Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-24459373-20140123221618

Regarding Charming: It would be easiest to use a situational modifier. i.e. +1 presence during social interaction. changing success mechanics could potentially make calculations for balancing more tricky than they already are.

Also I have started putting together some status effects, so you may want to consider how we are going to run saving throws if you decide to incorporate status effects. My inclination is to have each effect have a set difficulty and then modify it slightly based on the attackers stats.

I suppose I should introduce myself at some point; I am Lord Phlogiston, and I have been helping GildedSi with this for some time. Its a pleasure.