Board Thread:Off Topic/@comment-24993958-20160711184711/@comment-25936766-20160808185339

-Name: Fore/Hind Warning

-Type: Conjuration

-Purpose: Utility

-Short description: User sends a 1-sentence-long vocal message to a specific person, received some short time in the past.

The user first selects the target and "records" the message. Then, the target, up to 1 minute in the past, hears the recorded sentence in the form of hallucinatory voices out of nowhere.

-Activation Cue: Things look a bit distorted around the user while the message is being made.

-Range: Long.

-Type of Cost: Active, proportional to how further into the past the message is being sent.

-General limitations: 1-Cannot send messages to oneself, only to others. So no, the user cannot warn themself about what will happen.

2-The clarity of the voices depends on a number of factors, such as the difference in the distance between the target and the user when the message was made, compared to their distance between each other at the target time, along with the concentration of the user while recording the message.

When the clarity is too low, the voices sound distorted, gain echo, and in extreme cases can sound hellish.

3-User can only record messages in the form of spoken sentences, and can only send their own voice. Any sound in the environment, anything that is not spoken by the user, is not sent.

-Tier Two: Can send 1 message to up to 3 different people simultaneously, with the logical Aura costs. It becomes much easier to send a clear message to 1 target, less so to multiple targets.

-Dust interaction: None.

-Notes: Inspired by Achron. Mostly just testing the boundaries of what's acceptable before going to play AOE3, not being too serious with this.

Now, the Butterfly Effect and Grandfather Paradox would say that this would easily cause paradoxes. However, it can be solved through a combination of Ripple Effect-Proof Memory for the user, and use of Delayed Ripple Effect, possibly Achron's "Timewave" version of it.

In Achron's case, there's a Timewave constantly moving from the past to the future at relatively-high speed. They carry changes to the timeline, so basically, if a unit in the Present was alive, but was killed 2 minutes ago, it will dissappear from the Present once the Timewave reaches that moment in time, carrying the unit's death to the Present.