Board Thread:Off Topic/@comment-24993958-20151027072937/@comment-26397825-20151112004309

Phantom, I would like to point you to my Semblance, Track, that I made and no one raised eyebrows about. And yet an Anon asks about an ability exactly the same, and suddenly it's "No, that comes under clairvoyance, have to say no". Then I say no to your soul walk ability, which is another type of Clairvoyance. Since when was Clairvoyance an ability we said no to anyway? The only one I've known is a definite No is Precognition.

This is what Evra means. You seem to have a tendency to pick and choose what you'll accept based on the day. I made Track and no one said anything beyond "Oh, it doesn't seem to suit his personality that well". Someone new suggests it and it's an instant no.

86.61/Not Surana/Not Everyone Else (:P)

-It's less of a perfect sense of direction and more of a tug in the right direction, isn't it? Seeing as going in he wouldn't know which direction he actually wanted to go. I would explain that through his semblance being the ability to see the most commonly used pathway, since anyone who goes in and knows the place would use the same path in order to get around. Perhaps his aura picks up on the bleed offs of other people's aura, creating a trail from that?

Then you could apply it to more than just mazes and confusing buildings, as with more practise he could use it to track a person specifically by the bleed off of their aura. This obviously wouldn't work on someone without aura, or with their aura locked so there is no bleed off, but even the most controlled Hunter's would still have bleed off. I would suggest using this semblance for a criminal type of character in this case.

-Yeah, sensing the strength of people seems to be a natural aura thing. Unless you mean an innate sense of how much aura another person has left? That would be different from the general sense of strength, It wouldn't work on Grimm though, so I'd suggest it for a healing/teacher type character who never actually fights against Grimm, but instead teaches others to do so. It would be a good teaching tool, especially in the field where they don't have access to the fancy technology to keep track of their aura beyond a personal scroll.

Actually, thinking about it, it'd be a good healer/support type for a team. You can have them standing back, keeping an eye on how damaged a teammate is and jumping in when necessary to let them regain their aura in a fight.

-Sounds more like the spell from Harry Potter, Hominum Revelum, than xray vision to me. He doesn't see them, doesn't see their literal positions, just knows that their are people around that corner, or sneaking up on him, which means he can never be surprised by a person. Stealth characters would benefit from this.

-This ties into my previous comment. Though I would prehaps specify that it can't go through solid objects like stone or metal, to keep it from being too overpowered. Still means they can never be surprised. I'd give this to a scout.

-See my comment about Track.

-Hmmm. Does seem very specific, and not very useful except in the case of never being lost (always knowing exactly which direction they have to go to get home) and never losing that person.

-Mind overdrive seems like a good ability. In fact, I'm sure I've seen one somewhere around here...anyways, good for a tactitian type of character.

Sensory types are not a no-go. You just have to be careful not to make them OP is all, and make sure you don't stray into the Precog side of things.