Board Thread:Off Topic/@comment-25396609-20160125214134/@comment-30530552-20170401225656

Alright, so...I've never worked with Grimm designing before, so bear with me a bit here.

-Grimm Title: Kadal (Indonesian/Javanese for "lizard")

-Threat Level: C-Class alone, B-Class in groups

-Animal Basis: Komodo Dragons

-Environment: Most common in swampy and wet areas, sometimes found in hilly or more gradual mountainous areas. It is most often found on the continent of Anima.

-Appearance: The Grimm is somewhat squat and low to the ground, with a long, red forked tongue that flits out of its mouth at times, and sharp fangs situated at symmetrical points throughout the edge of the mouth. The creature has small yellow eyes, and a fair deal of the body is covered with bony white armor. The front and back legs both have sharp claws, which can dig into the groudn for added stability. The back of the creature has several red markings of a meandering design, with no specific shape or direction.

-Armouring(s): The creature has particuarly heavy armoring across its back, tail, head, and its underbelly, though the scaly skin found on the rest of the body is almost as tough as the armor. Armor points are weaker around the neck area.

-Average size seen: Around 10 feet in length, with a mass of around 350 lbs. Som accounts of interactions with these specimens have been documented at 15 feet or more, though the credibility of these documentations has been called into question by researchers. Average height of the species is around 18 inches, which varies a bit from specimen to specimen.

-Variants: Regional variants of this type of Grimm have not been documented.

-Behaviour: Kadal Grimm are not often seen in particularly large groups, as the creatures tend to act solitary and fight alone. If seen in a group with other Kadals, the maximum size will usually be around 4 members, give or take.

-Attack(s): Claw attacks, poison breath attacks, bites, and tackles

-Strengths (strength, speed, etc): The main strengths of this Grimm are as follows. First off, the Grimm itself is heavily armored, and can tolerate blows from most weapons, even  some types of grenades. Despite being heavily armored, it can also move at decent speed, being able to keep up with retreating, unboosted Huntsmen for short periods of time before slowing. Finally, the Kadal's most infamous attack--its poison breath--keeps combatants from getting too close to its weak points, and the poison will slow their movements as they fight the effects and the Grimm, making it harder to kill. The poison effects will usually wear off after 10 minutes provided the Huntsman's Aura is still up and running, though prolonged or repeated poisonings will extend this time and be far more dangerous, especially if Aura fails.

-Weakness(es): Two main weaknesses exist with this Grimm, both of which involve the head area. The first one concerns the neck area between the head armor and the main armor of its belly and back, where the scales in between tend to be weaker than the rest of the body's scales and armor, making for an easy kill if one can get close enough and avoid the poison breath. The other one concerns its mouth. A well placed projectile or weapon inside its mouth will kill it with much greater reliability than a neck cut, but one needs to be accurate enough to achieve such, and not get poisoned.

-Additional Notes: First made for the 22nd OC Comp. hosted by Ark, and figured I'd actually put a template of it for future reference. [Anybody may use this Grimm in their RPs and such so long as they link such back to me.]