User:VedranTheII/Semblances

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Template

 * Name:
 * User(s):
 * Type: Aural (adds properties to aura)/ Construct (creates non-sentient beings out of an element, material or aura)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user.  Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; aural if it works only on people with aura; Short for stuff your aura comes in contact with; medium for about throwing distance; long range anything else but try not to make it farther than you can see)
 * Passive ability(s) (if any):  (and specific limitations, if any)
 * Active ability(s) (if any): (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)
 * Other limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Notes: (for trivia you might want to add about the user of the semblance)

Ambience

 * User(s): Smokey Misha (Misha means bear in Russian)
 * Type: Aural;
 * Visual effect: The aura shapes like a flame/Snowflakes form within the aura;
 * General description: A semblance that allows the user to change the temperature of his aura;
 * General limitations: The aura that is currently heating up is naturally harder to cool down and vice versa. In addition, attempting to heat up and cool down patches of aura is not only hard, but if the patches are too close to each other they will actively attempt to cancel each other out. As such, the only time the user will use both is usually when fist fighting, heating up one hand while cooling down the other. Results vary depending on how long the fight lasts, but some opponents have been revealed to have frostbites on top of their burns.
 * Pasive ability: Resistance to drastic temperature alteration; the users aura will automatically atempt to heat up/cool down the body in order to counteract the unexpected change; with focus, the user can prevent this from happening in order to stop the drain caused by the aura altering itself;
 * Active ability 1: Increase the temperature of the aura. Generally used to heat up the users hand in order to give opponents heat burns with nothing but a touch, the user can heat up his entire aura in order to create a pocket of heat around him. Fighting an opponent in this pocket is likely to give you heatstroke and leave you unable to properly react to his attacks.
 * Active ability 2: Decrease the temperature of the aura. Generally used to cool down the users hand in order to give opponents frost burns with nothing but a touch, the user can cool down his entire aura in order to create a pocket of cold around him. Fighting an opponent in this pocket is likely to give you rigors and leave you unable to properly move away from his attacks.

Breath

 * User(s): Up for adoption;
 * Type: Physical;
 * Purpose: Utility;
 * Short description: Users are able to compress and contain large quantities of air within their lungs.
 * Visual effect: The users aura is visibly inhaled along with the air;
 * Range: Personal;
 * Passive ability: Users have a strong pair of lungs, resistant to pressure and temperature changes;
 * Active ability(1): Inhales a large quantity of air; allows users to stay underwater for large periods of time. This ability can be used semi-offensively by kissing another target and drawing the air out of their lungs in order to choke them;
 * Active ability(2): Exhales the accumulated air as a current; it has enough force to knock back enemies that are in melee range a few feet away;
 * Active ability(3): Exhales the accumulated air all at once as a compressed ball that explodes on impact. Has less knockback and area of effect, but deals damage and has longer reach than the second ability;
 * Dust interaction (Fire): Allows users to breathe a concentrated stream of fire, using the air inside their lungs to increase the heat;
 * Dust interaction (Water): Allows users to breathe a concentrated stream of water; has enough force to punch holes through rock;
 * Dust interaction (Ice): Allows users to breathe a current of arctic temperatures, efectively freezing anything in its path to sub zero temperatures;
 * Limitations: Despite the semblance, the amount of air that can be inhaled is still limited. In addition, a solid punch to the gut can prevent users from doing anything fancy with the air they inhaled;
 * Notes: Semblance was inspired by fire breathing dragons.

