Board Thread:General Discussion/@comment-14061097-20140603023830/@comment-24042984-20140611155343

I should add that another issue with overpenetration is that it often results in nonfatal (and less severe) hits, as there is just a neat hole rather than a piece of metal in you. Of course, there are exceptions, especially when it comes to higher calibers such as the .50 BMG when the hole becomes pretty big (or removes the entire body part).

Other weaknesses of the Crescent Rose include the fact that the blade is only on the inner side of the weapon, and thus will limit Ruby to slashing attacks, which are usually less damaging than a stab (though this issue is reduced with her frequent use of bullets as she slashes about). Ruby's weapon suffers from being very big, which would severely limit its effectiveness in confined spaces. The advantage of long reach is also somewhat mitigated by the flaw of being single-edged, which would force her to get closer to her enemies, a very dangerous move, and the fact that for whatever reason, there are two connected parallel blades would actually make cutting through an opponent more difficult (and messy). Her reckless shooting to boost her hits would also increase the risk of collateral death/destruction.