Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-25857155-20150126045541

Perception + Sniper would be an excellent combo for a tacticiant, and possibly a decent team leader, though that would depend more on the wielder's character.

I had a couple other ideas here.

A lance/rifle combined with the semblance "Redux", which is actually a form of precognition allowing the user to "redo" receiving fatal/KO damage attacks and avoid them. Limiters being the large amount of Aura used to activate it, and the infrequency of occurence, that is, it occurs on its own rather than by activation. Mastery would grant the ability to use it by choice and/or use it for others.

A gunblade/shield combined with the semblance "Burst", which puts out a strong pulse of Aura with a knockback effect (can be used to gain jump height as well) and aggro-draw on Grimm, making for an effective tank. Limiters being the Aura required and the enmity drawn. Mastery would reduce Aura cost and increase knockback/enmity.

Dual gun/katanas (maybe tanto, daggers in the same style, instead) combined with the semblance "Displacement", which functions similarly to the old Dragoon "jump" ability, allowing instant movement over short distances. Limiters would include the destination needing to be in line of sight, and taking the same physical toll as jumping to the location conventionally, as well as Aura drain/focus. Mastery would grant the ability to traverse longer distances, use less Aura, and transport others at the same time.

A greataxe combined with the semblance "Seeing Red", where the user gets stronger and faster with each kill/KO with the drawback of losing proportionally more Aura per hit received. Mastery would grant increased base Aura strength for increased survivability in battle.

Oh, all my ideas are mine! No stealing, unless your name is Monty Oum, and you do the animation/writing for RWBY. :)  If you steal my ideas, I will look for you, I will find you, and I will complain.  The ip address is really trackable.  ;-P