Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-26397825-20170103080147

Most sound based semblances are controlling the sound for knockback effects/banshee screams/vibrational attacks (which I personally have done pretty much all of that), with one boost according to the level of sound they are experiencing (which Vedran has done). Always good to see a fresh take on an old subject.

Okay. Now, you mentioned overfilling a target's aura makes them unstable...care to elaborate? And does he have to at least 'point' the sound waves at the target and when the 'aura-waves' reach the target they get the replenishment, or do they just automatically get the aura regen from hearing the tune?

Some of this could probably be moved from Limitations to Active Abilities, especially if you add that using particularly loud sounds from the surrounding area is a second tier effect. It would keep the limitations from getting bloated and put the active workings of the semblance in a better spot as opposed to making it seem like this semblance is pure limitations.