Board Thread:Off Topic/@comment-24993958-20151027072937/@comment-26023629-20151030165759

I hate to dig up this can of worms right as it's being buried, but I have to say that Standstill thing is OP. I got no problems with the physics, it's magic, whatever, but in RWBY it's just too powerful.

It was explained it in D&D terms; it's basically like an action surge, right? They take a free action. That's cool, but there's a big difference between D&D and the RWBY world.

First off, D&D is turn based, RWBY is not. This is basically an action surge that can be used at any time, even during an enemy attack.

Also, in D&D, other people are able to percieve the action normally. The target of an attack gets their normal chance to defend themselves, movement still provokes opportunity attacks, and everyone knows exactly what happened afterwards.

The way you've described the ability, it could be used like this:

The opponent attacks you. You use the ability mid-swing, and to use your example, kick them in the jaw.

The enemy, off guard, off balance, and unable to percieve the attack, gets hit, gets knocked on their ass, and is really confused as to what just happened.

While they're still reeling, you can easily hit them with one or two quick, heavy blows.

Suddenly, in an instant, your opponent (no matter how skilled) has just been struck several times without any chance for defense or retaliation. You've probably shaved off 20-60% of their aura, and they're on the floor with no clue what happened. If it's a Grimm, then it's probably dead.

If this movement is actually faster that they can percieve, than you can easily escape any fight you're losing. Poof, you're gone, and they have only their vague aura sense to tell them where you went. Or, you go behind them sudden backstab happens.

You stick a sticky bomb on them and boom, you're gone and they explode before they know what happened.

Again, have no problem witht the concept, I just think it's a bit OP. But, if it's supposed to be, then, whatever.