Board Thread:Off Topic/@comment-26397825-20160419024928/@comment-24534644-20160427205010

-Name: Fortitude

-User(s): Tangela Zitryn

-Type: Physical

-Purpose: Defensive

-Short Description: Aura densifies itself, as well as the user, resulting in greatly amplified impact- and pressure-resistance.

-Activation Cue: Entire Aura will briefly flash on activation.

-Range: Personal

-General Limitations:

---Does NOT make the user immune to damage. Best compared to the Super Armor mechanic from certain video games: User becomes highly resistant, if not immune to things like knockback, staggering, and other effects of physical and elemental force, but can still be hurt.

---While Semblance is active, user's Aura will still protect them from the worst of the damage, but pain is also magnified.

---While Semblance is active, it becomes somewhat more difficult for the user to move quickly on account of denser body and Aura.

---There's only so much force or pressure the Semblance can withstand before it eventually "breaks".

-Passive Ability: Pain tolerance (experiencing greater amounts of pain while under the Semblance has made normal levels of pain seem trivial by comparison.)

-Active Ability: Tier One: Can absorb powerful attacks and impacts without losing any ground whatsoever.

-Active Ability: Tier Two: To an extent, essentially becomes uncrushable, either by outward-exerted force (being smashed between an attack and a solid surface), or by velocity-induced force (fall damage).

-Active Ability: Tier Three: Becomes resistant to heavy atmospheric, gravitational, water, and wind pressure.

-Dust Interaction (N/A): No Dust interaction (I couldn't come up with anything, but if you guys have any ideas...)

-Notes: It should be noted here that this char's melee weapon is essentially a reinforced riot shield. Sooo...yeah. Have fun breaking through that.