Board Thread:Off Topic/@comment-24993958-20150706220753/@comment-25555436-20150712135210

1. Seraphim's Veil

''Description: The user temporarily absorbs the energy of a Dust recipient, and their Aura becomes covered by the element of the used Dust. For example, in practice using Fire Dust, would set the user in flames, while using Lightning would do the same but with sparks. ''

''With Earth Dust it turns the user into a human rock boulder, and with Wind Dust the user's Aura would have strong wind currents pushing away nearby objects. With Ice Dust, the user would be covered in Ice but would still be able to move reasonably.''

Causes damage to the user proportional to the amount of energy absorbed, although their Aura can cover this same damage if the damage is not too big.

Visual Effect: Imagine a Super Saiyan charging it's Ki while screaming. Well, change Ki for an element, remove the screaming and allow one to move. That's how it looks.

Type: Aural / Buff-Utility

General Limitations: -Effect fades after 25-45 seconds based on amount of energy absorbed.

-Can't be canceled out except with things that specifically cancel the used element (such as being underwated/in space when using Fire Dust).

-If the amount of energy absorbed is too big the user's Aura may not be able to keep healing them quickly enough to prevent self-damage.

-While it can be used without Dust, the result is just one's Aura visibly covering them, which in practice it's only cosmetic.

2. Magmaural Axis (willing to change name if a better one happens to appear)

''Description: The user releases their Aura in the form of a linear, narrow wave of light that travels on a specific direction. Area where it begins and ends is up to the user. The wave digs a bit through the ground, leaving a mark in the area it moved through. Can cut through weak-enough bodies.''

If Dusted, the wave becomes of the used element, and leaves some of it in the area and things it moves through, unless it's Earth Dust.

Visual Effect: If not Dusted, a tall, narrow wave of white-and-yellow, somewhat-glowing light. If Dusted, it's also tall and narrow, but instead of looking like light it looks like the used element. If it's Earth Dust it only rises the ground in the AoE, instead of creating a wave, although the damage and AoE is still the same.

General Limitations: -It costs, in RPG terms, 20MP. Assuming the total is 100MP, it can quickly drain one's Aura is spammed.

-Aura users can stop the wave if they get hit by it, even block the damage entirely if their Aura is strong enough.

-The user can only make the wave begin in a 2m radius around them, the end can be up to 6m away from them.

-Once the wave is released the user can't remotely stop it.

-If something is hit by the wave and is not an Aura user, but is strong enough to resist the damage, they won't be sliced or anything, the wave will just pass through them.

Inspiration: The name comes from Shin Megami Tensei 3 Nocturne's Magma Axis spell, a Fire/Physical spell and the only spell that doesn't become weaker with level.

The effect is a combination of Warrior of Light's Shining Wave HP Attack from Dissidia Final Fantasy, and LoL's Viktor's Energy Ray.