Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5023546-20130910041045

Teravor wrote: I can support this. My guess is character class and specialty would be defined by weapon choice- Picking a Warhammer/Grenade launcher (Like Nora uses) would make you the group's heavy hitter, While a weapon like Myrtenaster would give that character a support role.

Naturally, the other big choice upon character creation will be Aura Type/Style/Whatever, which affects the way you UTILIZE your weapons, and other things like durability/speed/whatever. Maybe the Aura helps you chose. Whether you design your weapon or it is given to you depends on the level of points you put into your aura (an idea of course). Charts for combos could assist with making it for the beginner, or create your own rules for those that like a challenge. Like creating a double-barrel combat shotgun/Battle Axe.