User blog comment:DE-Note/RWBY Game idea/@comment-32598036-20150804014542/@comment-25555436-20150805163006

-Exactly. Countless games allow Aerial combat and use the Unreal Engine. The physics are more destructive, not heavier. However, I'm not sure it would work as nicely for a fighting game, especially a RWBY-sque fighting game.

-Unity is designed to be simple, so even noobs can use it and do something. It's the reason it's easily available; it's designed for that. And it's also the reason so many indie games these days are shit. Despite being simpler, that doesn't mean everyone that uses it is an instant expert, and being easily available leads to an universal law: 90% of everything is shit.

Plus, Unity is more limited in potential than other engines, and can't reach the same level of quality. It's designed for simplicity, but if you want to make something reaally good, get something else, even if it's more complex.

-Of course it's available. Even if Silent Hills won't be made, the engine still showed high quality, achieving a level of realism in graphics that can give Hollywood a kick in the ass six ways until sunday, and doesn't fall into Uncanny Valley in the slightest.

It may not be capable of being seen in PT, because they purposefully downgraded the graphics to make it seem more indie. But even downgraded the graphics were great. It's full potential it's right there, and Kojima/Konami can still use it for something else. Like Metal Gear.