Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-202.180.121.252-20160625163212

-Name: Slow Death.

-User(s): Jesse Umber.

-Type:Physical/Psychic.

-Purpose: Utility.

-Short description: As the user's Aura depletes, their perception of time slows.

-Visual effect/Activation Cue: SD doesn’t activate with a big bang or any of the flashiness the show can be known for. Instead, the use of this Semblance is visible in the details. Strange speech and movement, i.e. speaking too quickly, awkward/quick movements. The pupils will shrink as the effect progresses, becoming pinpricks when at critical Aura levels. Extreme erratic eye movement i.e. shifting between five to ten different places in the space of a second.

-Range: Personal

-General limitations: The primary limitation to SD's usefulness is that the user must take damage first. Significant damage must be taken before the user’s perception slows enough to give a definitive advantage. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Jesse does not possess an unusually large Aura, being only slightly over the average. This makes balancing his Semblance’s usefulness against how much damage Jesse can take a constant issue (A fact he loudly, and constantly, bemoans). That, and the fact that at this point in his training, Jesse has no clue where the ‘Off’ switch is (A fact he complains about even louder and <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">more <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> frequently).

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Passive ability(s) (if any):  At 90% Aura level, Jesse’s perception of time begins to slow. At this point, Real Time to Perception ratio is still 1:1. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 80% Aura Level, Real Time to Perception ratio is now 1.25:1. For second 1.25 seconds of Real Time, a single second passes for Jesse. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 70% Aura Level, Real Time to Perception ratio is now 1.5:1. For every 1.5 seconds of Real Time, a single second passes for Jesse. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 60% Aura Level, RT to P ratio is now 2:1. For every 2 seconds of RT, a single second passes for Jesse. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At the 50% threshold, the ratio becomes 2.5:1. For every 2.5 seconds of RT, a single second passes for Jesse. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 40%, RT to P ratio is 3.5:1. For every 3.5 seconds of Real Time, a single second passes for Jesse.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When Aura levels reach this point, Jesse’s body can move as if at the 60% stage. This means that Jesse is perceiving time at 3.5 seconds RT to 1 second P, and moving as if at 2 seconds RT to 1 second P to his own eyes. Jesse’s body can now operate <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> almost twice as fast <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> as his norm. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 30%, RT to P ratio to 4.5:1. Body moves at 50% stage. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 20%, RT to P ratio is 6:1. Body moves at 40% stage. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At 10%, RT to P ratio is 8:1. Body still moves at 40% stage. Jesse now moves over two times faster than his norm; a gun slinging, bullet shooting, slice and dicing, curse spitting dizzy whirlwind of justice… Well, maybe not justice, but nobody tell <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">him <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">that. In addition to moving two times faster, he’s two times easier to piss off.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Not really, but it’d be an interesting mechanic I guess)

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once Aura levels deplete completely, Jesse’s Semblance stops and does not reactivate until he is back up at 100% (Complete Reset of Aura Levels).

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Active ability: Tier One: N/A

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Active ability: Tier Two (if applicable, add more as necessary): N/A

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Dust interaction (insert dust type here): N/A

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Notes: Despite being an energetic and rambunctious fighter, Jesse is often tired and ‘fed up’ after fights where his Aura has dropped below 50%. This is due to his inability to find the ‘Off’ switch to his Semblance. Once his perception slows, it stays slow until his Aura goes back up (or depletes completely). <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To really understand why I didn’t make the ratios any higher, sit in your chair and count to 4, or 6, or 8. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">That’s what one second is like to Jesse in his 40-10% stages. Imagine how freaking annoying that could be. Looking at it, I think the Body aspect needs tweeking somehow. This idea of mine is about 40 minutes old, feel free to critique it. Numbers could probably use some changing too. First time posting, let me know if I did anything wrong or didn't follow etiquette somewhere. <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I’d like to mention that I left the Active Ability segments blank because Slow Death is not an active Semblance. All the effects activate passively, Jesse has no control over it at all (Other than trying really hard to not get hit. Dodge better, scrub). Name is also subject to change, it was chosen more as an after-thought. The idea was that, in slowing time, you slow your approaching death.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tad morbid, perhaps, but bugger me if I was going to go with 'Slow Time'.

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