User:SpiritedDreaming/Semblances

Template

 * Name:
 * User(s):
 * Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user.  Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any):  (and specific limitations, if any)
 * Active ability(s) (if any): Tier One: (and specific limitations, if any)
 * Active ability(s) (if any): Tier Two+: (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)
 * Notes: (for trivia you might want to add about the user of the semblance)

Acupuncture

 * User(s): Brandy Venner
 * Type: Glyph
 * Purpose: Offensive
 * Short description: The enemies limbs are numbed with a touch.
 * Visual effect: A small gylph, about 5cm in diametre, appears where the enemy was touched
 * Range: Short
 * General limitations: Glyphs only appear on point of contact, and affect and area of a ten cm diametre around the glyph. Effects are weak, though they can stack if an area of effect overlaps. A persons aura will naturally combat the effects. The user is only able to place ten glyphs at a time. Attempts to go over will cancel the oldest glyph, and place the new one. Glyph lasts for twenty seconds per use, and dissipate afterwards despite overlaps.
 * Passive ability(s) (if any):
 * Active ability: Tier One: The user touches an opponent, placing a glyph where they touched. The area  affected feels as though it feel asleep. Overlaps progressively mess with the affected beings ability to use the affected area, all the way up to the area being completely unresponsive.
 * Dust interaction (Fire): Burning feeling acompanies the glyph, growing uncomfortable with each overlapping area.
 * Dust Interaction (Stone): Area becomes stiff, eventually being paralysed with enough overlaps
 * Dust Interaction (Lightning): Area spasms, minor twitches with just one glyph that grow more uncontrollable with each overlap.
 * Dust Interaction (Ice): Area gets pins and needles feeling to accompany unresponsiveness, growing sharper with each overlap.
 * Notes: Named for Acupuncture's ability to numb, paralyse and generally mess with the person's motor controls if used correctly. Inspired by DigiRabbits Paralysi, and Soifon's Bankai from Bleach

Alacrity

 * User(s): Bhalu Gairika
 * Type: Aural
 * Purpose: Utility
 * Short description: Users aura regenerates much faster than normal.
 * Visual effect: N/A
 * Range: Personal
 * General limitations: Cannot pass semblance on to others, does not increase control or volume of aura.
 * Passive ability: Tier One: Aura regenerates twice as fast as normal, even during combat.
 * Passive ability: Tier Two: Aura regenerates three times as fast, even during combat

Banshee

 * User(s): Vanilla Legume
 * Type: Conversion
 * Purpose: Utility
 * Short description: Alters the magnitude of soundwaves
 * Visual effect: Cream coloured pulses of aura arcing up and down along a straight line from the point of origin, imitating sound waves. The louder the attack, the larger the soundwaves.
 * Range: Medium
 * General limitations: Can only affect the sound waves emanating from user’s own voice, however user can still manipulate it if they are transmitted through external devices. Has to recognize that it is their own voice, or they can not manipulate it. More practise will allow the user to manipulate old recordings of their voice; for now they can only manipulate live sound waves. Can only manipulate sound waves up to 50ft around user. Targeted conical area of effect only.
 * Active ability: Tier One: Creates a knockback effect, pushing themself or their opponents around. Can affect the inner ears of people, disorientating them, and shatter fragile objects.
 * Dust interaction (Wind): Increases the knockback effect, pushing themself or their opponents around with more force.
 * Dust Interaction (Fire): A blast of fire, dramatically increasing the knockback effect and acting as a turbo engine for themself. Harder to change direction when using it.
 * Dust Interaction (Lightning): Directional EMP
 * Dust Interaction (Shield): Creates a wall of white noise around them, preventing anyone from listening in on conversations taking place inside the area of effect.

Blackout

 * User(s): Kahlua Reyes
 * Type: Aural
 * Purpose: Utility
 * Short description: The user creates a pocket of darkness with their aura
 * Visual effect: A sphere of darkness appears, obscuring everything inside from view.
 * Range: Medium
 * General limitations: Area is only 20ft (6.09m) in diametre, but will grow with practise.
 * Passive ability(s) (if any):
 * Active ability: Tier One: Creates a pocket of darkness where she wills it. Darkness cannot be penetrated by Faunus nightvision.
 * Dust interaction (Fire): Pocket ignites if someone other than her enters it
 * Dust interaction (Earth): Creates a hard, earthen shell around the pocket
 * Dust interaction (Ice): creates a spiked, icy shell around the pocket
 * Dust interaction (Lightning): Shocks anyone other than herself who enters it
 * Dust interaction (Wind): Disperses the sphere into a fog that obscures vision, though lessons the level of darkness. Faunus can now see through the darkness

Bloom

 * User(s): Rhoslyn Mieri
 * Type: Aural
 * Purpose: Utility
 * Short description: User’s aura takes the shape of plant matter, and can be manipulated at will.
 * Visual effect: Aural constructs in the shape of plants sprout from the user or the ground around them
 * Range: Medium
 * General limitations: Plants can be cut or torn with enough strength. If attached, enemies can grab plants and use them against the user. Cannot affect real plants, only generated ones. Constant aura drain to maintain plants, once aura drain is stopped plants wither within two minutes. Detached plants wither within one minute.
 * Active ability: Tier One: User shapes their aura into plant matter, from a thorny vine to flowers to tree branches. Sprouts from the user’s body, but is detachable. Attached plants are able to be manipulated at will. Detached plants tend to wither and fade at a faster rate.
 * Active ability: Tier Two: Can create plants at a distance. Plants that originate from user’s body but are then detached still wither at faster rate, and aura cost for unattached creations is higher. Detached plants are now manipulable at will.
 * Dust interaction (any): Imbues the plant creation with element.

Bubble

 * User(s): Modry Swan
 * Type: Conversion
 * Purpose: Utility
 * Short description: Creates bubbles made of a thin membrane capable of supporting weight to a small degree
 * Visual effect: Bubbles made of aura appear
 * Range: Medium
 * General limitations: Easily popped by weapons and strikes, not offensive on it’s own.
 * Active ability: Tier One: Creates round bubbles from his aura in large or small quantities, up to 3ft diametre in size, will increase with practise. Bubbles can support up to 5kg (11lbs) of weight each, will increase with practise.
 * Active ability: Tier Two: Able to create bubbles of different shapes, such as square, chair shaped, table shaped, etc.
 * Dust interaction (any): When popped discharge elemental effect, able to be remotely popped. Standard dust effects apply.

