Board Thread:Off Topic/@comment-35455126-20190226042339

So I decided to revise the Grimm a bit. Here’s my idea:

Behavior

As you know, the Grimm are ferocious, and will attack humans and any of their creations, but this revised version of the Grimm also attacks animals. Not just out over territory, but on sight. These Grimm can still sense negativity, but attack living creatures on sight, smell and hearing rather than on negativity. Grimm tend to stick to dark places, but can still move in broad daylight. The reason why they have an affinity for darkness will be revealed later.

I’m slightly changing the whole “getting more intelligent as they age” part, though. So instead of learning from previous battles, they get smart no matter what. The older they are, the smarter they are.

Physiology

All Grimm emit an aura of black smoke. Newborn Grimm typically have no armor which grows in later. Much like all Grimm are born small, but grow bigger as they grow older. When a Grimm dies, they evaporate into black smoke, leaving only their white bone armor behind. However, if a Grimm lives long enough, it will melt into a black puddle where more Grimm can spawn.

And i’m keeping the part where the Grimm resemble animals and mythical creatures ‘cuz I think that’s cool.

Powers & Abilities

Now i’m changing a couple things about the Grimm’s powers.

First things first: Not only are the Grimm attracted to negativity, but feed off of it as well, growing stronger and more resistant as a result. But this comes with a drawback: Grimm are weakened and even repelled by positivity. They are also more vulnerable to weapons with positive connections to them. (Got that idea from a YouTube comment.)

Second, they don’t die immediately after getting hit once. The only four ways to kill a Grimm are by burning it, dismebering all of its limbs, decapitating it, and killing it with a weapon with positive connections to it. Anything else would only temporarily wound a Grimm before it comes back ready to fight again. These new Grimm are also more durable and resistant to attacks.

Third: their affinity to darkness. Grimm grow stronger in the dark as well, which is why you rarely see them in broad daylight. The dark makes them nigh-invincible, which is why you’d look like a suicidal dumbass if you’d go alone in the woods at night. The only way to kill a dark-empowered Grimm is by burning it. 