Board Thread:Off Topic/@comment-24993958-20150706220753/@comment-25555436-20150717005421

Just thought of 2 more ones, though they seem pretty simple to me.

1. Clarity

''Description: The user releases an Aura Wave outwards a few meters from itself, pushing whatever it considers an enemy. If living things the user considers allies are in the AoE, any negative symptoms from diseases, physical pain and negative effects inflicted on them disappear for a few seconds.''

''Visual Effect: The wave is invisible, but light is formed on the ground inside the AoE. 2 light lines appear by the borders of the wave, spinning around until the wave disappears. A few star-shaped sparks appear around allies affected by the Semblance.''

Type: Aural / Active-Utility

General Limitations: -Doesn't cause damage.

-In moments of confusion, the user could end up applying the positive effect or pushing back the wrong people.

-While it makes one stop feeling pain for a few seconds, it doesn't prevent injuries.

-User can't move while using it.

Inspiration: This mashup, weirdly enough.

2. Reality Filter

''Description: The user sends a cloud-shaped wave in a specific direction that quickly fade away. Anything touched by the wave has their vision obscured a certain amount, depending on how close to the user they were when it used the Semblance. Can affect machines.''

Visual Effect: Black clouds that quickly move outwards, extending a bit before vanishing.

Type: Aural/Physical / Active-Utility

General Limitations: -Only obscures vision, and by that I mean normal vision. Any non-natural vision such as Vedran's "3rd eye" Semblance will keep working as good as always.

-With machines, it only obscures the systems related to perception of the environment, causing the same effect as covering a cam with gum. However, radars and other sensorial functions still work as intended.

-The wave itself doesn't do anything other than obscure vision, not even push.