Board Thread:Off Topic/@comment-26397825-20151211051732/@comment-26397825-20151215004750

WarrenWitch wrote:

a semblance that allows your character to open a pit into "the underworld"(or just a really long hole in the ground) to swallow up their opponents.

A sensory semblance that allows her to feel when someone's time is near.

A supportive semblance that allows her to find lost items/people by leaving golden flower shaped energy constructs made out of Aura that lead to the lost. Based on an actual day of the dead tradition of leaving a trail of flowers from a loved ones grave, to their families house.

And a question about your Reanimation semblance. That falls in line with Necromancy yeah? How extensive would that ability be? Would you only be able to reanimate the body, and control it, or would they have a will of their own? Could you only do it on those with remnants of Aura left, or could they be completely cold? Could you reanimate a dead grimm that hasn't evaporated yet? 1) Pitfall...I'd be worried about that because I know a bit about the crust of the Earth, but I suppose if it doesn't go too far it could be fine. The only problem would be that, well, it would get OP very quickly.

"Oh look, a Grimm." opens pit beneath Grimm, closes it. "No more Grimm."

"Oh look, a bad guy." '''opens pit beneath person, closes pit. '''"No more bad guy."

It'd be a first response to everything, and it'd deal with most problems instantly.

2) The sensory semblance...sounds a bit morbid and a bit like a waste to me. I mean, yeah, I've had daydreams where I could see how much time a person has left on their 'clock', but you can't really do anything except say "Oh, you're going to die in fifteen minutes." or however long it's going to be. You can suggest people don't go a certain way if it drops their 'clock', or advise someone to go to the doctor's if they are young but have a low 'clock', but it's really not that useful for a HUnter.

3) I already have a Track semblance, though the visual effect is a nice idea.

4)Now, for the reanimation; it does fall under Necromancy. It would basically be infusing her aura into dead things to animate them. You would have to direct them yourself, so no creating dead minions to do your bidding with a mind of their own, and I'd say that the aura of the creatue/object would have to be completely gone.

There'd probably be a time limit on how long something stays active, and things like rigor mortis would interfere with how well she could animate them (so a freshly dead thing would have fluid movements, but a long dead thing would have jerky movements). However, this can be circumvented with Ice; if you freeze a dead body before rigor mortis sets in, and then thaw it, the rigor mortis only sets in after you thaw it out. But then she'd have to carry around a bunch of dead frozen things...

As for the Grimm...I...well. After they die, they technically fall under the 'no aura left' part that I specified before. It'd basically be a limited time only thing; animate the dead Grimm, use it against the other Grimm, hope it doesn't evaporate before you do a decent amount of damage to the enemy.

5) Nothing to say about the decay or puppeteering semblance?