Board Thread:Off Topic/@comment-25936766-20161203005301/@comment-25936766-20161203010613

1) Basic info

Name:

CNR Explanation:

Character Basis: (what the character alludes or is based on, following the theme).

Age:

Race (if Faunus please mention the species):

Gender:

Symbol:

Handedness:

Phys. traits: (Traits on their body, like tattoos or scars. Faunus Traits go here as well)

Misc. Traits: (A preference of a color, a distinctive item they often use, a verbal tic, traits not covered by the physical traits)

Nicknames: (optional)

Current Occupation: (If Hunter-in-Training please mention his Team's Acronym)

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2) Appearance:

Aura Color:

Aura effects: (how the Aura looks when it's being used, like Yang's Aura looking like flames)

Height:

Weight:

Eyes:

Skin Color:

Face:

Hair: (color and haircut)

Physique:

Outfit: (also mention what kind of outfit it is, like "Civilian" or "Combat")

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3) Characteristics:

Background:

Personality:

Likes:

Dislikes:

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4) Trivia:

Notable Relationships:

Notes:

5) Weapon:

Name:

Maker/Smith: (if made by someone other than the character)

Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)

Weapon Derivation: (what inspired the weapon)

Design: (handle, blade, etc colors, as well as any patterns or decoration)

Holstered/Inactive Form: (How it looks when stored)

Active Form: (The main one, like Crescent Rose's Scythe form)

Form 2: (if applicable, add more as necesary)

Features: (secondary features or hidden components which do not involve transforming)

Dust Capacity: (dust types used/stored. optional)

Ammunition: (caliber, rounds per magazine, and element if applicable. optional)

Usage: (how the wielder uses it in combat; i.e. summary of fighting style, optional)

Planned/Possible Upgrades: (optional)

Notes: (trivia, name meaning, etc)

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6) Semblance:

Name:

Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)

Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)

Short description: (summarize the semblance in a few words, or 1 sentence.)

Detailed (Optional; if you want/need to explain the Semblance in more than a few words):

Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show. examples being Yang's hair igniting, or Emerald's metallic screech)

Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)

General limitations: (Obvious limitations like "Aura Cost" shouldn't be placed here)

Passive ability(s): (and specific limitations, if any)

Tier Two (if applicable, add more as necessary):

Dust interaction (insert dust type here): (describe what changes here) Notes: (for trivia you might want to add about the semblance, or about the user regarding the Semblance)

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7) Combat Info:

Class/Position (in RPG terms, like "Warrior" and such):

Landing Strategy (How the OC saves itself when falling, like Ruby firing at the ground to slow her fall):

Fighting Style:

8) Civilian Extension (Optional)

Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)

Skills: (Activities the character has some degree of mastery over)

Certifications: (certificates, doctorates or the like that the character has received)