Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-27447621-20160321033016

Phantomlink959 wrote: ALL ammunition, that is a bit overkill.

and what defines ammunition? Ok, The ammunition affected by this Semblance is strictly physical. If you recall, in the Emerald Forest, when team RWBY was fighting the Nevermore, Weiss was using dust "ammunition", or long range dust shots; for the purpose of this Semblance, those do not count.

Ammunition affected by this Aura is physical, including Bullets, arrows, buckshot, musketballs, rocks fired from a slingshot, rockets from a rocket launcher, cannonballs, Trebuchet rounds, darts fired using some firing mechanism, things like that. Of course, the larger the mass of the ammunition, the harder it is to change its momentum or flight path, so the user would have the most effect on smaller rounds.

Now, not everything I listed as Ammunition is affected by this Semblance, specifically because it's so massive or hard to control. so from the list above, you can pretty much scratch out Rockets, cannonballs, and trebuchet rounds, and you can probably cross Buckshot off the list as well, as there are so many individual pellets to control that it would be way to hard for the user at tier 1 and put immense drain on them at tier 2. Basically, this Semblance has the most effect on Arrows and smaller bullets, a decent effect on rifle shots, and generally loses effectivity from there.



Spirited, You're right, I should have said Projectiles. I was looking for that word, I just never found it. As far as causing Jams goes, it wouldn't completely eliminate the weapon's effectiveness. Ironwood's pistol is the only thing we've seen that, so far, is just a gun (that I can remember). and Jams can be cleared up relatively easily; at least the ability isn't allowing the user to cause misfires that kill the Weapon's Owner. I just wanted a more powerful and useful Tier 2 ability to put up than the typical "Longer range, Better Effectiveness, yadda yadda yadda", you know?