Board Thread:General Discussion/@comment-14061097-20140603023830/@comment-3314763-20140607055307

I've been reading this over, and I came up with some weaknesses based on the design.

Crescent Rose: This is related to the collateral damage mentions above: Ruby mentions that the gun is a "High impact sniper rifle" likely meaning it fires very powerful, high caliber ammunition. This is a severe problem if fighting in a group or a cilivilian area due to a factor called overpenetration (STOP LAUGHING!). This occurs when a bullet exits the target before expending all or even most of it's energy, the result being that the bullet continues on a trajectory until it runs OUT of energy. This usually results in uninteded injury or death to bystanders. Given that crescent rose is evidently VERY powerful, this could serve as an issue. All that said, Ruby could, and probably WOULD counteract this with one of 2 options: Hollow point bullets, or frangible ammunition. A hollow point expands inside the target, this has a 2 fold effect, the first being a larger wound, the second being a parachute effect, which slows and stops the bullet, as well as limiting is ballistic capability if it leaves the target. Frangible bullets shatter inside the target, dealing massive internal damage, and usually do not exit, or exist as tiny particles or poweder incapable of doing much harm.

Myrtenaster: The key issue with this one is the cylinder type, specifically, it's a top break cylinder. This is the weakest kind of revolver cylinder, and is suceptible to droop, wearing of the hinge, and can even be broken if enough force is applied. That said, it DOES make loading the weapon MUCH faster, and the cylinders can even be exhanged to accept differnt sizes of ammunition, or in Weiss' case, dust charges.

Storm Flower/ Gambol Shroud: The shared issue these have is lack of hard stopping power and overall accuracy. While they ARE most likely powerful weapons, they lack the kick of Ember Celica or Crescent Rose, a sacrifice made nessecary by their design. However, the bigger issue is lack of accuracy, due to the high rate of fire, short barrels, and lack of sights, these guns are more of a close quarters weapon, designed to engage enemies at short distances and deal severe trauma very fast, rather than fight at a longer range but have a slower rate of fire. They are not lacking in firepower, by any means, as seen In the Black trailer and Ren's fight with the Deathstalker, as they cna handle robots fine and deal pretty gnarly damage to soft tissue, but they seem to have trouble with thicker armor and larger creatures like the Nevemmore and the hard carapace of a Deathstalker, likely due to minimal penetration and thus minimal harm.