Board Thread:Off Topic/@comment-35455126-20190727214602/@comment-29684190-20191021214401

-Grimm Title: Berserker

-Inspiration: some sort of armored animal like pangolins and armadillos, maybe a glyptodont. But humanoid. kinda like a gorillaJust imagine a beowolf, but with armor and big arms

-Environment: forests. rare,

-Appearance: image the pokemon chesnaught. maybe the ben10 alien armodrillo. So big, hunchbacked, the back is armored. it has large arms, also armored. the legs smaller and stumpy and stable.

-Armoring: the back and arms are heavily armored

-Behavior: they are typically slow to move, can dash for a short distance if needed, but mostly lumber slowly and smash things

-Attack: smash, punch

-Powers: can absorb kinetic force. if you punch it in the shell (so the arms, the body) it can absorb the punch and punch you back

-Strengths: strength, heavy armor, durability

-Weakness: weak to elemental attacks and slashing and stabbing. 

-Additional Notes: just an idea. since some grimm like the apathy and spider have what are essentially semblances, i figured why not experiment with giving a grimm a more magical ability. we saw that grimm can have very interesting powers (the seer, the geist) but we typically don't give them that. so i figured why not.

Basically a yang, or anti-yang grimm. And to not make it overpowered it would go down rather easier by someone like ruby (move around, slash with scythe) or weiss (stabby stabby, or create ice spikes to impale it. or make a glyph to throw it in the air and make it easy to target)