Board Thread:Off Topic/@comment-27144409-20180525193802/@comment-26146765-20191105031411

Oh boy, I haven't done this in a long time

I'd like input in how to flesh out her backstory from what I have right now to eventually developing her into an assassin for hire, as it would be the best use of her skillset. The problem is, I don't know how to realistically turn her into a battle-hardened killer without forcing too much drama?

1)Basic Info

2)Appearance:
 * Name: Beatrix Wistar
 * CNR Explanation: The purple wisteria flower was allegedly named for Dr. Caspar Wistar
 * Species: Human
 * Age: 19
 * Gender: Female
 * Emblem: A single wisteria blossom with two lines crossing it in an “x” in negative space
 * Handedness: Right
 * Nicknames: Trixie (preferred name)
 * Occupation: Huntress/assassin for hire

3)Characteristics:
 * Aura Colour: Lavender
 * Height: 5’1”
 * Weight: 116
 * Eyes: Lavender
 * Skin Colour: Naturally fair, however somewhat tan due to upbringing
 * Face Shape: Oval
 * Hair: Straight blonde hair with sideswept bangs, with the top half tied back with a red ribbon
 * <p dir="ltr" role="presentation">Physique: Mix of muscular and slim
 * <p dir="ltr" role="presentation">Outfit: White halter blouse with off the shoulder poofy sleeves, black bodice, jean shorts, sheer layered skirt/cape around her waist, leg armor and black leather boots, fishnet tights
 * <p dir="ltr" role="presentation">Accessories: Always wears white gloves that are red colored in the palms, has various Dust types sewn into them.


 * <p dir="ltr" role="presentation">Background:

4)Trivia
 * <p dir="ltr" role="presentation">Trixie’s father was an Atlesian botanist who traveled to Vacuo with a group of like-minded scientists in order to see what of its plant life from the original oasis could be grown in the current area, and what he could do to fix the damage done to the land. Her mother had died in childbirth in Atlas, and from an early age, Trixie remembered growing up in her father’s garden. They lived in a small, generally isolated facility with a greenhouse for her father’s work.
 * <p dir="ltr" role="presentation">During her childhood, as she grew up, Trixie eventually ended up helping her father and his colleagues in his studies, and gained a large amount of knowledge about his field of study as a consequence.
 * <p dir="ltr" role="presentation">Despite loving her father and his work, she decided to pursue her own career as a Huntress, attending Shade Academy.
 * <p dir="ltr" role="presentation">...
 * <p dir="ltr" role="presentation">Personality: Trixie is generally a charismatic and energetic person, able to read and respond to people extremely well. She is remarkably emotionally acute, and can easily manipulate or influence people. She maintains an optimistic attitude around others and easily makes friends, and is very good at compelling/convincing people of her ideas/plans/goals. However, she does have manipulative tendencies and a somewhat skewed moral compass, having no qualms with using or controlling people for her own goals. She prefers to manipulate the battlefield and strategize on how to best counter her opponent before making any moves.  For example, she’ll defend against projectiles/ranged attacks with Dust manipulation, she’ll choose between using one or two of her blades depending on the fight, etc. Trixie’s greatest asset on the battlefield is if she is fighting with teammates/allies, as her ability to read other people’s strengths/weaknesses and natural strategic gift make her an effective leader in battle. 
 * <p dir="ltr" role="presentation">Misc Traits: Although subtle, she has certain habits when she is annoyed, such as closing her eyes to roll them, or side-eyeing someone passive aggressively
 * <p dir="ltr" role="presentation">Likes: Puzzles/strategy games (chess, checkers), social gatherings (anywhere with large groups of people where she can thrive), being underestimated
 * <p dir="ltr" role="presentation">Dislikes: Mistakes (even minor ones), insubordination, unnecessary force/violence

Huntsman Extension
 * <p dir="ltr" role="presentation">Notable Relationships:
 * <p dir="ltr" role="presentation">Skills: Very good at gardening, able to make essentially every plant flourish, and has extensive knowledge about botany
 * <p dir="ltr" role="presentation">Allusion: Fusion of Rappacini’s daughter as well as the purple flowered plant 
 * <p dir="ltr" role="presentation">Notes: 

