Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140407044308

 9. Huh... Let's try this again....

 10. kk

 13. okay. I don't like the idea of making them faster because they wear clothing, but I can understand that -3 is a lot at low levels, but you only really want plate if you're trying to be a full-on tank, which requires specialization.

 15. I guess?

 18. Would lead to too much min-maxing. there should be no exceptions. I don't want people to think they can take perks too far. Imagine taking Crack Shot for all 6 perks. Automatic +6 accuracy. Animal Instinct: +6 Dodge and Block, City/nature lover: +18 power pool, Cat's Grace: Jump*9 for no fall damage, etc.

 Also: Combat Ready.... :3



 1. <3

 2. Huh, I guess that slipped out during the numerous revisions. 1 point per turn. personally, I think it only makes sense to do that with boost semblances, and to ignore upgrading speed. This is a recent thing, so I haven't played with charged semblances much yet.

 3. For sure.

 4.Yeah, It's a chart that covers all three types of magic.

 5. kk.

 6. Basically. At the moment, you would be healed by the amount your health increases.

 7. It is, which is why I'm tempted to scrap it. The idea came from trying to figure out Weiss's spell list. We thought she needed a white buff, though it turns out she doesn't.

 8. Makes Sense.

 9. I can see that... okay. (Wow... I didn't realize Skills was three pages long....)

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;tab-stops:.25in.5in.75in1.0in1.25in1.5in1.75in2.0in2.25in2.5in2.75in3.0in3.25in3.5in3.75in4.0in4.25in4.5in4.75in5.0in5.25in5.5in5.75in6.0in6.25in6.5in6.75in7.0in7.25in7.5in7.75in8.0in; mso-layout-grid-align:none;text-autospace:none"> 10. How do we define what gets a teamwork buff and what doesn’t? The strategy roll serves two purposes: First, makes use of the strategy skill that would have lain idle and alone, and second adds some definition and structure to teamwork. We love the idea of the extra dice, but have no clue what the requirements around getting it are.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;tab-stops:.25in.5in.75in1.0in1.25in1.5in1.75in2.0in2.25in2.5in2.75in3.0in3.25in3.5in3.75in4.0in4.25in4.5in4.75in5.0in5.25in5.5in5.75in6.0in6.25in6.5in6.75in7.0in7.25in7.5in7.75in8.0in; mso-layout-grid-align:none;text-autospace:none"> 11. shoot, forgot to change DoT (aka Poison). The previous first aid was useless, and this is only slightly less so. Changed failure and added the missing No.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;tab-stops:.25in.5in.75in1.0in1.25in1.5in1.75in2.0in2.25in2.5in2.75in3.0in3.25in3.5in3.75in4.0in4.25in4.5in4.75in5.0in5.25in5.5in5.75in6.0in6.25in6.5in6.75in7.0in7.25in7.5in7.75in8.0in; mso-layout-grid-align:none;text-autospace:none">

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;tab-stops:.25in.5in.75in1.0in1.25in1.5in1.75in2.0in2.25in2.5in2.75in3.0in3.25in3.5in3.75in4.0in4.25in4.5in4.75in5.0in5.25in5.5in5.75in6.0in6.25in6.5in6.75in7.0in7.25in7.5in7.75in8.0in; mso-layout-grid-align:none;text-autospace:none"> Okay, thanks!

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