ice. What do you want it to do? Dance? It's not like it's floating on water or anything, so it's not gonna bob up and down with impacts. It's solid ice, like frickin' Sidewinder.

Twentieth image: I thought that shot was fine. Ruby doesn't need to nod or tilt her head while talking. In fact, given that she's in sniping position, it's actually much better that she kept her head still, as she was ready to look through the scope at a moment's notice.

Twenty-first image: I actually like it better with the camera tracking, rather than just suddenly cutting to show Bolin behind Ruby. By the way, surely this person must have learned about the rule of the minimum amount of degrees the camera should cut to, right? Any less than that certain number (I can't remember the exact number), and the cut feels really off. It's better that it tracked, rather than cutting to have the camera suddenly two inches to the left. It would've looked stupid. Plus, with it tracking, it gives a feeling of "What's that voice behind me? Oh dear."

Twenty-third image: You know why there was dust coming off that rock? Because it's a rock in a volcanic setting, instead of a chunk of solid ice.