User:SpiritedDreaming/Semblances

Template

 * Name:
 * User(s):
 * Type: Aural (adds properties to aura)/ Construct (creates non-sentient beings out of an element, material or aura)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user.  Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
 * Short description: (summarize the semblance in a few words.)
 * Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; medium for about throwing distance; long range anything else but try not to make it farther than you can see)
 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
 * Passive ability(s) (if any):  (and specific limitations, if any)
 * Active ability(s) (if any): (and specific limitations, if any)
 * Dust interaction (insert dust type here): (describe what changes here)
 * Notes: (for trivia you might want to add about the user of the semblance)

Banshee

 * User(s): Vanilla Legume
 * Type: Conversion
 * Purpose: Utility
 * Short description: Alters the magnitude of soundwaves
 * Visual effect: Cream coloured pulses of aura arcing up and down along a straight line from the point of origin, imitating sound waves. The louder her attack, the larger the soundwaves.
 * Range: Medium
 * General limitations: Can only affect the sound waves emanating from her own voice, however she can still manipulate it if they are transmitted through external devices. Has to recognize that it is her own voice, or she can not manipulate it. More practise will allow her to manipulate old recordings of her voice; for now she can only manipulate live sound waves. Can only manipulate sound waves up to 50ft around her. Targeted conical area of effect only.
 * Active ability(s) (if any): Creates a knockback effect, pushing herself or her opponents around. Can affect the inner ears of people, disorientating them, and shatter fragile objects.
 * Dust interaction (Wind): Increases the knockback effect, pushing herself or her opponents around with more force.
 * Dust Interaction (Fire): A blast of fire, dramatically increasing the knockback effect and acting as a turbo engine for herself. Harder to change direction when using it.
 * Dust Interaction (Lightning): Directional EMP
 * Dust Interaction (Shield/Cyan): Creates a wall of white noise around her, preventing anyone from listening in on conversations taking place inside the area of effect.

Bubble

 * User(s): Modry Swan
 * Type: Conversion
 * Purpose: Utility
 * Short description: Creates bubbles made of a thin membrane which can  support weight to a small degree, in either large or small quantities.
 * Visual effect: Light blue bubbles made of aura appear
 * Range: Medium
 * General limitations: The largest he can make at the  moment in three feet in  diameter and capable of bearing about 5 kilos each. Further practise will result in  stronger bubbles capable of  bearing more weight, as well as manipulating  the shape and size to  become what he needs them to. Easily popped by  weapons and strikes, not  offensive on it's own.
 * Dust Interactions: when combined with dust can create grenades that  float until someone touches them or he sets them off. Standard effects apply to the dust being used.

Catalyst

 * User(s): Mason Zobel
 * Type: Physical
 * Purpose: Utility
 * Short description: His teammates gain a 1.5x boost to their physical power.
 * Visual effect: Each person affected briefly glows with a silver outline
 * Range: Short
 * General limitations:  He must tag the person who gets the boost with his aura before activating his semblance. Tagging them after does not grant the semblance to them. Tags only last two minutes. Semblance Only lasts for fifteen minutes at a time and he can only activate it seven times  a  day; further practise will see it lasting longer each time and more activations available to him. Tags can be applied either through touch or careful aim, but distance figures may move or be intercepted by enemies, granting them the abilities too.
 * Active ability(s) (if any): Boosts his teammates physical strength and speed by 1.5x.

Chameleon

 * User(s): Narcissa Zaffre
 * Type: Physical
 * Purpose: Utility
 * Short description: Grants the user the ability change hair, eye and skin colour. Allows minor shifts to their features
 * Visual effect: Features change slightly
 * Range: Personal
 * General limitations: Can't completely change facial features to something completely different, nor hair length or type (straight to curly, etc)
 * Passive ability(s) (if any):  Once the feature is changed, it is permanent., requiring no more aura to keep the chameleon effect going.
 * Active ability(s) (if any): Changes the colour of hair, eyes and skin, minor changes to the shapes of features - enough to make them different but still similar to Narcissa's original looks. Requires a hefty chunk aura to make the change, but when finished the changes are permanent and dont require more aura to uphold.

