Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-25936766-20160710201307

Alright, playing some Endless Legend gave me a couple of ideas for Semblances, and by extension a medium-sized idea for a team. This will be a long post....

1-Name:  Temperamental

-User(s): Frio Ardiente (Frio means Cold, Ardiente can mean Burning, Aflame, or Hot).

-Type: Physical/Psychic

-Purpose: General

-Short description: The user gains endurance and strength, or speed and stamina, proportional to how low or high respectively their body temperature is.

Effects are both physical and mental. Thus, when feeling cold the user becomes more aggressive and persistent, while when feeling hot they get better mental reflexes and are more energetic.

In a temperature scale of 0-to-40, 20 is Neutral, and the effect is effectively unnoticeable there.

-Activation Cue: His left eye glows more the colder he gets, and his right eye glows more the hotter he gets. His Aura also gains an orange (hot) or blue (cold) shade.

-Range: Personal

-Type of Cost: Sustained (constant Aura cost to maintain. Cost proportional to how cold/hot the user feels).

-Dust interaction: Covers his body in an elemental Aura, and makes his body feel more cold (water, wind, ice, gravity) or hot (fire, earth, steam, lightning) depending on the element.

-Reflection of Personality: He has Bipolar Disorder.

-Tier One: Frio has some difficulty controlling his Semblance and it often activates unconsciously. The strength and endurance/speed and stamina boosts cannot be more than 50%.

-Tier Two: Frio has more control over his Semblance. Can limit to an extent it's effects on his personality. The boosts's "cap" increases from 50% to 100%, effectively 2 times the normal when in extreme temperatures.

-Notes: Based on the Allayi faction, who gain different bonuses with different playstyles depending on whether it's Summer or Winter.

2-Name: Dusty Soul

-User(s): Pulvis Electrum (Pulvis is latin for dust, and Electrum.......)

-Type: Aural / Conversion

-Purpose: Utility

-Short description: Absorbs a Dust's elemental energy and adds it's properties to the user's Aura, and anything covered by said Aura.

Costs Aura constantly while the effect is in place, and lasts until the Dust's energy is used up entirely. The more bodies are covered by the Aura, and thus receive the effect, the more energy is used over time.

-Activation Cue: User glows in the color of the absorbed element (red if Fire, black if Gravity, and so on).

-Range: Personal

-General limitations: Once the effect is in place it cannot be "cancelled" in any way besides just using it all. After finished absorbing it, the Dust shatters (if crystal) or desintegrates (if powder).

-Tier Two: Can absorb different Dust elements consecutively, and their properties (and Aura cost) stack with each other.

-Reflection of Personality: Pulvis and his family have placed high value and importance on Dust, even compared to most other people, for as long as he can remember.

-Notes: Based on the Broken Lords faction, who, since they are basically possessed suits of armor, do not use nor need Food, instead they need Dust both to heal units and increase population.

3-Name: Teleport Network

-User(s):' 'Chalybs Ferrous (According to Google Translate, Chalybs means Steel in latin. But it's google translate, so take it with salt).

-Type: Glyph

-Purpose: Utility

-Short description: Creates a Glyph on a non-living, solid surface. When 2 or more Glyphs are set, one can step in one, and teleport into one of the others.

Teleporting is done by visualizing the Glyph you want to teleport into while standing on another one. Teleporting takes 2 second, and stays paralyzed like a statue for 2 seconds once they appear in the target glyph. Objects above the Glyph are pushed aside right before the user teleports.

-Type of Cost: Sustained x Glyph.

-Activation Cue: A hexagonal glyph with multiple web-like lines. Once a 2nd glyph has been set, they gain a slight light-indigo Aura.

-Range: Short (Glyph creation).

-General limitations: 1-Whoever uses a Glyph needs to be aware of the Glyph they are teleporting into, and visualize for the 2 seconds it takes before teleporting.

2-If someone else is standing on the targeted glyph, one cannot teleport into it no matter what.

3-Cannot teleport from/into glyphs with a smaller radius than whoever is using them.

-Dust interaction: Adds the element to the kinetic burst done when teleporting, and covers the user in an elemental Aura while they are paralyzed due to the effect. Dust can be used on each glyph individually, changing their coloration. The elemental burst depends on the used Glyph, and the elemental aura depends on the targeted glyph.

-Notes: Based on the Vaulters faction, who can choose a strategic resource as a Holy Resource and gain bonuses from it, including teleporting their units between cities.

4-Name: Peaceful Obstruction

-User(s): Draco Invierno (Draco=Dragon, Invierno=Winter).

-Type: Psychic

-Purpose: Utility

-Short description: Inmediately and constantly keeps the target calm and passive, unwilling to do anything aggressive. Can be resisted, which affects the cost.

-Type of Cost: Sustained. Resistance to the effect increases cost.

-Activation Cue: A small, green symbol appears in the eyes of the target (symbol: A dove with a crown).

-Range: Medium.

-General limitations:1 -Demands heavy concentration and focus from the user for the effect to work.

2-While it can be used on Grimm, it is extremely taxing on the user due to their nature.

-Tier Two: User can pacify more than 1 target at a time, up to 5, with the cost multiplying proportionately.

-Dust interaction: None.

-Notes: Based on the Drakken faction, who excel at diplomacy and can even force peace treaties and alliances on the other factions.