User:VedranTheII/Original Characters

Feedback is appreciated, and criticism more so.

Core Info
1) Basic info:
 * Name: (specify how the name fits the CNR)
 * Team/occupation:(place former roles inside parentheses)
 * Species: Human/Faunus/Grimm/Other


 * Age:
 * Sex:


 * Handedness:

2) Appearence: 3) Characteristics: 4) Trivia:
 * Aura/Effects: (Effects are things like Ruby’s rose petals or Yang’s red eyes.)
 * Symbol:
 * Physical traits: (Faunus features go here, as well as scars,tattoos, etc)
 * Misc traits: (An item of clothing the character always seems to have regardless of outfit, a verbal tick, something, etc.)
 * Nickname(s): (detail who uses it and in what context)
 * Height:
 * Weight:
 * Eyes:
 * Skin color:
 * Face:
 * Hair:
 * Physique:
 * Combat Outfit:
 * Casual Outfit:
 * Background:
 * Personality:
 * Likes:
 * Dislikes:
 * Relationships:
 * Notes:

Hunter Extension
I) Weapon II) Semblance: III) Combat info: IV)Stats:
 * Name: (include translation if applicable)
 * Type: (special weapon-style name, ie Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)
 * Short Description: (One or two short sentences describing the holstered form and the alternate forms, and a quick description of its capabilities, ie, dust channeling)
 * Name:
 * Short Description: (One or two short sentences describing the semblance)
 * Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Position/Class:
 * Landing strategy:
 * Fighting style:
 * Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon.
 * Agility: (How good is the character at running, dodging, reacting and performing attacks)
 * Aura reserve: (Dictates a character effective life, endurance and how much they can spam skills)
 * Aura manipulation: (1 for focusing aura, 2 for manifesting shaped aura with direct contact and constant aura drain, 3 For projecting aura outside of direct contact)
 * Dust Manipulation: (1 for combining Dust with Semblance, 2 for basic Dust spells, 3 for remote Dust activation)
 * Dust use: (1 for basic dust ammo, 2 for dust channelling weaponry, 3 for dust infusion)
 * Weapon Skill (Primary): (1is beginner, 3 is mastered)
 * Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades)
 * Note: Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.

Civilian Extension
I) Day to Day Life
 * Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)
 * Skills: (Activities the character has some degree of mastery over)
 * Certifications: (certificates, doctorates or the like that the character has received)
 * Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)

Pets

 * Name:
 * Species:
 * Appearance:
 * Accessories:
 * Behavior:
 * Likes:
 * Dislikes:
 * Attack(s):
 * Additional notes:

"A Midnight Tale" Characters
A midnight tale covers the adventure of Nocturn Viciu, Tamid Sohlia, Magnolia Verdant and Daciana Rochelle Dusk. They are all characters inspired out of the most popular monsters of the 80’s…or at least the ones I had enough material to make a character out of. They are the resident weirdoes of Beacon, each of them being considered odd and unsettling in their own right. Curently in their second year at beacon when the show started, they have had ample time to get used to each other’s oddities... the same can not be said for everyone else that attends Beacon.

Nocturn Viciu
1) Basic info:
 * Name explanation: Nocturn is Nocturnal in another language, which references the…”color” Black. It can also stand for “that takes place during the night”;
 * Team/occupation: Beacon student;
 * Species: Human;


 * Age: 17;
 * Sex: Male;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Red/mist like;
 * Symbol: A red eye with a black cross coming out of the pupil that extends to the iris. The base of the cross goes outside of the eye, giving the impression that it’s crying;
 * Physical traits: Bald...
 * Misc traits: ...and extremely self conscious of the fact; frequently wears knit caps to cover it, even during classes.;
 * Height: 1.65 meters;
 * Weight: 50 kg;
 * Eyes: Very dark shade of brown, close to black to the point you have to squint in order to notice it;
 * Skin color: Pasty white;
 * Face: Square and bony;
 * Hair: ...his eyebrows suggest black.
 * Physique: Mesomorph; slightly skinny with bony fingers;
 * Combat Outfit: Brown trench coat, combat boots and pants, with a black knitted cap decorated with a thick ring of white beads instead of a folded brim.
 * Casual Outfit:  Red collared shirt covered by a (not dark) brown suit vest with matching pants and black derby shoes; will wear a black overcoat if it’s cold.
 * Regardless of outfit: Wears a different knit cap almost every day, mostly black with some symbols on; also possesses what he refers to as “specialized caps” that he uses when the situation calls for it, such as for formal events, swimming, even sleeping...although he has mostly given up on the latter now that he’s grown comfortable with his team.
 * Personality: In one word, honest…mostly due to his upbringing, which has made him practically terrified of lying in general and harming faunus…or letting them get harmed. He speaks with a tone of absolute certainty, which makes it hard to argue against. That, combined with his parent’s warped sense of humor that he inherited, makes for a rather off-putting personality that masks his more modest nature, as well as his fears and uncertainties, both the noticeable and  the…harder to notice ones. He has learnt to give half truths and potential truths to circumvent his...problem, but people he is close to can generally pressure the whole truth out of him.

5) Trivia and FAQ.
 * Background:As the only son of 2 bitter nobles that suffered much during the Faunus Rights Revolution when they came to the defense of the faunus, Nocturns was harshly taught from an early age to never lie or harm faunus, and was harshly punished when he did. Despite this, Nocturn has kept secrets from them, from how others treated him because of his looks, to how he wasn’t blessed with the best of health, partially because he was afraid they would get mad, but mostly because he was afraid they wouldn’t. Deciding to become a hunter in order to bring glory back to his family, Nocturn joined the academy in hopes of becoming a Hunter and succeeding where his parents failed, and help those who were not protected by a good reputation.
 * Viciu is vice in another language, so his whole name can be read as ”vice that takes place during the night”…does it mean anything? Depends on whether I release "A Midnight Tale".
 * He’s based of the vampire mythos as a whole…particularly the more forgotten ones such as the Nosferatu. He’s mostly based on the strigoi, the Romanian interpretation of the vampire.
 * The cross in his symbol is a long forgotten vampire weakness.
 * His baldness and pale skin references the Nosferatu.
 * His aura looking like a mist references the strigoi, the Romanian vampire.
 * His combat outfit is based on vampire/which hunters, for irony.
 * His combat cap is based on one worn by Vlad the Impaler (minus the jewel on the forehead),oh and speaking of...
 * His parents are oc’s based on Vlad the Impaler and Elizabeth Bathory, because why not.

Tamid Sohlia
1) Basic info:
 * Name explanation: Tamid comes from Aish Tamid, an eternal flame; Sohli is an easier to pronounce version soHliyah, the arab word for lizard;
 * Team/occupation: Beacon student;
 * Species: probably still human;


 * Age: 17;
 * Sex: Male


 * Handedness: Right

2) Appearence: 3) Characteristics:
 * Aura/Effects: Blue/ Jagged (when overloaded bits of his aura zig zag away from him)
 * Symbol: Top down view of a jagged lizard
 * Physical traits: His natural skin color seems to be a muddy yellow....seems to, because he looks like someone removed various pieces of flesh and stitched other types of it in its place. Noticeable patches of flesh include a brown one that covers his entire right check, color bone and a quarter of his neck, a light brown patch of flesh around his adams apple, his right arm up to the biceps is albino, his left middle finger is dark brown, and his left index and thumb fingers are caucasian. Has some stitch marks on the top of his right eye that extends to his scalp revealing a lone coyote ear, and if one where to look lower and move his hair they might notice he was missing his right human ear.
 * Misc traits: Has a silver mask that he wears as a charm on his pants; can't wear it, since it was made to fit his face when he was younger, but will go to great lengths to get it back if lost.
 * Nickname: Stitches (by people whose names he’d rather forget);
 * Height: 1.8 meters
 * Weight: 80 kg
 * Eyes: Orange;
 * Face: Oblong
 * Hair: Short black hair
 * Physique: Ectomorph
 * Combat Outfit: plated chest armor that covers a white shirt, with plated gloves, grey trousers that have the cuffs slightly chewed out. Wears an agal on his head.
 * Casual Outfit: Black sweater with grey trousers that have the cuffs slightly chewed out. Will wear an overcoat if it's cold.
 * Personality: Silently curious. Is always willing to believe that the impossible can be made possible if enough people are willing to work for it, and is almost too willing to help others just to see what happens… as long as they ask for it, otherwise he won’t interfere unless the situation is life threatening. Will never dismiss a rumor, threat, myth or legend, and will try and find them if possible. Silently accepts the discrimination he receives from the whole world, faunus and human alike, because of his condition, although he will be the first to point out to his friends how the two sides are more alike than either of them want to admit.

5) Trivia:
 * Early life: In the deserts of Remnant, those that refused the…relative safety of Vacuo have to endure threats from both the Grimm and nature herself. As such, people have gathered into tribes that relocate nearly every day, carrying their homes on their backs while outrunning most threats. It is in one such tribe where the tale of a young leper begins.
 * Early end: When the leader of the tribes found out about the boys illness by witnessing his right ear dropping off, the leader was ready to abandon the child then and there, but with a plea from his parent’s he allowed him to be dropped off at an oasis, one where rare flowers they refered to simply as Noon Stars grew around it in a circle. As they traveled, the trio made their final peace as best as they could, by talking to each other with barely a pause, which did a lot to calm the boy. The three parted ways with one silent hug, after which the son patiently awaited his end, admiring the flowers.
 * Early start: His end came in the form of an old grave robber, although he preferred to be called a doctor; unnaturally fascinated with corpses, he made a shelter nearby, knowing that many dying individuals wished to visit this place in their final moment. Normally he would have waited for the kid to just fall down, but when he noticed that the only thing that fell was his right arm, he chose to approach the boy with a simple question: “Would you prefer to die some other time?”. And so came the boy's death, a death that didn’t end his life, but made him a deal instead; a deal that eventualy brought him to Beacon, and also gave him back his senses…the first one being pain.
 * Relationships:
 * Notes:

Magnolia Verdant
1) Basic info:
 * Name explanation: Magnolia as a color is generally a warm white with some shades of either rose-lavender or peach, colors she has across her entire design; verdant is also a shade of green, like her eyes;
 * Team/occupation: Beacon student;
 * Species: Human;