Weapon

B)Semblance
 * <p dir="ltr" role="presentation">Name: Coupeur D’Espoir
 * <p dir="ltr" role="presentation">Wielder: Trixie Wistar
 * <p dir="ltr" role="presentation">Maker/Smith: Dr. Wistar
 * <p dir="ltr" role="presentation">Classification: (Weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * <p dir="ltr" role="presentation">Weapon Derivation: Gardening shears
 * <p dir="ltr" role="presentation">Form 1 Design: Appears to be an unusually large pair of scissors, about two feet in length, with handles shaped like half circles and single edged blades
 * <p dir="ltr" role="presentation">Form 1 Aesthetics: The main body is silver in color, with gold embellishments and purple gems on it.
 * <p dir="ltr" role="presentation">Form 2: Two swords split from Form 1, identical aesthetics, with the half circle handles becoming the guards and hilts.
 * <p dir="ltr" role="presentation">Notes: Name references Trixie’s love of completely and utterly crushing opponents through complex plans


 * <p dir="ltr" role="presentation">Name: Wisterin
 * <p dir="ltr" role="presentation">Introduction: The user can disorient/confuse certain targets within a field around them, in addition to other effects if Dust is used.
 * <p dir="ltr" role="presentation">Description: Base effect is that the targets will be almost lethargic and slow to respond, feeling nausea or dizziness, and can collapse/become unconscious if exposed long enough. The most powerful effects (i.e. if the user touches the target skin-to-skin) are similar to the effects of some kind of charm, functionally rendering the target unable to think clearly and wander around aimlessly until the effect wears off.
 * <p dir="ltr" role="presentation">Range: Short - Medium
 * <p dir="ltr" role="presentation">Type: Psychic
 * <p dir="ltr" role="presentation">Purpose: Utility
 * <p dir="ltr" role="presentation">Visual Cue: 
 * <p dir="ltr" role="presentation">Auditive Cue: 
 * <p dir="ltr" role="presentation">Tier N: 

C)Combat Info
 * <p dir="ltr" role="presentation">1. User cannot control potency of the effects, turns on sporadically and randomly, only guaranteed way to apply the effects are by contact
 * <p dir="ltr" role="presentation">2. User can spread the field in a close/melee range, but cannot manipulate potency.
 * <p dir="ltr" role="presentation">3. User gains some control over both range and potency
 * <p dir="ltr" role="presentation">4. User fully can manipulate both range and potency, and can have a weak AoE effect surrounding them for long periods of time, which is not strong, but simply makes targets feel more relaxed around the user.
 * <p dir="ltr" role="presentation">General Limitations: Potency of the effects are reduced the larger the user spreads the field around them, the full/most powerful effects can only be accessed with direct skin-to-skin contact. There is a cap to how strong the effects can be at each range, and the user can make a weaker field at a certain range than the cap, but cannot surpass it. The Semblance is not mind control, and repeated use on a person can have them develop resistance. The user cannot turn off the physical contact aspect, and unless they have no Aura left, the Semblance will automatically affect anyone they touch. The effects will naturally fade if the target is outside of the field for about 10 seconds, and the most powerful effects (contact) will automatically wear off after 5 seconds if physical contact is not maintained. Aura shields/intentional activation of Aura can block the physical contact effects, but not the field.
 * <p dir="ltr" role="presentation">Reflection of Character: Reflects her natural charisma and ability to manipulate people

Civilian Extension
 * <p dir="ltr" role="presentation">Preferred Range: Varies
 * <p dir="ltr" role="presentation">Landing Strategy: Wedge her weapon into a surface to slow her down if possible, if not, then wind Dust.
 * <p dir="ltr" role="presentation">Fighting Style: Trixie’s fighting style is a hybrid of pure Dust mage and melee fighter, along with using her Semblance to give her the upper hand. She excels in fighting a small amount of people rather than Grimm, as she can use her Semblance as crowd control to give her the upper hand. 

I) Day to Day Life


 * <p dir="ltr" role="presentation">Expanded Occupation/Business Details: 
 * <p dir="ltr" role="presentation">Certifications: Graduated from Shade Academy