Board Thread:Off Topic/@comment-26173711-20190509052121/@comment-38934077-20190617230252

I added the wind-up time and sensory deprivation in there because I felt like the ability to instantly flash someone as many times as you want with no warning and not have any way for them to counter/react to it beyond already knowing about it and preparing for it beforehand would be a little too powerful. I didn't think aura drain would be a realistic limitation, because a quick flash shouldn't drain that much aura.

I feel like I should expand on the second limitation. When I said that the semblance needs to be "reactivated" after each use in tiers 1, 2, 3, and 5, I meant that the user needs to go through the 2 second delay before being able to use it again. Tier 4 would not require them to go through the delay more than once. Usage would look something like this:

- Tier 1: Activation >> delay >> flash >> delay >> flash etc.

- Tier 2: Activation >> delay >> flash(x3) >> delay >> flash(x3) etc.

- Tier 4: Activation >> delay >> flash as much as you want

You got me thinking...what if I scrapped the sensory deprivation in favor of making the user vulnerable during a flash (not including tier 4)? An in-universe explanation for why they're vulnerable would be that their aura is temporarily turned into pure light and heat during the flash, which would also nicely explain why their aura doesn't protect them from the heat produced by their semblance. Not entirely sure if aura works like that, though.

Yeah, I can scrap the vision stuff. I added it at the last second anyway. I'll post a revised version later.