Board Thread:Off Topic/@comment-25936766-20161203005301/@comment-26397825-20161203044740

1) Basic info

Name: Savannah Pearce

CNR Explanation: A grassy plain in tropical and subtropical regions, with few trees, Anglo-Saxon/Medieval form of Peter, meaning 'stone/rock'

Character Basis: Leopard

Age: 29

Race: Leopard Faunus

Gender: Female

Symbol: Enso circle with the ends not quite meeting.

Handedness: Right

Phys. traits: medium brown leopard spots down sides, across shoulders, outside of legs, arms and neck, and around the side of her head hidden mostly by her hair.

Nicknames: Sav and Vannah (shortening of her first name, by various people)

Current Occupation: Huntress, Graduate of Beacon, Former member of team WSTR, Teacher at Atlas

2) Appearance:

Aura Color: Moss green

Aura effects: Standard Glow

Height: 6’2” 187cm

Weight: 154lbs 70kg

Eyes: Ochre, slightly round

Skin color: Olive, with darker faunus trait

Face: Square, perky nose

Hair: Honey blonde, hip length, fringe pulled back over the top of head and a small plait behind her right ear.

Physique: Lithe, flexible

Combat Outfit: Moss green sleeveless leotard. Silver torso armour covering breasts and upper back but leaving midriff bare, armoured silver belt with tan front and back cloth attachments. Front reaches to mid thigh and has symbol printed in moss green, back reaches to mid calf. Moss green thigh high boots with silver armour plating attatchments on thigh and calf, with small white wedge heel. Tan bicep length gloves with silver plating around forearm.

Teaching/Formal Outfit: Fitted white short sleeve button up blouse with moss green scarf tied loosely around collar of shirt, tucked into dark grey slacks over moss green wedges.

3) Characteristics:

Background: Born the child of a human and a faunus in Mistral, Savannah was the only one out of three to manifest an overtly obvious faunus trait. Due to this she always felt like the odd one out growing up, envying the ‘ease’ she perceived her brothers to have when it came to interacting with others.

She joined a combat academy, following in her eldest brother’s footsteps, in the hope that she would find the students there easier to get along with than the civilian children. She did, but she found that the association she had with her brother always made things awkward between herself and her friends for a bit until her family history was explained due to herself being a faunus and her brother being a human.

When it came time to go to a Huntsmen Academy she decided she wanted a clean start, and instead of following her brother to Haven she enrolled in Beacon. Once there, she claimed that her markings were actually an extensive set of tattoos she had gotten done at a parlour back in Mistral and slipped into the life of being ‘human’ easily. This continued for just over a year, until one of the younger years pressured her about which tattoo parlour she got her markings done at and she gave the name of a parlour she’d heard about while still living in Mistral.

A few weeks into the next term, an upperclassman named Cimet confronted her about it. He lived in Mistral and had been contemplating getting a tattoo for a while, and upon seeing her markings and hearing that she had gotten them done at that particular parlour, he went along to check it out. He had mentioned the ‘tattoos’ and how great they looked, much to the owner of the parlour’s confusion. It turned out that no one had gotten a leopard print tattoo that extensive in the seven years the parlour had been open, which meant that Savannah was lying. Faced with an older and more experienced Huntsman, Savannah admitted that she was a faunus and begged him not to tell anyone. In return, he got her to run errands for him for the rest of her time at Beacon; nothing major, just collecting things from shops or delivering stuff, picking up things he needed such as books for assignments.

Savannah still wasn’t happy though, as he kept her rather busy and her own grades started to suffer for it. She sometimes thought about telling her teammates just so she could leave Cimet and not worry about him telling others, but fear held her back. She had lied to her teammates and classmates for over a year now; she was afraid of how they would react. She pulled away from her team, much to their confusion, but they didn’t push her as they were sure she would come to them about her problems eventually.

This continued up until Cimet graduated. Savannah had a couple of months of relaxation until he called her again, asking her to run some errands for him in town. Her time was further eaten away until she was barely scraping by in classes, but she kept her secret still. She knew she was making it worse by not telling her teammates and lying to them for three years, but she was afraid of their reactions and the distance that had cropped up between them and kept pushing the matter off, which in turn made it worse.

She graduated unhappily and feeling more alone than any other time in her life, and started looking for ways she could escape the life she had made for herself. She couldn’t bare the thought of returning home to Mistral, which was where Cimet had family and so posed the risk of running into him there sometime. She contemplated becoming an Atlas Specialist for a bit as at least the military would provide her with some anonymity in her mind, and applied after a few more months of being Cimet’s errand girl.

She failed to enlist in the Atlas Military, her low average grades from Beacon causing her to fall short of the theoretical test requirements even if she met the physical test requirements. She moped around the world for a year, taking whatever Huntsmen jobs she could to pay for her stay in Atlas as she tried to think where she would go from there.

