Board Thread:General Discussion/@comment-4444715-20190406160119/@comment-4010415-20191113231353

Nt3dum999 wrote: 1- The formula is the same, Tyrian tracks the heroes with on screen and off screen scenes whereas Adam is almost all off screen scenes, we the audience know he´s tracking them but it´s never shown, it´s thrown into the travelling volume plot because the writters know travelling volumes are too low tension and stakes wise, so they throw in one baddie to serve as a tracker and build up one main fight in the volume, thats what travelling volumes are at this point, lots of walking talking and one good fight at the middle or end point of the volume, prove me wrong

4- A debatable improvement and here comes the argument for this, while Maya features > Poser´s, if the animators arent given time to adapt to the new program (which btw was shown when characters were literally "teleporting" during vol 4´s fights) and the previous choreography that the early volumes had and it´s a huge part of RWBY´s early identity to the fans, then is it really a improvement? Now I´ll give credit were it´s due there were improvements (the fan portal in Haven, looked spectacular for instance, the updated character designs were to a degree a improvement (though Adam´s zippers were just awful)). This is the thing the shift to Maya had pros and cons and we should be aware of this no?

Like characters "teleporting" to the extent of Vol 4-5 with Maya? Vol 3 was a tournament arc, where you get more fights right off the bat than other volumes, Poser being used doesnt matter, if the fights had been done with Maya they would´ve had similar issues because rushed Vol with more content that had the impact of Monty´s death during production, there was no way Vol 3 wouldnt have animation issues in those circunstances. 1. Except Adam didn't track Team RWBY while they were traveling during the volume. When Blake cut the connection between train cars, she saw him standing on a car on the front half of the train, which kept going all the way to Argus. From there, he waited for them in Argus, while Team RWBY's story focus was them finding out the truth about Salem and Ozma, having an emotional crisis over trying to fight against someone who is literally unkillable, taking shelter at Brunswick Farm, and ending up resolving to keep trying to fight anyway because apathy isn't the right path.

They then arrive in Argus, where JNR get their crisis over Salem's invincibility, and following that, the conflict is that the characters need to find a way to get to Atlas. Adam merely served as an obstacle to the characters' plan that they didn't expect.

4. That was more of an issue with the choreography than the program. Before Volume 4, the main fight choreographers were Monty and Shane. Even though Volume 3 was made after Monty passed, there is the fact that Monty had already been working on Volume 3's fights before his passing, and they still had Shane. For example, the bit in Pyrrha vs Penny where Pyrrha dodges Penny's lasers was made by Monty. They found the animation of her dodging something and decided to use it in her fight against Penny. Once they got to Volume 4, they were on their own in terms of choreography because Monty hadn't done any animation work for Volume 4 and Shane had left.

Meanwhile, let's see...

Volume 1:


 * Constraint/render cubes were a common occurrence, and they were all over the place in Forever Fall Forest.


 * Animation outside the fight scenes was really stiff and awkward, which Monty fixed just before Volume 2's production.


 * Plenty of clipping.


 * Improper model placement (Models teleporting around). This happened during normal casual scenes.


 * Characters having duplicates of their weapons.


 * Models disappearing.
 * Etc.

Volume 2:


 * Still clipping issues, if I remember correctly.


 * Improper model placement/models teleporting even during normal non-actiony scenes.


 * Models vanishing. This included a background character: In Painting the Town, there's a guy on a raised walkway to the right of Blake's head who just vanishes after being there for about a second.


 * Characters having duplicates of their weapons.


 * During the food fight, Ruby is supposed to be holding apples, but the apples are just floating in the air instead of being in her hands. Keep in mind that Monty is the one who made the food fight, so this isn't an example of an inexperienced animator making an oopsie.
 * Who can forget Yang slamming Ren so hard in the food fight that 90% of his body clipped through the floor?


 * Also during the food fight, when Nora smashes Yang through the roof, the lighting engine ceases to function and the environment outside the cafeteria vanishes. And yes, we are supposed to be able to see the environment outside the windows.


 * This one you're gonna have to watch. As Blake and Sun enter the White Fang rally in Painting the Town, Blake's ears sink down inside of her skull, and then her bow rises up in their place.


 * Lighting circles still being visible on the chandeliers during JNPR's dance number.


 * Cinder's masquerade mask repeatedly disappearing and reappearing while she fights guards in the CCT. This was fixed later in the DVD/Blu-ray/Netflix version, and I don't know if they replaced the actual episodes on Youtube and the RT site, but... we have screenshots of this. Granted, yes, they forgot and then added Lionheart's Aura flicker in Volume 5, though the Battle of Haven was a disgusting wreck overall. Cinder's mask was a model issue, whereas Aura flickers may be added in post, so Lionheart's missing Aura flicker could be an editor issue.


 * Improper scene layering.
 * Etc.

Volume 3:


 * Improper model placement/models teleporting even in normal non-action scenes. For example, Winter couldn't seem to figure out where she wanted to stand in the courtyard before she fought Qrow.


 * Models vanishing. In fact, for the first 6 minutes of episode 3, Winter's sword can't decide if it should exist or not. Also, Reese made the top half of an AK robot cease to exist (You can still see the white sparks of where the bottom of the severed top half is supposed to be). Just two examples.


 * Characters having duplicates of their weapons as early as episode 2.


 * Improper layering, twice. Once where the environment overlaps a group of background characters, and once where an AK robot is just floating among the colosseum audience, both in the same episode.


 * In Round One, when Arslan gets ready to break the ice boulder, she stomps on the ground behind her, but her foot floats instead of actually connecting with the ground.
 * Etc.

Outside of fight scenes, we haven't had near as many animation issues on average in Volumes 4-6. Clipping has also barely been an issue.