Board Thread:Off Topic/@comment-25396609-20160319212213/@comment-14138255-20160328013514

I think it's time to make Team FLAG something. I already did Gwyn, now for their leader

 Name: Finnegan Cortez  2) Appearence:  Gadgets: Disposable scrolls used to detonate his booby traps.
 *  CNR Explanation: Finnegan is derived from Fionn, which is old Irish for “fair, white.”
 *  Species: Human
 *  Age: 18
 *  Symbol: A castle wall being broken apart by an explosion.
 *  Handedness: right
 *  Physical features: Has a robotic left arm (from the elbow down) and a missing right eye (covered by an eyepatch).
 *  Misc: Prefers thick robes and loose pants.
 *  Nicknames: Siege Engine (only occasionally used).
 *  Occupation: Huntsmen-in-Training (second year at Atlas Academy), leader of Team FLAG.
 *  Aura color: Yellow
 *  Aura effect: simmers (think the wavy lines you see in high temperatures).
 *  Height: 5’7
 *  Weight: 250
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Eye(s) color: brown
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Skin color: Tanned (Latino)
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Face: Angled
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Hair: black, kept in a crew cut.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Physique: Physically robust, more apparent and maintained than Gwyn
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Combat outfit: Plated, segmented combat armor similar to Atlesian soldiers, but painted yellow and with large flat pauldrons and equipped with a bomb disposal helmet.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:8pt;"> Civilian/Academy outfit: Grey Atlesian uniform with a thick scarf and linen wrapped around the arm that was replaced.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> 3) Characteristics <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> 4) Trivia <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> Hunter Expansion
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:0pt;"> Background: Originally from Vacuo, family moved to Atlas when he was 7. Still unused to the climate (perhaps out of habit), he tries to keep himself warm with scarves and shawls. Used to be much more hotheaded in his youth, but an accident when testing his weapon (resulting in losing his left arm and right eye) caused him to mellow out, even to the point of being withdrawn.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Personality: While stated above to have been hotheaded, Finnegan is now more calm and collected, being a no nonsense cadet. However, he has adopted a more deadpan approach to things and nerves of steel (capable of being completely calm when reporting a situation).
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Likes: Enjoys when a plan works (or when the plan doesn’t work but they succeed anyway). Surprisingly an avid video gamer despite his stoicness.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:8pt;"> Dislikes: Dislikes when a member of his team endangers themselves in ways that don’t help with their plan and/or general stupidity and hotheadedness (due to his previous experience).
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:0pt;"> Notable relationships: Stays in contact with his family in Vacuo. Also nurses a crush on the only female on the team.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:8pt;"> Notes: Armor color and weaponry focus is based off of the Imperial Fist Space Marine chapter from Warhammer 40k, who focus on siege weaponry.

<p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> I) Weapons: <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> II) Sembalance: <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> III) Combat info: <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:8pt;"> IV) Statistics: Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:0pt;"> Name: Standaside
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Type: Mass Ordinance Rocket Launcher
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:8pt;"> Short description: A rocket launcher with a large body and diameter (again, think the rocket launchers of 40k). Unfolds to be a mounted RPG launcher covered by a deployable shield.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:0pt;"> Name: Richter Scale
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Short description: Assumes a position based on the distance of the enemy or the fortification, places a hand on the ground or wall, and vibrates: causing the area he aimed at to shake and potentially break apart.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:8pt;"> Visual effect: Body shakes and the ground in a certain line is disturbed.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:6pt;margin-bottom:0pt;"> Class/Position: Tank/Siege, line breaker, heavy fire support
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:0pt;"> Landing Strategy: Fired at the ground, using a combination of the softening ground and the launcher’s recoil to cushion the fall.
 * <p dir="ltr" style="line-height:1.8857142857142857;margin-top:0pt;margin-bottom:8pt;"> Fighting Style: A dedicated pusher, Finnegan stays in one place to fire at an enemy position, moving forward as soon as they give in. In addition to offense, he provides defense should the advantage not be theirs, with a stationary grenade launcher turret. At close range he is vulnerable, having no back up when confronted other than hand to hand combat. His main strength comes in his planning and his patience, being capable of planning sieges for a month if he factors in his team accordingly.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> @) Physical Statistics

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Strength: 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Speed: 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Agility: 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Stamina: 5

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> &) Aural Statistics

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Aura Reserve: 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Aura Manipulation: 1

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Semblance Manipulation: 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Dust Manipulation: 1

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> $) Technical Statistics

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Dust use: 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Primary): 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Unarmed): 1

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Close Combat): 0

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Mid Range Combat): 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Ranged Combat): 4

Total: 40