Board Thread:Off Topic/@comment-25396609-20160302042815/@comment-26397825-20160307210031

Ergablergh. I am very lucky this got done, due to work and general cotton-head stuff.

Ater Roussel 1) Basic info: 2) Appearance: 3) Characteristics: 4) Trivia: I)Weapon II) Semblance III) Combat info: I) Day to Day Life
 * Name Meaning: Latin word meaning black, dark, gloomy. French form of Russell, meaning red-haired
 * Species: Human
 * Age: 23
 * Gender: Male
 * Symbol: Uses Electrickery symbol, a yellow handprint
 * Handedness: Ambidextrous (Right dominant)
 * Physical traits: beauty spot on left temple
 * Misc traits: dyes his hair black to avoid people connecting him with his parents
 * Nickname(s): Roux (pronounced ‘Roo’, Electrickery code name, From French Rous meaning Red)
 * Team/occupation: (Former child beauty pageant competitor), Part of the Vanguard - Lieutenants of Electrickery
 * Aura/Effects: Red shimmer
 * Height: 6'1" 185cm
 * Weight: 154lbs 70kg
 * Eyes: Maroon
 * Skin color: Fair
 * Face: Angular and sharp, with exotic eyes. Attractive
 * Hair: Naturally red, dyes it black, mid-shoulder blade and pulled back in a french braid with a few strands falling across his forehead.
 * Physique: Lithe and flexible, dancer’s build
 * Combat Outfit: Black sleeveless hoody with bright yellow zip and Electrickery symbol on back worn zipped up and the hood down, over a white short sleeve button up shirt and fitted dark blue jeans with a brown belt. Hoody can be reversed to show plain white side. Black steel-toe work boots underneath jeans.
 * Casual Outfit: Black suit vest over a white short sleeve button up shirt with a maroon collar and cuffs and dark blue jeans. Black suit shoes.
 * Background:
 * Ater was born in Vale to a former model and her manager now turned photographists. Not long after he was born, his mother entered him into a baby beauty pageant in hopes that she could get him to follow her footsteps as a model, and his father helped her groom him for pageants.
 * This was his childhood growing up; following a strict regime on how to act, look, what to eat and what to do on stage. His parents weren’t above using underhanded methods to ensure his victory, and Ater learnt to emotionally manipulate his competitors quickly while using his looks to weasel out of negative repercussions and attract positive attention from the other adults in the pageants. He was trained as a singer/dancer for performances, with some side focus on a few different instruments - enough to make him look good while holding them, but not enough to make him actually able to play them properly.
 * When Ater was 14 and he finally hit his growth spurt alongside his voice cracking, his parents unlocked his aura and got him a Dust tutor, to give him an advantage over the other competitors with the feats of ‘magic’ he would be able to pull off. While in training with the tutor, he met the man’s daughter who was planning on becoming a Huntress. Faye Samson was a lively 14 year old that seemed to be able to see straight through any manipulations on Ater’s part, and often challenged him to think for himself instead of regurgitating the ideals his parents had forced down his throat since birth. Ater tried his best to ignore Faye at first, a task easier said than done given the two were sometimes tutored at the same time by Faye’s father, but after 2 years she began to get to him.
 * Becoming suspicious due to their previously docile son becoming more outspoken and complaining about the things he had to do, his parents eventually figured out it was Faye that was turning their son against them. Not wanting to antagonize the tutor but also not wanting to risk the girl ruining everything they built, Ater’s mother decided to give the girl a taste of her own medicine. She began spending extra time with Faye’s father after Ater’s lessons when she went to pick him up, talking to him about all the wonders that could be found outside of Vale and how letting Faye study abroad would helped build character and teach her to be independent. Eventually Faye’s father was convinced, and he passed on the ideas to Faye who followed suit.
 * However, Faye left with a promise to Ater that she wouldn’t come back until she could stand on her own and hoped that when she did, Ater would be the same. Although he never promised anything, Ater took her words to heart and his rebellious streak only got worse, and he even began asking for compensation for doing what his parents wanted. This came to a head during his 18th birthday, when his parents cut him off in an attempt to manipulate him into grovelling back to them because he couldn’t survive on his own.
 * Instead Ater swiped one of his dads credit cards and made quite a few cash withdrawals before ditching the card and hopping on a boat to Vacuo.
 * In his desire to find Faye, who had told him about enrolling in Shade Academy just before she left, Ater began to search for contacts, both the law abiding and the questionably legal ones, looking for the most affordable price. This eventually caught the eye of Midas, a leader of a fledgling information gang, who was not in the best spot to be picky about cash and also happened to be looking for new members. The two struck a deal; Ater was to work for Midas and he could use all the resources they had to find Faye.
 * Ater ended up having to revisit his past by slotting himself into social events to pick up information for Midas, until six months after joining up Midas found out that Faye had died to a Goliath during a mission to clean up a farmable site from Grimm about twelve months before Ater started working for Midas.
