Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-24286479-20131215033015

Teravor wrote: Thorgar959 wrote: The way I was going to run it, was by telling each player: 'forget the wepon'. I plan to focus imensely on the characters themselves and not on a gimickie weapon Half the fun of the series is the bizzare and improbable weaponry.

And besides, you know there's going to be a player who stabs every NPC who offers a quest in that kind of campaign just to spite you.

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Why The weapons are cool, The show was made to be a lot more then just a slash bang and slice. In volume one there really isn't  really  a huge amount of heavy duty fight sequences. and the weapons themselves were made to resemble each character's personality. If what we are trying to do is come up with an RPG then have the players come up with their characters background and personalities and then form a weapon,aura and i guess a dust type too maybe that match  the personaliy and bakground, if the players already have a certain kind of weapon in mind they can form their personality to that weapon somewhat( but it is still best too start with personality and background). yes the weapons are really cool, but for the purpose of creating an RPG we need to look at more then just that, weapons.