Board Thread:Off Topic/@comment-25396609-20160205001148/@comment-27764012-20160211020106

Name: Taurus Venetus (Translates to blue bull in latin)

Weilder: Sapphire Custos

Maker/Smith: Sapphire Custos

Type: Combination Stabilizer Boots & Gauntlets (CSBG)

Weapon Derivation: This weapon is inspired by the gauntlets and boots that Yoruichi from Bleach wore once (If you don't know what these look like look up Yoruichi vs Aizen on google images, I'd link it but this is my third time attempting to write this and I don't want to risk anything), and a mech's feet.

Holstered/Inactive Form: When inactive the gauntlets fold into armguards and the large boots fold into regular sized boots.

Form 1: Boots: When transformed the boots expand up to around the knee and slightly outwards, dropping stabilizng plates similar in design to a mech's "toes." On top of this the boots are weighted in order to provide a strong base for the fighter and minimize how far an enemy can move you. Gauntlets: Fisticuffs mode, in this mode the gauntlets almost completely cover the user's hands aside for the bottom of the fists and they go up to about the elbows.

Form 2: Gauntlets: Grapple mode, in this mode the gauntlets fold back to the wrists, freeing the user's hands to grapple with an opponent, on top of that three finger like appendages come out from the wrist area in order to support the user while grappling a larger opponent or for use in holding a smaller opponent in place.

Dust Capacity: In Fisticuffs mode a small opening can be seen on top of the area where the fist is, from this opening the user can shoot either water or fire elemental dust, the blasts come out like either a flamethrower or hose depending on the type. The crtridges holding the are found around the elbow.

Usage: In either form is a close combat weapon which is used in a defensive style and has some support capabilities due to the dust launchers. In fisticuffs mode it is used in a defensive boxing style, using the large size of the gauntlets to block most incoming attacks before finding the perfect moment to strike hard. The boots aren't relied on at all in this mode as they simply keep the user from being sent flying too far. The wrestling style of grapple mode however depends much more on the extra weight of the boots, using it keep larger opponents from pushing the user too far back and to keep a strong center of gravity for throws and holds. Both of these style are focused more on 1-on-1 combat or holding an enemy in place and thus are not particularly effective against hordes of enemies. Grappling mode in particular is extremely ineffective against Creatures of Grimm except for specific circumstances or if you have a teammate to take out the trapped Grimm, after all, what's a choke hold really going to do against an ursa?

Planned/Possible Upgrades: Either an explosive wave released from the boots or a booster/propulsion system of some sort to allow for greater jumping abilities or very limited flight. An explosive wave could be useful as it would help to counter the fighting style's weakness to hordes of enemies. A booster or propulsion system would be useful because the heavy weight of the boots makes it much more difficult for the user to move as quickly or jump as high as most hunters are able to. These are not included at the moment as I feel there's a chance these additions could make the weapon too OP.