 * Annoyed he found the information so soon, Midas nonetheless laid it all out straight to Ater as per their agreement. Although distraught, Ater admitted he was grateful to Midas for not trying to manipulate him like other people he grew up with, and asked to become a full fledged member of Midas’s group. He has stayed a member ever since and quickly became one of Midas’s lieutenants, who were collectively referred to as the Vanguard.
 * Personality: Flirty and outgoing, used to using his looks to get information and attention. A skewed sense of morals due to growing up with his parents casually using blackmail against the other child pageant competitors and the judges to ensure he had a high chance of winning. Enjoys messing with people's heads and often acts female, though he is very obviously a male.
 * Likes: Still discovering some of his actual likes, but enjoys listening to music
 * Dislikes: being manipulated, overcontrolling people
 * Relationships:
 * His parents: Slightly resentful of them due to how much they controlled his childhood and shaped him into their perfect little boy instead of allowing him to grow and discover himself naturally.
 * Midas: Grateful to him for giving him a place to stay and live and people to rely on, as well as finding what happened to Faye and not hiding it or twisting the truth.
 * Blodwen and Cereza: Enjoys teasing them, though thinks they’re a bit too serious and need to smile more often and talk to people.
 * Faye Samson: Thinks he may have loved her, misses her dearly, but is determined not to let his grief hold him back from discovering more about himself, which was the path she set him on in the first place.
 * Notes:
 * Named for his maternal Grandfather, which is why his first name doesn't match a physical trait until he dyes his hair.
 * Midas helped him train further, encouraging Blodwen, Midas’s first recruit and one of the lieutenants, to spar and train with him for the experience, and even helped Ater with getting the materials needed for making his weapons.
 * Ater is based off Connla from the Celtic Fairy Tale “Connla and the Fairy Maiden”. Faye Samson (Meaning: Fairy Sun) is a reference to the fairy maiden who falls in love with Connla and eventually he falls in love with her. Ater’s parents are a reference to Connla’s father, King Conn of the Hundred Fights, who tried to stop his son from leaving with the Maiden.
 * Roussel and the fire dust infused in one fan is a reference to Connla’s name; Connla of the Fiery Hair.
 * Ater following Faye to another country after his parents cut him off and the water dust infused in one fan is a reference to the maiden and Connla leaving across the sea to live together.
 * Ater is part of an information broker’s gang; while not evil, they are technically on the criminal and villain side by selling information to anyone and everyone regardless of their intention, so long as it is paid for, and the fact that the gang is not afraid to resort to murder in order to get their point across to other people who buy information from them.
 * Name: Gemini
 * Wielder: Ater Roussel/Roux
 * Maker/Smith: Ater Roussel/Roux with help from Midas
 * Type: Dust Augmented War Fans
 * Holstered/Sheathed Appearance: Tucked into a holster on each wrist
 * Form 1: A pair of war fans. A button press extends a thin, stiletto blade from each rib. Fabric is woven with Dust - fire in one, water in the other.
 * Features/Capabilities: Can channel Dust from the fabric into the blades
 * Planned/Possible Upgrades: A better ranged function than simply flinging elements at people.
 * Notes: Gemini is the name for a pair of stars as well as an astrological sign, and is referred to as The Twins occasionally, referencing that there are two fans.
 * Name: Converge
 * Type: Glyph
 * Purpose: Utility
 * Short description: Places a pair of Glyphs - on on the user’s body and the other on an object or surface. The glyphs are attracted to each other, taking the shortest route possible.
 * Activation cue: A small glyph resembling fretwork appears on the points of attraction.
 * Range: Medium
 * General limitations: Can only place three pairs of glyphs, more will become available with practise. Range limit of 20ft, will extend with practise. Objects lighter than the user will be pulled towards the user and user will be pulled towards objects heavier than them. High aura drain if used to support weight.
 * Passive ability(s) (if any): User is a really good natural climber.
 * Active ability: Tier One: Creates a pair of glyphs and uses them to pull objects towards the user or the user towards objects or surfaces. Glyphs cancel upon contact with each other.
 * Active ability: Tier Two: Can maintain glyphs, using them to hang from places, climb inaccessible places, or make sure the user doesn’t drop something.
 * Notes: Converge means to come from different directions and meet (at a place). Glyph fretwork looks similar to this
 * Position/Class: Mage
 * Landing strategy: Use his glyphs to pull himself to a tree or building nearby and drop from a much safer height. If none available, creates a steady blast of steam using the fire and water dust in his fans to slow his descent.
 * Fighting style: Acrobatic and fast, with piercing and slashing attacks from the blades of his fans on anyone close and dust usage to attack people from afar. Can throw his fans and use his semblance to retrieve them, allowing him to use them like bladed boomerangs. Uses steam created from mixing fire and water to obscure his opponent’s vision, and fire and water dust to overwhelm them.
 * Expanded Occupation/Business Details: Electrickery is an information brokers guild. Though small in scale, they are all very skilled and encouraged to improve themselves wherever possible. They specialise in the obtaining and selling of information, usually for blackmail purposes, and identify themselves with the symbol of a bright yellow handprint.
 * Skills: Ballet and Contemporary dance, singing, emotional manipulation, hair and makeup for disguises, acting