Board Thread:Off Topic/@comment-25396609-20160502222905/@comment-28345522-20160515214358

ACWeapons wrote: HighCastle67 wrote: -Name: Get Even/Blow for Blow (WIP)

-User(s): Felicyana Otsanda

-Type: Physical

-Purpose: Offensive

-Short description: This semblance allows the user to convert kinetic energy into an explosive force. It's supposed to function as a force multiplier, layering the force of her punch with the force of the KE. The user also doesn't have to release this energy immediately and can hold onto it for a small cost of aura.

-Activation Cue: Her eyes glow a cyan blue along with her aura radiating out like plasma. The more energy she stores, the more intense her glow becomes.

-Range: When she first discovered her semblance it was touch only. She sometimes attempts to fire balls of energy, but typically relies on physical contact.

-General limitations: There MUST be an exchange of KE. Whether it's via a punch, gunshot, or explosion, she must be physically hit with the force.

-Passive ability(s) (if any): She glows while storing the energy.

-Active ability: Tier One: User can convert 75% of the KE into explosive force. Can fire close range energy projectiles.

-Active ability: Tier Two (if applicable, add more as necessary): User can now convert 98% of the KE. Energy projectiles have an increased range.

-Dust interaction (insert dust type here): None

-Notes: She can channel the energy from her semblance into her weapon zuzenbide. This reminds me of Sebastian Shaw from X Men: First Class. He has this kinetic absorbtion ability. And how does this seem balanced? How does your character take damage if she gets hit and basically absorbs the energy? Is there an explanation to this besides exchanging blows?

This is a pretty late response, but she can still feel the brunt of all the hits. So another limitation is that she can't take an unlimited amount of damage or she will get her ass handed to her and lose. And that build up of energy has be done strategically when taking on a more powerful foe. She has to plan on taking just enough hits before unleashing back on them. Does this help?