User:Project Predacon/Grimm OC's

A monster? No... a God...

Ah, the "God of Balance" or the "Grimm Weed Whacker", as I humorously call it. They weed out the Grimm, so to say. Every so often, one will appear, make the area its personal stomping ground, and kill mass amounts of them, seemingly for satiation. Nothing more, before suddenly vanishing once the deed is done. The beast's actions, while unintentional, bring the Grimm's overall population down by a mass chunk, making their presence evermore needed in our world...

(Origin will be changed to accommodate my likings)

Deus Statera (Meaning "God of Balance" in Latin, also known as "GrimmGoji") is a Saurian Grimm variant.

Appearance
The Deus Statera possesses a massive size, being 93 feet tall, and a shocking 97 feet long from nose, to hip, barring the tail, which is around 104 feet long for balance purposes. Much like its Giganotosaurian predecessors, it has a bulky chest and neck, packed with muscle, in order to support its skull. Its arms however, are 20-30 feet long, with three, fully functional fingers, each possessing a long, 5-7 foot claw, meant for ripping and gouging its target's skin and hide, while also having the ability to grip its prey firmly.

Its entire body is a deep, matte black colour, which is only contrasted by the white, bony crests that Grimm are known to possess. The crests are seen most prominently on the skull, creating a rather intimidating display, as it draws much more attention to the deep, blood red eyes. On the back of this Grimm lays a massive row of dorsal spines, which are jagged, but organized. They seem to have no purpose besides intimidation, however, they are enormous in height, being around 30-40 feet tall at the largest, and about 8-10 feet tall at the smallest. They run from the base of the neck, right down to a halfway point on the creature's tail.

In terms of stance, the creature is bipedal, however, it does not maintain the completely horizontal stance of a theropod dinosaur, nor the completely vertical stance of a human being. Instead, it is somewhere in between the two; bipedal, yet hunched over in a stance akin to the original thought of what Tyrannosaurus Rex's original walking stance was, tail touching the ground, with the head held higher than the pelvis. This is not to say that it CAN'T use a completely horizontal stance, as it can, for added speed, among other reasons.

The most distinct feature, is the aforementioned skull of the Statera. It's thick, and relatively bulky, with a somewhat stubby face, in comparison to its size, being 10.4 feet in length. This skull is host to a small array of teeth, which are thick, and roughly banana shaped, much like a Tyrannosaur.

Relatively unchanged from its predecessors, this creature's tail alone is approximately 104 feet long, and is required for balance purposes, as well as the primary object of attack when the Grimm uses its tail whip offensive attack. The bones in the tail aren't as rigid, allowing for the forward end of the tail to become more "whip-like" in function, akin to, but not entirely like a prehistoric sauropod's.

The hind limbs of this massive Grimm are bulky, holding up the Grimm's massive weight, yet also capable of short sprints, presumably to catch whatever prey item it seeks. The forelimbs are long, and are primarily meant for gripping and ripping at prey. The massive claws on the end of each finger are sharp, not unlike a Giganotosaur's. When taking a step, this massive Grimm will make a loud, earth-shaking, dull "thudding" noise, due to its size.

Strengths
The Statera's abilities are rather rudimentary, and primitive, which is expected of a Saurian creature. It attacks using its brutal strength, rather than smarts and speed, although its not a completely unintelligent creature. It can adapt to a standard situation, but it has difficulty comprehending complex tasks, leading to a being that relies on its massive size and strength in order to down its prey item. Its abilities and strengths include:

Pure Jaw Strength - The primary attack this creature possesses is an incredible jaw strength, at 82,000 pounds per square inch. Twice that of the extinct shark, Megalodon, and nearly 6 times that of a Tyrannosaurus Rex. This can easily crunch and damage the bone armour seen on all Grimm species. The jaw can also "lock" around its prey item, rendering escape nearly impossible, unless the unfortunate being in question can slip from its grasp.

Septic Bite - A staple of Tyrannosaurus Rex, the Grimm possesses a septic bite, due to the bacteria from its previous food collecting in between its teeth, leading to a toxic bite. This is caused by the unique shape of the teeth, and their serrations. This can lead to infection, or death, even if the Statera never finishes the victim off, due to the potent nature of the bacteria.

Hand Claws - The secondary offensive method of attack with the Statera, is its well-adapted hand claws. With three, 5-7 foot long claws, this creature grows in formidability. Constructed from the same white boney material Grimm are covered in, the claws of this Grimm are meant more for slashing and gouging prey, while the hand muscles themselves work on gripping other creatures. However, the claws are only useful if the aforementioned prey item is right in front of, and underneath it.

Tail - The Statera's tail is one of the most effective crowd clearing weapons. The long, whip-like tail can easily knock over swaths of Grimm, or otherwise, with a simple swipe. Due to both the creature's lack of speed, and massive size, its tail takes a few extra seconds to impact its target, however, a single strike can easily level the opposition this Grimm faces, or even kill them outright. This attack demonstrates a unique staple, a loud "cracking" noise upon completing its movement, much like Sauropod's. This can be used as a deterrent against other creatures, such as the Nevermore, as it can scare them off with the sudden, sound-barrier breaking noise.

