Board Thread:Off Topic/@comment-26397825-20151211051732/@comment-5217560-20151216060824

A). Well it could be useful for large enemies, or large gatherings of enemies. With practice, I'm sure the character would be able to mitigate the amount of Aura that semblance uses. But, I think this idea wouldn't be too useful to you.

B) That actually sounds pretty good. It works, and I like the idea. Ooo! Wait. Idea! Bear with me now, but why not utilize the Aura of other individuals? As in, use their Aura to form these invisible strings, in which you control their movements? Functions similar to Chakra or Nen, but you're using the other opponents' Aura against them. You can still have the limitations you placed. Although, to be honest, I don't think you'd need them. Glynda has TK, and theorotically, all she'd have to do is throw someone around until their Aura was completely drained. Yet, that isn't OP. So perhaps in the advancement of this puppeteering ability, opponents whose movements are controlled would have a much harder time breaking free.

C). Mmm sutiable restriction. I must say, I'm not of the thinking that Aura improves recovery capabilites. So I won't be able to offer much insight about that particular aspect. I will say that if that is the case,--that is, her decay semblance combating her foes' Aura-- that would mean their Aura would be exerting more than necessary, thus decreasing faster than usual. So they'd be subject to the decay sooner rather than the later. Not saying the semblance couldn't be used. It'd be a pretty useful one, especially for the applications you're thinking of using it for.