Board Thread:Off Topic/@comment-24993958-20151020211700/@comment-27122289-20151026132124

1)Basic info Name: Vatra "Carbune" Van FyytCNR ((Color Name Rule)): "Vatra" in Roman is "Hearth"; a place of fire. "Carbune" in Roman is "Charcoal" or "coal". As colorations, it falls into a mix of red and black, as if staring into a fireplace or forge.Preferred Name: Carbune Nicovala ((detests using his birth name, given his history and took his grand fathers name))Species: HumanAge: 19Gender: MaleSymbol: Gauntlet in a Fist, Engraved with an Anvil Handedness: Right Hand DominatePhysical traits: Exotic, black tribal-like tattoos that cover his back, where a branding of his Symbol is scarred into his back via branding. Both arms are tattoo'ed as well as black tribal flames reach up to his biceps. Though not often noticed, he also has Ursa claw scars along his left leg.Misc traits:For Vatra, he prefers to wear his "trophy" belt at all times. Custom designed out of black braided leather, the polished silver buckle is embossed with his Symbol with the Anvil engraving custom formed out of garnet. It clips together almost like a seatbelt would, with the Garnet Anvil being the action release button. However, what makes it a "Trophy" belt are the 10 Ursa Major Claws that are fixed to the belt via woven through intricately made holes to hold them in place. Tied on the left hand side are strips of cloth from his fallen team mates. He prefers to fashion it at an angle that overlaps his normal belt, allowing him access to belt pouches in combat without hinderance. He prefers his reds and blacks in all his outfits that he wears outside uniforms, though sometimes substitues black for white if the occasion is special. Occupation: Student at Beacon 2)Appearance Aura/Effects:  His Aura shimmers an oynx color hanging close to his frame, though it spreads out into fiery reds, oranges and yellows like flames.Height: 6"4Weight: 225lbsEyes: Oynx BlackSkin color: TanFace: Oval FaceHair: Long, shoulder length Oynx Black hair; often kept in a single ponytail, leaving his bangs to hang by his face.Physique: Athletic(Type of) Outfit: Combat: Prefering a more open arm style, Vatra dawns a custom made vest with white fur lining the inside with a black sleeveless underneath. The vest is almost always open, allowing him ample movement and motion along his torso and upper body. His hands are outfitted with strong, fire proof black gloves with extra padding under the knuckles. This is meant to offset the pressure as metal studs are found over his knuckles. He wears a funtional yet simple white braided belt that hold his black tactical pants up. Aligned along the back through belt loops hang 4 maroon colored pocuhes, housing extra containers of dust when in need of them. His black combat boots are outfitted with plating over the shin, as well as over the toe and behind the heels. The grip underneath on the sole is designed for all terrain; able to extend out metal grips if fighting on an icy path via precise click of the heels.Casual: While he doesn't often wear his casual outfit, he prefers wearing a black, open short sleeve dress shirt with a grey sleeveless shirt underneath. Alongside his Trophy belt fashioned over, he wears a maroon belt that hold up his black, straight legged jeans that are pulled over his combat boots. It is simple and comfortable for him to wear whenever he is around the Kingdom or simply when not on missions or in class. Formal: Very rarely is he able to wear his formal attire, though when he does he prefers offsetting his usual black for White instead. With the overlayer, he wears a a full white duster jacket with his Symbol decoratively stiched in black. The Decorative black seam work follows along the arms and works into cuffs with polished silver cufflinks with embedded garnet stones in them. Along his shoulders are decorative, polished silver pauldrons with Vale's Symbol embossed into the plate as black fur lines the outside along his shoulder blade. With the collar fixed down, a set of polished silver Crosses keep it fixed to the jacket. These, too, are custom fitted with garnet that accent the shape. The underlaying layers are a Red Vest and Black dress shirt that is tucked in. A custom Bolo Tie designed with his Symbol is fastened in place of a  tie. With his Trophy belt fastned like always, a simple, black braided leather belt keeps his white dress pants hanging tightly to his frame. Finally he chooses to wear more formal footwear with his black, well polished dress shoes. While he finds them not nearly as comfortable as his boots, this wear is meant for more formal occasions. 3)Characteristics Background:Born as the First and only son of the prestigous Van Fyyt Family, Vatra hails from the Kingdom of Atlas. The Van Fyyt Family gained fortune through the family business; Van Fyyt Finance's. As a successful banking family, Vatra was next in line to inherit the business when he bcame of age.However, Vatra's interest was never in banking. As a child growing up, he read books of Huntsmen and Huntressess and became enthralled with the idea of being a career Huntsmen. However, his parents refused his wishes to join an Academy in Atlas, telling him such a path was for "fools without fortune". Despite this, Vatra sought guidance in Atlas and soon found a tutor that would train him in private, his grandfather Vylcan. Under the guise he was helping Vatra with studies to take over when he became of age, Vylcan began Vatra's Huntsmen training.For several years he would advance in his martial skill and studies before a new spark caught his eye; Blacksmithing. Vylcan was a Blacksmith by trade before he had his only child, Vatra's father, Vykan. Due to his detest of manual