Board Thread:Off Topic/@comment-26397825-20150713052232/@comment-10380701-20151120144455

Eh. Imma post a Grimm that I imagine is close to what a final boss Grimm would be in RWBY.

Animal Basis: Vampire Bat

Grimm Title: Nyarlathotep

Threat Level: Exceedingly High

Appearance: The Nyarlathotep is a colossal vampire bat with wings that spans almost 250 feet. It's wings are covered in Grimm markings, which glows bright red during the night, the wings are also notably damaged, having several holes and cut marks. It's notable feature are its three glowing eyes. They're white, compared to most Grimm, who have red eyes. It has a thick bone armor covering the back of its head up to it's back. A massive eye-like Grimm marking covers its entire back. Its fangs are a bit longer compared to ordinary vampire bats.

Smaller, younger versions of it exists, which doesn't possess the eye-like Grimm marking on their back.

Average size seen: Ranging between twice the size of an average human to at least as large as a tree.

The adult version is at least a quarter the size of a small mountain.

Attack(s): Utilizing its claws, it will rapidly swipe at its intended target. Alternately, it will emit a screech that is known to wipe out a clearing at its most powerful.

The adult variant has a habit of decapitating any Huntsmen that it fights, to the point of doing it even after the Huntsman had died earlier.

Behaviour: Normally passive, it follows a routine route throughout the world and soars high above the clouds to remain undetected to the point of being considered an urban legend.

Once it notices a village from far below, however, it will swoop in and wipe the village from the map.

Despite this, the Nyarlathotep appears to avoid the four Kingdoms, only making general observations.

Armouring(s): From the back, its entire body is invulnerable, as the armoring there has grown so thick that normal Huntsmen weaponry can no longer dent it.

Its frontal body has began to develop platings as well, but not abundant enough to make it unstoppable. Only the wings remain unprotected.

Strength(s): As mentioned earlier, the Nyarlathotep can rip apart steel with its hands.

Additionally, it appears to have a terrifying glare, as younger Huntsmen-in-training have been known to be frozen in fear when it makes eye contact.

Weakness(es): Compared to other Grimm, it's twice as vulnerable to aura-induced weaponry, and even raw activation of aura appears to harm it.

As fighting it is generally a death sentence, the common advice to defeat it is to utilize one's aura to force it to leave.

Variants: Besides the adult one, smaller ones who doesn't bear the same eye-like marking on their back exists. They often reside in caverns and are far weaker. They compensate for their weakness by being superior in number.

Additional Notes:
 * Through the skirmishes with it, it's been deemed that 5-7 full-fledged Huntsmen teams should be enough to injure it severely. It's been proved to be a hassle to finish off, however, as it tends to escape before being dealt with. This allowed the Nyarlathotep to become the monster it is today.
 * Its existence has been put into question, due to its rarity. There's conspiracy that it's a hoax made up by a terrorist organization and it's merely their airship customized to look like a Grimm. This is entirely false.
 * Nyarlathotep is the name of one of the Outer Gods in the Cthulhu Mythos, inspiration came from his L'rogg and Haunter in the Dark 'masks'.