Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-23784953-20130907152529

Teravor wrote: I feel like a RWBY fighting game would have a STEEP learning curve, with the amount of acrobatics and combos into other combos the characters do. So... Guilty Gear?

Actually, I sorta have a system in mind already.

Six buttons. Weak attack, Strong attack, Weapon attack, Strong weapon attack, Switch Weapon mode and an assist button.

Combos won't be that complicated, since I think RWBY works well as a button-mashing friendly game.