Board Thread:Off Topic/@comment-26173711-20190509052121/@comment-26397825-20190607024821

But in bright lights shadows are more defined. It would actually make sense that darker areas, where shadows lose form and start to meld together, that the user would have trouble controlling them. How do they separate a building shadow from their shadow when their shadow technically doesn't exist because it's inside the building shadow? The same goes for night time. How do they control a shadow that isn't visible and doesn't have its own form because the area they're in is too dark and filled with other shadows?