Board Thread:Off Topic/@comment-25396609-20161001000406/@comment-14138255-20161003045944

Finally finished. This one is based off of the main character of A Connecticut Yankee in King Arthur's Court.

 1) Basic info  2) Appearance:  3) Characteristics:  4) Trivia:  -Avalon Arturo: AMZT’s leader and Morgan’s partner during Initiation. While Morgan was much more lax and reckless, Avalon was dedicated and hardworking in her attempts to get through the Initiation. When Morgan’s plan fell apart, Avalon took command and her ability to lead during an intense situation earned her the leadership position. Avalon saw Morgan as a foolish oaf who blew his chance to be leader by being so reckless, but Morgan wished to provide tactical and strategic advice, something that has come in handy in several places, earning her trust eventually. In the end, they both resigned themselves to their respective fields and becoming amiable at the least.  5) Hunter Extension:
 *  Name: Morgan Hartford
 *  CNR Explanation: Morgan has two different definitions. Welsh for “sea circle”, and Gaelic for “born in the sea.”
 *  Character Basis: Henry Morgan from A Connecticut Yankee in King Arthur’s Court.
 *  Age: 17
 *  Race: Human
 *  Gender: male
 *  Symbol: An eclipse, with a 5th of the sun showing through (due to the moon not exactly being intact).
 *  Handedness: right
 *  Phys. traits: Small scar on the right side of his forehead.
 *  Misc. Traits: Slight twang to his voice (even though a Connecticut accent, to a Californian’s ear at least sounds painfully average).
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Current Occupation: Hunter-In-Training, 1st year, AMZT (Amazonite), Shade Academy
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Aura Color: Sea Green
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Aura effects: Leaves an illusionary image where he was, which disappears after a second and is replaced by energy streaks to his current location.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Height: 5’7
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Weight: 175 lbs
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Eyes: brown
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Skin Color: white
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Face: round, slightly square
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Hair (color and haircut): brown
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Physique: broad shoulders, strong (yet pudgy) physique
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Combat Outfit: A short sleeved chainmail byrnie with a leather (as in armor) undershirt and pants. Iron, padded gauntlets and a red bowler hat.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Civilian Outfit: Plaid coat with teal shirt and gray pants, along with the red bowler hat.
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Background: Born in Atlas, Morgan’s family moved to Mistral after beginning his last year in combat school. Despite the typical difficulties of transitioning to a new location, the loosened standards in Vacuo gave him an edge and graduated somewhere near the top. While always cocky and something of a jackass, the success and the time between the Shade Initiation made him complacent, and as a result had a reduced combat ability of during said Initiation. When AMZT first gathered together, Morgan took a leadership position and made a vague plan to get to their objective, a plan that quickly fell apart on contact with the enemy. His chances of being team leader gone, he stepped back and examined why he didn’t do as well, recognizing his complacency, resulting in him continuously working on his weapon and being the team’s gadget (and by extension, demolitions) expert, tinkering with his weapon and designs of compatible machinery to give his team an edge.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Personality: Cocky and mischievous, he had an inflated view of his own skills and his own intelligence, including his real skill of invention and modification of weapons. While studious in Atlas, he became somewhat complacent in Vacuo, not doing as much as he is capable of. He has a healthy amount of humility and rational thinking, as after the initiation, he reflected on how skilled he really was and decided to stick to what he was good at and work harder on the rest. Not much of a stickler for honor, open combat, and fair play (excluding actions in civilised competition where the result of which is ejection, and even then will try to find ones that won’t), and is perfectly willing to use underhand tactics and cheap moves to gain the upper hand (rationalizing that the Grimm won’t mind if he did).
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Likes: A good quiet day to himself and his work (which is what he calls his idle entertainment and hobbies). Hobbies, which include tinkering with his weapon and finding ways to improve them. Also enjoys card games.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Dislikes: Frustratingly bad, Hollywood tactics that can get in the way of fighting (despite being prone to them when the situation gets out of hand). Also looks down on superstitions and actively seeks to disprove them (including fairy tales, his line of reasoning being “if they’re so powerful, why aren’t they around anymore?”).
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> Notable Relationships:
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> Notes: Inspired by the Connecticut Yankee (Hank Morgan) in Mark Twain’s story, his weapon (below, a revolver/grenade launcher) is inspired by his weapon of choice in the story as well as his of explosives to blow-up Merlin’s tower. His inventive ability also stems from the character’s skill with manufacturing firearms in the present, allowing him to take over the past (as well as his complacency at the top when he arrived in Vacuo, the ‘less advanced’ culture). His relationship with Avalon is similar to the character’s relationship with King Arthur, being a second-in-command role after replacing Merlin. Hartford is also the name of the city the Yankee was from. The armor of Morgan Hartford is a more realistic interpretation of how Arthurian armor would have looked like, with the hat and casual clothes being from an illustration. His Semblance (which is a ‘blink’ like ability) is from his climbing a tree when Lancelot tries to spear him with a lance.