Candelight

 * User(s): Aurora Jade
 * Type: Aural
 * Purpose: Utility
 * Short description: Can create light, which the user then controls the size, shape and brightness of.
 * Visual effect: A glowing ball of light appears, the same colour as the users aura
 * Range: Medium
 * General limitations: Cannot create a flash grenade using semblance, brightness caps out at halogen lightbulb levels. Light fades if user moves more than 100ft away, distance will increase with practise.
 * Active ability: Tier One: Creates a ball of light from aura which can be moved about at will or left in place as a light source. Can create multiple balls of light, and control the size of the ball.
 * Active ability: Tier Two: Can control the shape of the light created, narrowing the focus into a beam or similar shape manipulations.
 * Dust interaction (any): Imbues the element into the ball of light, creating dust bombs

Carapace

 * User(s): Nilam Darya
 * Type: Conjuration
 * Purpose: Defensive
 * Short description: User summons a suit of armour which deflects attacks and prevents them from feeling the pain behind an attack
 * Activation cue: A suit of armour dependant on the user’s imagination manifests
 * Range: Personal
 * General limitations: Aura regeneration is halved while semblance is in use, does not prevent the knockback effect
 * Active ability: Tier One: Summons a suit of armour on the user
 * Active ability: Tier Two: Can summon a suit of armour on an ally
 * Active ability: Tier Three: Can summon two full suits of armour or four half suits; one on the user, and the others on allies
 * Dust interaction (Fire): Burns the attacker when struck
 * Dust interaction (Earth and Ice): Armour is solid, adding extra protection and reducing aura cost when struck but lowering maneuverability

Catalyst

 * User(s): Mason Zobel
 * Type: Physical/Glyph
 * Purpose: Utility
 * Short description: Teammates and allies gain a 1.5x boost to their physical abilities
 * Visual effect: A glyph appears in between the affected persons shoulder blades
 * Range: Short
 * General limitations: Must tag the person in order to grant the boost. Tags only last 2 minutes each activation. Tags can be applied through either touch or ranged attack, but range offers the possibility of target moving and an enemy being granted the boost, and is also damaging to the person. Can boost up to two people at once, will increase with practise.
 * Active ability: Tier One: Boosts his teammates physical speed and strength by 1.5x. Can feel the positioning of his tags, allowing him to keep track on his allies.
 * Active ability: Tier Two: Boost increases to 2x

Chameleon

 * User(s): Narcissa Zaffre
 * Type: Physical
 * Purpose: Utility
 * Short description: Grants the user the ability to permanently change their hair, eye and skin colour, as well as minor shifts to their features.
 * Visual effect: Colours change, or features shift slightly.
 * Range: Personal
 * General limitations: Cannot change facial features to something completely different to their original appearance, nor hair length or type (straight to curly, etc). Requires a hefty chunk of aura to make the initial change, the more features changed the higher the aura cost.
 * Passive ability(s) (if any): Once feature is changed it is permanent, requiring no more aura to keep the chameleon effect going.
 * Active ability: Tier One: Changes the colour of their hair, eye or skin.
 * Active ability: Tier Two: Minorly changes the physical features of the user, such as widening the eyes or changing cheekbones shape.

Cinematography

 * User(s): Hazel Banks
 * Type: Glyph
 * Purpose: Utility
 * Short description: The user sets a glyph that records it’s surrounding like a security camera. Another glyph replays the recordings.
 * Visual effect: Recording: a circular glyph made of a series of lines that do not connect which rotate in different directions around the glyph is set on a surface. Viewing: A series of dots that rotate around the image being viewed.
 * Range: Long
 * General limitations: Recordings are not permanent; they disappear with the recording glyph. Can only record images that occur in front of the glyph. Recording stops when Viewing glyph is created, but glyphs do not have to be made at the same time. Maximum recording time is 1 straight hour; time will increase with practise.
 * Active ability: Tier One: Records images that occur in front of the glyph. Can fast forward and rewind through recordings with the viewing glyph.
 * Active ability: Tier Two: Able to record sound as well. Can now ‘livestream’ between glyphs, allowing the user to watch events through the glyphs in real time. Able to zoom in during live streaming.
 * Dust interaction (Fire): Records in thermal vision.

Coercion

 * User(s): Zapeci Braun
 * Type: Psychic
 * Purpose: Utility
 * Short description: User’s words get implanted in the target’s mind with persuasive force behind them.
 * Visual effect: N/A
 * Range: Hearing
 * General limitations: Cannot rewrite a person’s personality or views. Doesn’t work effectively on strong minded or stubborn people. Suggestions or ideas can be ignored.
 * Passive ability(s) (if any): Is naturally persuasive and believable.
 * Active ability: Tier One: Implants an idea or suggestion into a person’s mind with persuasive force behind it. Repeated implantation makes persuasive force stronger, time between implantation lessens the persuasive force.
 * Active ability: Tier Two: Can implant ideas and suggestions in the minds of multiple people at once.
 * Active ability: Tier Three: Able to dominate one mind for a simple task, but cannot force them to do something completely out of character such as murder. Repeated dominations increases target’s resistance to user’s semblance.

Coiffure

 * User(s): Dalcina Perigindi
 * Type: Physical
 * Purpose: Utility
 * Short description: User can manipulate keratin (fingernails and hair) on their body
 * Visual effect: Affected keratin glows with user’s aura
 * Range: Personal
 * General limitations: Cannot grow or harden keratin no longer connected to user’s body. Overuse drains nutrients from user’s body to grow keratin, resulting in malnutrition if used too much.
 * Passive ability(s) (if any): Hair and nails are more resistant to damage and breaking, and grow quicker naturally.
 * Active ability: Tier One: User can grow and harden the keratin on their body, and in the case of fingernails can sharpen them. Can control which part of their body grows at any particular time. When hardened completely, makes a protective shell around the user that allows for rough movements.
 * Active ability: Tier Two: User can manipulate keratin no longer attached to their body, controlling its movements. Cannot control keratin that does not contain users dna
 * Dust interaction (Fire and Ice): Infuses element into keratin, generally used for claws. Consumes the keratin after a short period of time.
 * Dust interaction (Lightning): Creates a static field around the user, shocking anyone who touches them.
 * Dust Interaction (Earth): Keratin hardens, becoming a natural armour shell that is tougher than the normal shell but sacrifices movements to do so.
 * Notes: Coiffure means a person’s hairstyle

Contortion

 * User(s): Adrienne Silvester
 * Type: Physical
 * Purpose: Utility
 * Short description: The user has hyper-flexibility
 * Visual effect: The user’s limbs and joints bend overmuch in one direction, or in a completely unnatural direction
 * Range: Personal
 * General limitations: Doesn’t strengthen the body beyond normal levels. Can still break bones from impact force.
 * Passive ability(s) (if any): User is unable to break joints and cartilage by bending limbs the wrong way
 * Active ability: Tier One: User is able to dislocate any joint without pain and bend in unnatural ways while still retaining full functionality of the limb. User doesn’t have to stretch beforehand to avoid muscle damage.

Converge

 * User(s): Roux
 * Type: Glyph
 * Purpose: Utility
 * Short description: Places a pair of glyphs - one on an object or surface and the other on the user’s body. The glyphs are attracted to each other, taking the shortest possible route to connect.
 * Visual effect: A small glyph appears on the points of attraction.
 * Range: Medium
 * General limitations: Can only place three pairs of glyphs, more will become available with practise. Range limit of 20ft, will extend with practise. Objects lighter than user will be pulled towards user, and user will be pulled towards objects heavier than them. High aura drain if used to support weight.
 * Passive ability(s) (if any): User is a really good natural climber
 * Active ability: Tier One: Creates a pair of glyphs and uses them to pull objects towards the user, or the user towards objects or surfaces. Glyphs cancel upon contact with each other.
 * Active ability: Tier Two: Can maintain glyphs, using them to ‘hang’ from places, climb inaccessible places, or make sure the user doesn’t drop something.
 * Notes: Converge means to come from different directions and meet (at a place)

