Board Thread:Off Topic/@comment-23790511-20150110170845/@comment-73.42.187.52-20150111172202

^that 1 specifically was bad for boss fights... the final boss plays similarly to the bosses of Star Fox 64 and Shadow the hedgehog... even though the normal gameplay is nothing like that... and almost every other boss fight ignores normal gameplay rules/movesets like that, the only difficulty in killing side-quests was a time-limit of 15 minutes for any of those encounters, meaning you had to figure out the highest DPS weapon to use(which is sometimes a certain enemy) and use them to kill the enemy with the most HP while also making sure ALL other enemies in the area died in the time limit... and some of them are in maps that take like 5-7(approximately the longest distance between 2 sides of often oblong/circular maps) minutes to cross and spread out everywhere... did I mention the main story takes like 3 hours(with like 1hr of cut scenes), and the side quests add like 8(if you find the will to try them... they are mostly out of the way and add no story... and if you goof the 15 minutes, you need to wait 15 more for enemies to spawn, because the b*st*rds who made the game gave us no way to initiate enemy spawn.