Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161104231553

SpiritedDreaming wrote: Or it didn't grab abything until then because it was focusing on killing Ruby, but when they blasted off its arm it realised it needed to protect itself more and so grabbed the first available thing it could use as a limb.

But this is why we're discussing it now, instead of discussing it in the middle of the next season. The Overheal thing is not yet added to the official rules that we're going to start the next game with. We currently have...3 in favour (myself, Vedran and Maki) and 2 opposed (73.anon and yourself).

We can talk each other around to another side if we need until we all come to an agreement on it.

The reason I'm down with the Overheal thing is because the Geist doesn't heal that much in a day. It doesn't even heal a single players full moveset. So as long as at least one person dedicates all their actions to it, it's still going to be taking 1 damage a day even after its healed.

It basically gives us an incentive to take it out early, and punishes us if we don't (similar to the Beringels throw being an incentive to take it out early and punishing us if we don't), but the overheal is not so powerful as to make the Geist unmanagable unless we're really stupid about not killing it. 1. If it could grab more it would have, it was chasing Ruby through a packed forest and had zero trees on it... it would have grabbed them to move/use them rather than just crashing through them.

2. Overheal is downright terrible... you recall my healing does damage idea? that draws aggro, Overhealing does not.

3. One person dedicating all actions is a terrible way to balance new additions... do you see how our current game has stalled? that is because too many Grimm are spawning daily, which was done to balance out Silver eyes, except now Silver eyes can be blocked(even reversed) by a single player... prolonging the endgame unnecessarily

4. This is why overhealing is bad: it is not early incentive, it's early necessity. If(and this is a justifiably large if) we ignore it, and you don't cap it reasonably, we'll just end up ignoring it by necessity.

5. Honestly special abilities at this point might as well not happen, Attacker abilities are getting way out of hand when they possess the games natural bias on their side