User blog comment:ChishioKunrin/Grimm Eclipse - Steam Greenlight trailer/@comment-24122714-20151016011854/@comment-24122714-20151016043539

@Maki Still, the combos aren't too different from each other I wanted something like DmC where you can knock your opponent aerial and follow up with a combo or have something like the crazy combos in DmC 3 that change normal finishers into over the top finishers if you press the right buttons. I'm talking about listed combos like X, X, Y, X and etc.

@LiveandSound As for the skill system, I would have gone for something like Borderlands. Though it isn't a HnS the skill trees were great in that they made you REALLY feel like your character has progressed, like how once Axton gets Scorched Earth and now his turret has rockets, without that skill your turret feels really underpowerd and boring. Another example would be Maya with Rez. With that skill, Maya becomes the best support charcter in the game since she can revive teamates anywhere, without this skill, Maya's team support ability has been SIGNIFICANTLY reduced. Which brings me to my next concern, there is little to no teamwork/synergy between team members beyond elemental effects and roles in RWBY Grimm Eclipse. In my Idea, Weiss Air Step had the ability to send herself or a team member aerial in order to follow up with a combo or to reach flying enemies. However this skill also synergized with Yang's Inferno Drop, which increases in radius and damage prior to how high she was before activating it, since Weiss's Air Step allows Yang to reach heights beyond her normal jump. Teamwork and Synergy like that really makes a co-op game that much more engaging and fun.