Thread:173.58.100.7/@comment-25555436-20150409003444/@comment-173.58.100.7-20150410005909

Okay, yeah, I admit my playstyle's paradoxical contradiction has been the cause of most of my incapacitations and subsequent Critical Mission Failures, the slow swing speed of Starfang/Yusaris/Vigilance normally leads me to get hit first when engaging the enemy. But that's where the tradeoff that makes it worth it comes in. Two-handers get powerful abilities, like Sunder Armor and Indomitable, those make life much easier. Heavily armored enemies have problems fighting me because I can take a huge chunk of their armor out, and a Stun/Knockdown issue can be avoided with Indomitable.

Plus, one can get stun/knockdown immunity right from the start with 2H tree stuff, just throw both the starting points into the Pommel Strike tree, find a 2H weapon and it's not an issue. Admittedly, running a number of passives and whatnot makes life a bit hard in terms of stamina cost (generally speaking I'm dancing around with a 40% fatigue penalty from armor and running Berserk/Indomitable simultaneously) but it's still useful. But I do see your point. I still prefer the 2H tree, but I do understand what you mean.

Although believe me, in DA2 2h Warriors easily have the biggest disadvantage against the Arishok in a duel. That fight went down as the inverse of Loghain vs. Shale. I was the one running around screaming in terror while he went after me. Fortunately, Loghain was dead and thus he didn't see that little incident.

- Surana