Board Thread:Off Topic/@comment-25396609-20161001000406/@comment-26397825-20161009224902

Ugh. Life is hard.

1) Basic info 2) Appearance: 3) Characteristics: 4) Trivia: 5) Hunter Extension:
 * Name: Alice Albastru
 * CNR Explanation: Alice is the name of a particular shade of blue, Albastru is Romanian for blue
 * Character Basis: Alice in Wonderland
 * Age: 14 (after timeskip)
 * Race: Cat Faunus
 * Gender: Female
 * Symbol:A pair of hands presenting an elaborate heart with a crown
 * Handedness: Right
 * Phys. Traits: Pale blue, almost white cat ears with mid-blue tips
 * Misc. Traits: always wears simple black headband studded with diamantes.
 * Nicknames: Ally
 * Current Occupation: Student (Sanctum Combat Academy), White Fang Mook
 * Aura Color: turquoise
 * Aura effects: Tabby cat stripes spread across her skin, growing bolder the more she focuses her aura
 * Height: 145cm 4’9”
 * Weight: 41kg 90lbs
 * Eyes: Fuchsia
 * Skin Color: Fair
 * Face: Heart shaped, large, slightly rounded eyes and an upturned nose
 * Hair (color and haircut): Pale blue, almost white with natural mid-blue highlights streaking it, shoulder length and held back from face with headband
 * Physique: Slender, lithe, gymnast build
 * Combat Outfit: Dark blue strapless dress with sweetheart neckline, fitted bodice and knee length full skirt. White organza yoke buttoned to neck with small dark blue peter pan collar and white organza butterfly sleeves. Wide white ribbon tied around hips with white belt pouches and weapon loop held in place by silver diamond-shaped pins rather than loops. White fingerless mittens, white stockings, and black flats with ribbon tied around ankles, bow tied on the back of the shoes. Symbol is printed on largest belt pouch in fuchsia.
 * Casual Outfit: Pale blue sundress reaching to knees with black straps and detailing around edges, thin white ribbon tied around waist with pouches pinned to it. Combat shoes and mittens.
 * White Fang Outfit: Standard female mook outfit, wears the hood down and her hair tied back in a ponytail, but keeps the headband on. Switches out the mook gloves for her own.
 * Background: Alice was born to a mid-lower class couple in Mistral. Her father was an ex Huntsman who retired early after a mission went bad and he almost lost his life when she was 3. Her childhood was happy and sweet, as her parents shielded her from any discrimination she may have faced.
 * When she turned 12, her father enrolled Alice in Sanctum Combat Academy. Alice wasn’t entirely on board with the idea of learning to fight, much preferring to spend her time playing, but accepted that it was something her father wanted her to do and so reluctantly attended. Her mother gave her her father’s old weapon after she failed to even design sketches of a weapon in the first six months, determined that she would at least have something to defend herself with.
 * Halfway through her second year at Sanctum, Alice stumbled upon a pocket watch that had been dropped in the gutter in one of the seedier parts of Mistral. She picked it up and glanced it over, with every intention of finding the owner, who chose that moment to come running around the corner, red faced and out of breath. The woman saw Alice holding the watch and her Faunus traits and instantly jumped to conclusions, grabbing her by the arm roughly and yelling insults and accusations of thievery in her face. She ignored Alice’s protests, instead dragging her to the police station.
 * They didn’t get very far, however, as another teen darted from the shadows of an alley nearby, taking the woman by surprise and distracting her enough that Alice was able to pull her arm from her grip. As soon as he saw that Alice was free, the boy snatched the woman’s watch once more, grabbed Alice by the hand, and hightailed it from the woman.
 * Once they stopped, Alice realised the boy was a young White Fang member, as in all the excitement she hadn’t seen the symbol on his back and he had lost his mask somewhere along the lines. Upon realising this, Alice had every intention of returning home and forgetting the entire afternoon happened, but the boy pointed out that the angry woman had gotten a very good look at her face and was likely reporting her exact description to the police, who would march upon her home at the drop of a hat to arrest her, and would refuse to hear her side of the story. After all, “She was a rotten Faunus, and they’re all liars and thieves.”
 * Alice was distraught and blamed the teen, who took the chance to introduce himself as Dhavel Hopp before offering her a place in the White Fang lower ranks until everything calmed down. Not exactly seeing an alternative due to his words and phrasing, she agreed and became a bottom-level member.
 * She reluctantly went along on jobs in the following months, doing enough to not get herself in trouble but also trying to avoid actually hurting anybody or do too much property damage. Every time she made motions of getting out or going back home, Dhavel warned her of trouble that would find her, eventually telling her that the last person he knew to try and leave had been killed only a few months ago. Alice stopped trying, deciding to bide her time and wait for now.
 * Personality: Very curious, a bit of a daydreamer with a very active imagination. Passive in personality, she tends to follow along with others rather than stand up for herself.
 * Likes: Fancy tea sets, hot chocolate, sleeping
 * Dislikes: Remarks about her height
 * Notable Relationships:
 * Margot and Skobeloff Albastru, parents - loves them, misses them dearly, wishes she had never picked up that pocket watch so she could be at home with them.
 * Dhavel Hopp - blames him for her situation, but is at least somewhat grateful that he has given her some protection and advice.
 * White Fang - does not like their methods at all, but has been ‘shown’ that humans are racist towards Faunus and the world does need to change.

