Board Thread:Off Topic/@comment-24857712-20170809151618/@comment-24857712-20170810111928

As per usual, imma start with Carmine

Intro: Carmine puts on his headphones as his aura flares up and goes to a battle stance.

Style:Carmine is a rushdown heavy character who punishes defensive players with large burst damage. His counters are decent and his grabs can be mixed in his hits, the only drawbacks are his somewhat slow startup and his combos leave him open, not helped that his guard button is replaced with a brief counter stance.

Mechanics:Bunker impact- As Carmine deals hits, a gauge rises, once the gauge goes beyond a certain line, the pile bunkers extend, this state allows some of Carmine's inputs to deal more damage and guard break. As you use a move that uses the extended bunker, the gauge decreases until empty

Some moves

➡➡ +both the weak punch and kick buttons : A lunging elbow/ knee combo, can be enhanced with Bunker Impact

Weak punch button, twice: Two flicker jabs

↙➡ + strong punch : Jolt counter with semblance arm

Grab: pulls opponent in, elbows them twice and hook kicks them with semblance.

Instant kill: Carmine throws down the opponent, generates four semblance arms out of his back (asura style)and deals an "ORAORAORAORAORAORAORAORAORAORA" (Without him saying this), he then ends it with a bunker enhanced liver blow combined with an aura sphere and gravity dust, causing a large crater.

Outro: Carmine takes off his headphones and puts a pretzel stick in his mouth while leaving the remaining sticks (still in the box) for the opponent