Board Thread:Off Topic/@comment-24993958-20160711184711/@comment-27618538-20160812173749

-Name: Ambient Storm

  -User(s): Azure family; Rei de Azure, Lux de Azure

  -Type: Conversion/Physical/Aural (?)

  -Purpose: Utility

  -Short description: The user can manipulate ambient energies, even collecting them and releasing them at will. (Including Dust)

  <span style="font-family:Arial,sans-serif;">-Activation Cue: Azure sparks arcing across the body.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Range: Personal to Long Range

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-General limitations: Extensive use and release of ambient energies results in fatigue and exhaustion, especially when large amounts are used in heavy attacks and blasts- and a user can faint when care is not taken.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">The environment itself is both the greatest strength, and greatest weakness: the quantity and variety of energy determines what can be done, especially where Dust is concerned.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">Time is required to draw in ambient energies when the environment has low quantities- even when the quantity is vast and highly diverse, skill is required to draw in and store energies- without training and patience, the user can easily wind up in a vulnerable position.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Passive ability: Detector – Users naturally can detect energy that is otherwise invisible to the naked eye, and are able to identify it (depending on their experience and knowledge). <span style="font-family:Arial,sans-serif;">

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Active ability: Tier One: Rapid collection of ambient energies in the local environment, including dust, used to empower the user’s attacks (physical/weapon, aura based, and dust based).

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Active ability: Tier Two: Collected ambient energies can be stored temporarily, or alternatively, released promptly in ranged attacks. When using collected traces of dust, raw elements are unleashed and can be mixed for various combinations.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Active ability: Tier Three: Dust energies and ambient energies are circulated through the body to greatly enhance and empower the user temporarily, for a maximum of three minutes. This self-enhancement increases physical capabilities by as much as a factor of 10 or a minimum of 2. (Increase is dependent on the ambient energy in the environment; more energy, greater the boost and vice versa)

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Active ability: Tier Four: All ambient energies, both natural and Dust born, are gathered and combined with stored energies- and subsequently released. This release varies according to the skills and preference of the user- from a steady beam to a sudden blast, even a barrage of missiles. (The power of the attack is dependent on two factors: present energy and stored energy)

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Dust interaction (ALL): Dust traces and residue in the air can be collected and used to unleash nature’s wrath in various forms, ranging from shards of ice to fiery darts and razor winds- depending on the quantity of dust collected. The true power of the Semblance comes in combing dust, allowing unique combinations of nature’s wrath such as electrified water darts, icy winds, a salvo of molten stone, and the like. However, to be used, dust must be present in the air- otherwise, there is nothing to draw in.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:"Arial",sans-serif">  <span style="font-family:Arial,sans-serif;">-Notes: The idea was something I had originally used just for a single attack of my private fiction character, Rei de Azure. Upon reflection, I thought it would be interesting to have a character who in theory, could have a fair amount of flexibility with their Semblance, but could use it subtly with only minor applications- without having to resort to the heavier functions. Thus, Ambient Storm was born- which was a bit difficult to come up with a simple/self-explanatory name.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><span style="font-family:Arial,sans-serif;">I figured that the only thing in the same categories have been two semblances, one using ambient sounds, the other, traces of dust in the air- figured why not something that does ambient energy period since Dust is an energy propellant.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal">And despite how it looks- I did try to keep the explanation as short as possible but details had to be done.