Board Thread:Off Topic/@comment-25396609-20160125214134/@comment-27425734-20170401225713

• Grimm Title: Luminopod

• Threat Level: B

• Animal Basis: Squid, bioluminescent sea creatures, starfish, spiders

• Environment: Dark, cold areas such as caves or abandoned sewer systems, as well as moist, humid areas with plenty of rain such as rain forests or marshes.

• Appearance: They have a roughly humanoid torso and legs that from a distance appears oddly lumpy near the chest. Upon closer examination, these Grimm have multiple appendages including arms and tentacles that are distorted and misshapen. Some of their tentacles end in hands with no fingers while others have none. Their arms are just as oddly formed. They have two main limbs, longer than the rest that hangs at their sides until they attack. Their other limbs stick out in odd places along their shoulders and even out of each other. Slightly off-center from their sternum is a large gash in their skin which reveals a glimpse of a white mask with a single slit of an eye just barely visible.

Their skin is jet-black with a smooth, slick texture and appearance to it. Their torso and lower body are made up of a supple, firm musculature, but their arms and tentacles vary in size and strength. Their legs are sturdy and strong, but the feet are more simplistic in design than a human’s with only a few stubs for toes and a flat, broad shape. Their armor is bone-white with markings on the armor resembling scarlet whirlpool-like designs interspersed with four-pointed yellow stars. A reddish-orange glow emits from the surface of their skin which pulsates like a heartbeat. Finally, Luminopods have a “mouth” below their sternum which is hidden until they capture and/or subdue their prey. This mouth consists of a pair of crudely-shaped jaws lined with crooked, serrated teeth. The mouth opens with a zipper-like movement and is broad enough to swallow objects that are up to half the Grimm's size.

• Armoring(s): Most of their armor covers their upper body and various limbs, their legs are minimally coated in thin, segmented strips of bone. Each tentacle and hand have bonelike claws and spikes that vary in width and length.

• Average size seen: Fourteen to sixteen feet in height for juveniles. The older variants range from twenty to thirty feet tall.

• Variants: As they grow older, Luminopods gain a second then a third pair of legs. Their legs gradually elongate, their armor covering the entirety of them excluding the joints needed for movement. Their feet now form into a more curved shape with suction-like cups coating the underside of each foot. They use the tips to run, and the soles to grip surfaces when climbing. The armor covering their torso is sparser with patches of armor left open for the gashes now ripped open all over its surface.

The Luminopod’s various limbs are now fused to the sides of their body, the appendages at the ends connecting to their waistline. Moreover, a humanoid head and neck now rest on their shoulders. This head is partially covered by an ovular, bone-shaped mask that wraps around their skull with the slit-like eye now expanded to a sunken, circular hole that is mirrored on the opposite side. The other half of the creature’s “face” is covered with moist, jet-black skin with vivid red cracks spread along its surface. This variant no longer possesses a mouth, but the skin does occasionally contort and twist into the shape of an “O” near where a mouth would be when the creature makes noise. Lastly, their skin now emits a constant, furious red glow that blazes beneath the armor covering their legs. As a result of their spiderlike appearance and movements, these Grimm are referred to as Arachnipods.

• Behavior: Luminopods rarely attack alone. Instead, they usually assault prey in groups of three or more with at least one Arachinopod alongside them. The Luminopods tend to attack first before allowing the Arachnipod to finish off the victim. Both variants are more common at night where they seek to use their bioluminescent skin to attract unwary humans and Faunus towards their location. On another note, Luminopods tend to be extremely aggressive, destroying any manmade structure they see, even those abandoned long ago. In contrast to this, Arachnipods appear to be more cautious, and will rarely charge into battle unless aggravated. They will still destroy structures, but only those recently occupied by humans or Faunus.

• Attack(s): Luminopods use brute force and strength to batter their foe into submission before revealing the “mouth” on their sternum to devour their prey. This mouth secretes a potent corrosive fluid that breaks down organic and inorganic substances that enter the creature’s body. Within a matter of minutes, the contents are dissolved completely away.

Arachnipods also use the considerable strength of their legs to wear down their prey; however, the gashes along their torso also contain strong, extendable tentacles that lash out. Each tentacle is covered on the underside with suction-like cups that latch onto their prey and hold them firm until their strength is gone. At this point, the Arachnipods tears its prey limb from limb and moves onto the next target, its tentacles retreating inside of the gaps in its armor once more. In the event, an Arachnipod feels threatened, it can call upon any Grimm within a half mile diameter of its location using a high-pitched scream. However, its call is limited to weaker Grimm such as Creeps, Beowolves, and the occasional juvenile Ursa.

• Strength: The Luminopod is physically stronger than its counterpart, at least concerning upper body strength. However, it is somewhat slower. The Arachnipod’s speed is incredible, capable of reaching up to forty miles per hour at top speed though only in short bursts. Its average is about half that at around fifteen to twenty miles per hour. The Arachnipod is somewhat weaker, its tentacles are not quite as strong as the multiple limbs of the Luminopod, but its legs can easily break through concrete and even titanium. The Arachnipod also possesses great agility, the ability to jump up to thirty feet in the air, and prodigious climbing skills no matter how steep or slippery the surface.

• Weakness(es): Luminopods can be led into traps since they often charge straight at their opponent without regards for their environment. As a result, a Luminopod can also be tricked into running off a cliff or into a pit. Their eyesight is not particularly good in broad daylight, but their night vision is superior to that of a human’s though not quite as good as a Faunus’s. Thus, this tactic does not work as well in dark environments, but bright light causes these Grimm to retreat out of physical pain. On the other hand, the Arachnipod has excellent eyesight at night and day, but as long as it cannot reach its target, long-range attacks can eventually wear it down. The gaps in its armor and its inability to attack from afar are its biggest weaknesses.

• Additional Notes: If anyone has seen gameplay of The Forest, you probably recognize these Grimm’s designs from the mutants in the game; specifically, the Virginia and the Armsy. If you don't see here  and here .