Thread:Kirito Rose/@comment-14138255-20161219032038/@comment-14138255-20161219040718

EDIT: OH! Also, when I talked about the implications of the character, I meant what do his actions say about his character, particularly how it is viewed by others (I know I said earlier it was the otherway around, I suppose it actually goes forward and back).

For example: My character from Team FLAG, Gwyn Marshall, is a character who loves combat and is always eager to get into it....but that's a flaw, because it makes him borderline sociopathic in terms of empathy (he doesn't think about the people the Grimm are attacking in Vale or his team member's safety, only that he gets to fight them, and that in turn will save lives). However, he is also worried and afraid of what others might think of him because of that, people thinking he really doesn't care about anyone when he does. In layman's terms: People dying doesn't worry him, and that worries him.

Your character is good since you do establish that a good amount of his suffering (though not all of it) is his fault, but not you missed the logical conclusion (that this time, it ended with his girlfriend dying) and thus missed an oppurtunity for character development.