Board Thread:Off Topic/@comment-26397825-20160331235054/@comment-25396609-20160401011052

Protoype entry, incomplete.

1)Basic info 2)Appearance 3)Characteristics 4) Trivia: Hunter Extension
 * Name: Onyx Tacitus
 * CNR explanation: Onys is a black gemstone
 * Species: Human
 * Age: 40
 * Gender: Male
 * Symbol: a heart over a crescent, colored amber
 * Handedness: ambidextrous
 * Physical traits: his symbol is tattooes on his collar bone
 * Misc traits: heart shaped locket, his wife and daughter's symbols (a silver hexagram and dark blue crescent moon) are on either side, while pictures of them are inside
 * Nicknames: Lucky-T (pseudonym, most of his sculptures are presented with this rather than his real name)
 * Occupation: Huntsman, editor, sculptor
 * Aura Colour: amber
 * Aura Effects: shards of amberbreak away when he is struck
 * Height: 6'
 * Weight: 150lbs
 * Eyes: onyx black
 * Skin color: fair
 * Face: triangle, soft features
 * Hair: shoulder length, microbraids
 * Physique: slender, heavily toned, very acrobatic
 * Combat Outfit: black, boot-cut jeans, brown v-neck shirt, black fingerless gloves, black tanker boots, and a belt with assorted pouches, cases, and satchels.
 * Casual Outfit: black slacks, dark grey long-sleeved t-shirt, knit beanie, black tanker boots
 * Formal Outfit: black tuxedo with double breasted jacket, red tie and tiepin carrying his symbol. cufflinks bearing his wife and daughters symbols, black oxford shoes, and white socks.
 * Work Outfit: black cargo shorts, white V-neck shirt, and brown canvas apron. no shoes.
 * Background: Onyx comes from a relatively poor family, born on the outskirts of Mistral where his parents lived working as employees in the estate of a well-off family. He spent much of his youth living alongside the son of the family his parents worked for, as his parents employers saw no harm in letting the two socialize, given the security surrounding the family made it difficult for the boys to have other friends.
 * At a young age, Onyx discovered a particular interest in two things; art, and combat. The first of these was easy enough for him to practice. Often stealing glue and miscellaneous bits of scrap material from around the family home, he would spend his evenings making primitive sculptures in the image of huntsman and huntresses. Though he grew out of this habit by the age of 13 when he enrolled in Sanctum, he never quite stopped; merely upgrading to a more refined medium using clay.
 * When Onyx had his aura unlocked, he discovered his semblance quite early, unintentionally fusing his sculpting tools together while working with clay one day. It was at this point he returned to his childhood preferences for art; gathering scrap-metal from the weapons workshop at school to construct increasingly elaborate works, starting with the abstract and gradually refining his technique throughout his time in combat school.
 * Shortly after turning 17, two major events occurred; he graduted Sanctum to enrolled in Haven, and he sold his first sculpture. A recreation of Amity Colliseum made from scraps of  metal and rejected weapon components. At Haven, he was made the leader of team ONYX
 * Onyx, although made leader due to his quick thinking, never did much leading; as the members of the team worked together naturally, they rarely had to formulate plans or designate particular combination techniques, following the flow of battle almost instinctively.
 * During his second year at Haven, his team qualified for the Vytal Festival, where he had hist first encounter with his future wife;
 * Personality:
 * Likes:
 * Dislikes:
 * Notable relationships:
 * Notes:
 * Character Basis:

I) Weapons II) Semblance III) Combat Info Civilian Extension (Optional)
 * Name: (include translation if applicable)
 * Wielder:
 * Maker/Smith:
 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: (How it looks when stored)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features: (secondary features or hidden components which do not involve transforming)
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)
 * Name:
 * User(s):
 * Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Activation cue: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any): (and specific limitations, if any)
 * Active ability: Tier One: (and specific limitations, if any)
 * Active ability: Tier Two (if applicable, add more as necessary):
 * Dust interaction (insert dust type here): (describe what changes here)
 * Notes: (for trivia you might want to add about the user of the semblance)
 * Class/Position
 * Landing strategy:
 * Fighting Style:

A) Day to Day Life
 * Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)
 * Skills: (Activities the character has some degree of mastery over)
 * Certifications: (certificates, doctorates or the like that the character has received)
 * Expanded Relationships/Family Life: (Do not write the backstory for relations here, just how they interact with the character)