User blog comment:ChishioKunrin/How much work would go into a RWBY MMO?/@comment-10380701-20150915073956

Looking at it, Phantasy Star Online 2 is the semi-perfect template for a RWBY MMO.

I mean, just look at the starting area of PSO2.

Weapon customization is likely gonna be template based, there being like a limited amount of basis in which you can work with. Expanding God Eater's god arc weapon customization (melee is divided into five types (dagger, sword, heavy, spear, hammer) while range is divided into four (sniper, rapid, explosive, scatter)) may be the way to do it. The main problem is balancing them. Despite how it sounds, balancing is super fucking hard. Weapon tiers will eventually exist even in the most "balanced" game.

That said, having a one-shot permanent weapon for one character sounds kinda boring. So even if it's unique, someone will get tired of seeing their unique snowflake weapon at some point.

I dunno. Just my cent on the matter, weapon-wise.

For semblance, likely there's gonna be a limited amount. I guess you can kinda customize the visual effect that it has. (Rose petals, fire, the like), but that's mostly for aesthetics. Weapon customization is gonna be crazy enough as is, making the semblance super elaborate is gonna eat up alot of production time.

For racial difference, humans should have the best endurance/defense, while faunus are faster and/or deal more damage, but can be frail. Additionally, since Penny exists, and depending on what time period the MMO takes place in, artifical aura robots may be an additional 3rd race just for variety's sake.

Either way, this entirely depends on what type of genre the MMO would be. The most important aspect is that it should present something new, and fresh. A mish-mash of ideas is good and all, but that's not exactly gonna make an impact if another game already has the mechanic that the RWBY MMO presents.