Board Thread:Off Topic/@comment-27082610-20161126183941/@comment-24534644-20161204083910

Alright, this is a beta Semblance for the character I'm making, figured I'd put it up and see what others think of it. Since I'm approaching this OC differently than how I usually do, I do very much appreciate any thoughts or criticism. This is also one of three different Semblance ideas I had for him, but they all follow the same basic premise.

Name: Frenzy

User: (WIP)

Type: Aural (I think it is anyways)

Purpose: Offensive/Defensive

Short Description: Aura strength is augmented in correlation with the amount of adrenaline coursing thriugh the user's system, reducing damage taken and boosting damage dealt with aura-based attacks while the effects are active.

Activation Cue: Aura flares up and becomes progressively more visible the stronger the effect is, even when not in use.

Range: Personal

General Limitations:

--The Semblance, being dependent on adrenaline, doesn't burn through Aura in the same way other Semblances do. However, because the body can only produce adrenaline for so long before it gives out, the user must mind his stamina in addition to his Aura. However, this becomes difficult in the heat of battle, particularly since the adrenaline itself makes keeping focused a trying task, and it only gets harder to maintain self-control the more adrenaline there is.

--If the body becomes taxed to the point where it is no longer able to produce adrenaline, it crashes, at which point energy turns to exhaustion and anger or excitement turn to apathy. This is reflected in the Aura itself; though it is greatly augmented by high amounts of adrenaline, if the body crashes, the Aura will quickly lose its remaining power. This is sometimes enough to cause the Aura to outright shatter upon crashing, and if not, usually only one more hit is required to finish the job.

Passive Ability: Because anger is a very frequent trigger for adrenaline, the Semblance is prone to triggering subconsciously whenever such irritation or annoyance is felt.

Active Ability: Tier One: The Semblance, without much in the way of control, triggers whenever the user experiences any sort of adrenaline spike. In battle, this usefully provided an increase in both natural defense and offense.

Active Ability: Tier Two: Aura-based attacks, such as Aural Slashes, also experience the benefits of the Semblance, meaning that they increase in power, range, and even size depending on how powerful the Semblance's effects are.

Active Ability: Tier Three: If the user is able to keep focused and regulate their own adrenaline flow, he can freely alter the strength of the Semblance's affects in the midst of battle and alter it depending on how much is necessary.

Dust Interaction: The Semblance itself doesn't have any direct Dust Interaction, however Aura-based attacks that are augmented by Dust will still receive the same boosts from the Semblance that they normally would, meaning different Dust-based attacks can be performed.

Notes: If at any point you rolled your eyes at terms such as "frenzy", "anger", "self-control", etc... good. That is the point. This character is being made precisely with tryhard dark cool and edgy tropes in mind, and playing them straight... while also parodying them. As far as personality goes, the user has some anger issues that he's yet to solve, and is prone to lashing out. There's also the fact that he actively wanted to name his Semblance something cool. Hence, Frenzy. I'm sure once he gets himself and his emotions under control, he'll also be able to get his Semblance under control.