Board Thread:General Discussion/@comment-24300754-20131218231927/@comment-173.71.44.196-20131225001902

I've got an idea for a control scheme, if that isn't planned already. Though, it would kind-of preclude one-keyboard multiplayer.

You use the arrows, WASD, shift, and space

You arrows are basic movements, your WASD's are light attacks, and your spacebar is the super attack

When you hold shift, the whole moveset changes- the arrows become fast movement, for example by Ruby's gun or Blake's rope-pulling. The WASD's become heavy attacks, and the spacebar becomes a second super attack

Health would be divided into a slowly, constantly recharging aura and an actual health. Grimm monsters have no aura, but perhaps more health. More heavily armored players might have more health.

super attacks could be earned by simple charging, or, in a platformer style, by collecting dust?

-Calibur