Board Thread:Off Topic/@comment-25555436-20150613000756/@comment-108.220.55.74-20150616082157

I'm going to add all the required elements for the "perfect" hack and slash game.

Story: Most narratives in the hack and slash genre are usually a complete joke and only serve as a vehicle for the combat, but that doesn't have to be the case. The RWBY game will have a problem with this part.

Atmosphere: Something that the RWBY game might have a problem with in a few areas like the Emerald Forest, but areas like Forever Fall have good atmosphere. The music part of the atmosphere won't be much of a problem.

Playable Characters: Done. The RWBY game is already varied in the playable characters each with their own unique fighting style/approach.

Visuals and Spectacle: The RWBY game will be pretty much like Kingdom Hearts in terms of environments and character models won't be as high detail. Same goes for the cutscenes, but we aren't here for the graphics, right?

Precision: Hopefuly, the RWBY game will have great mechanics so that you can have as much control over the battlefield as possible.

Co-Op: Four player co-op can easily be done in RWBY. Hell, even up to eight players can be done if there are two teams during a battle.

Weapons and Progression: Progression can easily be done with skill trees and an experience system, but the weapons part will be practically impossible since the character's weapons are a part of them.

Post-Game: The RWBY game will have tons of side missions and hidden bosses, as well as a survival arena and unlockable weapon skins and character costumes that give various effects.

Boss Fights: If executed right, the RWBY game will be memorable as HELL. Boss fights make up a key role in hack and slash games. The bosses need to have patterns and different stratagies than fighting regular enemies. Do not make the bosses damage sponges, but rather make them hard to beat because of the skill required to beat them. Also, bosses need to be unique visually in some way. A simple re-skin won't do all the time, so try to make the boss a completely different enemy.

Combat Flow: With easy to access moves and combos through smooth controls, it is very easy to create good combat flow with smart enemy placement and spawning. If the RWBY game can nail this, the game will be legendary.

P.S. This was grabbed out of a gameinformer magazine.