User:VedranTheII

'''NOTE: Page is for ever in construction. If something looks bad then that means I’m a lazy ass.'''

 Greatings and welcome to my humble page.

I’m a PC gamer on minimal wage and a part time fanfiction reader that enjoys anything that has a lot of heart put into it; be it a game, a story or even a simple question. If you have some of the later to share, fill free to do so on my message wall. I won’t promise to give an answer you will like, but I will give you an answer...with a little of my heart put into it.

OC competition template
1) Basic info:
 * Name: (specify how the name fits the CNR)
 * Team/occupation:(place former roles inside parentheses)
 * Species: Human/Faunus/Grimm/Other


 * Age:
 * Sex:


 * Handedness:

2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance: 6) Combat info: 5)Stats: 8) Trivia:
 * Aura/Effects: (Effects are things like Ruby’s rose petals or Yang’s red eyes.)
 * Symbol:
 * Physical traits: (Faunus features go here, as well as scars,tattoos, etc)
 * Misc traits: (An item of clothing the character always seems to have regardless of outfit, a verbal tick, something, etc.)
 * Nickname(s): (detail who uses it and in what context)
 * Height:
 * Weight:
 * Eyes:
 * Skin color:
 * Face:
 * Hair:
 * Physique:
 * Combat Outfit:
 * Casual Outfit:
 * Background:
 * Personality:
 * Likes:
 * Dislikes:
 * Name:
 * Maker/Smith:
 * Type: (special weapon-style name, eg how Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Holstered/Sheathed Appearance: (How it looks when not in use)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)
 * Name:
 * Type: Aural/Elemental/Physical/Psychic
 * General description: summarize the semblance in a few words.
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Visual effect:
 * Passive ability(x):  (and limitations if any, outside of aura cost, this applies everywhere)
 * Active ability(x):
 * Position/Class:
 * Landing strategy:
 * Fighting style:
 * Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon)
 * Speed: (How good is the character at running, dodging, reacting and performing attacks)
 * Aura reserve: (Dictates a character effective life,endurance and how much hey can spam skills)
 * Aura manipulation: (1 for basic aura projecting, 2 for combining a Semblance with dust, 3 For Dust spells)
 * Dust use: (1 for basic dust ammo, 2 for one "flavored" dust type, 3 for more)
 * Weapon Skill (Primary): (1is beginner, 3 is mastered)
 * Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades)
 * Relationships:
 * Notes:

Character template
1) Basic info:
 * Team/occupation: (place former roles inside parentheses)
 * Species: Human/Faunus/Grimm/Other


 * Age:
 * Sex:


 * Handedness:

2) Appearence: 3) Characteristics:
 * Aura/Effects:
 * Symbol:
 * Physical traits: (such as skin tone, tattos, faunus features or scars)
 * Misc traits: (Such as accessories or non combat items carried by the character)
 * Nickname(s): (explain who uses it inside parentheses)
 * Height:
 * Weight:
 * Eyes:
 * Skin color:
 * Face:
 * Hair:
 * Physique:
 * Combat Outfit:
 * Casual Outfit: (Feel free to add more than one casual outfit if necessary)
 * Personality:

4) Combat info:
 * Background:
 * Likes:
 * Dislikes:
 * Position/Class: (What role would he fit in a videogame?)

5) Trivia:
 * Landing strategy: (How the character deals with surprise drops)
 * Weapon:
 * Semblance:
 * Fighting style:
 * Relationships:
 * Notes:

Team MDNT
1)Team desription: Team MDNT is a themed team out of the most popular monsters of the 80’s…or at least the ones I had enough material to make a character out of. They are the resident weirdoes of Beacon, each of them being considered odd and unsettling in their own right. Curently in their second year at beacon when the show started, they have had ample time to get used to each other’s oddities... the same can not be said for everyone else that attends Beacon.
 * Magnolia  and Daciana get along well most of the times…but Daciana is very vocal about how much Magny can get on her nerves…not because of their personalities mind you. After Magnolia found out about her partners condition, she became extremely afraid her semblance might override hers and kill Daciana…well half of her… so she takes extra precautions to keep her distance, and no matter how much Daciana tries to reason with her that her brain and semblance are two different things she refuses to listen because she, like the rest of the team, likes both sides equally.
 * Magnolia and Nocturn . Magnolia was forced to become leader of the team after Nocturn renounced his position not one long after their first mission. Although she would only find out his reasoning later, she respected his decision and tried her best to become a good leader, however due to his unhesitant and sure nature she would sometimes let him take charge when she felt she was getting too…twitchy…much to the dismay of Both Nocturn and Daciana, that tends to happen a lot.  Nocturn semblance makes him one of the only people alive that can passively resist Magnolias semblance and is able to touch her with little to no concern for his health…as a result the atmosphere surrounding the two can best be described as…awkward…the silent kind.
 * Magnolia and
 * Daciana and Nocturn : Did not get along at first. Because they served the same the role within the team, that of a swordsman that could fight at range, the two were often found trying to one up each other at just about anything. Aftera a rocky first year the two became good friends but their rivalry only got worse when Nocturn started learning sound attacks and Daciana started to emulate some of his close combat techniques. Nocturn is one of the few people that can bring Dacianas asleep side out during the day, especially during duels where the 2 abandon all sense of caution and engage in swordfights till one ends up in the infirmary, usually carried by the other one.

Magnolia Verband
1) Basic info:
 * Team/occupation: Second year student (Current Leader of team MDNT);
 * Species: Human;


 * Age: 18;
 * Sex: Female;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Golden/Sandy;
 * Symbol: A bandaged heart;
 * Physical traits: her skin...what's visible at least, is a warm white hue, from which her name was inspired;
 * Misc traits: None…not that you could see any even if she had them though;
 * Nickname(s): Magny (by her teammates, usualy by Daciana when she whines)
 * Height: 1.7 meters;
 * Weight: 65 kg;
 * Eyes: Peach;
 * Face: Oval;
 * Hair: Rose-Lavender and shoulder length;
 * Physique: On the skinny side;
 * ANY Outfit: Wears a white scarf around her neck with her symbol on it that she uses to cover her face. Always wears a pair of white gloves and uses bandages to cover any visible skin her outfits might miss in order to ensure the least amount of skin contact. Her belt is actually a 3-5 meter tape that has a dagger on one end;
 * Combat Outfit: Loose white pants with a white Crop top. Covers herself with a long white cloak when out of combat. When in combat she puts the gloves in her pocket and removes the cloak;
 * Casual Outfit: Loose golden jacket with a hood that is almost always on, long loose white pants and a different shirt underneath every day (not that anyone but her teammates know);
 * Personality: Twitchy, particularly when she has to physically interact with people... With that said though she hates the sight of blood and will immediately go and try to bandage an injured person…which makes her more twitchy. Is surprisingly apathetic towards discrimination (won’t practice it, but won’t stop it) and only seems to get mad when people won’t give her space to breath. Loves talking to people, as long as they don’t get too close;

4) Fighting style
 * Background:Being one of the “privileged” member of the Verband family, Magnolia spent her early years in her families property wanting to explore the world and meet new people, like the ones that came to visit her family, that petted her hair and gave her hugs. Her desire would be left unanswered until her 12 birthday, when her aura got unlocked by itself. Her parents revealed to her the oddities of their hereditary semblance, and promised to let her outside after some years of social training so she wouldn’t accidentally harm others. During that time the people that came to visit stopped giving her hugs, and even those that pet her hair did it sparingly and where noticeably tense, a tenseness that she slowly started to share. Despite this, her desire to talk to others and curious nature have remained intact, and she ended up joining a hunter academy in order to suround herself with people she was less likely to harm…minus those that sparred with her and tried to use their aura before it fully recovered from her semblance.
 * Position/Class: Disrupter (Near Melee Support);


 * Landing strategy: Make like a spiderman that didn't go up the water spout;
 * Weapon: Two Than Canons

5) Trivia
 * Semblance: Septicity.
 * Fighting style: Will initially use her belt dagger as a Rope Dart in order to keep distance between her and opponents. Piss her off or get to close and you will find out her wrist daggers are not just for show. Will always look for a way to immobilize opponents with her tape, which although can be cut, are surprisingly elastic and force resistant. Her fights usually end with her opponents more wrapped up than herself.
 * This character is inspired by the mummy and it’s mythos;
 * Her semblance is inspired by the mummy's curse, although noticeably less lethal;
 * Magnolia as a color is generally a warm white with some shades of either rose-lavender or peach, colors she has across her entire design
 * Verband means bandages in German, an item she uses a lot, and it helps make her resemble a mummy;
 * Her aura color is golden to reflect the mummy's treasure;
 * Her aura effects reflect her roots in te deserts of Vacuo;
 * I gave her a Chinese fighting style because I ran out of ideas.

Daciana Dusk
1) Basic info:
 * Team/occupation: Second year student (Partnered with Magnolia of team MDNT);
 * Species: Human;


 * Age: 18;
 * Sex: Female;


 * Handedness: Ambidextrous; prefers Left (Awake)/ Right (Asleep);

2) Appearence: 3) Characteristics:
 * Aura/Effects: Silver/Grey lines(Awake); Grey/Silver lines(Asleep)
 * Symbol: A theater mask with wolf ears that's half white and half grey, half frowning and half smiling.
 * Physical traits: Shorter that average legs and Pasty skin (since she prefers closed spaces when awake and can’t stand still when asleep, so sunlight and her don’t tend to mix);
 * Misc traits: Always has an oversized hairpin somewhere in her hair. The pin model varies but it always carries a theme of symmetry (a half moon, the ying yang sigh, the theater masks,etc); Possesses a pin with her symbol that she usually wears with her combat outfit or when things get serious; When awake she prefers the pin next to her right ear, when asleep she prefers it behind her head, tying her hair into something resembling a ponytail.
 * Nickname(s): Daci (By Magnolia, ocasionaly); Ana (By Nocturn when irked by her…so most of the time)
 * Height: 1.6 meters;
 * Weight: 60 kg;
 * Eyes: Olive;
 * Face: Square;
 * Hair: Mid-Back length, Grey colored
 * Physique: Mesomorth, well fit( surprisingly, but her body never sleeps so she burns calories like you wouldn’t believe);
 * Combat Outfit: Fur boots, brown army pants and vest, grey tank top;
 * Casual Outfit: a white shirt covered by a boat neck grey sweater with jeans and heeled fur boots;
 * Personality: Regardless of time she is outgoing and competitive, which means she get’s friendly with strangers fast, and loses her temper just as fast; also, due to her permanent lack of sleep she has a hard time focusing on anything for long periods of time, and does occasionally wonder how dreaming is like, so she always ask other people about them. If she is awake, she prefers closed spaces, taking things slow and tries to be polite to everyone…but frequently barks back with a sarcastic retort. If asleep, she rambles when she talks, prefers the fresh air, can’t stand still and playfully flirts with anyone…punches first when mad.

4) Fighting style
 * Background: Suffering at a very early age from a condition that gave her a never ending case of insomnia, doctors have been forced to unlock her aura earlier than necessary in hopes that it could supply her with the energy she was losing from lack of sleep, otherwise she would have lost her mind...with her life soon to follow. It worked…but not how they expected. They expected that instead of sleeping, her body would slow down at night as her aura would start depleting itself in order to supply her with "sleep"…what actually happened was that if she was asleep, her personality would do a 180 as a side of her brain would "shut down" while another would become dominant, creating 2 polarizing personalities that inhabited the same body. However, despite the differences between the two personalities, the choices, likes and dislikes where shared by both sides;
 * Position/Class: Aura Mage (With a preference for sound based spells) when awake, Rogue when asleep; can alternate between the 2 if needed;


 * Landing strategy: Shockwave of sound to cushion the fall (awake) or cut debris and go with the flow (asleep).
 * Weapon: The Silver Quarter; A two handed, double edged, short silver sword (Blade is about 3 times the size of the handle). The blade can split up in order to become a sharp tuning fork. As an aura mage, she can amplify the sounds emanating from the blade in order to create projectiles, shockwaves and shields when in fork mode, or add splash and shatter damage to her attacks when in sword mode. She activates her stronger "spells" by flicking the blade.

