Board Thread:Off Topic/@comment-24993958-20150629203847/@comment-25555436-20150702140201

3. White Rider's Gift

''Description: The user injects a certain % of their Aura in the target. At first it does nothing else, however the injected Aura slowly tries to simulate different symptoms for diseases. Last between 3 days and 2 weeks depending in the % injected. Gravity of the symptoms depends on how the target's body reacts to the injected Aura. Combination with Dust reduces the variety of symptoms that can happen but also makes them worse'' (for the target).

''Examples: Fire Dust would cause burns. Ice Dust could cause one to feel unnaturally cold like during a fever. Water Dust would cause Diarrhea, and so on.''

Type: Aural/Physical / Buff (sort of)-Utility

General Limitations: -Takes a rather long time for any symptom to manifest.

-Due to how it works, it's not designed for in-combat use.

-Can't work in Grimm and non-biological bodies.

-When used in someone with Aura, their Aura can fight back to decrease the symptoms's severity or even null them.

-Can't simulate most viral diseases and no truly-lethal viruses (no AH1N1 or Ebola for you).

Inspiration: The White Rider, also called Pestilence. The first of the Horsemen of the Apocalipsis, he rides on a white, severely-sick horse, carrying a crown and a bow. He spreads diseases all over the world, signaling the other Horsemen's incoming arrival.

4. Euphoria.

Description: Boosts one of the user's physical capabilities depending on their currently-most-prominent emotion.

Happiness: More energy and stamina.

Anger: More physical strength.

Scared: More resistance on the legs and lungs.

Sadness: Higher level of awareness and better reaction time.

Type: Physical / Passive-Utility

General LImitations: -Only 1 emotion at a time can give a boost.

-One could try to use drugs to make one emotion more prominent, but that could get ugly fast.

-The current boost can give away one's current feelings to the most aware.