Crystalise

 * User(s): Laban Eis
 * Type: Conversion
 * Purpose: Utility
 * Short description: Converts aura into hardened crystal
 * Visual effect: The user’s aura crystallizes in a shape desired by the user
 * Range: Short
 * General limitations: Crystal only lasts as long as aura is inside; once aura is drained it dissipates into nothing, crystal is stronger than normal but can still be broken with physical force
 * Active ability: Tier One: Able to create solid crystal shapes from aura. Shapes are static, unable to change after creation.
 * Active ability: Tier Two: Able to create liquid crystal shapes and manipulate it freely, changing forms of already created crystals as desired.
 * Dust interaction (elements): Crystal discharges element upon impact

Deflection

 * User(s): Cordovan
 * Type: Aural
 * Purpose: Defensive
 * Short description: Creates a deflectionary shield over the entirety of the body
 * Visual effect: A glowing outline around the user
 * Range: Personal
 * General limitations: Aura does not regenerate at all while semblance is active. High aura cost every time a blow is deflected. Shield automatically cuts out when user’s aura hits 20%. Only blocks physical attacks, not Aura or elemental attacks.
 * Active ability: Tier One: A layer of aura appears over the entirety of the body, only a few centimetres from the user’s skin. Aura deflects physical hits on random angles.
 * Dust interaction (any): Visuals gain an effect similar to the dust infused, and grants the shield the ability to deflect said element but at a higher aura cost to normal attacks.

Degradation

 * User(s): Olive Neilson
 * Type: Aural
 * Purpose: Utility
 * Short description: The user’s aura accelerates the degradation of whatever it touches
 * Visual effect: Glowing lines cover the affected area, similar to a crack spreading across a piece of glass
 * Range: Short
 * General limitations: Can only affect non-living things and plant-life. Aura of people and animals interferes with semblance, even if aura is locked. Must touch object to degrade it, up to 10ft radius area of effect, or 20ft in a straight line. Once user no longer touches object, degradation stops.
 * Active ability: Tier One: Degradation of objects is accelerated upon user’s touch.
 * Dust interaction (Earth): Object crumbles to dust as it degrades
 * Dust interaction (Fire): Object crumbles to ash as it degrades, metal objects warp from heat at an increased speed
 * Dust interaction (Water): Wooden objects warp from moisture at an increased speed

Diamagnetism

 * User(s): Rowan Gainsboro
 * Type: Aural
 * Purpose: Utility
 * Short description: The user generates a magnetic field around them, allowing them to manipulate objects within the field.
 * Visual effect: The surface of the items being manipulated glow with the aura of the user.
 * Range: Medium
 * General limitations: Cannot manipulate items with a total weight exceeding 50lbs (22.67kg). Cannot control fine movements of objects, except water (see Active Abilities). Only one magnetic effect at a time.
 * Passive ability(s) (if any):
 * Active ability: Tier One: User’s aura acts as a superconductor, attracting, repelling or holding the surface of most objects in place. Objects fly with great force when repelled or attracted, and stop immediately when held as long as force is below 50lbs. Can change the magnetic pull at will, allowing the user to curve the trajectory of objects.
 * Active ability: Tier Two: Electricity and water are extremely susceptible to the field due to natural reactions to magnetic fields. Water can be controlled similar to hydrokinesis, but cannot be condensed or generated. Electricity is automatically dispersed into the field, creating a pocket of electrical currents and cannot be directed back to origin point.
 * Dust interaction (Ice): Increases strength of magnetic field by two (weight limit of 100lbs)

Dispersion

 * User(s): Chardonnay Geroux
 * Type: Aural
 * Purpose: Defensive
 * Short description: The user cancels the kinetic energy behind an attack
 * Visual effect: The affected area glows with aura
 * Range: Personal
 * General limitations: Does not cancel damage from attacks. Only blocks physical attacks, not aural or elements without a physical body.
 * Passive ability(s) (if any): User loses less aura when struck
 * Active ability: Tier One: User disperses the kinetic energy behind an attack into the air around her, allowing her to ignore knockback and stagger effects.
 * Tier Two: User can harness the kinetic energy of an attack into a kinetic shot that travels up to 10m (32ft). Cannot stack kinetic energy for more powerful shots
 * Dust interaction (Earth): Makes user take less damage from attacks

Effulgence

 * User(s): Qing Lin
 * Type:Physical
 * Purpose: Utility
 * Short description: User absorbs light, and is able to convert it into strength or speed
 * Activation cue: User’s hair glows, steadily growing whiter as they absorb more light
 * Range: Personal
 * General limitations: Natural sunlight light fills up the meter 3x quicker than man-made light, Natural moonlight fills up the meter 2x quicker than artificial light, cannot absorb light whilst utilising it, does not actually take the light out of their surroundings, cannot absorb light indefinitely
 * Passive ability(s) (if any): User absorbs light to fill up their metre, and never gets sunburnt
 * Active ability: Tier One: User’s speed increases 5x for 3 seconds when using a full metre all at once. Metre can be used at a slower rate for less speed boost but longer time.
 * Active ability: Tier Two: User’s strength increases 5x for 3 seconds when using a full metre all at once. Metre can be used at a slower rate for less speed boost but longer time.
 * Dust interaction (Fire): User’s speed/strength is boosted further, up to 8x when the equivalent of the size of a large crystal is used when using a full metre all at once. Can be used at a slower rate or less dust for less speed boost but longer time. Reduces the rate of metre usage in the latter case.
 * Notes: Effulgence means radiant splendor, or brilliance.

Entrapment

 * User(s): Zaffre Favion
 * Type: Glyph
 * Purpose: Utility
 * Short description: Sets a glyph that traps whatever passes through in place.
 * Visual effect: Glyph appears floating where user wants it, glowing for a second before fading from view
 * Range: Medium
 * General limitations: Creatures and Grimm can overload glyph with aura or physical strength and break free. The more glyphs set, the more concentration required. Various sizes can be made, but no larger than 5m in diametre. The smaller the glyph, the weaker it is.
 * Passive ability(s) (if any): Can feel the location of every glyph user places
 * Active ability: Tier One: User sets a glyph where they want it and any sapient or sentient creature that pass through are trapped by a stasis field.
 * Active ability: Tier Two: Glyphs can be stacked to create stronger glyphs and can hold more than one target.
 * Dust interaction (any): Glyph becomes a trap that sets off infused element, but single use only. Traps do not hold enemies if infused with elements

Fabricate

 * User(s): Emilia Blue
 * Type: Glyph/Conjuration
 * Purpose: Utility
 * Short description: User creates objects and simple creatures to use or fight by their side
 * Visual effect: A glyph appears, then the object/creature rises from the glyph. Object/creature is aura coloured and opaque
 * Range: Short
 * General limitations: Objects/creatures are destroyed when damaged. Larger/more complex creatures/objects take longer to materialise. Requires concentration for the duration of the summoning; half-imagined objects/creatures end up unfinished or bizarrely shaped. ie. a bowie knife missing half the blade and the serrated edge, a rabbit without ears and misshapen legs that prevent it from running properly.
 * Active ability: Tier One: Can create objects.
 * Active ability: Tier Two: Can create creatures with limited automotive cognition; must order them to do something, and it will continue doing it until she gives it a new command or dispels it.
 * Dust interaction (insert dust type here): Element imbued in summon, can be used like a normal dust-imbued object. Creatures imbued with elements are explosive, and must be sent directly into battle or risk exploding in the summoner's face.
 * Notes: Based on an original story character that I had floating around my head at one stage, then I remembered that the Schnee’s kind of have it as well and decided to import my OC into RWBY. Name is a play on both meanings of the word fabricate; to invent something (such as a story from your imagination, often to deceive), and to construct or manufacture something from prepared materials.