5) Trivia
 * Semblance: Phases. A relatively simple semblance…although due to her unique condition she might be the only person that possesses it. When awake, the user has doubled aura regeneration as well as increased proficiency with aura techniques, but the user’s reactions are halved. When asleep, it doubles physical capabilities as well as doubles reaction speed, but aura regeneration is halved; Mastery allows the user to temporary access the other phase for a short time at the cost of aura.
 * Fighting style:  Like a hunter going after an unknown prey. She is proficient with using the sword in both hands and with different grips and will not hesitate to switch stances and main hands in order to catch opponents off guard. When awake she will try to fight opponent’s from ranged and switch phases in melee as a trump card in order to catch opponents of guard with the increased strength and speed. When asleep she will gauge out opponents with hit and run melee tactics on all fours (well…3 since she is usually holding the blade in one hand) and will switch phases to disengage out of a ruff spot with shockwaves.
 * How does her second personality work? The easiest way to view the two personalities is like this. Say you have some spare cash in your pocket and feel the need to eat something salty and something sweet, but only have money for one. If she where awake, she would have chosen something salty and vice versa. Regardless of the time of day her goals are the same, she just takes a different route to pursue them depending on her…mood.
 * Are her personalities timed and can only appear whe it’s night and day? No, her asleep side can appear during the day and vice versa, just like a human can stay awake at night or take naps during the day, with the appropriate grogginess to follow when she goes back to the side that should be on.
 * Can you force her to sleep with a knock on the head? She cannot be knocked out…not in the traditional sense.  She can become to exhausted to move, but she will still be awake and aware; the day she sleeps is the day she dies. As a side note, she can be knocked from awake to asleep and shocked from asleep to awake.
 * Are her semblance and personalities conected? No, Using her semblance in order to switch phases does NOT also switch personality, although it does invert her aura colors so you know which is currently active.
 * Are there any noticeable side effect to her condition? She eats on average somewhere between 2 and 3 people, although it’s hard to notice since she spaces it over the course of the day. She also finds it imposible to meditate, even in her calmer, awake state.
 * Does she even blink? I don’t see why not, eyes need to be moisturized and all that.
 * She is based on Riluri from “Planeta cu doi Sori” and the werewolf mythos as a whole.
 * Her outfit colors are based on the gray wolf, arguably the most known kind.
 * Personality is based on a wolfs pack instincts.
 * Her sound motif comes from the wolfs howl, which sometimes signals bad omens.
 * The silver aspect of her aura and weapon is based on the silver bullet myth, which was originally one of the few ways to kill a werewolf.
 * Her semblance, weapon name and symbol ties to the moons phases
 * I gave her a theater mask as a symbol because I ran out of ideas.

Nocturn Viciu
1) Basic info:
 * Team/occupation: Second year student (Former Leader of team NMDT; partnered with Tamid of team MDNT);
 * Species: Human;


 * Age: 18;
 * Sex: Male;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Red/mist like;
 * Symbol: A red eye with a black cross coming out of the pupil that extends to the iris. The base of the cross goes outside of the eye, giving the impression that it’s crying;
 * Physical traits: Bald and extremely self conscious of the fact; frequently wears knit caps to cover it, even during classes. He also has pasty skin;
 * Misc traits: None;
 * Nickname(s): Noc (by Daciana when awake, in the sarcastic phrase “What’s up Noc?”, usualy when he takes leadership of the group, or when he pisses her off); Baldy (By Daciana when asleep, usualy when he takes leadership of the group, or when he pisses her off);
 * Height: 1.6 meters;
 * Weight: 60 kg;
 * Eyes: Dark brown;
 * Face: Square;
 * Hair: ...his eyebrows suggest black.
 * Physique: Endomorph;
 * Combat Outfit: Trench coat, combat boots and pants, with a black knitted cap decorated with a ring of white beads instead of a folded brim
 * Casual Outfit:  White shirt covered by a black suit vest with matching pants; will wear an overcoat if it’s cold. Wears a different knit cap almost every day, mostly black with some animal symbols on; also possesses what he refers to as “specialized caps” that he uses when the situation calls for it, such as for formal events, swimming, and even sleep...although he has mostly given up on the latter now that he’s grown comfortable with his team.
 * Personality: In one word, honest…mostly due to his upbringing, which has made him practically terrified of lying and harming faunus…or letting them get harmed. He speaks with a tone of absolute certainty, which makes it hard to argue against. That, combined with his parent’s warped sense of humor that he inherited, makes for a rather off-putting personality that masks his modest nature, as well as his fears and uncertainties, both the noticeable and  the…harder to notice ones. He has learnt to give half truths and potential truths to circumvent his...problem, but people he is close to can generally pressure the whole truth out of him.

4) Combat info:
 * Background:As the only son of 2 bitter nobles that suffered much during the Faunus Rights Revolution when they came to the defense of the faunus, Nocturns was harshly taught from an early age to never lie, and was harshly punished when he did. Despite this, Nocturn has kept secrets from them, from how others treated him because of his looks, to how he wasn’t blessed with the best of health, partially because he was afraid they would get mad, but mostly because he was afraid they wouldn’t. Deciding to become a hunter in order to bring glory back to his family, Nocturn joined the academy in hopes of becoming a Hunter and succeeding where his parents failed, and help those who were not protected by a good reputation.
 * Position/Class: Mid range duelist (prefers fighting one opponent at a time, but can do so from a variety of ranges)


 * Landing strategy: Using his ranged abilities in order to clear a landing path.
 * Weapon: Shrieker;

5) Trivia and FAQ.
 * Semblance: Sipping
 * Fighting style: Methodical and careful…and also a bit of a cheapskate. Will only ever use the dust arrows in emergency situations, and would much rather use the iron spikes so he can get them back later. He tryes to fight any opponent at range despite being aware he is far better at close combat. When in melee range he fights using a style of fencing that utilizes the weaponless arm for grappling in order to make the most out of his semblance.
 * Nocturn is Nocturnal in another language, which references the…”color” Black. It stands for “that takes place during the night”
 * Viciu is vice in another language, so his name can be read as ”vice that takes place during the night”…does it mean anything? Depends on whether I ever get into writing.
 * He’s based of the vampire mythos as a whole…particularly the more forgotten ones such as the Nosferatu. He’s mostly based on the strigoi, the Romanian interpretation of the vampire.
 * The cross in his symbol a long forgotten vampire weakness.
 * His baldness and pale skin references the Nosferatu.
 * His semblance references…I don’t really need to say this right?
 * His aura looking like a mist references the strigoi, the Romanian vampire.
 * His combat outfit is based on vampire/which hunters for irony.
 * His combat cap is based on one worn by Vlad the Impaler (minus the jewel on the forehead)…oh and speaking of.
 * His casual outfit is riped straight out of the 80s vampires.
 * His parents are oc’s based on Vlad the Impaler and Elizabeth Bathory, because why the fuck not. The 2 mostly got hooked up…well as pen pals. The two have been sending each other letters years before they even had the chance to meet.
 * His weapon forms reference a vampires ability to turn into bats (crossbow) and wolves (sword) and their names reference a trait shared by the both of them, their sharp fangs (The Stinger) and their voices(The Shrieker)
 * Potentially made him a healer because I ran out of ideas.

Tamid Sohliah
1) Basic info:
 * Team/occupation: Second year student (Partner of Nocturn Viciu of team MDNT)
 * Species: probably still human;


 * Age: 18
 * Sex: Male


 * Handedness: Right

2) Appearence: 3) Characteristics:
 * Aura/Effects: Blue/ Jagged (when overloaded bits of his aura zig zag away from him)
 * Symbol: Top down view of a jagged lizard
 * Physical traits: His natural skin color seems to be a muddy yellow....seems to, because he looks like someone removed various pieces of flesh and stitched other types of it in its place. Noticeable patches of flesh include a brown one that covers his entire right check, color bone and a quarter of his neck, a light brown patch of flesh around his adams apple, his right arm up to the biceps is albino, his left middle finger is dark brown, and his left index and thumb fingers are caucasian. Has some stitch marks on the top of his right eye that extends to his scalp revealing a lone coyote ear, and if one where to look lower they might notice he was missing his right human ear.
 * Misc traits: Has a silver mask that he wears as a charm on his pants; can't wear it, since it was made to fit his face when he was younger, but will go to great lengths to get it back if lost.
 * Nickname: Stitches (by people whose names he’d rather forget);
 * Height: 1.8 meters
 * Weight: 80 kg
 * Eyes: Blue
 * Face: Oblong
 * Hair: Short black hair
 * Physique: Ectomorph
 * Combat Outfit: plated chest armor that covers a white shirt, with plated gloves, grey trousers that have the cuffs slightly chewed out. Wears an agal on his head.
 * Casual Outfit: Black sweater with grey trousers that have the cuffs slightly chewed out. Will wear an overcoat if it's cold.
 * Personality: Silently curious. Is always willing to believe that the impossible can be made possible if enough people are willing to work for it, and is almost too willing to help others just to see what happens… as long as they ask for it, otherwise he won’t interfere unless the situation is life threatening. Will never dismiss a rumor, threat, myth or legend, and will try and find them if possible. Silently accepts the discrimination he receives from the whole world, faunus and human alike, because of his condition, although he will be the first to point out to his friends how the two sides are more alike than either of them want to admit.

4) Combat info:
 * Early life. The traveling homes: In the deserts of Remnant, those that refused the…relative safety of Vacuo have to endure threats from both the Grimm and nature herself. As such, people have gathered into tribes that relocate nearly every day, carrying their homes on their backs while outrunning most threats. It is in one such tribe where the tale of a young leper begins.
 * Early end. The worlds not seen: When the leader of the tribes found out about the boys illness by witnessing his right ear dropping off, he told their parents that they were now heading to The Valley of the Dead, where he would be left to his own devices. As the valley was only days away, the parents and son made their final peace as best as they could, by talking to each other with barely a pause. His parents told him about all the places neither have seen or would get to see, some of which they have only heard stories of, such as the great walls of Vale and the snow of Atlas, which did a lot to calm the boy. The three parted ways with one silent hug, after which the son patiently awaited his end.
 * Early start. The mad doctor: His end came in the form of an old grave robber, although he preferred to be called a scientist; unnaturally fascinated with corpses, he has taken refuge here, in the biggest graveyard of Remnant, where faunus, human, and even some grimm, chose to spend the last of their days for reasons he has still yet to uncover. Normally he would have waited for him to just fall down, but when he noticed that the only thing that fell was his right arm, he chose to approach the boy with a simple question: “Would you prefer to die some other time?”. And so came his death, a death that didn’t end his life, but made him a deal instead; a deal that eventualy brought him to Beacon, and also gave him back his senses…the first one being pain.
 * Position/Class: Melee tank (the self healing kind that does too much aoe damge to be ignored)


 * Landing strategy: Activate his semblance and brace for impact.
 * Weapon: Teslacoatl: A mace that has a modified tesla coil as a head which generates an alarming amount of high voltage electricity without the use of dust. In order for the electricity to not randomly strike the wrong people, the head is covered by an isolating shell that, incidentally, allows it to store more energy that the user can unleash through the press of a button that make the shell open up like a spiraled ball.

5) Trivia:
 * Semblance: Electromotive: A semblance that allows the user to convert electricity into aura. Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user can not store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body. Normally passive, mastery allows the user to turn it off in order to avoid overcharging.
 * Fighting style: Simple yet effective. Using his semblance not only allows him to tank more strikes but the electricity not yet converted acts as a type of armor that makes damaging him not only hard but painful. Despite this he has no ranged capabilities  outsides of some very unreliable mid range bursts of lightning from his weapon, so winning against him is a matter of patience and keeping your distance.
 * Relationships:
 * Notes:

Bruno Curtis
1) Basic info:
 * Name: Bruno Curtis
 * Team/occupation: Writer (currently), Hunter (formerly);
 * Species: Faunus (Dodo);


 * Age: 37;
 * Sex: Male;


 * Handedness: Right;

