Board Thread:Off Topic/@comment-25936766-20160701133235/@comment-24993958-20160713110031

Ocean Wolfram Lambert
1) Basic info: 2) Appearence: 3) Characteristics: 4) Trivia: I) Weapon II) Semblance: III) Combat info: A) Day to Day Life
 * Name: Ocean Wolfram Lambert;
 * CNR explanation: Aside from the obvious, “Wolfram” is a German name that mashed “wolf” and “raven” together and is also a grayish white element of the periodic table, Lambert is a German name that mashed “land” and “bright” together, and if you add up every initial of the name you get “OWL”;
 * Species: Human;
 * Age: 24;
 * Gender: Male;
 * Symbol: A green Fylfot overlapping a T, connected at the top left corner;
 * Handedness: Right;
 * Physical traits: Styles his facial hair so that the mustache and the beard form a T;
 * Misc traits: Frequently seen wearing a black cross tie with a golden pin on his neck or right ankle;
 * Nicknames: Dust Tide (Dislikes);
 * Occupation: (Mostly) Inactive Hunter, Dust Scriber;
 * Aura Colour: Tuscan Sun Yellow;
 * Aura Effect: can create yellow spiral styled glyphs;
 * Height: 6’3”/1.90 m;
 * Weight: 85 kg;
 * Eyes: Ocean green;
 * Skin color: Caucasian;
 * Face: Heart shapped;
 * Hair: Spiky black hair with some grey streaks on the scalp;
 * Physique: Ectomorph. Wiry frame with piano fingers;
 * Combat Outfit: A white shirt with ascot collar and rolled up sleeves, worn under a charcoal slim fit sleeveless long vest, that reaches the top of the knees, with 2 golden buttons. All of these are worn with a pair of of loose charcoal slacks with white accents on the pockets and 2 white lines that follow the outseam, that are held in place with a red belt with gold accents that is also used to keep in place a special pocket. For footwear he can usually be seen with a pair of red leather boots with black laces and soles.
 * Casual Outfit: A light grey T shirt with red accents and a symbol of an owl near the right breast, worn with a pair of green running pants and white running shoes. A black cross tie can be seen fastened to his pants just above his right knee.
 * Gadgets: Wears on his right hand a thick mechanical red and gold bracer with a cat head on the end closer to the elbow and a clock on the end closer to the hand. The cat’s eyes are made of cyan colored dust for protection and the device can release a half meter blade for melee combat.
 * Background: My name was going to simply be Ocean Lambert. Despite what my first name might imply, I was born surrounded by trees in the southern parts of Mistral, with the nearest source of water requiring you to travel to a nearby mountain and climb it for a bit. Wolfram was my Godfather's, Ingram, idea. It was the same name as his grandfather, a Huntsman and a bit of a local legend that allegedly broke a giant Nevermore’s neck barehanded.
 * I found that tidbit out from my mom, Peony, about 2 months after I graduated Sanctum. It made me realize that perhaps on some level, she named me Ocean because she hoped I would get to travel the world and see more than she did...I didn't ask her of course, it was none of my business.
 * I should probably mention that going to Sanctum wasn’t entirely my idea. It’s not that i was forced to go there mind you, just nudged and unable to find anything else I’d want to do. It did reflect on on my scores quite a bit, but a pass is a pass in my book, and it was good enough Beacon took me in...or at least gave me a chance to join.
 * Not that initiation was that hard, really. The hardest part was breaking the silence with my partner. I’m more used to talking to myself, a habit mom would nag me to this day, so I had to force myself to find something to talk about, which ended up being her hair...her cascading rainbow dyed hair. It was later I wondered if she got that idea from being named Kolour?...I didn’t pry of course, it was none of my business.
 * I convinced her to take a more prudent course during initiation, rushing to get to the temple to pick up a relic while avoiding the bigger packs of grimm, but taking our time getting back, which resulted in us being some of the last initiates of the year to arrive back at the cliff. Somehow this was enough to convince the teachers I was qualified to lead team ORKD. Dusk and Rukmini were...well let’s just say Kolour had an easier time getting along with them than I did.
 * Dusk was...I think he was envious of me being a leader? I say that with uncertainty because, he never made a move to try and take my place. No, what tipped me off was his defeated attitude whenever we were on a mission. If we reached a crossroad and he’d initially wish to go right, if I told him I found left to be a better option he’d instantly deflate and switch sides. It made him easy to work with but incredibly frustrated to lead, as I’d much prefered a teammate over a lackey.
