Board Thread:Off Topic/@comment-3965075-20170602225213/@comment-27404492-20170612224723

1)Basic Info

Name:

CNR Explanation:

Species: (Human/Faunus)

Age:

Gender:

Emblem:

Handedness:

Nicknames:

Occupation:

2)Appearance:

Aura Colour:

Height:

Weight:

Eyes:

Skin Colour:

Face Shape:

Hair: (Colour and style)

Physical Traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body that standout)

Physique:

Outfit: (Add more as necessary)

Accessories: (watches, necklaces, earrings)

Gadgets: (such as extra non-transforming weapons with utility purposes, grappling devices or a backpack similar to Penny’s)

3)Characteristics:

Background:

Personality:

Misc Traits: (a verbal tick or personality quirk)

Likes:

Dislikes:

4)Trivia

Notable Relationships:

Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills)

Allusion:

Notes:

Hunter Extension

Weapon

Name: (include translation if applicable)

Maker/Smith: (If made by someone other than the OC)

Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)

Weapon Derivation: (what inspired the weapon)

Design: (handle, blade, etc colors, as well as any patterns or decoration)

Holstered/Inactive Form: (How it looks when stored)

Form 1:

Form 2: (if applicable)

Form 3: (if applicable)

Features: (secondary features or hidden components which do not involve transforming)

Dust Capacity: (dust types used/stored. optional)

Ammunition: (caliber, rounds per magazine, and element if applicable. optional)

Planned/Possible Upgrades:

Notes: (trivia, name meaning, etc)

B)Semblance

Name:

Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)

Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)

Short description: (summarize the semblance in a few words.)

Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)

Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)

General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)

Passive ability(s) (if any): (and specific limitations, if any)

Active ability(s) (if any): Tier One: (and specific limitations, if any)

Active ability(s) (if any): Tier Two+: (and specific limitations, if any)

Dust interaction (insert dust type here): (describe what changes here)

Notes: (for trivia you might want to add about the user of the semblance)

Reflection of Personality:

C)Combat Info

Preferred Range: (close, mid, long)

Landing Strategy:

Fighting Style: (acrobatic, head on, sneak attacks, etc) Civilian Extension

I) Day to Day Life

Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)

Certifications: (certificates, doctorates, licenses or the like that the character has received)