Board Thread:Off Topic/@comment-26397825-20170430155022/@comment-27082610-20170505042000

1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension
 * Name: Nathan Flint
 * CNR Explanation: Flint is a grey rock.
 * Species: Hawk Faunus
 * Age: 24
 * Gender: Male
 * Emblem: Crosshairs
 * Handedness: Right
 * Occupation: Mercenary
 * Aura Colour: Grey
 * Height: 6'6"
 * Weight: 165
 * Eyes: Yellow
 * Skin Colour: Light Olive
 * Face Shape: Square
 * Hair: Brown, close-cropped
 * Physical Traits: Feathered hair, symbol tatooed on right arm.
 * Physique: Lithe
 * Casual Outfit: Grey t-shirt with black sweatpants and grey sneakers.
 * Combat Outfit: Grey hooded cover-alls with neck gaiter.
 * Gadgets: Combat outfit is a prototype Atlesian stealth suit that blends the wearer with the color of the surrounding area when activated. Drains Aura while active.
 * Spectrum Goggles: Goggles equipped with a variety of vision settings, including night and thermal.
 * Background: Nathan was born as the child of a pair of Schnee factory workers. As a result, Nathan grew up poor in a slum in the heart of Atlas. And being poor and a faunus gave you two options to evade starvation: work for the Schnees, or joing the military. Nathan chose the latter, agreeing to 5 years of mandatory military service in exchange for enrollment in a military academy at the age of 13. At 17, he joined up with the army and was swiftly placed into sniper training due to his high marksmanship ratings at the academy. After graduating at the top of his class in his class in sniper school, Nathan was placed in the 104th Scouting regiment, one of Atlas' frontier units and given the opportunity to design his own weapon, the Black Widow.He served with distinction, seeing action against the Grimm in the Atlesian wilds and occasionally in other kingdoms, as well as brief skirmishes with the White Fang in Atlas. In his third year of service, Nathan encountered a group of mercenaries from the Valish guild known as the Band of the Golden Sword, who enthralled him with tales of freedom, adventure, and most importantly vast amounts of lien. Seeing a way out for himself and his parents, Nathan resolved to join up with guild when his service came to a close. Upon leaving the army as a Sergeant and using his severance package to aid in his parents' move to Vale, Nathan signed onto and quickly became one of the rising stars of the guild, catching the eye of the ambtious Crystal Luminos, who convinced him to join up as part of her team. He currently operates as her right-hand man when on assignments.
 * Personality: Nathan is the consumate professional when on the job. Tactful, buisnesslike, and willing to do almost anything to complete the mission. When off duty, he hunts with his pet red kite Stryke in the Sanusian wilderness surrounding the guild's headquarters and drinking copious amounts of vodka in Vale. He's also very family-oriented, spending many of his visits to Vale ensuring his parent's wellbeing before taking any time to enjoy himself.
 * Misc Traits: Blinks at roughly half the rate of his human counterparts.
 * Likes: Money, hunting, vodka, order.
 * Dislikes: Teetotallers, slackers, moral absolutism
 * Notable Relationships:
 * Skills: Minor skill in piloting Bullheads.
 * Allusion: Horus
 * Notes:
 * Horus is the god of the sky, which is reflected both in Nathan's faunus heritage and his piloting skill.
 * Horus is also depicted as a god of war and hunting, things reflected in Nathan's military

Weapon B)Semblance C)Combat Info Civilian Extension
 * Name: (include translation if applicable)
 * Maker/Smith: (If made by someone other than the OC)
 * Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: (How it looks when stored)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features: (secondary features or hidden components which do not involve transforming)
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)
 * Name:
 * Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any): (and specific limitations, if any)
 * Active ability(s) (if any): Tier One: (and specific limitations, if any)
 * Active ability(s) (if any): Tier Two+: (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)
 * Notes: (for trivia you might want to add about the user of the semblance)
 * Reflection of Personality:
 * Preferred Range: (close, mid, long)
 * Landing Strategy:
 * Fighting Style: (acrobatic, head on, sneak attacks, etc)

I) Day to Day Life
 * Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)
 * Certifications: (certificates, doctorates, licenses or the like that the character has received)