Contego

 * User(s): Cordovan
 * Type: Physical
 * Purpose: Defensive
 * Short description: A deflectionary shield over the entirety of the body.
 * Visual effect: A burgundy glowing outline around the user.
 * Range: Personal
 * General limitations: Aura does not regenerate at all while Semblance is active. High aura cost every time a blow is deflected. Shield automatically cuts out when users aura hits 20%. Only blocks physical attacks, not Aura or elemental attacks.
 * Active ability(s): A deflecting layer of aura over the entirety of the body, only a few centimetres from the user's skin.
 * Dust interaction: Visuals gain an effect similar to the dust infused. Infusing with Dust will grant the deflecting ability to the same element, but at a higher Aura cost.

Contineo

 * User(s): Roux
 * Type: Glyphs
 * Purpose: Utility
 * Short description: Places  a pair of Glyphs - one on an object or surface and the other on his body. The glyphs are attracted to each other, taking the shortest possible route to connect.
 * Visual effect: A small glyph shaped like a spiders web appears on the points of attraction.
 * Range: Medium
 * General limitations: Can only place three pairs of glyphs - more will become available with practise. Range limit of twenty feet - will extend with practise. Objects lighter than him will be pulled towards him, he will be pulled towards objects heavier than him from where the glyph is placed. High aura drain if using it to stick himself to high places and support his body weight.
 * Passive ability(s) (if any):  A really good, natural climber
 * Active ability(s) (if any): Uses it to pull a small object towards himself, or pull himself towards large objects. Can 'hang' from places by keeping the glyphs active, and use it to climb inaccessible places, or make sure he doesn't drop something.

Contortion

 * User(s): Adrienne Silvester
 * Type: Physical
 * Purpose: Utility
 * Short description: Super-flexibility
 * Visual effect: The joint bends overmuch in one direction, or in a completely unnatural direction
 * Range: Personal
 * General limitations: Doesn't strengthen the body beyond a normal human's, just makes it able to bend in unnatural ways without tearing muscles or skin. Can still break bones from falling force. Not too aura draining to activate, but prolonged use can be tiring.
 * Passive ability(s) (if any):  User is unable to break bones by bending them the wrong way at the joints.
 * Active ability(s) (if any): User is able to dislocate any joint without pain and bend in unnatural ways, and still use the affected limbs normally.  She doesn't have to stretch out her muscles before doing so to avoid muscle damage.

Entrapment

 * User(s): Zaffre Favion
 * Type: Glyph
 * Purpose: Utility
 * Short description:  Sets a Glyph that traps whatever passes through it in place.
 * Visual effect: A Glyph of his emblem appears floating where he wants it, glowing pale silver, before fading from view after a second.
 * Range: Medium
 * General Limitations: Creatures and people can overpower the Glyph with enough aura or physical strength. The more Glyphs he sets, the more concentration they require. Various sizes can be made, but no bigger than a car length in diameter, and the smaller the glyph the weaker it is.
 * Active ability(s) (if any): He sets a Glyph where he wants it, and anyone or anything that passes through is held in a stasis field.  Glyphs stack their strength if multiple catch the same target, but require more concentration
 * Dust interaction  (any): A trap that sets off the infused element, but only for a short time. Traps do not hold enemies in place if they are infused with an element.

Cyberkinesis

 * User(s): None
 * Type: Psychic
 * Purpose: Utility
 * Short description: Brute force control over nearby electronic mechanisms, allowing the user to change their forms or disassemble/assemble it.
 * Visual effect: Neon orange glow around eyes
 * Range: Short
 * General limitations: Cannot control programming, only brute force the mechanisms to change forms. Range of twenty feet, will increase with practise.
 * Passive ability(s) (if any):  Can sense electronic devices nearby
 * Active ability(s) (if any): Tags an electronic device with their aura and forces it to change forms (if transforming) or disassemble/assemble electronic devices using electromagnetism.