 * Ruki on the other hand...I never had much trouble with her, or rather I had the least amount of trouble with her. Not that she was hard to approach, she was quite friendly and sociable. No, the problem with her was that she seemed to get more and more...unfriendly, the closer she would get to someone. No one else on my team seemed to mind this side of her...not that I ever raised the subject of course, it was none of my business.
 * Despite this, I can’t deny I was a bit skeptic when Dusk and Ruki started dating during our second year...although to be fair I’d have said that for anyone that went out with Ruki. Kolour shared some of my worries when I brought this up, but unlike me she chose to have faith the two would be able to work something out.
 * I mention this because my worries were never soothed. The longer the two were going out, the more possessive Ruki became. It started small, with dirty looks at anyone that talked to Dusk, except for Kolour, but it eventually evolved in the two arguing whenever Dusk went somewhere without her knowing. One day, around the beginning of our third year I uncharacteristically decided to talk to the both of them about my worries...Ruki asked whether I wanted Dusk for my own, and Dusk reminded me it was none of my business.
 * Even so, I can’t say I predicted things turning out the way they did during our last year. I mean how could I predict finding out Dusk was killed during an unsupervised sparring match with Ruki? I probably should have, at least I know I wasn’t surprised to find out the news...actually I wasn’t feeling much of anything after finding that out. I vaguely recall signing out forms to decline being give temporary teammates and hearing Ozpin tell me it wasn’t my fault, but somehow telling me something I already knew didn’t make me feel better.
 * It was odd...being only 2 people in a room for 4. For a while in fact, we were more silent silent than we’ve been since the two of us first met. I’m not sure which of us broke the silence by apologising but, I’m glad the other one was there to hear it. After graduation I did not become the most active of hunters; Instead I opened up a little dust shop. I do still go on missions mind you, usually tagging along with Kolour, but I definitely have no plan to become a local legend. Has my failure as a leader influenced my decision?...that's really none of your business.
 * Personality: Snarky, though his snark levels are reliant upon how stupid or silly he thinks the person is being and if he feels like playing along with a joke. Not loud in speech or laughter, he does answer almost any question when asked, and will go along with others if they turn the conversation in another direction. Although not vocal about it with strangers, he is proud of his accomplishments, enjoying attention he receives from them and likes to know that people have at least acknowledged when he does something.
 * Likes: Neckties, luck based games, cats;
 * Dislikes: Illogical people, owing or being owned a favor, dogs;
 * Relationships:
 * Ingram Cataldo: Ocean's godfather, Ingram had great expectations that Ocean has no intention to match, and as a result neither of them will actively seek the other one out. Nonetheless, they are never opposed to seeing each other and their chats are nothing short of friendly.
 * Peony Lambert: Single mother of Oceans. She tries really hard to be Oceans friend, much to his dismay as he likes her fine as a mom. The two frequently talk to one another via their scroll and never hesitate to meet when the opportunity arises;
 * Kolour Lane: Former partner, close friend friend and usual client, she visits him to stock up on dust whenever she goes on a solo mission, and to play a made up game of cards when she finishes it. Ocean makes sure to message her during missions in case she needs backup, as she has a bad habit of getting in over her head;
 * Dusk Acker: Former teammate. Ocean isn't sure he would call him a friend, as his idea of one included two people talking as equals, something he never got from Dusk. Regardless, Ocean wouldn't have minded getting to know him better.
 * Rukmini Bhatia: Currently still in prison. Ocean occasionally checks on her, if for no other reasons than to keep tabs when the sentence ends. Weather Ruki realizes this or not he doesn't know, but all things considered the two act civil when he visits her in prison.
 * All members of team ORKD have a Tarot card theme to them:
 * Ocean is the Hanged Man, which can symbolize circumspection;
 * Rukmini is the Devil, which can symbolize violence;
 * Kolour is the Emperor, which can symbolize benevolence;
 * Dusk is the Chariot, which can symbolize defeat.
