Board Thread:Speculation House/@comment-27404492-20170511131216/@comment-25936766-20170613192809

73.Anon.52 wrote: I'm not saying it does, I'm saying there's the logic path to get there, coded into a system designed designed to simulate combat...

You really need to dial back on your own BS, this isn't about what makes real world sense, but rather what process the writers/creators use to describe their world... Which is why your idea falls flat.

They compared Aura - better said, it's most basic function - to Halo's energy shields.

Aura is not exactly like Halo's energy shields, especially when you include the other kind of things people can do with Aura, but it was a pretty-aproximate comparison when it comes to Aura's most basic function: Protecting against damage.

They could've compared it to practically energy shield in videogames, like Mass Effect's Biotic Shields, and the analogy would've still worked, because they were simply talking about Aura's damage protection.

They can take cues from games, but it does not mean that Remnant runs on literal "game rules", or at least "Dungeons and Dragons rules". They have never even compared something from DnD to something from RWBY.

So hitting someone in the back won't deal massive damage because "Sneak Attack Bonus" or anything similar, because this is Remnant, not Dungeons and Dragons.

You are using a comparison between 2 things from different works that have a similar function, to argue the idea that Remnant could have "DnD rules and stuff" when there's absolutely nothing to support it, nor has anything in RWBY ever been compared to something in DnD's "gameplay".

If they follow any game's logic, it's Hack and Slash and Spectacle Fighters. Devil May Cry, Bayonetta, Metal Gear Rising. In a more specific sense, to maybe some other genre, like how they compared Yang's Semblance to the Special meters in most fighting games (gets hit, can deal powerful attack if it lands).

But those are comparisons, nothing more.

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And that's why your possibility, your idea, falls flat.