Float

 * User(s): Rosa Swan
 * Type: Aural
 * Purpose: Utility
 * Short description: She manipulates how much gravity affects her body, allowing her to float.
 * Visual effect: Clothing and hair start floating as if underwater
 * Range: Personal
 * General limitations: She cannot affects the gravity of others, and can be  moved around by the wind. She cannot direct her own flight unless wind  dust and recoil are used, giving her the illusion of flight. Strength  and gravity effects of others will override her semblance.
 * Active ability(s) (if any): Makes herself, her clothing and her weapons float by lessening the effect of gravity on herself. Can 'swim' through air, but it's not very fast and ungainly.
 * Dust interaction (Air): Can use air dust to direct where she goes.

Growth

 * User(s): Dālcina Perigindi
 * Type: Conversion
 * Purpose:Utility
 * Short description: User can manipulate keratin (fingernails and hair) on their body
 * Visual effect: The keratin glows the same colour as the user's aura
 * Range: Personal
 * Other limitations: Cannot grow or harden keratin no longer connected to the user's body, only manipulate it (as in how it moves), Can only manipulate keratin that contains the users dna. Overuse drains nutrients from the user's body to grow the keratin, resulting in malnutrition if used too much.
 * Passive ability(s): Hair and nails are more resistant to damage and breaking and grow quicker naturally.
 * Active ability(s): Can manipulate the keratin on their body, growing it and thickening it (and in the case of fingernails, sharpening them). Can control how it moves. Can control which part of them grows at any particular time. When hardened completely, makes a protective shell around the user that allows for rough movements
 * Dust interaction (Fire and Ice): Infuses the element with the keratin, usually used for claws. Fire consumes the keratin after a short period of time.
 * Dust interaction (Lightning): Creates a static field around the user, shocking anyone who touches them.
 * Dust interaction (Earth): Keratin hardens, becoming a natural armour shell tougher than the normal shell, but sacrifices movements to do so.

Loom

 * User(s): Honey Clover
 * Type: Glyph
 * Purpose: Utility
 * Short description: She infuses cloth with her aura and animates it.
 * Visual effect: Scrawling runes light up over the cloth she animates.
 * Range: Short
 * General limitations: Can only support ten pounds of weight per square metre of cloth, practise with increase the weight she can support. Range limit of seventy five feet, will increase with practise.
 * Passive ability(s) (if any):  Can determine all aspects of cloth at a glance - things like thickness, how easy it is to tear, where any weak points in the cloth are, etc.
 * Active ability(s) (if any): Animates the cloth, allowing it to move freely and levitate by using her aura to direct its movements. Cloth generally takes the shape of an origami critter through folding itself, her personal preference is a bee.
 * Dust interaction (Wind): Increases the amount of weight it can carry by 1.5x
 * Dust Interaction (Earth): Increases the strength of the cloth, making it more resistant to tearing and cutting
 * Dust Interaction (Fire): Lights on fire, will consume cloth after five minutes of constant burning per square meter of cloth
 * Dust Interaction (Lightning): Cloth moves faster through the air, and has minor paralytic effect on people it touches.
 * Dust Interaction (Ice): Cloth becomes transparent, and camouflages with its surroundings
 * Named after the ancient machine used to make cloth

Lubricate

 * User(s): N/A
 * Type: Physical
 * Purpose: Utility
 * Short description: The user has no friction between themselves and a surface
 * Visual effect: The part of their body which is 'lubricated' glows with their aura colour
 * Range: Personal
 * General limitations: Cannot pass it to others. Cannot skate over air or water, uneven ground makes it difficult to skate over it. Cannot lubricate entire body at once.
 * Passive ability(s) (if any):  User has a high sense of balance naturally
 * Active ability(s) (if any): The user creates a thin layer of aura over a part of their body, removing the friction between that body part and the surface they are on, allowing them to skate over the surface at high speeds.
 * Dust interaction (Ice): Surface freezes upon contact with the users body, creating an ice trail behind them. In the case of water, it freezes the top layer of water long enough for the user to skate over the water, but does not support their weight enough for them to stand on it for any length of time.

