Board Thread:General Discussion/@comment-1.40.59.59-20160717064827/@comment-25936766-20171109224418

71.28.48.211 wrote:

1) If they just keep it the way it is and say "one sparkle and you are done" then EVERY hit is potentially the second to last one. And the more sparkles you show without immediate consequences the less impact they have.

2) Suddenly if we have a fight were there are no sparkles for the heros then people will say the fight was boring and no-one was in danger. 1) Nonononono, you're reading it very wrong.

I'm saying that the Aura Sparkles, indicate that the hit received dealt so much damage that one's Aura was barely able to block it. There's so much it can handle in 1 hit and that hit reached that limit. That's what my idea is.

It means that the oponent would be a serious threat to the character, because their shield can barely handle the pressure. Whether their Aura would even be close to 0% is an irrelevant question to this Idea.

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2) "No one being in danger", maybe. "Boring", not necesarily. We've had fights that didn't have a definitive sense of danger or threat yet still were entertaining.

Like in this video. You know the guy has no problem and there's no danger involved, but it's still fun to watch and exciting to see.