2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance: 6) Combat info: 7) Trivia:
 * Aura/Effects: White/Glass shards
 * Symbol: An inverted heart split in the middle; one side's white and one's black;
 * Physical traits: 3 black plumes growing on each forearm pointing away from the hand;
 * Misc traits: Stutters when he speaks regardless of mood, resulting in most people mistakenly thinking he's a Cuckoo faunus because he always introduces himself as "Bruna Cu-Cu-Curtis";
 * Nickname(s): Cucu Curtis(unfortunately for him that name caught on as a "stealth" insult when people talk about him).
 * Height: 173 cm;
 * Weight: 114 kg;
 * Eyes: Yellowish green;
 * Skin color: Caucasian;
 * Face: Long;
 * Hair: Navy blue;
 * Physique: Pudgy;
 * Combat Outfit: Green shirt over a white blouse with a black horse on the back, with black pants having a ring of white pawns where the feet exits; wears white colored armor pads on his chest, back, and on his forearms(carefully placed not to irritate his feathers)
 * Casual Outfit: Blue polo shirt with 3 leaf clover buttons over a navy blue Coat with diamond pattern stitches. Wears a pair of pants half black and half red with mismatched red and black shoes. Has a chain on his right side connected to a pocket watch with a red and black heart on either side.
 * Background: Born into a family of hunters, Bruno quickly followed in his families footsteps and joined the hunter academy of Mistral, where his teachers admitted he was a bright, if not slightly air headed student, much to the vocal displeasure of his father, who frequently berated him for not trying his best. Nonetheless he passed, and took the first opportunity to leave Mistral and settle in Atlas to be rid of his families expectations. On one of his missions, where he was tasked to kill some cave dwelling Grimm, the ground gave up beneath him and he found himself separated from his team and lost in a set of underground caves, filled with a multiple grimm that met a similar fate...one of which was FAR older than he ever was...and very agitated about that fact. After a week of searching, he was saved, his right foot near mutilated and muttering about bizarre looking monsters that most of his team hoped were exaggerations. He has since went into early retirement, spending his time writing books about the things he has seen. Although since most of the things he described where never seen again, most people chose to believe he went crazy, or as they like to call it, Cokoo.
 * Personality: He can best be described as a bit of a man child. He enjoyes verbal games and loves to tell fairytale to children (although he always insists the monsters are real), he sometimes comes off as not paying attention with his odd use of metaphors, but people that can keep up with him know that as weird as it sounds, what he says is connected to what is being discussed.
 * Likes: Kids, wordplay, metaphors and peace;
 * Dislikes: Grimm, overly series people, noise;
 * Name: Verbal Cane;
 * Maker/Smith: Bruno Curtis;
 * Type: Variable length crystal blade;
 * Weapon Derivation: A cane, a blade, a smaller blade and a bigger blade;
 * Holstered/Sheathed Appearance: A cane handle without the stick portion. It vaguely resembles a teapot handle and has what looks like a small engine where the stick portion of the cane would start with a wheel on the side;
 * Features/Capabilities: The engine is powered by ice dust that, when powered on, will release a transparent crystal blade from the handle and imprints on it glyph like letters that, when channelled by aura, greatly increases it's durability.
 * Form 1: Depending on the direction the wheel spins, the sword can both extend and retract, although the maximum length of the blade is unknown to this day, it has been used once to spear a Grimm 100 feet away from the user. because of this the cane can be anything fron a knife to a blade to a glorified spear.
 * Previous version: It was originally called the Verbal Sword, but after certain events he found himself with a limp that never left him for the rest of his life, so he improvised.
 * Verbal Cane is a relatively uninspired play on words to the Vorpal Blade that appeared in "Through the Looking-Glass and What Alice Found There".
 * It's length changing is a nod to "Alice in Wonderland" where Alice continuously found her size changing which represented her frustration with growing, since she felt she just didn't fit in anywhere because she wasn't the right size.
 * Name: Reflection;
 * Type: Aural;
 * Purpose: Defensive;
 * Short description: Allows the users to reflect attacks with his aura;
 * Visual effect: The aura transforms into a double sided mirror. If it shatters, it turns into glasslike shards before disappearing;
 * General limitations: The amount of force it can reflect is entirely dependant on how much aura is put into the mirror, although a user can resupply a mirror if it's cracked but not shattered;
 * Passive ability:  The users aura seems to passively reflect small objects off of him, such as dust or leaves;
 * Active ability(1): By creating mirrors under them when in the middle of a jump, users can reflect themselves in order to reach higher ground or dodge attacks;
 * Active ability(2): Users can turn objects into impromptu projectiles by creating a mirror right next to them and forcefully reflecting them towards opponents;
 * Dust interaction (Fire): When the mirror shatters, it explodes in a blinding flash of light;
 * Dust interaction (Water): The mirror can not be shattered by physical attacks. When it would be shattered by one, the remaining force passes through the mirror which rebuilds itself after the attack passes;
 * Dust interaction (Air): Turns the mirror into a looking glass;
 * Dust interaction (Earth): Makes the mirror harder to shatter.
 * Position/Class: Knight;
 * Landing strategy: Double jump multiple times in order to slow down his decent;
 * Fighting style: Front fighter that ideally fights alone since he can increase the length of the blade with reckless abandon. However he will stick close to allies if he has any in order to shield them from harm.
 * This character is inspired by Charles Lutwidge Dodgson (Or Lewis Carrol as everyone knows him);
 * The characters first name is directly taken from one of Lewis's less famous works, 'Sylvie and Bruno';
 * His race is inspired by the Dodo from Alice in Wonderland, a minor character the author admited was a charicature of himself;
 * His second name is a reference to how Lewis's stutter would sometimes make him introduce himself as "Do-Do-Douglas";
 * his semblance is a nod to duality, one of Lewis's most prominent themes throughout his books.
 * his class is inspired by the knight from  "Through the Looking-Glass and What Alice Found There";
 * His faunus trait is there because putting a dodo beak ANYWHERE on a humans face just looks...off.

Cypress Chronos
1) Basic info:
 * Team/occupation: Member of the ruling council of Mistral.
 * Species: Human;


 * Age: 58;
 * Sex: Male;


 * Handedness: Left dominant (As portrayed in paintings);

2) Appearence: 3) Characteristics: 4) Combat info: 7) Trivia:
 * Aura/Effects: Black/Smoky
 * Symbol: Three diamond shaped theater masks; two happy at the bottom and a sad one on top (Represent birth and death at the bottom, and life at the top, also a nod to the cerberus);
 * Physical traits: Olive skin tone;
 * Misc traits: A ring on each finger of his right hand. 4 of them have a multi colored jewel on them, while one is a solid gold wedding ring.
 * Nickname(s): Boss (half of his enforcers); Sir (the other half);
 * Height: 1.93 meters;
 * Weight: 90 kg;
 * Eyes: Yellow;
 * Face: Diamond;
 * Hair: Short curly black hair, with matching mustache and beard. Has some grey patches due to his age;
 * Physique: Endomorph and oval shaped. Slightly overweight, since he spends more and more time managing his prisoners rather than explore his domain like he used to;
 * Business Outfit: Bronze suit with a black shirt and silver tie. The buttons on his shirt and suit are made of gold. Walks around in green galoshes;
 * Exploration Outfit: Green trousers and overcoat with reflective tape above the knees, on the arms and in an x pattern on his chest. Wears a black shirt under it and walks around in green galoshes
 * Background:
 * 1) Like family: Cypress was the youngest son of Aurum Chronos, the last king of Mistral. Although his family were hailed as heroes and subsequently crowned as kings of Mistral for discovering the military properties of dust, years of wealth have slowly seeded greed throughout the entire family, a greed that was passed on from generation to generation.
 * 2) Like father: As time passed, paranoia began to drive Aurum insane. Every day the thought that his sons would betray and kill him for the crown entered his mind, not helped by the fact he did the same thing to his father. In a desperate attempt to save her sons from death, Era Chronos banished each and every one of her children to remote fortresses, each one more heavily guarded than the rest, in order to placate her husband. It worked, and with her five children safe, Era ordered the construction of a secret sixth fortress.
 * 3) Like son: Within the Elysium mines, Cypress found himself with barely any of the wealth he once had and a band of soldiers ordered to keep him inside at all costs, who were given permission to beat him up should he try and escape. As he explored the mines with his "escort", Cypress quickly came to learn a couple of things: that there were a lot of precious minerals within the caves, that there were a lot of grimm within the caves, and that there were a lot of greedy and bored soldiers and miners within the caves. So with a goal in his heart and a glint in his eyes, Cypress began the long process of turning his new prison, into his own world.
 * 4) Like Brother: Years later, long after buying almost every soldier tasked to keep him in (and “replacing” those that refused his offer), he found himself visited by a man he has never seen before, that bore a striking resemblance to his own reflection. For the first time, Cypress had a talk with his youngest brother, who came with an interesting proposition: to pay his dear old dad a visit and " convince" him to alter the ruling system from a monarchy to a government. Despite being next in line, Cypress agreed, deciding that it would be far less trouble than turning into the paranoid mess that was his father…on one condition: every prisoner of war be placed under his custody to work their crimes within his mines. After the “talk” that lasted nearly a year, the last king of Mistral fell, and a new council of six was formed.
 * Personality: Businesslike.  He is a strict enforcer of laws and rules (particularly his own) to every person under his custody. Harsh in his punishments but fair with the rewards, he has unfortunately inherited his family’s signature greed, which means he will not hesitate to buy(within reason) or (legally) blackmail anyone and everything he can in order to increase his wealth. He isn’t however completely blinded by it, for his time spent in the mines have taught him the value of investment, and as such, he has some of the most heavily armed enforcers out of all his siblings. Be warned, he can be creatively cruel to those that don't respect the terms of his agreement.
 * Position/Class: Crowd control support;
 * Landing strategy: Throw the bident and use the earth jewel to make a shockwave in order to make room to land.
 * Semblance:Shading;
 * Weapon(s): Soul Seeds and Key of Wealth;
 * Fighting style: If he has a say in it, he will never fight enemies directly. He’d much rather make himself invisible and support his enforcers, by loosening their enemies footing and striking them from their blind spots, while supplying his allies with aura and making them invisible to bail them out of tough spots. When he doesn’t have the luxury of other nearby auras in order to mask his own, he’s forced to be a little more creative with his semblance, such as invisible fireballs, fissures and walls, and making his spear invisible while altering its length. Given he has 4 Soul Seeds on him at all times; he can afford to use his aura more recklessly.
 * Has an odd relationship with his wife. They seem to treat each other more like coworkers and both have mentioned several times how they won’t care much when the other one bites the dust, yet both always seem to spend their free time bugging, and ultil\mately helping, the other. It’s safe to say the two seem to have reached some form of an understanding.
 * Cypress is a term commonly given to various trees and shrubs used in ceremonies associated with death.

Morganite Beryl
1) Basic info:
 * Team/occupation: Second year student (Current Leader of team MRCH);
 * Species: Faunus (Wolf);


 * Age: 18;
 * Sex: Male;


 * Handedness: Left;

2) Appearence: 3) Characteristics:
 * Aura/Effects: White/radiating;
 * Symbol: White arrowhead shaped like a fang;
 * Physical traits: Long canines that reach the other rows of teeth. He can close his mouth because his other teeth have grown around his canines and left space for them to fit. Has been advised by his teammates to avoid smiling when trying to be friendly, it just scares people away. So far his smile has won him 4 bets and lost him 3 potential girlfriends and a grimm.
 * Misc traits: Metal thumb ring on his left arm; in stead of a gem, it has a canine shaped plate that points twords the nail on his thumb.
 * Nickname(s): Morgan (to friends), Mut (generally by people that he pissed off)
 * Height: 1.7 meters;
 * Weight: 77 kg;
 * Eyes: Aquamarine;
 * Face: Rectangle;
 * Hair: Brown/ Flattop
 * Physique: Mespmprph/ Oval shapped
 * Combat Outfit: A leather vest with diamond patterns over a blue shirt and green cargo pants with brown running shoes. Has a leather pouch on his left side.
 * Casual Outfit: Blue shirt with cuffed jeans and brown running shoes. Will wear a fur vest if it’s cold.
 * Personality: Conflicting. He respects authority but hates being told what to do, so he tends to come off as unnecessary hostile towards teachers, clients and sometimes even his own parents. Despite this, he values his freedom and continuously tries to improve himself so he can climb up the ladder and reach a point where he’s the one giving orders and not the other way around.

4) Combat info:
 * Brief history of the Beryl's: Life was not the best for faunus after the failed revolution, especially if they were born in Atlas, where many influential families were quick to force the faunus into labor as compensation for what they did. Those that were lucky where “hired” as servants, tasked with cleaning, cooking and other such matters that made life easier for the winners. Some faunus, such as the Beryl family, where treated so well for their services that they where even “set free” and paid…not enough for them to manage on their own, but enough they could indulge themselves every once in a while; over the years, they came to accept their new roles and became content with their new life…with one, small exception.
 * Early life: Although his distaste for taking orders where clear, thanks to a near permanent snarl on his face and choice words for his family, Morganite did what he was told…sooner or later, but he always secretly tried to find a way to free himself from this lifestyle his parents seem to enjoy. Realizing he couldn’t be free as long as he was stuck there, he saved every ounce of money he was paid and, when he was old enough, immediately enrolled himself into a hunter academy.
 * Awkward start: A month later, he was sent back to his “home” when his lineage was found out by one of his teachers, and was almost immediately sent back to the academy by the Nuumite’s. To no one’s surprise, they found out where he was almost immediately; to Morganite’s surprise, his parents, for the first time in their lives asked a favor of the heads of the Nuummite family, that their son be allowed to leave in exchange for them covering his workload; and to everyone’s surprise, they accepted.
 * Position/Class: Ranger


 * Landing strategy: Use his weapon to hook up on a tree and make like Tarzan.
 * Weapon: White Conquest.

5) Trivia:
 * Semblance: Pillage.
 * Fighting style: Fights at range with his arrows as he moves towards his opponent and attempts to pick them back up. Once close enough he will switch to the whip and try to deter enemies fighting him in melle range with his semblance. Best fought either up close where the whip is hard to use effectively, IF you can hit him without using your flesh, or make him run out of arrows and fight him outside of his whip range.
 * Has a rocky relationship with his parents. He loves them, but he really hates their docile nature that makes them able to live their lives as servants and be happy with it.
 * Has briefly considered joining the White Fang, but after what his parents did for him in his academy days, he has dropped that idea, since the Nuummite family was on the White Fang's list of targets.
 * Based on the first Horseman of the apocalypse.
 * His semblance is a based of the concept “pestilence” the most common name associated with him.
 * His weapon is inspired by his depiction in the famous painting by Victor Vasnetsov. His aura color is inspired by his horse, and its radiating effects are a nod to interpretations that suggest the first horsemen is either Christ or the Antichrist.
 * He is a wolf faunus by request, and his personality (hopefully) reflects his animal counterpart.

