Board Thread:General Discussion/@comment-25247233-20160513080632/@comment-27997419-20160520152136

SomeoneYouUsedToKnow wrote: -You say it affected affected how characters are portrayed, and used Blake walking like a cat as an example....but when has she really walked like a cat? As far as I remember, only when Yang used the laser pointer in Vol.2. Before and after that, she didn't really walk like a cat.

If anything, the characters are portrayed better. With the better animation and more people working on them, they move less uncanny and more fluid, they can show emotions better and be more expressive with their bodies, and the environments feel more alive. Overall, much better.

-"As evidenced by basing Winter on Sheena" <-The fuck does that have to do with that paragraph? Basing someone on a real life person is different from understanding the characters. Hell, most characters in this show are based on no one but fairy tales and legends, and even then "based" is being generous.

-...Shane's emotional bias reappears. There were legitimate issues with having too many teams, that he could've used. Like "it makes intercommunication more difficult". But no, "Monty". - What i mean by walking like a cat is doing the "cat walk", hip swaying and shit. Her movement was more feline and cold.

Yang used to shake her hair every so often. etc... Little perks which Monty thought of and sneaked in during animation process.

- Basing Winter on Sheena means that Winter would have Sheena's personality, and possibly some mannerisms.

Just like Monty developed the mannerisms of other characters based on their voice actors...he said it himself.

- And the legitimate issue I see with having too many teams is exactly as I said, dividing tasks among too many teams removes the continuity and fluidity of certain scenes. While having 1 single small team of lead animators working on the main scenes and fights and main characters would help keep things more fluid. Then divide the details or less important scenes among the other animators.