Thread:Sentry 616/@comment-26463535-20160817051408/@comment-27447621-20160818155907

Well, crap. Beaten to the punch. It's not going to be nearly as useful as Cyrania's post, but I'll try to give my 2 cents on the team as it stands and as Cyrania posted. PS, I'll be naming your team members, with the exception of Ludgar, after their weapons. Overall, I think the team as Cyrania described is pretty good. However, I'm going to try to point out a few flaws with it as I see it, just to bring them to light. Take this post with a grain of salt.

The biggest thing that jumps out to me is an emphasis on heavy damage, with a rocket pod, gatling gun (though I assume you mean Minigun and not gatling gun because gatling guns are mounted on tripods and operated via hand-crank), Turret and mortar, but a seeming lack of emphasis on speed or stealth, unless that turret is decently small. In my own less-than-professional opinion the best teams have some form of balance of speed, strength, and support (and I don't just mean supporting fire, I mean the ability to cut down enemies or bolster allies; a bard- or white mage- style support).

Looking over your team, Fire's rocket pod and Brimstone's weed whacker are going to do greak until the team has to do a stealth mission or, really, do anything in close quarters. The way you've described Fire's and Brimstone's holstered forms, they aren't going to be carrying them around without the weapon being seen. The Tactical Glove's Taser function could help with that, but the actual weapons would be way too bulky to even carry around easily. And as we've seen in the show, Grimm are the main enemies for Huntsmen to take down, but they aren't the only enemies for the Huntsmen. Against Grimm, this bulk shouldn't be a problem too often, if ever. But against enemies such as the White Fang, Corrupt Organizations, Mob groups, etc. etc...

If Blinding Hail works as other Mortars do with a long delay between launching the shell and the actual impact, Ludgar isn't going to do anything too quickly either. However, because it's a beam mortar, I'm somewhat confused. Lasers of any kind don't fall like Mortar shells would, so what's seperating this mortar from a typical beam cannon?

The team certainly could work as you described, I'm not saying they couldn't. But this, to me, is three parts legitimate concern and one part personal preference. I would recommend giving Fire, Brimstone, No Hiding, or any combination of them a more compact carrying form, like a backpack or something, as well as giving at least No Hiding's User a secondary lethal weapon (as opposed to just a Taser in his glove) for those moments where stealth is required.

Just food for thought. If you want to keep it as-is, fine. But I would be eager to hear how you'd deal with the problem I'm bringing up.