Weaknesses
The Statera however, is not without flaws, due to its nature. They are fewer than the creature's strengths, and are more subtle, making it harder to pinpoint them.

Intelligence - As stated before, the Statera possesses below average intelligence, enough to think up small standard strategies, while leaving complex strategies in the dust. This can allow someone to lead a Statera into an elaborate trap, or any other natural hazard. This is more noticeable when the Grimm is in a burst of adrenaline while hunting, as it focuses primarily on one thing, and one thing alone, leaving it vulnerable from the flanks.

Falling Hazards - Despite all the creature's strength and fury, a surprising hazard present to the Statera is the danger of falling. Due to the creature's massive weight centred around the chest area, a single fall can easily crush the front ribs, leading to injuries, internal bleeding, and possible death, as the creature can't hunt while heavily injured. This can however, be circumvented if the creature manages to fall on its side, as the broader side of the ribs, mixed with the equal pressure placement can prevent all of the Grimm's weight from crushing its ribs.

Attack Strategies
The method in which the Statera attacks its enemies depends on the situation.

For small Grimm creatures, like Beowolves and Ursi, the Grimm will proceed to intimidate and scare them with a loud growl or roar, as to make hunting easier, while also managing to split up packs of them. It may also utilize a swift tail swipe to knock over, and kill Grimm. These lower classes are easy for the Statera to kill and devour, due to their small size, and slower speed in comparison to the Statera's massive strides, and ironically, their numbers work against them in this case.

For larger classes of Grimm, like a Death Stalker, the Statera will try and nullify the few points of interest on the creature first. They include the pincers, and the presumably poisonous tail sting. In order to do this, the Statera will get a little more up close and personal, using its adapted hand claws to rip the tail sting off, alongside the pincers. Due to the Death Stalker's weight and size, the Statera will also attempt to roll the arachnid onto its back after dealing with the tail, before swiftly and brutally disembowelling it with one bite. However, this more close approach can lead to the Grimm getting stung and possibly poisoned, making the Death Stalker a risky target to choose to attack.

For the largest classes, such as the creatures rival, the Nevermore, the Grimm will have more of a challenge to face. Getting the avian Grimm grounded would be the creature's top priority, and the Statera would mainly attempt to jump and lunge at the Nevermore, attempting to crush, or rip its wing(s) apart, effectively cripping or grounding it entirely. Once the creature was grounded, the Statera would swiftly grapple with it, and attempt to subdue and end the creature by ripping its throat out. Unlike the Death Stalker, the Nevermore doesn't possess any poisons, or pincers, but rather, it possesses talons it can use for self-defence.

Behaviour
With the lower population of the Statera, many choose to remain solo, and seeing pairs of the Grimm is unlikely, if not already impossible. For the time they remain in an area, they are extremely territorial while within a set boundary, and once a target is chosen, they're hostile to everything in their path, not hesitating to destroy any opposition, even if its not its chosen target. However, they can also take up a defensive, and rather intimidating stance if they're outnumbered, and will utilize its sheer size, and ear-shattering roar to try and ward of the attackers.

If cornered for long enough, the Grimm will end up charging whatever it faces in an attempt to escape, usually using its massive, reinforced skull to ram its opponent, resulting in massive internal trauma if said blow connects. On rare occasions, it will risk grappling with its enemy, using its massive, powerful jaw to effectively injure or even kill whatever challenges it, however, the ram is preferred, as it allows an easy escape with minimal injuries.

However, the Grimm will not make an attempt to hide itself, and will actually try to make its presence known, as to make sure no one, Grimm or humanoid challenges it, out of fear respectively.

When in a neutral, and relaxed setting, one where the Grimm isn't hunting, the Statera isn't hostile, and is rather content, either walking around peacefully, or sleeping, trying to regain the energy for another kill, or victory. They usually scope out an area of territory a few miles in diameter to live in, preferably cave systems as a temporary home, or areas with masses of water for sustenance, and will push previously occupying members of said area out of it as the radius expands, not hesitating to kill them if they're hostile, or items of interest during the animal's hunger.

Once their territory is established however, the aforementioned territorial-ism will set in, making most creatures a target, despite a lack of hostile behavior. Ironically, this creature won't go after humans if they intrude on the territory, implying that the creature possesses a small tolerance of them, due to their relatively peaceful and civilized behavior, hinting that the creature's overall intelligence, thought process, and judgement is more complex than previously though.

Additional Notes
In terms of its Grimm hunting tactics, the Statera possesses a fondness for larger prey items, such as its rival species, the Nevermore, and the slightly smaller Death Stalker. The Nevermore is its chosen primary prey item due to its large mass, and rather easy method of disposal. This prey item can satiate the Statera for weeks, during which it can either hunt the smaller Grimm species, weeding out the smaller variants, such as the Beowolf, and Ursa, as it's known for, or continue forming its territory.

