User blog comment:Mathias Custos/Fandom unite/@comment-10380701-20150729031210/@comment-10380701-20150729144053

It's the difference in practicing a thousand kicks and practicing a single kick a thousand times. It's subjective and can depend on the person. Understanding a fighting game requires you being good in one, unlike other games. It IS the most videogame, videogame out there.

It's why the fighting games made by the best tournament players worldwide (Skullgirls, Yatagarasu) are among the best known indie fighters out there. It's no kick-punch, it's all in the mind.

The basics is actually far more drastic than you think. You're just describing the genre.

Fighting games are divided into seven types. By my categorization.


 * Slow and strong, where the fight tends to be sluggish, but intense (Mortal Kombat, Street Fighter EX side series),


 * Hyper fighters, where flashy and rapid attacks ala Devil May Cry are the norm (MvC series, Tatsunoko vs Capcom, Dead or Alive series),


 * Anime brawlers, where fast-paced fighting ensues, but not as crazy as hyper fighters. (Guilty Gear, Blazblue, Melty Blood)


 * Classic, which is in-between hyper fighters and slow and strong. Street Fighter is the finest example here.


 * Realistic, more on 3D fighting. There's a greater focus on realistic attacks, obviously. (Tekken, SoulCalibur, Virtua Fighter)


 * Kind of a fighter, fighting games that don't follow the norm and as such, are borderline not fighters. (Super Smash Bros, Power Stone series, JoJo All-star Battle)

Despite how it looks, fighting games are among the hardest genre to work with. So knowing the mechanics at heart isn't even enough. Just look at Pretty Fighter and Super Fighter for examples of those that don't get how fighting games work.