Lux

 * User(s): Aurora Jade
 * Type: Aural
 * Purpose: Utility
 * Short description: Creates a floating ball of light
 * Visual effect: a ball of light, glowing an eery jade green
 * Range: Medium
 * General limitations: Mostly  just a distractionary techniques or for cases of dark places and no  light source. Can't control the brightness of the light. Light fades if she moves more than 100ft away from it, distance will increase with practise.
 * Active ability(s) (if any): Can  create light, which she then  controls the size, shape and brightness  of it. The light gives of a eery green glow, similar to that of  her  Aura.

Lyrebird

 * User(s): Juniper Luscinia
 * Type: Aural
 * Purpose: Utility
 * Short description: Ability to create and manipulate sound.
 * Visual effect: A shimmer in the air surrounding Juniper's mouth.
 * Range: Medium
 * General limitations: Can only change the decibels and pitch of sound within a certain radius of her location - no more than twenty metres away from her. Also depends on if she knows the sound is being emitted.
 * Passive ability(s) (if any):  Grants Juniper the ability to create sound no human (or faunus as the case may be) can create, such as the dial-up sound.
 * Active ability(1): Allows Juniper to change the pitch of sounds she knows about within a twenty metre radius of her location - from high to low and low to high. Sounds can be pitched to carry across spaces, even if the issuer tries to whisper.
 * Active Ability (2): Allows Juniper to change the decibels of sounds she know about, from barely there to bone-shaking and body-fluid-ejecting. Decibels can be 'pointed' in a direction of her choice, but those around her will still be affected as if by lower decibels.

Malfunction

 * User(s): Midas
 * Type: Aural
 * Purpose: Utility
 * Short description: His aura permeates any electronic devices around him, making them malfunction.
 * Visual effect: His eyes glow neon yellow
 * Range: Medium
 * General limitations: Has a range of seventy-five feet. Distance will increase with practise.. Cannot affect mechanical functions, only electronic ones. Malfunction effect is randomised.
 * Passive ability(s) (if any):  He can sense any electrical devices nearby
 * Active ability(s) (if any): He targets which electronics he wants to affect with his aura, and makes them malfunction.

Mimic

 * User(s): Maple Arboretta
 * Type: Physical
 * Purpose: Utility
 * Short description: Allow for the replication of multiple fighting styles and utilitarian abilities.
 * Visual effect: Eyes become entirely golden brown and glow when heavily used
 * Range: Perosnal
 * General limitations: Any ability the user has not spent time to train in and actually memorize will have to be relearned the following day.
 * Active ability(s) (if any): The user can replicate any physical ability they observed within the last 24 hours as long as they are physically able
 * Notes: Made by The Fox Without and Phantomlink959

