Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-26463535-20150615055441

Your stat and class ideas are great, Live. When suggesting the split up, I was meaning the RPG game would focus on in-universe exploration, lore learning, and story-line with fights that come up depending on choices in game and a fight system that was understandalbe, provided the greatest satisfaction when fully mastered, was true to RWBY's spirit, yet not too easy or hard and still keep the game T rated. I think the idea would be better served if the main story focused on one team per play through instead of the switching off. Then you can focus on the ins and outs of one team as well as helping connect better with your characters. I didn't mean to saw that there would be no combat system at all for the RPG, it wouldn't be RWBY without it. Just that the fighting comes about naturally from what happens in game.

The fighting game seems to be answered by RWBY: The Grimn Eclipse, a game solely focused on fighting with little to no real plot where you played the MCs in a RWBY setting, right now only seeming to be missing a place to go MC against MC or one team against the Grimn.