Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-24993958-20150114212324

LiveandSound wrote: Not overleveled. In fact, I had a hard time against him, even guarding his skills did lots of damage, Saber's hits barely did any damage, he had tons of hp, and his NP killed me instantly through damage alone (thankfully, I had activated a skill to revive on death set up beforehand). The game makes a good job at keeping your oponents dificult, requiring you to memorize their attack patterns.

The "Curse" thing is just like poison, but a bit stronger. Unlike poison, it only lasts like 2-3 turns, and even then it's damage is not really big (though Saber had Rank B endurance then, it may have reduced the damage). While the Curse is unblockable, the attack isn't, so a guard can reduce the damage. Ronnie's Poison skill only poisons you if you don't guard against it, and the damage it deals is minimal. Poison and Curse, being techincally different statuses, could be present at the same time, but neither stacks. Thanks for the clarification…say why we are talking about that particular lancer why not make a semblance out of it, let’s call it “Impalement”.

The basic skill would be a turning your fingers into spearheads and claws at the cost of not increasing your resistance… so if you try to stab through grimm plates you run the risk of crippling yourself. Mastery would grant me the ability to add stab to anything, even punches and kicks, so I can increase the range of projectiles (make them stab further) turn a pokes from a spear from close range to midrange and ultimately turn my very aura into ranged projectiles that can be delayed to set up traps or multyshots (and dust enhanced to be stylish).

Rather preictable and one note but it's the best i could do...and i guess that in itself is a weakness that can be taken by taken by an oponent...Now, I need a weapon to go with it ..something spear like … that needs to have a gun form …AHA!!! A Spear that turns into a double barreled hunter rifle