Redmond Dorado
1) Basic info:
 * Name: Redmond Dorado (Color in name; Redmond is an Irish version of a name that means “wise protector”);
 * Team/occupation: Hunter to be;
 * Species: Faunus (Echidna);


 * Age: 16(has not had his 17th birthday yet);
 * Sex: Male;


 * Handedness: Ambidextrous (writes with his right hand)

2) Appearence: 3) Characteristics: 4) Weapon
 * Aura/Effects: Green/Red flame;
 * Symbol: A top down octogon emerald;
 * Physical traits: Foot claws that grow pointing away from the other foot. The bigger the finger, the longer the claw( needs to use a file tool to shorten them every couple of months);
 * Misc traits: A necklace of small dust crystals conected by a metal string. The crystals are mostly earth dust and cover about one third of the string length, but he does carry some lightning dust to power up his weapon.
 * Nickname(s): Tomb raider (by a Signal…“friend”);
 * Height: 1.6 meters;
 * Weight: varies;
 * Eyes: Blue;
 * Skin color: Brown;
 * Face: Oval shaped;
 * Hair: Red dreadlocks;
 * Physique: Endomorph with visible muscles on his arms;
 * Combat Outfit: A red sleeveless shirt that’s white around the holes with long camo pants. Wears a sleevless green vest on top of the shirt and sports tape on his hands and feet; goes around barefoot.
 * Casual Outfit: A long red shirt with long red boxing pants that have a green streak on either side. Wears the same sleeveless vest over the shirt, a white scarf to hide his dust necklaces, and walks around with a pair of green sandals.
 * Background: Born within the relative safety of Vale, Redmon spent his early years helping his father, a slightly bitter Echidna faunus that claims was the best job he would ever get, mine dust and other precious metals. He later found out from his mother that her family once used to live in a village outside this kingdom, build around ruins that contained secrets concerning humanities history before the discovery of dust; but due to the war with the Grimm, they have been forced to flee and unite in a place that over the years became known as Vale. His curiosity piqued, Redmond decided to pursue a career as a hunter in order to someday find the location of his mothers, and his by extension, old home, while spending his free time helping out his dad in exchange for some low quality dust crystals he could use if needed and the money to afford his future trips.
 * Personality: Has a deep respect for his parents despite how strict his father is and how out of it his mother would get while musing. Much to his dismay he is slowly inheriting those very traits, which when combined makes him thoughts rather pessimistic; he seems to get around that by working, reading and or fighting in order to keep his mind busy.
 * Likes: Historical records, Legends with a grain of truth, challenges of any kind.
 * Dislikes: Fake stories, math, thieves.
 * Name: Emerald Seekers;
 * Maker/Smith: Himself;
 * Type: Multipurpose mining and digging gauntlets;
 * Weapon Derivation: Knuckles the Echidnas...knuckles from the Sonic series;
 * Holstered Appearance: Metalic emerald colored handguards with 2 holes near the knuckles;
 * Unholstered Appearance: The holes closest to the thumb fingers have retractable drills, while the other two have retractable jackhammers; they can be used to punch through stone, grimm plate, armor and french bread;
 * Usage: Mostly kept in holstered appearance and used as boxing gloves, if he finds something he can’t punch through, he activate his gloves to rectify the problem with devastating results; If, however, he’s exploring anything remotely resembling a mine, ruins, caves…or really anything that potentially houses ancient artifacts or dust, the weapons have the tools permanently active, resembling metallic knuckles.

5) Semblance: 6) Combat info: 5)Stats: 8) Trivia:
 * Planned/Possible Upgrades: The drill piece will be hollowed out in order to add a fire dust powered blowtorch that offers easy access to a source for fire spells;
 * Notes: It was originally made of digging tools, 2 drills and 2 jackhammers to be precise.
 * Name:Mass;
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the placement of glyphs on a solid surface that alters it's weight;
 * Visual effect: The glyph is made of a stylized circle and a polygon with variable lines. If the polygon is inside the circle, it removes weight; If it’s outside it adds weight.
 * General limitations: Glyph can only be placed on a surface that comes in contact with your aura. In addition, glyphs can be broken if the glyph is scratched and their effects decays over time if they aren't replenished with aura.
 * Passive ability:  Aura projection affinity;
 * Active ability(1): Place a glyph that decrease a users weight in order to allow a them to jump higher and maneuver more easily at the cost of being more susceptible to being blown away. You cannot weight less than 0, as the semblance alters weight; it does not remove nor invert it.
 * Active ability(2): Place a glyph that increases a users weight in order to stand their ground better and make it harder for an opponent to knock them off balance. Be warned that this also impairs your movement and making yourself too heavy will have you kiss the floor anyway.
 * Active ability(3): Add weight to an object, such as the users weapon of choice in order to give more oomph in their strikes and turn downward attacks from a nuicence to a glorified guillotine.
 * Position/Class: Brawler;
 * Landing strategy: Reduce his weight to slow his velocity;
 * Fighting style: Unrefined but effective. Fights almost exclusively with his fists, using his feet or head only when trying not to hurt his opponents too bad. He uses his semblance both to close distance and to not be knocked off balance. He’s generally easy to read and dodge, however when met with opponents that don’t stand still he starts to reveal he’s not as simple as his fighting style would suggest. He has used earth dust to knock faster opponents off balance and placed glyphs on them in order to slow them down to his level.
 * Strength: 3;
 * Speed: 1;
 * Aura reserve: 2;
 * Aura manipulation: 1;
 * Dust use: 2;
 * Weapon Skill (Primary): 2;
 * Weapon Skill (General): 1.
 * Relationships:
 * Notes:

Viola Lis Marsilea
1) Basic info:
 * Name: Viola Lis Marsilea (Viola is a type of…well, violet plants, while marsilea is a type of aquatic fern…and sounds vaguely like Marsillia, a French city.)
 * Team/occupation: Hunter to be;
 * Species: Human;


 * Age: 17;
 * Sex: Female


 * Handedness: Right handed;

2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance:
 * Aura/Effects: Red/white threads;
 * Symbol: A black Marsilea fern inside a white one;
 * Physical traits: Beauty mark just under her left eye;
 * Misc traits: Is almost never seen wearing pants unless it’s very cold and almost never seen without a skirt of some kind. Claims it’s because she sweats easily.
 * Nickname(s): Violin (used as an insult by kids her age)
 * Height: 1.55 meters;
 * Weight: 51 kg;
 * Eyes: Blue;
 * Skin color: Caucasian;
 * Face: Round;
 * Hair: Violet, shoulder length;
 * Physique: Rectangle body type; fit physique;
 * Combat Outfit: Wears a black to violet dress that has a short skirt. The skirt itself is jagged with some violet tips. The top half resembles a black vest with white scales on the shoulders and the back. Walks around in heeled black boots with the same scales on the colar.
 * Casual Outfit: Red asymetrical dress with a violet streak where the belt it, coupled with a blue long blouse and Violet sandals with ribbons that almoast reaches her knees.
 * Background: Born at the edge of vale in a relatively quaint family, she used to get picked on by the local kids who claimed she should act her age more. As time passed she came to find out from her mother that her father, now a fisher that ocasionally colects and sells the dust that gathers on the shores, used to be of high society, and has been teaching her to be both polite and courteous despite the fact most people around no longer cared for such things. His side of the family used to enjoy a steady revenue from commercializing the water dust that formed around the shores of Vale, enough so that they could afford defenses against aquatic grimm and explore further than other companies…unfortunately said defenses did not cover the sky, and a pack of Nevermores destroyed most of his possessions, almost as if they figured out that very weakness; he might have died that day, but a group of hunters, of which Viola's mom was part of, got there in time. When her mother finished reteling that story, she asked if they could afford to send her to a combat school. She said no…but that didn’t mean she couldn’t be privately trained.
 * Personality: Polite to the point of absurdity. You could be her best friend and unless you tell her a couple of times, she will still call you miss or sir. Has an interest in high society and anything related to it, and hopes to one day reach a status that better fits her personality. With that said though she is surprisingly competitive and not afraid to get her hands dirty, just don’t expect her to ever say a bad word to the competition, although do expect her to rub her victories in their face…in a very polite way.
 * Likes: High society, hunters, skirts.
 * Dislikes: Impolite people, flying things, pants.
 * Viola: Victorialis;
 * Maker/Smith: Unknown (Custom ordered);
 * Type: Multy Action Dust Rapier;
 * Weapon Derivation: French Rapier, Garden sprinkler, Water fountain;
 * Holstered/Sheathed Appearance: Single form only;
 * Form: A rapier with a hexagon cross section. It has a spiral patern of small holes located throughout the length of the blade from the tip to the grip, as well as a hollowed center. In between the guard and the grip there is a single ball shaped compartment filled to the brim with water dust, the guard (colored green) being designed to protect the compartment, as well as the hand the hand through inner and knuckle guards that vaguely resemble the roots of a tree in terms of appearance. The pommel contains a smaller compartment of ice dust.
 * Features/Capabilities: As you might have figured out, the holes in the sword are where the water dust comes out in its elemental form, with traces of ice dust in it supplied by the pommel.
 * Usage: Normally just a glorified toy, in Violas hands it turns into a sharp baton, and water is her orchestra. The shape of the holes let’s her summon her water serpents near instantly, and thanks to the way her semblance works, she can use the aura in her summons to activate the ice dust at any given time for a desired effect.
 * Notes: Notes: Name is an amalgam of Victoria + Lis (lily in French). Together they reference the Water plant with the same name.
 * Name: Life flow;
 * Type: Psychic;
 * Purpose: Utility;
 * Short description: The ability to give purpose, and with mastery instincts, to water.

6) Combat info: 5)Stats: 8) Trivia:
 * Visual effect: The users hair turns white as it begins to move as if submerged in water. The water affected by the semblance has white veins within it. The number of veins is equal to the amount of aura put into it.
 * General limitations: No H2O, no service…although you can as a last ditch effort use the water in your body, but not enemies since their aura can be used to ward off this trick.
 * Passive ability: Able to sense nearby water sources, as well as water and ice dust.
 * Active ability(1): Create an animated stream of water with white veins, vaguely resembles a snake. Generally used for offence, either whipping or thrusting at enemies. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Active ability(2): Creates an animated blob of water with white veins, vaguely resembling a frog. Generally used for defense, spouting streams of water to divert attacks. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Dust interaction (ice): Gives the snake fangs and a sharp tail in order to cut/pierce enemies, as well as freeze completely and turn into shackles; Makes the frog create ice pillars to block attacks or shot ice spikes.
 * Position/Class: Summoner;
 * Landing strategy: Make an ice slide/pillar using her summons;
 * Fighting style: Ideally stays at midrange, where she can take advantage of an opening created by her summons, but is willing to stay out of sight and wear out tougher opponents; since she can feel her aura inside of her summons, she can generally make accurate assumption about his enemies location at all times, even if she can’t see them. Always has a water serpent coiled on the blade in order to balance out her lack of physical power.
 * Strength: 1
 * Speed: 1
 * Aura reserve: 2
 * Aura manipulation: 2
 * Semblance Mastery: 2
 * Dust use: 2;
 * Weapon Skill (Primary): 2
 * Weapon Skill (General): 0
 * Dearly loves her parents, and makes sure to spend time with both, even IF she tends to look more forward to her father’s dancing lessons rather than her mother’s training sessions.
 * would rather forget the face of everyone her age from home, thanks to whom the sight of a violin makes her cringe on instinct.

Amberjack Ardolf
1) Basic info:
 * Team/occupation: Beacon Medic (Part time carpenter)
 * Species: Human;


 * Age: 31;
 * Sex: Female;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Brown/Splinters;
 * Symbol: a woodcutter's axe (family symbol);
 * Physical traits: Her arms are absolutely ripped. Professor Port has stated that between arm wrestling her or an Alpha Ursa, he’d rather arm wrestle two Ursa at the same time.
 * Misc traits: A simple bronze wedding ring on her left arm;
 * Nickname(s): Amber (By polite friends and her mother), Jack (By laidback friends)
 * Height: 1.85 meters;
 * Weight: 85 kg;
 * Eyes: Jade;
 * Face: Oval;
 * Hair: Short and messy;
 * Physique: Mesomorf, Lean column body type;
 * Combat Outfit: White overcoat over a shirt with squared patterns, blue jeans and rubber boats.
 * Casual Outfit: Replace the white overcoat with a knit cap.
 * Personality: Lively. Loves to crack jokes at her patient's express and answers questions regarding her skills as a medic in just the right way to make them more nervous. When not cracking jokes, she tends to talk about her home a lot, and makes sure to visit it any chance she get’s. Has rudimentary knowledge in most subjects so she only asks important questions and has been sought out, much to her surprise, by a couple of students just for a talk, usually about her ring.

