Board Thread:Off Topic/@comment-24534644-20170630004409/@comment-27648673-20170709022905

Core Info

'''1. Basic Info'''

Name : Pilosus Lupinus

Color Rule Explanation: His last name is derived from "Lupinus", which is a genus of wild meadow flower - "Lupinus Pilosus" in particular is a blue species of the plant.

Species: Mouflon Faunus

Age: 12

Gender: Male

Emblem:

Handedness: Ambidextrous

Nicknames: Pilo (Most people call him this), Blue

Occupation: Lupinus Meadows Farmhand

'''2. Appearance '''(ill probs link a drawing or something idk)

Aura Color: Pantone Blue

Height: 5'1"

Weight: 96lb

Eyes: Upturned, deep set, blue

Skin Color: Medium White

Face Shape: Inverted Triangle

Hair: Wavy, neck length, sandy yellow with natural light brown highlights, parted in the middle with a shaggy cut and slightly messy.

Physical Traits: A pair of large, curved Mouflon horns

Physique: Skinny, slightly tall for his age, narrow shoulders and long legs

Outfit (Casual): Barnyard farm boots, denim overalls/dungarees rolled up/above the knee, wide collared sleeveless button-up, leather gloves, and leather bracers. (Color descriptions will be added later)

Outfit (Traveller): Added hooded twin-tailed vest and bandit scarf. (Outfits are subject to change because tbh I'm just envisioning this and I have no idea how it actually looks)

Accessories: Boarbatusk Horn (a replica Boarbatusk Horn with a handle attached which can be blown into to make noise. Alternatively, a cap can be fastened to the bottom, allowing Pilo to use it to carry water or materials. Pilo sometimes uses it to carry dust)

Gadgets:

'''3. Characteristics'''

Background: Pilo was born to Phyllus Lupinus (age 37), Huntsman and founder of Lupinus Meadows, a small farm on the border of Vale and Vacuo. Lupinus Meadows is responsible for assisting travellers who pass through and are crossing the border by offering their services in exchange for information, money, supplies, and technology.

Phyllus was born and raised in the heart of Vacuo as the only child to a single mother, where he later trained at Shade Academy. He excelled in stealth and scouting missions due to a past of running from bullies and scouring for food, so he and his team were often assigned missions in Shade and the nearby abandoned settlements/factories. His team were close, and rarely worked alone.

A year after graduation, he accepted his first solo mission into the desert beyond the surrounding land of Shade, where he found himself drastically unprepared and nearly died of dehydration. On the brink of death and surrounded by Grimm, he was rescued by the wayward vagabond (heh heh) known as Oasis, a Mouflon Faunus who travelled the desert helping those she found. His experiences opened his eyes to the dangers that so many others entered unprepared for, so he joined Oasis in her travels for a year until he decided to settle in the small, grassy, mountainous region that made up the border between Vacuo and Vale.

Oasis, who was committed to her travels, visited every few months, and after two years (he was 25), she gave him a son, named Pilo. The other three members of Phyllus's team decided to join him to help protect the farm.

Pilo grew up working on the farm and exploring the cliffs and hills. When he was 10, Beacon fell and communication was cut off. Fearful of the dangers that might come, Phyllus decided to begin training him for when Pilo would enter Shade Academy. Now, Pilo is 12.

Personality: Being as young as he is, Pilo is still growing. Raised by a trained spy and a traveller, he became very observant of his surroundings and the people that passed through. However, he was often left alone, as no one stayed long or kept in contact with him, so this led him to become a very imaginative and curious child. He enjoyed exploration and used his wits to get out of his work so he could wander around.

However, this was countered by his imaginative nature. He became rather short-sighted, coming up with elaborate plans to get out of a job, but failing to think of what came after. This, combined with his loneliness, often causes him to miss vital or important information and misjudge others or the situations he's in, despite his observant tendencies. He might notice small, quirky details but fail to see the large, important ones.

His loneliness also brought him to love animals, and he often take care of or looks after the farm animals. He particularly loves the sheep, as his horns are similar to theirs.

Misc Traits: Prefers to sleep in hay or leaves with the animals as opposed to his own bed; cries easily; very sensitive/not used to pain.

