Board Thread:Off Topic/@comment-27082610-20170624011641/@comment-25936766-20170715193842

-Name: Afortunate Retrofeed

-Introduction: Boosts the user's Good or Bad Luck, depending on their mood and intensity of their emotions.

-Description: Positive Emotions, like happiness, boost the user's Good Luck. Negative Emotions, like anger and sadness, boost the user's Bad Luck. How much, depends on the intensity of those emotions, so the happier the user is the Luckier they are, and so on.

Do note, for the purposes of this Semblance, Good and Bad Luck are not mutually exclusive. Thus, the user can end up receiving Good Luck mixed with Bad Luck in various forms, such as slipping on a banana peel and thus ending up avoiding an attack, depending on their mood.

-Range: Personal

-Type: ......Now that I think about it, what do we call Semblances like Qrow's? "Fate-bending"? I mean, "Good Luck" is the ability to make coincidences be in your favor, and vice-versa with Bad Luck.

-Purpose: Utility

-Visual Cue: None.

-Auditive Cue: None.

-General Limitations: The Semblance can only improve the user's Good/Bad Luck when it comes to things happening around them at the moment.

-Notes: A take on a "Luck-related" Semblance that came to my mind today. It has no cues since I don't recall Qrow's Semblance having any cue either.