 * Age: 17;
 * Sex: Female;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Golden/Sandy;
 * Symbol: A white bandaged heart;
 * Physical traits: her skin...what's visible at least, is a warm white hue, from which her name was inspired;
 * Misc traits: Wears bandages instead of socks and to cover the skin between her sleeves and gloves.
 * Height: 1.7 meters;
 * Weight: 65 kg;
 * Eyes: Peach;
 * Face: Oval;
 * Hair: Red-Lavender and shoulder length;
 * Physique: On the skinny side;
 * ANY Outfit: Wears a golden scarf around her neck with her symbol on it that she uses to cover her face, and a matching pair of gloves.
 * Combat Outfit: Loose white pants with a white Crop top. Covers herself with a long white cloak when out of combat. When in combat she puts the gloves in her pocket and removes the cloak;
 * Casual Outfit: Loose golden jacket with a hood that is almost always on, long loose white pants and a different shirt underneath every day (not that anyone but her teammates know);
 * Personality: Twitchy, particularly when she has to physically interact with people... With that said though she hates the sight of blood and will immediately go and try to bandage an injured person…which makes her more twitchy. Is surprisingly apathetic towards discrimination (won’t practice it, but won’t stop it) and only seems to get mad when people won’t give her space to breath. Loves talking to people, as long as they don’t get too close;

4) Trivia
 * Background:Being one of the “privileged” member of the Verdand family, Magnolia spent her early years in her families property wanting to explore the world and meet new people, like the ones that came to visit her family, that petted her hair and gave her hugs. Her desire would be left unanswered until her 12 birthday, when her aura got unlocked by itself. Her parents revealed to her the oddities of their hereditary semblance, and promised to let her outside after some years of social training so she wouldn’t accidentally harm others. During that time the people that came to visit stopped giving her hugs, and even those that pet her hair did it sparingly and where noticeably tense, a tenseness that she slowly started to share. Despite this, her desire to talk to others and curious nature have remained intact, and she ended up joining a hunter academy in order to suround herself with people she was less likely to harm…minus those that sparred with her and tried to use their aura before it fully recovered from her semblance.
 * This character is inspired by the mummy and it’s mythos;
 * Magnolia as a color is generally a warm white with some shades of either rose-lavender or peach, colors she has across her entire design
 * Verband was her original name, which meant bandages in German, an item she uses a lot; later changed to Verdant when i decided to make her eyes green;
 * Her aura color is golden to reflect the mummy's treasure;
 * Her aura effects reflects her roots in the deserts of Vacuo;

Daciana-Maria Rochelle Dusk
1) Basic info:
 * Name explanation: Daciana means wolf, which combined with dusk hint towards dark grey. Her middle name stands for “little rock”, also hinting towards that color.
 * Team/occupation: Beacon student;
 * Species: Human;


 * Age: 17;
 * Sex: Female;


 * Handedness: Ambidextrous; prefers Left (Awake)/ Right (Asleep);

2) Appearence: 3) Characteristics:
 * Aura/Effects: Silver/Dark Grey lines(Awake); Dark Grey/Silver lines(Asleep)
 * Symbol: A theater mask with wolf ears that's half silver and half grey, half frowning and half smiling.
 * Physical traits: Shorter that average legs and Pasty skin (since she prefers closed spaces when awake and can’t stand still when asleep, so sunlight and her don’t tend to mix);
 * Misc traits: Always has an oversized hairpin somewhere in her hair. The pin model varies but it always carries a theme of symmetry (a half moon, the ying yang sigh, the theater masks,etc); Possesses a pin with her symbol that she usually wears with her combat outfit or when things get serious; When awake she prefers the pin next to her right ear, when asleep she prefers it behind her head, tying her hair into something resembling a ponytail.
 * Height: 1.6 meters;
 * Weight: 60 kg;
 * Eyes: Olive;
 * Face: Square;
 * Hair: Mid-Back length, Dark Grey colored
 * Physique: Mesomorth, well fit( surprisingly given her eating habits, but her body never sleeps so she burns calories like you wouldn’t believe);
 * Combat Outfit: Fur boots, brown army pants and vest, grey tank top;
 * Casual Outfit: a white shirt covered by a boat neck grey sweater with jeans and heeled fur boots;
 * Personality: Regardless of time she is outgoing and competitive, which means she get’s friendly with strangers fast, and loses her temper just as fast; also, due to her permanent lack of sleep she has a hard time focusing on anything for long periods of time, and does occasionally wonder how dreaming is like, so she always ask other people about them. If she is awake, she prefers closed spaces, taking things slow and tries to be polite to everyone…but frequently barks back with a sarcastic retort. If asleep, she rambles when she talks, prefers the fresh air, can’t stand still and playfully flirts with anyone…punches first when mad.

4) Trivia
 * Background: Suffering at a very early age from a condition that gave her a never ending case of insomnia, doctors have been forced to unlock her aura earlier than necessary in hopes that it could supply her with the energy she was losing from lack of sleep, otherwise she would have lost her mind...with her life soon to follow. It worked…but not how they expected. They expected that instead of sleeping, her body would slow down at night as her aura would start depleting itself in order to supply her with "sleep"…what actually happened was that if she was asleep, her personality would do a 180 as a side of her brain would "shut down" while another would become dominant, creating 2 polarizing personalities that inhabited the same body. However, despite the differences between the two personalities, the choices, likes and dislikes where shared by both sides;
 * How does her second personality work? The easiest way to view the two personalities is like this. Say you have some spare cash in your pocket and feel the need to eat something salty and something sweet, but only have money for one. If she where awake, she would have chosen something salty and vice versa. Regardless of the time of day her goals are the same, she just takes a different route to pursue them depending on her…mood.
 * Are her personalities timed and can only appear whe it’s night and day? No, her asleep side can appear during the day and vice versa, just like a human can stay awake at night or take naps during the day, with the appropriate grogginess to follow when she goes back to the side that should be on.
 * Can you force her to sleep with a knock on the head? No, she cannot be knocked out…not in the traditional sense.  She can become too exhausted to move, but she will still be awake and aware; the day she sleeps is the day she dies. As a side note, she can be knocked from awake to asleep and shocked from asleep to awake.
 * Are there any noticeable side effect to her condition? She eats on average somewhere between 2 and 3 people, although it’s hard to notice since she spaces it over the course of the day. She also finds it imposible to meditate, even in her calmer, awake state.
 * Does she even blink? I don’t see why not, eyes need to be moisturized and all that.
 * She is based on Riluri from “Planeta cu doi Sori” and the werewolf mythos as a whole.
 * Her outfit colors are based on the gray wolf, arguably the most known kind.
 * Personality is based on a wolfs pack instincts.
 * The silver aspect of her aura and weapon is based on the silver bullet myth, which was originally one of the few ways to kill a werewolf.
 * Her second name exists in order to make it easier to name the team;
 * I gave her a theater mask as a symbol because I ran out of ideas.

Amberjack Ardolf
1) Basic info:
 * Team/occupation: Beacon Medic (Part time carpenter)
 * Species: Human;


 * Age: 31;
 * Sex: Female;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Brown/Splinters;
 * Symbol: a woodcutter's axe (family symbol);
 * Physical traits: Her arms are absolutely ripped. Professor Port has stated that between arm wrestling her or an Alpha Ursa, he’d rather arm wrestle two Ursa at the same time.
 * Misc traits: A simple bronze wedding ring on her left arm;
 * Nickname(s): Amber (By polite friends and her mother), Jack (By laidback friends and her father)
 * Height: 1.85 meters;
 * Weight: 85 kg;
 * Eyes: Jade;
 * Face: Oval;
 * Hair: Short amber colored hair that sticks in multiple directions;
 * Physique: Endomorf with muscular arms;
 * Combat Outfit: White overcoat over a shirt with squared patterns with red outlines, blue jeans and rubber boats.
 * Casual Outfit: Replace the white overcoat with a knit cap.
 * Personality: Lively. Loves to crack jokes at her patient's express and answers questions regarding her skills as a medic in just the right way to make them more nervous. When not cracking jokes, she tends to talk about her home a lot, and makes sure to visit it any chance she get’s. Has rudimentary knowledge in most subjects so she only asks important questions and has been sought out, much to her surprise, by a couple of students just for a talk, usually about her ring.

4) Weapon 5) Combat info:
 * Early life: Outside of Vale, settlers need to use every resource at their disposal in order to combat the Grimm; and what resource is more common in a forest than the trees? Born in a family of lumberjacks, Amberjack quickly joined the family trade and helped rebuild most of the village’s defenses after every attack, and gathered medical plants when there was nothing to fix or build. Deciding to become a hunter in order to both work better and protect her village, Amberjack quickly decided to use her favorite tool as her weapon, but was met with resistance in the form of her optional course teacher…
 * Life at signal: Trying his best to stop her from using that ’infernal deathtrap’, the Battlefield Medicine teacher argued that she didn’t have enough control to use such a…’weapon’, properly; the argument ended with a compromise: learn to cut a falling drop of water with a single slash from a sheath katana, and he would concede that she had the control necessary to fight with a chainsaw. He hoped that by the time she achieved that, it would be too late for her to make a chainsaw and she would chose to master a more ‘cultured’ weapon…he was ALMOST right. She only managed to pull it off before her last year at Signal by solely focusing on the art of the draw…it was too late for her to abandon the katana…but not late enough to stop her from making a very interesting sheath to her weapon.
 * After Beacon: She returns to her village where she has been fighting Grimm till the end of her days….Or until she was visited by Ozpin, with a very curious request: to become a medic at his school in exchange for financial support that would allow her village to send more people to Signal. After checking if he was going senile, Ozpin assured that he was talking to the right person; he didn’t need a skilled doctor that could cure rare diseases, just one that knew how to clean wounds and had some rudimentary knowledge of medicines. After a very long talk, she relented, and has been patching wounds, building tables and terrifying first years ever since.
 * Name: Junkyard Render Mark IV;
 * Type: Torque Powered Chainsaw Sword;
 * Short Description: A Chainsaw sheath to a Falchion with an extra engine for a guard. The chains are hidden when the weapon isn’t deployed, making the weapon look like a giant metal paddle. In this form the chainsaws engine can be used to propel the sword out in order to perform blinding fast draw cuts. The engine on the sword gathers energy while the sword is sheathed in order to perform some long range heat slashes or just make sure the draw cuts hurts.
 * Position/Class: Bruiser (would have called her a Render, but that isn’t a real class…sadly)

