Board Thread:Off Topic/@comment-226878-20150311082119

I like to make up stories, characters, locations, weapons, abilities, histories, rules, etc. I know how TCGs work. I've played computerized versions such as Sword Girls, Sword Quest (all cards were swords), and Chain Chronicle. The latter I've become devoted to due to its running story. I don't necessarily think I'd call it engaging, but I'm not used to a TCG having a story and I like seeing where it goes. One of the reasons I liked Sword Quest was because there seemed to be background story one could glean by obtaining powerful swords (each came with a comic pertaining to that particular sword, such as how it came to be in its owner's possession or the things it had been used for, i.e. slicing a ship in half or a woman slaying her husband as he turned into a literal demon). I don't like TCGs that are just stats. Something that disappointed me about YU-GI-OH! was that the cartoon made the cards out to have some kind of background story and detailed description and ability list for each card. Yet the one time I picked up a deck, I found none of this. Some of the cards spared a sentence to describe what you saw on the card, but it could hardly be described as interesting.

I never gave much consideration to using a TCG to tell my story until I played Chain Chronicle. I have long wanted to tell my stories using novella, graphic novels, movies, video games, and anime. Writing a novel is the only thing I'm capable of as I don't have drawing or graphics skills. 