Board Thread:Off Topic/@comment-24993958-20150801001005/@comment-24993958-20150808220236

LiveandSound wrote:

1-Say, did you ever mention before that we needed to make the character exactly like the rat species we based them on? I don't remember reading that in the rules up there. VedranTheII wrote: To clarify I am NOT forcing you to make a faunus. If you want to make a human character based on the rabbit from Alice in Wonderland, or a human hunter that lays mice traps as a hobby, be my guest. If you DO decide to make a faunus though, I expect some of the animals quirks to pop up as personality traits, such as Blake’s love of tuna.

Not exactly, no, but it stands to reason i would rate one that is closer to its species higher than one that isn't, given the theme of this competition and all.

Cyrania de Bergerac wrote:

I'm glad you liked my character though and I'm happy with what points I got. Do you mind if I do a bit what Phantom and Live did? Not at all,

1) Did not remove points for that in the end but a little description can go a long way for me

2) You did at the very least mention wind dust later on the landing path, so you could have at least made it consistent. Since there are no canon dust types yet, you can keep it safe and use just the primary 4 elements every show uses.

3) Statistically speaking yes, but I’ve seen this thing done a million times before, and 9 times out of 10 I find it’s done better when the character in question is found…in my opinion of course.

4) The problem with that scene has little to do with him saving her but more so with her only getting cornered by 10 people. To answer your question though, there is like, a hidden meter in our head that dictates how much ridiculous events a person can take before you stop seeing a character as…realistic?…believable is more appropriate I guess. If you do enough I can see the character as a person, if you do too much I see the character as a concept…note that both of them work fine in certain context, a person helps deepen immersion while a concept helps with a show’s overall message, but in this competition I wanted an oc that deepens my immersion, and your character being more of a concept due to the amount of luck and convenient events surrounding her past, did not do for me.

5) Aura, as far as my headcanon goes, should be unlokable on your own if you can force your survivor instincts into overdrive, although if that is the case chances are it won’t be enough to save you if the situation is that dire, but it might borrow you time.