Board Thread:Off Topic/@comment-27082610-20161126183941/@comment-25479664-20161128142330

-Name: Reactive Aural Battery

-User(s): Incendium Queimar



-Type: Auric/conversion



-Purpose: Offensive



-Short description: Over time, the user will absorb some of the damage taken or dealt in the form of kinetic/heat energy, and convert it to potential energy to be stored in the aura. This can then used to either create a reactive shield around the user (enhancing physical attacks with explosive power and acting similar to real-world reactive tank armor), or be released all at once in a massive explosion. Slowly leaks out over time.



-Activation Cue: The more energy is absorbed, the more his aura becomes visible. When activated aura turns a bright orange/yellow and eyes turn bright yellow before explosion

-Range: T1 personal, T2 long



-General limitations: Only a certain amount of energy can be stored before the potential energy begins to disturb the balance of the user. If the aura is fully depleted or too much damage is absorbed at once, then the energy will be released prematurely, and cannot be easily controlled, thus potentially damaging him and his allies (the normal explosion cannot damage him and can be targeted to not damage certain objects, including people)



-Passive ability(s) (if any):  Enables user to absorb kinetic/heat energy, and converts and stores as potential energy. Attacks that do not directly result in much energy (i.e. freezing attacks) cannot be absorbed.



<p class="MsoNormal">-Active ability: Tier One: Once activated, all physical attacks of the user are enhanced explosively, and all attacks to the user are met with a small explosion directed towards the attack (very effective against melee enemies and low-velocity projectiles, virtually useless against snipers and high-velocity projectiles)

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<p class="MsoNormal">-Active ability: Tier Two: All the energy that has been built up can be released at once in a massive explosion outwards from himself. He can also choose what it will and won’t effect, though this requires some concentration

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<p class="MsoNormal">-Dust interaction (insert dust type here): N/A

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<p class="MsoNormal">-Notes: The explosion can be quite devastating against grimm. First of all, most grimm use close-range attacks and aren’t intelligent enough to know to get out of the way of the blast. Human/faunus opponents on the other hand are trickier, and should be distracted as to not let them run away before the blast

<p class="MsoNormal">Taking damage charges the semblance faster than dealing damage does