User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-26397825-20161011121047/@comment-26018514-20161012085248

my problem with that is I really dislike "All or nothing" additions. it basically will either change which side is winning and which is losing by itself or change nothing at all.

20 damage and 4 turns between 3-4 players equates to slightly less than a week(assuming 2x damage per player turn... after which this "game altering" mechanic becomes a villains only boon with 200 hit points... that might as well be a spawned critter at that point.

Deployment of Atlas Resources took time in the show, and I'm pretty sure Grimm and Villains were still damaging them... we have no representation of loss like this with Binary choice additions...

I'd love to just add raw numbers to leave the math simple... but without more mechanics simultaneously interacting the game just stagnates and begs us to work out the internal Bias to know who loses and when, and lose interest in a long-game we cannot reliably alter with our choices.

any additions need to be balanced, this is why my suggestions have been internally balanced(helping both sides of the equation), so that they don't just make another hopeless slog for Beacon, or an impossible to conquer Beacon.