Likes: Exploration, Animals, Daydreaming, Playing, Fog, Snow, Tarts (one of Phyllus's teammates is exceptionally good at making them)

Dislikes: Being Alone, Mindless Work/Boredom, Fire, Pie (that same teammate is also exceptionally bad at making them), Hot Weather, Nosy Travellers

'''4. Trivia'''

Notable Relationships: 

- Phyllus Lupinus: Pilo has a strong relationship with his father, who has always done his best to help and encourage his son. Pilo looks up to him a bit too much, and has a hard time not knowing where he is (such as when he travels).

- Oasis: Pilo's relationship with his mother is more distant, although he sees her from time to time and she often tells him stories of her adventures and travels. He knows how dangerous her job is, and he can get anxious if she doesn't visit on time - once he almost left home to go looking for her when he was 11.

- Phyllus's Teammates: Pilo is relatively friendly towards his father's teammates, as he grew up with them, but most of them don't spend much time with him.

Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills)

Allusion: The rhyme "Little Boy Blue"

Notes:

Hunter Extension

A: Weapon

Name: (include translation if applicable)

Maker/Smith: (If made by someone other than the OC)

Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)

Weapon Derivation: (what inspired the weapon)

Design: (handle, blade, etc colors, as well as any patterns or decoration)

Holstered/Inactive Form: (How it looks when stored)

Form 1:

Form 2: (if applicable)

Form 3: (if applicable)

<p style="margin-bottom:1em;font-size:14px;">Features: (secondary features or hidden components which do not involve transforming)

<p style="margin-bottom:1em;font-size:14px;">Dust Capacity: (dust types used/stored. optional)

<p style="margin-bottom:1em;font-size:14px;">Ammunition: (caliber, rounds per magazine, and element if applicable. optional)

<p style="margin-bottom:1em;font-size:14px;">Planned/Possible Upgrades:

<p style="margin-bottom:1em;font-size:14px;">Notes: (trivia, name meaning, etc)

<p style="margin-bottom:1em;font-size:14px;">B: Semblance

<p style="margin-bottom:1em;font-size:14px;">Name:

<p style="margin-bottom:1em;font-size:14px;">Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)

<p style="margin-bottom:1em;font-size:14px;">Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)

<p style="margin-bottom:1em;font-size:14px;">Short description: (summarize the semblance in a few words.)

<p style="margin-bottom:1em;font-size:14px;">Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show)

<p style="margin-bottom:1em;font-size:14px;">Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)

<p style="margin-bottom:1em;font-size:14px;">General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)

<p style="margin-bottom:1em;font-size:14px;">Passive ability(s) (if any): (and specific limitations, if any)

<p style="margin-bottom:1em;font-size:14px;">Active ability(s) (if any):

<p style="margin-bottom:1em;font-size:14px;">> Tier One: (and specific limitations, if any)

<p style="margin-bottom:1em;font-size:14px;">> Tier Two+: (and specific limitations, if any)

<p style="margin-bottom:1em;font-size:14px;">Dust interaction (insert dust type here): (describe what changes here)

<p style="margin-bottom:1em;font-size:14px;">Notes: (for trivia you might want to add about the user of the semblance)

<p style="margin-bottom:1em;font-size:14px;">Reflection of Personality:

<p style="margin-bottom:1em;font-size:14px;">C: Combat Info

<p style="margin-bottom:1em;font-size:14px;">Preferred Range: (close, mid, long)

<p style="margin-bottom:1em;font-size:14px;">Landing Strategy:

<p style="margin-bottom:1em;font-size:14px;">Fighting Style: (acrobatic, head on, sneak attacks, etc)

<p style="margin-bottom:1em;font-size:14px;">Civilian Extension

<p style="margin-bottom:1em;font-size:14px;">Day to Day Life

<p style="margin-bottom:1em;font-size:14px;">Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)

<p style="margin-bottom:1em;font-size:14px;">Certifications: (certificates, doctorates, licenses or the like that the character has received)

<p style="margin-bottom:1em;font-size:14px;">Notes:

<p style="margin-bottom:1em;font-size:14px;">- This is my first time entering, so if I score under 70 points I get a 10 point bonus... I think.