Glide

 * User(s): Shani Bauer
 * Type: Aural
 * Purpose: Utility
 * Short description: The user is able to reduce their momentum and glide
 * Visual effect: A pair of butterflies made of aura circle the user’s waist
 * Range: Personal
 * General limitations: Cannot gain height, only control the rate at which they fall. Aura cost doubles for every person they include in the semblance (1 person = 1 unit, 2 people = 2 units, 3 people = 4 units, etc).
 * Active ability: Tier One: Able to glide in the air. Can control angle of descent by moving body, similar to skydivers. Glide lasts up to two minutes of solid gliding, cannot be reused until user’s feet are planted on something solid, will increase with practice.
 * Active ability: Tier Two: Able to jump in midair, giving the user a small height boost (up to twice user's height). Can only jump once.
 * Active Ability: Tier Three: Able to jump twice in mid air, glide time resets with each jump.

Glue

 * User(s): Rajani Pomelo
 * Type: Aural
 * Purpose: Utility
 * Short description: The user’s aura is sticky.
 * Visual effect: Area affected glows
 * Range: Personal/Medium
 * General limitations: Can be overpowered by physical strength, only works if it has a surface to stick the object/person to.
 * Active ability: Tier One: User focuses their aura on parts of their body, allowing them to stick to surfaces or objects/people.
 * Active ability: Tier Two: User is able to throw/shoot balls of sticky aura which make anything that steps in it stick in place. Aura can be used to create traps and lasts up to 3 minutes. Once physically overpowered, aura disperses and disappears.
 * Dust interaction: (Suggestions welcome)

Gravity

 * User(s): Rosa Swan
 * Type: Aural
 * Purpose: Utility
 * Short description: User manipulates how much gravity affects their body, allowing them to float upwards or fall heavier.
 * Visual effect: Clothing and hair start floating as if underwater
 * Range: Personal
 * General limitations: Cannot affect the gravity of others, can be moved around by the wind. Strength and gravity effects of others will override the semblance. Cannot direct flight path.
 * Active ability: Tier One: Users manipulates the effect gravity has on themselves, their clothing and their weapons, allowing them to float or fall heavier.
 * Active ability: Tier Two: Gains the ability to include others in the semblance, but aura cost doubles for each extra person (1 person = 1 unit, 2 people = 2 units, 3 people = 4 units, etc). People included must be willing, or their own gravity overrides the semblance.
 * Dust interaction (wind): Can direct own flight path.

Hyalokinesis

 * User(s): Sadaf Rhoshni
 * Type: Psychic
 * Purpose: Utility
 * Short description: User is able to manipulate glass with their mind
 * Visual effect: Affected glass gains a filmy effect over it the same colour as the user’s aura
 * Range: Medium
 * General limitations: Cannot create glass, only control the positioning of existing glass. Can control up to 3 cubic feet of glass, will increase with practise. Range of 30ft, will increase with practise.
 * Passive ability(s) (if any):
 * Active ability: Tier One: User can manipulate the relative positioning of glass to their own body.
 * Active ability: Tier Two: User is able to liquify glass slightly, allowing them to mold glass into various shapes or rejoin pieces.
 * Notes: Inspired by Colonel Glass from the Spinnerette comic. Hyalokinesis; Hyalo, from Greek hýalos meaning glass, and kinesis, meaning movement or motion.

Hyperthought

 * User(s): Verda Teo
 * Type: Psychic
 * Purpose: Utility
 * Short description: Allows the user’s brain to process things at a much faster rate
 * Visual effect: Can’t think of one...
 * Range: Personal
 * General limitations: Does not increase the user’s natural speed.
 * Active ability: Tier One: User’s mind speeds up, similar to a supercomputer, allowing them to process things at a superhuman rate while active
 * Active ability: Tier Two: The user’s reflexes speed up to match their mind, allowing them to physically react to what their mind has already processed.
 * Dust interaction (insert dust type here): Suggestions? :)
 * Notes: Based on green tea’s effect and the way it boosts mental clarity and the thought process, and well as having a small amount of caffeine in it.

Infiltrator

 * User(s): Sabal Nyekundu
 * Type: Psychic
 * Purpose: Utility
 * Short description: Makes the user seem to be an unimportant background detail
 * Visual effect: Tier One, A reflective silver circle around the pupils of their eyes. Tier Two; starts to fade from view when still, moving slowly retains opaqueness.
 * Range: Personal
 * General limitations: Cannot pass it on to other people, does not work on cameras or digital viewing devices. People specifically looking for the user can still see them; after Tier Two they see the holographic version of them. Attacking a person automatically cancels Tier One's abilites, unless the attack is expected of the user.
 * Active ability: Tier One:  The user tricks the opponents mind into believing nothing is out of the ordinary; they are supposed to be there and are simply a background detail. People unaware of his presence will naturally dismiss him as not-important and naturally part ways around him.
 * Active ability: Tier Two: Sitting still makes the user start to turn see through, until they look like a high-tech holographic projection of themselves. Moving slowly will retain moderate opaqueness. Cannot turn completely invisible.
 * Active ability: Tier Three: Can share Tier One with people of users choice within a 5ft (1.52m) radius. Effect is lesser, alowing them to be noted but ultimately dismissed. Observant people, or people on the lookout for anything out of place will automatically spot the group, including the user.
 * Dust interaction (Wind, Tier Two): Allows the user to move quickly while still retaining see-throughness

Loom

 * User(s): Honey Clover
 * Type: Aural
 * Purpose: Utility
 * Short description: User infuses fabric with their aura and animates it
 * Visual effect: Scrawling runes light up over the animated cloth
 * Range: Short
 * General limitations: Can only support 5kg per square metre of animated cloth, will increase with practise. Range limit of 75ft, will increas with practise.
 * Passive ability(s) (if any): Can determine all aspects of fabric at a glance - things like thickness, how easy it is to tear, where any weak points in the fabric are, etc.
 * Active ability: Tier One: Animates the cloth, allowing it to move freely and levitate using her aura to direct its movements.
 * Dust interaction (wind): Increases the amount of weight it can carry by 1.5x
 * Dust interaction (fire): Lights the fabric on fire. Fabric is destroyed after two minutes of constant burning per square metre of cloth
 * Dust interaction (lightning): Cloth moves faster through the air, and has a minor paralytic effect on people it touches.
 * Dust interaction (ice): Cloth becomes transparent and camouflages with its surroundings.

Lubricate

 * User(s): Rosemary Young
 * Type: Physical
 * Purpose: Utility
 * Short description: The user’s aura removes any friction between themself and a surface.
 * Visual effect: The part of their body which is ‘lubricated’ glows with aura
 * Range: Personal
 * General limitations: Cannot include others in effects. Cannot skate over air or water, uneven ground makes it difficult to skate over. Cannot lubricate entire body at once.
 * Passive ability(s) (if any): User has a high sense of balance naturally.
 * Active ability: Tier One: The user creates a thin layer of aura over part of their body, removing any friction between that body part and the surface they are on, allowing them to skate over surfaces at high speeds.
 * Dust interaction (Ice): Surface freezes upon contact with users body, creating an ice trail behind them. The the case of water, it freezes the top layer of water enough for the user to skate over it, but does not support their weight enough for the user to stand on water for any length of time.

