Thread:KNN005/@comment-25266931-20170304160915/@comment-14138255-20170309172407

KNN005 wrote: @WC83: Morally gray characters aren't bad, but they can end up being overestimated. I don't think every story needs a person so hell bent on doing their own thing and suriving that they blow off the world. Same with Ironwood. Closing his doors will start problems in and outside his nation. No doubt it'll look like Atlas is blowing off the whole world to fend for it's self. I don't like with lots of problems are just piled on top of each other and none of them get really solved even when the story ends. I've seen some shows do that. Create drama and problems and trouble in paradise scenes and then just end. And they say "Welp, not everything gets wrapped up in a cute little bow, grow up nerd!" But when i hear that I sometimes wonder if the real answer isn't "When painted ourselves into a corner with plots and forgot some or abandoned them for time. So let's find a way to spin it to make it sound like it was all legit planned out."

I've tried Souls games and Bloodborne I actually beat with some help. I like dark stories and epic tales. But being depressed and being shown nightmare fuel isn't fun. Most of the time you only lose in those games because you lack freedom of controls. Imagine if Dark Soul 3 had a battle system like KH2? Would you be losing so much if you could move faster, dodge quicker? The problems piling up is interesting though, however I feel like they will resolve most of them by the time the story ends (10 years later ugghhh). The unsolved problems would probably to complex/too time consuming for them to solve themselves or can only be solved after the main plot has resolved, at which point the main show has ended and all the remaining loose ends (of which there would be few) would be worked out in extracurricular material.

Which ones did you beat? I beat Dark Souls 1 twice (once on NG, once NG+) and Dark Souls III once (III is more like Bloodborne in combat style without the rally system unless you have a ring). I personally like the sort of subversion of the Medieval Fantasy tale that Souls has. You are told to save the land and ring the bells of awakening, but upon arriving it's clear the world has already ended and you end up getting lost in this beautiful and dangerous world, alone with your thoughts while still fighting monsters and figures of mythical proportions (its like an uncensored Greek Epic, where demigods fight demons and monsters of crazy origin), and underneath it all it is a rich lore that you have to find yourself. Bloodborne, meanwhile, I've heard is super bleak. All the memes come from the Dark Souls games, while Bloodborne is meant to be a more survival horror sort of experience, even with the faster combat.

It's not so much the controls (it is, but it's a minor cog in the buttfuck machine that is SoulsBorne), but they are designed to be slower and demand a more methodical pace as well as keen observation of the enemy's attack patterns (as well as making sure your load is light enough to dodge effectively in a pinch). Having Kingdom Heart's control scheme would be inappropriate I feel. Kingdom Hearts by its nature is more energetic, and the battle system appears similar to an anime, as well as the ability to take out several enemies in short order. Dark Souls' realistic tone and its attempts to get a bleaker feel out result in it having a slower system of combat to keep tension and encourage an atmosphere of "you win or you die." It also demands situational awareness (the aeformentioned cliffs), as well as bashing your head against the wall until you or the wall breaks (something that is quite addictive when you Git Gud at it, trust me).

The trick of SoulsBorne is to recognize it doesn't fuck around. It sees you as Australia's wildlife sees humans (competition), to the game you are not the hero, you are the fly buzzing around a large world full of flytraps. It's the goal of the player to surmount those dangers despite being very mortal physically. If at first you don't succeed, try, die, try, die, try again.