7) Trivia:
 * Landing strategy: TIIIIIIIIIIIIIIIIIMBEEEEEEEEEEEEEER
 * Fighting style: Polarizing. She fight’s like a berserker most of the time but the more skilled the opponent, the more refined her fighting style becomes. Her standard way of fighting Grimm is to wield the Chainsaw in two hands and grind her weapons through them. Against hunters and smarter (or faster) Grimm, she is likely to dual wields the Falchion while reverse gripping the chainsaw. With that said though, everyone that has fought her agrees, she is at her scariest when the sword is sheathed.
 * Her semblance is undiscovered; she has spent most of her life as a student learning the art of the draw and upgrading her weapon, so she was far too busy to even consider discovering her semblance, and once out she had even less reason to learn it; She DOES, however, spread false rumors about having a pain ignoring semblance that allows her to amputate a student’s legs without them screaming as a means to scare fist years, and even keeps her weapon with the chains deployed on the walls of her clinic for emphasis. She makes sure to tell the students that come in the truth before they leave though.
 * Amberjack and Glynda : Don’t get along, but not in an aggressive way. One is simply to relaxed and the other to methodical, so they generally chose to avoid eachother;
 * Amberjack and Ozpin : Amberjack is surprisingly suspicious of Ozpin. He’s to secretive for her taste and he allegedly blackmailed her into the job by playing on her devotion to her home, a home she misses dearly;
 * Amberjack and Port : Drinking buddies, they take turns doing monologues about something that has little to no connection to the last monologue;
 * The previous medic is still alive and kicking, he was originally both the medic and the mechanic but got relegated to only mechanic…which makes her even more suspicious of Ozpin.
 * She is happily married and converses with her husband very often. He even pops up around beacon once per month in order to see her.
 * Her outfit is a mix between a doctor and a lumberjack outfit.
 * Ardolf stands for “home loving wolf”, which I included in her personality.
 * I gave her a Japanese fighting style because I ran out of ideas.

Smiley

 * Name: Smiley;
 * Species: Cat;
 * Sex: Male;
 * Aura: Chestnut;
 * Appearance: Varies, but is always seen with a crescent shaped tuft of fur on his mouth that makes it look like he’s always grinning;
 * Abilities: Can change the color of it’s fur at will with the use of its semblance (Chameleon), with the exception of its crescent grinn; Generally assumes the color of the nearby walls at it walks around Beacon, much to the dismay of the students who often don’t realize it’s there until it crosses their paths; when interacting with other beings it assumes a more visible color pallet, but never the same one. As a result, most first years are confused on the number of cats in the school, while most seniors make bet’s on what’s the cat's natural look.
 * Behavior: It loves to reinforce rules while ignoring the ones that he thinks don’t apply to him, so it will block the path of a student that tries to enter a restricted area...and try and go in there when the student’s gone. Will try and lead people it likes where trouble takes place if it thinks they can calm things down, and make people it dislikes run in circles; it will never act hostile though, so figuring out if he thinks of you as a friend or not comes down to following him and hoping for the best, or not following him and increasing the likelihood of him not liking you..
 * Likes: Being talked to by other people, quiet places, being scratched on the grinn.
 * Dislikes: Troublemakers that aren’t hime, loud noises, being called stupid.
 * Additional notes: His aura color starts with Ches, just like chesshire.

Bruno Curtis
1) Basic info:
 * Name: Bruno Curtis
 * Team/occupation: Writer (currently), Hunter (formerly);
 * Species: Faunus (Dodo);


 * Age: 37;
 * Sex: Male;


 * Handedness: Right;

2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance: 6) Combat info: 7) Trivia:
 * Aura/Effects: White/Glass shards
 * Symbol: An inverted heart split in the middle; one side's white and one's black;
 * Physical traits: 3 black plumes growing on each forearm pointing away from the hand;
 * Misc traits: Stutters when he speaks regardless of mood, resulting in most people mistakenly thinking he's a Cuckoo faunus because he always introduces himself as "Bruna Cu-Cu-Curtis";
 * Nickname(s): Cucu Curtis(unfortunately for him that name caught on as a "stealth" insult when people talk about him).
 * Height: 173 cm;
 * Weight: 114 kg;
 * Eyes: Yellowish green;
 * Skin color: Caucasian;
 * Face: Long;
 * Hair: Navy blue;
 * Physique: Pudgy;
 * Combat Outfit: Green shirt over a white blouse with a black horse on the back, with black pants having a ring of white pawns where the feet exits; wears white colored armor pads on his chest, back, and on his forearms(carefully placed not to irritate his feathers)
 * Casual Outfit: Blue polo shirt with 3 leaf clover buttons over a navy blue Coat with diamond pattern stitches. Wears a pair of pants half black and half red with mismatched red and black shoes. Has a chain on his right side connected to a pocket watch with a red and black heart on either side.
 * Background: Born into a family of hunters, Bruno quickly followed in his families footsteps and joined the hunter academy of Mistral, where his teachers admitted he was a bright, if not slightly air headed student, much to the vocal displeasure of his father, who frequently berated him for not trying his best. Nonetheless he passed, and took the first opportunity to leave Mistral and settle in Atlas to be rid of his families expectations. On one of his missions, where he was tasked to kill some cave dwelling Grimm, the ground gave up beneath him and he found himself separated from his team and lost in a set of underground caves, filled with a multiple grimm that met a similar fate...one of which was FAR older than he ever was...and very agitated about that fact. After a week of searching, he was saved, his right foot near mutilated and muttering about bizarre looking monsters that most of his team hoped were exaggerations. He has since went into early retirement, spending his time writing books about the things he has seen. Although since most of the things he described where never seen again, most people chose to believe he went crazy, or as they like to call it, Cokoo.
 * Personality: He can best be described as a bit of a man child. He enjoyes verbal games and loves to tell fairytale to children (although he always insists the monsters are real), he sometimes comes off as not paying attention with his odd use of metaphors, but people that can keep up with him know that as weird as it sounds, what he says is connected to what is being discussed.
 * Likes: Kids, wordplay, metaphors and peace;
 * Dislikes: Grimm, overly series people, noise;
 * Name: Verbal Cane;
 * Type: Variable length crystal blade;
 * Short Description: A sword grip shaped like the handle of a teapot. It has a specialized engine that utilizes ice dust in order to create an ice blade of varying length; the engine also leaves specialized scribing’s on the blade that allow a user’s aura to reinforce its durability.
 * A cane handle without the stick portion. It vaguely resembles a teapot handle and has what looks like a small engine where the stick portion of the cane would start with a wheel on the side;
 * Name: Reflection;
 * Short description: Allows the users to reflect attacks with his aura;
 * Visual effect: The aura transforms into a double sided mirror. If it shatters, it turns into glasslike shards before disappearing;
 * Position/Class: Knight;
 * Landing strategy: Double jump multiple times in order to slow down his decent;
 * Fighting style: Front fighter that ideally fights alone since he can increase the length of the blade with reckless abandon. However he will stick close to allies if he has any in order to shield them from harm.
 * This character is inspired by Charles Lutwidge Dodgson (Or Lewis Carrol as everyone knows him);
 * The characters first name is directly taken from one of Lewis's less famous works, 'Sylvie and Bruno';
 * His race is inspired by the Dodo from Alice in Wonderland, a minor character the author admited was a charicature of himself;
 * His second name is a reference to how Lewis's stutter would sometimes make him introduce himself as "Do-Do-Douglas";
 * his semblance is a nod to duality, one of Lewis's most prominent themes throughout his books.
 * his class is inspired by the knight from  "Through the Looking-Glass and What Alice Found There";
 * His faunus trait is there because putting a dodo beak ANYWHERE on a humans face just looks...off.

Cypress Chronos
1) Basic info:
 * Team/occupation: Member of the ruling council of Mistral.
 * Species: Human;


 * Age: 58;
 * Sex: Male;


 * Handedness: Left dominant (As portrayed in paintings);

2) Appearence: 3) Characteristics: 4) Weapon(1) 5) Weapon(2) 6) Semblance: 7) Combat info: 8) Trivia:
 * Aura/Effects: Black/Smoky
 * Symbol: Three diamond shaped theater masks; two happy at the bottom and a sad one on top (Represent birth and death at the bottom, and life at the top, also a nod to the cerberus);
 * Physical traits: Olive skin tone;
 * Misc traits: A ring on each finger of his right hand. 4 of them have a multi colored jewel on them, while one is a solid gold wedding ring.
 * Nickname(s): Boss (half of his enforcers); Sir (the other half);
 * Height: 1.93 meters;
 * Weight: 90 kg;
 * Eyes: Yellow;
 * Face: Diamond;
 * Hair: Short curly black hair, with matching mustache and beard. Has some grey patches due to his age;
 * Physique: Endomorph and oval shaped. Slightly overweight, since he spends more and more time managing his prisoners rather than explore his domain like he used to;
 * Business Outfit: Bronze suit with a black shirt and silver tie. The buttons on his shirt and suit are made of gold. Walks around in green galoshes;
 * Exploration Outfit: Green trousers and overcoat with reflective tape above the knees, on the arms and in an x pattern on his chest. Wears a black shirt under it and walks around in green galoshes
 * Background:
 * 1) Like family: Cypress was the youngest son of Aurum Chronos, the last king of Mistral. Although his family were hailed as heroes and subsequently crowned as kings of Mistral for discovering the military properties of dust, years of wealth have slowly seeded greed throughout the entire family, a greed that was passed on from generation to generation.
 * 2) Like father: As time passed, paranoia began to drive Aurum insane. Every day the thought that his sons would betray and kill him for the crown entered his mind, not helped by the fact he did the same thing to his father. In a desperate attempt to save her sons from death, Era Chronos banished each and every one of her children to remote fortresses, each one more heavily guarded than the rest, in order to placate her husband. It worked, and with her five children safe, Era ordered the construction of a secret sixth fortress.
 * 3) Like son: Within the Elysium mines, Cypress found himself with barely any of the wealth he once had and a band of soldiers ordered to keep him inside at all costs, who were given permission to beat him up should he try and escape. As he explored the mines with his "escort", Cypress quickly came to learn a couple of things: that there were a lot of precious minerals within the caves, that there were a lot of grimm within the caves, and that there were a lot of greedy and bored soldiers and miners within the caves. So with a goal in his heart and a glint in his eyes, Cypress began the long process of turning his new prison, into his own world.
 * 4) Like Brother: Years later, long after buying almost every soldier tasked to keep him in (and “replacing” those that refused his offer), he found himself visited by a man he has never seen before, that bore a striking resemblance to his own reflection. For the first time, Cypress had a talk with his youngest brother, who came with an interesting proposition: to pay his dear old dad a visit and " convince" him to alter the ruling system from a monarchy to a government. Despite being next in line, Cypress agreed, deciding that it would be far less trouble than turning into the paranoid mess that was his father…on one condition: every prisoner of war be placed under his custody to work their crimes within his mines. After the “talk” that lasted nearly a year, the last king of Mistral fell, and a new council of six was formed.
 * Personality: Businesslike.  He is a strict enforcer of laws and rules (particularly his own) to every person under his custody. Harsh in his punishments but fair with the rewards, he has unfortunately inherited his family’s signature greed, which means he will not hesitate to buy(within reason) or (legally) blackmail anyone and everything he can in order to increase his wealth. He isn’t however completely blinded by it, for his time spent in the mines have taught him the value of investment, and as such, he has some of the most heavily armed enforcers out of all his siblings. Be warned, he can be creatively cruel to those that don't respect the terms of his agreement.
 * Name: Key of Wealth;
 * Type: Earth Splitting Fire Bident;
 * Short Description: A straight thumbstick (a type of walking stick). It has a fire jewel on the tip and the shaft has an earth jewel inside. By changing the length of his staff with the use of sliding panels and releasing hidden blades located in the gripp, his thumbstick turns into a bident of variable length;
 * Name: Soul Seeds;
 * Type: Cut Crystallized Aura Container;
 * Short Description: Jewelry, usually rings, holding an initially transparent shard. These shards, created by Cypress while experimenting with the dust and crystals that filled his home, will forcefully absorb the nearest source. As it absorbs, these shards slowly gain the color of the auras it is feedin on. Once they lose their transparency, the shards also lose their ability to absorb aura;
 * Name: Shading;
 * Short Description:  A semblance that allows a user to visually obscure anything and anyone that comes in contact with their semblance.
 * Visual effect: To an outside perspective, the object seems to become a 3 dimensional shadow before it disappears completely;
 * Position/Class: Crowd control support;
 * Landing strategy: Throw the bident and use the earth jewel to make a shockwave in order to make room to land.
 * Fighting style: If he has a say in it, he will never fight enemies directly. He’d much rather make himself invisible and support his enforcers, by loosening their enemies footing and striking them from their blind spots, while supplying his allies with aura and making them invisible to bail them out of tough spots. When he doesn’t have the luxury of other nearby auras in order to mask his own, he’s forced to be a little more creative with his semblance, such as invisible fireballs, fissures and walls, and making his spear invisible while altering its length. Given he has 4 Soul Seeds on him at all times; he can afford to use his aura more recklessly.
 * Has an odd relationship with his wife. They seem to treat each other more like coworkers and both have mentioned several times how they won’t care much when the other one bites the dust, yet both always seem to spend their free time bugging, and ultil\mately helping, the other. It’s safe to say the two seem to have reached some form of an understanding.
 * Cypress is a term commonly given to various trees and shrubs used in ceremonies associated with death.

