Board Thread:Off Topic/@comment-24993958-20151027072937/@comment-26397825-20151030072128

But...that just makes them able to be invincible. What's the fun in an invincible character?

Really, the way it reads to me is a bit too overpowered. He activates his semblance, and it means that his aura does not take any damage from attacks...considering aura is supposed to be used in exchange for not taking actual wounds, it seems overpowered.

And then it gets stronger with each successful parry, which means he can punch harder with each successive parry, but only has a two second cool down if it doesn't block something?

It seems like you've just taken Yang's semblance (your attacks get stronger the more damage you take), but removed the one thing that makes her semblance not OP; the fact that if she takes too much damage from and attack, she can be knocked out.

Actually, you know what? I think this might work better if you switch the abilities around a bit; have it so that if they block an attack, it's a two second cool down, and if they don't block an attack then they can use it again. That means the user has to be strategic in their use of it, and take smaller hits in order to block bigger hits.