Board Thread:Off Topic/@comment-24993958-20160429075004/@comment-10380701-20160501104300

1)Basic info


 * Name: Ligero Cuatro Appleseed


 * CNR explanation: Ligero is Spanish for light.


 * Species: Faunus


 * Age: 60s


 * Gender: Male


 * Symbol: Four burning wings enclosed on the sun


 * Handedness: Ambidextrous (Right-hand dominant)


 * Physical traits: Hair resembles the comb of a rooster. A distinct four-clawed scar on his chest can be seen.


 * Misc traits: Wears a cloak bearing six wings.


 * Nicknames: The Infernal Sentinel


 * Occupation: Bodyguard/Huntsman Professor

2)Appearance


 * Aura Colour: Crimson Red


 * Aura Effects: A fiery aura emanates around Ligero


 * Height: 174.3 cm


 * Weight: 82 kg


 * Eyes: Dark Blue


 * Skin color: Brown


 * Face: Angular and bearded


 * Hair: Dark brown, Hair resembles the comb of a rooster


 * Physique: Strong build, very buff and well-toned.


 * Combat Outfit: Wears a shoulder-less silver Roman battle armor with a monk-like garb underneath. Has a very ornate gauntlet on his left hand. Wears a tasset around his waist. Lastly, he only wears simple sandals.


 * Casual Outfit: Usually goes topless, wearing only the pants of his monk garb. If absolutely necessary, he'll wear a sash.


 * Professor Outfit: Wears an elaborate war general outfit. He wears an armband bearing the Mistral Symbol.

3)Characteristics


 * Background: Ligero is the son of a soldier and a faunus Huntress, and was born a faunus. He has incorporated many soldier-like mannerisms to his profession thanks to his father.

At an early age, he has shown remarkable talent in Dust sorcery and enrolled in Haven after graduating from Sanctum. He has won the Mistral Regional tournament once beforehand.

Appointed into leader of Team LICT (Pronounced Licht, German for Light), Ligero became renown as one of the worst leaders in Haven, as while he has the talent for direct combat, he is not as skilled in leadership. This made his first year rather difficult as he became subject to ridicule. His faunus heritage helped amplify such statements.

Through his own dedication, he managed to prove himself worthy of being a leader during a routine mission involving an armed terrorist group and a shipment of Dust being transferred to another kingdom. Though their team was only sent for reconnaissance, Ligero managed to coordinate his team into single-handedly saving the Dust shipment.

When they graduated, Ligero went his own way and eventually came to marry his former teammate, Ignas Diana, and settled down in a location close to the borders of Haven.

Ligero specialized in missions involving escorts and defending a certain place or person and came to be recognized as the Infernal Sentinel for his rather brutal, yet efficient way of dealing with threats.

Eventually, he became renown for his skills and an eccentric millionaire hired him as a personal bodyguard. At around the same time, Ignas would give birth to twins, one faunus boy, and one human girl.

He named the boy Uriel, because he shared many traits with his mother, and named the girl, Beryl.

As his child grew up, he began to grow old himself and he soon came to the conclusion that he's close to retirement himself.

To at least do something worthwhile, he decided to teach in Haven, becoming an instructor specializing in the art of defense.

Everything was all well and good until the Fall of Beacon occurred. He learned from a distant relative that Beryl was hospitalized when she received a near-fatal injury helping in the evacuation of Amity.

Meanwhile, Uriel was allured by the calls of the White Fang and became a member after the losses they suffered in Beacon.


 * Personality:


 * Likes:


 * Dislikes:

4) Trivia:


 * Notable relationships:


 * Unnamed parents: Ligero was particularly close to his father, as his mother was often away for a mission.


 * Ignas Diana: Former teammate and current wife. She has a bit of a love-hate relationship with Ligero, though they genuinely love each other. One might assume they hate each other when they refer to each other as idiots, but most of these seem to stem from their time as teammates, as Ligero was kind of an idiot at that time.


 * Uriel Diana Appleseed: Ligero's son. He has a resentment for humankind but cleverly hides it in a facade of kindness. Though he acts like an obedient child, he doesn't like the way Ligero treats the faunus insults thrown his way with stride, as he view it as his father being too cowardly to fight back.


 * Beryl Diana Appleseed: Ligero's daughter. While she is a human, she has a very strong empathy for the plight of the faunus. Being the daughter of a faunus, she was ridiculed as a human with dirty blood, but she doesn't pay them mind, considering her bi-raciality as a blessing rather than a curse.


 * Notes:


 * Character Basis: Based mostly on Uriel, the Angel appointed to guard the Garden of Eden.

Hunter Extension

I) Weapons


 * Name:


 * Wielder:


 * Maker/Smith:


 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)


 * Weapon Derivation: (what inspired the weapon)


 * Design: (handle, blade, etc colors, as well as any patterns or decoration)


 * Holstered/Inactive Form: (How it looks when stored)


 * Form 1:


 * Form 2: (if applicable)


 * Form 3: (if applicable)


 * Features: (secondary features or hidden components which do not involve transforming)


 * Dust Capacity: (dust types used/stored. optional)


 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)


 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)


 * Planned/Possible Upgrades:


 * Notes: (trivia, name meaning, etc)

II) Semblance


 * Name:


 * User(s):


 * Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)


 * Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)


 * Short description: (summarize the semblance in a few words.)


 * Activation cue: (how would you be able to tell the semblance is being used if it appeared on the show)


 * Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)


 * General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)


 * Passive ability(s) (if any): (and specific limitations, if any)


 * Active ability: Tier One: (and specific limitations, if any)


 * Active ability: Tier Two (if applicable, add more as necessary):


 * Dust interaction (insert dust type here): (describe what changes here)


 * Notes: (for trivia you might want to add about the user of the semblance)

III) Combat Info


 * Class/Position


 * Landing strategy:


 * Fighting Style:

Still WIP. But I got stuff down.