User blog:Master Moridin/Mercury's Boots Don't Just Shoot Bullets

So I was rewatching the Vol3Ep6 preview clip, when I noticed something about Mercury's boots.

Up til now, the leading consensus I'd seen was that Mercury's boots fired some type of rifle round (as evidenced by the rounds that are visible part of the boots). I think though, that those rounds may actually trigger a directed burst of compressed air/steam.

Speaking of the preview clip, this is what I noticed from it:

https://i.gyazo.com/a16394131f1cc9575d643002a265fa85.png

https://i.gyazo.com/9a574ca44c02283ad44f4f0a50ab186f.png

In the first pic there still seems to be some sorta straight trail that may be a bullet, but the giant cloud-like burst is what's important.

Some smaller bursts like these even show up all the way back in Vol2Ep5 in his fight versus Pyrrha. Most of the time, when his feet connect her shield or weapon, the effect is this:

https://i.gyazo.com/09705765149e58013e4e74593a72f8cf.png

But every so often, it's the white bursts (to use a particularly noticeable example):

https://i.gyazo.com/92a80a599b78e445c2bb825953d4affd.png

And the bursts also appear during the fight vs Yatsuhashi (though it was harder to grab decent pics due to how fast he was moving):

https://i.gyazo.com/95c980fa3f486f9e777e72763ba8e00e.png

Interestingly, he only ever seems to do ranged attacks while breakdancing. Both during the very obvious scene, and here:

https://i.gyazo.com/8a569eb2beff2f42043f92578e2e6b5a.png

While all of his other visual effects for fighting are also white, they're all a stark, almost bright white, while these have shading and a foggy texture/effect.

So, I propose that Mercury's primary method of fighting is by firing bursts of air/steam from his boots, instead of just straight up bullets. ( If the screenshots don't embed correctly I'll just upload them and place them in here correctly)

(Also if this is a discussion that's been had before and I've just never seen anything from it I completely apologize for the unnecessary blog)