Board Thread:Off Topic/@comment-24993958-20151106142232/@comment-1458758-20151111072908

Alright, I've got the last member of Team SKLT, and to be quite frank, I think this is the one people are gonna hate just cause of how close he may be to falling into a lot of OC clichés and I think he just sits inside RWBY canon, but is close enough to the line to bother people.

 1)Basic info  2)Appearance  3)Characteristics
 * Name: Taupe Rains
 * CNR explanation: Taupe is a shade of brown/grey.
 * Species: Automaton
 * Age: 10
 * Gender: Male?
 * Symbol: A heart shape made from three interlocking gears.
 * Handedness: Right Handedness
 * Physical traits: Will not float.
 * Misc traits: Usually dressed head to toe in order to hide himself.
 * Occupation: Huntsman-some-assembly-required
 * Aura/Effects: None
 * Height: 6'0
 * Weight: 250lbs
 * Eyes: Blue
 * <p style="margin-bottom: 0cm">Skin color: Silver
 * <p style="margin-bottom: 0cm">Face: Curved, shiny
 * <p style="margin-bottom: 0cm">Hair: None
 * <p style="margin-bottom: 0cm">Physique: Large, broad
 * (Type of) Outfit: Combat – A large man wearing a brown trench coat and black trousers. His face and hands are obscured behind rolls of bandages and a pair of dark goggles over his eyes.
 * <p style="margin-bottom: 0cm">Background: An Atlas Automaton, Taupe began his life as an experimental robot soldier in order to combat Grimm. Knowing that your average automaton could not fight head to head with Grimm without the power of Aura, methods to circumvent this were developed. Taupe in particular, was designed with the concept that stealth was the ideal trait to catching Grimm off guard and eliminating them without direct contest. Unfortunately, Taupe ultimately proved ineffective, getting overrun by Grimm and heavily damaged before the creatures lost interest in him. Finally, between the high cost of development and repairs and the ultimately unsatisfying results, Taupe and the other robot soldiers were decommissioned without further proof of concept.

After several years of being kept in storage, the experimental units were sold to the Mistral government whom, knowing their already non-viable nature when being deployed alone, decided to attempt a different tact, instead deploying what soldiers they could salvage as members of Huntsman teams, eliminating their previous weakness of solo deployment and allowing them to monitor their own teams via the automatons. This resulted in Taupe being assigned to Team SKLT, where they decided his designation Taupe was boring, and decided to rename him as 'Rains', the name he now tends to go by. Similarly, due to the insistence of his team, he dresses to hide from people so as not to give away his nature to others. <p style="line-height: 0.58cm"> 4) Trivia: <p style="margin-bottom: 0cm">Notable relationships: Sable Orlok: Rains often talks to Sable, much to the latter's dismay, but this does not deter Rains, since he is not concerned about most things. <p style="margin-bottom: 0cm">Elsa Lincoln: Elsa treats Rains as a human, something that does not concern him since he is circuits and silicon through and through. <p style="margin-bottom: 0cm">Kharis Saffron: Rains often engages in fights with Kharis at his request. While no permanent damage has come of this, Rains really wouldn't mind if he killed Kharis in the process, mostly cause no one else would. Rains is inspired by the Invisible Man from Universal Studios, played by the inimitable Claude Rains. <p style="line-height: 0.58cm"> a) Weapons <p style="line-height: 0.58cm"> b) Semblance <p style="line-height: 0.58cm"> c) Combat Info <p style="line-height: 0.58cm"> d) Statistics
 * <p style="margin-bottom: 0cm">Personality: Rains is rather unstable, his previously rather dull personality being augmented by irreparable damage sustained by Grimm and a few helpful modifications on behalf of Elsa. This often leads to conversations that seem one-sided and confusing to those that encounter him.
 * <p style="margin-bottom: 0cm">Likes: Human things, cause he's Human, it's not a lie. >_>
 * Dislikes: Other Human  things, cause Humans dislike things. <_<;
 * Notes:
 * Notes:
 * <p style="margin-bottom: 0cm">Name: Ignis Omni (Fire All in Latin)
 * <p style="margin-bottom: 0cm">Wielder: Taupe Rains
 * <p style="margin-bottom: 0cm">Type: Multi-Form Variable Firearm (MFVF) (The Gun-Gun!)
 * Short Description: Taking the form of a briefcase, it is a variable set of firearms contained in an easy to use form. The handle detaches from the case, bringing with it a pistol frame. Attaching it to the back of the case, it extends the barrel and stock, adding in a secondary magazine for shotgun shells. A similar apparatus for an assault rifle is stored at the front end of the case. Finally, the core of case, from the pistol's original position, can be drawn out and unfolded into an anti-material rifle.
 * <p style="margin-bottom: 0cm">Name: Monocane Drive
 * <p style="margin-bottom: 0cm">User: Taupe Rains
 * <p style="margin-bottom: 0cm">Short Description: An experimental cloaking device, it can render the user completely invisible, it stands in for Rains' lack of a Semblance. It releases a mist into the air that, once ionized, renders him completely invisible.
 * Visual effect: While invisible, he would be apparent to the audience given the usual slightly visible mirrored effect seen in fiction.
 * <p style="margin-bottom: 0cm">Class/Position: Tactical Murderbot
 * <p style="margin-bottom: 0cm">Landing: Strategy: Get launched, fly through air for approximately 20 seconds, hit ground. Get up, carry on.
 * Fighting Style: Rains works entirely in the background of team combat, taking up position in order to maximise his ability to kill enemies quickly with fire from a distance.
 * <p style="margin-bottom: 0cm">Strength: 3
 * <p style="margin-bottom: 0cm">Agility: 1
 * <p style="margin-bottom: 0cm">Aura reserve: 0 (But effectively 2 for machine abilities)
 * <p style="margin-bottom: 0cm">Aura manipulation: 0
 * <p style="margin-bottom: 0cm">Dust Manipulation: 1
 * <p style="margin-bottom: 0cm">Dust use: 1
 * <p style="margin-bottom: 0cm">Weapon Skill (Primary): 3
 * Weapon Skill (General): 2