Board Thread:Off Topic/@comment-25396609-20160825171839/@comment-25479664-20161129171519

-Name: Incendium Queimar



-CNR explanation: First name comes from Latin word for “blaze” and is the origin of the English term “incendiary”. His last name “queimar” means “scorch” in Galician, and the name sounds like the term “quagmire” which is a term for a hazardous situation (hazardous surfaces are often marked with yellow and black)



-Species: Human



-Age: 23



-Gender: Male



-Symbol: A flame/explosion with a gear in the middle



-Handedness: Right



-Physical traits: Scorch and soot marks on body, light scars on body and face, burn on right upper arm, soot splashed across forehead



<p class="MsoNormal">-Misc traits: always carries a blast helmet (resembling a Russian STSh-81 helmet) on string across back, wears when in combat; large bullet casing on chain around neck, Scottish or Dutch accent

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<p class="MsoNormal">-Nicknames: Scorch (self-explanatory), Wex (pronounced “vex”, named after the German Flamethrower used in WW1)

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<p class="MsoNormal">-Occupation: Huntsman, gunsmith

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<p class="MsoNormal">-Team Acronym: ICBM

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<p class="MsoNormal">2) Appearance

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<p class="MsoNormal">-Aura Colour: Bright, burning orange/yellow

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<p class="MsoNormal">-Aura Effects Bright yellow light projects from mouth and eyes, body appears to be on fire

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<p class="MsoNormal">-Height: 1.81m, 5’ 10”

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<p class="MsoNormal">-Weight: 90 Kg 198 lbs

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<p class="MsoNormal">-Eyes: Orange

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<p class="MsoNormal">-Skin color: Dark Caucasian

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<p class="MsoNormal">-Face: Pentagon-shaped, wide, shallow chin

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<p class="MsoNormal">-Hair: Light brown/dirty blond

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<p class="MsoNormal">-Physique: Stout, muscular

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<p class="MsoNormal">-(Type of) Outfit: Orange hoodie w/ gray and yellow outlines, black flak jacket w/ large neck gorget

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<p class="MsoNormal">-Gadgets (if any): plastic and dust-based explosives (remotely detonated or on timer), lots and lots of grenades (various types, including stick, incendiary, mini, and eggs)

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<p class="MsoListParagraph" style="text-indent:-.25in;mso-list:l0level1lfo1">1)<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">      Characteristics

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<p class="MsoNormal">-Background: He was born in an industrial neighborhood in Vacuo to two upper-working class family. His father was a gunsmith and an engineer, and his mother helped run the family shop. He took an interest in engineering at an early age, and helped his father design weapons to be sold at the shop. Seeing his uncle become a successful huntsman, and witnessing the birth of his sister, he took great interest in becoming a huntsman himself.

<p class="MsoNormal">Shortly before reaching the age of 17 he applied to Shade, and was accepted shortly thereafter. Here he met Mati, and while the two initially disagreed with each other, they eventually found their common ground in science and became close friends, soon being assigned to the same squad. During his first duel, he was nearly defeated due to his lackluster mobility. However, here his semblance kicked in, sending his opponent flying across the room, albeit thankfully not powerful enough to damage anyone else (though he still technically lost the duel). From here on out, he revised his tactics, looking to use his bulk to his advantage, deciding to lock plant traps and lock down his position.

<p class="MsoNormal">After many fights against grim creatures and bandits for several years, the team finally graduated Shade and continued their work. Their unique fighting style focusing on a “triangle of death” (basically trapping the enemy in a cone of constant fire) enables them to be very effective as a defensive squad, and they continue to work effectively under these conditions.

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<p class="MsoNormal">-Personality: Incendium tends to have a gruff and rowdy, but generally upbeat personality. He is relatively loud, but is also much smarter and more cool-headed in combat than he sometimes lets off. He also tends to have a somewhat blunt and cynical sense of humor, though he is actually rather optimistic.

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<p class="MsoNormal">-Likes: Alcohol, fire, explosions, engineering, mechanical devices, metalworking

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<p class="MsoNormal">-Dislikes: Water, cold weather, agile opponents, daggers

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<p class="MsoNormal">4) Trivia:

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<p class="MsoNormal">-Notable relationships:

<p class="MsoNormal">Mati Sapiens (teammate): Despite Incendium technically being the team leader, Mati is the real tactician. In spite of her blunt and introverted attitude contrasting his boldness, the two share a great deal of respect for each other, and share a common love of technology and science. To the annoyance of both, they are often mistaken as a couple, which has often led to humorous situations.

<p class="MsoNormal">Mikhail Queimar (father): His father being the reason for his interest in engineering, the two share a very close bond. When neither is busy, they will often spend time with each other, tinkering together at the smithy for hours.

<p class="MsoNormal">Vulk Queimar (uncle): Since Incendium’s uncle is the reason he applied to shade in the first place, he shares a great deal of respect. However, Vulk still feels that his nephew may be unqualified for the position, so he takes every chance to prove himself.

