Board Thread:Off Topic/@comment-26397825-20160113034906/@comment-26397825-20160122115138

So. Does everyone remember when we talked about an update to the statistics part of the template? All the way back here.

Well, I sat down and updated the statistics part...and it turned huge. But eh, I did it, and you can have a look if you want. It's only big when you see it written out with the infomration parts of it. When you fill it in it becomes a lot smaller, as you will see.

d) Statistics

'''PLEASE REMEMBER ALL STATISTICS ARE OPTIONAL. IF YOU DO NOT WANT TO WRITE STATISTICS FOR YOUR CHARACTER, YOU DO NOT HAVE TO.'''

Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

@) Physical Statistics


 * Strength: (how strong your character is physically, and how much damage an unarmed strike does)
 * Speed: (how fast your character is, both at reactions and running)
 * Agility: (how dextrous your characters is in terms of balance, flexibility and fine motor control)
 * Stamina: (how good your character is at going to distance and doing constant exercise for long periods of time or after a sleepless night)

&) Aural Statistics


 * Aura Reserve: (how much aura your character has, how much they can spam skills, how much damage they can take)
 * Aura Manipulation: (how good your character is at using their aura in terms of offense and defense, such as Ren’s force shield and Blake’s blade beams)
 * Semblance Manipulation: (how good your character is at using their semblance, 1 for beginner, 5 for master of all tiers)
 * Dust Manipulation: (how good your character is at using dust, 1 for combining dust with semblance, 2 for basic dust spells, 3 for Weiss-level Dust spells, 4 for remote activation, 5 for mastery)

$) Technical Statistics


 * Dust use: (1 for basic dust ammo, 2 for Dust channeling weapons, 3 for dust infused weapons or clothing, 4 for dust infused tattoos, 5 for pure Dust spells)
 * Weapon Skill (Primary): (how good your character is at using their primary weapon in all its modes)
 * Weapon Skill (Unarmed): (how good your character is at unarmed combat or extreme close combat such as using Faunus claws or the Human equivalent, neko-te)
 * Weapon Skill (Close Combat): (how good your character is at close combat weapons such as swords, daggers, hammers, shields, axes, flails and maces. Please note the wolverine-style clawsgo in this category)
 * Weapon Skill (Mid Range Combat): (how good your character is at using mid range combat weapons such as polearms, staffs, rope darts, chain weapons and whips)
 * Weapon Skill (Ranged Combat): (how good your character is at using ranged weapons such as guns of all sorts, bows and crossbows)

So for example, I have a character called Rufus. He focuses on close combat fighting, though his overall speed is rather slow. His entire character is based around him being a tank with high strength but next to no Dust skills and average aura skills. His stats would look like this:

@) Physical Statistics


 * Strength: 5
 * Speed: 2
 * Agility: 3
 * Stamina: 4

&) Aural Statistics


 * Aura Reserve: 4
 * Aura Manipulation: 2
 * Semblance Manipulation: 3
 * Dust Manipulation: 0

$) Technical Statistics


 * Dust use: 0
 * Weapon Skill (Primary): 5
 * Weapon Skill (Unarmed): 5
 * Weapon Skill (Close Combat): 1
 * Weapon Skill (Mid Range Combat): 0
 * Weapon Skill (Ranged Combat): 0

He has a total of 34 points. He’s on the lower end of the spectrum, but he’s still very efficient and a decent character at what he does; he tanks Grimm.

Another example is a character called Cinnamon. She focused on whip weapons and sneak attack punches, and is a speedster. Her aura and dust skills are average.

@) Physical Statistics


 * Strength: 3
 * Speed: 5
 * Agility: 4
 * Stamina: 3

&) Aural Statistics


 * Aura Reserve: 3
 * Aura Manipulation: 3
 * Semblance Manipulation: 4
 * Dust Manipulation: 3

$) Technical Statistics


 * Dust use: 3
 * Weapon Skill (Primary): 5
 * Weapon Skill (Unarmed): 4
 * Weapon Skill (Close Combat): 0
 * Weapon Skill (Mid Range Combat): 3
 * Weapon Skill (Ranged Combat): 0

She has a total of 43 points. She’s on the higher end of the spectrum, but doesn’t have so many qualifications that she’s unbeatable. She also has room for growth.

45 points buys you a three in every stat, and 3 stats with a 4 in them. This means you can be a jack of all trades but master of none, if you really wanted to, but it also means that characters can heavily specialise in some things in exchange for neglecting others. The wider stat range allows for more variation.

The maximum number of points a character can have is 70, but that would make them a Sue. Seriously.

What do you guys think about these statistics being implemented? Of course all statistics are optional, as always. We could stick with the current ones if you wanted, or I can update the template in the original post.

Or we can ignore this ever happened and scrap the idea of explaining our character’s fighting styles and abilities more in depth altogether.