Board Thread:Off Topic/@comment-25396609-20160502222905/@comment-25936766-20160526140635

Alright, now to place the Semblance ideas I had for that OC.

1-Apathes

-User(s): Grau Lead

-Type: Aural

-Purpose: Utility

-Short description: The user temporarily prevents others from activating their Semblances. Note: Just from activating them. Their Aura itself, and the other effects it causes, will remain active (look at it like Silencing a buffed enemy; can't activate skills, but buffs remain). Prolonged contact increases duration.

Strong enough Aura users may instead just have their Semblance weakened, but still usable.

-Activation Cue: Eyes turn black, except for the iris, which instead glows slightly lighter.

-Active ability: Tier One: Affects things touched by the user's Aura. Lasts up to 2 minutes on people with weak Auras. Grau has some difficulty controlling it, so she can end up blocking someone's Semblance by accident when touching them.

-Active ability: Tier Two: Grau has more control over it. The Semblance can now affect things up to 7 feet away from the user without needing contact, though duration decreases the more people are affected. Using it like this drains far more Aura however.

-Dust interaction: None.

-Notes: Apathes was greek for "without feeling". (Also, I skipped some sections here to avoid redundancy, especially general limitations which I can easily explain in the other sections).

2-Schadenfreude

-Users: Grau Lead

-Type: Not entirely sure.

-Purpose: Offensive.

-Short Description: The user amplifies the pain and any negative effects on the body felt by the target. Only what they're feeling. Effect is sustained, so if the user stops the Semblance, the effect ends inmediately.

-Activation Cue: Same as the previous one. The targeted victim gains a red mark on their forehead while the effect is in place.

-Tier One: Medium-range, can only affect 1 target at a time.

-Tier Two: Though this takes far more Aura, the user can share the amplified pain among individuals close to the target, along with any other negative effect it is feeling. Any pain or negative effect the victims other than the target are currently feeling will not be shared.

-Dust Interaction: Can amplify elemental effects; Flames > Hotter flames, Ice > Colder ice, Lightning > becomes more shocking, and so on. However, it can only do this if they were inflicted with Dust.

-Note: The name means "harm-joy" in german.

So, taking into account the user, which of these 2 seems more fitting?