Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-26397825-20170102080653

And here's that escalation semblance I was talking about just before. Yay.


 * Name: Jackpot
 * Type: Aural...I guess?
 * Purpose: Utility
 * Short description: User escalates actions of the world around them intensely.
 * Activation Cue: Sound of a pokie machine activating. Upon deactivation, the selection sound for the tumblers plays.
 * Range: Medium (radius of 15 metres)
 * General limitations: Does not increase the chances of any outcome. Can spiral out of control in the short time it is active. Can only affect one outcome at a time.
 * Active ability(s) (if any): Tier One: User focuses on something that is happening within the radius of effect and escalates the outcome; ie, A car crash goes from a simple rear ending to a multi-car pileup that spans multiple lanes, or a small time win at a gambling game yields top rewards. The longer the semblance is active, the more it escalates.
 * Notes: Inspired by PisceanWaterBender’s Probability Warp and Qrow’s semblance. Thanks go to Phantom for the name.