User blog comment:Gundam Legilis/If you were Monty Oum.../@comment-23790511-20141214024614/@comment-24891101-20141214035530

My first comment was directed at your first, not at anything else you said. I apologize for unintended offense.

As to Bioware games, I will admit that, but there are things that are difficult to do in games without having jarring genre shifts. I will admit, though, that I'm not overly familiar with Bioware, but I still think that this type of story is still best told without interactivity. They are better than most, I'll give them that.

What I meant about action is that it seems that there's no variation in gameplay, to any significant extent. And when that does happen in games, people inevitably find it irritating. Not everything that is not character interaction is killing things, or preparing to do so, or always in pursuit of doing so. You have more variety in what happens in a structure not constrained by the necessity of gameplay. That said, games have their strengths, but overall, I think for what we know of the story, a non-interactive medium is still better.