It was only by chance that she heard of an opening at Atlas Academy for a teacher's assistant in the combat sparring classes. She was not the only applicant, but her semblance helped her gain a slight edge over the other hopefuls as she was able to watch fights closer when the need arose, and so she was accepted as the teachers assistant. The previous teacher retired when she was 26, bumping her up to being the full time teacher at Atlas Academy.

Personality: Very insecure, though she’s learnt to stand up for herself in recent years. Prone to envy and jealousy when she sees other people having it ‘easier’ than she does, but still buckles down to achieve her goals by herself.

Likes: Flying, pasta,

Dislikes: Emotional manipulation; whether it’s doing it, receiving it or seeing it, sugary food

4) Trivia:

Notable Relationships: Notes:
 * Cimet (Slovenian for Cinnamon): emotional blackmail for five years has made her rather submissive when it comes to him, though living at Aegis has taught her strength. She doesn’t contact him and ignores his calls. He stopped trying to contact her after 6 months of no response.
 * Family: Grew distant to them in her years at Beacon, despite her brothers trying to reach out to her. Hasn’t really spoken to them beyond occasionally sending a birthday text.
 * WSTR: wisteria, old team. After she got blackmailed by Cimet they drifted apart. The other three are quite close but Savannah doesn’t keep in touch with them. Sometimes she daydreams about what could have been if she’d been a bit braver as a youth
 * Atlas Staff: On friendly terms with them, though she thinks General Ironwood is a bit intimidating
 * She pretended to be human because she thought it was easier than being a faunus, not because of any actual racism.
 * Visual reference for faunus markings. Please note these are not exactly the same but similar.
 * Subtle racism was also a factor in why she didn’t pass the tests to become an Atlas Specialist; she would have barely scraped in but the examiner in charge of her test decided that since she was a faunus and only barely scraped in, there was no point in allowing her to be a part of such an elite group as she’d likely fail at something and bring bad PR to the Specialists as a whole.
 * Symbol is because she wishes she was all those things that an Enso means, and it looks similar to a leopard's spots.

5) Weapon: Name: Grass Fire

Classification: High Caliber Gun Blade (HCGB)

Weapon Derivation: Blazefire Saber from FF13

Design: Golden handle, pale green blade with silver edge, tan arms and barrel

Holstered/Inactive Form: Form 2, handle sits straight, sheathed on the small of her back

Active Form: Flat Saber. Single edged, straight backed saber, 32 inch blade (81cm) with two 8 inch (21cm) ‘arms’ connecting blade to 6 inch (15cm) handle. 2 inch (5cm) cylindrical magazine just below guard. Overall length is 48 inches (122cm).

Form 2: Revolver. Top arm rotates on end nearest handle, pulling blade back with it which telescopes to half length (16 inches, 40.5cm). Blade and arm sit above hand. Bottom arm is barrel of gun. Handle cocks at a 35 degree angle to allow for proper aiming.

Features: Can fire bullets in first form, though very hard to do so without hurting the wielder.

Ammunition: .500 Magnum Rounds, 6 round cylindrical magazine, with fire dust for small explosions upon impact.

Notes: Name is a reference to her own name, Savannah, which is a type of grasslands and the fire dust in the bullets.

6) Semblance:

Name: Cognizance

Type: Psychic

Purpose: Utility

Short description: User’s perception of their surroundings is drastically sped up

Detailed: User’s perception is sped up by 2, making the world seem like it is in slow motion.

Activation Cue: User’s eyes glow with aura

Range: Personal

General limitations: Does not speed up the user’s physical movements in lower tiers, can only be used in 30 second bursts with a cooldown of 1 minute, otherwise induces headaches.

Tier Two: User’s perception is sped up to such a rate that time looks like it has stopped altogether. Effect lessens to 5x speed when the user is making large movements. Eyes can now move at ‘normal’ speed for the user, allowing them to look around the area, though turning the head drops the rate of perception until head stops moving.

Tier Three: User’s natural reaction speed is enhanced x3, allowing them to react to what they are seeing.

Notes: Inspired by the game SuperHot. Reflects how she often perceives other with a jealous or envious view, which has her watching closer than other would.

7) Combat Info:

Class/Position: Swordsman

Landing strategy: Use the recoil on her gun to slow her descent as she uses her semblance to speed up her perception and reflexes.

Fighting Style: A sword fighter focused on quick slashes and acrobatic maneuvers, jumping back to surprise enemies with a gun blast before moving back in while they’re off balance.

8) Civilian Extension (Optional)

Expanded Occupation/Business Details: Teacher at Atlas Academy, supervising Combat Sparring Classes (basically what Glynda teaches).

Skills: Machine repairs, weapon forging

Certifications: Teaching Certification for Combat Sparring Class, Basic First Aid

Aaaaand...done.