Talk:Jaune Arc/@comment-2601:154:4080:E25:9D5E:1639:F8AB:37A1-20180124212448/@comment-10390252-20180128143447

It's kind of complex. As I understand it, the aura is an energy field, both sensory and defensive in nature (although Ren and Fox of Team CFVY seem to have learned an offensive application of the power). Additionally, this energy seems to enormously boost healing rates. This field is worn down by damage and, one presumes, use. However, so long as the person remains healthy, they can regenerate their aura (we learned that in Haven's Fate).

Think of it as a magical shield with a healing secondary effect but which can be worn down by use (it has finite mana points). What Jaune seems to do is dump a huge amount of energy into another person's aura, recharging it without them having to do so themselves and thus enabling them to heal injuries that they normally wouldn't have the energy to fix (because of an effective feedback loop that a gravely injured person's life-force wouldn't be able to recharge their aura fast or at all).

JAUNE ARC

Semblance: Aura Transfer (Boosts target's AP by (1/d20) x total AP per turn until full)

I wonder if Jaune also has an 'Aura Buff', a bit like the Medic's Ubercharge ability in Team Fortress 2, massively reducing foe attack effect on the target so long as he is transferring Aura energy to them. Or even a 'Semblance Buff' where he can overcharge the target's Semblance for one useage (for example, letting Weiss summon multiple White Grimm or let Ren cloak everything within a considerable radius).