User blog comment:Gundam Legilis/If you were Monty Oum.../@comment-23790511-20141214024614/@comment-24891101-20141214210347

I'd thank you not to tell what games I am and am not familiar with. ''I would know better than you. ''I'm not saying that games aren't an effective storytelling medium, just that they're too focused on combat.

Side missions do certainly exist, but they still fall into the categories previously established. It's either more combat, or traveling from point A to point B, a task not particularly engaging, with some dialogue at either end. The interface and engine are both designed for combat first. Answer me this: in video games, how much of your time is spent either in combat, or awaiting it?

My point is that no matter what variety of tasks missions or side missions set for a protagonist, it's all done through the lens of a system designed for combat, and therefore cannot be too complicated gameplay-wise. This, I think, is a bad system for RWBY itself, since it's a coming of age, with action incidental to the main plot. Therefore, more flexibility than what is offered by video game level and mission design is required.