Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-25555436-20150612163224

Maki Kuronami wrote: But... Metroid Other M is a Platformer Metroidvania. How does that fit the context of what me and Live are talking about?

Only the original Metroid games were a Metroidvania. The Prime games were closer to a FPS with an odd-but-more-creative gameplay with the "go around until you find something" nicke of Metroidvania games.

Other M was like....well, an odd mix of 3rd-Person Shoot N Punch and FPS....the game itself is rather bad gameplay-wise and nothing like Metroid. The controls suck because apparently someone thought using the nunchuk was a dumb idea to include. Imagine a HnS while playing with the Wiimote sideways. Also you didn't find the items, you had them from the start...but locked. Because Samus's boss is a fucking moron.

Also, I know who Kojima is. He's the guy that also made MGS2 the perfect game to piss off the average player on purpose. He's the guy that also made MGS5:GZ Such a pathethically short game that people have even completed it in 20 MOTHERFUCKING MINUTES. "Oh, but there are side missions" these suck for the most part, and are even shorter. The whole game can be completed in about 1 hour tops. And it was sold as a motherfucking full-retail 50-60$ game. (I won't forgive that. Sure, the price dropped, but the damage was done).

Also, in case you didn't notice, Metal Gear Solid and the original one to a similar extent, were designed to catter more to the west than to Japan. And the western guys prefer the devs that put more thought into the story and writing, with certain exceptions like Bethesda. MGR is more in-between in this aspect.

Besides, a good plot with certain creative stuff added can help increase Replay Value. Play as a different character's PoV, get a different ending, see the different consequences to the events that happen. That way, you won't get bored even after finishing it the first time, because every time, it can turn out differently. Bioware is an example of this done right.

@Zolnir: Got to agree with Maki here. Valkyria Chronicles is a Not-Quite Turn-Based strategy game. The stories in those games tend to be developed slower, with better pacing and thought put into them. As such, they need to have a good-enough plot, otherwise the story wouldn't make any sense at all.

But with HnS games like GoW, DMC, Bayonetta, No More Heroes....it's very different. Different genre, different needs.

Also, damn with this thread. 738 posts, my lag hurts.

Also Maki, a "platformer RWBY Game"....sounds kinda dull.