Board Thread:Off Topic/@comment-29519610-20170127225730/@comment-26018514-20170128062540

Personally I think I'd prefer a cross between Prototype style cities/movement(eventually), Skyrim Open world, and Runescape type side-skills/developement. 3 online Servers(or more, depending on how many cataclysms occur in RWBY's timeline), and each player can play solo or host a LAN multiplayer.

Leave the story in the classroom(literally), with specific days earmarked for certain classes, and any other class taken is a tutorial, or alternatively you can just leave Beacon and fight Grimm in the wild or hunt criminals or pull off heists in the city.

Have the game world change during events(instances that everyone on the Server the quest is started on can participate in, though only the player who started it{and their party} get sent to{and unlock} the second server) like the Battle at Beacon, then after the quest the game world is changed(stronger Grimm and greater #'s of them after the battle, more "unique" types around on that server too) make PvP an option that requires each player to choose if they want it as they log in, or to either go into a PvP zone(like the Vytal Festival Arena) or wait a few minutes in the lobby.

Allow players to pick up classes in the other academies(once they are designed)...

I suppose this may not be on topic and feel like stopping there atm, I may post more if there is interest and others feel it is on topic.