Board Thread:Off Topic/@comment-10380701-20180401000752/@comment-24993958-20180414200109

1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Huntsman Extension A)Weapon: B) Semblance C)Combat Info
 * Name: Igni Tambour;
 * CNR Explanation: Igni is short for ignite; Tambour means drum in French;
 * Species: Human
 * Age: 21 during the fall of Beacon
 * Gender: Male
 * Emblem: Gold cooking pot (family symbol)
 * Handedness: Right handed (training to be ambidextrous)
 * Nicknames: Pegboot (references his hidden weapon)
 * Occupation: Huntsman in training
 * Aura Colour: yellow;
 * Height: 6’01 (185 cm);
 * Weight: 190 lbs (59 kg);
 * Eyes: Maroon;
 * Skin Colour:
 * Face Shape: Oval
 * Hair: Blond hair that sticks in every direction; buzz cut style so it’s not noticeable unless he doesn’t have the time to get a haircut.
 * Physical Traits: Shrapnel scars on his right leg that are beginning to fade. Missing his left leg from the knee down and uses a prosthetic leg to get by.
 * Physique: Lanky, with visible cheekbones.
 * Outfit(combat): Wears a red long sleeved shirt under a black chest plate that are covered by a short red poncho that reaches his chest. In addition, he wears a pair of simple black boots and a pair of asymmetrical black pants. Uses some golden strings to tie the right side and cause the fabric to hug his right leg.
 * Outfit(casual): A green shirt with white sleeves worn with matching green pants and red belt. Footwear consists of a pair of white sneakers, and depending on the weather he will put on a red jacket over the ensemble to stay warm. Uses some golden strings to tie the right side and cause the fabric to hug his right leg.
 * Gadgets: his prosthetic leg is actually a modified onetime use rocket launcher that he can use to surprise opponents and offers him some options for fighting at range. Due to past experiences the dust inside is ice based, so even on the account of self-detonation the end results won’t be problematic.
 * Background: In the south of Mistral lied a little fishing village simply named Bass. Its weather was atypical to what you’d expect from a land named after chilly winds, as the geographic location made it so the climate was more similar to Menageries ports. It was here that Indigo and Arrats Tambour gave birth to their son. Indigo and Arrats were a cook and retired huntsman respectively, that owned one of the few restaurants in the village. Said shop was using (after the conclusion of a long and forgotten argument) Arrats Emblem as a logo, and the relatively stable source of income meant the two managed to raise their son in a relatively stable environment.
 * Relatively proved to be the key word here, as the couple found themselves arguing with increased frequency when the topic of their son becoming a huntsman popped up. Indigo, notably scared for her son’s health, tried her best to get her son interested in the family business. Though Igni proved to be a decent cook, albeit one that was scared to look away from the food for more than a couple seconds, it became obvious with all the questions he asked his father about his past that his interests lied elsewhere.
 * Though she was beginning to realize that herself, Indigo was too scared to let Igni go to Sanctum, and instead managed to convince Arrats to privately train him here, albeit with a lot of reservations on his part. His reservations mainly were focused on his frequent use of explosives in his fighting style, curtesy of a wrist mounted grenade launcher, as well as his muddled memories of the basics he was taught as a kid.
 * Igni was eager to learn and worked himself to the bone once Arrats relented, and he quickly picked up everything his father taught him. This eagerness proved to be his undoing at around 16 years, when a couple of beowolves wandered near the village. After sending a messanger to warn his father, he picked up his mortar and gauntlets and shot at the beasts, with the intent of either killing them or scaring them away till his father arrived. Unfortunately for him, young grimm knew little of self-preservation, and they pounced on him immediately. Though he managed to kill one of them, the other landed a hit on his mortar, causing him to aim at the ground before the world faded to white.
 * The next time he woke up, he couldn’t feel his left leg anymore. The physical recovery was relatively fast thanks to his decent aura reserves, but his mental recovery took quite a while longer, but was aided from an unlikely source. During his stay he was visited by his parents frequently, but while his father’s solemnness and sadness was evident for moths to come, it was Indigo that always made the effort to come with a smile and a book, reading him stories of adventures and hardships the heroes had to face to achieve their dreams. It was with Indigo that Igni’s frustration finally reached a boiling point and he snapped, cursing his stupidity and bad luck for taking away his dream. Indigo, after letting him rest and apologizing for not sending him to sanctum, reassured him that even if he can’t become a huntsman as fast as before, he could still make it there eventually as long as he kept trying, and she promised him she wouldn’t stand in his way anymore.
 * With an understanding reached, and with all 3 of the Tambour members working together, Igni found himself attending Sanctum 2 years found himself one of the oldest students to take the Haven entrance exam for the first time at age 20, and much to his surprise and delight he not only passed, but was assigned the leader of team IFRT (ifrit). Though it took him a while to get used to his new role, he smiled all the while, faithful that with enough time, he could make this team work
 * Personality: Relatively twitchy in crowds, he’s the most at ease when alone with a book or near people he trusts. Is the type to stop even mundane arguments about nonsensical stuff by trying to play mediator which aggravates his teammates. Self-conscious about his prosthetic, he uses some golden string to tie the right side of his pants in order to draw attention to his good leg and draw attention away from his left leg.