Morganite Beryl
1) Basic info:
 * Team/occupation: Second year student (Current Leader of team MRCH);
 * Species: Faunus (Wolf);


 * Age: 18;
 * Sex: Male;


 * Handedness: Left;

2) Appearence: 3) Characteristics:
 * Aura/Effects: White/radiating;
 * Symbol: White arrowhead shaped like a fang;
 * Physical traits: Long canines that reach the other rows of teeth. He can close his mouth because his other teeth have grown around his canines and left space for them to fit. Has been advised by his teammates to avoid smiling when trying to be friendly, it just scares people away. So far his smile has won him 4 bets and lost him 3 potential girlfriends and a grimm.
 * Misc traits: Metal thumb ring on his left arm; in stead of a gem, it has a canine shaped plate that points twords the nail on his thumb.
 * Nickname(s): Morgan (to friends), Mut (generally by people that he pissed off)
 * Height: 1.7 meters;
 * Weight: 77 kg;
 * Eyes: Aquamarine;
 * Face: Rectangle;
 * Hair: Brown/ Flattop
 * Physique: Mespmprph/ Oval shapped
 * Combat Outfit: A leather vest with diamond patterns over a blue shirt and green cargo pants with brown running shoes. Has a leather pouch on his left side.
 * Casual Outfit: Blue shirt with cuffed jeans and brown running shoes. Will wear a fur vest if it’s cold.
 * Personality: Conflicting. He respects authority but hates being told what to do, so he tends to come off as unnecessary hostile towards teachers, clients and sometimes even his own parents. Despite this, he values his freedom and continuously tries to improve himself so he can climb up the ladder and reach a point where he’s the one giving orders and not the other way around.

4) Combat info:
 * Brief history of the Beryl's: Life was not the best for faunus after the failed revolution, especially if they were born in Atlas, where many influential families were quick to force the faunus into labor as compensation for what they did. Those that were lucky where “hired” as servants, tasked with cleaning, cooking and other such matters that made life easier for the winners. Some faunus, such as the Beryl family, where treated so well for their services that they where even “set free” and paid…not enough for them to manage on their own, but enough they could indulge themselves every once in a while; over the years, they came to accept their new roles and became content with their new life…with one, small exception.
 * Early life: Although his distaste for taking orders where clear, thanks to a near permanent snarl on his face and choice words for his family, Morganite did what he was told…sooner or later, but he always secretly tried to find a way to free himself from this lifestyle his parents seem to enjoy. Realizing he couldn’t be free as long as he was stuck there, he saved every ounce of money he was paid and, when he was old enough, immediately enrolled himself into a hunter academy.
 * Awkward start: A month later, he was sent back to his “home” when his lineage was found out by one of his teachers, and was almost immediately sent back to the academy by the Nuumite’s. To no one’s surprise, they found out where he was almost immediately; to Morganite’s surprise, his parents, for the first time in their lives asked a favor of the heads of the Nuummite family, that their son be allowed to leave in exchange for them covering his workload; and to everyone’s surprise, they accepted.
 * Position/Class: Ranger


 * Landing strategy: Use his weapon to hook up on a tree and make like Tarzan.
 * Weapon: White Conquest.

5) Trivia:
 * Semblance: Pillage.
 * Fighting style: Fights at range with his arrows as he moves towards his opponent and attempts to pick them back up. Once close enough he will switch to the whip and try to deter enemies fighting him in melle range with his semblance. Best fought either up close where the whip is hard to use effectively, IF you can hit him without using your flesh, or make him run out of arrows and fight him outside of his whip range.
 * Has a rocky relationship with his parents. He loves them, but he really hates their docile nature that makes them able to live their lives as servants and be happy with it.
 * Has briefly considered joining the White Fang, but after what his parents did for him in his academy days, he has dropped that idea, since the Nuummite family was on the White Fang's list of targets.
 * Based on the first Horseman of the apocalypse.
 * His semblance is a based of the concept “pestilence” the most common name associated with him.
 * His weapon is inspired by his depiction in the famous painting by Victor Vasnetsov. His aura color is inspired by his horse, and its radiating effects are a nod to interpretations that suggest the first horsemen is either Christ or the Antichrist.
 * He is a wolf faunus by request, and his personality (hopefully) reflects his animal counterpart.

Aluna Marsilea
1) Basic info: 2) Appearance: 3) Characteristics:
 * Name: Aluna Marsilea (A luna can be read as “a moon”, and alun is romanian for hazelnut, while alună is romanian for peanut; marsilea is a type of aquatic fern); her maiden name is Lucette (french for “little light”);
 * Team/occupation: Off duty hunter. Formerly a member of team ECLP (pronounced eclipse; links to black);
 * Species: Human;
 * Age: 42;
 * Sex: Female;
 * Handedness: Right Handed;
 * Aura/Effects: Pale white (Like the moon)/ Ripples form in the aura (Looks like craters);
 * Symbol: A white circle, flanked by crescents that face away from the circle (Symbol of the 3 moons);
 * Physical traits: Light smattering of freckles across her nose (slightly faded);
 * Misc traits: A gold ring with platinum etchings on her left arm;
 * Nickname: Mommy (mostly enforced so her daughter stops talking to her like she’s her boss).
 * Height: 1.70 m;
 * Weight: 62 kg;
 * Eyes: Orange (Color of the moon during Fall);
 * Skin color: Pale white;
 * Face: Oval;
 * Hair: Hazelnut, shoulder length;
 * Physique: Hourglass shape; Well fit;
 * Combat Outfit: Fitted reinforced black bodice, cinched in at waist with a thick belt on either side. Bodice is strapless, but connects to a reinforced collar that protects the neck and collarbone via thick leather straps either side of the torso. Fitted striped pants, forest green with thin leaf green stripes, tucked into over-the knee black boots with reinforced leather imitating plate armour. Ragged charcoal half skirt, covering the backs of her legs and reaching mid calf, with reinforced black leather tassets covering her upper legs. Full length charcoal gloves, trimmed in forest green with reinforced black leather bracers;
 * Casual Outfit: Simple white poets blouse with a wide neckline and three quarter sleeves, tucked into a charcoal waist high and mid-thigh length fitted pencil skirt, split almost to the hip up her right leg. Ankle high roman sandals.
 * Background :
 * Aluna Lucette lived a pretty uneventful life, so it came as a surprise to her parents when she decided to become a Hunter, a surprised mirrored by the teacher that asked her why she wanted to become one, because her reply was :“It pays well; and i can take care of what I earn”. She proved to all of them that it wasn’t just a phase, as her life steadily grew more exciting with each passing year. She became a full fledged hunter with average grades, and immediately began taking jobs, around the shores if possible, since she enjoyed surfing barefoot when not on duty.
 * Her path in life got her interacting with and helping the Marsilea family, a family that was growing in wealth from commercializing the water dust that formed around the shores of Vale. So she saw a man with a polite smile; the current heir of the family. He was a person Aluna did not enjoy being around, as she simply assumed he was faking them.
 * The Marsilea family's wealth grew enough they could afford defenses against aquatic grimm and decided to explore further than other companies dared. However, said defenses did not cover the sky. Things came to head suddenly when a pack of Nevermores, almost as if they figured out that very weakness, attacked. Aluna, being around the area, went to help. So she saved a man without a smile, even a fake one.
 * Aluna decided to stay a while and help the family any way she could, even offering her services without asking for pay. She eventually saw a man with a fake smile, as he went through the destruction, seeing what was salvageable, and began the long process of giving speeches to the dead. Said man refused to stay in the city after all was said and done.
 * Much to his surprise, as things quieted in the aftermath of the attack, he found himself staying in a quaint little home that belonged to a Hunter that used to work for him. Both thought the arrangement would be temporary, but eventually they stopped trying to find him a place to stay, claiming it was cheaper that way. Eventually, Aluna saw the man with a polite smile again, a smile she now realized was genuine, and one she continued to see for the rest of her life.