 * Notes: Helper pic;
 * His aura color is a nod to the nimbus that can be found on some versions of the card;
 * The symbol combines 2 types of crosses, the tau cross and fylfoot cross, the first of which the hanged man is...hanged, and the second of which has been theorized he's making with his legs;
 * His cross tie being worn on his right leg is a reference to how the hanged man is sometimes portrayed as being suspended by his right leg;
 * Name: Tetraktys;
 * Wielder: Ocean Wolfram Lambert;
 * Maker/Smith: Ocean Wolfram Lambert;
 * Type: Dust Infused Card Holster;
 * Weapon Derivation: …wow…I’ll feel really old if I have to answer this;
 * Design: A mechanical armguard of red leather and metal that covers both the forearm and loops around the thumb joint. The leather is red and is tied to the arm via black lace. The leather next to the lace has wing like patterns sewed in (with the tips pointing to the knuckles) and a bird foot patter around the thumb. The metal is painted midnight blue and is used to keep up to 117 (although it is usually has around 81) cards suspended via a spring bassed ornament that looks like a crows head.
 * Features: The crow head has a set of small wheels under the beak that can propel a card out with enough speed to shoot it up to 52 yards away.
 * Dust Capacity: The cards used are hand crafted with simple designs infused with one type of dust, the quantity of dust varying per card. Symbols are coded to help discern the dust type: a snow flake, a candle flame, a tear drop, a lightning bolt, a jagged shield, a feather, a music note, 4 expanding arrows and 4 converging arrows.
 * Ammunition Type: There are 13 cards per symbol, and each has an indicator in the top left and bottom right of it: 9 cards simply have a number (2 to 10), the rest have either A(ce), T(ower), G(rimm) or H(unter).
 * Usage: The weapon tends to be loaded with 9 cards of each type. The deck is shuffled, but that doesn’t stop the user from periodically checking the top cards. Rest of the cards are held in a specialized pouch located near the right hip.
 * Notes: Tetraktys is a type of spread used in conjunction with tarot cards to gain a summary of your overall state.
 * Name: Cycle;
 * User(s): Ocean Wolfram Lambert;
 * Type: Glyphs;
 * Purpose: Utility;
 * Short description: Ability to create and force movement around an axis of rotation;
 * Activation Cue: Creates stylized spiral like glyphs that spins in the appropriate direction;
 * Range: Long range;
 * General limitations: Glyphs require time to materialize, making it hard to use against enemies with a keen eye.
 * Passive ability(s) (if any):  Users are resistant to vertigo;
 * Active ability (Tier 1): Creates a glyph on a solid surface and forces a rotation. Can be used on throwing weapons or bullets to greatly increase piercing power, or on self to move around like a ball;
 * Active ability (Tier 2): Glyphs can now be suspended in the air in order to alter the path of any projectiles that enters it's range, or throw a disc that displaces foes;
 * Active ability (Tier 3): Two glyphs can now be linked, causing anything between the two to also be affected by the spin. If the glyphs spin the same way, tornadoes are created. If the glyphs spin in opposite directions, users will attempt to wring out whatever is between the glyphs until whatever is inside breaks.
 * Dust interaction (varies): Creates elemental discs/tornadoes;
 * Reflection of Personality: When faced with situations Ocean can’t deal with, he tends to mull over it, his thoughts going around in circles until he eventually accepts the fact that the situation is out of his control; this also links him to The Hanged Man, as the card represents circumspection and life in limbo.
 * Note: Semblance is heavily inspired by Fujino Asagami from the Kara no Kyoukai series;
 * Position/Class: Trapper;
 * Landing strategy: Uses a feather card to alter his trajectory or break his fall;
 * Fighting style: Reliant on causing disruption, Ocean utilizes the enemies lack of knowledge concerning the effects of his cards to lure them into traps or disadvantages spots. His semblance is mostly there to either help him preposition by rapidly flipping away, or to protect himself by knocking away enemies or projectiles.
 * Expanded Occupation/Business Details: Owns a small dust shop simply called Dust Tide (which some clients ended up using as a nickname) where he scribes simple dust designs on an accessory of his clients choosing. Mostly charges based on how much dust he infuses in the object but if it will take him longer than a working day to finish a project he will charge extra per day.
 * Skills: Calligraphy, painting and crafting;
 * Certifications: None. Most of his experience came from experimenting on his cards and bracelet when he was a Hunter in training;
 * Expanded Relationships: He refuses to serve clients without an aura unlocked, as the volatile nature of dust means people sometimes activate the it on accident. As a result the shop itself does not win him quite enough money to get by comfortably. As a result, he can be seen taking a one week "vacation" in order to do some Hunter activities to balance it out. He can be quoted for saying that working at the shop feels more like a vacation than his actual vacations.