 * Misc Traits: Actually really enjoys action flicks due to the reassurance none of the explosives are happening near him.
 * Likes: Grapes, roasted food, adventure books and roses;
 * Dislikes: yellow melons, ballistics, bugs and hospitals;
 * Notable Relationships:
 * Indigo Tambour: Mother, named so due to indigo sounding like Íñigo, the Spanish way of saying Ignatius. Still feels guilty and responsible for what happened to her son, as she thinks than in the more stable environment of the academies such a chain of poor events would not have come to pass. Respects her suns dreams and has now hired full timers to help with her business.
 * Arrats Tambour: Father, his name means rock. Was the one that designed his new prosthetic while tinkering with all the things he had lying around. Helps with the Restaurant when things are quiet around the village. Is waiting for a lashing from Indigo that never came.
 * Skills: Cooking. Knows how to cook many chicken, pig and deer based dishes, but he stares at them the entire time to make sure not an ounce of them get black, which can be unnerving at times due to how motionless and quiet he gets.
 * Allusion:
 * This character is based off Saint Ignatius of Loyola, a Spanish Basque priest and theologian, who founded the religious order called the Society of Jesus (Jesuits)… and survived a cannonball to the legs and the subsequent surgical operations in an era that knew nothing of anesthetics.
 * His first name is a play on the word Ignatius, which means “fiery one”
 * His family name is a really roundabout pun. tambour de basque means tambourine in French, and Saint Ignatius was a Spanish basque priest.
 * the official colors of the Loyola family are maroon and gold, which are used for his eyes and hair
 * his combat outfit is a mix of this(https://upload.wikimedia.org/wikipedia/commons/thumb/1/15/St_Ignatius_of_Loyola_%281491-1556%29_Founder_of_the_Jesuits.jpg/800px-St_Ignatius_of_Loyola_%281491-1556%29_Founder_of_the_Jesuits.jpg) and this(https://upload.wikimedia.org/wikipedia/commons/thumb/2/25/Ignatius_of_Loyola_%28militant%29.jpg/220px-Ignatius_of_Loyola_%28militant%29.jpg) painting of him
 * Notes:
 * the string on his pants are used to draw attention to his right working leg rather than his missing left one, and is.
 * Name: Cyme Rose
 * Maker/Smith: Himself;
 * Classification: Dual Buckler Buzz Saws
 * Weapon Derivation: giant Buzz saws;
 * Form 1 Design: A pair of bracers with buzz saws attached to them. When worn, the buzz saws are placed in such a way that they can be used as bucklers. In addition, the buzz saws can rotate around the braces in order to position themselves on the palm of the hands for better precision when cutting.
 * Form 1 Aesthetics: the braces are green, the buzz saw is red with green accents on the nuts and bolts, but the saws themselves are metallic grey
 * Dust Usage: Is powered by air dust, but is compatible with fire and electricity. With air dust inserted, the weapon is capable of releasing sound based shockwaves by rotating the saws and slapping them together like cymbals.
 * Planned/Possible Upgrades: Ranged function
 * Notes: Originally this weapon was supposed to be a dust tambourine used to support, but when it came to giving it a shield like element I inadvertly decided to change it into a saw gauntlet in order to not just base the weapon off a reference in the name.
 * Name: Obscurity
 * Introduction: The ability to turn shades solid.
 * Description: by channeling his aura in a space inside a shade (the space between where a shadow begins and where it lands) the user is able to create semi solid objects of their aura
 * Range: Short means "everything the user touches".
 * Type: Conjuration;
 * Purpose: Utility.
 * Visual Cue: Shade becomes inky black.
 * Tier 1: Create walls or club inside a shade. Used to bloc attacks or for emergency range in melee. Taking a solid shade outside into the light instantly destroys it.
 * Tier 2: Able to make the shade immobile, giving you the option of making suspended platforms inside a shade. Can be used to climb buildings at an angle by scaling its shade.
 * Tier 3: Able to move a shade into the light for a period of time depending on how much aura was used. Usually utilized to make temporary ranged weapons, usually throwing spears.
 * General Limitations: The objects created do not cast their own shades, and cannot be created in pitch black or direct sunlight.
 * Applications: The natural shade created by his weapons lets him create throwing daggers on demand once he unlocks the third tier
 * Dust Interaction: Fire and earth can be used in pitch black and direct sunlight respectively to create shadows for the semblance.
 * Reflection of Character: During his recovery phase, Igni had to face the very real prospect of giving up his dream to become a hunter forever, spending the rest of his life helping her families small restaurant. But through some support from an unlikely source in his mother, who reassured him that even if he can’t become a great huntsman as fast as before, he could still make it there eventually as long as he kept trying like before. Essentially, even a shadow of a former self could still make a difference, as long as it never gave up.
 * Preferred Range: Close
 * Landing Strategy: Use the shockwave property of his weapon to cushion his fall and landing.
 * Fighting Style: Reactionary. Utilizes his gauntlets defensively to block some attacks while deterring others due to the spinning saws. Is very much a team player, utilizing his semblance for makeshift walls walls, hiss shockwaves to relieve pressure off allies and himself to block attacks. His leg cannon is a last resort surprise attack tool due to the time it takes to rearm, which causes him to struggle against long range.