Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-24042984-20131018043453

Procrastinating dragon wrote: I haven't played XII or X-2 so I can't say much for their battle systems. LR uses your equipped items (in this case clothes, weapon, and shield) to determine your moveset. You then have control of the character and their actions to fight. It is very fast paced and open. The weapons could work similar is what i was thinking. One set of attacks is based on one weapon mode, then you switch to the other seamlessly. the weapon bench from dead space would work very well, i think. Customizable weapons are always good. I don't think it should be particularly gory though, we've seen very little blood so far in the actual show. Since RWBY is a team, I think that a party system from previous FFs would be more suitable (from what I know LR seems to not have teammates). In FFXII, it is loosely turn-based but It also has a very real-time aspect to it (Can move and arrange attack, but actual attack will occur in "turns" [I use this term very loosely]). However, I think this should be used in conjunction with something like The Witcher's combat system where there are several fighting styles (hotkeyed) and moves, requiring different styles for different enemies and timed clicks for combos (cannot just spam left click). And/Or you could have God of War/Darksiders mechanic where combinations of inputs create special attacks. I think how Dead Space 3's weapons worked would also be a good way of handling the multifunctional aspect of the weapons in RWBY. The part about goriness was just for the out-of-place aspect excessive violence would have in a RWBY game. I would definately want customizable weapons, as I feel that it is a integral aspect of the universe.