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> I) Weapon: <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> II) Semblance: <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> III) Combat Info:
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Name: Post Merlinian
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Maker/Smith: Morgan Hartford
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Classification: Miniaturized Hand Grenade Launcher (MHGL)
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Weapon Derivation: The revolvers the Yankee uses to take over Arthurian England combined with the explosives he uses to destroy Merlin’s tower.
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Design: A revolver/hand cannon with at first glance an average (if oversized) ammunition cylinders. However, the regular ammo and the grenades are stored in opposing halves of the revolver, with the six bullets on the top half and the grenades on the bottom half. The gun is only wielded as a grenade launcher in that form
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Holstered/Inactive Form: Stored in a boxy holster on his leg
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Form 1: hand cannon; The regular ammo chambers are on the top and is used as a hand cannon.
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Form 2: Grenade Launcher; The two ammo chambers are flipped and the grenade chambers are pushed down into place, is used as would a grenade launcher
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Features: Rails on the top and bottom of the barrel for attachments to be put on whenever wanted/needed.
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Dust Capacity: Mostly uses standard explosive Dust ammunition, but the grenades are often switched out between electricity and fire (also uses smoke and flashbangs, didn’t know if this applied to ammunition or Dust).
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Ammunition: Uses 11 .38 rounds for the conventional ammunition and 4 grenades for the grenade launcher.
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Usage: Often fires in the safety of cover when  fighting human opponents, but otherwise fires out in the open. Despite the size of the weapon, it has little recoil do to the small calibre, nevertheless it is never wielded one handed due to the size. When preparing to charge an enemy, he readies flashbang grenades, blinds the enemy, then charges in while firing. In close combat he uses the weight of the gun for bludgeoning damage, being more effective in pistol form.
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Planned/Possible Upgrades: Often given sights/scopes, paints, flash lights, bayonets, etc at whim.
 * <p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Notes: Inspired by his weapon of choice in the story as well as his of explosives to blow-up Merlin’s tower. Name derived from the concept of the “Prime Merlinian”, except the Yankee outwitted and replaced Merlin, thus “Post Merlinian.”
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Name: Climb
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Type: Physical (?)
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Purpose: Utility
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Short description: Morgan teleports a short distance from where he was.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Activation Cue: A light shines vertical from his body and a “vwoom” sound is heard.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Range: Personal (as in, he can’t hold on to someone and transport them Nightcrawler style), teleports rather short range.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> General limitations: Can only go a short distance.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Active ability: Tier One: Morgan teleports a short distance, leaving a false image for half a second and a stream of light leading to where he is.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Notes: Inspired by the “Blink” ability from Destiny that hunters have, as well as the Yankee’s hasty retreat up a tree to get away from Lancelot.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> Class/Position: Heavy Fire Support Fighting Style: Often fires in the safety of cover when  fighting human opponents, but otherwise fires out in the open. Despite the size of the weapon, it has little recoil do to the small calibre, nevertheless it is never wielded one handed due to the size. When preparing to charge an enemy, he readies flashbang grenades, blinds the enemy, then charges in while firing. In close combat he uses the weight of the gun for bludgeoning damage, being more effective in pistol form. Will often use his Semblance to dodge or get out of an engagement, as well as to confuse the enemy.
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> Landing Strategy: Used his Semblance to intermittently get closer to the ground.