Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-5217560-20160630220439

HookshotHotshot wrote: No problem!

I agree, it would be...wrong... for a villain to have a Semblance that caused standard, non-threatening flowers to grow, so I can get behind the whole evil vibe of the Semblance. Those characters I've completed of my Villain team (a whole team based on Slasher Movie Villains and led by a Jason Voorhees-based character) have that vibe as well, so I understand.

Ok, I don't know if the whole 'blob armor' thing will fly with others on the thread. I find it a bit iffy, because complete and total physical damage negation may be a bit much, but I think that if it's balanced it could work.

I think I have a solution for you about the Semblance only affecting Foreign Material (and shutting down a potential argument against this Semblance); Aura infusion (passive or active). Basically, you can rework the Semblance to say that it doesn't effect anything with the user's Aura in it, and because of the lack of weapons breaking etc. etc., we can assume that things like weapons, his clothes, things he touches regularly, would have some of his Aura in them. Does that sound like a good resolution to the problem? Okay, bless you for that solution. That is wonderful! Oo your villain team looks to be AWESOME!!!! I would love to know more about them!

I think there may be some issues regarding the blob armor, but I can't imagine his semblance without this aspect. Maybe I can mitigate the effects a bit? Say that only basic weaponary and hand to hand combat is ineffective against his blob armor, but more powerful attacks will find their way connecting?