User blog comment:DemonicsFire/RWBY Ships Hurt/Heal/@comment-26397825-20160823014554/@comment-26397825-20160823104909

Maki, Vedran and I got talking about the idea, and we came up with a sort of Tower Defense Game. This idea would be separate to the Hurt/Heal game, and something one of the three of us would set up to run parallel to the Hurt/Heal game, and people can participate in both.

The same rules apply; only two actions per day, and you can only use one heal on a specific thing each day, or you can double hurt something.

The idea is that we are defending Beacon; Beacon has 1000hp. It takes damage equal to the number of Grimm left alive at the end of the day after all deaths have been tallied. It is able to be healed, but only once per person per day.

Kevin the Dragon is the Big Boss. He has 255HP, and is untouchable until all other Grimm are destroyed. Each day, Kevin does 3 points of damage to Beacon.

The game starts with 20 Beowolves, 20 Creeps, 15 Nevermore, 10 Ursa, 10 Griffon, 5 Deathstalkers, 5 King Taijitsu, and 5 Goliaths. Once a week, so on a Monday, 10 Beowolves, 10 Nevermore, 15 Creeps, 5 Ursai, 5 Griffons, and 1 each of the Taijitsu, Deathstalker, and Goliaths spawn. Once you eradicate all of a single type of Grimm, it will no longer respawn.

Creeps have 5hp, Beowolves and Nevermore have 10hp, Ursai and Griffons have 15 hp, Taijitsu, and Deathstalkers have 20hp, and Goliaths have 30hp.

As a special move, on the first day of each month a Beringel is spawned with 35hp. This is the only type of Grimm immune to the eradication method. For every Beringel alive at the end of the day, 2 points of damage are dealt to Beacon.

This would be a long term game, titled RWBY: Attack on Kevin for the lolz (props go to Maki for that name). Again, it's separate from the H/H blog, so the theme for this game could still be Grimm as well. It's just something Maki, myself and Vedran all got kind of stupidly excited about, and wanted to make a thing. We welcome any and all who wish to join us in our endeavour.