Board Thread:Episode Discussion/@comment-14138255-20160328014907/@comment-26018514-20160331010323

The Devil&#039;s Advocate WP wrote: 73.Anon.52 wrote: except Amber was dead... that's a hell of a handicap far more difficult to succeed with than going in the direction the monsters are headed

True, but if she were revived then it would be a much less serious handicap. I mean, people react as though it is impossible that someone could be dead for an extended duration and then be resuscitated in a magitech world when it already happens in the real world. She was literally hooked up to equipment meant to keep her alive and Aura has built-in healing abilities. Two Auras together would probably amplify that even more. You were the one who said your theory was "easier" I've argued enough elsewhere about how Ambyrrha is far more impossible than you think it is... it's not worth discussing those semantics again here. I think you need to understand however that probability is nowhere near how easy it would be to run towards the creature attracting grimm, you would have a point if its spawn were appearing ahead of it rather than behind it where students were busy "thinning the herd"... but Qrow was likely either airborne or headed there from the other direction.... and if he assumed Ozpin was still alive or in trouble he wouldn't even bother fighting grimm.

As to your "secret entrance" that is a horribly unlikely feature of any building in Remnant as heavily fortified as the Vault... it creates too easy of an access for Grimm. Secret entrances can work Irl because you can reasonably restrict access to or viability of the secret passage to prevent the curious from finding them(as you otherwise need to patrol them)... things you just can't do with Grimm. This is why Mountain Glenn failed, because there were too many unsecured entry points.