Board Thread:Off Topic/@comment-26397825-20151211051732/@comment-25544761-20151228121407

Name: Time Bomb

User(s): Terra Sanguis

Type: Undefined (can't find a category to put it in, maybe we need an "Item" category or something)

Purpose: Utility

Description: User can alter the passage of time of items to slow them down or speed them up. Something like Weiss' "time dilation" glyph, but it doesn't work on organic matter.

Visual effect: Item glows yellow when affected.

Range: 0 - 5 meters.

Active ability: The user can use his semblance to speed up or slow down time for objects made out of inorganic matter, up to (or down to) 35%. This semblance has quite a few uses. For example, the user can use this to increase/decrease the firing rate of ranged weapons that he, his teammates and/or his opponents use. Another use would be to shorten/lengthen the fuse of a bomb or a grenade, hence the name. If someone uses throwing weapons, this ability can be used to speed up their travel time in mid-air.

Limitations:

-The active ability does not have any effect on organic matter. In other words, lifeforms cannot be affected.

-If a weapon with only melee capabilities is buffed/debuffed by the semblance, it will neither benefit nor suffer from it (apart from rusting faster/slower). This is because, while the weapon itself is supposed to be sped up/slowed down, the user's skill and speed with the weapon is not affected and thus, his melee attack speed remains the same. It will, however, travel faster mid-air if the weapon is thrown. The exception to this rule is flails and similar weapons such as nunchaku, because the user can simply buff "the bashing part" of the weapon to travel faster, but at the same time it will endanger the user because if that part travels faster, and if someone swings it, chances are it will end up hitting the user first before reaching the enemy.

-The active ability requires a one second cast time to activate and can only apply the buff to objects one at a time, though multiple objects can remain buffed at the same time.

-Using the ability requires a bit of stamina. Using it too much (8 - 9 times, give or take) will wear the user out. How much stamina is used remains the same regardless of the size and mass of the object, but the user cannot buff/debuff objects bigger than himself in size.

-The user cannot make his bullets travel faster if he buffs a gun that he's using. That would require buffing every single individual bullet in his clip for that, and due to the stamina cost and cast time, it is ineffecient and too impractical to do on the battlefield. Even more so if all of his bullets are shotgun shells (buckshot), which would require buffing every single individual pellet in them.

-The buff/debuff only lasts for 12 seconds.

-Finally, the semblance gains no effects from Dust.

Notes: I made this semblance because I thought it would be interesting if a character had a semblance that involves some sort of time manipulation, but still wasn't OP as heck.