Board Thread:Off Topic/@comment-27144409-20170705210718/@comment-25479664-20171113162741

Core Info



1)      Basic info





-Name: Tellurium Queimar



-CNR explanation: First name means tungsten in Latin (Tungsten is also the most heat-resistant stable element). His last name “queimar” means “scorch” in Galician, and the name sounds like the term “quagmire” which is a term for a hazardous situation (hazardous surfaces are often marked with yellow and black)



-Species: Human



-Age: 23



-Gender: Male



<p class="MsoNormal">-Symbol: A flame/explosion with a gear in the middle

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<p class="MsoNormal">-Handedness: Right

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<p class="MsoNormal">-Physical traits: Scorch and soot marks on body, light scars on body and face, burn on right upper arm, soot splashed across forehead

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<p class="MsoNormal">-Misc traits: always carries a blast helmet (resembling a Russian STSh-81 helmet) on string across back, wears when in combat; large bullet casing on chain around neck, Dutch accent

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<p class="MsoNormal">-Nicknames: Scorch (self-explanatory), Wex (pronounced “vex”, named after the German Flamethrower used in WW1)

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<p class="MsoNormal">-Occupation: Huntsman, gunsmith

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<p class="MsoNormal">-Team Acronym: TMBR

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<p class="MsoNormal">2) Appearance

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<p class="MsoNormal">-Aura Colour: Bright, burning orange/yellow

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<p class="MsoNormal">-Aura Effects Bright yellow light projects from mouth and eyes, body appears to be on fire

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<p class="MsoNormal">-Height: 1.81m, 5’ 10”

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<p class="MsoNormal">-Weight: 90 Kg 198 lbs

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<p class="MsoNormal">-Eyes: Orange

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<p class="MsoNormal">-Skin color: Dark Caucasian

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<p class="MsoNormal">-Face: Pentagon-shaped, wide, shallow chin

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<p class="MsoNormal">-Hair: Light brown/dirty blond

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<p class="MsoNormal">-Physique: Stout, muscular

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<p class="MsoNormal">-(Type of) Outfit: Orange hoodie w/ gray and yellow outlines, black flak jacket w/ large neck gorget, previously mentioned helmet

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<p class="MsoNormal">-Gadgets (if any): plastic and dust-based explosives (remotely detonated or on timer), various tools, and lots of grenades

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<p class="MsoNormal">1)      Characteristics

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<p class="MsoNormal">-Background: Tellurium Queimar was born in an industrial neighborhood in Vacuo to an, upper-working class family. His father was a gunsmith and an engineer, and his mother helped run the family shop. He took an interest in engineering at an early age, and helped his father design weapons to be sold at the shop. Seeing his uncle become a successful huntsman, and witnessing the birth of his sister, he took great interest in becoming a huntsman himself.

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<p class="MsoNormal">Shortly before reaching the age of 17 he applied to Shade, and was accepted shortly thereafter. Here he met Mati, and while the two initially disagreed with each other, they eventually found their common ground in science and became close friends, soon being assigned to the same squad. During his first duel, he was nearly defeated due to his lackluster mobility. However, here his semblance kicked in, sending his opponent flying across the room, albeit thankfully not powerful enough to damage anyone else (though he still technically lost the duel). From here on out, he revised his tactics, looking to use his bulk to his advantage, deciding to plant traps and lock down his position.

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<p class="MsoNormal">After many fights against grim creatures and bandits for several years, the team finally graduated Shade and continued their work. Their unique fighting style focusing on a “triangle of death” (basically trapping the enemy in a cone of constant fire) enables them to be very effective as a defensive squad, and they continue to work effectively under these conditions.

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<p class="MsoNormal">At some point, he briefly considered retiring from being a huntsman, and took engineering classes in his off time, eventually earning a bachelor's degree in engineering. However, he abandoned the thought of retiring, though still tinkers with the thought of perusing a master's in engineering

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<p class="MsoNormal">-Personality: Tellurium tends to have a gruff and rowdy, but generally upbeat personality. He is relatively loud, but is also much smarter and more cool-headed in combat than he sometimes lets off. He also tends to have a somewhat blunt and cynical sense of humor, though he is actually rather optimistic. His joking bluntness stems from genuine honesty, and he usually only lies when he has to

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<p class="MsoNormal">-Likes: Warm weather, explosions, engineering, mechanical devices, metalworking

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<p class="MsoNormal">-Dislikes: Water, cold weather, agile opponents, daggers, dishonesty

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<p class="MsoNormal">4) Trivia:

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<p class="MsoNormal">-Notable relationships:

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<p class="MsoNormal">Mati Sapiens (teammate): Despite Tellurium technically being the team leader, Mati is the real tactician. In spite of her blunt and introverted attitude contrasting his boldness, the two share a great deal of respect for each other, and share a common love of technology and science. To the annoyance of both, they are often mistaken as a couple, which has often led to humorous situations. She usually calls him "tell", both as a shortened version of his first name, and for his honesty

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<p class="MsoNormal">Mikhail Queimar (father): His father being the reason for his interest in engineering, the two share a very close bond. When neither is busy, they will often spend time with each other, tinkering together at the smithy for hours.