Lyrebird

 * User(s): Juniper Luscinia
 * Type: Aural
 * Purpose: Utility
 * Short description: User is able to create any sound and manipulate the decibels and pitch of sounds they know about.
 * Visual effect: The air around the user’s mouth shimmers.
 * Range: Hearing
 * General limitations: Can only affect the decibels and pitch of sounds up to 20m away from user, will increase with practise. Only able to affect sounds user is aware of.
 * Active ability: Tier One: User is able to create any sound with their voice, including ones like the dial-up screech.
 * Active ability: Tier Two: Allows user to manipulate the pitch of known sounds from high to low and low to high, allowing sounds to be muted or pitched across spaces despite original issuers intention.
 * Active ability: Tier Three: Allows user to manipulate the decibels of known sounds from barely-there to bone-shaking. Decibels can be ‘pointed’ in a direction, but allies surrounding user will still be affected to a lower degree.

Malfunction

 * User(s): Midas
 * Type: Aural
 * Purpose: Utility
 * Short description: User’s aura permeates any devices around them, making them malfunction
 * Visual effect: User’s eyes glow with aura
 * Range: Medium
 * General limitations: Range of 75ft, will increase with practise. Cannot affect purely mechanical functions, only electrical ones. Malfunction effect is randomised.
 * Passive ability(s) (if any): User can sense electrical devices nearby.
 * Active ability: Tier One: User targets electronic devices with his aura and makes them malfunction randomly, causing distractions or problems for people with electronic weapons/devices.

Marionette

 * User(s): Cini Taolana
 * Type: Aural
 * Purpose: Utility
 * Short description: The user attains control of something, puppeteering it
 * Visual effect: Marigolds made of aura bloom at key movement points on the item being manipulated
 * Range: Medium
 * General limitations: Must physically touch something the user wants to manipulate with the intent of activating the semblance. Cannot force something to bend the wrong direction or force it to break.
 * Active ability: Tier One: Can manipulate non-living objects with aura, controlling their fine movements. No time limit.
 * Active ability: Tier Two: Can manipulate living objects with aura. Unwilling marionettes are difficult to control and require more aura on user's part to overpower theirs. Unwilling marionettes can break free with ease via pure physical strength or overpowering user's aura. Willing marionettes are easier to control, but still do not have the same fluidity of non-living marionettes. Time limit is dependant on how much physical contact the user had with the person, and how much the person cooperates.
 * Active ability: Tier Three: Can manipulate Grimm with aura. Cannot do more than wild swings with limbs. After 20 seconds, continued use of semblance induces sharp pains in head, growing stronger as time passes.

Metacarpus

 * User(s): Aster Raleigh
 * Type: Conjuration
 * Purpose: Utility
 * Short description: The user creates solid, translucent hands on flexible arms out of aura that are capable of interacting with the physical world
 * Visual effect: The arms appear from the users back
 * Range: Short
 * General limitations: Range of only 10 feet at first, will increase with practise. Only has the physical capabilies of the user. Can be disrupted by force, and other people's aura intereferes with the integrity of the hands.
 * Active ability: Tier One: Creates a pair of spectral hands on flexible arms capable of reaching up to 10ft away from the user. Arms can be used as a shield, but are dispersed easily under force and do not stop non-solid elements such as fire.
 * Active ability: Tier Two: Arms and hands become more solid, able to resist more damage before disappearing. Also gains another set of hands, bringing the spectral total to four.
 * Dust interaction (any element): Hands gain elemental properties, doing damage/resisting more damage depending on what element the hands are made of.
 * Notes: Metacarpus is the group of five bones between the wrist and the fingers.

Mindtrick

 * User(s): Sherry Venner
 * Type: Psychic
 * Purpose: Utility
 * Short description: The user tricks the opponent's eyesight, making it seem like they have generated copies of themself
 * Visual effect: User’s eyes flash, and their movements leave a slight afterimage to the affected enemy.
 * Range: Sight
 * General limitations: User must make eye contact to activate semblance, which lasts twenty seconds each activation, limited to one enemy per activation.
 * Passive ability(s) (if any):
 * Active ability: Tier One: User makes eye contact with the enemy, and tricks the enemy's mind into believing they have created two copies of themself, indistinguishable from the original. Copies do not have physical presence, and cannot touch or harm the enemy, and trick the enemy into hearing sounds to go along with the visual illusions.
 * Tier Two: Tricks the enemy into feeling as though the world is spinning, interfering with their balance. Strong minded people can overcome this, as can the belief that it is a trick, will not be affected by this tier.
 * Tier Three: Semblance tricks the enemy’s mind into believing the user’s clones can damage them. The damage is not automatic; it is reliant on the enemy’s mind tricking themselves into believing that her clones are attacking, often due to herself attacking, and that they have failed to dodge an attack for whatever reason. Semblance assists in making the clones copy her fighting style and strengths. A strong minded individual, or a person who simply believes the user cannot hit them at all, will not be affected by this tier.
 * Dust interaction (insert dust type here): Suggestions? :)
 * Notes: Based on alcohol’s ability to make you see double, not hear things properly, and just generally impair your cognitive abilities, only combatified.

Mirage

 * User(s): Urdin Eraztun
 * Type: Conjuration
 * Purpose: Utility
 * Short description: Aura creates optical illusions, looking like identical copies of the user.
 * Visual effect: A copy of the user shimmers into view, manifested completely separately from the user’s body
 * Range: Medium
 * General limitations: Range of 40ft, time limit of 3 minutes for copies, both will increase with practise. Copies are illusionary - no physical substance to them and they fade when hit once. Maximum of five copies at a time, will increase with practise.
 * Active ability: Tier One: Copies act independent from the user, running around and making feint attacks for the duration of the time limit or until hit. Copies can imitate his voice, but do not make the sound of footsteps.
 * Dust interaction (earth): A blast of sand erupts from the destroyed copy, irritating skin and eyes.
 * Dust interaction (water): A thick fog rolls out from the destroyed copy, covering a ten foot diameter circle, that lasts three minutes unless removed by external sources.
 * Dust interaction (lightning): A small static wave emitted from the destroyed copy, mildly electrifying electrical objects. Shocks only cause minor damage, enough to distract.
 * Dust interaction (fire): The destroyed copy explodes in a burst of fire. This is the only truly offensive use of this semblance.
 * Dust interaction (ice): A small, localised blizzard, sending snow flying in all directions and obscuring vision inside of it. Circular area of effect with a diametre of ten feet, lasting three minutes unless removed by external circumstances.
 * Dust interaction (wind): Small, localised tornado that creates strong winds capable of pulling unwary people off their feet erupts from the destroyed copy.
 * Dust interaction (shield): Makes the clones solid without compromising their movement, capable of taking a few decent hits before disappearing.

Perimetre

 * User(s): Cam Nguyen
 * Type: Aural
 * Purpose: Utility
 * Short description: User creates an area perimetre and is alerted if creatures and beings cross the line
 * Visual effect: A faintly glowing line denoting the perimetre line
 * Range: Medium
 * General limitations: Can cover up to a 15ft radius in total, allowing the user to make either one large perimetre or multiple small perimetres, area will increase with practice. Once set, perimetre can not be adjusted or moved, only dispelled.
 * Active ability: Tier One: Creates a flat, circular perimetre around and area of choice. Perimetre line only detects creatures or beings crossing the line up to 15ft above ground level, height will increase with practice.
 * Active ability: Tier Two: Creates a domed perimeter around an area of choice, taking the appearance of a faintly glowing net over the area.
 * Dust interaction (insert dust type here): Imbues the perimetre with the chosen element, which then attacks anything crossing the line with the element. More dust means more attacks per line set.

