Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-27402783-20160320011654

 -Name: Glitch

 -User(s): Free for all

 -Type: Aural/Physical

 -Purpose: Defensive

 -Short description: repositioning of the user's body up to 1 second in the past

 -Activation Cue: unnoticed beside of a noticeable aura drop

 -Range: Personal (arm length)

 -General limitations: huge aura cost (10-15%), unable to use effectively in narrow spaces (can't move where something else is, can't use it to glitch through walls) (work around already thought off, read further down) limited by knowledge and overview of the battlefield, the user can glitch into a more dangerous situation

 -Passive ability(s) (if any):  great at playing tag? (just to put something here)

 -Active ability: Tier One: when the user has taken a big hit (something that would take a lot of aura to block(powered up Yang or Nora punch/hammer-strike, stab through the chest) the user has to decide within the second of taking the hit to activate his ability and decide where he wants to reposition his body (the center of the user's body cannot move more than an arms length from the original position, and if the user can't change the the direction he was facing) so that he could avoid the heavy hit altogether (If I was standing there that attack wouldn't have hit me), but this glitching costs a lot of aura, so using it to dodge small attacks is wasteful, and the user could end up in more danger of something he didn't anticipate (second attacker, widespread attack, unstable floor making the user lose his footing and stumble, ...).

 -Dust interaction (insert dust type here): none

 -Notes: The work around for small spaces is using a fighting style with a shoulder faced towards the oponent (body position more like fencing than boxing) so when fighting in a hallway the user takes as little of the width of the hall way as possible and attacks can still be dodged by glitching

 the user is most vulnerable to sweeping melee attacks, scattered projectiles (shotgun) and area of effect and probably more

 IF Adam's attacks are just so powerfull that the arua defence can't keep up and the attacks just break through witout depleting his victims aura, then this semblance could be a viable defence for one or two attacks IMO.

 some simulations to make it more clear

 1 the user is attacked and blocks, but uses 20% of his aura to block it, result -20%

<p style="font-weight:normal;font-size:14px;line-height:22px;margin-bottom:0px!important;"> 2 the user is attacked and gets hit, doesn't use glitch, potential KO

<p style="font-weight:normal;font-size:14px;line-height:22px;margin-bottom:0px!important;">3 the user is attacked and gets hit, uses glitch -15% aura, result -15%

<p style="font-weight:normal;font-size:14px;line-height:22px;margin-bottom:0px!important;"> if the attack would've taken less to block then to use glitch then he would've wasted aura

<p style="font-weight:normal;font-size:14px;line-height:22px;margin-bottom:0px!important;"> 4 the user is attacked and gets hit, uses glitch -15% aura, and gets hit by another attack that wouldn't have hit him if he didn't use glitch, result between -15% and KO