Bulls eye

 * User(s): Up for adoption;
 * Type: Aural
 * General description: Allows the user to place a glyph on any solid surface. Once a glyph is placed on at least two objects, the objects are immediately attracted to each other with an artificial gravity field supplied by the amount of aura in the glyph;
 * General limitations: Marking more than 2 objects makes it nearly impossible to predict the path the objects will take;
 * Visual effect: Said glyph look like a heavily stylized layered circle, it comes in multiple sizes based on the surface area it is on but it's strength is is shown by the amount of circles on the glyph;
 * Active ability(1): By marking throwable object, users can turn said object into a glorified boomerang by placing the second glyph on the user's body while the object is in midair;
 * Active ability(2): By shooting someone with an aura infused bullet, it is possible to leave a glyph on an enemies body and make it so all subsequent shots curve towards the target untill the first glyph dispels; note that unless you put an obscene amount of aura in the other bullets, it is still possible to dodge them, since their speed prevents them for being able to take sharp turns;
 * Active ability(3): by placing a glyph on a grounded, rooted, or heavy surface, users can pull themselves towards said surface as a very unconventional form of transportation.
 * Notes: how this works is relatively simple: you charge 2 rocks with aura and they are immediately attracted to each other like magnets. So let’s say you put aura a glyph on a heavy object A and a small object B. Object B immediately heads towards A which stands still as it’s too heavy. Put enough aura in B and it turns into a bullet. Put enough aura in A and multiple object B’s can be sent towards it. Put enough aura in both and you can shoot someone with a collection of pencils as fast as bullets that have a tendency to curve if said someone tries to dodge.

Consumption

 * User(s): To be decided (Originally wanted it on a villain but I’m starting to reconsider)
 * Type: Physical
 * General description: A semblance that allows users to instantly convert the things in their stomach into aura.
 * General limitations: This semblance cannot convert anything that isn’t currently occupying the users stomach; as such, the amount or aura that can be converted at a time is limited.The substance converted must also be solid ,so you can’t cheat and convert air into aura.
 * Visual effect: Drastic increase in size of the user's aura.
 * Passive ability:  The more this semblance is used, the more things it can convert into aura. Initially, users of this semblance can only consume edible food, but in time, they can turn less edible...or ethical...things into aura as well.
 * Active ability: In order to convert the food into aura, the user needs to activate the semblance. Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user cannot store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body.

Descent

 * User(s): Up for adoption;
 * Type: Physical;
 * Purpose: Utility;
 * Short description: Temporarily changes the gravitational down for the user
 * Visual effect: The users aura takes on a teardrop shape, with the point being the downward pull
 * Range: Personal;
 * Other limitations: Constant aura drain when in use. The greater the displacement of the gravitational pull, the greater the cost of aura. Cannot increase or decrease the strength of gravity, inertia remains constant
 * Passive ability(s) (if any):  Immunity to motion sickness.
 * Active ability(1): Flip a users gravitational pull in order to turn a fall into a low descent or do a super jump.
 * Active ability(2):Tilts a users gravitational pull in order to increase movement speed or allow sliding on certain vertical surfaces.
 * Active ability(3): Tips the gravitational pull in the direction of the enemy to replicate freefall

Echo

 * User(s): Up for adoption;
 * Type: Construct (creates non-sentient beings out of an element, material or aura);
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense);
 * Short description: Semblance that allow the users aura to echo the last action they did;
 * Visual effect: A washed out incorporeal image of the user is left behind to perform the action;
 * Range: Short (only affects things the users aura comes in contact with);
 * Other limitations: Initially the damage the clones do is blunt even if it mimics a slashing motion, as you are striking with aura, not a blade; mastery lets you sharpen your aura so you can slash with it. Having the clone mimic a spell will cost extra aura in order to maintain the clone and also requires you to cast an initial spell, so you can run out of aura deceptively fast
 * Active ability: Leaves behind an image of yourself that will repeat the next action you take within half a second, after a short delay. Mastery allows you to repeat one action multiple times, delay a clone further, have it mimic longer actions, or all of the above.
 * Dust interaction: Imbue a piece of the aura with an element in order for the echo to do more damage. Without it, your first action will generally do more damage than the echoed action
 * Notes: Simplest way to look at this semblance is to imagine someone making a very long horizontal slash with a sword. If the opponent dodges and tries to counter attack, they get hit by the echo and get knocked back.

Electromotive

 * A semblance that allows the user to convert electricity into aura. Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user can not store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body. Normally passive, mastery allows the user to turn it off in order to avoid overcharging.

