Board Thread:Off Topic/@comment-26397825-20160116042403/@comment-26397825-20160121010840

Sorta kinda but not really. Aura stops you from being damaged, but you still feel the pain, you still get the knockback effect. This semblance stops the hit from actually connecting, so the user doesn't feel the pain and is not knocked back. It deflects the hit in a random direction, like a proper shield would deflect an arrow or a sword strike, but it takes a hefty chunk of aura for each hit (even if it would have been a glancing blow, it's still a large chunk of aura) and your aura regeneration is turned off while you have it active. There's enough differences between the semblance and aura's typical abilities to classify it as a semblance, I believe.

And in that case you can ditch the active ability section. None of the lines in the template are compulsory; a lot of my semblances don't have passive abilities for example. If you think the semblance has been adequately described in the short description, visual effect and general limitations, then you can just delete the active ability section.