Board Thread:Off Topic/@comment-26397825-20170410034737/@comment-26397825-20170427051653

Name: Combo Attack Type: Physical Purpose: Offensive Short description: User’s strength increases the more hits they land on a target Activation Cue: The user’s weapon (or whatever they are using to attack) glows with aura. Range: Personal General limitations: Strength increases in small increments, blows must be landed on either a creature of Grimm or person/animal to add to the combo, blows must be landed within half a second of the previous one. Ranged attacks do not add to strength, but do stop the combo from breaking so long as they hit. Active ability: Tier One: The user grows in strength relative to the number of hits they have landed on a target in quick succession. 20 hits doubles the user’s strength. Active ability: Tier Two: User can now continue the combo after a full second has passed between blows instead of restarting. 15 hits doubles the user’s strength. Dust interaction (insert dust type here): Suggestions welcome Notes: This was brought about Elizabeth Bathory, to be honest. There's a short but weird series of jumps my mind took from Elizabeth Bathory to combo attacks.