Mirage

 * User(s): Urdin Eraztun
 * Type: Aural
 * Purpose: Utility
 * Short description: Aura creates optical illusions, looking like identical copies of the user.
 * Visual effect: A copy of the user shimmers into view, manifested completely separately from his body rather than coming from behind or being sent in front.
 * Range: Medium
 * General limitations:  Maximum range of forty feet from the user, time limit for copies is three minutes, will increase with practice. Copies are illusions only - no physical substance to them and they fade when hit once. They do not make noise at all. Maximum of five copies at a time, will increase with practice.
 * Active ability(s) (if any): Copies act independent from the user, running around for the duration of the time limit within the range, until hit by something. Copies can be infused with individual dust types, but only after significant practice.
 * Dust interaction (earth): A blast of sand erupts from the destroyed copy, irritating skin and eyes.
 * Dust interaction (water): A thick fog rolls out from the destroyed copy, covering a ten foot diameter circle, that lasts three minutes unless removed by external sources.
 * Dust interaction (lightning): A small static wave emitted from the destroyed copy, mildly electrifying electrical objects. Shocks only cause minor damage, enough to distract.
 * Dust interaction (fire):  The destroyed copy explodes in a burst of fire. This is the only truly offensive use of this semblance.
 * Dust interaction (ice): A small, localised blizzard, sending snow flying in all directions and obscuring vision inside of it. Circular area of effect with a diametre of ten feet, lasting three minutes unless removed by external circumstances.
 * Dust interaction (wind): Small, localised tornado that creates strong winds capable of pulling unwary people off their feet erupts from the destroyed copy.
 * Dust interaction (protect): Makes the clones solid without compromising their movement, capable of taking a few decent hits before disappearing.

Patchwork

 * User(s): Marina Radcliffe
 * Type: Physical
 * Purpose: Defensive
 * Short description: She halts the effect of wounds on her body.
 * Visual effect: Wounds glow the same colour as her aura
 * Range: Personal
 * General limitations: The more wounds, the higher the amount of aura needed to hold the wounds back. Creates a constant drain. When she stops using aura, the wounds start acting normally all at once and can bleed out if she's not careful. Anything fatal still kills her. Only affects soft tissue injuries; broken or dislocated bones will still affect her.
 * Passive ability(s) (if any):  She has a much higher natural pain tolerance.
 * Active ability(s) (if any): She focuses her aura and her wounds dont affect her. They stop bleeding and dont give her any pain.

Propulsion

 * User(s): Nila Saeed
 * Type: Physical
 * Purpose: Utility
 * Short description: The user forcefully propels themselves in a single direction of their choosing.
 * Visual effect: A pair of phantasmal wings made of aura flap, giving the image that they are propelling the user
 * Range: Personal
 * General limitations: Cannot adjust speed to go faster or slower
 * Passive ability(s) (if any):
 * Active ability(s) (if any): The user forcefully flies in any direction of their choosing, at a speed of 50km (31 miles) per hour for three consecutive seconds per use, for a total of 41.67m (136.7ft) covered per use. This ability is usable either on the ground or in the air.
 * Dust interaction (Air): Allows the user to slow down and turn whilst her semblance is activated, giving her more manoeuverability.
 * Dust interaction (Lightning): A thunderclap is left in her wake, deafening those around her
 * Dust Interaction (Fire): Increases her speed by 1.5x, allowing her to cover further distance, but doesn't let her turn or stop easily.
 * Dust Interaction (Earth): A domed shield appears in front of her, acting as a bulldozer as she moves.

Rush

 * User(s): Cinnamon Muscovado
 * Type: Physical
 * Purpose: Utility
 * Short description: Converts sugars and glucose she eats into pure physical speed
 * Visual effect: Trails of aura from her ankles and wrist, flying behind her like ribbons
 * Range: Personal
 * General limitations: Only gets the boost if there is sugar or glucose in her bloodstream or liver. Makes her lethargic and slow after prolonged use, and dangerously lowers the sugar levels in her bloodstream.
 * Passive ability(s) (if any):  stores large amounts of sugars without ill effect
 * Active ability(s) (if any): She converts any sugars in her body into a pure speed boost.

