Board Thread:Off Topic/@comment-25555436-20141207154400/@comment-25555436-20141214020037

A fighting game. More along the lines of Dissidia Final Fantasy gameplay-wise, outside combat it would be more like Mass Effect but more linear and not focused on 1 character.

Each character has 5 normal attacks, and 5 specials. They are activated by moving the right thumbstick (or not moving it at all) and pulling the right trigger. Each character has energy points. They start at their minimum amount, and normal attacks increase the energy of the character, while decreasing the enemy's energy.

Specials can be used once the character has the necesary amount of energy. Some require fixed amounts, others require a minimum amount and any more energy after that is also used to make the attack stronger. While normal attacks deal low damage, specials can deal a high amount of damage.

Some specials don't cause damage, but cause certain effects. Some may give the character a buff. Others may cause something different. What an special does, depends on the special, and what specials are available depends on the character. The energy costs also vary, from small to huge.

However, should a character's energy drop to 0 somehow, they enter Tired mode, where they can't cause damage nor use specials, must wait for their energy to return to it's base amount, and in the case of Espers they are inmediately kicked out of their Esperials, which means they become much weaker and lose any passive abilities exclusive to the Esperial.

By fighting and receiving damage, the characters fill the Over Drive bar, which when full allows them to try to perform an special attack. Should the attack suceed, it doesn't do much damage. However, the character changes to it's Over Drive form, or it's equivalent if not an Esper. Over Drive inmediately changes the music based on the character that last activated it, lasts 2 minutes, and makes the user much stronger.

Depending on the character, it can also give extra abilities or attacks, or even change the playstyle completely. An Esper's Esperial may fight like a slow, strong ape, but it's Over Drive is like a Ice Dancer, who plays evasively and quickly, using quick, hard-to-evade attacks while moving. Others just become stronger but stay the same.

In Over Drive mode, they can also unleash a powerful Exceed special that requires the player to do X, either something simple like pressing a long chain of buttons in 3 seconds, or something complex, like keeping 2 markers on the center of a circle (they can bounce off each other too). Success means the attack is performed, and is usually a 1-hit-KO. Failure means total waste.

Wether it worked or failed, or if the 2 minutes have passed, Over Drive mode ends and the character is kicked into Tired mode, with an extra reduction to defense and slower energy recovery.

Plot-wise, it would be just like the show, but 6 fighters-per-side instead of 5. The player makes 2 characters, rivals, 1 for each side, and alternates between them. While the plot and characters stay the same, the player's decisions and interactions with them may change some things, and in extreme cases even reverse or completely get rid of their character development, which affects them not just personality-wise, but also gameplay-wise.

Jude, for example. He at first wants to kill his brother, who is on the Chaos side, to avenge his family, whom his brother murdered almost-completely. However, as the Judgement goes on, he finds out more things about his family, and starts wondering if they deserve to be avenged, and if his brother actually deserves to die.

Originally, Jude decides to let his brother live, as his family didn't deserve any justice at all (well, most of his family). However, he doesn't want to see him ever again, and tells him to dissappear after the final rounds. But, should the player do some things, and say some things, Jude may instead decide to "avenge his family, no matter who or what gets in his way".

Changes: Jude uses a black version of his outfit, uses the Reverse Arcana, becomes less sympathetic, and kills his brother (Or so he thinks. Not that he cares anyway). And there are, not counting the player, 5 characters per side. You can imagine how things can go.