User blog comment:DE-Note/RWBY Game idea/@comment-32598036-20150804014542/@comment-10380701-20150806152258

Not my point Live. Sure, 3d assets animated like 2d sprites have been done since the Ye Olde days. Most of your points are something I agree with, and aware of.

My point was that they're using an engine well-known for its hyper realistic visuals and makes it do the most anime thing ever, busting their ass to create a unique shader to create a 2d-looking 3d model, when they could've just made Tekken-esque visuals.

Blazblue and P4A actually does the same with their sprites, but in a different way. They create a 3D model, then 2dify it via painting over it. In this case, the programmer doesn't need to create a custom shader, instead, the artists are the ones fucked over instead and paint like around 5000+ frames of a 3D model.