Propulsion

 * User(s): Nila Saeed
 * Type: Physical
 * Purpose: Utility
 * Short description: The user forcefully propels themself in a single direction of their choosing.
 * Visual effect: A pair of ethereal wings appear and flap, giving the illusion they are propelling the user.
 * Range: Personal
 * General limitations: Cannot adjust speed, cannot stop until semblance is finished. In the case of hitting something, semblance tries to force her through the barrier.
 * Active ability: Tier One: User forcefully flies in any direction of their choosing at a speed of 50km/hr (31miles/hr) for 3 consecutive seconds per use, for a total of 41.67m (136.7ft) overed per use. This ability is usable either on the ground or in the air.
 * Dust interaction (Air): Allows the user to slow down and turn whilst her semblance is activated, giving her more manoeuverability.
 * Dust interaction (Lightning): A thunderclap is left in her wake, deafening those around her
 * Dust Interaction (Fire): Increases her speed by 1.5x, allowing her to cover further distance, but doesn't let her turn or stop easily.
 * Dust Interaction (Earth): A domed shield appears in front of her, acting as a bulldozer as she moves.

Shade

 * User(s): Brandeis Zaruciti
 * Type: Conjuration
 * Purpose: Utility
 * Short description: Creates a being out of the user’s shadow, and adds more shadows for extra strength.
 * Visual effect: The user’s shadow rises from the ground to become a solid shape.
 * Range: Short
 * General limitations: Sudden light harms construct, illuminating areas shadows were pulled from removes them from the construct. Cannot take shadow more than 20ft from it’s origin, shadow instead returns to its position and a new shadow within range must be added. Distance will increase with practise. Shadow cannot lift more than 10lbs despite how many shadows are added, will increase with practise. Construct cannot go more than 20ft from user, will increase with practise. Shadow can only affect physical objects, though it can absorb the shadows of said objects to become stronger.
 * Passive ability(s) (if any): Shadows near the user seem to flicker when emotional.
 * Active ability: Tier One: The user’s shadow manifest into a physical construct, drawing on nearby shadows to make the construct do more damage and able to take more hits. Construct size and shape is dependant on the imagination of the user and the amount of shadows absorbed by construct, as well as darkness of said shadows. User can choose which shadows to add to construct. Construct movements are slightly jerky, will smooth out with practise. Dust interaction (Ice): Construct sprouts ice spikes on their body, increasing the damage output by 2x, and causes freezing attacks on contact.
 * Dust interaction (Fire): Shadows grow deeper, strengthening the construct overall by 1.5x
 * Dust interaction (Lightning): Construct causes shock damage with each attack
 * Dust interaction (Earth): Construct sprouts plates on thier body, increasing the overall health, and increase weight lifting capacity by 2x
 * Dust interaction (Wind): Construct is much smoother in its movements, allowing for more dodging capabilities.
 * Notes: This is the twin semblance of Silhouette. A quote from a story I wrote once, “Where they are the shadows on the wall, we are the knives in the dark”. That pretty much describes the difference between Silhouette and Shade.

Shatter

 * User(s): Ciela Rezarta
 * Type: Conversion
 * Purpose: Utility
 * Short description: A supersonic attack with an area effect based on the user
 * Visual effect: Multiple white pulses imitating sound waves emanating from the user is a circle.
 * Range: Short
 * General limitations: Circular area of effect based on the user with a radius of 15ft, will increase with practise. Aura of others will decrease damage and knockback effects.
 * Active ability: Tier One: Users aura bursts out of them in a circular area of effect, vibrating the molecules of inorganic objects and damaging them. Can shatter crystalline objects. Minor knockback effect and nausea induction on people and organic objects.
 * Dust Interaction (Wind): Increase knockback effect and sonic damage to items.
 * Dust Interaction (Fire): A wave of fire washes over her surroundings, doing minor burn damage in addition to standard effects.
 * Dust Interaction (Lightning): Electric pulses, which target surrounding people’s nervous system to create spasms.
 * Dust Interaction (Ice): A freezing wave washes over her surroundings, with miniature shards of ice that do no damage but can prick at unprotected eyes to make them water or close.
 * Dust Interaction (Shield): A protecting wall that moves outwards, pushing everything around her away.

Sickening

 * User(s): Ciardha Dougal
 * Type: Aural
 * Purpose: Offensive
 * Short description: Users aura causes people to become nauseous, dizzy, and gain a headache
 * Visual effect: User glows with aura
 * Range: Short
 * General limitations: Aura of others naturally combats semblance. Range limit of 20ft, will increase with practise. Symptoms are randomised, prolonged use can induce more symptoms. Requires concentration to maintain after initial burst.
 * Passive ability(s) (if any): Has a stronger stomach, rarely feeling nauseous.
 * Active ability: Tier One: User extends their aura, mixing it with an opponent's aura or just pushing it through the person's body in the case of locked aura. Aura creates a feeling of nausea, a headache, or dizziness that worsen over time until the aura dissipates. Continued use will eventually result in all three at once.

Silence

 * User(s): Yolande Dufort
 * Type: Aural
 * Purpose: Utility
 * Short description: Creates a pocket of aura which prevents sound from leaving but doesn’t stop sound from entering.
 * Visual effect: A ring of glowing runes appears around the user's throat.
 * Range: Medium
 * General limitations: Cannot stop sound from entering the pocket, pockets are stationary, pockets cover a 10ft diametre cylinder, 6ft high, increases with practise
 * Active ability: Tier One: User creates a pocket of aura from which no sound emerges, though to occupants the sounds are still there.

Silhouette

 * User(s): Viorica Zaruciti
 * Type: Conjuration
 * Purpose: Utility
 * Short description: The user’s shadow detaches from their body and is able to manipulate the shadows of objects/people around the user, thereby manipulating the objects/people.
 * Visual effect: The soles of the user shimmer with aura and they do not cast any shadows.
 * Range: Short
 * General limitations: Shadow can only affect the shadows of objects with 10lbs of mass/force or less, ie, lifting the shadow of something to lift the object, as long as the object weighs 10lbs or less, stopping a punch/strike as long as the strike has 10lbs of force or less, will increase with practice. Shadow can not go more than 20m away from user, distance will increase with practice. Shadow is confined to surfaces and cannot manifest as a 'clone' of the user. A sudden light that destroys the shadow will send it back to the user, accompanied by a severe headache. Moving the shadow through larger shadows takes less aura than moving it through lit places. Shadow does not have the users weapon.
 * Passive ability(s) (if any): Occasionally users shadow will reflect the users emotions, even when the user does not show them theirsefl.
 * Active ability: Tier One: User manipulates their shadow, giving it purpose. User can ‘see’ through the shadow with concentration, gaining a vague impression of its surroundings; enough to find openings, objects and people but not make out any detail.
 * Dust interaction (Fire): Shadow can create other shadows to manipulate further.
 * Dust interaction (Earth): Shadow is 2x stronger, able to affect more in terms of mass/force.
 * Notes: Inspired by the game Contrast and Peter Pan's shadow in the Disney movie. The aura of people doesn't affect it, as it's just as if the user did the action themselves, but the limitations on strength mean it can't just pick people up or pull their weapon out of their hand unless they're not holding it properly. This is the twin semblance of Silhouette. A quote from a story I wrote once, “Where they are the shadows on the wall, we are the knives in the dark”. That pretty much describes the difference between Silhouette and Shade.