4) Combat info:
 * Early life: Outside of Vale, settlers need to use every resource at their disposal in order to combat the Grimm; and what resource is more common in a forest than the trees? Born in a family of lumberjacks, Amberjack quickly joined the family trade and helped rebuild most of the village’s defenses after every attack, and gathered medical plants when there was nothing to fix or build. Deciding to become a hunter in order to both work better and protect her village, Amberjack quickly decided to use her favorite tool as her weapon, but was met with resistance in the form of her optional course teacher…
 * Life at signal: Trying his best to stop her from using that ’infernal deathtrap’, the Battlefield Medicine teacher argued that she didn’t have enough control to use such a…’weapon’, properly; the argument ended with a compromise: learn to cut a falling drop of water with a single slash from a sheath katana, and he would concede that she had the control necessary to fight with a chainsaw. He hoped that by the time she achieved that, it would be too late for her to make a chainsaw and she would chose to master a more ‘cultured’ weapon…he was ALMOST right. She only managed to pull it off before her last year at Signal by solely focusing on the art of the draw…it was too late for her to abandon the katana…but not late enough to stop her from making a very interesting sheath to her weapon.
 * After Beacon: She returns to her village where she has been fighting Grimm till the end of her days….Or until she was visited by Ozpin, with a very curious request: to become a medic at his school in exchange for financial support that would allow her village to send more people to Signal. After checking if he was going senile, Ozpin assured that he was talking to the right person; he didn’t need a skilled doctor that could cure rare diseases, just one that knew how to clean wounds and had some rudimentary knowledge of medicines. After a very long talk, she relented, and has been patching wounds, building tables and terrifying first years ever since.
 * Position/Class: Bruiser (would have called her a Render, but that isn’t a real class…sadly)


 * Landing strategy: TIIIIIIIIIIIIIIIIIMBEEEEEEEEEEEEEER
 * Weapon: Junkyard Render Mark IV. A Chainsaw sheath to a Falchion with an extra engine for a guard. The chains are hidden when the weapon isn’t deployed, making the weapon look like a giant metal paddle. In this form the chainsaws engine can be used to propel the sword out in order to perform blinding fast draw cuts. The engine on the sword gathers energy while the sword is sheathed in order to perform some long range heat slashes or just make sure the draw cuts hurts. It went through numerous transformations, one of which included changing the sword from Katana to Falchion.

5) Trivia:
 * Semblance: Undiscovered; She has spent most of her life as a student learning the art of the draw and upgrading her weapon, so she was far too busy to even consider discovering her semblance, and once out she had even less reason to learn it; She DOES, however, spread false rumors about having a pain ignoring semblance that allows her to amputate a student’s legs without them screaming as a means to scare fist years, and even keeps her weapon with the chains deployed on the walls of her clinic for emphasis. She makes sure to tell the students that come in the truth before they leave though.
 * Fighting style: Polarizing. She fight’s like a berserker most of the time but the more skilled the opponent, the more refined her fighting style becomes. Her standard way of fighting Grimm is to wield the Chainsaw in two hands and grind her weapons through them. Against hunters and smarter (or faster) Grimm, she is likely to dual wields the Falchion while reverse gripping the chainsaw. With that said though, everyone that has fought her agrees, she is at her scariest when the sword is sheathed.
 * Amberjack and Glynda : Don’t get along, but not in an aggressive way. One is simply to relaxed and the other to methodical, so they generally chose to avoid eachother;
 * Amberjack and Ozpin : Amberjack is surprisingly suspicious of Ozpin. He’s to secretive for her taste and he allegedly blackmailed her into the job by playing on her devotion to her home, a home she misses dearly;
 * Amberjack and Port : Drinking buddies, they take turns doing monologues about something that has little to no connection to the last monologue;
 * The previous medic is still alive and kicking, he was originally both the medic and the mechanic but got relegated to only mechanic…which makes her even more suspicious of Ozpin.
 * She is happily married and converses with her husband very often. He even pops up around beacon once per month in order to see her.
 * Her outfit is a mix between a doctor and a lumberjack outfit.
 * Ardolf stands for “home loving wolf”, which I included in her personality.
 * I gave her a Japanese fighting style because I ran out of ideas.

Bark Gacela
1) Basic info:
 * Team/occupation: Freelancer publicly (Assassin privately);
 * Species: Human;


 * Age: 43 years old
 * Sex: Male


 * Handedness: Right

2) Appearence: 3) Characteristics:
 * Aura/Effects: Dark Red aura/ Straight lines
 * Symbol: A brown V for victory shaped like a gazelles horns.
 * Physical traits: Generally seen with a stubble;
 * Misc traits: Hip flask decorated with his emblem, a long but slim scar on his right arm; starts just above his wrist and goes up to his upper arm.
 * Nickname(s): None;
 * Height: 185 cm;
 * Weight: 90kg;
 * Eyes: Dark brown;
 * Face: Inverted triangle;
 * Hair: Fawn colored short spiky hair;
 * Physique: Slightly chubby (only noticeable if you poke him in the belly)
 * Combat Outfit: Dark Brown Jacket and hunter hat, Red shirt, Black pants;
 * Casual Outfit: Light Brown coat and shoes, Black shirt, white pants;
 * Personality: Cynical and sarcastic. Every time he talks he sounds like he’s bored of life…which can be off-putting as he doesn’t lose the tone even while trying to kill someone or while in mortal danger. Is friendly in a bored sort of way, even to people he might have tried to kill five minutes ago. Easiest way to be his friend is to pay his rent or buy him a drink. Easiest way to be his enemy is to not pay up a job you gave him;

4) Combat info:
 * Background: Drafted during the Faunus Rights Revolution right after reaching adulthood, Bark has spent years killing more faunus than he cared to count. Initially vindictive over all the friends and family they have killed, he soon lost the will to be angry after a near death experience with a cheetah faunus that tried to kill him when he shot his brother in the back of the head. The experience nearly destroyed his right arm and removed him from the war where he spent his time alone in the infirmary contemplating the last two people he killed as his anger slowly subsided. Once out, he found the war long gone, and life has moved on without him. Now as a washed up middle aged man, the only place where he could make money were contractless jobs that worked him to the bone for the minimum of payment, but when he got approached by someone that described himself as an “information broker”, a certain "Junior", he found out that as long as there are people alive, someone will want someone else dead, and where willing to pay a lot for that to happen. So with a shrug of his shoulder and a shake of a hand, he found himself back to doing what he did best, except this time he was targeting hotshot humans instead of down on their luck faunus…but with the recent rise of the White Fang it seems he would have to go back to old habits one day…a day he isn't looking forward to.
 * Position/Class: Ranged assassin;


 * Landing strategy: Hop from treetop to treetop until he sees some place to land and then hop some more till the inertia from the fall subsides;
 * Weapon: Rhim Hop 

5) Trivia:
 * Semblance: Ricochet
 * Fighting style: Prefers 1v1 with the other target as far away as possible and will try to continuously keep the distance as he has learnt to hop and shoot…when that’s not an option he prefers closed spaces with lots of targets to bounce his shots off; he will try and put distance by alternating between bullet types. Has been noted to hop in zig zag motions in order to dodge and keep his distance;
 * His aura is red to emphasize speed, or rather the fact he can make his bullets or himself not lose it (it also helps that there use to be red gazelles).
 * His name is Bark because it’s usually brown, a color shared by many gazelle species.
 * His hoping and semblance references how gazelles zig zag in order to dodge predators.
 * The scar on his hand references the black stripe of the Thomson Gazzele; his casual outfit also references this species.
 * His combat outfit references a hunter outfit and the tomahawk barrel references me running out of ideeas.

Sev "Messy" Liliac
1) Basic info:
 * Team/occupation: Hunter (a more literal example);
 * Species: Human;


 * Age: 41 years;
 * Sex: Male;


 * Handedness: Right;

2) Appearence: 3) Characteristics:
 * Aura/Effects: Black/Ripples;
 * Symbol: a bat ear shaped like a tear drop;
 * Physical traits: None;
 * Misc traits: Is frequently seen wearing cheap scarf’s as neckties; Outside of battle he is usually seen wearing glasses with thick.
 * Nickname(s): Messy (A nickname born out of his usual MO);
 * Height: 192 cm;
 * Weight: 93 kg;
 * Eyes: Dark Brown;
 * Face: Round;
 * Hair: Cherry/Spiked;
 * Physique: Mesomorph;
 * Combat Outfit: Army boots, Green cargo pants, Brown furred overcoat that almost reaches his knees over a Grey Shirt. Wears old scarf’s as a neck tie and has an army belt filled with bullets; those near the buckle resemble tank busting round, the rest resemble shotgun shells. Has an army knife on the back of the belt.
 * Casual Outfit: Same but with glasses. If it’s a special occasion, he will wear a real tie and animal skin shoes.
 * Personality: Blunt and untrusting. His day to day life has lent him to a shoot first mentality if anyone get’s within shotgun range. He can be reasoned with, if the person approaching offers him a contract, especially if the target is a Grimm or Faunus, he will ask for more money if it’s the latter though.

4) Combat info:
 * Early life: Having the “luck” to be farsighted, Sev was denied participation during the faunus right revolution, and he instead went to a hunter academy in Atlas feeling bitter at the world because he couldn’t go with his father, a bitterness that only grew when his father didn’t come back. During the academy, he found out that scopes used on hunting rifles can be modified in order to accommodate for his poor eyesight; weather he decided to use those weapons because he can shoot with them or because it was designed to kill animals is up for debate.
 * life as a "hunter": With laws and regulation assigned to protect the surviving Faunus, Sev could only take his anger out against the Grimm, hunting them for sport until the White Fang became a terrorist organization, giving him the opportunity to hunt a different kind of beast. With the right situation and enough money, Sev has gotten away with murdering Faunus time and time again, but his rather distinct ammo types has made it easy for the White Fang to identify him, and by the time he realized that, Sev was put on the White Fangs hit list, as one of the few target’s with little to no political power.  He is now running away from place to place, careful to use less conspicuous rounds in order to better mask his identity, but it’s safe to say he might never be able to sleep with both eyes closed as long as there are Faunus alive.
 * Position/Class: Sniper (ranged burst);


 * Landing strategy: Activate semblance and tank it;
 * Weapon: Weaping Tides;

5) Trivia:
 * Semblance: Stillness;
 * Fighting style: Cripplingly specialized. He can either fight target’s that are far away or extremely close, and has noted that he hates fighting people that are close enough that he can start to see them without the glasses, since at that range his shotguns is inaccurate and it’s hard to aim with the sniper; you know you are currently in his dead zone if he puts on his glasses during combat.  When fighting at range he tries to outlast his opponent by spacing his air bullets so he doesn’t run out of aura before his opponent. When fighting close he dual wields the knife and shotgun and intentionally forces standoffs in order to use his semblance on himself in order to be the only one to live them.
 * Relationships:
 * Notes: His name is formed of Two words from two languages that translate into black bat

Template

 * Name:
 * User(s):
 * Type: Aural (turns something into aura, adds properties to aura)/ Glyph(semblance manifests as glyphs)/Elemental(Turns aura into a non biological element and manipulates it to some extent)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user.  Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any):  (and specific limitations, if any)
 * Active ability(s) (if any): (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)

Ambience

 * User(s): Smokey Misha (Misha means bear in Russian)
 * Type: Aural;
 * Visual effect: The aura shapes like a flame/Snowflakes form within the aura;
 * General description: A semblance that allows the user to change the temperature of his aura;
 * General limitations: The aura that is currently heating up is naturally harder to cool down and vice versa. In addition, attempting to heat up and cool down patches of aura is not only hard, but if the patches are too close to each other they will actively attempt to cancel each other out. As such, the only time the user will use both is usually when fist fighting, heating up one hand while cooling down the other. Results vary depending on how long the fight lasts, but some opponents have been revealed to have frostbites on top of their burns.
 * Pasive ability: Resistance to drastic temperature alteration; the users aura will automatically atempt to heat up/cool down the body in order to counteract the unexpected change; with focus, the user can prevent this from happening in order to stop the drain caused by the aura altering itself;
 * Active ability 1: Increase the temperature of the aura. Generally used to heat up the users hand in order to give opponents heat burns with nothing but a touch, the user can heat up his entire aura in order to create a pocket of heat around him. Fighting an opponent in this pocket is likely to give you heatstroke and leave you unable to properly react to his attacks.
 * Active ability 2: Decrease the temperature of the aura. Generally used to cool down the users hand in order to give opponents frost burns with nothing but a touch, the user can cool down his entire aura in order to create a pocket of cold around him. Fighting an opponent in this pocket is likely to give you rigors and leave you unable to properly move away from his attacks.

