Board Thread:Off Topic/@comment-27447621-20160508230102/@comment-26397825-20160516050159

Second member of team NOIR, and the leader this time.

Core Info

1)Basic info 2)Appearance 3)Characteristics 4) Trivia: Hunter Extension
 * Name: Noir Beaute
 * CNR explanation: Literally translates to ‘Black Beauty’ in French, though as a phrase it would be the other way around.
 * Species: Human
 * Age: 18
 * Gender: Female
 * Symbol: Jawless skull with a crown above it
 * Handedness: Ambidextrous, right dominant
 * Physical traits: Smattering of freckles across her nose
 * Misc traits: Two piercings in each earlobe, wears small golden hoops in inner holes, and ruby studs in outer holes.
 * Occupation: 2nd year student of Beacon, Leader of Team NOIR
 * Aura Colour: Ocean green
 * Aura Effects: Ripples like water
 * Height: 180cm 5’11”
 * Weight: 79kg 174lbs
 * Eyes: Light green
 * Skin color: Fair
 * Face: Square, almond eyes and wide lips
 * Hair: golden blonde, fringe plaited on either side and pulled back from face but otherwise left loose
 * Physique: Lithe, flexible, slim
 * Combat Outfit: Loose white shirt with flowing three quarter sleeves reaching to top of thigh, pulled close by black bodice with decorative gold embroidery and blace lace edging around neckline. Dark red wide belt around waist with thinner dark brown belt over that with golden solid square buckle with symbol embossed. Black yoga pants tucked into black thigh high boots boots with folded tops and low heels. Wears a large black sunhat with front pulled back similar to a bicorn, held in shape by a black ribbon threaded through edges. White lace trim around edge of hat and red ostrich feather stuck in white band. Hat has black string that hangs loose around her neck so she doesn’t lose it.
 * Fishing outfit: Removes bodice and shirt to reveal black singlet, and removes shoes. Wears hat.
 * Gadgets (if any): Magnetic holster on left shoulder for uzi.
 * Background: Youngest child of four, Noir’s parents are fishers based between Patch and Vale. She grew up half on the water and half on land, helping her parents almost as soon as she was able to walk. Her older brothers taught her how to fight on the side as well, as protecting the trawlers from Grimm was an important task, as if they lost the boats they lost workers and money. Due to this she picked up the basics of a variety of fighting styles from an early age, though she never mastered any.
 * She was sent to Signal at the age of 12 to bolster her combat ability and make her a more valuable member of the crew, and there she fell in love with the idea of becoming more than just a fisherwoman. The glamour and glory appealed to her, and despite being pulled out after only two years to work full time as an apprentice on the trawlers she kept up her training. Her parents encouraged this, as combat prowess would only help when out on the ocean.
 * When she turned 17 and enrolled at Beacon, her parents protested at first. It was her brothers who supported her, encouraging Noir to follow her own dreams and working on her parents until they agreed to let her become a Huntress. She was eventually placed on Team NOIR as the leader after a few mishaps in her initiation (which included falling off the cliff alongside her partner, Ivory Towers, and having to work together to climb back up).
 * Since the fall of Beacon, she has returned to her parents work in order to provide fresh food for the people of Vale, working alongside her teammates to help out where they can.
 * Personality: A bit of a miser, she is very profit driven and self assured. She has a large personality and can be very commanding, but pitches in when she can due to a childhood of helping out on the fishing trawlers. Pragmatic, and not adverse to doing something now for free if it means higher profits down the line.
 * In terms of helping out with providing food for Vale, she justifies her involvement by mentioning the good will herself and her parents business will receive, which means more clients or missions for her and business for her parents later, after everything has returned to normal.
 * Likes: The smell of the ocean, rainstorms, pretty/glittery trinkets
 * Dislikes: Loss of profit,
 * Notable relationships: To be written later
 * Character Basis: Charon, the Ferryman of the Underworld from Greek Mythology
 * Notes: Named for her father’s maternal grandmother.
 * Her parents fishing business is based out of a few boats captained by family members and manned by a mix of both extended family and hired workers with combat experience. They make trips back and forth between Patch and Vale, catching fish along the way with nets and selling the fresh fish at stalls on either end of the trip. They also provide a ferry service on the side for those who miss the airships or ferries from the mainland to the island and vice versa.

I) Weapons II) Semblance III) Combat Info IV) Statistics
 * Name: Blackjack
 * Type: Modular Utility Climbing Mace (MUCM)
 * Short Description: A modular head with various handles which give it a variety fo forms; mace, spear, sword, flail and weighted whip. Hooked claws around head make it able to be used for climbing, and the whip handle can be used without attaching the head to use as a standard barbed chain whip.
 * Separate sidearm: Uzi, utilising 9x19mm Parabellum rounds with 50 round magazine
 * Name: Crystalise
 * Short description: Converts aura into hardened crystal
 * Visual effect: The user’s aura crystallizes in a shape desired by the user
 * Class/Position: Support, weapon’s master
 * Landing strategy: Use the whip handle to wrap around her environment, or catch the claws on the head of her weapon on something to slow her fall and allow her to climb down.
 * Fighting Style: A jack of all trades but master of none, she switches between forms of her weapon at will depending on the situation. Default form is sword, and uses either the barbed whip or uzi for supplementing ranged attacks as necessary. Agile and based around dodging rather than tanking hits, and attacks from a variety of directions.

@) Physical Statistics &) Aural Statistics $) Technical Statistics
 * Strength: 4
 * Speed: 4
 * Agility: 5
 * Stamina: 4
 * Aura Reserve: 4
 * Aura Manipulation: 2
 * Semblance Manipulation: 4
 * Dust Manipulation: 1
 * Dust use: 1
 * Weapon Skill (Primary): 5
 * Weapon Skill (Unarmed): 1
 * Weapon Skill (Close Combat): 4
 * Weapon Skill (Mid Range Combat): 3
 * Weapon Skill (Ranged Combat): 3


 * Total: 45