User:HighCastle67/Semblances

Get Even
-Name: Get Even

-User(s): Fairuz Blevins

-Type: Physical

-Purpose: Offensive

-Short description: This semblance allows the user to convert kinetic energy into an explosive force. It's supposed to function as a force multiplier, layering the force of her punch with the force of the KE. The user also doesn't have to release this energy immediately and can hold onto it for a small cost of aura.

-Activation Cue: Her eyes glow a cyan blue along with her aura radiating out like plasma. The more energy she stores, the more intense her glow becomes.

-Range: When she first discovered her semblance it was touch only. She sometimes attempts to fire balls of energy, but typically relies on physical contact.

-General limitations: There MUST be an exchange of KE. Whether it's via a punch, gunshot, or explosion, she must be physically hit with the force.

-Passive ability(s) (if any): She glows while storing the energy.

-Active ability: Tier One: User can convert 75% of the KE into explosive force. Can fire close range energy projectiles.

-Active ability: Tier Two (if applicable, add more as necessary): User can now convert 98% of the KE. Energy projectiles have an increased range.

-Dust interaction (insert dust type here): None

-Notes: She can channel the energy from her semblance into her weapon zuzenbide.

Shadow Revenant
-Name: Shadow Revenant (revenants are extremely violent ghosts)

-User(s): Rajnish Sombrano

-Type:Physical

-Purpose: Utility

-Short description: Allows the user to travel from point A to point B via shadows by day, and darkness at night. While the basic use of this semblance is travel, it is also useful for a guerrilla fighting style and for silent break-ins.

-Activation Cue: User’s eyes turn jet black and the entire physical body blackouts. The auditory cue is small, almost inaudible sigh.

-Range: Personal

-General limitations: The shadow must be within line of sight of the user. The user may not enter his own shadow for a quick escape, he will be rejected and sadly faceplant. While in his shadow form, he is untouchable and unable to strike against any combatant.

-Passive ability(s) (if any):  During combat, the user’s eyes will stay blackout

-Active ability: Tier One: User can stay in shadow form for about 1 minute and can move 100m in one shot. The aura cost is relatively low but he must be wary of how often he “shifts”( I don’t know what to call it?).

-Active ability: Tier Two (if applicable, add more as necessary): User can now shift 200m and stay in shadow form for about 3 minutes. Aura is slowly sipped at this level. The user can also take ONLY ONE person with him at the cost of a massive amount of aura. If he is not careful his passenger could “drown”.

-Dust interaction (insert dust type here): none

-Notes: The basis of this semblance was to create a noncanon breaking power that provides quick movement across the battlefield. Originally I thought he could become dust but then I thought “That's too OP for any universe”. The OC getting this semblance is suppose to be extremely aggressive in their fighting style.

Repulsor
-Name: Repulsor

-User(s): Reyna Belmonte

-Type: Aural/ Conjuration

-Purpose: Defensive Offense

-Short description: User creates a space around them with their aura where objects in this field are pushed away. She can imbue certain objects with her semblance.

-Activation Cue: a mach-cone effect surrounds the user or affected object.

-Range: Short (Later Medium)

-General limitations: The semblance is indiscriminate of friend or foe. Also does not last very long

-Passive ability(s) (if any): None

-Active ability: Tier One: She can push enemies away in a 10m radius with a quick pulse of her semblance. She can extend this ability to her hammer where she makes a 1ft(0.30m) radius on impact

-Active ability: Tier Two: Her pulses now last for about 4s and the radius is now 15m on herself. Time extension means she can sweep hammer to clear out foes.

-Active ability: Tier Three: The pulse now lasts for 10s, and she can now extend this ability to the rounds she fires, making a shotgun without canister rounds. However, this ability weakens at about 15m  and stops at 20m

-Dust interaction (insert dust type here): anything the aura comes into contact with, works well when combined with a dust round.

Wind dust pushes foes farther away

Fire dust creates explosions on impact and scorches everything in its path

Lightning dust shocks people who get too close

Gravity dust creates a huge knockback on impact and immediately knocks down foes that come too close

Ice and Earth dust create shrapnel on impact, except ice will freeze on impact

-Notes: Semblance came from the scene in RWBY where Ruby creates a huge tailwind in the food fight, NTW from Deadpool, and trying to find a way to recreate the gravity hammer from the Halo series without making it an actual gravity hammer.

Motor-Mouth
First, quick rundown on infrasound. Infrasound is any frequency below the human range of hearing: 20hz. However it does affect humans physically depending on the intensity of the sounds. This even caused people to leave a movie that had infrasound in the background and caused them to get sick. Coincidentally, infrasound affects ears under the age of 20 with more intense results.

-Name: Motor-mouth

-User(s):Menashe Nejem

-Type: Physical

-Purpose: Offensive

-Short description: Aura adds a level of infrasound to the user’s voice, which will vibrate the ear muscles but the brain won’t register it. Targets can be affected from becoming  anxious to having their eardrums rupture. That means the user is either trying to throw their target’s focus off or in the extremes trying to incapacitate them.

-Activation Cue: the user’s voice will seem to drag to the target

-Range: Medium, target has to be in earshot

-General limitations: Can only target one living thing, target must be in earshot at a range of about 25m, the ears must be exposed, and the user must always be talking in order for it to work.

