Board Thread:Off Topic/@comment-26397825-20160528034745/@comment-28654781-20160605174720

- Name: Energy compass

- User: Joel Fog (haven't yet officially made this character)

- Type: Conversion

- Purpose: Offensive/Defensive

- Short description: user is able to convert any type of energy into any other type of energy (movement into heat, sound into light etc)

- Activation cue: irises briefly flash with a color (kinetic = white, heat = red, light = yellow, sound = purple) when awakening is activated his irises will stay as the color that have been chosen, hands will glow grey for a short time when attempting to absorb an attack

- Range: short/medium

- General limitations: to use an enemy's attack against themselves the attack must connect with Joel's aura, an error in timing may cause him to hurt himself with his semblance

- Passive abilities: semblance also works as a catalyst for whatever energy that is chosen Example:touching a radio with sound activated will make the music progressively louder and louder, (the increase is slow and will be reset if he uses his semblance)

- Active ability: Tier One: converts the kinetic energy and/or heat from his sword into a short range attack

- Active ability: Tier Two: absorb the energy of an opponent's attack and send it back twice as hard

- Active ability: Tier Three: Awakening, activating this will allow Joel to directly attack with any of the energy types without having to absorb any outside energy, lasts for 10 minutes and after this his semblance will be unusable for 5 minutes and awakening cannot be activated for 7 days

- Dust interaction: using dust lets Joel shoot out 2 different energy bursts depending on the dust type and the chosen energy type

- Notes: Joel will generally dodge or block attacks rather than absorbing them because it doesn't work if he times it wrong, however he tends to get greedy with powerful attacks like trump card abilities