Thread:Bajarias.josef/@comment-26397825-20171026131404/@comment-24857712-20180330095044

Ok, Imma expand on Cy's magic.

As I have explained before, this magic has been passed down the family, through his mother, Rera, who in turn hadd been taught by her tribe.

-prepares for flak-

The magic came from an artifact that looked like a spool of string that wouldn't run out. The first person who actually got a piece of the artifact (a string) and wove it to his clothes managed to discover this sort of magic. Said artifact is soon known as the 'Artifact of Possibility'

Ok, just like the maidens and the SEW, I decided to call users of this magic 'Psy Jumpers'(name can be changed tho) and said magic is called 'Psy(che) Jumping'

The inner world of a Psy Jumper is appropriately called the Psyche. As I have tried to explain, the appearance of a user's Psyche is determined by the current mental and emotional state of it's Psy Jumper.

Time flows at a very slow pace in the Psyche, about 1 hour inside a Psyche is about 10 seconds in the outside world.

After recieving a piece of clothing that has been crafted with a string of the Artifact.A Psy Jumper has their first experience in Psy Jumping to their own Psyche through the help of another Psy Jumper.

Psy Jumpers draw their power though the piece of string from the artifact, frequent use (at least 5 years in real time)allows them to be able to Psy Jump without their clothing, but many Psy Jumpers choose to keep those articles of clothing.

Frequent exposure to their Psyche allows the Psy Jumper to adapt their, their bodies automatically revert to a period of stasis that allows them to stay inside their Psyche without nutrients, their bodies also age slower in their Psyche to keep up with the change of time

Training Psy Jumpers often involves exposure to their respective Psyche for about an hour inside their Psyche. An experienced Psy jumper can actually manipulate the terrain of their Psyche for their own use.

However, there are given risks in Psy Jumping ...

There is a certain amount of time given before a Psyche starts absorbing it's user. This is actually a slow process but a scary one no less.

Spending about a 'year' (876 seconds in real time)in your Psyche comes at the cost of losing your presence.

Another 'year' will have the side effect of most people losing any memory of you when you leave their sight.

A third 'year' and people will lose any memory of you

A fourth 'year' and you cease to exist.

-raises defenses-

i think I'm gonna die