labor, Vykan married into the Van Fyyt Family and gained power through his business practices till he was head of the Van Fyyt Family.Intrigued that his grandson showed interest in his craft, Vylcan gladly trained Vatra in the ways of blacksmith and forging. From weapons and armor to small, intricate items and trinkets like jewellary, he taught what he knew between the Huntsmen lessons and training. Vatra was a natural; learning quickly and adapting to this fiery craft of metal work.However, Vatra's Blacksmith and Huntsmen training would come to an end when his Father found out what he was really learning. Outraged his son chose to disobey his wishes, he had Vylcan forced from his home by foreclosing it for and having hire thugs forced him to leave Atlas. Upset at this turn of events, Vatra, at age 13, chose to leave Atlas as well, running away from home and heading to Vale. It wasn't long afterward that Vatra found his grandfather already set up in a new home, having set aside private funds for years which was going to be his retirement.A new life ahead of the old blacksmith and his loyal student, Vylcan took over as guardian of Vatra while he tried to continue his lessons. during that time, Vatra also chose a new anme to go by; Carbune, having grown sick of the anme his Father had picked for him.Vylcan, though, was Growing old and feeble, unable to continue with the training that he promised his grandson. Knowing his wishes to continue his life as a Huntsmen, he admitted Carbune into Beacon Academy to continue where Vylcan could not. Despite uncertainaty, Carbune took the Entrance Exam at age 15.He excelled greatly during the Exam and more so in the combat aspect, despite doing the exam completely unarmed without a weapon. He was soon named Team Leader of Team C.O.A.L, which in a twist he was the only male of. Orchyd Gardener, Alyzarin Uldrake, and Lylac Lavysh were grouped with him, which upon being named Leader he made the joke of "a bouquet of flowers being covered by COAL". For a joke as it was, it was what stuck: The Bouquet of Coal covered flowers.He would spend the next couple years with them at Beacon when, tragically, the three lost their lives during a mission. Carbune was the sole survivor in an attack of Ursa Major that took the lives of his team mates, suffering only an injury to his left leg that left a disfiguring scar. While he finished the job himself, he hasn't joined another team nor has shown interest in doing so since the incident. As a reminder, he fashioned the Trophy belt from the largest Ursa Major' claws, fashioning it into a unique piece he always wears. As a somber reminder, he tied strips of cloth from their clothing from what little was left according to their color. While Team COAL may no longer exist; the fuel to strive higher and better never burned brighter for him after that day.Personality: Calm and collected at all times, but also charmer in his speech, Carbune is incredibly easy going and social. He prefers listening as opposed to talking, hating the sound of his own voice if he talks too much. He shows passion in what he loves and compassion to those around him; constantly showing care to those around him. However, if he is pushed the wrong way quickly, his temper turns him into something completely different.Likes: Blacksmithing, History, Philosophy, Snacks, Games ((Board and Video alike)), storiesDislikes: Inhumane acts, bullies, ill mention of his fallen team, Father Vukan 4) Trivia:OC Name: Vatra translates into "Hearth" or "fireplace" in Roman, as Carbune translate to "Coal" or "Charcoal", giving the character notions towards the colors of Red ((fire)), Black ((Coal, Charcoal)) and White ((ash)). "Nicovala" is Roman for "Anvil", making a connection to Blacksmithing in his name.-Drew inspiration from the story of Vulcan, the Roman god of Fire and Smithing.Father ~ Vukan Van Fyyt: Derived from Latin as "God of Fire"Grandpa ~ Vylcan Nicovala : Derived from the Roman God of Fire and Smithery, Vulcan. Notable relationships: ~Father Vukan Van Fyyt: relationship is rocky at best~Sister Vesta Fia Van Fyyt: hasn't had contact since leaving Atlas~Grandfather Vylcan Nicovala: Constant support; the father figure in his lifeTeam COAL~Orchyd Gardener: Team Mate~Alyzarin Uldrake: Team Mate and past lover/girlfriend~Lylac Lavysh: Team MateNotes:   (Details about the characters combat ability) a) WeaponsName: Fier Maestru {Fee-Air, My-es-tah-roo} ((Iron Master))Wielder: CarbuneType: Quad-Concussive Shot Gauntlets and Greaves ((QCSGG))Short Description: A set of heavily armored Gauntlets and Greaves fashioned in an articulate manner that augment strength and durability. Able to fire concussive shots and utilze short burst thrusters for quick movement and increased striking power.Form 1: When activated, the bracers form perfectly around Carbune's elbow, forearm and cover his hands and fingers in heavy, protective plating as Gauntlets form that articulate to allow for proper, healthy motion. The shin guards shift into protective greaves that reach up past his knees, articulated enough to allow healthy, flexible motion without hinderance. Housed in the jackets of these are specialized magizines that enable to use of Concussive Blast shots. The Alternate Firing mode enable to use of short Burst thrusters that allow for quick movement around the battlefield.Form 2: Sentry Mode: Carbune can detach himself from Fier Maestru or just parts of it ((both gauntlets, both greaves, one gauntlet, one greaves, so on and so forth)), putting the detatched armamanet(s) into Sentry mode that is able to fly freely about the battlefield. Programmed to only follow him, it recognizes only Carbune via voice and unique Aura signature. In Sentry Mode, it micmics Carbune's style of fighting and assists however seen fit, whether it is creating an opening from him to take or protecting him if Carbune chooses to focus down one out of multiple targets.Holstered/Sheathed Appearance: Decorative, yet encumbersome looking bracers and shin guards. Features/Capabilities: -Fier Maestru plating is thick and angular; making blades and low-med caliber shots nearly useless as they glance off. High caliber shots have an easier time, though direct shots are teh only way to get in clear damage. Melee attacks are next to useless due to the plating and articulate design. Heavy, blunt force is viable to do damage through the plating.