Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140406210259

Thanks! We'll see if I get flooded with changes :3

Anyways: Update time:

I apologize for the delay; starting classes again as well as the huge number of minor changes due to the major change below have limited my free time.



'''All Edits Are to the Player's Handbook ONLY. '''  I will update the character sheet soon.



Most important to note: New dice system has been implemented.

After a being brow-beaten and blackmailed by (and play testing with) Lord P, I have been convinced that the system does not seem to scale well under the Success system. To this end, we have play tested a different D10 System.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">In this system, you roll fewer dice, but sum the total of the dice and compare that total to the difficulty. The number of dice rolled is derived from the number of “marks” your attack or action has. For every 5 marks, you roll one die and any remaining marks are summed into the total. For example, when attacking with a melee weapon, you have a number of marks equal to your weapon’s accuracy + Augmented Dexterity, and need more successes than your target’s block or dodge value. So if a player with Aug Dex of 5 is using a Broadsword (Accuracy 8) he has 13 marks to hit with, which equates to 2d10 + 3.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Next: Q&A

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">1. What was it before? I thought that the way it always was... or at least that's what I always intended it to be (moot as it is now... :3)

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">2. Yeah, probably. Again, due to non-internets people wanted different types of Faunus, Racial perks are simply Human or Faunus Perks now.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">3. kk. It shouldn't be too much of a problem

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">4. Dunno, I didn't see any problems, but I changed the font of the entire document from Calibri to Arial.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">5. Fixed. I can see how that was confusing, so the speed in now more obviously paired with the action type. This extra value is only necessary with standard+ actions, as a fast or free action does not set how many ticks you move.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">6. Every turn. Now stated in the text. <3

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">7. I think this is good? When I finish remaking the Character Sheets I'll make sure this is good on all of those.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">8. It's on the last page of the index.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">9. I think I understand what you're saying, but it also takes more energy to buff someone else. I changed it to give the same option the standard Augment has.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">10. The idea was more of a flechette shotgun or the like, where it launches a lot of small pellets or shards. We were trying to come up with one more medium weapon and I don't know much about guns... :3 If you still don't like it, I have no problem scrapping/replacing it.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">11. Danke

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">12. Yeah, Full means it takes both actions. Made sure to clarify that now in the Combat section

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">13. First, what armor stats are you referring to, and second, why? Most characters are only wearing cloth armor, meaning they would be at a disadvantage because of this change.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">14. I don't see it? I may have already fixed this?

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">15. See above.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">16. Oops... Fixed.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">17. Danke.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">18. You can only take each perk once, so to make all of Weiss’s spells legal, we had to jury-rig the system, much to LP's chagrin. She had one too many spells to fit with only one perk that gave extra spells....

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">19. Under the old dice, yes. New dice, no.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Anon:

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">We'll work on the dictionary as best we can, and put it in the index for the next update. If you know of any terms I need in there right off the bat, let me know.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">For Dual wielding, I have changed it to Off-Hand to make it easier to understand and more flexible, and added a bit more text at the end of the Weapon text block.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Your idea for alternate leveling sounds interesting, and in a way similar to the feat system. I will add in a ranged disarming feat (as that sounds useful). I don't know how we could work weapon-specific skills or experience into this system, though you can choose to put your experience points into your weapon to give it new attributes or upgrade its stats.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">I'm also not sure what you’re referring to when you say “also the weapon skill can be trained in certain specific sites, just like if it was in RWBY cannon." Do you mean like dojo area they can train in? That’s more up to the GM...

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Also, forgot about Chakrams as a weapon :3 They have been added as a new small melee weapon.

<p class="MsoNormal">