Thread:Project Predacon/@comment-25555436-20150610001012/@comment-4820209-20150610025938

Andrew S-997 wrote: My phone cant do half the things I can on my laptop for some reason, son we'll half to make do without quoting and hyperlinking.

You could never ADS on automatics in any Halo game, other than ODST, which did not feature competitive multiplayer, and H2A.

Smart scope in the H5 beta does, in fact, decrease spread and make automatics effective long range weapons. The issue isn't with it's functionality on precision weapons, but on ARs, SMGs, and the like, where it extended their range far past what they were in pervious titles (encouraging their use over skill-based weapons like the BR and DMR). If you don't believe me on the accuracy issue, HaloFollower made a video on the topic, called "Smart scope does WHAT?" Or something like that. The actual test is in the description, I believe.

343 said what you are saying - that it was aesthetic and didn't affect gameplay. But it does.

Or am I forgetting that the H3 AR and SMG had zoom? If I remember correctly, it just brought up a visor zoom that went away the instant you shot.

-Big sigh-

For one, no, it doesn't decrease speed, at all. It doesn't add ANYTHING other than a tighter spread. In that "HaloFollower" video, it showed a Halo 3 comparison where this was depicted, in real time, against a Spartan target. Spread was insanely large (Able to hit a target, even without a red reticle) and when it zoom, it never happened. The only thing that "adds" to the weapon, is a tighter bullet spread, and that's it.

Also, the AR and SMG's range isn't increasing at all. It simply zooms into the reticle; pulls it closer to your face, and stops bloom. The weapon itself doesn't zoom forward, you just close the gap. However, it also adds insane horizontal and vertical recoil. It doesn't make an AR an effective long range weapon at all. Especially with the inclusion of descoping, which will keep you out of smart scope entirely.

When I referred to the Halo 3 AR and SMG, I referred to reticle size and performance. Much like the Reach AR, bullets don't travel outside of the reticle, even when fully bloomed (Basically, bloom takes away partial precision in medium range encounters with this), and given the reticle is the same size as Halo 3's, it acts exactly like it, albeit with higher damage.