Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-19448006-20131214140501

All of that sounds great, and I like the ideas that this thread is coming up with.

The way I will be running it (so far) will be to talk to each player individually and determine exactly where their character grew up, what kind of people and environments have influenced their development, and what has happened to cause the character to become a student at Beacon. I say the previous part in order to keep the game simple, yet still viable for expansions. It's no good trying to incorperate everything if the core mechanics simply don't work.