Board Thread:Off Topic/@comment-27425734-20180301024049/@comment-30530552-20180327142418

Well, hopefully, we can get something that works better here...I guess I'll post my idea then. I'm not sure if something like this already exists on the SSMASLE, but nonetheless.

-Name: Haymaker

-User: Colton Rhys

-Introduction: The user can build a conglomeration of pressure and energy, which is charged to the desired amount of power (or when it can't be charged any further) and then released in a compression-like blast in a relatively straight line towards the target, with some spread depending on whether the initial attack had any sort of added direction (as in, kept in a straight line due to being directed, such as by being "tied to" a weapon like Colton's, or used in conjunction with Dust).

-Description: -- (Will add more here if necessary.)

-Range: Long

-Type: Conjuration/Conversion

-Purpose: Offensive, given it's nearly solely meant to break down defenses and attack enemies.

-Visual Cue: A white-ish orb with a surrounding wind-like swirl (which is somewhat translucent and looks similar to how most games portray visible wind) appears. When released, it's released in a spiral pattern (similar in appearance to the Albain brother's Dust attack, obviously w/o the fire).

-Auditive Cue: When charging, the ability gains a sort of sound as if a wind was building in strength, with an almost Dust activation-esque sound to it. Whenever it's released, it sounds like a blast of wind (whoosh.)

-Tier 1: The low tier blast can be released up to a distance of 100 feet while retaining a usable amount of energy and power, and has the capability to carry unanchored and non-weighed-down objects with it to an extent. Takes the least amount of time to charge, but is by far the weakest.

-Tier 2: The rough medium tier blast, where the distance is increased to roughly 300 feet. This type of blast is capable of carrying away some anchored objects, with enough potency to blast a hole through a wall or blow down poorly constructed structures like sheds or a dilapidated building.

-Tier 3: Highest tier blast can travel up to 500 feet while retaining a good deal of power as long as it doesn't impact anything large in the way. Under certain circumstances, this tier would allow the user to quiet easily destroy a small building (think like the homes in Kuroyuri before they got destroyed) if used close to point-blank.

-General Limitations: 1) The attack needs to be charged extensively (past the couple seconds a low-level blast takes, increasing with potency), so if the user is interrupted mid-charge, the blast could be released too early and might not go the direction the user intended. 2) Beyond the initial launch in a certain direction, and any further direction from Dust or weapons, the Semblance lacks control, playing into the previous limitation. 3) If one of the "heavy" effects--such as blasting down a wall or building--occurs, there's a significant decrease in the intensity and distance it can continue to travel, varying depending on the distance the impact occurs from the user (and as such, how much power it had retained up until that point).

-Applications: With good timing, the attack can redirect projectiles or throw them off-course. This could also be used to break down defenses to help out teammates (for example, if someone who uses Dust made an ice wall, the attack could blast a hole or section in the wall down).

-Dust Interaction: While Colton himself does not combine his Semblance with Dust, hypothetically adding the following 3 types of Dust would have a certain effect:

Wind - Increases the intensity of the actual blast's winds, but would also increase the spread.

Fire - The central blast gains a volatility, and upon impact with something will explode beyond its normal intensity, with fire released from the explosion. Along the way, some things could also be set on fire.

Lightning - The speed of the blast (and therefore, the distance it travels while retaining intensity) increases. Some things in the blast have the potential to get shocked/stunned temporarily.

-Notes: In part a bit of a redux of my much earlier Wind Tunnel, but with different methods of charging and application (so they're still different). This was thought up after playing a game with an ability similar to this, and I wanted a powerful offensive Semblance in place of the more utility-like ones I tend towards.

Some feedback would be greatly appreciated, this was done in isolation while creating a character, so I'm not sure how well I did on the balancing.