Fiction

 * User(s): Reserved;
 * Type: Psychic;
 * General description: A semblance that allows the user to forcefully have lucid dreams;
 * General limitations: Using it continuously drains aura, so you might end up more tired than when you went to sleep;
 * Visual effect: Decrease in aura reserves while the user is unconcious;
 * Active ability 1: Forcefully pause, change or erase aspects of whatever dream you are currently having. You essentially have access to a 3D simulating room in your head, which can be used to create and recreate, to an extent, encounters with enemies you have and haven’t seen before, as well as go trial by fire on yourself and face your fears or difficult situations, making your reflexes more sharp and less likely to be surprised in real life; in addition, if you are knocked out, you can forcefully wake yourself up if you create a situation in your head that shocks you awake…such as bullet in the brain;
 * Active ability 2: Forcefully enter someone else’s dream and try to influence it. If the target cooperates, they can use their own aura in order to help maintain the dream, otherwise the user has to output nearly twice the aura in order to maintain it, and the target can even use their own memories to help supply the dream with ideas. If they don’t cooperate, they can try and reject the users presence with their own aura and shove them out, but only if they become aware their dreams are invaded.

Figment

 * Name: Figment;
 * User(s): Sorin Viciu;
 * Type: Psychic;
 * Purpose: Utility;
 * Short description: Allows users to project ideas into anything with a cortex;
 * Visual effect: A black web originating from the user’s pupil covers their eyes;
 * Range: Short;
 * Passive ability:  Users have a very vivid imagination;
 * Active ability(1): Silently communicates with a partner by sharing your intentions and and ideas.
 * Active ability(2): Projects ideas of death into opponents. The degree of gruesomeness varies, but depending on how vivid they are, even seasoned warriors can once again learn what it means to fear death.
 * Active ability(3): Projects false actions the user might take (like a vertical strike) into opponents, while doing something different (like a horizontal strike). This ironically works better on veterans hunters who rely on instincts since their body tends to react before they can realize which action is the real threat.
 * Other limitations: This ability requires the users aura to come in contact with another body, so it is possible to dodge the technique, provided opponent can keep their eyes on the…eyes in order to tell when users activate it. In addition, users can discern between their own thoughts and the fake ones, provided they have a moment to think about them.
 * Notes: This semblance can be shot from any angle, even sides where the user can’t see. Enemies are advised to take care when getting to close, regardless of the angle from which you approach.

Impalement

 * The basic skill would be a turning your fingers into spearheads and claws at the cost of not increasing your resistance… so if you try to stab through grimm plates you run the risk of crippling yourself. Mastery would grant me the ability to add stab to anything, even punches and kicks, so I can increase the range of projectiles (make them stab further) turn a pokes from a spear from close range to midrange and ultimately turn my very aura into ranged projectiles that can be delayed to set up traps (stab zones) or multyshots (a stab version of a shotgun) and dust enhanced to be stylish... also you can actually do real life deathglares by adding “pierce” to your staring…doesn’t actually do damage but my god does it feel unpleasant
 * hey that reminds me I forgot to add to “Impalement” that you actually can do real life deathglares by adding “pierce” to your staring…doesn’t actually do damage but my god does it feel unpleasant

Infusion

 * User(s): Nocturn Viciu;
 * Type: Aural;
 * Purpose: Utility;
 * Short description: Allows a user to steal aura from their opponent and add it to the users reserves;
 * Visual effect: The aura stolen is first converted into what appears to be a red mist which is then absorbed by the users aura;
 * General limitations: Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user can not store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body;
 * Active ability: When two auras intersect, the one with infusion can activate the semblance in order to attempt to convert that portion.
 * Passive ability (1):  Passive resistance to attacks that attempt to convert or corrupt the aura of the user, meaning that two users with an identical semblance won't be able to use it against each other;
 * Passive ability (2): As a side effect, this semblance can make you addicted to other people’s aura, to the point a user can sense the location and visibly see the aura (as if he was activating it for a charged attack like yang) of someone they feasted on the more of it was absorbed; time can dilute the tracking properties, but not the addiction...in fact it kind of makes it worse.
 * Note (1): This semblance basically turns you into an aura vampire.
 * Note (2): Users can NOT steal the entire portion instantly, so if you feel like your aura is getting torn from you, do yourself a favour and  back off fast; 
 * Note (3): Spear counterpart to Transfusion;

Life flow

 * User(s): Viola Lis Marsilea;
 * Type: Psychic;
 * Purpose: Utility;
 * Short description: The ability to give purpose, and with mastery instincts, to water.


