Board Thread:Off Topic/@comment-25396609-20160125214134/@comment-24993958-20160126221528


 * Grimm Title: Hysteria;
 * Minimal Threat Level: D;
 * Animal Basis/Inspiration(s): porcupines, lions, saber-toothed cat;
 * Appearence: A feline like Grimm with four paws of similar length with sharp claws and 2 saber shaped canine teeth.
 * Armoring: Has plates that cover its upper legs and a facemask with V shapped markings on the forehead area. Notably has little to no back plating, instead growing a disproportionate amount of bone spikes pointing in every direction to compensate;
 * Average size seen: 2.5 meters in length, 1 meter in size;
 * Varients: Young ones can sometimes be confused with Beowolf’s,due to its lack of spikes, while alphas grow spikes around the neck, forming a mane.
 * Behavior: Hysterias spend an average of 16 hours immobile, during which they let their spikes grow in length. The other 8 hours of a day is spent searching for prey while shedding spikes whose length or position proves cumbersome. The spikes act as an indicator for lesser Grimm, making it one of the least likely Grimm to isolate, as they are almost always surrounded by others; shed spikes disintegrate the farther a Hysteria get’s from it;
 * Attack(s): This Grimm has the uncanny ability to shed its spikes with deceptive force, hurling bony javelins at all enemies. Although usually only shedding one at a time, if it’s surrounded it may decide to shed all spikes at once.
 * Strength(s): Really hard to attack effectively, its spikes acting as a deterrent even without the ranged threat. In addition, the more spikes it sheds the faster it becomes and is more likely to use it’s claws, so opponents need to be prepared for the sudden change in tactics.
 * Weakness(es): Becomes more vulnerable the longer the fight lasts. Hunters are advised to engage it from midrange and wait out till some flesh is exposed, creating openings while still being slowed down by its spikes to properly dodge.
 * Additional notes: Porcupines are underrated.