Board Thread:Off Topic/@comment-26397825-20160524033118/@comment-25936766-20160526025051

Alright, I've had this OC in my mind for days now. There are things about her that I can't decide on, and since she's currently open to changes, better now than later.

-Name: Grau Lead (name up to future changes)

-CNR explanation: Grau is german for Grey, Lead is a chemical element....

-Species: Human.

-Age: 16, almost 17.

-Gender: Female.

-Symbol: A human face, with a theatrical mask pasted over it.

-Handedness: Right.

-Physical traits: None outstanding.

-Misc traits:

-Nicknames: Plumbum, by her parents.

-Occupation: Huntress-in-Training.

2) Appearance

-Aura Colour: Light grey.

-Aura Effects: Her eyes turn black and the iris starts to shine slightly, while using her Semblance.

-Height: 1,62 meters.

-Weight: 41Kg.

-Eyes: Dark grey.

-Skin color: Pale white.

-Face: Small, round, gets slightly more triangular near the chin.

-Hair: Short, white, slightly umkept.

-Physique: Very slim.

-Outfit: (Combat and Casual): A (Dust) dress divided in 4 parts. The first part, which covers the torso and the lower back, goes from her neck (covering it like a collar) to her waist. The other 3 parts form the skirt, extending to her knees in an open, floral shape, each part being on top of the previous one. Also wears black low-heel boots, and an elegant white-with-red glove on her left hand.

3)Characteristics

-Background: Grau, born in Vale, was the daughter of a pair of Hunters, who wanted her to continue the "tradition" and become a Huntress. Grau didn't like thinking of her future, so she often let others decide things for her, and as such, she went to Signal to train like her parents wanted. Her father often took her with him on small hunts in the Emerald Forest to get her used to her future job.

However, there was a problem: Herself. No matter how hard she tried, she found herself incapable of feeling sympathy, of caring about others and even feeling any real emotions. She learned how to fake them and often does, to avoid trouble or being considered weird, or worse. Due to this, however, she had a hard time making friends, or at least making not-one-sided friendships.

One day however, while on a Dust shop, a pair of thugs entered the store, and tried to steal the Dust. One of them noticed her, and inmediately tried to grab her by her neck, to either kill her or take her hostage. She fought back, blasting his face using the Fire Dust in her clothes. The man fell back, releasing his grasp on Grau. He had survived the attack, but now was on fire, scared to death and desperately trying to roll to put it off, all the while Grau watched. The other thug, surprised and scared, tried to run, but tripped on a crystal Ice Dust, which Grau then activated, freezing his legs. Then she walked towards him, and started stomping on him until he lost consciousness.

At that moment, Grau gave a last stomp, before a mirror catched her eye. She saw herself in it, and saw a smile. An honest smile. For the first time in her life, she felt true happyness. However, she realized that what caused it, was what she was doing to the thugs. Causing them pain. She knew this was a trait of a sadist, and the thought of herself being a sadistic sociopath brought another real emotion into her: Fear.

She left the store and tried to forget it ever happened, but the thoughts haunted her mind for months. She tried to avoid other people, but that only drew suspicion. She was afraid of doing something like that again to someone, or more precisely, afraid of enjoying it again.

However, as she accompanied her father on his casual Grimm-killing, she started to wonder, before finally deciding: Yes, she was a sadist. Yes, she enjoyed hurting others. But then, "others" doesn't have to mean "people". She decided that being a sadist was fine...as long as the victims were the Grimm. As such, she decided to go on with her parents's wishes and become a real Hunter, putting more effort into her training and then finally getting to Beacon.

-Personality: She has difficulty feeling sympathy, caring about others and their feelings, along with feeling emotions. As such, she fakes them when interacting with people, though her apathy can often make her say blunt, cruel things without her realizing it, which leads to failures at making friends.

She enjoys inflicting pain on others, but hates and is afraid of that side of herself, so she chooses to leave it for when fighting Grimm, making her seem bloodlusty when fighting them, often to the point of scaring others.

-Likes: Hurting others.

-Dislikes: Her own sadism.

4) Trivia:

-Notable relationships: Her parents: While she never hated them, due to the nature of their jobs, they were often busy. Because of that, when Grau was born, they decided to take turns, one taking care of her while the other worked. Because of this, however, Grau rarely saw them together.

-Notes: Sadism, just FYI, is not just "apathy" and "likes hurting others (physically or psychologically)". Real sadism can include other things; a desire to dominate others to make themselves feel superior; projecting revenge on X by inflicting it on Y; emotional vampirism....however, I chose to focus only on the apathy and pain aspects for Grau.

Hunter Extension

I) Weapon

1-Name: Hidden Ebony

-Type: Dust Dress.

-Short Description: A 4-part Dust dress. The 1st part contains Fire Dust. The 2nd part contains Ice Dust. The 3rd part contains Lightning Dust. The 4th part contains Wind Dust. When using the Dust, Grau prefers to use her left hand to "aim" it.

2-Name: Euphoria

-Type: Scourge (a type of whip).

-Short Description: A scourge with small, claw-like blades at each end. The handle can contain Powder Dust, which can be used to focus it's energy on the claws. Grau's favorite for this is Fire Dust.

II) Semblance (Note: I got ATM 2 ideas for this, not sure which one fits her more, will post them later in the Semblance thread)

III) Combat Info

-Class/Position: Class-wise, "Magic Knight", with more emphasis on Magic. Strategy-wise, Hybrid Damage-Dealer and "Debuffer" of sorts.

-Landing strategy: Use the Wind Dust to slow her fall.

-Fighting Style: When she fights someone she prefers to maximize the amount of pain they suffer, and as such when not actively trying to kill someone she often tries to hurt them until they can't fight back, and even then she may try to keep hurting them. She's not a team player, and often doesn't take into account her allies when fighting.

IV) Statistics

@) Physical Statistics

-Strength: 2

-Speed: 3

-Agility: 3

-Stamina: 4

&) Aural Statistics

-Aura Reserve: 4

-Aura Manipulation: 2

-Semblance Manipulation: Initially 2.

-Dust Manipulation: 5.

$) Technical Statistics

-Dust use: 5 (and technically 3 as well...)

-Weapon Skill (Primary): 4

-Weapon Skill (Unarmed): 2

-Weapon Skill (Close Combat): 1

-Weapon Skill (Mid Range Combat): 3

-Weapon Skill (Ranged Combat): 2

-Overall Total: 12+12+17=41