Talk:Jaune Arc/@comment-27762836-20161209235302

Lessons to Learn from an Ally to a Stranger: You are a wondering Huntsman/Huntress traveling the woods of Mistral killing grimm while looking for food. You come upon a racket in the woods and you go to investgate. You come across the four wonders (RNJR/JNRR) as they are dispaching some grimm of there own. Felt curious as to why they are out there you approch them for greetings and offer some advise (whether or not they'll need it), they become friendly enough to offer you to a place to crash for a while, you humbly accept. After a certian turn of events you stick around with them on their journy to get to know them. You take a speacial interest in Jaune after learning the reasons for his journey with Ruby, feeling akward about the situation, know well enough that what ever you say to him will have no effect in his current state of mind. By the time of your departcher you give a hint of advice to each of the team members for future troubles. What hints do you offer?