Board Thread:Off Topic/@comment-24993958-20160607185611/@comment-28345522-20160613024629

This is a semblance I've changed up quite a bit and decided to repost

-Name: Repulsor

-User(s): Reyna Belmonte

-Type: Aural/ Conjuration

-Purpose: Defensive Offense

-Short description: User creates a space around them with their aura where objects in this field are pushed away. She can imbue certain objects with her semblance.

-Activation Cue: a mach-cone effect surrounds the user or affected object.

-Range: Short (Later Medium)

<span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-General limitations: The semblance is indiscriminate of friend or foe. Also does not last very long

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Passive ability(s) (if any): None

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Active ability: Tier One: She can push enemies away in a 10m radius with a quick pulse of her semblance. She can extend this ability to her hammer where she makes a 1ft(0.30m) radius on impact

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Active ability: Tier Two: Her pulses now last for about 4s and the radius is now 15m on herself. Time extension means she can sweep hammer to clear out foes or start running and knock people over while running.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Active ability: Tier Three: The pulse now lasts for 10s, and she can now extend this ability to the rounds she fires, making a shotgun without canister rounds. However, this ability weakens at about 15m  and stops at 20m

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Dust interaction (insert dust type here): anything the aura comes into contact with, works well when combined with a dust round.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Wind dust pushes foes farther away

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fire dust creates explosions on impact and scorches everything in its path

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lightning dust shocks people who get too close

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Gravity dust creates a huge knockback on impact and immediately knocks down foes that come too close

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ice and Earth dust create shrapnel on impact, except ice will freeze on impact

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:11pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Notes: Semblance came from the scene in RWBY where Ruby creates a huge tailwind in the food fight, NTW from Deadpool, and trying to find a way to recreate the gravity hammer from the Halo series without making it an actual gravity hammer.