Board Thread:Off Topic/@comment-25396609-20160319212213/@comment-14138255-20160328163851

First, here's FLAG's third member.

 Name: Altan Verdun  2) Appearence:  Gadgets: none
 *  CNR Explanation: Altan is “red dawn” in Turkish.
 *  Species: Human
 *  Age: 18
 *  Symbol: A yellow fire flanked by yellow sickles with a red background.
 *  Handedness: right
 *  Physical features:
 *  Misc:
 *  Occupation: Huntsman-in-Training (second year at Atlas Academy)
 *  Aura color: Orange
 *  Aura effect: dull orange glow
 *  Height: 5’5
 *  Weight: 140
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Eyes: orange
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Skin color: white
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Face: angular, somewhat gaunt
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Hair color: dirty blond, tied in a short pony tail
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Physique: Thin and lanky (due to lack of eating and natural metabolism)
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Combat outfit: Light combat gear and red fatigues (including load bearing vest), a black <span style="font-size:14.6667px;color:rgb(17,85,204);text-decoration:underline;white-space:pre-wrap;">gas mask with red lenses, and a yellow beret and armband.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Civilian outfit: Grey Atlas Academy uniform with his beret and armband still on (frequently wears his gas mask as well for unknown reasons).

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> 3) Characteristic <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> 4) Trivia: <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> Hunter Expansion:
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Background: From a well to do family in Atlas, he was rambunctious as a child and somewhat spoiled. Altan wanted to attend Atlas Academy on a whim at first, but upon seeing the difficulty of being selected, he started actually studying and training, eventually succeeding in enrolling in the academy.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Personality: A mischievous character (seldom seen without a smile), Altan is fond of pushing people’s buttons, particularly in battle (even against enemies like the Grimm, who don’t entirely care). Arrogant and cocky, he is humbled often once he bites off more than he can chew (unless he wins, where he let’s whatever he was talking about go, confident in how he was right). Altan has been described as ‘unsettling’ in battle, often laughing maniacally (or, if his limits are pushed, deathly silent). Surprisingly however, he has a firm (if somewhat basic) moral compass, and doesn’t like seeing people lastingly upset and by his second year abandoned his selfish reason for attending Atlas and wanting to help people and fight Grimm.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Likes: A very competitive video game player along with his leader, he constantly competes with him in several games (and when they wear one out, he’ll volunteer to buy another). Also takes immense satisfaction from his weapon with its high rate of fire.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Dislikes: As stated before, doesn’t like seeing people suffer or are upset by something, often asking what’s wrong (which earns him the ire of people who know of him, suspecting him of poking fun).
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Notable relationships: Good camaraderie with Finnegan, often playing video games and has the utmost respect for him.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Notes: Definately NOT a communist, but ‘Red Dawn’ was just a name that spoke for itself.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> I) Weapons: <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> II) Sembalance: <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> III) Combat Info: <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> IV) Statistics:
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Name: Trench Broom
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Short description: A machine gun resembling the SAW from Halo, but with two drum magazines and barrels instead of one and painted red and yellow. The rate of fire is absurd for a weapon of its size and it can drain aura in little time with ammo to spare, however the accuracy is off (especially from long distances) and the recoil further complicates it (though Altan corrects it, it’s not always enough or effective), to say nothing of huntsmen’s natural agility. The gun can alter its mode to a Dust-based flamethrower, and the nozzle on the barrels can resized to allow either long range (ala a <span style="font-size:14.6667px;color:rgb(17,85,204);text-decoration:underline;white-space:pre-wrap;">liquid flamethrower ) or a shorter range (ala a <span style="font-size:14.6667px;color:rgb(17,85,204);text-decoration:underline;white-space:pre-wrap;">gas flamethrower ).
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Name: Microwave
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Short description: Altan’s body begins to radiate heat, and can control the intensity of it (although it varies depending on if he’s currently doing something like running, where he can’t concentrate).
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Visual effect: the area surrounding him becomes a dull orange and the air constantly shifts and shimmers.
 * <p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:0pt;"> Class position: DPS, fire support if needed
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:0pt;"> Landing strategy: waited until descent and then unloaded his weapon, using the recoil to reduce his fall.
 * <p dir="ltr" style="line-height:1.95;margin-top:0pt;margin-bottom:11pt;"> Fighting style: His weapon is designed to spray and pray. He tries to move in close when he is using his machine gun or short ranged flamethrower to make every shot connect. When needed to fight at long range he slides the nozzle to long range flamethrower. Actively tries to seek out the enemy. When his sembalance is activated, he will slowly advance to an enemy, burning whatever is nearby (providing a good psychological effect).

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> @) Physical Statistics

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Strength: 2

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Speed: 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Agility: 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Stamina: 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> &) Aural Statistics

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Aura Reserve: 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Aura Manipulation: 2

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Semblance Manipulation: 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Dust Manipulation: 1

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> $) Technical Statistics

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Dust use: 3

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Primary): 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Unarmed): 0

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Close Combat): 4

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Mid Range Combat): 5

<p dir="ltr" style="line-height:1.95;margin-top:11pt;margin-bottom:11pt;"> -Weapon Skill (Ranged Combat): 3

Total: 42