Board Thread:Off Topic/@comment-26018514-20150401033018/@comment-24087318-20150401043513

Name: Olivia Viridi

Team: Team ORCD (Orchid)

Species: Faunus (Rabbit)

Age: 17

Sex: Female

Handedness: Right handed, but has trained to be ambidextrous with one-handed weaponry.

Aura/Effects: Her Aura is an Olive Green color, with no additional effects or appearance beyond the basics and her Semblance.

Height: 5'1'' (This doesn't include height from her ears.)

Weight: 110 lbs

Face: Green Eyes, fair skinned

Hair: Copper brown, with artificial Olive green highlights

Physique: Thin, but most average build. Doesn't look overly strong or overly fast.

Appearance: For her appearance/outfits, I keep most of the artwork of her on her page at the RWBY Fanon Wiki, Viewable Here: Olivia Viridi

Personality: Bright, Upbeat and Lively, Olivia is excitable and easily startled, and can appear quite timid at first glance. But once she opens up to someone, which comes easily and naturally to her, she can be very talkative and personable. She can often be made to talk at length about Huntsmen topics such as battlefield tactics, weaponry, Semblance use and the like, though she tends to stay too close to by-the-book knowledge due to being a freshmen with little real combat experience.

Olivia is eternally optimistic, always seeing the better things in people and willing to help whenever possible, a trait that made her the best choice to lead her team. When she has a single goal, she can be focused to a deadly edge, but when too many things happen around her at once she becomes easily overloaded with attempting to keep track of it all.

Background: As an infant, Olivias parents left Menagerie, seeking to settle down in the Vale region in light of the progression between Humans and Faunus. She has little memories of Menagerie, or the journey to Vale. As a child, she lead a mostly unassuming life. Her mother stayed at home, her Father was a Huntsmen. She attended Signal Academy when she came of age, constructing her weapon Gale Leaf during her time there. Sure there was the occasional snide remark about the rabbit-eared girl, but Olivia would just smile. After all, lashing out would just prove to them that she's the animal their insults claimed she was, and to not do so would simply prove them wrong.

She graduated from Signal Academy with slightly above-average marks, and due to her promising skill and developing Semblance, earned her admittance into Beacon.

Class: All-Rounder

Landing Strategy: See Semblance.

Weapon: CPBB - Conventional Projectile Blade Bow, Gale Leaf.

Gale Leaf is Olivias weapon, kept holstered as a sword inside her quiver, Gale Leaf can quickly expand and transform into a bow with a string attached to the blades of the weapon. It utilizes both standard, and Dust-filled Arrows to achieve a variety of effects in combat. Ice arrows to root opponents, Fire arrows to deny areas, and even less conventional arrowheads such as ones that utilize Wind dust to manipulate their flight paths to a certain degree. The arrows are re-usable in nature, and contain a hollow chamber for Dust that she is able to refill given she has the Dust reserves to do so.

While her weapon seems mainly suited for ranged combat, Olivia is equally skilled at utilizing the sword in close quarters, the weapons construction light enough that it is easily wielded in one hand. With this she is free to make off-hand strikes with her fist, or by using an arrow as a makeshift knife and/or source of Dust.

In certain situations, Olivia can detach the two halves of Gale Leaf from each-other, leaving her with two smaller blades, resembling kukri knives due to their curvature. However, this style leaves her unable to utilize the Dust in her arrows, and if one half of the weapon is disarmed, she is unable to form it back into either of its other forms.

Semblance: Olivia's Semblance is called Warren, with it, Olivia may place down small Glyphs on solid objects within touching distance.

When Olivia has two or more of these Glyphs placed down, she can then use the main part of her Semblance. She chooses a pair of Glyphs, which widen and begin to glow with her Aura's color. When activated, the Glyphs act as a two-way teleport between their locations, allowing her to do things such as move from position to position instantaniously, or shoot her weapon through one of them to have the arrow come out of the other.

In combat, Olivia typically places Warrens on her arrows, allowing her to shoot them to mark far-away locations. However, the Semblance has a maximum range of roughly 150 feet, any farther and she is unable to link the Warrens together.

The strength of her Semblance lies in its versatility, as she herself is trained to be efficient at any range, so too is she able to use her Semblance for many situations, close up or far away. She also has an advantage in keeping combat to one exclusive area, as the more Warrens she has placed, the more options she has to utilize them. With strategy and communication, Olivias allies can make use of her Warrens as well, though likely not to the same degree of effectiveness as she does.

The Semblance does have its fair share of weaknesses, however. Warrens do not discriminate, a clever opponent can utilize the activated portals against her. In addition, if the object the Warren glyph is placed on is broken, the Warren itself becomes un-usable. The shorter a fight is, the less of them she is able to place, and if an opponent leads her away from the area, she loses the tactical advantage.

She also has difficulties placing Warrens on objects protected by a Huntsmens aura, namely the Huntsmen in question, and their equipment. She can place them easily on someone who does not have their Aura immediately ready, or gives her the consent to bypass it, but on opponents who will likely not offer her that leisure, it's nearly impossible to place a successful Warren.

Olivias Semblance can also be altered by Dust, causing the act of moving between portals to trigger the effect. Fire can cause an explosion, Ice and Earth can give her a platform to use for cover, Wind dust can cause whatever is sent through the portal to accelerate, and so on.

Olivias Beacon Landing Strategy utilizes her Warrens, by placing one on an arrow and firing it where she would like to land, and then shooting a second warren where she is going to land, and then activating the two, she can enter one, come out of the other, and reduce a lot of her momentum in the process. Simply put, she thinks with portals.

Fighting Style: Condensing her weapon and Semblance into a simplified version, Olivias fighting style is based on adaptation. She's competent up close, with Gale Leaf's blade mode, and utilizing her Semblance to quickly move around her opponents. She's competent at long range, peppering her foes with arrows from multiple directions with her Semblance. She's able to utilize Dust to a good degree. Simply put, she's a jack of all trades.

Relationships: She maintains a friendly relationship with her Team, and anybody else she meets. Romance isn't something she's considering, due to her age, the fact she's still in school, and her line of work and education comes first.

Notes: For further reading, and artistic examples of her appearance, weaponry and other things, feel free to check out her page at the RWBY Fanon Wiki (I posted the link earlier in this article)

Her sword fighting style, where she is competent with using her one handed sword in both her Right hand (Main sword wielding hand) and Left hand (main hand people hold a Bow with, and draw with their right) comes from the difficulty in switching her weapons hand every time she wanted to change it from a bow, to a blade. Over time she adapted to simply be effective with it regardless of what hand it lies in. This was partially inspired by the issue I had wondering how she would deal with the switching if I made her a Right Handed character, and solved by looking at the sword fighting style of Yuri Lowell, a character from a game called Tales of Vesperia, whom utilizes a sword with an ambidextrous style.