Board Thread:Off Topic/@comment-25396609-20150517010523/@comment-24993958-20150517220809

Made it, with 2 hours to spare…will have to update it some other rime with a more detailed page for the weapon and semblance but, eh, can’t win them all.

Morganite Beryl  Edit
1) Basic info: 2) Appearence: 3) Characteristics: 4) Combat info: 5) Trivia:
 * Team/occupation: Second year student (Current Leader of team MRCH);
 * Species: Faunus (Wolf);
 * Age: 18;
 * Sex: Male;
 * Handedness: Left;
 * Aura/Effects: White/radiating;
 * Symbol: White arrowhead shaped like a fang;
 * Physical traits: Long canines that reach the other rows of teeth. He can close his mouth because his other teeth have grown around his canines and left space for them to fit. Has been advised by his teammates to avoid smiling when trying to be friendly, it just scares people away. So far his smile has won him 4 bets and lost him 3 potential girlfriends and a grimm.
 * Misc traits: Metal thumb ring on his left arm; in stead of a gem, it has a canine shaped plate that points twords the nail on his thumb.
 * Nickname(s): Morgan (to friends), Mut (generally by people that he pissed off)
 * Height: 1.7 meters;
 * Weight: 77 kg;
 * Eyes: Aquamarine;
 * Face: Rectangle;
 * Hair: Brown/ Flat top
 * Physique: Mespmprph/ Oval shapped
 * Combat Outfit: A leather vest with diamond patterns over a blue shirt and green cargo pants with brown running shoes. Has a leather pouch on his left side.
 * Casual Outfit: Blue shirt with cuffed jeans and brown running shoes. Will wear a fur vest if it’s cold.
 * Personality: Conflicting. He respects authority but hates being told what to do, so he tends to come off as unnecessary hostile towards teachers, clients and sometimes even his own parents. Despite this, he values his freedom and continuously tries to improve himself so he can climb up the ladder and reach a point where he’s the one giving orders and not the other way around.
 * Brief history of the Beryl's: Life was not the best for faunus after the failed revolution, especially if they were born in Atlas, where many influential families were quick to force the faunus into labor as compensation for what they did. Those that were lucky where “hired” as servants, tasked with cleaning, cooking and other such matters that made life easier for the winners. Some faunus, such as the Beryl family, where treated so well for their services that they where even “set free” and paid…not enough for them to manage on their own, but enough they could indulge themselves every once in a while; over the years, they came to accept their new roles and became content with their new life…with one, small exception.
 * Early life: Although his distaste for taking orders where clear, thanks to a near permanent snarl on his face and choice words for his family, Morganite did what he was told…sooner or later, but he always secretly tried to find a way to free himself from this lifestyle his parents seem to enjoy. Realizing he couldn’t be free as long as he was stuck there, he saved every ounce of money he was paid and, when he was old enough, immediately enrolled himself into a hunter academy.
 * Awkward start: A month later, he was sent back to his “home” when his lineage was found out by one of his teachers, and was almost immediately sent back to the academy by the Nuumite’s. To no one’s surprise, they found out where he was almost immediately; to Morganite’s surprise, his parents, for the first time in their lives asked a favor of the heads of the Nuummite family, that their son be allowed to leave in exchange for them covering his workload; and to everyone’s surprise, they accepted.
 * Position/Class: Ranger
 * Landing strategy: Use his weapon to hook up on a tree and make like Tarzan.
 * Weapon: Silver lining. A bow with a metallic string that can transform into a hunting whip with an extendable iron string; the string can be extended up to a range of 20 feet and has a small iron ball at the tip that is used in order to manually connect it to the base of the weapon in bow mode. Instead of arrows, this weapon fires single edged straight swords with a sharp tip (He fires them with the sharp end facing upward), that can fold in order to save space. Carries up to 12 in a pouch while on missions, but outside of them he can only fit a couple in his pockets. He uses his tumb ring in order to pull the string by turning it 180 degree, otherwise he would risk cutting his own fingers when his aura is low.
 * Semblance: Pillage. A semblance that allows him to make his aura gain acidic properties. Can be used in conjunction with his arrows in order to eat grimm from the inside until his aura runs out or the arrow is removed, and it also prevents his arrows being used against him…most of the time. Grimm plating, metal and aura are some of the stuff his semblance cannot eat through yet, and even then they will take more aura to use than it’s worth and leave him without ammo.
 * Fighting style: Fights at range with his arrows as he moves towards his opponent and attempts to pick them back up. Once close enough he will switch to the whip and try to deter enemies fighting him in melle range with his semblance. Best fought either up close where the whip is hard to use effectively, IF you can hit him without using your flesh, or make him run out of arrows and fight him outside of his whip range.
 * Has a rocky relationship with his parents. He loves them, but he really hates their docile nature that makes them able to live their lives as servants and be happy with it.
 * has briefly considered joining the White Fang, but after what his parents did for him in his academy days, he has dropped that idea, since the Nuummite family was on the White Fang's list of targets.
 * Notes: Based on the first Horseman of the apocalypse. His semblance is a mix of the concepts of “conquest” and “pestilence” the most common names associated with him. His weapon is inspired by his depiction in the famous painting by Victor Vasnetsov. His aura color is inspired by his horse, and its radiating effects are a nod to interpretations that suggest the first horsemen is either Christ or the Antichrist. He is a wolf faunus by request, and his personality (hopefully) reflects his animal counterpart.