Board Thread:Off Topic/@comment-25396609-20150728223355

previous thread

I think we all know the drill at this point. put up characters you want opinions or help on, make sure they follow the laws of cannon unless you hhave a good reason why they don't, and use the proper template.

1) Basic info:

 Name: Team/occupation: Species: Age: Sex: Handedness: Aura/Effects: Symbol: Physical traits: (Faunus traits go here) Misc traits: Nickname(s):

 2) Appearence:

 Height: Weight: Eyes: Skin color: Face: Hair: Physique: Combat Outfit: Casual Outfit:

 3) Characteristics:

 Background: Personality: Likes: Dislikes:

 4) Weapon

 Name: Maker/Smith: Type: (special weapon-style name, eg how Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS) Weapon Derivation: (what inspired the weapon) Holstered/Sheathed Appearance: (How it looks when not in use) Form 1: Form 2: (if applicable) Form 3: (if applicable) Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape) Usage: (how the wielder uses it in combat; i.e. summary of fighting style) Planned/Possible Upgrades: Notes: (trivia, name meaning, etc)

 5) Semblance:

 Name: User(s): Type: Aural (turns something into aura, adds properties to aura)/ Glyph(semblance manifests as glyphs)/Elemental(Turns aura into a non biological element and manipulates it to some extent)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura) Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user.  Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such) Short description: (summarize the semblance in a few words.) Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show) General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost) Passive ability(s) (if any):  (and specific limitations, if any) Active ability(s) (if any): (and specific limitations, if any) Dust interaction (insert dust type here): (describe what changes here)

 6) Combat info:

 Position/Class: Landing strategy: Fighting style:

7) Statistics:

(Levels are 0-none to 3-high. First years students cannot have more than 1 stat at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.)

 Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon)

 Speed: (How good is the character at running, dodging, reacting and performing attacks)

<p style="font-size:14px;line-height:22px;"> Aura reserve: (Dictates a character effective life,endurance and how much hey can spam skills)

<p style="font-size:14px;line-height:22px;"> Aura manipulation: (1 for basic aura projecting, 2 for combining a Semblance with dust, 3 For Dust spells)

<p style="font-size:14px;line-height:22px;"> Dust use: (1 for basic dust ammo, 2 for one "flavored" dust type, 3 for more)

<p style="font-size:14px;line-height:22px;">Weapon Skill (Primary): (1is beginner, 3 is mastered)

<p style="font-size:14px;line-height:22px;">Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> 8) Trivia:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Relationships: Notes: <ac_metadata title="Character forge of the ten elder gods"> </ac_metadata>