Board Thread:Off Topic/@comment-27082610-20170624011641/@comment-27447621-20170713190151

PisceanWaterbender wrote: Rounded to the nearst whole number was referrign to it in a competitive battle setting, such as the arena, where they have Aura monitors displaying what we assume to be percentage of Aura.

Theoretically speaking, yes, it could do that, but most attacks seem to be more powerful than that overall. Do you recommend making it so that it can only withstand up to 10% damage before dissipating, but still dissipating any damage from an attack that hits it?

Shit, forgot to specify that. it can block the attacks, but even a weak attack will break it every single time. Fair. I've just had a few problems with a few of my Semblances being too similar to Video Game abilities. That's not typically smiled upon, so I thought I'd clarify.

Yeah, I think that your solution is a good way of solving that, and I think that balances it pretty nicely. While there are people who use powerful hits there are also people who use several hits dealing smaller amounts of damage, and this would give them a way to break the Tier 2 roses.

Ok. Thanks for clearing that up.

I'll see if I can find anything else, but otherwise it looks good to me.