Bulls eye

 * User(s): Up for adoption;
 * Type: Aural
 * General description: Allows the user to place a glyph on any solid surface. Once a glyph is placed on at least two objects, the objects are immediately attracted to each other with an artificial gravity field supplied by the amount of aura in the glyph;
 * General limitations: Marking more than 2 objects makes it nearly impossible to predict the path the objects will take;
 * Visual effect: Said glyph look like a heavily stylized layered circle, it comes in multiple sizes based on the surface area it is on but it's strength is is shown by the amount of circles on the glyph;
 * Active ability(1): By marking throwable object, users can turn said object into a glorified boomerang by placing the second glyph on the user's body while the object is in midair;
 * Active ability(2): By shooting someone with an aura infused bullet, it is possible to leave a glyph on an enemies body and make it so all subsequent shots curve towards the target untill the first glyph dispels; note that unless you put an obscene amount of aura in the other bullets, it is still possible to dodge them, since their speed prevents them for being able to take sharp turns;
 * Active ability(3): by placing a glyph on a grounded, rooted, or heavy surface, users can pull themselves towards said surface as a very unconventional form of transportation.
 * Notes: how this works is relatively simple: you charge 2 rocks with aura and they are immediately attracted to each other like magnets. So let’s say you put aura a glyph on a heavy object A and a small object B. Object B immediately heads towards A which stands still as it’s too heavy. Put enough aura in B and it turns into a bullet. Put enough aura in A and multiple object B’s can be sent towards it. Put enough aura in both and you can shoot someone with a collection of pencils as fast as bullets that have a tendency to curve if said someone tries to dodge.

Consumption

 * User(s): To be decided (Originally wanted it on a villain but I’m starting to reconsider)
 * Type: Physical
 * General description: A semblance that allows users to instantly convert the things in their stomach into aura.
 * General limitations: This semblance cannot convert anything that isn’t currently occupying the users stomach; as such, the amount or aura that can be converted at a time is limited.The substance converted must also be solid ,so you can’t cheat and convert air into aura.
 * Visual effect: Drastic increase in size of the user's aura.
 * Passive ability:  The more this semblance is used, the more things it can convert into aura. Initially, users of this semblance can only consume edible food, but in time, they can turn less edible...or ethical...things into aura as well.
 * Active ability: In order to convert the food into aura, the user needs to activate the semblance. Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user cannot store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body.

Electromotive

 * A semblance that allows the user to convert electricity into aura. Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user can not store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body. Normally passive, mastery allows the user to turn it off in order to avoid overcharging.

Fiction

 * User(s): Open for adoption;
 * Type: Psychic;
 * General description: A semblance that allows the user to forcefully have lucid dreams;
 * General limitations: Using it continuously drains aura, so you might end up more tired than when you went to sleep;
 * Visual effect: Decrease in aura reserves while the user is unconcious;
 * Active ability 1: Forcefully pause, change or erase aspects of whatever dream you are currently having. You essentially have access to a 3D simulating room in your head, which can be used to create and recreate, to an extent, encounters with enemies you have and haven’t seen before, as well as go trial by fire on yourself and face your fears or difficult situations, making your reflexes more sharp and less likely to be surprised in real life; in addition, if you are knocked out, you can forcefully wake yourself up if you create a situation in your head that shocks you awake…such as bullet in the brain;
 * Active ability 2: Forcefully enter someone else’s dream and try to influence it. If the target cooperates, they can use their own aura in order to help maintain the dream, otherwise the user has to output nearly twice the aura in order to maintain it, and the target can even use their own memories to help supply the dream with ideas. If they don’t cooperate, they can try and reject the users presence with their own aura and shove them out, but only if they become aware their dreams are invaded.

Impalement

 * The basic skill would be a turning your fingers into spearheads and claws at the cost of not increasing your resistance… so if you try to stab through grimm plates you run the risk of crippling yourself. Mastery would grant me the ability to add stab to anything, even punches and kicks, so I can increase the range of projectiles (make them stab further) turn a pokes from a spear from close range to midrange and ultimately turn my very aura into ranged projectiles that can be delayed to set up traps (stab zones) or multyshots (a stab version of a shotgun) and dust enhanced to be stylish... also you can actually do real life deathglares by adding “pierce” to your staring…doesn’t actually do damage but my god does it feel unpleasant
 * hey that reminds me I forgot to add to “Impalement” that you actually can do real life deathglares by adding “pierce” to your staring…doesn’t actually do damage but my god does it feel unpleasant

Infusion

 * User(s): Nocturn Viciu;
 * Type: Aural;
 * Purpose: Utility;
 * Short description: Allows a user to steal aura from their opponent and add it to the users reserves;
 * Visual effect: The aura stolen is first converted into what appears to be a red mist which is then absorbed by the users aura;
 * General limitations: Although the user can store more aura than 100%, attempting to do so will reverse your aura regeneration as your body attempts to dispel the excess energy. Regardless, the user can not store more that 200% aura and attempting to do so can cause your body to convolute and spasm to the point you cant even stand until the excess aura is ejected from the body;
 * Active ability: When two auras intersect, the one with infusion can activate the semblance in order to attempt to convert that portion.
 * Passive ability (1):  Passive resistance to attacks that attempt to convert or corrupt the aura of the user, meaning that two users with an identical semblance won't be able to use it against each other;
 * Passive ability (2): As a side effect, this semblance can make you addicted to other people’s aura, to the point a user can sense the location and visibly see the aura (as if he was activating it for a charged attack like yang) of someone they feasted on the more of it was absorbed; time can dilute the tracking properties, but not the addiction...in fact it kind of makes it worse.
 * Note (1): This semblance basically turns you into an aura vampire.
 * Note (2): Users can NOT steal the entire portion instantly, so if you feel like your aura is getting torn from you, do yourself a favour and  back off fast; 
 * Note (3): Spear counterpart to Transfusion;

Life flow

 * User(s): Viola Lis Marsilea;
 * Type: Psychic;
 * Purpose: Utility;
 * Short description: The ability to give purpose, and with mastery instincts, to water.


 * Visual effect: The users hair turns white as it begins to move as if submerged in water. The water affected by the semblance has white veins within it. The number of veins is equal to the amount of aura put into it.
 * General limitations: No H2O, no service…although you can as a last ditch effort use the water in your body, but not enemies since their aura can be used to ward off this trick.
 * Passive ability: Able to sense nearby water sources, as well as water and ice dust.
 * Active ability(1): Create an animated stream of water with white veins, vaguely resembles a snake. Generally used for offence, either whipping or thrusting at enemies. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Active ability(2): Creates an animated blob of water with white veins, vaguely resembling a frog. Generally used for defense, spouting streams of water to divert attacks. Dust can be used to modify its appearance and properties, but mastery let’s you boil or freeze it on command without the need of fire or ice dust.
 * Dust interaction (ice): Gives the snake fangs and a sharp tail in order to cut/pierce enemies, as well as freeze completely and turn into shackles; Makes the frog create ice pillars to block attacks or shot ice spikes.

Mass

 * User(s): Redmond Dorado;
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the placement of glyphs on a solid surface that alters it's weight;
 * Visual effect: The glyph is made of a stylized circle and a polygon with variable lines. If the polygon is inside the circle, it removes weight; If it’s outside it adds weight.
 * General limitations: Glyph can only be placed on a surface that comes in contact with your aura. In addition, glyphs can be broken if the polygon portion of the glyph is scratched and their effects decays over time if they aren't replenished with aura.
 * Passive ability:  Aura projection affinity;


 * Active ability(1): Place a glyph that decrease a users weight in order to allow a them to jump higher and maneuver more easily at the cost of being more susceptible to being blown away. You cannot weight less than 0, as the semblance alters weight; it does not remove nor invert it.
 * Active ability(2): Place a glyph that increases a users weight in order to stand their ground better and make it harder for an opponent to knock them off balance. Be warned that this also impairs your movement and making yourself too heavy will have you kiss the floor anyway.
 * Active ability(3): Add weight to an object, such as the users weapon of choice in order to give more oomph in their strikes and turn downward attacks from a nuicence to a glorified guillotine.

Perspective

 * Name: Perspective;
 * User(s): Up for adoption;
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the user to create temporary extra eyes that take the form of a glyph;
 * Visual effect: The Glyph looks like a cross between an eye and a spiral; If the spiral isn't present in the middle of the eye, it's 'closed' and doesn't send information to the viewer.
 * General limitations: Since humans aren’t used to seeing in multiple directions, users generally need to either close a real eye or two in order to properly register the information transmited by the glyph. Without it, the extra eyes act more as danger sensor;
 * Active ability(1): Place a glyph that is suspended in the air and can be rotated if the user focuses. Although the glyphs are timed, users can send more aura into them to extend their duration, but the farther the glyph is to the user the more it costs to resupply it;
 * Active ability(2): Place a glyph on a solid object. Cost less to sustain than the suspended glyph to the point that many users have placed one somewhere on their back in order to have 360 vision.
 * Dust interaction (Fire): The glyph has night vision;
 * Dust interaction (Air): Makes the eye harder to be seen;
 * Dust interaction (Ice): The glyph has thermal vision;
 * Dust interaction (Earth): The eye can resist physical interactions such as being touched;
 * Dust interaction (Lightning): The glyph has electromagnetic vision.

Pestilence

 * User(s): Morganite Beryl;
 * Type: Aural;
 * General description: A semblance that allows the user to make his aura gain acidic properties;
 * General limitations: Aura users will naturally try to resist his semblance. Against an opponent with its aura unlocked, this semblance will instead inflict disease like effects on his opponents (rigors, sweating, migraines, nausea and so forth) which is a sign his opponents aura is trying to reject his. Against opponents with no aura however, this semblance eats through them. Naturally, harder material, such as iron or grimm plates cannot be burned without the user spending a larger quantity of aura then if he was trying to burn through plants or flesh.
 * Visual effect: When the semblance is primed it radiates light around it with the color of the users aura;
 * Passive ability: Users of this semblance are naturally immune to the negative aspects of it, meaning he can't burn or make himself sick by activating it.
 * Active ability: Morganite’s coats his arrows with his aura in order to eat grimm from the inside until the aura in the arrow runs out or the arrow is removed. It also prevents his arrows being used against him…most of the time. In order to be able to use his arrows again, he can’t put so much aura into them otherwise the arrows themselves will burn, so the coated arrows can’t penetrate substances it wouldn’t be able to normally.

Phases

 * A relatively simple semblance…although due to her unique condition she might be the only person that possesses it. When awake, the user has doubled aura regeneration as well as increased proficiency with aura techniques, but the user’s reactions are halved. When asleep, it doubles physical capabilities as well as doubles reaction speed, but aura regeneration is halved; Mastery allows the user to temporary access the other phase for a short time at the cost of aura.

Reflection

 * User(s): Bruno Curtis;
 * Type: Aural;
 * Purpose: Defensive;
 * Short description: Allows the users to reflect attacks with his aura.
 * Visual effect: The aura transforms into a double sided mirror. If it shatters, it turns into white glasslike shards before disappearing.
 * General limitations: The amount of force it can reflect is entirely dependant on how much aura is put into the mirror, although a user can resupply a mirror if it's cracked but not shattered.
 * Passive ability:  The users aura seems to passively reflect small objects off of him, such as dust or leaves.
 * Active ability(1): By creating mirrors under them when in the middle of a jump, users can reflect themselves in order to reach higher ground or dodge attacks.
 * Active ability(2): Users can turn objects into impromptu projectiles by creating a mirror right next to them and forcefully reflecting them towards opponents.
 * Dust interaction (Fire): When the mirror shatters, it explodes in a blinding flash of light.
 * Dust interaction (Water): The mirror can not be shattered by physical attacks. When it would be shattered by one, the remaining force passes through the mirror which rebuilds itself after the attack passes.
 * Dust interaction (Air): Turns the mirror into a looking glass.
 * Dust interaction (Earth): Makes the mirror harder to shatter.

Ricochet

 * Prevents energy loss on impact allowing him to make his bullets bounce of walls while barely losing inertia in order to perform kill shots from some rather ridiculous angles or use it on himself for some feats of parkour that even most hunters find hard to match. Can NOT be used on enemies to redirect attacks as this semblance requires time and physical contact to imprint the bounce properties, time that increases with size... so he only uses it on himself and his bullets.

