Talk:Bolin Hori/@comment-203.129.28.252-20150808153254/@comment-25555436-20150811030538

It's actually almost-universal knowledge among the (rational side of) that fandom that DmC (that is no longer a reboot, but an AU) has a better story than DMC1, even if the characters are YMMV.

I'm not saying they should get AAA++ levels of writing quality, I'm saying that with MK9, Netherealm Studios showed that at least their fighting games can have a good story. And proved it again with Injustice. It may not be excellent or great, but for their genre, they are at the least good and interesting. They took steps backwards with MKX. If you did something right once, why would you do it wrong next time? What do you gain from doing that?

And yes, you're supposed to care about MK characters, just like with any other genre. Imagine if there were like 20 different characters fighting. But you're given no premise, there's no story, you know nothing about them other than their name, you don't know how they can throw all that shit and take it, you don't know why they are fighting, where do they come from, nothing.

Overall, what happens in such a case? You lose interest. You stop caring about the characters and if you don't care about any of the characters you will not want to play as them, you can't identify with them, or even try to understand them, and overall the characters become uninteresting. And you wouldn't want to play as someone you don't like in a fighting game, right?

This is why all fighting games, even the way old ones, have at the least a premise, and some have some kind of story. So the characters feel interesting and deeper, and characters want to play as them more, as such playing the game more. The only real exceptions are crossover games, whose characters are already established and as such need no story to attract people.