Board Thread:Off Topic/@comment-26397825-20151211051732/@comment-26397825-20151215080929

WarrenWitch wrote: We could limit that opening ground semblance with certain criteria. For example, it would use a tremendous amount of Aura, so a one time use is the best shot. In stage one, the hole only extends to a certain diameter, and if the opponent is fast enough, they could easily escape the hole. Or if they're quick witted enough, escape from the depths of the hole before it completely swallows. Ooorrr if they're really good, after they're swallowed(assuming they don't fall into magma), they could always burst out of the ground explosively. It'd be useless against flying creatures of course.

I think the reanimation and the puppeteering semblance overlap, but with puppeteering I think you'd have greater flexibility. And since it doesn't rely on negative feelings like your reanimation semblance, there is no danger to your character. Could you control the movement living beings(those with Aura) with your puppeteer semblance?

The decay semblance is good, but I'm afraid that could potentially be OP too. If you were to grab ahold of someone, their aura would dissipiate quicker than usual(combined with you attacking them), and they'd be left to die easily. 1) The problem I have with making Semblances take a huge chunk of aura, is that then it's kind of a useless semblance. What's the point in having it if you can't use it whenever you like?

2) They do kind of. I think puppeteering might work better, and the character can be a summon/shaman/doll-user type character. As for controlling living people; technically, but I would put a limitation that their aura would naturally fihgt against it. So someone who is accepting of it would be able to be manipulated, but someone who is not would naturally break free within a few seconds. The most she would probably be able to do is make their movements stutter, so stop for half a second before they continue on, or change the angle they are moving a limb on by the faintest of degrees, Basically, minor hindrances that can't really stop them from attacking, but may turn a critical blow into a high damaging blow instead.

3) As for the decay semblance; well, I'd probably give it the same limitation; aura naturally combats it. Since aura is a healing force for the user and she wishes to speed up the rate of decay, which goes against what the aura would be doing, people would naturally combat it. The only people it would work against properly would be those with their aura locked. And Grimm would actually grow stronger from it, as they get more powerful with age rather than weaker as we do.

It would be a semblance mainly focused on breaking the enemies gear, and disrupting their surroundings to give the user an advantage.