Board Thread:Speculation House/@comment-4040842-20190328041055/@comment-35455126-20190329042047

I had this idea:

Aura primarily functions as a bodily force-field around the user constructed of energy from their soul. It is fueled by the user’s willpower. Ergo, you must have strong will in order to have a strong aura. Aura is primarily actvation-based, meaning it must be activated before it can protect the user. However, with enough experience, Aura will become a passive shield around the user. Those with activation-based Aura are protected from physical damage, but not from pain, whilst those with passive aura are also resistant to pain while their aura is up.

While Aura is active, it can enhance its user’s attributes, such as strength, speed, agility, stamina, reflexes, etc. Some attributes will be enhanced and others reduced, depending on its user’s choice of weaponry and fighting style.

When Aura has been significantly damaged, it will visibly flicker. However, when it has been fully depleted, it can be seen shattering like glass. A user without Aura is able to be physically harmed, and they will have decreased stamina. However, any wounds and cuts will be healed when their Aura eventually regenerates. This does not heal dismemberments or broken bones.

Aura is also able to be channeled through its user’s weaponry, increasing its durability, activating Dust within the weapon and even allowing it to transform.

Like with the canon Remnant, Aura can be used to activate Dust as well.