Septicity

 * Her aura is unstable. Although it’s passive functions (damage blocking,healing,etc) work fine, any attempt to mold it and use it actively will do nothing in the best case scenario, misfire in the most likely scenario and blow up in your face in the worst case…oh and she can temporarily transmit it to other people through aura contact if given an hour and through skin contact if given a second. How long the aura is corrupted varies depending on how much of it got changed by contact with the original user…although enough contact CAN permanently alter your semblance to Septicity, that amount of contact usually is only achieved between lovers, which incidentally, is why everyone in the family shares the same semblance, even if they aren’t blood related. Auraless persons that are exposed enough time to this semblance have a chance to accidentally have it unlocked… with Septicity as a semblance;

Shading

 * User(s): Cypress Chronos
 * Type: Physical;
 * General description: A semblance that allows a user to visually obscure anything and anyone that comes in contact with their semblance.
 * General limitations: It does not however obscure sight, sound OR aura, meaning that although you can shade a target’s presence, you can’t mask it. As a result, Grimm and perceptive aura users can feel their location;
 * Visual effect: To an outside perspective, the object seems to become a 3 dimensional shadow before it disappears completely;
 * Passive ability: Users of this semblance are able to see the target’s they shaded. To them, the objects appear to be covered by a thick and uniform shadow that is unaffected by light;
 * Active ability(1): Continuous shading. When concealing users of this semblance, or targets that their aura is continuously touching (such as their clothes or weapons), the user can remain invisible for an indefinite amount of time by continuously exerting aura. This technique cannot be broken unless the user is knocked unconscious;
 * Active ability(2): Timed shading. When shading targets that will not be within the users vicinity, he can chose to exert a set amount of aura in order to give it temporary invisibility. This technique can be broken with a strong enough blow, as the aura that was used to make the object invisible will shatter.

Stillness

 * User(s): Sev Liliac;
 * Type: Aural;
 * Visual effect: the target affected adopts the user’s aura color when frozen.


 * General Description: A semblance that allows the user to make things stand still.


 * Initial ability: Allows the user to freeze his body in place in order to greatly increase his physical resistance at the cost of removing his ability to move any muscle, even the heart. Not recommended to be used longer than 5 seconds otherwise the target might have, at best a minor stroke when exiting it.
 * Active ability(1): Sev has used his semblance in order to keep shotgun shells in one piece when firing his weapon and only realizing them when the round is close to the target, which gives his shotgun far more range and accuracy than most of his opponents are ever prepared for.
 * Active ability (2): Sev’s cheap skate nature led him to the realization that he can actually create air bullets by forcing chunks of it to stand still with his semblance. He mostly uses this at range by firing air spikes, but has been noted to use it at close range in order to give him time to arm his weapon.

Transfusion

 * User(s): Up for adoption;
 * Type: Aural;
 * Purpose: Utility;
 * Short description: Allows a user to modify their aura to match anothers, replinishing their reserves at the cost of their own;
 * Visual effect: The users aura transform into what appears to be water droplets before converting into the target's aura color.
 * General limitations: Can’t convert what isn’t there for one; the user also needs their and the targets aura to have crossed within a certain time period otherwise you won’t be able to remember the signature and might make a type of aura that no one around can use. Lastly, what you changed, you lost, once you converted a portion of your aura into another signature, you can’t revert it.
 * Passive ability:  Ease of use of dust magic. Since the users aura is naturally suited to altering its properties, users with this semblance are naturally talented in the art of infusing their aura into dust.
 * Active ability (1): Replenishing an allies reserves in order to heal their wounds, boost their stats, or supercharge their next attack.
 * Active ability (2): Convert a portion of your aura into an allies one, which allows said ally to instantly know their location and even channel their semblance or spells through the users body.
 * Active abilty (3): Convert a portion of your aura into your opponents in order to bypass an auras passive shield like properties. As an example converting the aura in your weapon hand in order to land a critical shot. Extremely risky for a number of reasons: you won't bypass an active shield(like Ren's or Jaunes semblance), the aura will still heal the wound...theirs AND the portion you converted, and lastly if you try this against an aura mage you are liable to have that aura quite literally blow up in your face before you have a chance to attack;
 * Note (1): this semblance basically makes your aura into the blood equivalent of 0-(or AB+ if you’re more of a plasma guy);
 * Note (2): For anyone familiar with video games, ability 3 is the equivalent of giving up hp in order to make your next attack a guaranteed crit. Basically a death or glory attack;
 * Note (3): Spear counterpart to Infusion.

Twinkle

 * User(s): Open for adoption;


 * Type: Psychic
 * General description: A semblance that lets you press the pause button on time...with you in it;
 * General limitations: The user can’t move either. Basically everything stops but your brain.
 * Visual effect: From the outside perspective, you can see the user’s eyes twinkling with the color of their aura when the semblance activates;
 * Active ability: From the user’s perspective, time stops. He cannot move any part of his body, but as long as he continuously exerts aura, he can analyze anything that he sees within his field of vision.

Template

 * Wielder:
 * Maker/Smith:
 * Type: (special weapon-style name, eg how Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Holstered/Sheathed Appearance: (How it looks when not in use)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape)
 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
 * Planned/Possible Upgrades:
 * Previous version notes:
 * Notes: (trivia, name meaning, etc)

Burning Cycle

 * Wielder: Smokey Misha (Misha means bear in Russian)
 * Maker/Smith: SDC (modified by Smokey)
 * Type: Modified home appliance;
 * Weapon Derivation: A mix beween a trigger and zipo lighter.
 * Only form: A white lighter the size of a sword grip with 2 chambers. It’s parallel and symmetrically designed, except that one trigger is located near the thumb while the other is located near the index. The thumb trigger is wheel shaped while the index trigger is just a button.
 * Shared features: Originally Invented by the SDC, this household appliance also doubles as a survival tool. One of the chambers is powered by fire dust, while the other is powered by water dust.The index button activates the water chamber, whyle the wheel controls the fire chamber; if the wheel is turned outwards it produces fire like any lighter; if it’s turned inwards it heats up the water chamber. It can be used to start small fires, rehydrate or instantly produce hot water to the user’s conveninance.
 * Extra features/modifications: Aside from the increase in size, this tool now acts as a flame thrower and water gun in order to: push assailants away at close proximity with a water burst, produce large fires at a short distance if the wheel is turned outward, or use as an oversized blowtorch/firesword by turning the wheel inward. Previous features are only accessible by skilled dust users that use their aura in order to dampen the effects of the device.

Colligit Flammae

 * an orange two handed longsword with a hexagonal Cross-Section whose handle can be extended to become a spear and whose blade can split diagonally in order to become a scythe with 2 parallel and identical blades. In its scythe form, the user can perform automatic decapitation maneuvers by reducing the handles length till it’s as long as a Japanese sickle.

Decollate Decrowner

 * Current Owner :  Sorin Viciu (was named Sorin Dracul before he married)
 * Type: Flintlock scimitar;
 * Weapon Derivation: The kilij blade and flintlock pistol. It switches between the two by turning the grip 180 degree.
 * Forms 1: An old fashioned flint lock pistol…well old for the RWBY universe, meaning it doesn’t shoot dust rounds. This gun has a dust jewel (in this case a fire one) where the muzzle would normally be; what the gun does is channel your aura which is then shot through the dust crystal, gaining elemental properties on the way;
 * Form 2: A short one handed single edged saber that is both curved and weighted at the tip in order to exponentially increase slashing damage, especially on fleshy targets. The tip also contains the dust crystal I mentioned earlier and the gun trigger can be reached with the thumb in order to send aura through the whole blade to perform Blakes aura slash in volume 2 with deceptive speed, also gaining elemental properties from the dust on the way.
 * Features: The dust crystal can be replaced if consumed with almost any other form of dust crystal provided they fit into the compartment, although for obvious reasons, certain dust types offer better results than others (earth dust for instance will make you shoot sand…good luck using for ranged combat).

Emerald Seekers V2

 * Wielder: Redmond Echidna;
 * Maker/Smith: Himself;
 * Type: Multipurpose mining and digging gauntlets;
 * Weapon Derivation: Knuckles the Echidna from the Sonic series;
 * Holstered Appearance: Metalic emerald colored handguards with 2 holes near the knuckles;
 * Unholstered Appearance: The holes closest to the thumb fingers have retractable drills with a hollow center, while the other two have retractable jackhammers; they can be used to punch through stone, grimm plate, armor and french bread;
 * Features/Capabilities: The drill piece is hollowed in order to also function as a fire dust powered blowtorch and offers easy access to a source for fire spells;
 * Usage: Mostly kept in holstered appearance and used as boxing gloves, if he finds something he can’t punch through, he activate his gloves to rectify the problem with devastating results; If, however, he’s exploring anything remotely resembling a mine, ruins, caves…or really anything that potentially houses precious metals or dust, the weapons have the tools permanently active, resembling metallic knuckles.
 * Precious version: V1 did not have the blowtorches;
 * Notes: It was originally made of digging tools, 2 drills and 2 jackhammers to be precise.

First Quarter Star

 * its base form is a katana with a two-handed hilt and an iron ball instead for a pommel (this will come up later). Similar to Blake’s, the guard is a gun and the blade can compact itself to resemble a Kama with the gun facing away from the tip of the blade. UNLIKE Blake’s, the hilt can be detached to reveal a cord connecting the 2 pieces; the piece that has the pommel (told ya) can increase/decrease the length of the cord through the press of a button.

Iridis Rota

 * Hmm, I think I’d go with one disc that has circular compartments of different dusts, making it resemble, well…this. He could be a dust mage that normally conjures elemental attacks at range and can, as a last ditch effort, throw the whole thing and give it elemental properties by activating some of the dust…let’s call them nodes…that is of couse if he can aford the dust.

Junkyard Render Mark IV

 * A Chainsaw sheath to a Falchion with an extra engine for a guard. The chains are hidden when the weapon isn’t deployed, making the weapon look like a giant metal paddle. In this form the chainsaws engine can be used to propel the sword out in order to perform blinding fast draw cuts. The engine on the sword gathers energy while the sword is sheathed in order to perform some long range heat slashes or just make sure the draw cut hurts. It went through numerous transformations, one of which included changing the sword from Katana to Falchion.
 * Junkyard Render Mark I was jut a chainsaw sheath to a katana. The chains of the saw where hidden in its compact/transportation making the weapon appear like a big metal paddle. The user could either wield the chainsaw with two hands as a flesh render (get it?) or do the dual wield thing I mentioned...Problems appeared later when the user, a practitioner of Quick Drawing, noticed that the draw speed was hampered by the awkward position of the handles necessary to allow for dual wielding, and so came…
 * Junkyard Render Mark II, which allows the engine to run while the chains are hidden, in which case it will propel the katana out. Next came the realization that the user could lift more with his offhand (that carried the chainsaw) than the main hand…which became a problem when he tried to fight with it in two handed chainsaw mode…say hello to...
 * Junkyard Render Mark III, which replaced the katana with a Falchion, and the user made sure to fight more with his main hand when possible. That however did not fix the final problem…the user had 0 ranged capabilitie outside of the “standard” aura slashes that had very low range…and Nevermores where a thing, so an odd compromise came with…
 * Junkyard Render Mark IV which replaced the crossguard of the Falchion with an auxiliary engine that allowed the chainsaw to function when the main engine got damaged. Additionaly, wen in compact mode with the Falchion sheathed, the cross guard engine starts to collect energy inside the sheath that the user used with his quickdraw techniques in order to do some heat slashes that had satisfying range.

Key of Wealth

 * Maker/Smith: Cypress Chronos;
 * Type: Fire and Earth Splitting Bident;
 * Weapon Derivation: Hades bident;
 * Holstered/Sheathed Appearance: A straight thumbstick (a type of walking stick). It has a fire jewel on the tip and the shaft has an earth jewel inside. By changing the length of his staff with the use of sliding panels and releasing hidden blades located in the gripp, his thumbstick turns into…
 * Form: A bident of variable length (Maximum length is roughly 2 heads higher than his size).
 * Usage: Regardless of form, the fire jewel at the tip can be used to shoot fireballs for ranged combat, while the earth jewel allows him to cause fissures and tremors, and even summon stone spikes by taping the staff to the ground.
 * Notes: Based on the bident with which Hades is depicted in pictures, as well as his ability to split the earth that he used to bring Persephone to the underworld. The fire jewel is a nod to some of his more modern depictions. It's name is a nod to his roman counterpart.

Rhim Hop

 * A sniper rifle that looks more like an oversized pistol with a scope, a long barrel and a tomahawk blade on the end of it; the barrel is detachable allowing him to dual wield a gun and mini axe. Fires ball shaped bullets in order to aim easier with his semblance…most are completely metallic but he does have some fire and ice dust balls that simply explode on first impact.

Silver Quarter

 * A two handed, double edged, short silver sword (Blade is about 3 times the size of the handle). The blade can split up in order to become a sharp tuning fork. As an aura mage, she can amplify the sounds emanating from the blade in order to create projectiles, shockwaves and shields when in fork mode, or add splash and shatter damage to her attacks when in sword mode. She activates her stronger "spells" by flicking the blade.

