Board Thread:Off Topic/@comment-3965075-20150620202833/@comment-26665186-20150713095837

Figure I'll throw my hat in

1) Basic info:

Name: Norsun "Nor" Draklen

Team/occupation:Student

Species: Faunus-Great White Shark

Age:17

Sex: Male

Handedness: Right

Aura/Effects: Pale Icy Blue Aura. A pale shimmer like crystal coat on his skin when using semblance

Symbol: a cracked bright white shark tooth with bands of riveted metal holding it together

Physical traits: His mouth stretches from ear to ear, 2 rows of serrated shark teeth. Often has to remove one every few days that will grow a replacement by the next day.

2)Appearance

Height: 6'3"

Weight: 205 lbs without the use of his semblance.

Eyes: Ice blue, half lidded most times. Skin color: Alabaster Face:Angled rather sharply,

Hair:dishelved lanky black hair, shoulder length.

Physique: lithe swimmers build

Combat Outfit: A wet suit like outfit fitted with segmented carbon alloy plates on his chest, abdomen, and back. Has a streamlined design incorporating black as the primary and blue as the secondary color.

Casual Outfit: A loose fitting black suit with white undershirt. Almost always seen with a gas mask.

3) Characteristics:

Personality:Norsun tends to be wary around most humans due to the secular nature of his clan. Most of his knowledge stems from stories told about the rebellions, with the few meetings due to business with the clan being either the terse payments from employers, or the frantic panicking of those found in sinking ships. those that can get him to open up will often find he is often full of curiosity, a interest in the world he has experienced little of, though he is well aware of his ignorance in many things and will often try to hide it behind a veneer of nonchalance.

Used to work on the boats his family and built his own weapon, which has translated into a love engineering, always curious of new machines and other students weapons.

Can tend to get a little excitable in battle and lose focus of others, focusing on a single target, leaving him open to multiple attackers.

Background:: Norsun's clan lived on the northern fringes of Vale, preferring to make their homes on the coast and docks close to the ocean, playing clean up for the city. Every so often, aquatic Grimm will attack incoming ships full of cargo and such. As a group specially capable of handling the rigors of underwater exploration, the Draklens have been offering there services to the good people of Vale to salvage what they can from the wreckages, with a ten percent pay of what's recovered, and a $2000 payment for each survivor found and brought back. Norsun was quickly put into the family business at 13 when his semblance came to fruition, his ability to affect the density of objects allowing them to speed up the retrieval. He spent his first few years as part of the retrival crew, every now and again taking "tips" from certain shipments, slowly getting the pieces he need for his weapon from a few of the more military minded shipments.

Recently, however, the Grimm have been gathering around the wreckage, forcing his clan to increase defensive measure and moving Norsun to the Watchers, as one of the few members having a semblance increasing his effectiveness. His acceptance into Beacon actually came as a surprise to Ivan as he hadn't even sent in an application, and planned on declining. He'd never been a fan of crowds, preferring the company of his family. That plan was nipped in the bud quickly as he learned that his father had sent one in without his knowledge. They had been getting injured in almost every run now, and the last few had seen at least one death every time. So he father figured it would benefit the whole clan if they had a full-fledged hunter, suspending operations further than the coast until he graduates. Likes: Sister, most of his family, Ocean, engineering, Jet Stream, Raw fish Dislikes: Crowds, his mask, store brand weapons

