Board Thread:Off Topic/@comment-24993958-20150311232923/@comment-24993958-20150603000847

Shading
 * Type: Physical;
 * General description: A semblance that allows a user to obscure anything and anyone that comes in contact with their semblance. It is able to obscure sight, sound and smell;
 * General limitations: It does not however obscure aura, meaning that although you can shade a target’s presence, you can’t mask it. As a result, Grimm and perceptive aura users can feel their location;
 * Visual effect: To an outside perspective, the object seems to become a 3 dimensional shadow before it disappears completely;
 * Passive ability: Users of this semblance are able to see the target’s they shaded. To them, the objects appear to be covered by a thick and uniform shadow that is unaffected by light;
 * Active ability(1): Continuous shading. When concealing users of this semblance, or targets that their aura is continuously touching (such as their clothes or weapons), the user can remain invisible for an indefinite amount of time by continuously exerting aura. This technique cannot be broken unless the user is knocked unconscious;
 * Active ability(2): Timed shading. When shading targets that will not be within the users vicinity, he can chose to exert a set amount of aura in order to give it temporary invisibility. This technique can be broken with a strong enough blow, as the aura that was used to make the object invisible will shatter.