Shadowsoldier

 * User(s): Brandeis Zaruciti
 * Type: Construct
 * Purpose: Utility
 * Short description: Creates a being out of users shadow, and adds more shadows for extra strength
 * Visual effect: The user’s shadow detaches from their body and becomes a construct that rises from the ground, soles of the user’s feet glow the colour of their aura.
 * Range: Short
 * Other limitations: Construct damaging strength and health is reliant on darkness of shadows. Sudden light harms the construct, light that hits places where shadows were taken from removes the shadows forcefully from the construct. Cannot take a shadow more than twenty feet from its origin, shadow instead goes back to normal position and a new shadow within range must be added to construct, range increases. Shadow cannot lift more than ten pounds despite how many shadows added, will increase with practise. Construct cannot go more than twenty feet from user, will increase with practice. Shadow can only affect objects, not the shadows of objects, though it can absorbs said shadows to become stronger. Construct movements are somewhat jerky, though a degree of smoothness can be obtained through practice.
 * Passive ability(s) (if any):  Shadows near the user seem to flicker when emotional
 * Active ability(s) (if any): The user’s shadow manifests into a physical construct, drawing in nearby shadows to make the construct do more damage and take more hits. Construct shape and size is dependant on the imagination of the user and the amount of shadows within range. User can choose which shadows nearby to add to the construct.
 * Dust interaction (Ice): Construct sprouts ice spikes on their body, increasing the damage output by 2x, and causes freezing attacks on contact.
 * Dust interaction (Fire): Shadows grow deeper, strengthening the construct overall by 1.5x
 * Dust interaction (Lightning): Construct causes shock damage with each attack
 * Dust interaction (Earth): Construct sprouts plates on thier body, increasing the overall health, and increase weight lifting capacity by 2x
 * Dust interaction (Wind): Construct is much smoother in its movements, allowing for more dodging capabilities.
 * Notes: This is the twin semblance of Shadowstalker. I am fittingly enough, going to give them to twins. Hmm. A quote from a story I wrote once, “Where they are the shadows on the wall, we are the knives in the dark”. That pretty much describes the difference between Shadowstalker and Shadowsoldier.

Shadowstalker

 * User(s): Viorica Zaruciti
 * Type: Construct
 * Purpose: Utility
 * Short description: The user's shadow detaches from their body and can manipulate shadows of objects/people around them, thereby manipulating the objects/people.
 * Visual effect: The soles of the user shimmer with aura, and they do not cast any shadows.
 * Range: Short
 * Other limitations: Shadow can only affect the shadows of objects with 10lbs of mass/force or less (ie, lifting the shadow of something to lift the object, as long as the object weighs 10lbs or less, stopping a punch/strike as long as the strike has 10lbs of force or less, will increase with practice). Shadow can not go more than 20 metres away from user (distance will increase with practice). Shadow is confined to surfaces and cannot manifest as a 'clone' of themself. A light that destroys the shadow will send it back to the user, accompanied by a severe headache. Moving the shadow through larger shadows takes less aura than moving it through lit places. Shadow does not have the users weapon.
 * Passive ability(s) (if any):  Sometimes the users shadow will reflect their emotions, even when they do not show them theirself.
 * Active ability(s) (if any): She manipulates her shadow, giving it purpose. She can 'see' through the shadow, gaining a vague impression of its surroundings, enough to find openings and objects and people but not make out any detail. She can manipulate objects/people up to a certain degree.
 * Dust interaction (Fire): Shadow can create other shadows to manipulate further. Dust interaction (Earth): Shadow is 2x stronger, able to affect more in terms of mass/force.
 * Notes: Inspired by the game Contrast and Peter Pan's shadow in the Disney movie. The aura of people doesn't affect it, as it's just as if the user did the action themselves, but the limitations on strength mean it can't just pick people up or pull their weapon out of their hand unless they're not holding it properly.

