Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161026054055

SomeoneYouUsedToKnow wrote: SpiritedDreaming wrote:

And I'm still confused on the Beringel throw. Does it do the HP value of the creature in damage to Beacon? Does it simply double the amount of damage the creature does in a day? Does it double the amount of damage it does in a day? Let's see...Beringel normally does 4 damage. So with the throw:

-Creep=+1

-Beowulf/Nevermore=+2

-Ursa/Griffon=+3

With the cost of 1 of the respective Grimm dying in the process. not exactly, Beringel throw was intended to do HP damage, but exempts spirited from needing to calculate which Grimm and how much HP...

so for example Someone says "Beringel throw"(using an action) and 4 hurts on Beacon...

there is one Creep left with 2 HP.

At the end of the day, Spirit does Someone's 4 damage to beacon(his other actions), the Beringel uses 3 of its actions to attack doing 3 damage, and one action to do 5 damage to beacon at the cost of removing a creep from Play. (4+3+5)=12 damage total rather than (5+4+1)=10(which would technically have been 11 had the creep lived another turn)

Now lets say Hazel gets in on the action:

so for example Someone says "Beringel throw"(using an action) and 4 hurts on Beacon...

Hazel says: "Beringel throw"(using an action) and 4 hurts on Beacon

there is one Creep left with 2 HP.

There are no Boarbatusks, Beowolves, or Nevermores left, So he throws an Ursai

At the end of the day, Spirit does Someone's 4 damage to beacon(his other actions), Hazel's 4 damage to Beacon, the Beringel uses 2 of its actions to attack doing 2 damage, and one action to do 5 damage to beacon at the cost of removing a creep from play, then another doing 15 damage to Beacon at the cost of removing an Ursai from play. (4+4+2+5+15)=30 damage total rather than (5+5+4+1+2)=17(which would technically have been 13 had the creep and Ursai lived another turn... considering players deal 5hp damage a day the Ursai would have lived 2 more days anyways dealing a total 17 combined)

In other words, this Power turns the Beringel into a player character with 1 less action, whose Actions are ALWAYS damage Beacon, unless a player spends an action manipulating them as a force multiplier for the bad guys... which still does balance out the game(by dealing the same damage to the Grimm), changing things very slightly while giving players more actions and speeding up the Game