Board Thread:Off Topic/@comment-25396609-20160125214134/@comment-30473431-20161220064413

So while ?I'm working on my next character's bio, I've had an idea for a Grimm.

-Grimm Title: Raiders

-Threat Level: S

-Animal Basis: Army ants

-Environment: Forests, jungles, fields and deserts

-Appearance: They appear to be slightly larger than average ants equipped with muzzles filled with shredding jaws, shear-like mandibles and protruding serrated stingers.

-Armouring(s): Armor covers their backs and heads.

-Average size seen: 2 inches long

-Variants: Elite Raiders (slightly bigger variations with smaller eyes, spiked armor, saber toothed muzzles, longer mandibles and stingers)

-Behaviour: Raiders always show up in constantly moving colonies. There can be thousands or even millions in hordes that span for a few yards. Raiders are never stationary and are always moving around in a collective. When they hit an obstacle, they either go over it, around it or destroy it. If a human, Faunus or any other living thing comes near, the Raiders will ravage it aggressively, clearing the remains. They have been known to attack human buildings that are occupied, giving Raiders a reputation for evacuating villages without even having to kill anyone.

-Attack(s): They attack by relentlessly biting, using their powerful jaws that don't let go until they tear flesh. They can also sting or spray a burning toxin out of their stinger onto the target. The toxin is irritating and too much can cause rashes similar to second-degree burns. As a last resort, Raiders can forcibly explode on command, sending their toxin everywhere in their radius.

-Strength: Raiders are relentless and strong in their numbers. A small group of them can topple a human if given the chance. Because of their size, armor and numbers, melee, small and medium ranged attacks seem useless against them. You are better off running.

-Weakness(es): Their only known weakness is wide ranged attacks from a distance (flamethrowers, dust spells, etc.) They only go around bodies of water and freeze over in the extreme cold. When they come through an area, you can usually see them coming and will have enough time to prepare (or to turn in the other direction.)

-Additional Notes: Huntsmen figured out that you are better off running from these savage Grimm when they found their comrades being torn apart trying to kill them all.