Board Thread:Off Topic/@comment-26397825-20181027021942/@comment-38934077-20190326160306

-Name: Intimidation

-User: N/A

-Introduction: The user generates a "fear aura" affecting anyone in a 25-foot radius

-Description: The fear aura is semi-passive. While the user can never really turn it off, they do have some control over the intensity of the semblance. When the user actively attempts to keep it at a bare minimum, Intimidation simply makes people within the radius nervous. When the user makes no effort to restrain its effects, it makes people visibly afraid. When put on full blast, Intimidation instills a deep sense of primal terror in people, causing most to either run away or freeze in terror.

-Range: Medium

-Type: Psychic

-Purpose: Utility

-Visual Cue: N/A

-Audio Cue: A dull heartbeat accompanied by subtle white noise

-General Limitations: Almost completely useless against Grimm, and it also turns the user into a walking Grimm magnet if they forget to keep it at a bare minimum. Intimidation is much less effective against people with sufficiently strong willpower/determination, even at full blast. When put on full blast, Intimidation rapidly drains the aura reserves of the user, as well as making their movements a bit slower and even causing them to experience physical pain if used for too long.

-Applications: Avoiding fights, causing people to make irrational mistakes during fights, making it harder for people to be coordinated and think clearly.

-Dust Interaction: N/A

-Notes: This semblance actually belongs to an unfinished oc antagonist I made, which is why it's much better suited for fighting other huntsmen that fighting Grimm.