Board Thread:Off Topic/@comment-25396609-20150728223355/@comment-3965075-20150810050614

1) Basic info:
 * Name: Fionnbharr Grau Frage (Fionnbharr is Irsh for "fair hair, with "fionn" meaning "white" as well. Grau is German for "gray". Frage is German for "matter, issue, question, problem". The last two words are actually a bit of wordplay on the phrase "grey matter".)
 * Team/occupation: Physiologist, interrogator, Dust specialist
 * Species: Human
 * Age: 32 (Well, he was that age several years after City of Rust, and likely after the end of The War.)
 * Sex: Male
 * Handedness: Right
 * Aura/Effects: Mucus-yellow
 * Symbol: A brain with nuts and bolts attached to it. (At least, for right now. Suggestions for a new one might be nice).
 * Physical traits:
 * Misc traits:
 * Nickname(s): Fionn, Bar, Barry, Doc

2) Appearance:
 * Height: 6'5 ft
 * Weight: 236 Ibs
 * Eyes: Canary
 * Face:
 * Hair: Grey
 * Physique: A lean, kinda scrawny man
 * Combat Outfit: None as of yet.
 * Casual Outfit: A simple lab coat.

3) Characteristics:
 * Backstory: As of yet, not much is known about him. Records of him are rather scarce, and the ones discovered so far are rather sketchy. What is known is that he served as a physiologist during The War. That's only the surface, though. In truth, he was really an interrogator serving the ruling tyrants of Fintan Farran's Kingdom (likely Atlas). He squeezed information regarding the madman's experience at some industrial ruins, relaying it to his employers. He continued his interrogations until... well, lets just say that his business went up in flames. He disappeared after that, so nobody knows if he's alive to this day or not.
 * Personality: In the early days of his career, he always put a smile on his face in public. In reality, he's rather malicious and somewhat interested in studying the mind. In particular, what secrets he can extract from it, and how he can bend it to his will. As he grew older, he's become more cold and less pleasant, almost to where most would consider him to be emotionless.
 * Likes: Mind control, torturing others, scientific research, collecting people's secrets.
 * Dislikes: Rebellion, anyone disrupting his work, anyone trying to confide him with rules or regulations.

4) Weapon
 * Name: Unknown. Likely none
 * Wielder: Fionnbharr Grau Frage
 * Maker/Smith: Standard issue, likely from his Kingdom or origin.
 * Type: Standard pistol
 * Weapon Derivation: None
 * Holstered/Sheathed Appearance: None, though there is a holster for it.
 * Features/Capabilities: Standard pistol functions.
 * Usage: To be honest, he prefers to fight with Dust. The pistol is only a last resort.
 * Planned/Possible Upgrades: None.

5) Semblance
 * Name: Suggestion (alternate ideas for the name are welcome)
 * User(s): Fionnbharr Grau Frage
 * Type: Physic
 * Short description: In short, allows the user to put a suggestive thought into the mind of the target. Wait, didn't someone put up a similar Semblance already? :/
 * General limitations: It isn't really full-pledged mind control. The target won't do anything that's majorly against their ideology. Certain folk might also be resistant to the power. Using it from a range wouldn't be as effective as making physical contact. The effects are also temporary, rather short lived if he doesn't put some concentration every now and then. But give him the right resources and co-workers... well, this Semblance could potentially be a lot more powerful and could last a lot longer than usual. Hence why he carries Dust around whenever he can get away with it.
 * Visual effect: The eyes of the user and target faintly glow in the colors of the former's Aura. Difficult to notice, but not impossible.
 * Passive ability: Others around the user are more open to his suggestions and ideas.
 * Active ability 1: User can plant a thought, suggestion, or event-triggered command into the target. The latter option can last a pretty damn long time, but it's a lot easier for the target to resist it once it occurs than the first two option.
 * Active Ability 2): When the right resources and co-workers, the effectiveness of the Semblance can be increased dramatically.

6) Combat info:
 * Position/Class: Dust Mage
 * Landing strategy: Likely uses Dust to control his descent and landing.
 * Fighting style: He prefers to use the archaic arts in combat (though he will use his pistol if he happens to run out).

7) Statistics:
 * Strength: 1
 * Speed: 2
 * Aura reserve: 2
 * Aura manipulation: 3
 * Dust use: 3 (Mostly in the lab, but he is capable of using it in combat as well.)
 * Weapon Skill (Primary): 2
 * Weapon Skill (General): 1

8) Trivia:
 * Relationships:
 * Farran: He only sees him as a treasure trove in information... and a lab rat.
 * The ruling party during The War: If he were employed during The War, he couldn't hide his darker side as much towards his benefactors. However, he may feel intimidated by the party. If here were employed after the war, he'd be a bit more wary of showing that side off. Instead, he'd put up a pleasant face and occasionally use his Semblance to bend their political and ethical views closer to his own.
 * Notes: I got the inspiration for making this dude from a fan adaptation of an IDW G1 Transformers comic . This his personality and skills were influenced by Trepan, a Cybertronian mnemosurgeon that appeared in said continuity. Huge Strange from Batman (more specially his Arkham videogame incarnation ) also served as inspiration. I originally planed on basing him off of the either the March Hare, but I'm not sure how popular a Faunus scientist would be during The War. So instead, I've slated him for the present day and made this one for the past.