Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-20830817-20131117105815

So just a recap/questions/impressions, let me know if I missed anything... these are some seemingly popular/common thoughts or ideas. Some of my suggestions or comments in parentheses are just initial thoughts and impressions, question/suggest/comment away:

-Four tutorial levels = the trailers? (Combat Controls, Semblance/Aura Abilities, Acrobatics and Movement, Multiplayer Mechanics with Malachites)

-Four difficulties of play? Unique names? (Student, Huntsman, Master, Grimm?)

-Health restoration via cookies or coffee (or milk)?

-Pumpkin Pete's Marshmellow Flakes as potential power-up or collectible?

-Beacon Coffee Mugs as potential collectible?

-Individualized collectibles? Or is one enough?

-Multiple, seperate campaigns or a single campaign split between the characters?

-Cooperative campaign, or focus the multiplayer aspect on more active combat?

-DLC for additional characters, or a single package?

-All Grimm common enemies? Or some bosses (Nevermore, Deathstalker)?

-Rewards for getting certain achievement(s)? (JNPR, alternate skins, Adam, Sun, Penny, etc? Could be triggered by single achievements, or by groups of them)

-Only positive achievements? Or negative ones, too? (All I See Is Wasted Energy: Die 5 times in a row without getting a kill in multiplayer/Fail 5 missions in a row?)

-Multiple Multiplayer Modes? (A tournament-style free-for-all, a team-based fight, capture-the-relic, a mode with Grimm v. Hunters? etc)

-Custom Characters generally agreed to be a no-no

-Equipment or Character level-up system? (campaign and/or multiplayer?)