Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-26397825-20170106060533

You could always go super literal, Animal Empathy.

Reposting because the previous one was a very rough draft, not even close to the final version, and only posted to give people an idea on the concept.
 * Name: Feint Attack
 * Type: Aural
 * Purpose: Utility
 * Short description: User changes the type of damage their attacks do
 * Activation Cue: a shimmering along the attacking surface of the weapon
 * Range: Short
 * General limitations: Conversion takes a second to set up, cannot be changed on the fly or mid-strike. Cannot invert the elements of combination dust types such as ice and steam. Can only change attacks made by the user.
 * Active ability: Tier One: User coats the hitting edge of their weapon in aura, which changes the type of attack. Ie, turns a blunt hammer into a spike for piercing attacks or a bladed edge for slicing and hacking attacks. Changes a sword edge into blunt edge for bludgeoning attacks or spikes for piercing damage, or estates it for shredding damage.
 * Active ability: Tier Two: User can change the type of damage their ranged attack will do, such as arrows dealing blunt force trauma and bullets dealing cutting damage. Can add spin to the aura to add a drilling effect.

Now, Someone, you asked why limit it to inversions. I did have a fourth idea a little later which was basically amplifying the dust to higher tiers - so ice to liquid nitrogen and fire to welding torch flames and lightning to ball lightning. Did you have a suggestion or idea about one of the four ideas, or even a fifth option to consider?