Board Thread:General Discussion/@comment-24300754-20131218231927/@comment-24300754-20131219144256

@Zolnir Thanks for the advice! The good news is, since I am fully aware that I am on a tight schedule, I'll be using an event-based engine like Construct 2 to create my game, even though I know other "real" programming languages. This allows me to get things done much quickly than if I were to use something like C++ to create this fan game. It also allows me to not waste time on basic game functions such as player control and get right to more complex things like cinematic camera zooms, level design, boss battles, and enemy AI. That is also why I can accept concepts for the game that are a bit more complicated. In other words, both the community and I can focus most of our precious energy and time on the design of the game, and not how to make it with code. So I should be able to make updates and do levels fairly quickly using this method of game creation, provided that I have the sprites and other graphical assets needed to create the game and the free time to work on the game. Long story short, the game should move along very quickly and you need not to worry! I will make sure that the community will be constantly updated on progress and whatnot. Thanks again for the insight!