Talk:Weapons/@comment-25110963-20141201055103/@comment-24891101-20141201060630

Yes.

Given the culture, historically, of the world, a harsh and unforgiving place, people need to defend themselves from Grimm, leading to a weapon-tolerant and vigilant culture. As Remnant modernizes, the need for everyone to go armed decreases drastically, especially in the heart of the megaregions, where one is hundreds of miles from the nearest Grimm. However, that culture remain, and the necessity to protect against one's fellow man prevails in this siege culture.

Evidentially, we have several things. Junior's club is the first piece of evidence. His men all own weapons, and presumably some serve as bouncers. Whatever else Junior is, he's also a legitimate businessman, who owns a nightclub, which is subject to inspection and oversight. Second, we have the students, who can wander around town without concealing their weapons, and drawing no attention. They obviously have student IDs marking them as Hunters in training, but they can move unopposed. They also habitually carry weapons everywhere. That children are trusted to carry weapons everywhere, rather than keeping them in a gun locker when not in use, reinforces the vigilance aspect of the culture. We also have the villages. These villages are small, and routinely disappear without a trace. While Remnant's tech level is ahead of our own, and their definition of small may be different, considering the size of the cities, the villages still have to be built reasonably quickly, giving a maximum infrastructure scale, including defences. No sane village, knowing that they vanish, would not have weapons. Given the infrastructure scale, they would have to get these weapons from somewhere, and have them when the village is founded, and while building it. Therefore, they had to get the weapons from civilization.