Board Thread:Off Topic/@comment-38854975-20190905144044/@comment-38934077-20190907204016

- Name: Sleight of Hand and Pillow Talk

- Wielder: Atsali Eris

- Maker/Smith: Her husband (a blacksmith)

- Classification: Clawed Gauntlet (CG) and Wrist Mounted Grappling Hook(WMGH)

- Weapon Derivation: For SoH, I got the idea from a plain old medieval gauntlet/vambrace combo. For PT, well, who doesn’t think a weaponized grappling hook would be cool? The arrow launcher thing was kinda just tacked on as an afterthought.

- Form 1 Design: SoH is a standard looking gauntlet/vambrace combo. PT has grappling hook mode enabled by default, with the arrow launcher lying dormant under the wrist.

- Form 1 Aesthetics: SoH is a bronze-gold color, with ornate designs covering the entire gauntlet except for the index finger. PT is grey, with blue patterns weaving through it.

- Form 2: PT’s grappling hook mode can switch between a claw mode and a harpoon mode. When the wielder chooses to use the arrow launcher, PT rotates and places the grappling hook underneath the wrist and places the arrow launcher atop the wrist.

- Form 2 Aesthetics: SoH begins to glow when channeling dust; color depends on dust type.

- Dust Usage: PT’s arrow launcher is capable of using most types of dust. PT’s claw mode is capable of storing dust within the claw and detonating it later. SoH is capable of channeling most types of dust.

- Ammunition: PT’s arrow launcher utilizes custom made arrows built for penetrating even the toughest of materials. It also utilizes special Splintershot arrows, which splinter into 4-5 smaller arrow-like projectiles upon hitting any surface, and utilize gravity dust to maintain their momentum after hitting said surface. For PT’s claw mode, she always keeps a spare, because detonating fire dust destroys the claw. The claw also refills upon returning to the wrist mount. Each dust type is good for about 2-3 refills, although she usually only brings three different types of dust with her.

- Usage: Against Grimm, she mostly sticks to the arrow launcher mode for her grappling hook, using Splintershot arrows to take out multiple Grimm at once. Against other people, she uses the grappling hook to close the distance and the clawed gauntlet to deflect attacks, occasionally swipe at vulnerable body parts (eyes, throat, etc.), or to channel dust and amplify her attacks. When they try to get some distance to attack her from long or mid range, she either uses the harpoon mode for her grappling hook to impale them, or she uses (her personal favorite) the claw mode to latch the grappling hook on a point near her target, purposely missing them. She then detonates the dust inside of the claw, which has various effects depending on what kind of dust it is. Fire dust creates a standard explosion, ice dust freezes everything in the immediate area, electric dust releases hundreds of devastating tendrils of electricity that move in every direction, air dust releases a blast of highly pressurized air, earth dust gets injected into the surface that the claw is latched onto and resurfaces violently as stalagmites (or stalactites, if it’s latched onto the ceiling), and gravity dust creates a temporary zero-g zone.

- Planned/Possible Upgrades: Possibly making SoH capable of shooting dust projectiles

- Notes: The names of her weapons are a reference to her fighting style. Sleight of Hand refers to the fact that her frequent use of CQC comes off as an over-reliance on it, thus baiting her enemies into trying to gain some distance from her. Pillow Talk is a reference to the term “pillow talk” which usually occurs after an intimate moment between two lovers, just like how she only uses it after being up close and personal with CQC (yeah, I know this one’s a bit of a reach).