Board Thread:Off Topic/@comment-24993958-20151106142232/@comment-27188934-20151110220009





I may of been over enthusiastic (this is my first try), recently made an account in order to post this. I am open to criticism (I have a warm blanket and cup of cocoa ready) so go ahead. And im sorry for rambling.

1)Basic info

 2)Appearance
 * Name: Rhythm
 * CNR explanation: Turns out Rhythm is actually a shade of Blue-Gray on the Resene Colour List https://en.wikipedia.org/wiki/Blue-gray#Rhythm
 * Species: Human
 * Age: 29
 * Gender: Female
 * Symbol: The ripple effect of when a droplet hits the water though in silver
 * Handedness: Right
 * Physical traits: Nothing exceptionally different except they are considerably taller than the average person.
 * Misc traits: Always carries a portable speaker system on her back attached to her waste. And wears a thick pair of glasses that accommodate to amount of sunlight
 * Occupation: Songwriter and member of team RIVM

 3)Characteristics
 * Aura/Effects:  A faint silver glow around her, and if she was standing on sand or water you could see ripples begging to spread from around her.
 * Height: 7ft 5
 * Weight: 120kg
 * Eyes: Hazel though often covered by glasses due sensitivity to light.
 * Skin colour: Mahogany
 * Face: Diamond Shaped, well developed cheekbones full lips and a brilliant wide smile.
 * Hair: Afro-Texture Mohawk
 * Physique: Well Built, wide shoulders and hips. Long legs.
 * Outfit: Grey silver sleeveless jumpsuit with black metal circles exposing the waist. Blue Scarf around trailing down the back and earrings that represent her symbol. During Combat white panels and armour cover her chest and limbs.

 4) Trivia:
 * Background: She was born to a member of a bandit lords Harem In the outskirts of Vacuo, not wanting her daughter to suffer the same fate as herself; her mother and some of the other women of the tribe managed to smuggle her through a small passage into a cave where she was looked after by the older members of the clan, telling the Bandit Lord that she had died. Her earliest memories are of her mother singing to her through the cracks in the wall and this would have a profound impact on her life. Moving around in the dark meant she had to make use of her various senses and was how she discovered her use of her semblance to manipulate and utilise sound waves.   She would spend the majority of her life in the complete darkness lifting and moving rocks and carving out the surrounding area. It was not until a Team of Hunters finally came to arrest and defeat the bandit clan, at the end of the fighting when the camp was being evacuated she found she was now too big to be able to fit out the cave. She cried out for help but no one was close enough to hear her, she began throwing rocks at the opening until she unknowingly picked up a raw source of dust which when triggered by aura sent a shattering sound burst blowing clear the roof of the cave. Emerging into the light, her eyes stung at its intensity she took her first ever steps to becoming the great huntress she is today. (She was considerably older than the students around her at shade academy)
 * Personality: Joyful though reserved, a good listener enjoys being around people and at parties. Very reflective in nature due to long time spent alone and uses her time alone to write music compiled of sounds and feelings she experiences.
 * Likes: Drums, Opera, the sea, brass instruments, busy streets.
 * Dislikes: Bright lights, tight spaces, People who refuse to listen to others.

 Her teammates of RIVM Ebon Oso-Seda (Friend and mentor to team RIVM, famous tailor and designer. Murdered) 
 * Notable relationships:
 * Iris Pointalise (her partner)
 * Vertigrace Tempora
 * Mutica Pavo
 * Notes: Enjoys her duties as a huntress as it takes her to places all around the world, enjoys sitting in crowded areas such as cafe hour on end compiling and editing the sounds using the speakers and technology carried on her back into songs which she then plays at her gigs.

a) Weapons

 <p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: 23.65pt">b) Semblance
 * Name: Boom-Buster
 * Wielder: Rhythm
 * Type: Sonic Powered Partisan-Maul and launcher   (SPPML)
 * In its most basic form it represents as sleek and utilitous partisan which she also uses as a aid in movement due to poor eyesight. She vibrates it a high speed to help her locate and deflect things. To become a Maul she shortens the end slightly and places the blade into a slot   in The speaker system on her back which becomes the business end of the maul which then opens out into an over shoulder rocket launcher (in this form its largely depends on her semblance and dust to get maximum effectiveness). Partisan has limited dust capabilities merely charging it with the element type. The Maul and launcher uses the sound waves to spread out and detonate the dust types for larger a effective radius.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal"> <p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: 23.65pt">c) Combat Info
 * Name: Not known yet but something to do with acoustics or pressure.
 * User: Rhythm
 * Short Description: Able to convert the kinetic energy of sound and pressure waves into energy for her body and muscles and vice versa. Amplifying and manipulating them.
 * Visual effect: She glows intensely Silver-blue and especially from behind her glasses. You can visibly see the pressure waves and sound waves emitted from the blasts as various particles such as sound and dirt are picked up by them. The ground also vibrates.
 * Of course one of the most obvious indications may not be how it looks but the sounds you here when she using it because its sharp and loud.

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal"> <p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: 23.65pt">d) Statistics (Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.)
 * Class/Position: Tank-Damage Dealer.
 * Landing Strategy: Uses her launcher firing it against the ground to propelling herself to slow her descent.
 * Fighting Style: She is slow to start due to her weaknesses in vision having to properly work out who she is fighting using echolocation, so remains defensive waiting for people to come close and trying to use her semblance and aura to build up her strength. With every parry and blow sending sound waves and patterns which she uses to build up a good idea of her environment and what she is dealing with. Then she can start to be more aggressive becoming less passive and striking out on her own at the target defending with the Partisan and using any opportunity to get in big hits with the Maul. Though over time she has built up capability of fighting on her own still finds she performs much better when working with her team as they fill in her weak spots.

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 * Strength: 3
 * Agility: 1 when not actively using semblance 3 if she is.
 * Aura reserve: 3
 * Aura manipulation: 2
 * Dust Manipulation: 1
 * Dust use: 2
 * Weapon Skill (Primary): 3
 * Weapon Skill (General): 1

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal">I created an account so I could finally open my character ideas to you guys hoping that you could help me make sure they aren't mary-sue's and also give me ideas for improvement. (This is my first one, if you can be kind XD).

<p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal">Sorry again for rambling.

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