Board Thread:Off Topic/@comment-33816423-20180101001645/@comment-24993958-20180114133324

Core Info 1)Basic Info 2)Appearance: 3)Characteristics: 4)Trivia Hunter Extension Weapon B)Semblance C)Combat Info Civilian Extension I) Day to Day Life
 * Name: Sanson Auguste
 * CNR Explanation: Sanson is a spanish Variation of Samson which is in itself a variation on the hebrew word for sun;
 * Species: Human
 * Age: 36 during Battle of Beacon
 * Gender: Male
 * Emblem: A plus made out of 4 double edged red sword blades (family symbol)
 * Handedness: Ambidextrous, left dominant;
 * Nicknames: San (His teammate Nacre), Shorty (from his brother Maon)
 * Occupation: Teacher at the Sanctum combat academy in Mistral
 * Aura Colour: Cream
 * Height:1.8 m (5’11’)
 * Weight: 79 kg (174 lbs)
 * Eyes: Soot brown;
 * Skin Colour: Caucasian;
 * Face Shape: Round;
 * Hair: Copper red, short and messy;
 * Physical Traits: Chin strap and moustache;
 * Physique: Endomorph (broad shoulders) with a square body shape;
 * Outfit: On his chest he wears a cream long sleeved shirt underneath a red zip up jacket with a hood; he has a pair of grey gauntlets and matching double pauldron for protection; In addition he wears black pants with red leather shoes that are also protected by a set of grey greaves
 * Accessories: Golden ring on his right hand;
 * Gadgets: Magnetic plate on his back usually hidden under his jacket
 * Background: Born a few minutes after his brother Maon to the Auguste family of Mistral, the two had a relatively quiet childhood courtesy of their mother Terra. Prior to their birth she and her husband, Mars, had a long discussion about the future of their children, and eventually agreed to let them enjoy their youth; as such, any combat training was to happen after the age of 11. Although Mars agreed and kept his end of the deal, that didn’t stop him from sending the two brothers on various sports club under the guise of socializing with other kids to make sure the two stayed fit.The brothers didn’t mind, although they did get into the occasional argument with the other kids since Maon always insisted he be on the same team as his brother otherwise he wouldn’t play. Sanson always took his side, although truly he didn’t mind either way and was content to play without Maon should no one relent.
 * Their 11th birthday couldn’t come soon enough for Mars. The thing was his side of the family, although warriors, were not strictly speaking huntsmen and huntresses, but professional fighters, attending many tournaments and competitions that Mistral and its neighbours had to offer, and Mars wanted nothing more but for at least one of his sons to continue his family's tradition.
 * Not one day later after their 11th birthday he gave each brother an identical dagger, unlocked their aura and began teaching them to fight. Sanson quickly proved to be the better fighter of the two, finishing his workout the fastest, needing the least amount of guidance on his form, and never losing a spar to Maon. This slowly drove a wedge between the two, and soon most of their free time was spent away from each other, much to Terra’s worry. Sanson made a half assed attempt for his mother every now and then to have a conversation with Maon, but was otherwise more interested in spending his time around the family shed, practicing with the various types of swords their family possessed till he was confident enough to spar with them.
 * Despite starting to alternate the blades he used in his spars, it would take almost a year before Sanson ever lost. Maon achieved this win due to studying dust as intensely as Sanson studied swords in order to fish for an edge, and with some lightning dust he bought thanks to some pocket money their mother gave him, he finally tipped the scales.
 * Sanson felt a lot of things at that moment, mainly empathy for his brother and anger at his loss. He had told himself so many times that he wouldn’t care if Maon would best him, that he was only giving his all because he wanted Maon to earn a win, but saying wasn’t the same as feeling. For the remaining of that day he found himself having thoughts, some from his past some made up, all violent and aimed at his brother as he used and abused the practise blade he often sparred with. This lasted till the sword broke, and the shock helped wake Sanson from his stupor. Anger was replaced with fear, this time aimed at himself, and after apologising to his father for breaking the sword and promising to fix or replace it, Sanson was trained even harder than before, not wanting to have those kinds of thoughts again.
 * The shattered blade led to Mars giving the two brothers allowances for doing their trainings and Terra’s chores, and it eventually led to the two purchasing their own weapons, custom made after their tastes.
 * Sadly not even a personalised weapon seemed capable of giving Maon a second wind, as Sanson became more cautious and attentive in their spars and always adapted to whatever dust Maon decided to use that day. Maon’s mood soon worsened, and in an act of desperation Terra convinced Mars to enrol the kids at Haven, hoping that interacting with other students would somehow mend their broken relationship.
 * Maon made a challenge prior to initiation that the two do their best to end on the same team in order to see who would become the leader. Although this worked partially, as the two did find each other and partnered up during initiation, much to Maon’s chagrin and Sanson’s amusement their lack of teamwork made it so neither of them became leaders. They found themselves as members of JSMN with Jasmine as the leader and Nacre as the self proclaimed master advisor.
