Talk:BlazBlue: Cross Tag Battle/@comment-6533159-20180207023814/@comment-10380701-20180223053414

I think our respectively analogy works on different ideas. You believe that without the DLC, the game is incomplete. I believe that a game is fine on its own if we don't consider the DLC's existence.

So this is more of an agree-to-disagree thing.

3d and 2d development are a little different. 3d models are easier to do and are more cost effective to make while sprites tend to take longer. For 3d models, you rig the model to do what you need to do then tweak it for certain stuff, add some shading to maybe make them look shinier than they appear and you're done. So it's reasonable to say that DBZF can do it in six months. Additionally, DBZF had more budget overall since it's being developed by the guys doing Xrd.

Meanwhile, sprite work is the most tedious shit ever. For reference, back when King of Fighters XIII was being made, each sprite took almost a day to make.

For BBTAG, adding the UNiEL rework, plus Team RWBY, it's not unreasonable to say they're taking a while on them. Because, again, low budget with high quality sprites. I can't explain why they're releasing them in a janked order instead of throwing UNiEL in the back end of the DLC to save time, but eh, that's how they want to do it.

So that's already a big chunk of time spent. Then there's the coding again. :V

I can make all the big deal of coding all I want. I'm there. I know the insides of game development since I saw it first hand. I don't know how Arcsys is doing it but assuming it works as other companies, it's not an easy task as you make it sound.