Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-24993958-20150209020420

LiveandSound wrote: ...No it wouldn't be challenging. At all. You use an auto attack, then a skill, and the skill will fly to the target you last auto-attacked. Or, we replace the auto-attack with a skill. Houh…houh…HOOOOOOOOUH…I think I can use that…I’m starting to see a basic...crappy kit…

 Passive: Bulls Eye

Basic attacks mark the target with Game for 4 seconds. Game  can only be placed on 1 target at a time; attacking a different target removes  Game  from the old target and places it on the new one.

Note: This skill can alter the properties of every skill below, even if the skill is in the middle of the animation, depending on which target has Game.

 Q: Split shot

The user stores a charge of Split Shot every few seconds and upon kills or assists; can store up to 3 charges.

Active 1 (when there is no  Game ): fires a shot in a line that will deal physical damage and apply Game  on the first target hit.

Active 2 (When there is  Game ): fires a skill shot that homes in on the Game. Deals damage to the first enemy it hits and marks them with  Game.

 W: Favorite spot

Active 1: Place  Game  on a friendlt ally, a spot on the ground or yourself within a short range.

Note: For balance reasons, friendly fire is turned off (you'll se why in a bit).

 E: To whom it may concern

Active(when there is no Game ): Lob a grenade that deals AOE damage, knocking enemies away from the center.

<p class="MsoNormal">Active(when there is <u style="font-style:inherit;font-weight:inherit;">Game ): becomes a homing projectile that homes in toward the <u style="font-style:inherit;font-weight:inherit;">Game, deals aoe damage while stunning the <u style="font-style:inherit;font-weight:inherit;">Game  if it's an enemy hero and knocks back everyone else in the aoe.

<p class="MsoNormal"> R: Trick shot

<p class="MsoNormal">Active 1(when there is no <u style="font-style:inherit;font-weight:inherit;">Game ): After a short delay fires a long range skill shot that that travels in a line across the whole map (or after 5 seconds after which the shot fizzles out) hitting everything in its way. The skill may hit the same target multiple times (this is important for active 2)

<p class="MsoNormal">Active 2(when there is <u style="font-style:inherit;font-weight:inherit;">Game ): The shot homes in on the <u style="font-style:inherit;font-weight:inherit;">Game. If it collides with it, the trick shot immediately ends and the <u style="font-style:inherit;font-weight:inherit;">Game  takes double damage.

<p class="MsoNormal">Wait i think i overdid it somewhere...