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<p class="MsoNormal">Vulk Queimar (uncle): Since Tellurium's uncle is the reason he applied to shade in the first place, he shares a great deal of respect. However, Vulk still feels that his nephew may be unqualified for the position, so he takes every chance to prove himself.

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<p class="MsoNormal">Topas Queimar (sister): With his sister’s birth being his motivation for becoming a huntsman, he feels a need to protect and train her from an early age, allocating time to do so when he can, and isn’t busy trying to invent something new.

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<p class="MsoNormal">Other members of TMBR: Despite Mati being his favorite, he gets along generally well with the other two. His squad’s seeming duel-leadership can lead to a bit of bickering amongst the team, though this is usually sparse and short-lived.

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<p class="MsoNormal">-Notes:

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<p class="MsoNormal">Hunter Extension

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<p class="MsoNormal">I) Weapons

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<p class="MsoNormal">-Name: Hitzeschock, Frax (x3); Flammestross roughly translates to “heat shock” in German, while Frax comes from the combinations of the term "frag" (as in grenade) and "axe" (as in a chopping tool/weapon)

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<p class="MsoNormal">-Type: LABL (Light Automatic Ballistic Launcher), MPGh (Multi-purpose Grenadier's Hatchet)

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<p class="MsoNormal">-Short Description: Resembling a beefed-up and modernized Madsen MG (w/ a pistol grip), it can fire multiple types of dust-based, conventional, and explosive ammo from a top-loaded magazine, and its barrel can also split into 3 parts becoming a rotating-tribarrel weapon (though this prevents the use of a bipod). When combined with incendiary dust ammo, this enables it to behave similarly to a flamethrower. However, it is heavy and bulky, and requires the use of a bipod to be fired accurately

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<p class="MsoNormal">Frax's are a personal invention of Tellurium's. They are axes, with explosives and a pin connected to a wire in the handle. This allows them to be used as melee weapons, tools, grenades, and tripmines all in one foldable package

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<p class="MsoNormal">II) Semblance

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<p class="MsoNormal">-Name: Reactive aura

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<p class="MsoNormal">-Short Description: Enables the user to absorb part of the damage either taken or dealt into his aura to be stored (in the form of potential energy), and then released all at once as heat energy (basically a massive explosion). The blast can also be concentrated or weakened in certain areas, in order to prevent or do more damage to certain objects respectively. However, attempting to absorb too much energy simultaneously can lead to an overload, and the energy leaks out slowly over time.

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<p class="MsoNormal">-Activation Cue: Aura glows extremely brightly, sparks of energy will slowly build up

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<p class="MsoNormal">-Reflection of Character: The volatile and unpredictable nature of the semblance represents the unpredictable nature of the user's personality

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<p class="MsoNormal">III) Combat Info

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<p class="MsoNormal">-Class/Position: Tank/defense

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<p class="MsoNormal">Preferred range: Long

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<p class="MsoNormal">-Landing strategy: Uses blast from explosives to slow his fall

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<p class="MsoNormal">-Fighting Style: Uses MG to create near-impenetrable cone of fire, and different ammo types against different targets (i.e. using flak rounds against agile opponents). Can also use tri-barrel function to provide suppressive fire on the move, and grenades and the fire-storm function clear out enemies via flanking

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<p class="MsoNormal">IV) Statistics

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<p class="MsoNormal">@) Physical Statistics

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<p class="MsoNormal">-Strength: 5

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<p class="MsoNormal">-Speed: 3

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<p class="MsoNormal">-Agility: 2

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<p class="MsoNormal">-Stamina: 4

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<p class="MsoNormal">&) Aural Statistics

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<p class="MsoNormal">-Aura Reserve: 5

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<p class="MsoNormal">-Aura Manipulation: 3

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<p class="MsoNormal">-Semblance Manipulation: 3

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<p class="MsoNormal">-Dust Manipulation: 3

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<p class="MsoNormal">$) Technical Statistics

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<p class="MsoNormal">-Dust use: 1, 2, and 3

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<p class="MsoNormal">-Fighting Skill: 4

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<p class="MsoNormal">-Weapon Skill (Unarmed): 3

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<p class="MsoNormal">-Weapon Skill (Close Combat): 3

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<p class="MsoNormal">-Weapon Skill: (Mid-Range) 2

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<p class="MsoNormal">-Weapon Skill (Ranged Combat): 5

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<p class="MsoNormal">-Overall Total: 48

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<p class="MsoNormal">Civilian Extension

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<p class="MsoNormal">A) Day to Day Life

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<p class="MsoNormal">-Expanded Occupation/Business Details: Despite being primarily a huntsman, he is also an expert engineer and weaponsmith. He often helps other huntsman and students with their weapons, and at a discounted price (someone just has to pay for an equivalent of the parts required, no extra cost for labor). When off work he usually can be seen back at his family shop, tinkering with new designs.

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<p class="MsoNormal">-Skills: Blacksmithing, gunsmithing, engineering, explosives manufacturing, chemistry

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<p class="MsoNormal">-Certifications: Graduated huntsman (not sure if this actually counts as a certifiication), bachelor's degree in engineering

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<p class="MsoNormal">Semblance Ext.