Snapdragon

 * User(s): Spinel Brandir
 * Type: Conjuration/Glyphs
 * Purpose: Offensive
 * Short description: User summons a construct in the shape of a dragon head on a long flexible neck from a glyph.
 * Activation cue: A glyph appears in the air, before the head constructed by aura emerges from it
 * Range: Short
 * General limitations: Glyph is stationary, cannot be summoned more than 20 metres from the user. Attacks rely on kinetic force rather than weight, and the teeth and horns rely on piercing damage rather than actual force. Dragon head attacks enemies independently of the user’s thoughts, but classifications are based on the user’s thoughts - someone who the user sees as an enemy will be attacked, regardless of their true allegiance.
 * Active ability: Tier One: User can summon one large construct or two smaller constructs. Small constructs are user’s body height in neck length, and the head itself is the thickness of the user’s head tall, and twice as long. Large construct twice this size. Large construct is capable of supporting 50kg, smaller constructs are capable of supporting 20kg.
 * Active ability: Tier Two: User can now summon one large construct of a bigger size; neck length is five times the user’s height and head is one body length in thickness and twice as long. User can also summon more smaller constructs of varying sizes, based on splitting the size of the large construct between the smaller ones. Large head is now capable of supporting 100kg.
 * Dust interaction (Any): Dragon head is infused with the element, adding standard effects to attacks.
 * Notes: The dragon head has both teeth for biting and horns for goring, as well as being able to use it’s long, flexible neck for slamming attacks.

Static

 * User(s): Pyrite Mirza
 * Type: Aural
 * Purpose: Defensive
 * Short description: When struck, the enemy’s striking limb is left unresponsive for five seconds. In the case of weapons, effect travels through weapon to affect limb holding it for 3 seconds.
 * Activation cue: The struck area sparks with electricity
 * Range: Personal
 * General limitations: Cannot jump between ranged/weapons not attached and the attacker, does not give power up. Only affects strikes that would drop aura levels and due to your own punches not damaging your aura, cannot be used offensively. Only affects struck area, cannot be redirected through another part of the body to strike somewhere else on the enemy.
 * Passive ability(s) (if any): User’s aura affects the motor functions of the limb which struck them, travelling 30cm up the limb. Limb is affected for 5 seconds; in the case of travelling through melee weapons to enemy, duration is dropped by 25% for every 50cm of weapon it must travel through. Duration will increase with practise.
 * Notes: Gotta catch ‘em all. =3

Taunt

 * User(s): Rufus Tenné
 * Type: Psychic
 * Purpose: Utility
 * Short description: User draws the attention of those surrounding them
 * Visual effect: User’s aura flares brightly before dimming
 * Range: Short
 * General limitations: Cannot control the type of attention they draw; will draw angry attention from someone frustrated, joyful attention from someone happy, murderous intention from someone murderous, etc. 20m radius, will increase with practise.
 * Active ability: Tier One: User draws the attention of everything within the radius.
 * Active ability: Tier Two: User can select who they draw attention from, instead of drawing the attention of everything.

Technokinesis

 * User(s): Luminita Tanso
 * Type: Psychic
 * Purpose: Utility
 * Short description: Brute force control over nearby mechanisms, allowing the user to change the form or disassemble/assemble it.
 * Visual effect: Eyes glow with aura
 * Range: Short
 * General limitations: Cannot control programing. Range of twenty feet, will increase with practise. Aura of others interferes with all abilities, meaning she cannot affect weapons/objects in the hands of people trained to extend their aura over their weapon. The more complex the mechanism, the higher the aura drain. Can only affect inorganic mechanisms.
 * Active ability: Tier One: Tags a mechanical device with the user’s aura and forces it to change between forms (if transforming) or move parts such as wheels in cars, etc.
 * Active ability: Tier Two: Can disassemble/assemble mechanical devices with the user’s mind. Very short range, pieces must be within 3ft of each other to assemble.

Temperance

 * User(s): Marina Radcliffe
 * Type: Conversion
 * Purpose: Utility
 * Short description: User absorbs fire and turns it into stamina and physical endurance.
 * Visual effect: Fire is absorbed into the user
 * Range: Personal
 * General limitations: Does not increase strength or speed, only allows the user to keep going. Maximum amount of energy is double the amount of time the user's stamina would have lasted otherwise; will increase with practise. Cool down period between stamina boosts of three minutes. Small fires will only give small boosts, larger fires give larger boosts.
 * Active ability: Tier One: The user absorbs fire, converting it into physical endurance and energy to keep going, even after their stamina should have run low.
 * Dust interaction (Fire): Can charge her own stamina bar, but cannot circumvent limitations.

Track

 * User(s): Blayze Allegretto
 * Type: Psychic
 * Purpose: Utility
 * Short description: User can find anything, even with no clues to its location.
 * Visual effect: User’s eyes glow with aura. Visible to user is faintly glowing line leading directly to tracked item.
 * Range: Personal-Long
 * General limitations: Only works if the item/person being tracked is within a 100m diametre of user, will increase with practise. Effect fades after five minutes, requiring concentration to find the object again, will increase with practise. Will see connections to all items/people connected to what he is searching for, must sort out which is the one to follow.
 * Passive ability(s) (if any): User has an innate sense of direction, never losing which way they are facing/travelling
 * Active ability: Tier One: User is able to concentrate on an object and be shown a direct line to said item. Item requires something strongly associated with it for tracking to work, such as another in a set, or the owner/maker of the item. Only works if the owner/maker has strong feelings for the object in the latter case.
 * Active ability: Tier Two: User is able to concentrate on a person. Same limitations apply as before.

Transduction

 * User(s): Cereza Floriciendo
 * Type: Psychic
 * Purpose: Utility
 * Short description: User is able to control electronic programs with their mind, manipulating the command systems
 * Visual effect: Users eyes glow with aura
 * Range: Medium
 * General limitations: Can only control 3 computers, will increase with practise. Overextension can cause semblance to ‘short circuit’ and completely disconnect user from all computers and leave them with a sharp headache. Weak to EMP blasts, which short circuits semblance. Doesn’t teach user how to use the tech encountered. Range of 25m, will increase with practise.
 * Passive ability(s) (if any): User is able to feel electronic devices with computer chips around them.
 * Active ability: Tier One: User is able to control electronic programs with their mind as though they were physically entering command prompts into the system. Data received or stored on programs or devices registers in the user’s mind as their own thoughts.

Transmittance

 * User(s): Lily Palir
 * Type: Psychic
 * Purpose: Utility
 * Short description: The user is able to project their thoughts to those around them.
 * Visual effect: A faint shimmer of aura around the user’s temples.
 * Range: Sight
 * General limitations: Thoughts cannot be sent to animals/Grimm. Thoughts take the form of words as though the receiver read them in a book - no images or sounds. Thoughts can only be sent to people in eyes sight. User cannot receive thoughts from others.
 * Active ability: Tier One: The users sends their thoughts to people within eyesight that they select.

