Board Thread:Off Topic/@comment-27082610-20170729051211/@comment-26397825-20170801054850

So been thinking, as I said I would.

Firstly; the flames that you suggested. If they are a visual indicator, they could turn into an actual attack with dust, gaining colours and elemental effects based on the dust used.

Secondly; the hallucination. I am tossing up an idea that the flames make the user see what they expect at a lower level - if they expect her to do one thing, they see her do it. She might actually do it too, since she doesn't know what they expect, but it would be a little bit of a boost in terms of distraction or getting them to react and create an opening. If she's hiding somewhere and someone calls for her to come out, they could see a hallucination of her coming out because they expect it to work, and then submitting and allowing them to step close and relax their guard - which is when she would escape or strike depending on the situation.

And the higher levels can be focused around what they want - so if they desperately want to win, they will see her making mistakes that allows them to, even if they don't expect her to make them. If they want her to submit in, say, a hostage situation, they would see her submitting and allow her to either escape as the hostage or rescue the hostage from them.

I am tempted to make it affect multiple people at once, even if they don't see the same thing. Since it's less focused than Emerald's I think allowing it to affec more people would be a good balance for it, though it would still have the "throw fire and if they get hit then they see the hallucination". It just means she can throw multiple fires and hit more people at once.

Oh, thought. Channel it through her weapon? Since weapons are apparently conduits of aura, she could coat her weapon in her Semblance and target them that way as well as simply throwing it.