Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-25936766-20160620210454

MiniDaggers wrote: 1. Not guranteed, but can do it and works against close and perhaps even medium range fighters.

2. Except in tier two. And it doesn't 'require' her to stay still, she can still move for a reduction in range like you said. How drastic this reduction wasn't specified.

4. Grimm... have senses right? They can see, hear, smell, touch, maybe not taste I'm not one hundred percent sure on that.

5. Can affect allies, and? Her allies know about the ability surely and how to work well with eachother to minimse the hinderance. 1-Only if they're too weak. As in, Vol.1 Jaune levels of weak. Perhaps even weaker, given that at least he has lots of Aura. Plus they can always do Aura slashes for ranged attacks. Or hell, just go in and slash away blindly, they're bound to hit her if she doesn't move quickly, which would reduce the range heavily.

2-No. It says there, that it's less difficult, not that she can start moving like a ninja holding the range at full capacity. It's a natural progression as the Hunter improves in skill over the years. You want to know how big the reduction is, look at Halo's Active Camouflage. When moving too much, it's pretty much useless for it's purpose, same here.

4-They are eldritch things that don't even have organs or blood, evaporate on death, don't need to eat or drink or shit to survive....honestly, I'm not quite sure what they are beyond eldritch things. Hence why I say it's useless.

5-Eventually, but not initially. It also means she can't just spam the Semblance and abuse it. Plus, "allies" does not necesarily mean "her teammates".