Shatter

 * User(s): Ciela Rezarta
 * Type: Conversion
 * Purpose: Utility
 * Short description: A supersonic attack with an area of effect based on herself
 * Visual effect: Multiple white pulses imitating sound waves emanating from herself, following the area of effect.
 * Range: Short
 * General limitations: Circular area of effect based on herself has a range of 15ft. Practice will increase this range. Aura of other people will decrease the damage and knockback effects.
 * Active ability(s) (if any): Her aura bursts out of her either as a circular area of effect or as a targeted cone, vibrating the molecules of inorganic objects and damaging them or shattering crystalline items. Minor knockback effect on people and organic objects.
 * Dust Interaction (Wind): Increase knockback effect and sonic damage to items.
 * Dust Interaction (Fire): A wave of fire washes over her surroundings, doing minor burn damage in addition to standard effects.
 * Dust Interaction (Lightning): Electric pulses, which target surrounding people’s nervous system to create spasms.
 * Dust Interaction (Ice): A freezing wave washes over her surroundings, with miniature shards of ice that do no damage but can prick at unprotected eyes to make them water or close.
 * Dust Interaction (Shield/Cyan): A protecting wall that moves outwards, pushing everything around her away.

Sickening

 * User(s): Ciardha Dougal
 * Type: Aural
 * Purpose: Offensive
 * Short description: Her aura causes people to become dizzy, nauseous and gain a headache.
 * Visual effect: She glows with aura
 * Range: Short
 * General limitations: People with their aura unlocked will naturally combat her semblance, range limit of 20ft. Symptoms are randomised, though prolonged use can induce more symptoms. Requires concentration to keep the semblance active after initial burst.
 * Passive ability(s) (if any): Has  a stronger stomach, rarely feeling nauseous
 * Active ability(s) (if any): She extends her aura, mixing it with the opponents aura or just pushing it through the person's body if their aura isnt unlocked. It creates a feeling of nausea, a headache, or dizziness that worsens over time until the aura dissipates, and continued use will eventually result in all three at once.

Silvertongue

 * User(s): Zapeci Braun
 * Type: Psychic
 * Purpose: Utility
 * Short description: Has a way of finding the perfect words to convince someone and get his ideas stuck in their head.
 * Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
 * Range: Short
 * General limitations: Can't change someone's mind forcefully, can't force someone to do as he says, can't rewrite their own Personality or views. Doesn't work effectively on strong minded or stubborn people.
 * Passive ability(s) (if any):  Is brilliant at giving speeches
 * Active ability(s) (if any): He instinctively finds the right persuasive words in a conversation to start the process of bringing someone around to his view. Multiple conversations with the same person will result in more success, eventually convincing them to change their own mind and see things his way. It works to change the minds of someone quicker than it would if he hadn't used his semblance - he could still do it, this just speeds up the process.

Taunt

 * User(s): Rufus  Tenné
 * Type: Aural
 * Purpose: Utility
 * Short description: He flexes his Aura and draws the attention of those surrounding him.
 * Visual effect: His aura flares
 * Range: Short
 * General limitations: Can't control the type of attention he grabs; He will  draw angry attention from someone frustrated, joyful attention from  someone happy, murderous intention from someone murderous, etc. Radius is twenty metres at the moment;  further practise will  increase the radius and the ability to  differentiate between Grimm  attention and human/Faunus attention.
 * Active ability(s) (if any): Grimm will focus on attacking him instead of those  surrounding him, and in large groups it can  overwhelm him. It can  distract his teammates if they're close enough  when he activates his  aura.

Track

 * User(s): Blayze Allegretto
 * Type: Psychic
 * Purpose: Utility
 * Short description: Can find anything, even if there are no clues to its location.
 * Visual effect: His eye glow pale orange.
 * Range: Personal-Long
 * General limitations: Requires intense concentration to use. If it is a person, requires something associated strongly with and that belongs to that person. If it is an object, he needs something associated strongly with that object (ie, if it is one of a set of two daggers, he needs the other dagger to find the lost one, or the owner of that set to find the both of them. Only works in the latter case of the owner has strong feelings for the daggers, rather than ambivalence). Only works if the item/person being searched for is within a 500m diameter of him - will increase with practise. Does not give exact location, instead gives him a mental nudge in which direction to go which fades away after five minutes, when he needs to concentrate again. Practice will increase this time limit. Will feel drawn to all things connected with what he is concentrating on/looking for, and must sort out which pull he must follow.
 * Passive ability(s) (if any):  Has an innate sense of direction, never losing which way he is facing/travelling.
 * Active ability(s) (if any): He concentrates on an object/person, and feels a sort of mental tugging/nudging to go in a certain direction.

