Board Thread:Speculation House/@comment-24901923-20150701220818/@comment-14909251-20150706233452

Andrew S-997 wrote: Yeah, everyone is really good at keeping people in the ranges they're good at. Someone's skill at a certian range is irrevelent if they don't ever have to fight there.

Ruby is very controlling of her space in a fight. She knows what range she's most effective at and uses that to her advantage. The key here is too define what we consider close, medium, and long range to be.

I'm assuming that we're using range in reference to melee combat specifically - not all combat, in which close range could be something like "25 feet and under" or more.

If someone were to get right up in her face, she'd likely lose, CR or not. If she's able to keep them a few feet out at the perfect sythe-distance like she does, she wins (Or, at least, does much better). In melee, Ruby excells at long-range combat; keeping her foes several feet away using CR to tear them apart. If they get closer (into mid range), she tries to retreat, and if they get within punching distance; real close range... well, Mountian Glenn happens. I think it does come down to how we are defining range. When I said CQC at the beginning, I was thinking of essentially when people are in a hand-to-hand combat situation where the only weapons that would be useful are ones such as Gambol Shroud or Ember Celica. On close-range I am still thinking of something similar to that. Crescent Rose isn't good for fighting up-close because of its size and if it is in its gun form when someone gets close she wouldn't have the time to switch to scythe mode and it would be difficult, even if she does have just enough time to switch modes, to use it as effectively.