Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140209052248

Thanks! it's always good to hear that! I'll see if I can think of anything.

Cal, he's refering more to teams, I think. The problem with haiving a lot of people in one game is that indvidual turns take a long time and the players get can get bored. The length of the encounters are only a side effect of that. In the end, the best bet might be to convince the team to make a plan before their turn comes around, which will also help with the teamwork aspect.