Board Thread:General Discussion/@comment-1.40.59.59-20160717064827/@comment-71.28.48.211-20171109223149

SomeoneYouUsedToKnow wrote:

It's like having a guy trying to save himself with a shield that visibly cracks with every hit received, and you always fear that a punch will finally break it and leave the character defenseless and in danger. That is only going to create the opposite effect.

If they just keep it the way it is and say "one sparkle and you are done" then EVERY hit is potentially the second to last one. And the more sparkles you show without immediate consequences the less impact they have. Suddenly if we have a fight were there are no sparkles for the heros then people will say the fight was boring and no-one was in danger.