For humans, the Statera will not actively hunt them, nor will it harm them randomly, without cause. However, if a human provokes, startles, or harms the Grimm, the latter will quickly attempt to kill the former out of sheer aggravation. This creature also stays away from human settlements, and will not venture near them, preferring to stay in the deep forests, caves and mountains of its home area. It is unknown if this is due to a fear of the human's massive numbers, or if it just has no interest in the buildings and monuments they've erected. However, if driven into human settlements while attacking, or under attack, it won't openly go out of its way to destroy buildings, houses, or otherwise, but it won't refrain from damaging property if it's under stress, or defending itself.

This creature is not one to stay in an area. Once it's fulfilled its duty, and the Grimm's numbers have been depleted to a more balanced state, the Statera will then leave its territory, and vanish, only reappearing if the previous population circumstance occurs again. It is unknown where it goes, but the creature has been known to vanish for years, if not decades on end. It is also unknown if the few creatures seen are the same few, or differing animals entirely, however, with the lack of skeletons, or body remnants, it is more than likely that they are the same creatures as seen before. Oh, you thought the Statera was bad? This thing hunts them. It's one of the few creatures that COULD overpower them. It's probably the reason so few of the former exist now.

Nox Messorum (Meaning "Night Reaper", also known as the "Grimm Reaper") is an ancient variant of Nevermore, and is an enemy of the Deus Statera.

Appearance
The Nox takes on the form of a larger, more intimidating variant of the currently known Nevermore. Unlike it's later cousin, which has two wings, and two smaller, hind limbs, the Messorum has 4 large appendages, with the forearms hosting a massive set of wings, much like their successors. They are 150 feet wide in terms of wingspan. The Messorum itself, is a massive 120-150 foot tall monstrosity, while upright. When hunched over, it can appear to be around only 100 feet tall. The maximum possible height for the Messorum is 260 feet tall, however, no recorded Nox's have ever reached that size, and it's nearly impossible for it to do so.

Like the Statera, it's body is a deep, matte black, more so than the former, making it appear as a shadow in most conditions, where it's seen. When upright, it will usually keep its wings closely wrapped around its body, acting as a shield, while also giving the unsettling impression of a cloak-wrapped giant. During a state like this, it will keep its head hunched down, in between its wings, which overshadows all of its face, barring its glowing red eyes. This, coupled with a nighttime sighting can make for a terrifying appearance; one where the last thing the observer would see is the blazing red eyes of the Messorum.

Unlike most Grimm, which have a large amount of white, bony markings, the Nox only possesses them on their spine, acting as a sort of spinal protection, and on the head and skull, acting like a mask. The protrusions are very thick however, creating a great defense.

As stated earlier, the creatures forearms are immense in size, with massive, leathery wings attached to them, being 600 feet wide when spread out entirely. 300 feet per wing. When in no use whatsoever, the Nox folds them up, until it takes flight again.

Abilities and Weaknesses
The Nox Messorum holds a rather sophisticated move-set in terms of attacks. It is more intelligent than a Statera, and this is due to the Messorum's avian heritage, which gives it a rather advanced, well developed brain. However, this is ALSO coupled with its strength, which can match a Statera easily.

Strengths
Intelligence - This Grimm's intelligence is surprising. It is self-aware of its abilities, weaknesses and can use them to its advantage. It can think of complex ways to hide itself in broad daylight, and at nighttime, it is nothing more than a simple shadow to most beings who see it. When in an angered, or aggressive state, it seems to focus on its objective, however, it will also be able to focus on other things, making it a true force to be reckoned with. It's also very observant, and can understand basic human English, and it will try to speak it, however, most wording comes out as a deep guttural snarl, leaving those with keen ears to decipher all the sounds and noises it emits.

Napalm-Like Saliva - This creature possesses a rather terrifying trait: acidic, and sticky saliva. This is caused by its stomach acid, which can be actively turned from a higher acidity, to lower, for when the creature feeds, based on mood, or aggression level. This is usually utilized during an attack, where the stomach acid will shift, the Nox's gag reflex will kick in, and it will launch the saliva out like its vomiting. The saliva itself has the consistency of napalm, and will stick to whatever it has impacted. This will burn the subject of impact harshly, and is comparable to a very severe chemical burn. This however, has drawbacks, as the Nox can't eat for hours afterwards, as its stomach acid needs time to return to a normal pH level.

Dematerialization - This is a rather unique trait, present originally in certain species of jellyfish. The defense mechanism is meant as a quick escape option. The Nox will initiate this by flaring its body outwards, and "exploding" in a mass of shadows, causing its matter to spread out over the area. From there, it can then recollect it's matter in a separate location nearby. This has a heavy toll on the Messorum, and will tire it out quickly, leaving it vulnerable, as any further attempts to do so will result in self-destruction, from lack of strength to pull itself back together.

Weaknesses
Size - The Grimm's massive is an obvious weakness, as it presents a large mass which someone, or something could attack. This is best utilized right after the Nox has dematerialized itself, as its weaker all around, giving someone the opportunity to end it.