Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-11188061-20130925114335

Commanderchris96 wrote: If the player chooses to kill themselves then their love interest will argue about the outcome but the player will reassure him/her that at least they will have a future and jumps off the tower to face their deaths and causing their future selves to disappear forever. If the player has a high enough hero meter then their spirit will appear in front of their friends and bid one last goodbye to them before disappearing.

If the player chooses to kill their future self then the player will walk up to him/her and break their neck and leaves the tower along with the love interest. If the hero meter is high enough as well then the player will stand on a cliff looking at a sunrise and walks back to Beacon to join up with his friends and enjoy their future. Another outcome is that if the hero meter is too low then the player will be standing on top of a mountain of corpses and laughing as they hold their love interest by the neck and crushes it after that the player and their army of GRIMM advance toward their conquest of the planet. I have to admit that this is interesting, and more impressive would be that you actually came up with a couple of not-bad-at-all endings.

Though I have to ask - if the player chooses to kill his future self, but has a high enough hero meter, did he actually kill his future self? Because your ending didn't actually state it clearly.