 * The two brothers and jokester made things awkward for Jasmine for the better part of their first year, as the first two got tunnel visioned easily while trying to one up each other and Nacre was far too happy to sit back and enjoy this unhealthy rivalry, occasionally taunting her to just knock some sense into them in a spar.
 * Jasmine told him off, occasionally with a colorful retort if no teacher was around, which lasted till one day when Nacre simply said “Well if you won’t,..” before he requested to spar with Sanson during their combat class. Jasmine was initially confused, Nacre was a joker but he wasn’t cocky or stupid, and both agreed in private Sanson was the strongest person on the team, but her confusion was soon replaced with shock when Sanson suffered his second loss. Nacre spent most of his time running his mouth as much as his hands, poking and prodding Sanson about watching his step to not get ringed out and lose in such an embarrassing fashion, and like a self made prophecy Sanson’s fear caught up to him and he stopped paying attention to Nacre long enough to get dropped kicked off the stage.
 * Sanson felt a lot of things that moment, mostly embarrassment and shock, shock that he felt no anger at himself or at Nacre who was giggling on top of the stage due to the face Sanson was making. Soon after Sanson joined him, cackling like a maniac, realising that somewhere along the lines he matured and followed through with the things he used to tell himself, and he hadn’t even realised it.
 * His personality got a lot more sunny after that day, much to the initial confusion of his team but the eventual relief of their leader Jasmine, as Sanson not only became more attentive and willing to follow orders, but his actions were mimicked by the still competitive Maon. In fact after that day Sanson slowly began reforming the bridge that was burned between him and his brother, which started once he asked Maon for tips and lessons on how to use Dust, and during their second year the grumpier sibling also began to mellow out.
 * Jasmine was...honestly kind of infuriated it was that easy and almost wished she took up Nacre up on his offer so she didn’t look petty when she organised a one time only training session where all her teammates had to leave their weapons in the locker in order for them to learn how to dodge while she practiced her aiming.
 * Life became relatively uneventful for Sanson after that, well as uneventful as life as a huntsman can be. After graduating Haven it came as a shock to their father that it was Maon who decided to take up the family legacy, while Sanson applied himself at Sanctum as a teacher.
 * While working at Sanctum, he met and fell in love with a civilian woman who worked at a coffee shop he liked to frequent. After almost a year of dating, they decided to settle down together and raise a family. His son, Solaire, was born not long after his 23rd birthday, and they all lived together in a small apartment in the upper levels of Mistral. Until the fall of Beacon, he was content with his life.
 * Personality: Bit of a textbook teacher, that is to say in conversations he defaults to unloading all the information he has on any given subject before he has a chance to ponder if the target of the conversation wanted or needed to know said information. Unfortunately for him, although he loved learning he never was stopped from researching trivial things, so he also possess knowledge on things with fairly limited practical application. He is a firm believer of practice makes perfect and can be found doing a daily routine workout routine every morning before class, to which some of the students joined in.
 * Misc Traits: Keeps up to date with how much minerals and dust the four kingdoms mine per year.
 * Likes: Swords, Encyclopedic books, Viewing Combat tournaments, Cats;
 * Dislikes: Guns, Fantasy books, Dogs;
 * Notable Relationships:
 * Terra Auguste: on good terms but Sanson feels she’s closer to Maon due to him needing more support when the two grew up. Sanson doesn’t carry a grudge but he does muse about what if’s on occasion.
 * Mars Auguste: on good terms but Sanson feels he’s closer to Maon due to him continuing the family tradition. Sanson doesn’t carry a grudge but he does muse about what if’s on occasion.
 * Maon Auguste: (Maon is the dutch word for moon) Watches all his tournament appearances and always roots for him, but does miss the days he didn’t need a scroll to have a chat with him
 * Clover Auguste: His wife, they have one of those cutesy sickly sweet relationships that onlookers like to pretend to throw up at but secretly wish they had for themselves.
 * Solaire Auguste: (French word meaning ‘relative to the sun (position-wise)) His 13 year old son, he is a very proud father, full of encouraging words and tries to give lots of good advice - even when his son doesn’t really want it. His son is currently a first year student at Sanctum.
 * Jasmine and Nacre: Meets with them regularly for a drink, sharing stories and having a good time, since all 3 of them are doing their own thing, their meetings can last past midnight, not that any of them mind.
 * Skills: Blacksmithing and using a gun, the former to tend to his weapons the latter to learn more about them due to the popularity of the weapons with the students.
 * Class Allusion: The Fighter Class of DnD with with his brother being a Duskblade
 * Notes:
 * This character is named and partially based on the executioner Charles-Henri Sanson and his appearances in pop culture such as Fate/ Grand Order, His family name is based on King Louis XVI that reigned in France during the time Charles was alive...coincidentally Louis XVI was executed by Charles himself.
 * The twins bare much resemblance to one another. The key features to look when distinguishing the two are: how dark and light their brown eyes are, their overall height (Sanson is about four inches shorter than Maon) and Maon keeps his hair longer and in a bun behind his head face clean shaven.
