Board Thread:Off Topic/@comment-26397825-20160329001315/@comment-27450328-20160417125342

Thanks to both of you, it's made in Autodesk Maya

Spirited : in form three, the handle extends, allowing Mikel to use it as a double-bladed staff. I haven't modelized this yet, since I'm still working on the handle.

For the dust crystal, the reason for that is that I think dust powder can only deal damage in a limited range. Adding something solid in the mix can increase the range of action by propulsing them further than the initial dust detonation.

But you're right, crystals weren't relevant. I'll just add normal shrapnells into the mix to be propulsed.