Board Thread:Off Topic/@comment-25936766-20170228175626/@comment-30530552-20170301024129

SomeoneYouUsedToKnow wrote: NOTE: Deadline is on March's 12. Template:

1) Basic Info: 10 points collectively.

-Name:

-CNR Explanation: (Explain how it fits CNR, or if it doesn't then explain why).

-Allusion: (Make sure it fits the theme!)

-Race: (And animal species, if Faunus. If Human-Faunus Hybrid, point out if phenotypically it's human or faunus).

-Age:

-Gender:

-Emblem: (No need to draw one, describing the figure is enough).

-Handedness:

-Nicknames (Optional):

-Occupation: (If Hunter-in-Training, state Team Acronym and their current year).

2) Appearance: 10 points collectively.

-Aura Color:

-Height and Weight: (Do try to not make them under/overweight without a reason).

-Eye color: (If heterochromiac, state which kind of heterochromia).

-Skin Color:

-Face: (Shape and some aspects of it, like nose shape).

-Physical Traits: (Like scars or beauty marks. Faunus animal traits go here).

-Physique:

-Outfit(s): (If a Haven/Atlas/Beacon Student, no need to add the School Uniform, unless you want to state how they wear it (like Ruby wearing her hood over it). You can use multiple outfits if you want. Accesories also go here).

3) Characteristics: Background = 25pts. The rest=15 pts collectively. Total 40pts.

-Background (25 points): (You can write an essay of it if you want, just try to not make walls of text).

-Personality (10 points):

-Misc. Traits (optional): (Small quirks or verbal ticks go here).

-Likes:

-Dislikes:

4) Trivia: Relationships=5 pts. The rest=5pts collectively. Total=10pts.

-Notable Relationships: (Do try to describe their relationship, not just say "John Smith, teammate".)

-Skills (Optional): (Non-combat skills the character could have, like singing. Do try to add some detail to it though).

-Notes:

-Hypothetical Theme (Optional): (Pick a song, lyricful or not, that fits the character).

5) Weapon: 10 points collectively. (Note: If OC has multiple weapons, add some space or a divisory line after Notes, then repeat the section, for the new weapon. In the case of multiple weapons, their sections are collectively still worth 10 pts.)

-Name:

-Maker: (Because the OC's weapon can have been made by someone else if you want).

-Classification: (An acronym that describes the weapon. If the weapon is too simple though, like Jaune's plain sword...don't use this. I don't mind the length of the acronym but try to make it between 3 and 6 letters long)

-Derivation: (What inspired the weapon, be it some real-life weapon or a fictional weapon).

-Design: (Describe the weapon here, IF they DON'T have multiple forms. IF they do, leave only the more aesthetic stuff here, like color and ornaments).

-Inactive Form: (IF the weapon has multiple forms, describe the mode for easier carrying here. If it doesn't, skip this section).

-Active Form: (IF the weapon has multiple forms, describe the combat-mode here. If it doesn't, skip this section).

-Active Form 2: (Optional, only if the weapon has multiple active modes, like a gun mode. Add more if necesary, but try to keep it within reason).

-Features: (Features not related to switching active forms. If it uses Dust, state what it does with it here).

-Dust Capacity: (Optional, only if it uses Dust. State whether it's powdered or crystal form Dust, which kinds of Dust are generally used, where are they stored, and so on.)

-Ammunition: (Optional, only if the weapon uses anything like ammunition (bullets, for example), excluding Dust. State the caliber and rounds-per-magazine, in the case it uses bullets).

-Planned Upgrades: (Optional).

-Notes:

6) Semblance: Reflection of Personality=5pts. The rest=10 pts collectively. Total=15pts.

-Name:

-Type: (Aural: adds properties to Aura / Conjuration: creates something with Aura, be it physical or mental, from objects to hallucinations for example / Conversion: Turns Aura into an element or Vice Versa / Physical: Adds/Alters physical capabilities / Psychic: Adds/Alters mental capabilities / Symbol: The ability is greatly related to the creation of glyphs or symbols of some sort.)

-Purpose: (Offensive: It's offensive or boosts offense, like Yang's Semblance. / Defensive: Protects or boosts defense, like creating barriers. / Mixed: Both offensive and defensive, like Nora's (absorbs elecricity to strengthen her muscles) / Utility: Neither of the previous ones, but can be used for offense or defense with creativity, like Ruby's speed).

-General Description:

-Visual Cue:

-Sound Cue: (Some sound that appears when using the Semblance).

-Tier N: (Optional. Use to describe the "evolution" of the Semblance as the user gained experience and stuff. Replace N with 1 and add more as necesary).

-Range: (Personal: Only affects the user / Short: Whatever the user or their Aura touch / Medium: Up to throwing Distance / Long: Beyond that, but nothing too absurd).

-General Limitations:

-Side-Effects: (Optional. Some effect on the user caused by constant use of the Semblance, like higher metabolism or more resistance towards high temperatures).

-Dust Interaction: (What sorts of effects does Dust add if used with the Semblance, like Blake's clones becoming elemental and even explosive).

-Reflection of Personality: (Semblances reflect some aspect of one's personality, this section is for explaining how this one fits your OC. It doesn't need to fit ALL their personality, it can fit just a part of it like Nora's energicity).

-Notes:

7) Combat Info: 5 pts.

-Preferred Range: (Close/Mid/Long).

-Landing Strategy: (If the OC somehow absolutely lacks any, justify it).

-Fighting Style: (How they fight, basically).

Completely Optional: Civilian Extension: for extra pts.

-Expanded Business/Ocuppation: (Details about a related business, if they have or work for any).

-Certifications: (Medals, doctorates, certificates, licenses received).

Total pts: 90pts ignoring Civilian Extension. You better understand that the civilian section is gonna be a thing for me no matter what.