Soul Seeds

 * Maker/Smith: Cypress Chronos;
 * Type: Uncut Crystallized Aura Container;
 * Weapon Derivation: Pomegranate seeds…no…really;
 * Appearance: Jewelry, usually rings, holding an initially transparent shard. These shards, created by Cypress while experimenting with the dust and crystals that filled his home, will forcefully absorb the nearest source. As it absorbs, these shards slowly gain the color of the auras it is feedin on. Once they lose their transparency, the shards also lose their ability to absorb aura;
 * Capabilities: The shards, once full, can be detonated by forcefully inserting more aura into them, at which point it explodes, releasing raw aura that latches onto the nearest soul (usually the one that detonated them), replenishing up to 15% of someones aura near instantly. Because auras are impossible to be completely turned into a raw form, users get bombarded by an array of distorted memories that can leave them in a catatonic state should they absorb too much of it;
 * Uses: Used primarily on prisoners in order to drain them of energy and reduce their chances of escaping, Cypress uses the jewels in order to organize expeditions within his mines, where he arms his enforcers with one jewel each. He is currently the only person able to endure 3 jewels while still being able to fight optimally, mostly due to overexposure;
 * Notes: Loosely based on the Pomegranate seeds used by Hades in order to bind Persephone to the underworld, as well as Hades control over spirits.

Sweet tooth

 * I’d pair it with a set of metal jaws you can wear on your face made out of triangle shaped blades with a Shark Tooth Sword (like so ) that uses the same triangles so they can be traded if necessity. The blade can also fire some of those triangles by having the user do a slashing movement while activating a swich on the handle.
 * Disclamer: the teeth of the jaw and sword have a tendancy to get lodged into the people/grimm/objects they are used on. TVR Weapons™ is not responsible for the loss of teeth (both the weapons and yours) on any of it’s products and will not offer a refund to any product that belongs to our Shark brand if you lose them. Extra teeth are sold separetly (both the weapons and yours).

The Shrieker

 * Wielder: Nocturn Viciu;
 * Maker/Smith: Himself;
 * Type: Sonic emitting crossbow blade;
 * Weapon Derivation: Wolfs and Bats...ironically;
 * Form 1: A Crossbow with multiple metallic strings instead of one. The strings are actually musical chords that the weapon uses to amplify the sounds they emit in order to release powerful shock blasts. The sound function is aura powered, allowing the user to modify the strength, length and frequency of the sound.Can also be used “normally” to fire iron spikes at a slower rate;
 * Form 2: By turning the handle of the crossbow sideways, a segmented blade is released from the tip, creating a double edged one handed sword. In this form it can't fire the iron spikes, but the sound capabilities still allow the weapon to release short length shockwaves from the blade;
 * Previous version: Originally called The Stinger, it did not pose the sound capabilities and had only one string;
 * His weapon forms reference a vampires ability to turn into bats (crossbow) and wolves (sword) and their names reference a trait shared by the both of them, their sharp fangs (The Stinger) and their voices(The Shrieker).

Thorny objection

 * A Spear that turns into a double barreled hunter rifle

Two Than Canons

 * Retractable wrist daggers that can be fired revealing they’re connected to her hand via a ribbon; using a mechanism on her hands she can retract the blades back and use scorpion style (GET OVER HERE) or pull herself towards the target and quickly close the gap. She can also pull some of the tape from the opposite end of the gauntlets and cut it with the wrist blades in order to use it as surgical tape. Caries spare tape on her...everything...and a spare dagger on her belt;

Verbal Cane

 * Maker/Smith: Bruno Curtis;
 * Type: Variable length crystal blade;
 * Weapon Derivation: A cane, a blade, a smaller blade and a bigger blade;
 * Holstered/Sheathed Appearance: A cane handle without the stick portion. It vaguely resembles a teapot handle and has what looks like a small engine where the stick portion of the cane would start with a wheel on the side;
 * Features/Capabilities: The engine is powered by ice dust that, when powered on, will release a transparent crystal blade from the handle and imprints on it glyph like letters that, when channelled by aura, greatly increases it's durability.
 * Form 1: Depending on the direction the wheel spins, the sword can both extend and retract, although the maximum length of the blade is unknown to this day, it has been used once to spear a Grimm 100 feet away from the user. because of this the cane can be anything fron a knife to a blade to a glorified spear.
 * Previous version: It was originally called the Verbal Sword, but after certain events he found himself with a limp that never left him for the rest of his life, so he improvised.
 * Verbal Cane is a relatively uninspired play on words to the Vorpal Blade that appeared in "Through the Looking-Glass and What Alice Found There".
 * It's length changing is a nod to "Alice in Wonderland" where Alice continuously found her size changing which represented her frustration with growing, since she felt she just didn't fit in anywhere because she wasn't the right size.

Victorialis

 * Wielder: Viola Lis Marsilea;
 * Maker/Smith: Unknown (Custom ordered);
 * Type: Multy Action Dust Rapier;
 * Weapon Derivation: French Rapier, Garden sprinkler, Water fountain;
 * Holstered/Sheathed Appearance: Single form only;
 * Form: A rapier with a hexagon cross section. It has a spiral patern of small holes located throughout the length of the blade from the tip to the grip, as well as a hollowed center. In between the guard and the grip there is a single ball shaped compartment filled to the brim with water dust, the guard (colored green) being designed to protect the compartment, as well as the hand the hand through inner and knuckle guards that vaguely resemble the roots of a tree in terms of appearance. The pommel contains a smaller compartment of ice dust.
 * Features/Capabilities: As you might have figured out, the holes in the sword are where the water dust comes out in its elemental form, with traces of ice dust in it supplied by the pommel.
 * Usage: Normally just a glorified toy, in Violas hands it turns into a sharp baton, and water is her orchestra. The shape of the holes let’s her summon her water serpents near instantly, and thanks to the way her semblance works, she can use the aura in her summons to activate the ice dust at any given time for a desired effect.
 * Notes: Notes: Name is an amalgam of Victoria + Lis (lily in French). Together they reference the Water plant with the same name.

Weaping Tides

 * Wielder: Sev Liliac;
 * Maker/Smith: same as above;
 * Type: Gun-Gun;
 * Weapon Derivation: My selective love of firearms;
 * Holstered/Sheathed Appearance: Kept in shotgun form on the back with the muzzle down and the stock facing forward
 * Form 1: A sawed off double barreled shotgun. Like you would expect, its short range and best used against groups or big targets, but packs enough power to punch through Grimm bones. If you look closely at the muzzle you might notice some joints connecting the 2 barrels; If you also look closely at the fore-end (the place where you hold it with your secondary hand), you might notice it looks like a scope.
 * Form 2: The scope and barrels rotates into their alternate places as the barrels connect with each other to form a longer one. In the meantime, the stock splits open and deploys itself into a recoil pad in order for the gun to become a full fledged sniper rifle. Normally needs to be reloaded per shot...normally.
 * Features/Capabilities: More like a limitation, due to the size of the barrel, the sniper bullets are custom made and resemble tank busting rounds as opposed to standard ones.
 * Usage: Sev’s semblance, Stillness,  allows him to create air bullets by forcing chunks of it to stand still. He uses it to shoot air spears when firing at range or a dozen air balls when fighting at close range (their rigidity varies depending on the aura to volume ratio so they can’t do too much damage on their own unless they get a good shot). When pressed, he has a couple of high concentrated dust bullets he carries on his belt (some sniper rounds on the middle, and nearly 3 times as many shotgun shells around them). He’s (in)famous for using his stillness on his shotgun shell rounds and firing them through his sniper rifle at range; he let’s go of the rounds inches from his target in order to make sure said person doesn’t dodge. He has recently been forced to use normal sniper rounds when killing Faunus that aren’t on the wrong side of the law, but due to the size of the barrel he has to use his semblance in order to make an outer shell for the bullet so it can fit in.
 * Planned/Possible Upgrades: This is one. The weapon was originally just a shotgun with a hidden army knife because the user was farsighted, so he had little use for shooting at range until he later learned  that sniper scopes could be customized to accommodate for his condition. Now he carries the knife in the back of the belt because he couldn’t find room for it.

White Conquest

 * Wielder: Morganite Beryl;
 * Maker/Smith: same;
 * Type: Compound hunting whip bow;
 * Weapon Derivation: A shortbow and a hunting whip;
 * Holstered/Sheathed Appearance: a large pouch near his left pocket and a device that looks like a thick and slightly curved handle to a two handed weapon;
 * Form 1: The handle holds inside itself a 20 feet long rope. With a press of a button he can extend or retract the rope, creating a whip of varying sizes.
 * Form 2: The rope itself has a small iron ball at the tip that is used in order to manually connect it to the other end of the handle; when deployed, the handle releaseas sliding panels and turns it into a shortbow. Morganite uses a thumb ring in order to pull the string due to his preference to the thumb draw technique.
 * Ammo: His left pouch also contains multiple folding arrows.
 * Usage: Fights at range with his arrows as he moves towards his opponent and attempts to pick them back up. Switches to whip form as soon as he gets close enough and occasionally picks up his arrows with it. Has a semblance that gives his aura acidic properties, which he uses to coats his arrows in order to do more damage and to minimize enemies using them against him.
 * Planned/Possible Upgrades: None;
 * Notes: I wanted a weapon that turns from a bow that utilized the strings, so i came up with this. It's named after the first horseman of the apocalypses and the color of the horse he rode.

Aura makes it easier for Grimm to detect a person
One thing that seriously needs to be considered is the fact that aura needs to be unlocked…or at least Jaunes does. If aura really does act as a shield all the time then why the heck don’t you have a in universe priest unlocking every kids aura at birth in order to…you know…drastically increase their life span… the answer is probably that they still need to train it, so having it at birth will, in the worst case scenario, turn the kid into a beacon for grimms.

Now I’m not willing to believe Jaune is an isolated incident because: 1) He’s one of the main characters used to have stuff explained to him in order for us to better understand the universe (the other being Ruby)…having some of the exposition given to him be misleading is…counterproductive; 2) There IS a chant to unlock ones aura and seems to be doable by anyone with good enough control; 3)Pyrrhas reaction was more surprised than shocked…in the sense that she was surprised that Jaunes aura was not yet unlocked, as opposed to being shocked that it was sealed…which suggests people without aura are not an uncommon sight.

Anywho my point is aura seems to be a unlockable resource that can be trained to instinctively shield any damage; Jaune, being new to the aura thing doesn’t have that instinct trained yet, as opposed to Ren who activated his despite the snake seemingly getting the drop on him.

Is Arc a real name?
Well, see…the thing is…am I the only one that finds it a bit odd no one has talked about Jaunes extended family at all throughout the course of the series yet?...let me explain…According to Jaune, roughly 3 generations of his family are heroes…but no one in the series seem to know or care about them…we haven’t heard Cardin make a jab at Jaune for being a disappointment, Goodwitch didn’t advise him to be more carefull like his fore fathers, Pyrrha didn’t try to encourage him by saying success is in his blood, and so on and so forth; it just seems to me like either he’s over bloating the success of his family OR people aren’t aware of his relatives, because he’s using a different name, which makes a certain amount of sense when you remember the nature of his transcripts, aka the fact that they are fake.

Jaunes Semblance
Someone else: It would be cool if his abilitiy is like a bubble shield.

Me: A bubble shield…you mean like a…force…field…*facepalm*

ARE YOU KIDDING ME? I’ve been wondering god knows how long what his semblance is and they answered that with a brick joke nearly HALF A DOZEN EPISODES BEFORE I EVEN CARED TO KNOW? God, I feel stupid…and I can just picture the scene where everyone goes to praise Jaune for unlocking his semblance and he’ll be like… “The force field? Nah don’t be silly, that’s just my aura.”

* facedesk*

Nora can play the violin
Jaune: Why does Nora play a violin?

Ren: Anger management....Back when we where young, Nora use to get mad easily and start fights with everyone, so our counseler recommended she play an instrument as a means to calm herself down.

Jaune: So it failed.

Ren: No, it succeeded.

Jaune:...How?

Ren: Well before she frowned while hitting people, now she just smiles and laughs while doing it.

Pyrrha is interested in Jaune for the wrong reasons
So far I’m lead to believe Pyrrha likes Jaune because he hasn’t placed her on a pedestal like Weiss and treaded her like an equal…but the thing is...I think Jaune actually has placed her on a pedestal…just a different one. What I’m trying to say is that Jaune wants to be LIKE Pyrrha, but not necessarily be WITH Pyrrha, know what I mean?

Why was Jaune so battle inept before joining Beacon?
His parents being dead…or at least the ones that fight, seems to be the simplest answer to why he is so combat inexperienced…but Jaune outright talks about both of them in the span of 2 episodes with no hint of sadness…I mean he did ask Ruby to drop it when it came to his mother but that’s more likely linked to embarrassment than anything else.

Call me cruel but I think they gave up on him being a warrior when they saw he wasn’t very good at it and didn’t unlock his aura in order to not encourage him to pursue that career because they were afraid he would get himself killed, which worked until he found his dad’s old sword and decided to…take matters into his own hands…shall we say.