Board Thread:Off Topic/@comment-26397825-20160113034906/@comment-27548394-20160120021024

 (Information every character should have)

1)Basic info

Name: Großen Grünen

CNR explanation: Name means big green

Species: Faunus

Age: 17

Gender: M

Symbol: Revolver cylinder

Handedness: right

Physical traits: (Snake faunus) eyes and teeth look like snakes subtle but noticable

Misc traits: Dark green clothing speaks in a slow lazy way

Occupation: Hunstman

2)Appearance

Aura color/Effects:  Ground cracks and shakes

Height: 6' 7"

Weight: 270

<p style="font-size:14px;line-height:22px;">Eyes: yellowish green

<p style="font-size:14px;line-height:22px;">Skin color: pale with green twinge

<p style="font-size:14px;line-height:22px;">Face: sharp and angular

<p style="font-size:14px;line-height:22px;">Hair: black

<p style="font-size:14px;line-height:22px;">Physique: tall and lanky

<p style="font-size:14px;line-height:22px;">(Type of) Outfit: dark green bikers jacket, black shirt, black combat pants tucked into black boots with green soles

<p style="font-size:14px;line-height:22px;">3)Characteristics

<p style="font-size:16px;line-height:26px;">Background: Growing in Minstral Großen was constantly bored. His family was simple and normal and Minstral was more accepting of faunus than other kingdoms. So he would walk the streets meeting as many people as he could everyone from the friendly dust shop owner to the illegal tech dealer in the back alley. Großen knew everybody but he was still bored with his life. One day while watching TV he started watching the Vytal Festival and for the first time in a long time he saw an opertunity to sate his boredom, becoming a hunstman. So he went out and bought a pair of revolvers and enlisted in combat school. With a combonation of raw natural talent and pure luck Großen made his way into Haven where he bame the leader of team GRAV along side Thomas Rajah, Asger Blood, and Varya Modrá

<p style="font-size:16px;line-height:26px;">Personality: Friendly but lazy

<p style="font-size:16px;line-height:26px;">Likes: Taking it easy, ragging on his teamates

<p style="font-size:16px;line-height:26px;">Dislikes: being put in stressful situations, boredom (even though he is constantly bored)

<p style="font-size:14px;line-height:22px;">4) Trivia:

<p style="font-size:14px;line-height:22px;">Notable relationships:

<p style="font-size:14px;line-height:22px;">Street Rats: due to exploring the city Großen knows everyone from the lowly tech dealer to the high end dust peddler

<p style="font-size:14px;line-height:22px;">His team: though he makes jokes at their expence he does most everything he can to help his teamates and with his connections there is little he cant help with

<p style="font-size:14px;line-height:22px;">

<p style="font-size:14px;line-height:22px;">If your character is a hunter, use this:

<p style="font-size:14px;line-height:22px;">

<p style="font-size:14px;line-height:22px;">a) Weapons: Righteous Enforcer

<p style="font-size:14px;line-height:22px;">Name: Righteous Enforcer

<p style="font-size:14px;line-height:22px;">Type: Twin Dust-Shot Revolvers TDSR

<p style="font-size:14px;line-height:22px;">Short Description: Twin revolvers with large frames cylinders and barrels, black with green edges and cylinders, transforms into Kreigmesser with one gun forming the grip and the other forming the blade

<p style="font-size:14px;line-height:22px;">b) Semblance

<p style="font-size:14px;line-height:22px;">Name:  Sentinal

<p style="font-size:14px;line-height:22px;">Short Description:  Can take any force applied to his body and redirect it using his aura (I.E. getting punched in the face and rather than taking the hit a getting hurt puts the energy directlly into the ground Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)

<p style="font-size:14px;line-height:22px;">c) Combat Info

<p style="font-size:14px;line-height:22px;">Class/Position Solid back line and tactitian

<p style="font-size:14px;line-height:22px;">Landing Strategy: angles himself to hit a tree and the ground at the same time forcing the energy form the hit into the ground

<p style="font-size:14px;line-height:22px;">Fighting Style: stationary takes pot shots with his revolvers but uses semblace if fighting gets to close but otherwise keeps his distance using his position in the back to see the fight and come up with a strategy

<p style="font-size:14px;line-height:22px;">d) Statistics (Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason, and should have 14-15 total points. Based on age and experience; older more experienced people will be stronger than young characters.)

<p style="font-size:14px;line-height:22px;">Strength: 1

<p style="font-size:14px;line-height:22px;">Agility: 2

<p style="font-size:14px;line-height:22px;">Aura reserve: 3 semblace relies on high aura reserves

<p style="font-size:14px;line-height:22px;">Aura manipulation: 2

<p style="font-size:14px;line-height:22px;">Dust Manipulation: I/E

<p style="font-size:14px;line-height:22px;">Dust use: 1

<p style="font-size:14px;line-height:22px;">Weapon Skill (Primary): 2

<p style="font-size:14px;line-height:22px;">Weapon Skill (General): 2

<p style="font-size:14px;line-height:22px;">