Board Thread:Off Topic/@comment-27082610-20161126183941/@comment-30473431-20161214064135

Alright so here's my next character's semblance. Might need some revising as I feel like I'm having trouble with it somewhere. Feedback/constructive criticism is welcomed.

Semblance: Analysis

Type: Psychic

Purpose: Utility

Short description: Allows the user to analyze their surroundings, giving them a variety of spatial and dimensional data on the area. This allows for faster and more precise planning during battle.

Visual effect: Scarlata's irises glow orange, her eyes gain a grid-like pattern and vibrate. When active, she sees her surroundings in a neon orange grid pattern, gaining information in a heads-up display fashion.

Range: Personal

General limitations: Scarlata can only visualize spatial data about the area, nothing like weapon functions, semblances or auras.

-Passive ability(s) (if any): The user cannot be fooled by visual illusions.

-Active ability: Tier One: The user can determine the distance between objects and calculate where the placement of objects will be ahead of time. This allows the user to better understand their surroundings, better move around the environment and to find patterns in possible moving targets.

-Active ability: Tier Two: The user can detect the motions of projectiles, calculate their trajectory and discover weak points in targets through geometry. These allow for better aim and choice of target.

-Active ability: Tier Three: The user's reflexes correspond to their vision, allowing them to react faster to incoming projectiles by detecting their position.

-Notes: Scarlata uses this while in flight and battle to determine the best trajectory and distance for attacking, the best way to evade attacks and the best way to take out targets. She lets her teammates know of the information she sees through ear communicators that she received from her family business. This information is very useful for battle positioning and adaptation. It stems from her calculating personality.