Board Thread:General Discussion/@comment-25247233-20160513080632/@comment-27997419-20160519122710

SomeoneYouUsedToKnow wrote:

-Not being allowed to work on weekends, it's bad. But not being allowed to work on projects he doesn't have permission to? It's the rules. Don't give any "it's creative killer" shit, that is how things work, you are assigned to X, you work on X, not on Y.

-"As long as Shane was given time to learn Maya". And how long would it be? They have this thing called DEADLINES, things need to be ready on time, and they can't waste time waiting for 1 guy learning how to use Maya.

-Again, DEADLINES. One cannot work at their own pace, because things are supposed to be ready by the time the deadline arrives. You cannot "take your time". It's been like that since forever. - That is where the difference in Monty's vision was... Monty wanted the lead animator to be part of the creative process, not just a tool. Monty was part of the creative process, and now that Monty is gone there was no animator to fill his shoes in the creative process.

(Besides what you are pointing out is "how things work", while I'm pointing out Monty's non-traditional work style. Which I can personally relate, since I don't like following tradition.)

- That is what is called personal professional development, and an employer which doesn't provide a chance for an employee to developt their professional skills is in all honesty a crap employer. That treats employees as tools that can just be thrown away when a better tool shows up. That's not how it works (Or should work in this case).

- And by his own pace I meant working weekends and stuff. And allow him to use his own workflow. They forced him to do something he had no skill in, because of "corporate" decision.