Transduction

 * User(s): Cereza Floriciendo
 * Type: Psychic
 * Purpose: Utility
 * Short description: She controls computers with her mind through the use of electromagnetic waves, manipulating the command system to respond to her thoughts.
 * Visual effect: Her eyes glow neon blue; because she generally has her Semblance activated permanently it gives the illusion that her eyes are naturally that bright.
 * Range: Medium
 * General limitations: Can’t control too many computers at once – maximum is six computers installed with her chips, three computers not installed with her chips. Due to the presence of chips in four pieces of her tech, she is only able to control one unaffiliated computer at the moment. Trying to do more will ‘short circuit’ her Semblance – sharp pain through the temple, and deactivation of her connection with any tech at the moment.
 * Weak to EMP blasts, which short circuits her Semblance. Doesn’t teach her how to use the tech she encounters. Maximum distance between herself and what she manipulates is currently twenty-five metres. Further practise will increase the amount of computers she can affect and the distance.
 * Passive ability(s) (if any):  Able to detect computers around her and feel their location. Her own chips are a constant presence in her mind.
 * Active ability(s) (if any): Gives her control over functions currently installed on the computer. Can mentally command CPU’s as though she was sitting in front of them, manually inputting the command prompts. Data received or stored on a CPU is registered in her mind as her own thoughts.
 * Notes: She has built special computer chips that can be installed on almost anything with a CPU. These chips cut down on the amount of aura used for minor manipulations to the point where she almost doesn’t feel the drain. Heavy use will still exhaust her, as will manipulating anything without one of the chips installed.

Transmittance
thoughts to those around them. temples animals/Grimm. Thought’s take the form of words, as though the receiver had read it in a book – no images or sounds. Thoughts can only be sent to people in eye sight. User cannot receive the thoughts of others. people within eyesight.
 * User(s): N/A
 * Type: Psychic
 * Purpose: Utility
 * Short description: The user is able to project their
 * Visual effect: A faint shimmer of Aura around the user’s
 * Range: Visual
 * General limitations: Thought’s cannot be sent to
 * Active ability(s) (if any): The user sends their thoughts to

Updraft

 * User(s): Qetza Cottal
 * Type: Conversion
 * Purpose: Utility
 * Short description: Heats the air around him, creating blasts of hot air
 * Visual effect: Prismatic shimmer centered around his shoulder blades, almost in the shape of wings.
 * Range: Short
 * General limitations: The colder the air, the harder it is to heat it. Opposing winds can disperse the blast before it hits.
 * Passive ability(s) (if any):  Naturally runs at a hotter body temperature
 * Active ability(s) (if any): Heats the air around him, creating thermal updrafts which he can than ride higher into the sky. Can send a blast of hot air in the direction he wants.

Zoolingualism

 * User(s): None
 * Type: Psychic
 * Purpose: Utility
 * Short description: The user is able to understand animal speech, and be understood by animals, even those untrained.
 * Visual effect: Glowing aural tattoos focused on his face, imitating whatever animal he is focusing on. In the case of multiple types of animals, it imitates all of them at once, making strange hybrids.
 * Range: Hearing
 * General limitations: Does not control the animal’s actions or thoughts, just makes them understand him as though he was speaking their language. Complex concepts cannot be conveyed. Cannot communicate with Grimm.
 * Passive ability(s) (if any): Can understand the body language of animals
 * Active ability(s) (if any): He activates his semblance, allowing him to understand the spoken language of whatever animals he is focusing on, and allowing his own speech to be understood by them, even if they are not trained to recognise human speech.
 * Notes: Inspired by Mowgli from The Jungle Book, and his seeming ability to speak animal AND human.