Board Thread:Episode Discussion/@comment-4141313-20190126081959/@comment-24032889-20190131223610

SomeoneYouUsedToKnow wrote: BlizzardDragon wrote:

2) Neo's illusions always seemed to function like they were made of matter and shattered like Glass, so maybe she materializes something, and the ship reverting to looking Mistralian is just the matter turning clear?

6) ...To show that its a specific scene she's looking back too and that its ingrained in her mind.

7) We always knew she was a Ruby clone though, down to the same outfit. You can see a bit of it under her cloak.

8) Might just be your player. Since mine didn't have that issue.

11) According to the maps, no that isn't Mantle. Mantle is a bit farther south.

13.2) Also, since we've only seen a Beringel like twice, one in the Volume 4 Short and one for a split second in Volume 4 leaping at Cinder, I don't mind the asset reuse since it was an asset barely used.

2) See, if it was like that and she was just making a ship somewhere, it would make sense. But here she turned the Mistralian ship into an Atlesian one, with a completely different shape and design.

So, what is it? Did she magically transform it into a functional Atlesian airship that looks Mistralian? Is it a functional Mistralian airship that looks Atlesian? Does it still look Atlesian after it went back to normal?

It's not like creating a glass wall somewhere. It's like turning a ball into a cube.

6) Ok, but by that logic, why use 2D and not 3D? It's not like she lived all her life in a museum looking at drawings. It would make more sense if she was a cyclops, but.....

8) My player only suffers that when I watch something at 1080p, and even then only if it's too "intense". A big robot running at the Leviathan is not intense, and every other thing in the ep had smooth framerate.

Maybe I'm just cursed. Now that I'm watching Gen:Lock I'm going to be forced to experience choppy framerate everywhere I go.

11) ->

13.2) Nah, terrible excuse. It's still the exact same design, just with a pair of wings. Nothing new beyond that, like horns or new markings or maybe a tail. It's lazy without justification. Alright. Time to put my two-cents in along with some nuance so hopefully we can come to a greater understanding.

2) Neo's Semblance changes materials. When she turned into an Atlas pilot for the Fall of Beacon, it wasn't like those clothes didn't actually exist and really she was wearing her normal outfit the whole time when she "reverted". She just materially changes her outfit. She actually physically changes things. The material exists as "glass manifestations." The only illusory thing going on is that it isn't the normal appearance of the thing, and she uses it to trick people. In Volume 3, she tricked people into thinking she has clearance to be on the Atlas airship or to be a Mistral pilot this volume.

She actually physically changed the Mistral ship into an Atlas ship. There was no "invisible Mistral ship" surrounding the Atlas ship when she turned it. There was no clear matter. And just as well, when she "undid" the transformation, the materialization changed back to a Mistral ship from an Atlas one. It was a fully functional Atlas ship without any ado of a Mistral ship when she had changed it.

She may break the fundamental law of our universe that matter cannot be created or destroyed, but 1) as Monty would say, Remnant is not our universe and 2) Rule of Cool.

6) It made good sense because they were flashbacks. RWBY hasn't used 2D for flashbacks since its Poser years, but it is still on brand for the show. It's not like Qrow was living in a 2D world when he told his nieces about his mission to Mistral in V3 E4. The only difference is that the 2D art style changed when they moved to Maya. It's the same 2D style they used in V5 E1 and V6 E3. V5 E1 wasn't a flashback, but V6 E3 kinda was, just 2D was used more there because of production constraint than anything else.

I stand with Blizz here though because it shows that this is how Ruby remembered them better, even if you'd understand they were Ruby's memories from the way the scene worked regardless.

8) Yup. Framerate went really choppy for me in Cordo's lunge too. However, framerate is not just choppy in gen:LOCK. It's that way in RWBY too, just it's more noticeable when the camera is moving/turning rather fast. You can notice a choppy framerate easily in V6 E1 when Adam returns to the WF HQ and the camera pans the hall quickly/gets to Adam.

11) No, that's Mantle. Kerry insinuated in RWBY Rewind that Atlas is just the floaty bit. He said (direct quotes): "Atlas, especially it being floating..." "We always have characters refer to 'Oh, Atlas up there'... because it's (pointing) up there." "Amity Coliseum... floated as well because Atlas helped build it."

Besides Kerry, regardless of what the map said, everything about the single view we've seen screams visual distinction, especially the color difference. Mantle = orange, Atlas = blue. There's three "tall" buildings in Mantle but way more in Atlas, etc.

13.2) "Flying monkeys" is a reference to the Wizard of Oz since the Wicked Witch sent them to carry out her attacks. Obviously, Salem is the Wicked Witch, and now she's "doing it herself" by sending out literal flying monkeys.

I agree with Blizz here. They are one of the least used Grimm that we know aren't "boss level." (I say this meaning we know they're plentiful and not just one out there, or not going to be used just once in the show). We should be seeing more of them, and I'm glad we are. They're also worth it for the reference, but even without the reference, I'd fully support it.