<p class="MsoNormal">-Name: Reactive Auric Battery

<p class="MsoNormal">-User(s): Incendium Queimar

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<p class="MsoNormal">-Type: Auric/conversion

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<p class="MsoNormal">-Purpose: Offensive

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<p class="MsoNormal">-Short description: Over time, the user will absorb some of the damage taken or dealt in the form of kinetic/heat energy, and convert it to potential energy to be stored in the aura. This can then be used to either create a reactive shield around the user (enhancing physical attacks with explosive power and acting similar to real-world reactive tank armor), or be released all at once in a massive explosion. Slowly leaks out over time.

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<p class="MsoNormal">-Activation Cue: The more energy is absorbed, the more his aura becomes visible. When activated aura turns a bright orange/yellow and eyes turn bright yellow before explosion

<p class="MsoNormal">-Range: T1 personal, T2 long

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<p class="MsoNormal">-General limitations: Only a certain amount of energy can be stored before the potential energy begins to disturb the balance of the user. If the aura is fully depleted or too much damage is absorbed at once, then the energy will be released prematurely, and cannot be easily controlled, thus potentially damaging him and his allies (the normal explosion cannot damage him and can be targeted to not damage certain objects, including people)

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<p class="MsoNormal">-Passive ability(s) (if any):  Enables user to absorb kinetic/heat energy, and converts and stores as potential energy. Attacks that do not directly result in much energy (i.e. freezing attacks) cannot be absorbed.

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<p class="MsoNormal">-Active ability: Tier One: Once activated, all physical attacks of the user are enhanced explosively, and all attacks to the user are met with a small explosion directed towards the attack (very effective against melee enemies and low-velocity projectiles, virtually useless against snipers and high-velocity projectiles)

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<p class="MsoNormal">-Active ability: Tier Two: All the energy that has been built up can be released at once in a massive explosion outwards from himself. He can also choose to concentrate or weaken it in certain directions, as to either not harm or do more damage to certain targets

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<p class="MsoNormal">-Dust interaction (insert dust type here): N/A

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<p class="MsoNormal">-Notes: The explosion can be quite devastating against grimm. First of all, most grimm use close-range attacks and aren’t intelligent enough to know to get out of the way of the blast.

<p class="MsoNormal">Taking damage charges the semblance faster than dealing damage does.

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<p class="MsoNormal">Name: Hitzeschock

<p class="MsoNormal">Wielder: Incendium Queimar

<p class="MsoNormal">Maker/Smith: Incendium Queimar

<p class="MsoNormal">Classification: Light Automatic Ballistic Launcher

<p class="MsoNormal">Weapon Derivation: The Danish Madsen MG

<p class="MsoNormal">Design: Beefed-up, modernized Madsen MG with pistol grip and carrying handle. Feeds from top-loaded magazine. Thick, segmented barrel, fiberglass stock w/ magazine holder. Gun-metal gray color, stock painted an industrial brown, and body is caked in scorch marks.

<p class="MsoNormal">Holstered/Inactive Form: Barrel folds down (similar to a telescoping baton), magazine is automatically moved to the side, and stock scales down.

<p class="MsoNormal">Form 1: Support MG form, single barrel and bipod. Digital sight picture comes up, carrying handle folds down, and recoil-bracing stock folds out fully. Effective when placed down in entrenched position.

<p class="MsoNormal">Form 2: “Walking fire” Gatling form, barrel splits into 3 rotating barrels (connected by bipod), carrying handle folds out and sight picture disappears. Stock folds up partially, allowing weapon to be carried more easily. Lack of need for sights enables use of snail drum magazine.

<p class="MsoNormal">Form 3: “Fire storm” form, magazine port enables use of fire dust canister, barrels come much closer together, sight picture and stock fold. In this form the weapon functions less like a flamethrower and more like an automatic shotgun loaded with dragon’s breath ammunition. Effective when clearing positions via flanking.

<p class="MsoNormal">Features: Foldable bayonet, small blade hidden in stock

<p class="MsoNormal">Dust Capacity: Fire dust used in fire storm form, condensed dust ammunition (GL rounds filled with various dust types instead of explosives) can be used in form 1 and 2.

<p class="MsoNormal">Ammunition: Uses various ammunition types including: flak/airburst, explosive, condensed dust, conventional, incendiary, AP, and shotgun shells. 42-round “banana” magazine or 100 round snail drum magazine (the latter obstructs the sighting however)

<p class="MsoNormal">Usage: GPMG. Use form 1 to set up behind cover and create a cone of fire. Form 2 used for mobile suppressive fire, at the cost of accuracy, and form 3 used for close-to-mid-ranged combat

<p class="MsoNormal">Planned/Possible Upgrades: More ammo types, different sights, stock upgrades

<p class="MsoNormal">Notes: Name means “heat-shock” in German. Not only does this refer to the fast fire rate and incendiary ammunition of the weapon, but heat-shock is a scientific term for when a cell is rapidly heated to a temperature higher than that of the organism it came from was meant for