Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-30530552-20170212221813

Alright, so. I decided I wanted to (maybe half-assedly) try and revamp a Semblance I made for last month's OC competition (which, to be blatantly honest, fell flat) to see if it would work a bit better this time around. Sorry for the wonky formatting, it was weird in the original thread and it will be weird here too. As for key changes, they will be bolded.

Name: Wind Tunnel



Type: Physical / Conversion (I think?)



Purpose: Offensive (The effect is either directly offensive, or boosts offense)



Short description: By building up a minimal level of speed while accelerating (about the normal speed someone would be running), the user can create an exponentially more powerful wind tunnel effect that is directed in a single direction, with the concussive blast causing direct Aura damage and pushing enemies back.



Activation Cue: When active, a translucent horizontal column of wind trails behind the user, which begins circulating slower as the effect spreads backwards, and faster when coser to the user.



<span style="font-style:italic;font-weight:400;font-size:14.6667px;font-family:Arial;white-space:pre-wrap;">Range: Short to a Close-Medium

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;"><span style="font-style:italic;font-weight:400;font-size:14.6667px;font-family:Arial;white-space:pre-wrap;">General limitations: <p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> It cannot be passively activated, there has to be an intent (concentration) to use it.
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Has less of an effect on people with strong defense, which includes the Aura damage.
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Once the user forces it forward or stops, the effect is then out of their control.
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"> Aura damage is minimal unless the user puts in large amounts of their own Aura.

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;"><span style="font-style:italic;font-weight:400;font-size:14.6667px;font-family:Arial;white-space:pre-wrap;">Passive ability(s) (if any): User is typically unaffected by sonic or wind-based attacks.

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;"><span style="font-style:italic;font-weight:400;font-size:14.6667px;font-family:Arial;white-space:pre-wrap;">Active ability(s) (if any): Tier One: User rushes, jumps, or falls forward, creating a unidirectional concussive wave that only dissipates as they stop moving. Aura damage is next to none.

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;"><span style="font-style:italic;font-weight:400;font-size:14.6667px;font-family:Arial;white-space:pre-wrap;">Active ability(s) (if any): Tier Two: Gains the ability to have a greater degree of control over when the wave stops, which can be initiated by essentially throwing a punch forward to speed it past the user. The wave causes more Aura damage than the previous tier.

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;"><span style="font-style:italic;font-weight:400;font-size:14.6667px;font-family:Arial;white-space:pre-wrap;">Dust interaction: <p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;"> Notes: The key difference of this that doesn't make it just a normal effect stemming from high speeds is the fact that reaching the level of power behind the actual effect is impossible for something of that low of a speed under normal Hunter/Huntress conditions. For an average running speed, which (for all intensive purposes) is roughly 7.4 mph [3.3 m/s] in our world, generating a tailwind stong enough to blast people back is impossible. This is what the Semblance allows for, and while the average running speed in Remnant might be much higher than our world, that means that the wind gets exponentially stronger.
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"><span style="font-weight:400;font-size:14.6667px;font-family:Arial;text-decoration:underline;white-space:pre-wrap;">Fire Dust: As suggested, the wind gains a fire aspect on the outside, causing more damage to the target, but has the inherent potential to damage the user if too much is used.
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"><span style="font-weight:400;font-size:14.6667px;font-family:Arial;text-decoration:underline;white-space:pre-wrap;">Earth Dust: Two possibilities here - It either acts as a sandy substance, blinding opponents (and the user), or acts as solid debris which can be carried for additional damage to the target, at the risk of the user getting hit with their own projectiles.
 * <p dir="ltr" style="margin-top:0pt;margin-bottom:0pt;line-height:1.38;"><span style="font-weight:400;font-size:14.6667px;font-family:Arial;text-decoration:underline;white-space:pre-wrap;">Wind Dust: Increases the intensity of the Wind, carrying away opponents with much greater force than normal, but makes it harder to stop.

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<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">Yes, I see the problems with the power. But does that mean I'm not gonna try my damndest to try and fix the problems with changes? No.

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">

<p dir="ltr" style="font-weight:normal;margin-top:0pt;margin-bottom:0pt;font-size:14px;line-height:1.38;">And now, I will make a separate post for looking at Malcolm's idea because otherwise this becoems a text wall, and I have no shame in that.