Board Thread:Off Topic/@comment-27082610-20161126183941/@comment-26397825-20161214131618

Honestly, all three of them have been done in various ways before.


 * Cognizance, which is literally Bullet Time.
 * Perception, which is seeing things from all different sorts of angles
 * Magnify, which magnifies sight.
 * Suppressed State, which increases both sight and hearing.
 * Chrono-Alter, which creates a Bullet Time that everyone can make use of rather than just the user.
 * Cycle, which creates paths items go along such as bullets.
 * Discronia, which is another Bullet Time.
 * Domain of the Aether, which allows the user to control physical forces such as bullets flying through the air.
 * Foreknowledge, which gives the user information about how a weapon is used in combat.
 * Funny Feeling, which is basically danger sense and would apply to the patterns idea you had.
 * Hyperkinesis, which increases the users motor skills which cuts down on reaction times and increases how quickly they respond to what they perceive.
 * Hyperthought, which increases the rate they think at, allowing them to process what they see faster and thereby creating a sort of Bullet Time.
 * Lock On Sight, which allows to user to always keep track of their targets, even through trees and buildings.
 * Meshed Gears, which allows the user to know where and when to be somewhere, which fits the patterns idea again.
 * Omnilogical Radar, which lets the user know the location of every living thing around them.
 * Perspective, which creates more eyes for the user to let them see more of a situation at once.
 * Prediction, which predicts the movements of creatures standing on top of the glyph.
 * Regina Procul, which gives the user control over all projectiles in an area.
 * Rhythm, which lets the user predict patterns of attacks.
 * Target, which makes the target act like a big magnet for the users projectile.
 * Time Bomb, which either slows or speeds up time on inorganic objects, such as bullets flying through the air.
 * Trigger Shot, which is straight up manipulating trajectory.
 * Vector, which allows the user to change the trajectory of objects they come into contact with.
 * Yuce, which is straight up predictions based on analysis of a scene.

Those three things are all really cliche. I really do suggest reading through the SSMASLE when you think of a semblance idea and seeing if it has been done to death yet.

I'm not saying you can't do them, as we believe in degrees of separation here which means that as long as your semblance is unique in some form and has a definitivedifference to someone elses, you can make similar semblances. But with so many semblances based around those three things, I don't know how you're going to do that.