 * Visual effect: The users hair turns white as it begins to move as if submerged in water. The water affected by the semblance has white veins within it. The number of veins is equal to the amount of aura put into it.
 * General limitations: No H2O, no service…although you can as a last ditch effort use the water in your body, but not enemies since their aura can be used to ward off this trick.
 * Passive ability: Able to sense nearby water sources, as well as water and ice dust.
 * Active ability(1): Create an animated stream of water with white veins, vaguely resembles a snake. Generally used for offence, either whipping or thrusting at enemies. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Active ability(2): Creates an animated blob of water with white veins, vaguely resembling a frog. Generally used for defense, spouting streams of water to divert attacks. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Dust interaction (ice): Gives the snake fangs and a sharp tail in order to cut/pierce enemies, as well as freeze completely and turn into shackles; Makes the frog create ice pillars to block attacks or shot ice spikes.

Mass

 * User(s): Redmond Dorado;
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the placement of glyphs on a solid surface that alters it's weight;
 * Visual effect: The glyph is made of a stylized circle and a polygon with variable lines. If the polygon is inside the circle, it removes weight; If it’s outside it adds weight.
 * General limitations: Glyph can only be placed on a surface that comes in contact with your aura. In addition, glyphs can be broken if the polygon portion of the glyph is scratched and their effects decays over time if they aren't replenished with aura.
 * Passive ability:  Aura projection affinity;


 * Active ability(1): Place a glyph that decrease a users weight in order to allow a them to jump higher and maneuver more easily at the cost of being more susceptible to being blown away. You cannot weight less than 0, as the semblance alters weight; it does not remove nor invert it.
 * Active ability(2): Place a glyph that increases a users weight in order to stand their ground better and make it harder for an opponent to knock them off balance. Be warned that this also impairs your movement and making yourself too heavy will have you kiss the floor anyway.
 * Active ability(3): Add weight to an object, such as the users weapon of choice in order to give more oomph in their strikes and turn downward attacks from a nuicence to a glorified guillotine.

Perspective

 * Name: Perspective;
 * User(s): Up for adoption;
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the user to create temporary extra eyes that take the form of a glyph;
 * Visual effect: The Glyph looks like a cross between an eye and a spiral; If the spiral isn't present in the middle of the eye, it's 'closed' and doesn't send information to the viewer.
 * General limitations: Since humans aren’t used to seeing in multiple directions, users generally need to either close a real eye or two in order to properly register the information transmited by the glyph. Without it, the extra eyes act more as danger sensor;
 * Active ability(1): Place a glyph that is suspended in the air and can be rotated if the user focuses. Although the glyphs are timed, users can send more aura into them to extend their duration, but the farther the glyph is to the user the more it costs to resupply it;
 * Active ability(2): Place a glyph on a solid object. Cost less to sustain than the suspended glyph to the point that many users have placed one somewhere on their back in order to have 360 vision.
 * Dust interaction (Fire): The glyph has night vision;
 * Dust interaction (Air): Makes the eye harder to be seen;
 * Dust interaction (Ice): The glyph has thermal vision;
 * Dust interaction (Earth): The eye can resist physical interactions such as being touched;
 * Dust interaction (Lightning): The glyph has electromagnetic vision.

