User blog comment:Mathias Custos/Fandom unite/@comment-10380701-20150729031210/@comment-25555436-20150729140346

The basics are simple, Maki: 2 lads/laddettes duking it out until someone's Health drops to 0, or some equivalent of it.

What matters it's the mechanics, which ones will he implement, or if he will even try to make a new mechanic not seen before in a fighting game? The basics between Street Fighter, Tekken, Soul Calibur, and Blazblue are the same, but the mechanics are what sets the difference.

Playing 10.000 hours of fighting games is not the good start. Playing 120-240 hours of multiple fighting games with both similar and very different mechanics in between, is a good start. He will see their mechanics, learn about them, and probably even get an idea for a new one that combines elements of many.