User blog:Gundam Legilis/Volume 1 Weapons In Depth- Myrtenaster

Hello everybody! Today we'll be talking about Myrtenaster.

It is a cross between a rapier and a revolver that fires glyphs and dust particles.

Advantages: It appears to be good at causing environmental damage and as a support weapon, along with the glyphs. Combined with the glyph trap, it sure is deadly. It has decent range. It can select from 6 different Dust types, and does not use a lot of Dust, therefore, the user can shoot Dust from Myrtenaster for a long time.

Disadvantages: Manual aim, good eyesight and depth perception are all required for this weapon; no scopes or sights are available. Being a rapier, it has shorter reach than other longer weapons, and is only limited to parrying and stabbing, due to its long point, unless the user uses the dull parts of Myrtenaster to beat the opponent into oblivion. It is also limited to close and medium range only. It cannot shoot while the user is defending himself/herself with a shield glyph. I'm not quite sure what the damage is on the opponent, but it appears to be low, compared to most ballistic weapons.

It's pretty flexible, but one must take caution when using Myrtenaster-find a way to aim, thrust and stab your way to victory. Also, expert use of glyphs and Dust are a must.

Stay tuned for next time, where we cover Gambol Shroud.

Thoughts?

-Gundam Legilis