Pestilence

 * User(s): Morganite Beryl;
 * Type: Aural;
 * General description: A semblance that allows the user to make his aura gain acidic properties;
 * General limitations: Aura users will naturally try to resist his semblance. Against an opponent with its aura unlocked, this semblance will instead inflict disease like effects on his opponents (rigors, sweating, migraines, nausea and so forth) which is a sign his opponents aura is trying to reject his. Against opponents with no aura however, this semblance eats through them. Naturally, harder material, such as iron or grimm plates cannot be burned without the user spending a larger quantity of aura then if he was trying to burn through plants or flesh.
 * Visual effect: When the semblance is primed it radiates light around it with the color of the users aura;
 * Passive ability: Users of this semblance are naturally immune to the negative aspects of it, meaning he can't burn or make himself sick by activating it.
 * Active ability: Morganite’s coats his arrows with his aura in order to eat grimm from the inside until the aura in the arrow runs out or the arrow is removed. It also prevents his arrows being used against him…most of the time. In order to be able to use his arrows again, he can’t put so much aura into them otherwise the arrows themselves will burn, so the coated arrows can’t penetrate substances it wouldn’t be able to normally.

Phases

 * A relatively simple semblance…although due to her unique condition she might be the only person that possesses it. When awake, the user has doubled aura regeneration as well as increased proficiency with aura techniques, but the user’s reactions are halved. When asleep, it doubles physical capabilities as well as doubles reaction speed, but aura regeneration is halved; Mastery allows the user to temporary access the other phase for a short time at the cost of aura.

Reflection

 * User(s): Bruno Curtis;
 * Type: Aural;
 * Purpose: Defensive;
 * Short description: Allows the users to reflect attacks with his aura.
 * Visual effect: The aura transforms into a double sided mirror. If it shatters, it turns into white glasslike shards before disappearing.
 * General limitations: The amount of force it can reflect is entirely dependant on how much aura is put into the mirror, although a user can resupply a mirror if it's cracked but not shattered.
 * Passive ability:  The users aura seems to passively reflect small objects off of him, such as dust or leaves.
 * Active ability(1): By creating mirrors under them when in the middle of a jump, users can reflect themselves in order to reach higher ground or dodge attacks.
 * Active ability(2): Users can turn objects into impromptu projectiles by creating a mirror right next to them and forcefully reflecting them towards opponents.
 * Dust interaction (Fire): When the mirror shatters, it explodes in a blinding flash of light.
 * Dust interaction (Water): The mirror can not be shattered by physical attacks. When it would be shattered by one, the remaining force passes through the mirror which rebuilds itself after the attack passes.
 * Dust interaction (Air): Turns the mirror into a looking glass.
 * Dust interaction (Earth): Makes the mirror harder to shatter.

Ricochet

 * Prevents energy loss on impact allowing him to make his bullets bounce of walls while barely losing inertia in order to perform kill shots from some rather ridiculous angles or use it on himself for some feats of parkour that even most hunters find hard to match. Can NOT be used on enemies to redirect attacks as this semblance requires time and physical contact to imprint the bounce properties, time that increases with size... so he only uses it on himself and his bullets.

Septicity

 * Her aura is unstable. Although it’s passive functions (damage blocking,healing,etc) work fine, any attempt to mold it and use it actively will do nothing in the best case scenario, misfire in the most likely scenario and blow up in your face in the worst case…oh and she can temporarily transmit it to other people through aura contact if given an hour and through skin contact if given a second. How long the aura is corrupted varies depending on how much of it got changed by contact with the original user…although enough contact CAN permanently alter your semblance to Septicity, that amount of contact usually is only achieved between lovers, which incidentally, is why everyone in the family shares the same semblance, even if they aren’t blood related. Auraless persons that are exposed enough time to this semblance have a chance to accidentally have it unlocked… with Septicity as a semblance;