 * His son being named Solaire is a light jab at the fact Charles-Henri Sanson named his kid...Charles-Henri Sanson. Granted one went by Charles the other by Henri, that is still lazy as sin.
 * Name: Nestedmata
 * Wielder: TBD
 * Maker/Smith: TBD
 * Classification: Double Edged Nested Blade
 * Weapon Derivation: Gambol shroud and Matryoshkas (a type of doll); Helper pic;
 * Form 1 Design: A one handed dagger with no crossguard, that bears resemblance to the grip of a sword due to its ball pommel located on the opposite end of the blade. The grip conceals a metallic string that allow the dagger to be wielded as a rope dart, and the pommel houses lightning dust that can be used both to increase the damage it can cause and incapacitate enemies that get tied up.
 * Form 1: Aesthetics: the blade and ball are red, the handle is cream colored and the string is grey;
 * Form 2: A thick one handed estoc with a T shaped crossguard. The grip is hollowed on the inside in order for the the dagger to be sheathed and locked into the gripp in order to lengthen it and turn it into a 2 handed estoc.
 * Form 2 Aesthetics: the blade is metallic grey, the crossguard is red and the handle is cream colored;
 * Form 3: A one handed arming sword with parrying hooks that create a C shaped crossguard. The blade and grip are hollowed on the inside allowing the estoc to be sheathed and locked into the sword turning it into a Zweihander, where the crossguard of the sword acts as parrying hooks partway up the blade.
 * Form 3 Aesthetics: the blade and parrying hooks are red, while the handle is wrapped in cream leather
 * Form 4: A thick metal sheath for the arming sword that has the tip vaguely shaped like a pendulum (the torture device).Has all its edges sharpened. The parrying hooks from the arming sword act as the crossguard for this mode when sheathed.
 * When all the pieces are combined the weapon looks like this and it’s carried on the back with the help of a magnetic plate
 * Form 4 Aesthetics: The sharpened edges are red while the rest of it is black;
 * Dust Usage: Lightning Dust;
 * Planned/Possible Upgrades: Adding fire dust inside the sheath.
 * Notes: Nestemata is Romanian for “the jewel”; with the extra D it's a blend of the English word “nested” and the Romanian "mata", an outdated way to politely address elders as opposed to using "ma’am"; the two words hint towards the Russian Doll Matryoshka, also known as the nested doll or babushka(grandmother) dolls.
 * Name: Menace
 * Introduction: The ability to induce fear in enemies and cause them to lose focus.
 * Description: The user is able to transform his voice into that of a menacing, nondescript beast that that reverberates through their skin and bones.
 * Range: Medium
 * Type: Psychic
 * Purpose: The main purpose of this semblance is to shock opponents, particularly those channeling dust, in order to cause the attack to malfunction or be delayed long enough for the user to close the distance.
 * Auditive Cue: His voice echoes slightly
 * Tier 1: User takes a deep breath and bellows out a shout that affects everyone within earshot.
 * Tier 2; User can limit the area of effect into that of a cone shape in order to not hit allies and use less aura
 * Tier 3; User can turn other sounds they make into a shout, such as clashing blades or running his nail down a chalkboard
 * General Limitations: Controlled or repeated exposure lessens the effects and requires more aura to be used by the user in order to achieve the wanted eresult.
 * Dust Interaction: (Lightning) Adds a more physical paralyzing effect to his semblance that can not be learnt to deal with as with his normal semblance
 * Dust Interaction: (Wind) Adds a knockback effect to his semblance
 * Notes: This semblance is a combination of the 5th edition feats Menacing and Mage slayer, the first allowing to do a demoralize check on opponents instead of attacking, while the latter giving you the ability to break the focus of a casting mage and lower their chances of succeeding on a saving throw..
 * Reflection of Character: This semblance reflects his fears and how they later got conquered.
 * Preferred Range: Close
 * Landing Strategy: Use the dagger as a rope dart to hook or latch onto something to swing off of.
 * Fighting Style: Against big grimm Sanson rarely unsheathes his sword, as they tend to be too slow to properly dodge his strikes; as a small bonus the pickaxe like design of the tip makes it really useful at cracking armor plates. On the rare occasions he meets a grimm with plates too thick he tends to unsheath the estoc and aim for the eyes and joints.
 * Against humans his prefered form is the zweihander but will split it into the estoc and arming sword when faced with a speedy and maneuverable opponent; his semblance is never used as his opening move but once he feels comfortable with the fight he will spring it to fish for an opening; if needed he can do an aura slash to fight at range but for obvious reasons that’s a last resort only.
 * The dagger is rarely used in combat and more often than not acts as an a cooking utensil, but on rare track and capture missions the lightning dust can prove quite useful.
 * Expanded Occupation:Weapons teacher at Sanctum, responsable with helping students build and upgrade their weapons over the years, as well as learn the ins and outs of how they work
 * Certifications: Qualified Teacher