4) Weapon

Name: Jetstream Wielder: Norsun "Nor" Draklen Maker/Smith:Norsun "Nor" Draklen Type:Full Discharge Flail Cannon Weapon Derivation: flails...in general Form 1: A Large flail 4 feet in length, the head with a radius of 6 inches, three inch spikes protruding from the head spread across the surface, small vents in the head used to expend a battery cartridge of dust. The head can be released from the hilt on a retractable chain  spanning 25 ft in length. The base of the hilt ends in a barbed spike, able to be quickly fired to puncture a target and then quickly retracted. The weapon weighs about 450 lbs, with the head housing 12 Dust batteries. Form 2: The ranged form of the weapon is a long 5 ft cannon, as the head envelopes just below the users elbow, the weight of the head acting as counterweight to the barrel, the hilt expanding to a 3" radius, pure energized dust released from the cannon, each shot  expending  a Dust Battery. For the moment only designed to handle the four basic forms of Dust. Due to the varied effects of each Dust blast, the barrel adjusts to better handle the shot.    Form 3: (if applicable)    Holstered/Sheathed Appearance: (How it looks when not in use)      Features/Capabilities: Each form of Dust creates a very specific effect upon release from the weapon.      Fire: Deals moderate burn damage to those in a large are, unwise to use near teammates.              Melee- Creates a blast  centered on  the  head of the flail, normally expanding to a large radius if uncontained               Ranged- Releases a sphere of incendiary energy that explodes, leaving adhesive fire on anything within range of the blast. Ice: Focuses on locking down targets, making mobility difficult for those affected  by  it. Melee- releases a localized blast of ice, leaving a small layer of Ice on targets within 3 meters. Ranged- Creates a large block of ice upon impact, coating nearby ground in a thick layer of ice resulting in a tricky terrain for those unused to dealing with it.

Air: Used either to position an enemy or get some distance between him and the target. Melee- upon activation, a localized twister is created, lifting nearby objects into the  air. Ranged- releases blasts of tornado force winds able to take objects and targets barreling away with them. Unfortunately it has a short range, losing force quickly after 50 yards. Lightning: A more precise form to deal damage with, usually only hitting one target and needing recalibration after use, but will punch through almost any armor. Melee- Releases a large area EMP in a 100 yard radius, shorting out any modern based tech. Takes out the regulator for Jetstream's regulator to change forms, needing  to be replaced after use. Ranged- Uses a focused  charge of  electricity to pierce a target, useful for heavily armored or partially concealed targets. Weapon overheats upon firing and can burn user if held onto. Usage: When the chain is not extended, will often use it like a mace, foregoing and elegance for straight damage. When the chain is out,the handle can be used as a club in his off hand, while he swings the head in a fashion reminiscent of a fire dancers Poi in the other. Planned/Possible Upgrades: later on allow for usage of mixed dust. Also integrate exhaust ports on the head for controlled blasts of dust to create a pinball effect. Notes: This weapon is much too heavy for most to ever dream using. Only Nor's use of his semblance allows him to use it. Due to its highly customized state, it requires frequent maintenance to avoid malfunctions.

5) Semblance:

Name:Depth Type: Physical General description: Increases as well as decreases density of himself and what he has physical contact with. Increasing muscle density and Jetstream's leads  to  devastating  strength and thicker denser skin and bones increasing his durability, while decreasing it makes him lighter and more maneuverable. General limitations: The denser he gets, the less agility he has making it harder to evade. Less density leads to weaker strikes and a fragile body. Passive ability(x): Not originally passive, but constant use of Jet Stream has led to him subconsciously making it a manageable weight.

6) Combat info:

Position/Class: Lightning Bruiser

Landing strategy: Will increase his density to toughen his body the point where the landing leaves little more than a few small scratches or bruises, though the landing areas with softer terrain often leave him climbing his way out of a crater. Fighting style: : Will often start a fight at a distance, softening targets up with a shot per enemy, usually getting off 2 or 3 shots, before using the chain on the hilt to attach himself to a designated target, bringing himself close and focusing on that target before switching to the next.

7) Trivia:

Relationships: While most of his family are a part of their salvaging operation, his closest relatives are his Father and Sister- Ivan and Jaquelyn Draknell

Notes: Norsun is a shortened version of the Finnish word Norsunluu which is their word for Ivory.Prefers raw meat to cooked but rarely eats it around company, as it seems to disturb those used to cooked meals. Can breath both on land and underwater. Teeth tend to fallout rather regularly, but will grow back by the next day.