Thread:ACWeapons/@comment-24534644-20160524033732/@comment-24534644-20160524221610

If you want to make a side design with such a mode, then I suppose you can, and I'll look at it. But the whole purpose of his character's role in a fight is that he's extremely skilled at long and mid-range combat, but only mediocre at best when in close range. His teammates who fill in the Warrior and Rogue roles, on the other, hand, are extremely skilled in close quarters combat. I'm just trying to keep it so that everyone has their own designated role.