Shading

 * User(s): Cypress Chronos
 * Type: Physical;
 * General description: A semblance that allows a user to visually obscure anything and anyone that comes in contact with their semblance.
 * General limitations: It does not however obscure sight, sound OR aura, meaning that although you can shade a target’s presence, you can’t mask it. As a result, Grimm and perceptive aura users can feel their location;
 * Visual effect: To an outside perspective, the object seems to become a 3 dimensional shadow before it disappears completely;
 * Passive ability: Users of this semblance are able to see the target’s they shaded. To them, the objects appear to be covered by a thick and uniform shadow that is unaffected by light;
 * Active ability(1): Continuous shading. When concealing users of this semblance, or targets that their aura is continuously touching (such as their clothes or weapons), the user can remain invisible for an indefinite amount of time by continuously exerting aura. This technique cannot be broken unless the user is knocked unconscious;
 * Active ability(2): Timed shading. When shading targets that will not be within the users vicinity, he can chose to exert a set amount of aura in order to give it temporary invisibility. This technique can be broken with a strong enough blow, as the aura that was used to make the object invisible will shatter.

Stillness

 * User(s): Sev Liliac;
 * Type: Aural;
 * Visual effect: the target affected adopts the user’s aura color when frozen.


 * General Description: A semblance that allows the user to make things stand still.


 * Initial ability: Allows the user to freeze his body in place in order to greatly increase his physical resistance at the cost of removing his ability to move any muscle, even the heart. Not recommended to be used longer than 5 seconds otherwise the target might have, at best a minor stroke when exiting it.
 * Active ability(1): Sev has used his semblance in order to keep shotgun shells in one piece when firing his weapon and only realizing them when the round is close to the target, which gives his shotgun far more range and accuracy than most of his opponents are ever prepared for.
 * Active ability (2): Sev’s cheap skate nature led him to the realization that he can actually create air bullets by forcing chunks of it to stand still with his semblance. He mostly uses this at range by firing air spikes, but has been noted to use it at close range in order to give him time to arm his weapon.

Transfusion

 * User(s): Up for adoption;
 * Type: Aural;
 * Purpose: Utility;
 * Short description: Allows a user to modify their aura to match anothers, replinishing their reserves at the cost of their own;
 * Visual effect: The users aura transform into what appears to be water droplets before converting into the target's aura color.
 * General limitations: Can’t convert what isn’t there for one; the user also needs their and the targets aura to have crossed within a certain time period otherwise you won’t be able to remember the signature and might make a type of aura that no one around can use. Lastly, what you changed, you lost, once you converted a portion of your aura into another signature, you can’t revert it.
 * Passive ability:  Ease of use of dust magic. Since the users aura is naturally suited to altering its properties, users with this semblance are naturally talented in the art of infusing their aura into dust.
 * Active ability (1): Replenishing an allies reserves in order to heal their wounds, boost their stats, or supercharge their next attack.
 * Active ability (2): Convert a portion of your aura into an allies one, which allows said ally to instantly know their location and even channel their semblance or spells through the users body.
 * Active abilty (3): Convert a portion of your aura into your opponents in order to bypass an auras passive shield like properties. As an example converting the aura in your weapon hand in order to land a critical shot. Extremely risky for a number of reasons: you won't bypass an active shield(like Ren's or Jaunes semblance), the aura will still heal the wound...theirs AND the portion you converted, and lastly if you try this against an aura mage you are liable to have that aura quite literally blow up in your face before you have a chance to attack;
 * Note (1): this semblance basically makes your aura into the blood equivalent of 0-(or AB+ if you’re more of a plasma guy);
 * Note (2): For anyone familiar with video games, ability 3 is the equivalent of giving up hp in order to make your next attack a guaranteed crit. Basically a death or glory attack;
 * Note (3): Spear counterpart to Infusion.

Twinkle

 * User(s): Open for adoption;


 * Type: Psychic
 * General description: A semblance that lets you press the pause button on time...with you in it;
 * General limitations: The user can’t move either. Basically everything stops but your brain.
 * Visual effect: From the outside perspective, you can see the user’s eyes twinkling with the color of their aura when the semblance activates;
 * Active ability: From the user’s perspective, time stops. He cannot move any part of his body, but as long as he continuously exerts aura, he can analyze anything that he sees within his field of vision.