I) Weapon: II) Semblance: III) Combat Info:
 * Name: Vanskelig
 * Maker/Smith: Skobeloff Albastru
 * Classification: Static Form Dust Mace
 * Weapon Derivation: Maces, Cardin’s mace, Myrtenaster
 * Design: Pale grey head and shaft, dark teal wrap around handle
 * Holstered/Inactive Form: slipped through a loop in her belt
 * Form 1: Mace. A flanged mace with a spike on the top of the head and minute holes interspersing the flanges. 26inches (66cm) in total length. Revolving container of dust sits in line with the shaft just above the handle. Dust types are visible while spinning.
 * Dust Capacity: Fire, Earth, Lightning and Ice dust
 * Planned/Possible Upgrades: She intends to return it to her father and make her own weapon one day, as it is not optimised for her size.
 * Notes: Name is Norwegian for difficult or hard
 * Name: Fabricate
 * Type: Conjuration
 * Purpose: Utility
 * Short description: User creates objects and simple creatures to use or fight by their side
 * Activation Cue: A glyph appears that is similar to her emblem, but the main shape changes according to the type of construct she is creating; a spade for a ranged weapon, a club for for a melee weapon, a diamond for a utility item and a heart for a creature.
 * Range: Short, up to 5ft from her
 * General limitations: Objects/creatures are destroyed when damaged. Larger/more complex creatures/objects take longer to materialise. Requires concentration for the duration of the summoning; half-imagined objects/creatures end up unfinished or bizarrely shaped. ie. a bowie knife missing half the blade and the serrated edge, a rabbit without ears and misshapen legs that prevent it from running properly.
 * Active ability: Tier One: Can create objects.
 * Active ability: Tier Two: Can create creatures with limited automotive cognition; must order them to do something, and it will continue doing it until she gives it a new command or dispels it.
 * Dust interaction (insert dust type here): Element imbued in summon, can be used like a normal dust-imbued object. Creatures imbued with elements are explosive, and must be sent directly into battle or risk exploding in the summoner's face.
 * Notes: Name is a play on both meanings of the word fabricate; to invent something (such as a story from your imagination, often to deceive), and to construct or manufacture something from prepared materials.
 * Class/Position: Spellsword
 * Landing Strategy: Try to Fabricate some sort of grappling device and hope for the best.
 * Fighting Style: Very erratic with no real form; the mace is too large for her to use properly, so she tends to swing wildly with it and rely on others to help her out of tight spots. She will also defeat to Fabricating a large dagger in close quarters, using it to attack ferociously while using the mace for cheap shots and dust effects.