Talk:RWBY/@comment-67.167.91.66-20160404030951/@comment-4403232-20160404062314

To be fair, reshooting machinima for RvB was a much simpler process. ENTIRE RvB episodes could be made by a few guys in a spare bedroom in under a week. A few guys with several years experience doing this would be able to boot up Halo PC and crank out the machinima even faster, as all the audio and director tasks (such as deciding what angles to shoot from) were already done. It'd certainly take a bit of time due to the cumulative runtime of 4 seasons, but tame enough to be able to be a side-project while the company does other stuff. Going through in re-animating everything would be a much harder process. The RWBY animation itself requires a much larger team. Depending on backwards compatibility with software, some of their old project files might not work correctly with their new hardware, updated models, etc. It would take a much larger team a much longer amount of time to go through and reanimate everything. While this wouldn't be impossible, it would be much more impractical. In addition, the main reason for RvB being reshot was to increase the resolution of the video itself, bringing into HD and widescreen rather than 640x480 (before the black bars were added to cover the HUD). I'm assuming/hoping that RWBY episodes were rendered in higher than just 1080p for eventuality of 4K being more standard. If these episodes were rendered/easily renderable in 4K as well, then RT would most likely just release the 4K renders when/if they start making the series in 4K. I'm not saying I don't want them to remaster RWBY's animation, models, etc., I'm just saying that it's not very likely or practical.