Board Thread:Off Topic/@comment-27082610-20170729051211/@comment-26397825-20170802155234

Moving along to avoid more off topic stuff that wasn't even brought up while discussing on topic things, here's that hallucinatory fire Someone and Piscean helped me with.


 * Name: Phantasm
 * Introduction: User can create illusionary flames which cause those struck by them to hallucinate.
 * Description: User can either throw illusionary flames at targets or coat their weapon in them. Those struck by the flames start to hallucinate and see images that match their expectations or wants for what is happening around them. Multiple targets can be struck at once.
 * When a target is hallucinating, the user sees and hears the hallucination as ghostly flames, allowing them to coordinate with what the target sees. If something is hidden from the target’s view, the objects are coated in ghostly flames. No one but the user and the affected target can see the hallucination. If multiple targets are hit they all experience separate hallucinations and the user sees all of them at once which can make a battlefield a bit hectic.
 * Range: Medium
 * Type: Conjuration
 * Purpose: Utility
 * Visual Cue: Ghostly flames the colour of the users aura appear.
 * Tier 1: Targets hallucinate based on what they expect to see or not see.
 * Tier 2: Targets hallucinate based on what they want to see or not see.
 * General Limitations: Each hallucination lasts 10 seconds from the moment the target starts hallucination. Those who do not have any expectations for the situation are pretty much immune to the first tier.
 * Applications:
 * Tier One: If fighting a bandit and the bandit expects the user to be weak, he will see them making mistakes that create openings in their fighting style which he can take advantage of, or see the user attack him and simply not do much damage at all. If the user is hiding in a room and a guard does a cursory look but expects the room to be clear, they won’t see the user even if they should have.
 * Tier Two: If fighting a bandit and the bandit wants the user to be easy to defeat, they will see the user making many mistakes that they can take advantage of. If the user is fighting someone who is really craving pie at the time, the target will see pies in random locations, possibly a street vendor selling pies, or even the user throwing pies at them instead of using proper weapons. If the user is hiding in a room that the target wants to be empty for later use, the target will see that the room is empty.
 * Dust Interaction: Ghostly flames turn the colour of and gain the elemental effect of the dust used, which affects those struck by the flames.