<p class="MsoNormal">Topas Queimar (sister): With his sister’s birth being his motivation for becoming a huntsman, he feels a need to protect and train her from an early age, allocating time to do so when he can, and isn’t busy trying to invent something new.

<p class="MsoNormal">Other members of ICBM: Despite Mati being his favorite, he gets along generally well with the other two. His squad’s seeming duel-leadership can lead to a bit of bickering amongst the team, though this is usually sparse and short-lived.

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<p class="MsoNormal">-Notes:

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<p class="MsoNormal">Hunter Extension

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<p class="MsoNormal">I) Weapons

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<p class="MsoNormal">-Name: Hitzeschock, Fragspaten (x3); Flammestross roughly translates to “heat shock” in German, while Fragspaten comes from the German word for “spade” (spaten) and the English nickname for a fragmentation grenade “frag”

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<p class="MsoNormal">-Type: LABL (Light Automatic Ballistic Launcher), GCS (Grenadier’s Combat Shovel)

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<p class="MsoNormal">-Short Description: Resembling a beefed-up and modernized Madsen MG (w/ a pistol grip), it can fire multiple types of dust-based, conventional, and explosive ammo from a top-loaded magazine, and its barrel can also split into 3 parts becoming a rotating-tribarrel weapon (though this prevents the use of a bipod). When combined with incendiary dust ammo, this enables it to behave similarly to a flamethrower. However, it is heavy and bulky, and requires the use of a bipod to be fired accurately

<p class="MsoNormal">Fragspatens are sharpened shovels that can easily double as an axe. However, they also contain explosives in the handle, and can be used as a grenade or trip mine as well.

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<p class="MsoNormal">II) Semblance

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<p class="MsoNormal">-Name: Reactive aura

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<p class="MsoNormal">-Short Description: Enables the user to absorb part of the damage either taken or dealt into his aura to be stored (in the form of potential energy), and then released all at once as heat energy (basically a massive explosion). The blast can also be concentrated or weakened in certain areas, in order to prevent or do more damage to certain objects respectively. However, attempting to absorb too much energy simultaneously can lead to an overload, and the energy leaks out slowly over time.

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<p class="MsoNormal">-Activation Cue: Aura glows extremely brightly, sparks of energy will slowly build up

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<p class="MsoNormal">-Reflection of Character: The volatile and unpredictable nature of the semblance represents the unpredictable nature of Incendium’s personality

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<p class="MsoNormal">III) Combat Info

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<p class="MsoNormal">-Class/Position:                 Tank/defense

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<p class="MsoNormal">Preferred range: Long

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<p class="MsoNormal">-Landing strategy: Uses blast from explosives to slow his fall

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<p class="MsoNormal">-Fighting Style: Uses MG to create near-impenetrable cone of fire, and different ammo types against different targets (i.e. using flak rounds against agile opponents). Can also use tri-barrel function to provide suppressive fire on the move, and grenades and the fire-storm function clear out enemies via flanking

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<p class="MsoNormal">IV) Statistics

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<p class="MsoNormal">@) Physical Statistics

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<p class="MsoNormal">-Strength: 5

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<p class="MsoNormal">-Speed: 3

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<p class="MsoNormal">-Agility: 2

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<p class="MsoNormal">-Stamina: 4

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<p class="MsoNormal">&) Aural Statistics

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<p class="MsoNormal">-Aura Reserve: 5

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<p class="MsoNormal">-Aura Manipulation: 3

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<p class="MsoNormal">-Semblance Manipulation: 3

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<p class="MsoNormal">-Dust Manipulation: 3

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<p class="MsoNormal">$) Technical Statistics

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<p class="MsoNormal">-Dust use: 1, 2, and 3

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<p class="MsoNormal">-Fighting Skill: 4

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<p class="MsoNormal">-Weapon Skill (Unarmed): 3

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<p class="MsoNormal">-Weapon Skill (Close Combat): 3

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<p class="MsoNormal">-Weapon Skill: (Mid-Range) 2

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<p class="MsoNormal">-Weapon Skill (Ranged Combat): 5

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<p class="MsoNormal">-Overall Total: 48

<p class="MsoNormal">Civilian Extension

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<p class="MsoNormal">A) Day to Day Life

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<p class="MsoNormal">-Expanded Occupation/Business Details: Despite being primarily a huntsman, he is also an expert engineer and weaponsmith. He often helps other huntsman and students with their weapons, and at a discounted price (someone just has to pay for an equivalent of the parts required, no extra cost for labor). When off work he usually can be seen back at his family shop, tinkering with new designs.

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<p class="MsoNormal">-Skills: Blacksmithing, gunsmithing, engineering, explosives manufacturing, chemistry

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<p class="MsoNormal">-Certifications: Graduated huntsman