4) Weapon 5) Semblance:
 * Personality: Constant. She likes moving forward at a steady pace, and doesn’t like it when she has to do stuff faster or slower than she is comfortable with. Despite everyone telling her she picked her route in life for all the wrong reasons, she treats her job seriously, and won’t complain if things don’t go at the pace she wants. With that said though, she wears her emotion on her sleeves so it’s always easy to tell when she’s annoyed by something; it’s for that reason neither her husband or her daughter ever let her speak for the family.
 * Likes: Walking barefoot, fighting and the feeling of stability;
 * Dislikes: Hot surfaces, saying little with a lot of words and beating around the bush.
 * Name: Framauro (Name of one of the Moon's most notable crater);
 * Maker/Smith: Herself;
 * Type: Dust Powered Drill Spear;
 * Short Derivation:  A spear with a drill that can turn into a rudder as the tip. It's powered by wind dust and can release bursts of air in order to propel users when in drill form, and shoot concusive blasts when in rudder form;
 * Notes: Originally a Halberd, the discovery of her semblance made her alter it in order to mesh with her new found mobility more.
 * Name: Descent;

6) Combat info: 7) Trivia:
 * Type: Physical;
 * Short description: Temporarily changes the gravitational down for the user.
 * Visual effect: The users aura takes on a teardrop shape, with the point being the downward pull.The sharper the point, the stronger the pull;
 * Position/Class:Lancer;
 * Landing strategy: Use the weapon with the semblance in order to fall with style.
 * Fighting style: Highly mobile and extremely aware of that, she tries to maintains a mid range distance with her opponents at all times and attacks with quick thrusts whatever opening she can find. If openings aren’t immediately visible, she activates the drill in order to make one and once she spots a kill shot she uses her semblance and weapon to imitate a cavalry charge, except the horse learned how to fly.
 * Her full former name can be read as "A luna lucette", and it can be translated as "a little light from the moon";
 * Marsilea is an actual french City
 * She has an hourglass figure and her face is oval shaped as a reference to peanuts;
 * Her backstory is based of the phases of the moon, mostly how an important cycle of someone's life happened around her and how she got to see the different phases of a person striken by tragedy and dealing with it;
 * Has a daugher Named Viola she privately tutored as opposed to send her to a combat school due to lack of money, but they are saving enough she can try to get into beacon one year after RWBY starts
 * Her outfits are inspired after Witches, a trait her daughter shares.

Bark Gacela
1) Basic info:
 * Team/occupation: Freelancer publicly (Assassin privately);
 * Species: Human;


 * Age: 43 years old
 * Sex: Male


 * Handedness: Right

2) Appearence: 3) Characteristics:
 * Aura/Effects: Dark Red aura/ Straight lines
 * Symbol: A brown V for victory shaped like a gazelles horns.
 * Physical traits: Generally seen with a stubble;
 * Misc traits: Hip flask decorated with his emblem, a long but slim scar on his right arm; starts just above his wrist and goes up to his upper arm.
 * Nickname(s): None;
 * Height: 185 cm;
 * Weight: 90kg;
 * Eyes: Dark brown;
 * Face: Inverted triangle;
 * Hair: Fawn colored short spiky hair;
 * Physique: Slightly chubby (only noticeable if you poke him in the belly)
 * Combat Outfit: Dark Brown Jacket and hunter hat, Red shirt, Black pants;
 * Casual Outfit: Light Brown coat and shoes, Black shirt, white pants;
 * Personality: Cynical and sarcastic. Every time he talks he sounds like he’s bored of life…which can be off-putting as he doesn’t lose the tone even while trying to kill someone or while in mortal danger. Is friendly in a bored sort of way, even to people he might have tried to kill five minutes ago. Easiest way to be his friend is to pay his rent or buy him a drink. Easiest way to be his enemy is to not pay up a job you gave him;

4) Combat info:
 * Background: Drafted during the Faunus Rights Revolution right after reaching adulthood, Bark has spent years killing more faunus than he cared to count. Initially vindictive over all the friends and family they have killed, he soon lost the will to be angry after a near death experience with a cheetah faunus that tried to kill him when he shot his brother in the back of the head. The experience nearly destroyed his right arm and removed him from the war where he spent his time alone in the infirmary contemplating the last two people he killed as his anger slowly subsided. Once out, he found the war long gone, and life has moved on without him. Now as a washed up middle aged man, the only place where he could make money were contractless jobs that worked him to the bone for the minimum of payment, but when he got approached by someone that described himself as an “information broker”, a certain "Junior", he found out that as long as there are people alive, someone will want someone else dead, and where willing to pay a lot for that to happen. So with a shrug of his shoulder and a shake of a hand, he found himself back to doing what he did best, except this time he was targeting hotshot humans instead of down on their luck faunus…but with the recent rise of the White Fang it seems he would have to go back to old habits one day…a day he isn't looking forward to.
 * Position/Class: Ranged assassin;


 * Landing strategy: Hop from treetop to treetop until he sees some place to land and then hop some more till the inertia from the fall subsides;
 * Weapon: Rhim Hop 

5) Trivia:
 * Semblance: Ricochet
 * Fighting style: Prefers 1v1 with the other target as far away as possible and will try to continuously keep the distance as he has learnt to hop and shoot…when that’s not an option he prefers closed spaces with lots of targets to bounce his shots off; he will try and put distance by alternating between bullet types. Has been noted to hop in zig zag motions in order to dodge and keep his distance;
 * His aura is red to emphasize speed, or rather the fact he can make his bullets or himself not lose it (it also helps that there use to be red gazelles).
 * His name is Bark because it’s usually brown, a color shared by many gazelle species.
 * His hoping and semblance references how gazelles zig zag in order to dodge predators.
 * The scar on his hand references the black stripe of the Thomson Gazzele; his casual outfit also references this species.
 * His combat outfit references a hunter outfit and the tomahawk barrel references me running out of ideeas.

Berry Caerulus Balaur
1) Basic info:
 * Name: Berry Caerulus Balaur(Berries can be blue or red in the case of raspberries; Caerulus is Latin for blue; Balaur is a type of dragon);
 * Team/occupation: hunter to be;
 * Species: Human;


 * Age: 17 (born on the 3rd of July);
 * Sex: Male;


 * Handedness: Ambidextrous (right dominant);

2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance: 6) Combat info: 7)Trivia:
 * Aura/Effects: Gold/ Golden Scales chip away from his aura when hit
 * Symbol: A red dragon that seems to be choking itself with it’s tail; it positions itself to form a circle;
 * Physical traits: A very raspy voice;
 * Misc traits: Is almost always seen wearing a metallic necklace made of 12 snake like segments eating one another as well as a chain that connects his wallet to his pants;
 * Height: 1.92 m;
 * Weight: 106 kg;
 * Eyes: Blue;
 * Skin color: Caucasian;
 * Face: Inverted triangle;
 * Hair: Red;
 * Physique: Athletic build. His right arm is bulkier than his left;
 * Combat Outfit: On his torso he wears a lamellar vest over a white long sleeved tunic with it’s right sleeved ripped off from the shoulder onward. Also wears a pair of red cargo pants with yellow flames coming from the hems of the legs that have a chain connecting his wallet to them. Uses a pair of yellow canvas runners for footwear.
 * Casual Outfit: On his torso he wears a black shirt with jagged writing on it under a red hoody. Also wears a pair of slightly baggy blue jeans that have a chain connecting his wallet to them. Uses a pair of yellow canvas runners for footwear.
 * Background: Being a hunter is considered by most to be an honor. To fight for humanity, protect lives and save the future at the cost of their own safety, but being a hunter was not the kind of responsibility that should be asked of a child. Berry was taught the ways of the hunter and not much else for a good portion of his youth, and once the thought that this might not be the path he wants in life hit him, he did not take it well. He still listened to his parents and followed their orders, as he did not wish to disappoint them, but only ever did the bare minimum to satisfy their request and nothing more. Distraught and not understanding why their son was turning this way, they figured out that maybe they simply weren’t the best of teachers. A quick talk with Ozpin found Berry at Beacon, more unsure than ever what he wants with his life, but also a little hopeful that he can find an answer here to the question that’s been bugging him since forever “Do I want to be a Hunter?”
 * Personality: Berry is extremely non confrontational when it comes to interacting with people, shutting up and letting others talk even when disagreeing with something. With that said though there is a sure fire way to get him into a fistfight, touching his stuff. He’s mildly materialistic, being very possessive of his weapon and necklace, the first things he felt belonged to him as opposed to his family; and not only does he keep them on him nearly at all times, he also gets very nervous when he has to leave them behind. He doesn’t like to listen to others opinions on experiences however, preferring instead to try it for himself and make his own opinion. He is always willing to try something new, though more for the experience than any sort of adrenaline rush.
 * Likes: stuff he made or bought, non lethal competitions, people his own age
 * Dislikes: people older than him, legacies, ass kissers.
 * Name: Serpent’s Horns;
 * Type: Bladed Kite Shield Gauntlet;
 * Short Description: An oversized archer's gauntlet that covers the user’s right hand up to the elbow; Contains a short sword on the underside of the wrist. The gauntlet can deploy into a wristblade or a kite shield.
 * Name: Breath;
 * Short Description: Users are able to compress and contain large quantities of air within their lungs;
 * Visual effect: The users aura is visibly inhaled along with the air.
 * Position/Class: Tank
 * Landing strategy: Exhale a current of air in order to slow descent;
 * Fighting style: When alone he prefers using the wristblade, using the short blade to parry and wrist blade to strike. When he has to fight with a team he uses the shield form of the weapon, both in order to protect his ally and because he can’t make long swings without potentially causing friendly fire. Uses semblances to avoid getting overwhelmed, as he has little in terms of AOE presence.
 * loves his parents, but he would love them more if they talked about anything other than being a hunter.
 * has a rasp in his voice because his name is berry and red is part of his color scheme;
 * Raspberry traslates into zmeură; zmeu is a dragon like humanoid in romanian mythology and...for some reason also means kite
 * Not a fan of his middle name because it sounds pretentious;
 * Can have anywhere from 1 to 3 to 9 to 12 heads, numbers that pop up on the character sheet if you look close enough
 * Semblance was inspired by fire breathing dragons.
 * Weapon is a play on the concept that most horned serpents tend to be called dragons. It also references the fact the weapon contains 2 blades.

