Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-25385152-20160629194700

SomeoneYouUsedToKnow wrote: Friendofvampires wrote: So the issue is with each one at half the strenght as the one prior, increasing the number has severe diminishing returns, with the total being about equal to a second hit over 6 diminishing striked.

Also its easier on my head if it's all one level ;P -That's why I also said "increase in strength". Let's say you got 2 clones, each do 50% of the previous one's damage. The user deals 1 hit at 100%, the 1st clone at 50%, then the 2nd would deal 50% of that hit. Total damage: 175%.

Now let's say you got 3 clones, each dealing 75% of the previous one's damage. User deals 100% damage, 1st clone deals 75%, 2nd clone deals 75% of that which is arround 56,25%, 3rd clone deals 75% of that which is arround 42,20%. Total damage: Around 273, 45%

It's a natural progression.

-.....So trying to calculate 6 clones each dealing 50% of the previous one's damage from the get go, is easier than starting with 2 clones dealing 50% of the damage and just increasing the number of clones and the % of damage with each sucesive tier? I cannot comprehend.

I mean, 50% of 100 is 50, and 50% of 50 is 25, but that's with only 2 clones. Then it would be 50% of 25, 50% of that, 50% of that, and so on. More complicated. Well I was working in fractions, 1/2,1/4...1/64 which is one calculation. If I really need to "tier-ize" it I certantly can, but I just prefer one stable level