Board Thread:General Discussion/@comment-24300754-20140108015610/@comment-18396318-20140111034623

I had an idea for a similar game. I guess what's most important is what kind of other attacks are involved, and whether these attacks will be unique to a given situation. For example, if it's just a quicktime event to end each boss fight, you can simply call them "Finishing Moves," but if it's a super-powerful attack that a given character has, and, for example, they don't use dust or semblance anywhere else, you could call it a "Dust/Semblance Attack" depending on what's used.