Board Thread:Off Topic/@comment-24993958-20151020211700/@comment-24993958-20151103131401

Vega Dior Adze

1) Basic info:

• Name Meaning: Vega is the name of a blue star; Dior is a variation of the french word “d’or” for gold; Adze is a woodcutting tool;

• Species: Human;

• Age: 17;

• Gender: Male;

• Symbol: A frozen flame;

• Handedness: Right;

• Physical traits: Is not used to shaving, resulting in people seeing him with a stubble more often than not.

• Misc traits: Wears a mechanical wristwatch with a segmented metallic strap on his left hand(Has a blue dial and an indicator for the day of the month), and a blue zippo lighter powered by powdered fire dust;

• Nickname(s): None he wants to hear again;

• Team/occupation:Member of team VRDN first year student at Shade Academy.

2) Appearance:

• Aura (Effects): Amaranth (shapes like a flame when it’s hot);

• Height: 6’3”/1.90 m;

• Weight: 85 kg;

<p class="MsoNormal">• Eyes: Metallic blue;

<p class="MsoNormal">• Skin color: Caucasian;

<p class="MsoNormal">• Face: Diamond;

<p class="MsoNormal">• Hair: Auburn with a tinge of red; has a slight unibrow and stylizes his facial hair when he can be asked to shave;

<p class="MsoNormal">• Physique: Ectomorph. Wiry frame with piano fingers;

<p class="MsoNormal">• (Casual/Combat) Outfit: On his torso he usually wears a T-shirt of varying colors under a red hoodie; the hoodie has a with a yellow emblem of the letter M near the left breast, white strings, zipper and on the inside of the hood. Also wears a pair of black waterproof pants with white strips on the cuffs and the outer rim of the pockets, fastened by a belt with a pouch attached on his left side for ammo. For footwear he generally settles on white sneakers, although “white” doesn’t tend to apply to them given how rarely they get washed by anything that isn’t the rain..

<p class="MsoNormal">• (Semi formal) Outfit: On his torso he wears a dress shirt of various colors, such as a black, white and grey one with box patterns, under a red blouse with white diamond patterns. Also wears a pair of blue jeans with a dark brown belt, and black and white brogues as footwear.

<p class="MsoNormal">3) Characteristics:

<p class="MsoNormal">• Background: Born in a small village on the outskirts of Atlas as the only child of a cargo transporter and an insurer, Vega’s life was relatively uneventful save for his parents occasional arguments; yet, his life was filled with stories among stories about hunters.

<p class="MsoNormal">• Not all of the stories were nice, as his father chose not to go to a second combat academy and ended up regretting it, and his mother had a lot of hunter clients that only sought her out after they got injured; but he did understand, in his own way, that in this day and age, their role was important, perhaps the most important role to be had.

<p class="MsoNormal">• With that in mind he went to a North academy, where his nature clashed with what was expected of a hunter, meaning life at junior academy was not a fun one for him. Nonetheless, he passed, and when it came to sending his transcripts to a hunter academy, his father, who was currently transporting cargo between Atlas and Vacuo, suggested he make a copy and try at Shade as well, to which he agreed, seeing no harm in it. He was accepted to participate in the initiation of both academies, but keeping in mind how much fun he had in Atlas, he found himself on a flight to Vale, looking forward to a change of scenery.

<p class="MsoNormal">• Personality: Dislikes talking because his voice is deep and loud enough to be heard by multiple people even when he’s trying to be quiet. Though he tries to keep a cool head at all times, this doesn’t always work and his temper sometimes gets the best of him. Helpful only when asked, he tries to avoid interacting with people otherwise for fear of upsetting them. He is however, a good listener and quite capable of pointing out a logical course of action, being more willing to see both sides of a story than most people around.

<p class="MsoNormal">• Likes: Games without stakes, cartoons, walking aimlessly;

<p class="MsoNormal">• Dislikes: Competitions, tests, people his age.

