Board Thread:Off Topic/@comment-27144409-20190627122349/@comment-36926079-20190819032052

Semblances aren't that good. From what I can see, only Glynda's and Weiss's semblances seem to have bs levels of versatility. Pyrrha's is very good as well, but requires her to either touch or concentrate intensely, and would require more skill to overcome this.

Here are enough ideas to entertain you. Sorry for the word vomit.

Ideas I dismissed for my own OC:

Wingsuits-

Pros: the suit would allow for temporary aerial superiorty while being relatively inexpensive and lightweight.

Cons: Not only requires time to set up flight (due to needing height), but would only hinder the user in CQC

Ideas I was willing to entertain for my own OC:

Active Denial Weapon- uses microwaves to crowd control

Pros: Heats the layer of fat under the skin and basically microwaves you

Cons: Non-lethal,, extremely unlikely to have, not as effective in blinding if opponents have eyewear, can cause cancer, birth defects, blisters, and cornea damage.

Bolas-

Pros: single target crowd control, can be dust infused

Cons: Ineffective against fast or large targets.

Ideas I was willing to use for my own OC:

Sticky foam- A quickly hardening foam used to slow victims. In Remnant, it would be more effective at restraining foes with the inclusion of various dust types.

Pros: Allows for crowd control, non-aura intensive, can be infused with dust to make up for drying time

Cons: Non-lethal, takes time to dry, extremely unlikely to have.

Dust grenades/mines-Imma list variants instead (use dust to activate other dust)

Quicksand, Anti-Gravity, Bounce, Phosphorus, Frag, Gas, Concuss (Grav+wind), Storm (Elec+water), Blizzard (ice used as area denial), Grav well, Acid, etc.

Dazzler- EM waves used to disorient someone

Pros: Works against technology too, causes blindness and maybe nausea and disorientation

Cons: Can be countered with optical filters, nonlethal, extremely unlikely to have.

Pouch of Holding- Gravity dust is used to decrease the weight of objects inside a backpack. Would be entirely electronic and not require aura.

Pros: Allows for long-term storage, costs no aura, maintains stamina

Cons: Does nothing to decrease size, expensive to maintain due to costs, extremely unlikely to have.

Stealth Suit/ disguise kit-

Pros: Harder to detect

Cons: May look weird to wear in everyday life, no effect if user is not a sneaky person, weak to those with sensory semblances or faunus traits.

Lockbuster- expands ice dust to crack doors with force, or lava dust to melt through infrastructure.

Pros: allows for more options when entering a building, fast

Cons: may not work against heavily advanced doors, less subtle than lockpicks

Lockpicks/skeleton keys-

Pros: Extremely subtle

Cons: Take time to pick, won't work against more effective locks

Jail-broken scroll-

Pros: Extremely effective given Remnant's lack of cybersecurity

Cons: Extremely unlikely to have

Applications: Signal jamming, rapid uploads, hacking, point system restores, sandboxes, communication.

Rocket Boots- use wind/gravity dust to amplify speed of leg movements.

Pros: Extreme mobility

Cons: Dust intensive, rare technology.

Kinetic Amplifier-  Uses  impact/grav dust to create a concentrated kinetic burst.

Pros: Extreme mobility

Cons: Dust intensive, rare technology.

Liquid armor- Uses shear-thickening fluids to absorb impacts more effectively than Kevlar would alone.

Pros: Increased defense. Can add lightweight steel, carbon nanotubes for dust ports, graphene, starlite, or nanocellulose.

Cons: Rare technology.

Synthetic Muscle fibers- 

Pros: Increased strength.

Cons: Rare technology.

Floating lights- Gravity dust lantern. Floats in place

Pros: provides visibility

Cons: Dust-intensive, gravity field might be easily disrupted if moved

First aid kit- dust infused bandages, needles, etc. Med-gel (antibiotic with morphine, adrenaline, clotting agent, etc.)

Manipulators- Controlled by sensors that are held like knuckledusters, the multi-segmented limbs allow for reaching things that are far away.

Pros: Flexible, long reach

Cons: Fragile, extremely rare.