Board Thread:Off Topic/@comment-27082610-20170729051211/@comment-27648673-20171028064957

-Name: Popper

-User: Avgi Mayflower

-Introduction: The user can create controllable aura bubbles that push away nearby matter upon popping.

-Description: The user can create controllable bubbles that release a small / moderate amount of outward force upon impact, pushing away anything nearby (specifically, the length of the radius of the bubble = the area around the bubble that will push things away. If the radius of said bubble was 1 foot, anything 1 foot away from the bubble when it popped would feel the effects. Hopefuly, you get the idea - it's generally close-range). The user controls them telekinetically, but is common practice to use the hands / fingers for focus.

The user can control their size. Bigger bubbles use up more aura, but also apply more force and have a larger AOE. Smaller bubbles use up less aura, but also apply less force and have a smaller AOE.

-Range: Uh... when the bubbles are created, they appear just in front of her hands, but she can move them around any space she can see... Short/Long?

-Type: Conjuration

-Purpose: Offensive

-Visual Cue: You... see the bubble?

-Tier X: This semblance doesn't have specific tiers, as it doesn't change due to its preset versatility. The only thing that may change is the amount of aura used per bubble depending on size - this may decrease slightly as the user grows stronger.

-General Limitations: Once the bubble pops / transforms (e.g. earth dust), the user has no control over it. Bigger bubbles cost more aura, generally. Bubbles do affect the user (the user can pop them and suffer potential consequences). Bubbles don't actually do any direct damage when popped - damage is only caused with dust (e.g. explosions from fire dust) or by strategically manipulating them to push the target into something that will harm it.

Using the bubble does not necessarily mean that the source causing it to pop will be fully affected - it depends on the inertia of the target. Generally, most people will be pushed back, but if the user were to use this against, say, a car, it probably wouldn't do much unless the bubble was really big (because the amount of force increases based on the bubble's size).

-Applications: Avgi uses her semblance in her landing strategy, creating large bubbles and landing on them immediately after, which slows her descent by pushing her upward with each pop (similar to how Ruby used Cresent Rose's kick as it fires in V3). In general, she uses them to increase her jump height or propel herself across surfaces faster.

She might also use them to distance herself from enemies as a defensive mechanic by using the bubbles to knock her enemies back.

With dust: she might use fire to act as bombs or open areas; gravity, to bring something a short distance away closer to her or something else; ice, to slow down enemies, lock enemies / objects in place, etc; lightning, to slow enemies or generate power; wind, to defend something or forcefully push someone into something else (e.g. spikes idk); earth, to damage opponents or break things.

-Dust Interaction:

<p style="font-size:16px;">Fire - Explosion

<p style="font-size:16px;">Gravity - Pulls the objects / organisms in the area of impact towards the bubble rather than pushing them away

<p style="font-size:16px;">Ice - Creates a clump of ice slightly smaller than the bubble (as if it were inside of the bubble).

<p style="font-size:16px;">Lightning - Shocks anything that resulted in the bubble popping.

<p style="font-size:16px;">Wind - Greatly increases the AOE of the outward push upon impact; increases from 1 foot to 1 yard.

<p style="font-size:16px;">Earth - Rather than popping, the bubble instead solidifies into stone.

<p style="font-size:16px;margin-bottom:0px!important;">-Notes:

<p style="font-size:16px;margin-bottom:0px!important;">Similar semblances have been created often, so I'm not sure about this one.

<p style="font-size:16px;margin-bottom:0px!important;">This semblance took inspiration from the Bubble-Head Charm from Harry Potter. I was looking through HP spells to see if any of them would be useful in coming up with ideas for a semblance.

<p style="font-size:16px;margin-bottom:0px!important;">This semblance also takes inspiration from the soda cans Nora used in the food fight.

<p style="font-size:16px;margin-bottom:0px!important;">I tried to emulate the same versatility that Weiss's semblance has, but without directly copying her. When Avgi uses it as a Utility, it acts pretty similar to Weiss's glyphs, but it differs in combat where Weiss's glyphs generally boost others, while Avgi's bubbles direct / manipulate others, usually against them.