<p class="MsoNormal">4) Trivia:

<p class="MsoNormal">• Relationships: Loves both his parents, but will admit  but will admit to both of them being able to get under his skin, for different reasons

<p class="MsoNormal">I) Weapon

<p class="MsoNormal">•             Name: Draw a night V2;

<p class="MsoNormal">•             Type: High-Caliber Sniper-Grappler;

<p class="MsoNormal">•             Weapon Derivation: My selective love of firearms, (I may have been subconsciously channeling DMC and SC2);

<p class="MsoNormal">•             Holstered/Sheathed Appearance:  Ice-blue and white bolt-action sniper rifle with a large, rectangular trigger guard and overall flat shape. Has a high-power bayonet that can be launched as a grappling weapon that is located in the trigger guard;

<p class="MsoNormal">•             Form 1: Same as holstered, secondary trigger charges and fires the hydraulics for the bayonet, safety can be disabled to allow bayonet to launch as a grappling hook;

<p class="MsoNormal">•           Form 2: Rotating the bolt transforms the weapon from compact into sniper mode, extending the barrel to full length and allowing the trigger guard to deploy into a bipod for stability;

<p class="MsoNormal">•             Features/Capabilities: Knife is detachable and usable on it’s own; the grip can deploy into a cross shape to act as a grappling hook. User has a spare on him just incase the first blade breaks or is lost;

<p class="MsoNormal">•             Planned/Possible Upgrades: infrared or night vision scope, a pike mode that combines the 2 dorms for a more close quarter weapon;

<p class="MsoNormal">•             Previous version notes: Could not deploy into Form 2, shorter range, blue paint job.

<p class="MsoNormal">II) Semblance

<p class="MsoNormal">•             Name: Ambience;

<p class="MsoNormal">•             Type: Aural;

<p class="MsoNormal">•             Visual effect: The aura shapes like a flame/Snowflakes form within the aura;

<p class="MsoNormal">•             General description: A semblance that allows the user to change the temperature of his aura;

<p class="MsoNormal">•             General limitations: The aura that is currently heating up is naturally harder to cool down and vice versa. In addition, attempting to heat up and cool down patches of aura is not only hard, but if the patches are too close to each other they will actively attempt to cancel each other out. As such, the only time the user will use both is usually when fist fighting, heating up one hand while cooling down the other. Results vary depending on how long the fight lasts, but some opponents have been revealed to have frostbites on top of their burns;

<p class="MsoNormal">•             Passive ability: Users aura can transfer heat between it and the environment. As a result, it takes longer for users to react to temperature alterations. As an interesting side effect, users can feel nearby heat signatures;

<p class="MsoNormal">•             Active ability 1: Increase the temperature of the aura. Generally used to heat up the user's hand in order to give opponents heat burns with nothing but a touch, the user can also heat up his entire aura in order to create a pocket of heat around him. Fighting an opponent in this pocket is likely to give enemies heatstroke and leaves you unable to concentrate properly;

<p class="MsoNormal">•             Active ability 2: Decrease the temperature of the aura. Generally used to cool down the user's hand in order to give opponents frost burns with nothing but a touch, the user can also cool down his entire aura in order to create a pocket of cold around him. Fighting an opponent in this pocket is likely to give enemies rigors and leave them unable to move as fast.

<p class="MsoNormal">III) Combat info:

<p class="MsoNormal">•             Position/Class: Sniper (Support DPS)

<p class="MsoNormal">•             Landing strategy: Use the hook and make like Tarzan.

<p class="MsoNormal">•             Fighting style: Nonconfrontational. Only likes to look his enemy in the eye through the visor of his gun, and takes great care to keep his distance. Thanks to his semblance, getting the drop on him is not only hard, but the hook makes it easy for him to reposition in places not every hunter can access. When forced in close combat he utilizes his semblance to cripple opponents till he can overpower them, or be able to outrun them at the least.

<p class="MsoNormal">IV)Stats:

<p class="MsoNormal">•             Strength: 2

<p class="MsoNormal">•             Agility: 2

<p class="MsoNormal">•             Aura reserve: 2

<p class="MsoNormal">•             Aura manipulation: 2

<p class="MsoNormal">•             Dust Manipulation: 2

<p class="MsoNormal">•             Dust use: 1

<p class="MsoNormal">•             Weapon Skill (Primary): 2

<p class="MsoNormal">•             Weapon Skill (General): 1

<p class="MsoNormal">