Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161026060204

HazelQuill7445 wrote: I think 73 said that we want Beacon to be harder to beat, but that each player can use their 5 moves between choices of options to affect the game... Which is kinda obvious w/o the equation talk so what do I know? What I was saying is while we want the math outwardly simple for Spirited to do, we want to add complexity by changing where we use our actions to alter it, not bloat both sides of the equation. The more we add +1 to each side at the start, the longer we play, the more we make each point count by allowing players to manipulate the numbers on their side to change the playing field rapidly, the more fun to be had getting there.(as opposed to having one side quit midgame when they no longer see a path to victory.)