Board Thread:Off Topic/@comment-33816423-20180101001645/@comment-14138255-20180113055044

Core Info 1)Basic Info*Name: Enver Sharar*CNR Explanation: Enver means "brighter, more luminous" (derived from the Arabic 'Anwar'). *Species: Faunus (goat)*Age: 35*Gender: Male*Emblem: A snake coiled around a sword sticking down.*Handedness: Right*Nicknames: Shar*Occupation: Mercenary/Militiaman 2)Appearance:*Aura Colour: Gold*Height: 6'0*Weight: 200lbs (without armor).*Eyes: Red*Skin Colour: White*Face Shape: Triangular*Hair: Black, mullet*Physical Traits: Goat horns, somewhat medium sized and curved backward.*Physique: Muscular and 'V' shaped in terms of silhouette.*Outfit:*Huntsman Outfit: Full-plate armor trimmed gold (boots/legs, chest, gauntlets), brown cargo pants (plate boots worn over it), normal shirt under armor. Belt with cloth banner attached to the hip.*Accessories: The aforementioned cloth banner, similar to the Titan's banner from Destiny. 3)Characteristics:* Background:*Enver hails from a small fishing town in the cold, northern parts of Anima, the town being best described as a 'skeleton of a town.' His father was a mercenary, originally from Mantle, who moved to the town when the mayor was hiring people to protect it from Grimm attacks, bringing his son along.*In his youth, Enver hated living in the town, as it was quite dull and boring, the main craft of the town being fishing, scrimshaw, and the occasional tourist or passerby. He was far more interested in his father's past as a mercenary.*Eventually, Enver's father agreed to train him in combat, occasionally firing on Grimm that came too close to the palisade walling off the town. Eventually, he allowed Enver a chance to attend Sanctum Academy to complete his combat training and maybe allow him to become a Huntsman. *However, shortly after completing combat school, he got a letter telling him about the recent spike in Grimm activity near the town and, without prompting, arrived to assist in its defense. The Grimm attacks got worse with time, but eventually, they were driven off. The attacks were exhausting to his now weary father and he eventually died of a complication of his wounds as well as unrelated maladies. Enver no longer had a desire to attend Haven and even if he did, he was now too old to enroll and decided to make his living as a hired blade to any towns that may need his help.*Eventually, he settled down somewhat in the town working full-time as the militia commander, in charge of its defense.*He then received word that a nearby settlement that the town was trading supplies with had gone dark and wasn't responding to calls on the CCT and assembled a party to investigate before winter came.*The party made it half-way through before encountering Grimm and their subsequent battle attracted the attention of the Nucklevee, which was terrorizing the region. Despite a valiant fight, the Nucklevee wiped out the party, including Enver * Personality : Was somewhat impatient in his youth and bored by his home in the small fishing village, not helped by his father's more interesting past and the stories he'd tell. His lust for adventure culminated in learning how to fight, which he found a passion in. This passion for fighting waned after the repeated Grimm attacks and his father's death and became content with looking over and protecting the simple town he grew up in. *Likes : Enjoyed scrimshaw in his later years, being a traditional craft in his village and became quite skilled at it. Enjoyed fighting and used several weapons at Sanctum, allowing him to keep sharp in his training, eventually leading to his hybrid weapon.* Dislikes : Grew to dislike fighting amongst humans, including in the Vytal Festival tournaments, since the Grimm was the only thing humanity should fight in his mind. 4)Trivia*Notable Relationships: *Enver's Father: A former mercenary who was hired to protect the town, bringing his son. Enver looked up to him, constantly intrigued by his stories of his old life as a mercenary, which his father was somewhat worried by. Nevertheless, he taught him everything he knew and allowed him to pursue a career as a Huntsman. The two reunited when he returned to fight the Grimm, but the fight exhausted and eventually killed him.*Skills: A proficient scrimshander, capable of elaborate carvings, which he incorporated into his weapon (mostly the pommel).*Class Allusion: Alludes to the Fighter class, mostly in the weapon and armor. Enver being a Goat Faunus is a reference to the Tiefling sub-species of Human.*Notes: The character and his story is partly inspired by events from Icewind Dale and Icewind Dale II (a mercenary coming to a town at behest of its leader, a battle in said town, the town being a quiet fishing village known for fishing and scrimshaw protected by a local warrior who eventually leads a militia to investigate a disturbance only to be killed on the way, among others). Hunter Extension Weapon*Name: Grimmshander*Wielder: Enver Sharar*Maker/Smith: Enver Sharar*Classification: Multi-Purpose Fighting Device (MPFD)*Weapon Derivation: A swiss army weapon made to reflect the Fighter's ability to use any weapon (though not necessarily master or even use all of them).*Form 1 Design (Bastard sword and shield): Medium round shield and bastard sword. The shield had several folds and segments where the shield collapses into the second and third forms. It also had a vertical hole where the sword was inserted in order to use the second and third forms.*Form 1 Aesthetics: Polished metal for the shield with several segments and folds where the shield collapses into the second form. The sword was long (being a bastard sword) and had an elaborate hilt and pommel made of scrimshawed bone. *Form 2 (double headed axe): The sword is inserted into the hole where it locks and the shield folds in from there to form the shape of a double-headed axe, along with blades unsheathing from those sides. *Form 2 Aesthetics: (If applicable)*Form 3 Rifle ('crossbow'): The shield instead only folds the bottom section (where the sword is inserted), and the hilt folds down to form a handle. The cross-guard folds and becomes the trigger while the hole on the unfolded end of the shield becomes the barrel/exit point. Essentially functions like Chewbacca's 'crossbow' rifle from Star Wars.*Form 3 Aesthetics: (If applicable)*Dust Usage: Three vessels of Dust were kept on the back of the shield to fuel the ammo for the rifle and provide augmentation for the sword.*Ammunition: Used Dust rounds*Notes: Grimmshander is a play on the word "scrimshander," who is someone who scrimshaws. Grimmshander was also the name of a weapon I made for a different RWBY OC. While seemingly overpowered, in reality, it is over-complicated and he rarely uses the axe or rifle settings and is as such out of practice with them. B)Semblance*Name: Fierce Mind*User: Enver Sharar*Introduction: Loses any ill mental effect, either panic or disorientation, instantly.*Description: If sufficient damage or severe enough mental effects occurs, Enver's aura pulses and instantly removes feelings of pain, concussion or panic, allowing him to fight on. *Range: Personal*Type: Psychic, personal.*Purpose: Defense*Visual Cue: The aura bursts with light briefly before returning to normal.*Auditive Cue: A booming sound, like half of a heartbeat.*Tier 1: Removes feeling of panic or fear.*Tier 2: Removes concussions or any headaches.*Tier 2: Removes feelings of physical pain.*General Limitations: Affects no one else but him and is very situational.*Notes: Essentially his 'saving throw,' and based on one of the Fighter Feats of the same name (from a specific campaign it seems).*Reflection of Character: Manifested during the Grimm attacks and saved his life in one attack. C)Combat Info*Preferred Range: Close.*Landing Strategy: Did not attend Haven Academy.*Fighting Style: A head on fighter, through and through, with heavy armor and aura to back it up. While he has a very versitile weapon, using its various functions was usually redundent and/or unnessescary for his usual role. He usually fought with the shield and sword combination, using the bastard sword in two hands should he need extra power in his attack. Civilian Extension  I) Day to Day Life*Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)*Certifications: (certificates, doctorates, licenses or the like that the character has received)