Board Thread:Off Topic/@comment-25396609-20190908002326/@comment-36926079-20191018224836

You probably need a range restriction along with high aural costs. The main danger that comes with warping semblances is their ability to telefrag opponents or drop them onto sharp pointy objects. As any fps, tactical rpg, or fighting game player knows, positioning is everything. The ability to force or grant movement can be a very powerful one indeed.

Do they retain momentum after teleporting?

I'm just imagining touching someone with one hand, teleporting the person so that the other hand is on the back of their hand, and slamming them into the wall.