User blog comment:Gundam Legilis/If you were Monty Oum.../@comment-23790511-20141214024614/@comment-10380701-20141215045639

As someone actually on a course that delves in deep shit regarding story vs gameplay, I can say that it's possible to do RWBY as a game. But these two aspect are getting be at odds with each other. And I'm a type that leans on gameplay myself.

RWBY as a show is heavy on action, one of the more viable ways to do the combat is to make it on the same vein as a Platinum game. Or a fighting game at least. That's the gameplay side.

For story, RWBY has the lore to do something big. And as pointed out, the potential for branching story routes is there. Of course, the style of storytelling can affect the gameplay. Will we going the Half Life way of no cutscenes, the middle ground where there's some dialogues, but not too much, or the Bioware way? Hell, if the budget is low we can just go for the Visual Novel route of storytelling, similar to how Blazblue does it.

Of course, in the long run, leaning on one side will affect the other.

Leaning on gameplay will sour the guys who came for the story. And leaning no the story will make the guys who came for action bored.

Depending on how the gameplay is, there can be some manner of replayability as well. The same goes for story. Which goes two ways as well.

Is the gameplay good enough that when played in higher difficulties, it's still fun?

Is the story branching enough that further replays allows you to change almost everything?

Regardless of which side you lean, you'll divide the fanbase in two types of players. Similar to how the show right now is divided into fans of the action, and fans of the story.

TL;DR DMC or Dragon Age. Or Both.

For me? I lean on DMC. Because while RWBY's lore is awesome, I just wanna hack shit up with Crescent Rose.