Sev "Messy" Liliac
1) Basic info:
 * Team/occupation: Hunter (a more literal example);
 * Species: Human;


 * Age: 41 years;
 * Sex: Male;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Black/Ripples;
 * Symbol: a bat ear shaped like a tear drop;
 * Physical traits: None;
 * Misc traits: Is frequently seen wearing cheap scarf’s as neckties; Outside of battle he is usually seen wearing glasses with thick.
 * Nickname(s): Messy (A nickname born out of his usual MO);
 * Height: 192 cm;
 * Weight: 93 kg;
 * Eyes: Dark Brown;
 * Face: Round;
 * Hair: Cherry/Spiked;
 * Physique: Mesomorph;
 * Combat Outfit: Army boots, Green cargo pants, Brown furred overcoat that almost reaches his knees over a Grey Shirt. Wears old scarf’s as a neck tie and has an army belt filled with bullets; those near the buckle resemble tank busting round, the rest resemble shotgun shells. Has an army knife on the back of the belt.
 * Casual Outfit: Same but with glasses. If it’s a special occasion, he will wear a real tie and animal skin shoes.
 * Personality: Blunt and untrusting. His day to day life has lent him to a shoot first mentality if anyone get’s within shotgun range. He can be reasoned with, if the person approaching offers him a contract, especially if the target is a Grimm or Faunus, he will ask for more money if it’s the latter though.

4) Combat info:
 * Early life: Having the “luck” to be farsighted, Sev was denied participation during the faunus right revolution, and he instead went to a hunter academy in Atlas feeling bitter at the world because he couldn’t go with his father, a bitterness that only grew when his father didn’t come back. During the academy, he found out that scopes used on hunting rifles can be modified in order to accommodate for his poor eyesight; weather he decided to use those weapons because he can shoot with them or because it was designed to kill animals is up for debate.
 * life as a "hunter": With laws and regulation assigned to protect the surviving Faunus, Sev could only take his anger out against the Grimm, hunting them for sport until the White Fang became a terrorist organization, giving him the opportunity to hunt a different kind of beast. With the right situation and enough money, Sev has gotten away with murdering Faunus time and time again, but his rather distinct ammo types has made it easy for the White Fang to identify him, and by the time he realized that, Sev was put on the White Fangs hit list, as one of the few target’s with little to no political power.  He is now running away from place to place, careful to use less conspicuous rounds in order to better mask his identity, but it’s safe to say he might never be able to sleep with both eyes closed as long as there are Faunus alive.
 * Position/Class: Sniper (ranged burst);


 * Landing strategy: Activate semblance and tank it;
 * Weapon: Weaping Tides;

5) Trivia:
 * Semblance: Stillness;
 * Fighting style: Cripplingly specialized. He can either fight target’s that are far away or extremely close, and has noted that he hates fighting people that are close enough that he can start to see them without the glasses, since at that range his shotguns is inaccurate and it’s hard to aim with the sniper; you know you are currently in his dead zone if he puts on his glasses during combat.  When fighting at range he tries to outlast his opponent by spacing his air bullets so he doesn’t run out of aura before his opponent. When fighting close he dual wields the knife and shotgun and intentionally forces standoffs in order to use his semblance on himself in order to be the only one to live them.


 * Relationships:
 * Notes: His name is formed of Two words from two languages that translate into black bat

Redmond Dorado
1) Basic info:
 * Name: Redmond Dorado (Color in name; Redmond is an Irish version of a name that means “wise protector”);
 * Team/occupation: Hunter to be;
 * Species: Faunus (Echidna);


 * Age: 16(has not had his 17th birthday yet);
 * Sex: Male;


 * Handedness: Ambidextrous (writes with his right hand)

2) Appearence: 3) Characteristics: 4) Weapon
 * Aura/Effects: Green/Red flame;
 * Symbol: A top down octogon emerald;
 * Physical traits: Foot claws that grow pointing away from the other foot. The bigger the finger, the longer the claw( needs to use a file tool to shorten them every couple of months);
 * Misc traits: A necklace of small dust crystals conected by a metal string. The crystals are mostly earth dust and cover about one third of the string length, but he does carry some lightning dust to power up his weapon.
 * Nickname(s): Tomb raider (by a Signal…“friend”);
 * Height: 1.6 meters;
 * Weight: varies;
 * Eyes: Blue;
 * Skin color: Brown;
 * Face: Oval shaped;
 * Hair: Red dreadlocks;
 * Physique: Endomorph with visible muscles on his arms;
 * Combat Outfit: A red sleeveless shirt that’s white around the holes with long camo pants. Wears a sleevless green vest on top of the shirt and sports tape on his hands and feet; goes around barefoot.
 * Casual Outfit: A long red shirt with long red boxing pants that have a green streak on either side. Wears the same sleeveless vest over the shirt, a white scarf to hide his dust necklaces, and walks around with a pair of green sandals.
 * Background: Born within the relative safety of Vale, Redmon spent his early years helping his father, a slightly bitter Echidna faunus that claims was the best job he would ever get, mine dust and other precious metals. He later found out from his mother that her family once used to live in a village outside this kingdom, build around ruins that contained secrets concerning humanities history before the discovery of dust; but due to the war with the Grimm, they have been forced to flee and unite in a place that over the years became known as Vale. His curiosity piqued, Redmond decided to pursue a career as a hunter in order to someday find the location of his mothers, and his by extension, old home, while spending his free time helping out his dad in exchange for some low quality dust crystals he could use if needed and the money to afford his future trips.
 * Personality: Has a deep respect for his parents despite how strict his father is and how out of it his mother would get while musing. Much to his dismay he is slowly inheriting those very traits, which when combined makes him thoughts rather pessimistic; he seems to get around that by working, reading and or fighting in order to keep his mind busy.
 * Likes: Historical records, Legends with a grain of truth, challenges of any kind.
 * Dislikes: Fake stories, math, thieves.
 * Name: Emerald Seekers;
 * Maker/Smith: Himself;
 * Type: Multipurpose mining and digging gauntlets;
 * Weapon Derivation: Knuckles the Echidnas...knuckles from the Sonic series;
 * Holstered Appearance: Metalic emerald colored handguards with 2 holes near the knuckles;
 * Unholstered Appearance: The holes closest to the thumb fingers have retractable drills, while the other two have retractable jackhammers; they can be used to punch through stone, grimm plate, armor and french bread;
 * Usage: Mostly kept in holstered appearance and used as boxing gloves, if he finds something he can’t punch through, he activate his gloves to rectify the problem with devastating results; If, however, he’s exploring anything remotely resembling a mine, ruins, caves…or really anything that potentially houses ancient artifacts or dust, the weapons have the tools permanently active, resembling metallic knuckles.

5) Semblance: 6) Combat info: 5)Stats: 8) Trivia:
 * Planned/Possible Upgrades: The drill piece will be hollowed out in order to add a fire dust powered blowtorch that offers easy access to a source for fire spells;
 * Notes: It was originally made of digging tools, 2 drills and 2 jackhammers to be precise.
 * Name:Mass;
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the placement of glyphs on a solid surface that alters it's weight;
 * Visual effect: The glyph is made of a stylized circle and a polygon with variable lines. If the polygon is inside the circle, it removes weight; If it’s outside it adds weight.
 * General limitations: Glyph can only be placed on a surface that comes in contact with your aura. In addition, glyphs can be broken if the glyph is scratched and their effects decays over time if they aren't replenished with aura.
 * Passive ability:  Aura projection affinity;
 * Active ability(1): Place a glyph that decrease a users weight in order to allow a them to jump higher and maneuver more easily at the cost of being more susceptible to being blown away. You cannot weight less than 0, as the semblance alters weight; it does not remove nor invert it.
 * Active ability(2): Place a glyph that increases a users weight in order to stand their ground better and make it harder for an opponent to knock them off balance. Be warned that this also impairs your movement and making yourself too heavy will have you kiss the floor anyway.
 * Active ability(3): Add weight to an object, such as the users weapon of choice in order to give more oomph in their strikes and turn downward attacks from a nuicence to a glorified guillotine.
 * Position/Class: Brawler;
 * Landing strategy: Reduce his weight to slow his velocity;
 * Fighting style: Unrefined but effective. Fights almost exclusively with his fists, using his feet or head only when trying not to hurt his opponents too bad. He uses his semblance both to close distance and to not be knocked off balance. He’s generally easy to read and dodge, however when met with opponents that don’t stand still he starts to reveal he’s not as simple as his fighting style would suggest. He has used earth dust to knock faster opponents off balance and placed glyphs on them in order to slow them down to his level.
 * Strength: 3;
 * Speed: 1;
 * Aura reserve: 2;
 * Aura manipulation: 1;
 * Dust use: 2;
 * Weapon Skill (Primary): 2;
 * Weapon Skill (General): 1.
 * Relationships:
 * Notes:

Viola Lis Marsilea
1) Basic info:
 * Name: Viola Lis Marsilea (Viola is a type of…well, violet plants, while marsilea is a type of aquatic fern…and sounds vaguely like Marsillia, a French city.)
 * Team/occupation: Hunter to be;
 * Species: Human;


 * Age: 17;
 * Sex: Female


 * Handedness: Right handed;