-Passive abilities:  He’s better at intimidating people without having to roughen them up, can also sense explosions, large machinery, and incoming natural disasters from further away and much faster than average human, because these events also give off infrasound

-Active ability: Tier One: causes anxiety and queasyness in target

-Active ability: Tier Two: after an extended period of time, the target will feel migraines on top of aforementioned symptoms.

-Active ability: Tier Three: A powerful shout can cause their eardrums to rupture and incapacitate them for the fight. Requires a large chunk of aura and is difficult for him to do at the right frequency.

-Dust interaction (insert dust type here: None

-Notes: Based off of the OC’s real-life basis, detective Thomas Byrnes, who was known to be pretty rough when it came to interrogations and even coined the term “giving someone the 3rd degree”.

Ballistic
-Name: Ballistic

-User(s):Teodora Feldgrau

-Type: Physical/ Psychic

-Purpose: Utility

-Short description: The user gains a visual “Tac HUD” that lets them quickly line up a perfect shot. Later tiers can track other projectiles and avoid them.

-Activation Cue: A blue translucent line shows up in her vision.

-Range: Personal (Only affects her vision)

-General limitations: Initially can’t account for wind and the coriolis effect. Later tiers can’t track high velocity projectiles. Aura cost is sustained for however long she lines up the shot.

-Passive ability(s) (if any):  Really great depth perception, and deceptively good at some sports.

-Active ability: Tier One: A line, most likely in an arc, appears when she lines up a shot. It only takes into account distance and gravity.

-Active ability: Tier Two: Now her ability takes into account wind and the coriolis effect, allowing her to make longer distance shots.

-Active ability: Tier Three: User can now track the trajectory of projectiles she hasn’t fired. However, they typically have slower velocities, such as arrows, grenades, rockets, any thrown weapons (Not like anyone can’t track the last one thought).

-Dust interaction (insert dust type here): None

-Notes: Based off the weapon mods for the tranq and crossbow from Deus Ex: Human Revolution.

Kevlar Jelly
-Name: Kevlar Jelly

-User(s): Riona Tangelo

-Type: Conjuration

-Purpose: Defensive

-Short description: User creates a translucent layer of armor, or small barrier at later levels, that is gelatinous in consistency and simply absorbs impacts.

-Activation Cue: An orange, translucent barrier appears wherever she desires.

-Range: Personal/ Short

-General limitations: It can absorb a limited amount of force before breaking. The stronger the foe or the higher the caliber, the faster it breaks. It also takes half a second to fully form.

-Passive ability(s) (if any):  None

-Active ability: Tier One: The jello armor can cover specific parts of their body

-Active ability: Tier Two: The armor now can cover her entire body if desired, but at a higher aura cost.

-Active ability: Tier Three: She can now make small bits of cover that others can use. The range is about 7ft in any direction.

-Dust interaction (Fire, Earth, Lightning): Fire dust causes it to be hot to the touch, but doesn’t last long. Earth dust makes it more durable and rigid. And lightning dust shocks anyone that comes into contact with it.

-Notes: An exaggerated example of this is Po from Kung Fu Panda, which was this semblance is based on. This OC is also pretty lazy since this is her semblance.

P.S.- I need help designing two more semblances for my OCs. I was think one would be aura sword constructs since they’re based off the Sword Saint. The other…. Plz halp.

Sword Dance
-Name: Sword Dance

-User(s): Jacinta Fujimoto

-Type: Conjuration

-Purpose:Offensive

-Short description: Two swords appear floating in the air surrounding the foe. They are synched to her and mimic her every move and strike.

-Activation Cue: An aural glow surrounds the weapon in her dominant right hand. Then a metallic unsheathing sound is heard when the swords appear.

-Range: Short, they don’t appear far from the user

-General limitations: Even at upper tiers, the swords can’t attack multiple foes at once. The swords are based off whatever weapon is in her hand, typically a katana.

-Passive ability(s) (if any):  none

-Active ability: Tier One: Two aural katanas appear near the user and strike in synch with the user.

-Active ability: Tier Two: The katanas can attack independently, however it requires a lot of focus and less coordinated

-Active ability: Tier Three: The user is much more coordinated and requires less energy to use her swords

-Dust interaction (insert dust type here): None

-Notes: (for trivia you might want to add about the user of the semblance) specify

Tunnel Vision
-Name: Tunnel Vision

-User(s): Sohrab Yisheng

-Type: Physical

-Purpose: Offensive

-Short description: User enters a state where they have increased stamina, strength, and heightened awareness, and will seek to complete the last given command.

-Activation Cue: His eyes glow with the color of his aura and sound is muffled as if his ears were ringing (This doesn’t affect as it would be audience only)

-Range: Personal

-General limitations: Until later tiers, he can’t hear extra commands given. He will recognize who is giving the command. If the command is too broad, he can backfire like a genie’s wish. Has a high aura cost also.

-Passive ability(s) (if any):  None

-Active ability: Tier One: His abilities are enhanced and he will complete the given task until finished.

-Active ability: Tier Two: He can hear extra commands while in his “trance”.

-Dust interaction (insert dust type here): None

-Notes: If it’s not implied he can give himself an order then enter his “trance”. It does make him seem strange, saying his objectives out loud in battle.

Also, I don’t remember if this was already done. So please let me know if so.