Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-25936766-20170121022833

Ghost of Anon wrote:

@SYUTK:

2) The "boost to objects" increases the force behind the attacks. To give an example, let's say the user is at Tier 2 and hits something with x J of force. The boost would increase the force to 1.5 times its original output, making the same attack hit with 1.5x J of force.

3) Hmmm. That is true, but I was thinking about enhancing the dust beyond the user's current maximum, if you get what I'm saying. I guess it would make more sense to say that you can power up dust bullets to make them do more damage/give them greater penetrating power. I can remove this part if you don't like it. (The dust part I mean.) 2) .....But, like I said, you can achieve exactly that literally just by giving the boost to the user wielding the weapon, making that part superfluous. And Gravity Dust is 90% likely to do the same as well.

3) It's similar to elemental Semblances: What's the point when anyone can do it? What's the point in creating fire when anyone with $20 can buy a Fire Dust and do it too?

In this case, anyone who trains at using Dust, or just uses more Dust, would achieve the same. A natural progression. And whoever doesn't use Dust much, if at all, wouldn't really get any use out of any "boost" to the Dust they use.

As for the bullet example.....it doesn't need a Semblance. You want a bullet to do more damage? Be more penetrative? Get a stronger gun, or use a different bullet design.