2) Appearence: 3) Characteristics: 4) Combat info: 5)Stats: 6) Trivia:
 * Aura/Effects: Red/white threads;
 * Symbol: A black Marsilea fern inside a white one;
 * Physical traits: Beauty mark just under her left eye;
 * Misc traits: Is almost never seen wearing pants unless it’s very cold and almost never seen without a skirt of some kind. Claims it’s because she sweats easily.
 * Nickname(s): Violin (used as an insult by kids her age)
 * Height: 1.55 meters;
 * Weight: 51 kg;
 * Eyes: Blue;
 * Skin color: Caucasian;
 * Face: Round;
 * Hair: Violet, shoulder length;
 * Physique: Rectangle body type; fit physique;
 * Combat Outfit: Wears a black to violet dress that has a short skirt. The skirt itself is jagged with some violet tips. The top half resembles a black vest with white scales on the shoulders and the back. Walks around in heeled black boots with the same scales on the colar.
 * Casual Outfit: Red asymetrical dress with a violet streak where the belt it, coupled with a blue long blouse and Violet sandals with ribbons that almoast reaches her knees.
 * Background: Born at the edge of vale in a relatively quaint family, she used to get picked on by the local kids who claimed she should act her age more. As time passed she came to find out from her mother that her father, now a fisher that ocasionally colects and sells the dust that gathers on the shores, used to be of high society, and has been teaching her to be both polite and courteous despite the fact most people around no longer cared for such things. His side of the family used to enjoy a steady revenue from commercializing the water dust that formed around the shores of Vale, enough so that they could afford defenses against aquatic grimm and explore further than other companies…unfortunately said defenses did not cover the sky, and a pack of Nevermores destroyed most of his possessions, almost as if they figured out that very weakness; he might have died that day, but a group of hunters, of which Viola's mom was part of, got there in time. When her mother finished reteling that story, she asked if they could afford to send her to a combat school. She said no…but that didn’t mean she couldn’t be privately trained.
 * Personality: Polite to the point of absurdity. You could be her best friend and unless you tell her a couple of times, she will still call you miss or sir. Has an interest in high society and anything related to it, and hopes to one day reach a status that better fits her personality. With that said though she is surprisingly competitive and not afraid to get her hands dirty, just don’t expect her to ever say a bad word to the competition, although do expect her to rub her victories in their face…in a very polite way.
 * Likes: High society, hunters, skirts.
 * Dislikes: Impolite people, flying things, pants.
 * Position/Class: Summoner;
 * Weapon: Victorialis, an estoc with the blade having a hollowed center and patterned holes in the shape of a spiral. Contains a compartment of water dust in the guard and ice dust in the pommel, that releases through the holes of the blade water with traces of ice dust in it.
 * Semblance: Life flow, The ability to give purpose, and with mastery instincts, to water;
 * Landing strategy: Make an ice slide/pillar using her summons;
 * Fighting style: Ideally stays at midrange, where she can take advantage of an opening created by her summons, but is willing to stay out of sight and wear out tougher opponents; since she can feel her aura inside of her summons, she can generally make accurate assumption about his enemies location at all times, even if she can’t see them. Always has a water serpent coiled on the blade in order to balance out her lack of physical power.
 * Strength: 1 (2 with a creative trick from the semblance)
 * Agility: 1 (May be a 2 but she stands still to direct her summons)
 * Aura reserve: 2 (gained from messing around with her summon even out of combat; treats it like a mix between a pet and a doll)
 * Aura manipulation: 3
 * Dust Manipulation: 1
 * Dust use: 2
 * Weapon Skill (Primary): 2 (uses it more like an orchestral stick but learned from her mother how to space herself and strike weak spots)
 * Weapon Skill (General): 1 (ok with 1 handed swords or batons)


 * Dearly loves her parents, and makes sure to spend time with both, even IF she tends to look more forward to her father’s dancing lessons rather than her mother’s training sessions.
 * would rather forget the face of everyone her age from home, thanks to whom the sight of a violin makes her cringe on instinct.

Vega Dior Adze
1) Basic info:
 * Name Meaning: Vega is the name of a blue star; Dior is a variation of the french word “d’or” for gold; Adze is a woodcutting tool;
 * Species: Human;


 * Age: 17;
 * Gender: Male;

2) Appearance: 3) Characteristics: 4) Trivia: I) Weapon II) Semblance III) Combat info: IV)Stats:
 * Symbol: A jagged glacial blue flame with 3 cubes placed where smoke would have come out of;
 * Handedness: Right;
 * Physical traits: Is not used to shaving, resulting in people seeing him with a stubble more often than not.
 * Misc traits: Wears a mechanical wristwatch with a segmented metallic strap on his left hand(Has a blue dial and an indicator for the day of the month), and a blue zippo lighter powered by powdered fire dust;
 * Nickname(s): None he wants to hear again;
 * Team/occupation:Member of team VRDN first year student at Shade Academy.
 * Aura (Effects): Amaranth (shapes like a flame when it’s hot);
 * Height: 6’3”/1.90 m;
 * Weight: 85 kg;
 * Eyes: Metallic blue;
 * Skin color: Caucasian;
 * Face: Diamond;
 * Hair: Auburn with a tinge of red; has a slight unibrow and stylizes his facial hair when he can be asked to shave;
 * Physique: Ectomorph. Wiry frame with piano fingers;
 * (Casual/Combat) Outfit: On his torso he usually wears a T-shirt of varying colors under a red hoodie; the hoodie with a yellow emblem of a cat's head near the left breast, that is white at the strings, zipper and on the inside of the hood. Also wears a pair of black waterproof pants with white strips on the cuffs and the outer rim of the pockets, fastened by a belt with a pouch attached on his left side for ammo.
 * (Semi formal) Outfit: On his torso he wears a dress shirt of various colors, such as a black, white and grey one with box patterns, under a red blouse with white diamond patterns. Also wears a pair of blue jeans with a dark brown belt.
 * Footwear: He generally settles on a pair of black and white brogues, although “white” doesn’t tend to apply to them given how rarely they get washed by anything that isn’t the rain. Will try and wear them anywhere.
 * Background: Born in a small village on the outskirts of Atlas as the only child of a cargo transporter and an insurer, Vega’s life was relatively uneventful save for his parents occasional arguments; yet, his life was filled with stories among stories about hunters.
 * Not all of the stories were nice, as his father chose not to go to a second combat academy and ended up regretting it, and his mother had a lot of hunter clients that only sought her out after they got injured; but he did understand, in his own way, that in this day and age, their role was important, perhaps the most important role to be had.
 * With that in mind he went to a North academy, where his nature clashed with what was expected of a hunter, meaning life at junior academy was not a fun one for him. Nonetheless, he passed, and when it came to sending his transcripts to a hunter academy, his father, who was currently transporting cargo between Atlas and Vacuo, suggested he make a copy and try at Shade as well, to which he agreed, seeing no harm in it. He was accepted to participate in the initiation of both academies, but keeping in mind how much fun he had in Atlas, he found himself on a flight to Vale, looking forward to a change of scenery.
 * Personality: Dislikes talking because his voice is deep and loud enough to be heard by multiple people even when he’s trying to be quiet. Though he tries to keep a cool head at all times, this doesn’t always work and his temper sometimes gets the best of him. Helpful only when asked, he tries to avoid interacting with people otherwise for fear of upsetting them. He is however, a good listener and quite capable of pointing out a logical course of action, being more willing to see both sides of a story than most people around.
 * Likes: Games without stakes, sleep, walking aimlessly, being peted(has been known to purr if sleepy);
 * Dislikes: Competitions, tests, dogs, people his age.
 * Relationships: Loves both his parents, but will admit to both of them being able to get under his skin, for different reasons;
 * Name: Draw a night V2;
 * Type: High-Caliber Sniper-Grappler;
 * Short Description;
 * Name: Ambience;
 * Type: Aural;
 * Short description: A semblance that allows the user to change the temperature of his aura;
 * Position/Class: Sniper (Support DPS)
 * Landing strategy: Use the hook and make like Tarzan.
 * Fighting style: Nonconfrontational. Only likes to look his enemy in the eye through the visor of his gun, and takes great care to keep his distance. Thanks to his semblance, getting the drop on him is not only hard, but the hook makes it easy for him to reposition in places not every hunter can access. When forced in close combat he utilizes his semblance to cripple opponents till he can overpower them, or be able to outrun them at the least.
 * Strength: 2
 * Agility: 2
 * Aura reserve: 2
 * Aura manipulation: 2
 * Dust Manipulation: 2
 * Dust use: 1
 * Weapon Skill (Primary): 2
 * Weapon Skill (General): 1

Roxana Mandarina
1) Basic info:
 * Name Meaning: Roxana is Persian name meaning Dawn; Mandarina literally translates into ‘the mandarine’ in Romanian
 * Species: Human


 * Age: 17
 * Gender: Female

2) Appearance: 3) Characteristics: 4) Trivia: I) Weapon II) Semblance: III) Combat info: IV)Stats:
 * Symbol:
 * Handedness: Left
 * Physical traits:
 * Misc traits: A black headband to keep her hair out of her face, a cartoonish cat head clipped to one side.
 * Team/occupation: Member of team VRDN, first year student at Shade
 * Aura/Effects: (Effects are things like Ruby’s rose petals or Yang’s red eyes.)
 * Height: 5’9” 174cm
 * Weight: 148lbs 67kg
 * Eyes: Sky blue
 * Skin color: Pale
 * Face: Round, large eyes
 * Hair: Ginger, slightly wavy and pulled back in a ponytail with two long strands framing her face, ponytail reaches her middle back
 * Physique: Average build
 * Combat Outfit: A loose sky blue button up shirt, unbuttoned with the sleeves rolled up to the elbows and the bottom corners tied together, over a fitted white singlet. Dark orange denim shorts, and knee high boots with sky blue laces and multiple black straps with small silver buckles.
 * Casual Outfit: Sky blue sundress with extra large sunflower print, white flats.
 * Background: Roxana was adopted shortly after her second birthday by her two dads, and life with them is all she knows. Her birth parents placed her up for adoption due to monetary troubles, not wishing to burden their child with a substandard life. Her Fathers spoiled her as a child, though not to the point of excess. Instead they encouraged and fostered a curiosity in the world around her, supporting Roxana in her desires to alway learn more. Her early childhood was a joyful time.
 * She decided fairly early on she wanted to be a Hunter, as the job offered her the opportunity to explore the world in a way no other job she had heard of would. Her Fathers supported this decision, paying for her entry into one of the smaller Vacuo Combat Academies. She thrived in the many classes offered, flitting from subject to subject, though this was somewhat of a detriment to her grades. She graduated a jack of all trades rather than specialising in anything in particular, and quickly enrolled in Shade Academy soon after, eager to become a hunter and explore the world.
 * Personality: Curious, with a habit of poking her nose into things that aren’t her concern. Sometimes overly friendly, with no filter between her brain and her mouth, though she has learnt to read body language well enough to back away if someone becomes uncomfortable with her line of curiosity. Though not perverted, she isn’t above taking a peek just to satisfy her own curiosity about what people look like, and if caught will be apologetic.
 * Likes: corners, small animals she can play with (even if they don’t necessarily want to play),
 * Dislikes: locks, restrictive rules, extremely formal people and occasions
 * Relationships:
 * Gorri (Basque name meaning red) and Kantil (a tree known for it's white flowers and yellow fruit) Mandarina: Her adopted fathers. Loves them both, their relationship is happy and fun. They support her in her goals and are always encouraging her to follow her dreams and learn everything she can about the world.
 * Her biological parents: Doesn’t know them, and while mildly curious about their identity it is not a top priority in her life.
 * Name: Hunter-Killer Mk 6
 * Type: Sniping Spear-Gladius Rifle
 * Short Description: A gladius that then extends into a boar spear, before finally turning into a sniper rifle. Capable of firing elemental bullets, but not charging the blade with elements.
 * Name: Perspective;
 * Short Description: A semblance that allows the user to create temporary extra eyes that take the form of a glyph;
 * Visual effect: The Glyph looks like the outline of an eye made out of 2 curved lines with a vertical slit inside. When the user attempts to see through the extra eye the slit turns into a circle.
 * Position/Class: Support, Weapons Master
 * Landing strategy: Fires HK Mk6 to slow her descent, then uses either the spear or gladius forms to stab or catch her surroundings and control her landing. Roll with the impact.
 * Fighting style: More of a support fighter, she is adept at switching between close combat and ranged attacks. She prefers close range personally, with aggressive swordplay and and dodges being her main forms of attack.
 * Strength: 2
 * Agility: 2
 * Aura reserve: 2
 * Aura manipulation: 2
 * Dust Manipulation: 1
 * Dust use: 1
 * Weapon Skill (Primary): 2
 * Weapon Skill (General): 2

