Board Thread:Off Topic/@comment-27144409-20160125035940/@comment-27144409-20161127003539

I was using an extreme example. If I understand correctly, increasing the size also fundamentally yields diminishing returns, so there is a practical limit to how big a mech could be while remaining a functional combat system. This is not counting the fact that metal gear sized mechs could easily wind up  being grossly inefficient cases of walking overkill. Sure they could potentially be used against multiple tank battalions, but such target rich environments would be scarce. About the only regularly available option is for unilateral devastation of densely settled civilian centers.

Something like that would be quite useful HighCastle.