Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-16774229-20131213204420

So I was thinking, the characters often use Aura to amplify their own physical strength and endurance, so it would have to be a separate type of stat form strength, constitution, intelligence, and all those. And I don't think it would be a skill either as it's much too broad for that. So it would have to be a different kind of stat, independent for the rest of those. But the problem is, this would easily be the most important stat to any character, as almost all the abilities you would have in combat are improved by it. So there would have to be a trade off of some sort, so people don't just dump all their points into Aura(or, if it's decided by dice roll, gabel the overall quality of their character on a single roll).

But given the way Aura has been described it the show, it seems there is a potenchel trade off. I won't go into exacty how I fgherd this out, unless you guys want me too, but it seems that those with a more shelted lfe, and less over all expice have stronger Aura. So when you make your charicter, you can give them lots of expices (with would translet in to fancy skills and conections with people) or lots of Aura (with would tranlte into more raw power). As you level up and gain expecne, these stats may chang depending on the pergetion of you charricter (something I still need to figher out).

This is a rather loose interpretation of the shows logice, and I'm sure there are some game play problems that would need to be worked out, but I think it could be worked into a system that fits the lore, and is a cool game play mechanics.