Dālcina Perigindi
1) Basic info: 2) Appearance: 3) Characteristics: 4) Trivia: I) Weapon II) Semblance: III) Combat info: IV)Stats:
 * Name Meaning: Telugu, meaning Cinnamon Rose
 * Species: Human
 * Age: 17
 * Gender: Female
 * Symbol: A spiral that turns into a sun, seven large and seven small waved rays of sunlight coming off it, bubblegum pink
 * Handedness: Right
 * Physical traits: Short sighted (sees fine up to 25m, 82ft away)
 * Misc traits: A pair of streamlined transition shield-style prescription sunglasses at all times, sunnies are on a chain so she doesn’t drop them, a cat lying down is is etched on right arm of glasses.
 * Team/occupation: Member of team VRDN, first year student at Shade Academy
 * Aura/Effects: Bubblegum pink, occasionally sends off shimmering rays
 * Height: 6’ 183cm
 * Weight: 187bs 85kg
 * Eyes: Rusty orange-brown
 * Skin color: Caucasian
 * Face: Square jaw, wide mouth, perky nose
 * Hair: Lilac, very curly and left loose, reaches her hips when pulled straight, otherwise reaches the middle of her back.
 * Physique: curvaceous, strong leg and arm muscles
 * Combat Outfit: A pair of baggy, dark purple cargo pants with many pockets held up with a thick belt. A black, three quarter sleeved turtleneck shirt tucked into her pants. Black combat boots underneath pants with bright pink lacing. Symbol is etched into belt buckle.
 * Casual Outfit: Tan leggings tucked into knee high lace up black boots, dark purple short sleeved tunic reaching mid thigh with black waist belt. Symbol is imprinted on ankles of boots in bright pink.
 * Background: The youngest child of three, Dālcina was born to an airship technician in the Vacuan Military and a small-time online newspaper journalist. Her early childhood was simple and carefree, as she often moved around the kingdom of Vacuo due to her father being shuffled between military bases. Due to this, her social growth was slightly stunted as she never got a chance to make proper and long lasting friends before moving again.
 * When she turned 13, Dālcina decided she wanted to be a Hunter simply because she thought it sounded cool. Her parents supported her decision to become whatever she wanted to be, paying for her enrollment and boarding at a Vacuan Combat School. Due to her lack of constant friendships as a child she failed to connect with her year mates, spending quite a bit of time alone in her first couple of years. She found solace in books, until one of her yearmates pointed out how anti social she had been the entire time she had been there.
 * She tried to change, and managed to make herself seemingly more friendly, though she still never connected with her yearmates properly. Her grades coasted along at about average, more due to a lack of effort than not understanding or not being able to do the work, and graduated somewhere in the middle of the class.
 * After graduation, rather than going home (to wherever her parents had moved to now, since they have been shuffled a few more times in the years she had been in combat school), Dālcina instead enrolled herself in Shade Academy. Her parents supported her in this as well, pleased that she at least had a goal to work towards in life, and payed for her enrollment.
 * Personality: Although she acts crazy and outgoing, Dālcina is very insecure, especially when it comes to comments about her hair. She tends not to make meaningful connections with people due to fear of being hurt by them, instead appeasing them with random but not important remarks. She talks a lot, filling silence with inane chatter due to a desire to not be left alone, and laughs along with whatever joke is being told at the moment even if she or someone else is the butt of it. An observer rather than a participant, she hangs around the sidelines wishing she could join in but never quite working up the courage to. She’s not very good under pressure, often clamming up and backing away, declining to even try instead of giving it her best shot. However, give her a good book and she will be lost to the world, as she subconsciously blocks out all exterior stimuli.
 * Likes: Reading (fantasy/comedy books are her favourite), playing with hair, trying arts and crafts
 * Dislikes: Overly crowded spaces, slapstick comedy
 * Relationships:
 * וואַלד - Yiddish, pronounced Vald, meaning forest, older brother. Loves him, can get frustrated with him when forced to interact but knows they will always have each other’s back.
 * киноварь - Russian, pronounced Kinovar, meaning cinnabar, older brother. Kind of distanced due to Kinovar leaving home early and basically dropping off the face of the planet, she trusts that he is looking after himself and doesn’t worry about him.
 * Stříbro - Czech, meaning silver, father. Loves him, their relationship is full of jokes and silly moments. He has supported her in everything she wants to do.
 * Casia - Latin, meaning lavender, mother. Loves her, their relationship is based around curiosity and discovering new things.
 * Name: No Returns
 * Type: Miniature Revolver Knuckle Dusters (MRKD)
 * Short Description: A pair of half-fingered gloves with armour plating on the fingers and four revolver-style cylindrical magazines across the back of the hand. Fires elemental bullets, either singly or all at once.
 * Name: Growth
 * Short Description:Short description: User can manipulate keratin (fingernails and hair) on their body
 * Visual effect: The keratin glows the same colour as the user's aura
 * Position/Class: Brawler/Monk
 * Landing strategy: Harden the keratin on her body and pound through whatever obstacle is in her way, using parkour where necessary.
 * Fighting style: A brawler, using boxing style of fighting most often, and using dodges to avoid hits. Will take a hit with her semblance activated in order to land a perfect strike
 * Strength: 3
 * Agility: 1
 * Aura reserve: 2
 * Aura manipulation: 2
 * Dust Manipulation: 2
 * Dust use: 1
 * Weapon Skill (Primary): 3
 * Weapon Skill (General): 0

Nila Saeed
1) Basic info: 2) Appearance: 3) Characteristics:
 * Name Meaning: Indian name meaning blue, Muslim surname meaning ‘lucky, fortunate’
 * Species: Human
 * Age: 17
 * Gender: Female
 * Symbol: A pair of wings flared up around an upturned crescent moon
 * Handedness: Right
 * Physical traits: Tattoo of a kitten playing with a ball of string on the inside of her right ankle
 * Misc traits: Gold chains threaded through hair
 * Team/occupation: Member of team VRDN, first year student at Shade
 * Aura/Effects: golden, sparkles around her body
 * Height: 5’5” 165cm
 * Weight: 115lbs 52kg
 * Eyes: Dark blue, thin almond eyes
 * Skin color: Deeply tanned
 * Face: oval, straight nose
 * Hair: Black, straight, reaching to just below shoulders with a straight fringe. hair at temples are plaited and pulled back, with two thin golden chains threaded through each plait and dangling into rest of hair.
 * Physique: Lithe, slim and flexible
 * Combat Outfit: Loose fitting white wrap dress, tied around waist and reaching mid thigh with flowing long sleeves tucked into gold forearm bracers. Dark blue mini shorts, gold flat boots and  shin guards matching her bracers.
 * Casual Outfit: Loose white, off the shoulder shirt with three quarter sleeves, tucked into a dark blue skirt reaching mid thigh, large gold chain belt. Combat shoes
 * Background: The only child of a Hunter and a beauty therapist. Nila is descended from a long line of Hunter’s on her father’s side, with a history of protecting man long before the Hunter’s Academies were established. As such, she grew up with stories of how great her family is and how much good they do for the people.


 * Despite her mother’s efforts to turn her away from following her father’s footsteps, Nila decided to become a Hunter and be just as great as the rest of her family. Her father supported her in this, though her mother tried for years to change her mind, even while Nila was attending combat school and training with her father. During these times of friction with her mother, Nila often rebelled. Her tattoo is one such remainder of her rebellious years.


 * She graduated combat school with high practical exams but middling theory grades, more due to her failure to write out the process behind her answers in the theory portion of the exams than due to not understanding it as well, and applied to Shade Academy as soon as she could.

4) Trivia: I) Weapon II) Semblance: III) Combat info: IV)Stats:
 * Personality: A bit of a diva, she focuses on herself first and others second. She has a habit of jumping to conclusions, and is impatient, preferring to jump straight to the end of an objective rather than going through all the steps. She prefers to let others do the menial work, but when it comes to important things steps in to show how it is done.
 * Likes: makeovers, fashion, being in charge, exotic fruits
 * Dislikes: Failing at a task she set herself, doing things because you have to rather than you want to, swimming
 * Relationships:
 * Mother: A small amount of friction lies between them due to Nila taking after her father and pursuing life as a Hunter.
 * Father: Oriol Saeed (Catalan name meaning Golden), Loves him, is grateful to him for teaching her to follow his footsteps.
 * Name: Amun
 * Type: Wind Focusing Kopesh Staff
 * Short Description: A kopesh that extands to become a bladed staff, with a Wind Crystal housed in the curve of the blade via spokes.
 * Name: Propulsion
 * Short description: The user is propelled in a single direction of their choosing.
 * Visual effect: A pair of phantasmal wings made of aura flap, giving the image that they are propelling the user
 * Position/Class: Sorcerer/Mage
 * Landing strategy: Use her semblance with wind dust to propel herself to a safe place for landing, angling upwards until she spots one then lowering herself to the ground using wind dust.
 * Fighting style: Support, using wind dust to manipulate her enemies. Uses Amun in kopesh form in close quarters combat in fast, dizzying attacks and wind slashes, and the staff form for defensive maneuvers.
 * Strength: 1
 * Agility: 2
 * Aura reserve: 2
 * Aura manipulation: 2
 * Dust Manipulation: 3
 * Dust use: 2
 * Weapon Skill (Primary): 3
 * Weapon Skill (General): 0