Board Thread:Off Topic/@comment-27082610-20170131064348/@comment-30530552-20170203043946

I'ma just quickly repaste the template...I'll start work on le character tomorrow, most likely.

Core Info

1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension
 * Name:
 * CNR Explanation:
 * Species: (Human/Faunus)
 * Age:
 * Gender:
 * Emblem:
 * Handedness:
 * Nicknames:
 * Occupation:
 * Aura Colour:
 * Height:
 * Weight:
 * Eyes:
 * Skin Colour:
 * Face Shape:
 * Hair: (Colour and style)
 * Physical Traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body that standout)
 * Physique:
 * Outfit: (Add more as necessary)
 * Accessories: (watches, necklaces, earrings)
 * Gadgets: (such as extra non-transforming weapons with utility purposes, grappling devices or a backpack similar to Penny’s)
 * Background:
 * Personality:
 * Misc Traits: (a verbal tick or personality quirk)
 * Likes:
 * Dislikes:
 * Notable Relationships:
 * Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills)
 * Allusion:
 * Notes:

Weapon B)Semblance C)Combat Info Civilian Extension
 * Name: (include translation if applicable)
 * Maker/Smith: (If made by someone other than the OC)
 * Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: (How it looks when stored)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features: (secondary features or hidden components which do not involve transforming)
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)
 * Name:
 * Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any): (and specific limitations, if any)
 * Active ability(s) (if any): Tier One: (and specific limitations, if any)
 * Active ability(s) (if any): Tier Two+: (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)
 * Notes: (for trivia you might want to add about the user of the semblance)
 * Reflection of Personality:
 * Preferred Range: (close, mid, long)
 * Landing Strategy:
 * Fighting Style: (acrobatic, head on, sneak attacks, etc)

I) Day to Day Life
 * Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)
 * Certifications: (certificates, doctorates, licenses or the like that the character has received)