Board Thread:Off Topic/@comment-25396609-20160125214134/@comment-25396609-20170124204019

-Grimm Title: Snapper

-Threat Level: B

-Animal Basis: snapping turtle, hydra

-Environment: Vacuo

-Appearance: Snappers are large, amorphous grimm encased in a 60 sided shell of isosceles triangular bone plates. Any set of three adjacent plates can slide apart to reveal an eye or extend on a neck to open as a mouth. They move either by rolling, or by extending individual plates out on legs to use a feet and walk.

-Armouring(s): The Snapper’s entire body is encased in a thick bone shell; however small gaps exist between the plates that can be targeted.

-Average size seen: 10’ diameter kisicosahedron

-Variants: Snappers are classified based on size and the number of heads they can grow at once.


 * The smallest and most common is the normal Einschnapper measuring roughly 5 feet across and able to sprout a single head at a time.


 * The medium sized 10’ diameter variant is known as a Dreischnapper and can sprout three heads at once to attack multiple enemies simultaneously.


 * The massive, 20’ Neunschnapper can sprout 9 heads simultaneously, and shift the arrangement of its shell to protect extended limbs

-Behaviour: Snappers are solitary by nature, rarely hunting in a pack.

They are known to roll across a landscape, leaving a trench that marks their territory, and hunt within the confines of the marked area; only leaving it when they see humans or faunus on the edge of their claimed range.

Given their low intelligence, Snappers have a habit of losing track of their territory upon leaving it and move on to a new region, meaning the characteristic trench they leave behind is not a reliable way of determining the presence of a specimen.

-Attack(s): The snapper primarily attacks by extending a head to bite at its targets, however they are also capable of stomping with an extended leg, or rolling into the target while approaching from a distance.

-Strength: A Snapper’s greatest strength is the large amount of natural armor they all possess; with a thick shell that repels all but the strongest of blows.

In addition, their extended mouths have a powerful bite known to be able to cleanly cut through thick metal.

While limbs are extended the decreased mass inside the shell causes all other gaps in the armor to close as they shrink together, effectively concentrating all weak points onto the extremity.

-Weakness(es): Heads and legs are vulnerable while extended, possessing no armor except at the front where the plates from its shell are located. When eyes open they provide a direct line for ranged striked to bypass the shell leaving them vulnerable while using their primary attack or scanning their surroundings.

-Additional Notes: I'm working on putting together a RWBY themed Pathfinder campaign, decided to create a bit of meta humor in the form of a vaguely dice shaped grimm.