Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-226878-20140212075927

Let's not forget the possibility of Jaune having weak stats like low range and accuracy and only slight damage capability. To ensure one plays him defensively, the stats would have to balance his weaknesses by giving the highest defense stats in the game including high endurance stats so he takes less damage than others even if he fails to defend properly. This is akin to his being able to take a beating even when he charges opponents recklessly and can be translated in-game to mean that if you do play him defensively, he should take no damage, but any damage he takes accidentally would be negligible unless there's a heavy-hitter targeting him.

Auras and Semblances could then be implemented like Limit Breaks in Final Fantasy, giving a temporary boost or a tko.