Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-25555436-20150708020224

DE-Note wrote: That, or they impliment it in some other way, just like what I did whith Pyrrha's shield toss. It still uses polarity to chain targets and to be called back. Without Pyrrha's Semblance, she'll be like everyone else just being able to melee and do combos. Sure, her attacks and combat style are different and maybe faster or slower compared to other characters, but she'll be basic and have nothing to spice up her gameplay. Thing is, Pyrrha's Semblance is not a Shield Toss, but the Shield Toss can be done with her Semblance. This means: Even if she can't use her Semblance on trees and (most) rocks and Grimm, she can still use Shield Toss.

Basic? You fucking kidding me? No character needs their Semblance to avoid being basic, if that was the case then one fucked it up when designing their playstyles. Each character must stand out on their own, avoid being basic just by themselves, even if you removed their Semblances. Pyrrha is no exception, her other skills must be enough to keep her gameplay spicy, instead of depending on her Semblance.

If you want another idea, use a variation of my Weiss's Semblance Idea. Pyrrha's Semblance would be my 2nd idea, the accuracy/evasion buff/debuff to marked targets. Through your Semblance tree, Pyrrha would be able to unlock multiple Semblance-related skills (such as your so-loved Shield Toss), along with upgrades to her Semblance.

Then, depending on the enemy or the targeted object, some (but not all) of those skills could work or not work. For example, against Grimm she can't debuff their accuracy/evasion, but she can still use the Shield Toss, and buff her allies, both skills being obtained by developing her Semblance tree, for those are Semblance-related.

Because of this, I'll also give a recomendation: Vary each tree for each character. Give each of the playable characters a Combat/Weapons&Dust Tree, a Survival tree and a Semblance tree, but for each, those trees will vary, and some characters may lean more towards Semblance (Weiss, Pyrrha) than simple weapon use (Ruby, Yang) for example.

That, or go the Borderlands 2 route; give everyone 3 unique trees, each focused on a different strategy and having different upgrades. For example, Weiss could have 1 tree focused on improving her Glyphs to support the team, 1 tree focused on developing her Fencing skills, and 1 tree focused on improving her use of Dust.