Transmogrify

 * User(s): Baldric Tantely
 * Type: Conversion
 * Purpose: Utility
 * Short description: Changes the physical shape of an object.
 * Visual effect: The selected element changes shape
 * Range: Short
 * General limitations: Cannot change the shape of living things or Grimm, aura interferes with the ability, cannot change elements into other elements, cannot multiply or reduce the element. Cannot split an object into multiple objects, or combine multiple objects into one object except by joinery (building skills are necessary, in other words). Cannot affect objects larger than a small car.
 * Active ability: Tier One: Changes the physical shape of an object, such as a wooden door into a wooden chair.

Updraft

 * User(s): Qetza Cottal
 * Type: Conversion
 * Purpose: Utility
 * Short description: User heats the air around themself, creating blasts of hot air.
 * Visual effect: Prismatic shimmer centered around the user’s shoulder blades, almost in the shape of wings
 * Range: Short
 * General limitations: The colder the air, the harder it is to heat it. Opposing winds can disperse the blast before it hits.
 * Passive ability(s) (if any): Naturally runs at a hotter body temperature.
 * Active ability: Tier One: Heats the air around the user, creating thermal updrafts that can then be ridden. Can send a blast of hot air in user’s desired direction.

Vacuum

 * User(s): Cilla Don
 * Type: Conversion
 * Purpose: Utility
 * Short description: User is able to increase or decrease the amount of oxygen in a given area
 * Visual effect: The affected area shimmers with aura
 * Range: Medium
 * General limitations: Can only affect oxygen levels in a 5ft (1.5m) diametre area, will increase with practise. Cannot remove oxygen completely, can only maintain two areas at once, areas are stationary.
 * Passive ability(s) (if any): Less susceptible to changes in oxygen levels from high altitudes.
 * Active ability: Tier One: User makes a small area either increase its oxygen levels or decrease its oxygen levels.
 * Dust interaction (Fire): Creates blue flames in the area, burning much hotter than normal fire dust due to influx of air (similar to that of a bunsen burner) for half a second before dissipating entirely
 * Dust Interaction (Lightning): Creates a pocket of static electricity that zaps anyone who passes through it

Vex

 * User(s): Tanner Oakey
 * Type: Physical
 * Purpose: Utility
 * Short description: The user’s aura messes with his target’s sense of touch
 * Visual effect: Really can't think of one.
 * Range: Short
 * General limitations: Must tag the target with his aura, either through an aural attack, a close-range hit with his weapon or a physical touch with his body. After target is tagged, semblance lasts for 30 seconds before a new tag must be applied; time extends with practice.
 * Active ability: Tier One: Able to target certain areas of the body. Makes the target feel as though something is crawling over their skin, and can trigger itchiness.
 * Active ability: Tier Two: Makes the target’s skin become numb, but does not interfere with their motor controls. Can make their skin feel hot or cold.
 * Active ability: Tier Three: Able to target the whole body at once. Able to simulate different feelings on the target’s skin, including things like tickling and a cat’s tongue scratching their skin.
 * Notes: Vex means to make (someone) feel annoyed, frustrated, or worried, especially with trivial matters.

Zoolingualism

 * User(s): Terry Cotter
 * Type: Psychic
 * Purpose: Utility
 * Short description: The user is able to understand animal speech and be understood by animals, even those untrained.
 * Visual effect: Glowing aural tattoos focused on the user’s face, imitating whatever animal they are focusing on. In the case of multiple animals it imitates all of them at once, making strange hybrids.
 * Range: Hearing
 * General limitations: Does not control the animal’s actions or thoughts, merely makes them understand him as though he was speaking their language. Complex concepts cannot be conveyed, cannot communicate with Grimm. Can only speak to mammals, avians and reptiles.
 * Passive ability(s) (if any): Can understand the body language of animals.
 * Active ability: Tier One: User activates their semblance, allowing them to understand the spoken language of whatever animal they are focusing on, and allowing their own speech to be understood by the animals, even if it is not trained to recognise human speech.
 * Notes: Inspired by Mowgli from The Jungle Book, and his seeming ability to speak animal AND human.

Others
These are semblances belonging to other people, who I have gained permission to use for my characters.

Deduction

 * User: Blodwen
 * Type: Psychic
 * General description: Reveals footprints/fingerprints/meaningful evidence at a crime scene, reveals relevant hints about a person being examined
 * Limitations: Crime scene cannot be older than a day (possible extension at greater aura cost with more ability with maximum being a month), aura steadily drains as he focuses on the relevant parts of the crime scene/person and cancels out any unnecessary objects/ people such as police officers or a flying Grimm attack, is only focused on finding evidence during use so can be sneak attacked/ can't hear the conversation going on during use, only one crime scene/ person can be examined with ability at a time
 * Visual Effect: Pupils contract like a camera lens magnifying an image
 * Passive Ability: Greater average focus in everyday life
 * Active Ability: Finds any clues that former personnel have missed at crime scenes, looks for minute details of a person to figure out what they are like
 * Notes: Made by Cyrania de Bergerac

Mimic

 * User(s): Maple Arboretta
 * Type: Physical
 * Purpose: Utility
 * Short description: Allow for the replication of multiple fighting styles and utilitarian abilities.
 * Visual effect: Eyes become entirely golden brown and glow when heavily used
 * Range: Perosnal
 * General limitations: Any ability the user has not spent time to train in and actually memorize will have to be relearned the following day.
 * Active ability(s) (if any): The user can replicate any physical ability they observed within the last 24 hours as long as they are physically able
 * Notes: Made by The Fox Without and Phantomlink959

Perspective

 * User(s): Roxana Mandarina
 * Type: Glyph;
 * Purpose: Utility;
 * Short description: A semblance that allows the user to create temporary extra eyes that take the form of a glyph;
 * Visual effect: The Glyph looks like a cross between an eye and a spiral; If the spiral isn't present in the middle of the eye, it's 'closed' and doesn't send information to the viewer.
 * General limitations: Since humans aren’t used to seeing in multiple directions, users generally need to either close a real eye or two in order to properly register the information transmitted by the glyph. Without it, the extra eyes act more as danger sensor;
 * Active ability(1): Place a glyph that is suspended in the air and can be rotated if the user focuses. Although the glyphs are timed, users can send more aura into them to extend their duration, but the farther the glyph is to the user the more it costs to resupply it;
 * Active ability(2): Place a glyph on a solid object. Cost less to sustain than the suspended glyph to the point that many users have placed one somewhere on their back in order to have 360 vision.
 * Dust interaction (Fire): The glyph has night vision;
 * Dust interaction (Air): Makes the eye harder to be seen;
 * Dust interaction (Ice): The glyph has thermal vision;
 * Dust interaction (Earth): The eye can resist physical interactions such as being touched;
 * Dust interaction (Lightning): The glyph has electromagnetic vision.
 * Notes: Made by VedranTheII

Rush

 * User(s): Cinnamon Muscovado
 * Type: Physical
 * Purpose: Utility
 * Short description: Converts sugars and glucose she eats into pure physical speed
 * Visual effect: Trails of aura from her ankles and wrist, flying behind her like ribbons
 * Range: Personal
 * General limitations: Only gets the boost if there is sugar or glucose in her bloodstream or liver. Makes her lethargic and slow after prolonged use, and dangerously lowers the sugar levels in her bloodstream.
 * Passive ability(s) (if any):  stores large amounts of sugars without ill effect
 * Active ability(s) (if any): She converts any sugars in her body into a pure speed boost.
 * Notes: Made by The Fox Without