Board Thread:General Discussion/@comment-24300754-20131218231927/@comment-24398318-20131219231113

Legitcoder wrote: @Waters Knight I'm on it. Lemme whip out my iPad and take a look at that video, and I'll post my thoughts about it ASAP.

@Matthias Curator To be honest, I kinda think so too. But there would be a couple problems with that:

1. I don't have much experience making fighting games. This isn't exactly such a big problem (I can learn pretty easily), but it would still take more time as well as trial and error.

2. Fighting games, well, usually have little to no story. If there is story, then its told with narration or something to that effect.

3. Making an RWBY fighting game would in effect just be adding to the genre. There is really very little you can do to make a fighting game quite unique, despite the fact that there can be different combos, characters, and attacks. I believe that every game, even a fan game, should hold something special that sets it apart from everything else in its genre.

So, yeah. The only way to circumvent this is probably to make an RPG/Fighting game hybrid, or to do something similar to the Super Smash Bros Brawl Subspace Emmissary story stages, which blurs fighting and platformer together. That could definitely work, but it would take a lot of time and research (of which I am currently performing). That may be true, but making a story line rpg like your talking about would require voice actors to try and do their voices. In just a fighting game, all you need is their weapon sounds, some struggling noises, and possibly an ending qoute which all could be retrieve from the Trailers alone.

I understand that you wanna stick with what you know. This is meerly my opion on he subject.