-Fires specialized shots that form Concussive Shots. Barrels are located between teh middle knuckles of the gauntlets. For the greaves, they are located on the side bone of the ankle.-Dust Capacity of each chamber container holds 24 rounds each, 96 in total. His pouches hold 48 rounds each, bringing with him to every combat situation a total of 288 rounds ((enough for 2 reloads each)).-Blasts are not limited to being a straight shot as Carbune has learned to curve, bend and turn these blasts. -Through an Alternate Firing mode, Fier Maestru act like short burst thrusters that enable Carbune to move quickly around the battlefield.-Also in Short Bursts via the Alternate Firing method, Carbune can deliever significantly harder hits at much faster rates, making him quicker and stronger.Usage: By combining his Boxing/Muay Thai style of melee combat, Fier Maestru augments his already impressive strength to levels almost unmatched normally. Aggresive and decisive, the force he can deliver punishment can be deadly for the unprepared. Adding in the ability to glide effortlessly around the battlefield via the thrusters, Carbune is able to not only close the gap between combatants but also retreat to a safer distance if he needs a change in strategy.Because of his ability to bend, curve and turn his Concussive shots, he can hit targets behind cover or even from angles they least expect an attack. His precision with them is Master level, though he is still learning unique ways to bend his shots. In melee, however, if he believes teh time is right, he can activate his Semblance to boost his already impressive strength further. In doing so he can put Fier Maestru in Sentry Mode, adding numbers to his support while he uses this temporary boost in strength to his advantage. Because of this, he is able to get far more aggresive in his style of combat, focusing down one of multiple targets while Fier Maestru protects him, or create openings for pincer manuevers. He is able to not only independantlywhittle down numbers but he can actively support team mates using Sentry Mode, all the while never losing momentum and constantly applying pressure. Planned/Possible Upgrades: None in progress, yet, though future design upgrade may be in the works. Notes: -Draws inspiration from Yang's Ember Celica and how she uses it-Draws Inspiration from Smite: Battle of Gods, namely from Vulcan's ability to create Sentries that aid him in battle. Not only that, but vulcan's class of character as "pusher" makes him perfect in supporting roles or lane pushing, which also shows in this style.-While Carune became a blacksmith like his grandfather, every blacksmith needs his own "Hammer and Anvil", and his took form of his fists and legs. b) Semblance Name: EruptyonUser: Carbune NicovalaShort Description: User's physical capabilities are enhanced, effectively increasing strength that increase over time, though only lasts a short while.Visual effect: Aura glows around the user's body; Tattoo's glow a vibrant Red upon activation.Type: Aural Purpose: Offensive Range: PersonalOther limitations: Only Temporary; lasts for roughly 5 minutes and cannot be activated for again for another 10 minutes. Passive ability(s) (if any):  N/AActive ability(s) (if any): Ehances strength by doubling it in increments every minute. Dust interaction (insert dust type here): N/AActivation: Normal activation is seen when he Carbune slams one fist into teh ground from a kneeling stance. By doing so, his Aura intially explodes upwards like a volcano eruption before settling into a glow around the user's body. Cabrune's tattoo's, if any visible at the time, also glow red. Notes:-Draws inspiration from abilities in World of Warcraft, namely the Paladin "Censure" ability, which increases damage dealt per application via "Seal of Truth". Some inspiration can also be linked to "Avenging Wrath" in terms of cooldown timer and the temporary boost in strength.-A small way to mimic an actual Eruption, only more...RWBY form  c) Combat Info Class/Position: Specialist ((when solo)), Heavy Support ((in teams))Landing: Strategy: Use of Short burst thrusters to stabilze himself before landing in a kneeling position ((Iron Man style))Fighting Style: Mix of Boxing and Muay Thai for heavy hitting punches and kicksd) Statistics (Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.) Strength: Level 3Agility: Level 2Aura reserve: Level 3Aura manipulation: Level 2Dust Manipulation: Level oDust use: Level 2Weapon Skill (Primary): Level 3Weapon Skill (General): Level 2  If the character has a non military orientated occupation i) Day to Day Life Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)Skills: (Activities the character has some degree of mastery over)Certifications: (certificates, doctorates or the like that the character has received)Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)   Name:Species:Appearance:Accessories:Behavior:Likes:Dislikes:Attack(s):Additional notes: Side Note: not perfect, far from it honestly...what I get for spending 5 days on this thing...x.x