Board Thread:Off Topic/@comment-24534644-20170213012304/@comment-31673087-20170407092156

SpiritedDreaming wrote: Wait, so by freeze do you mean put them in a stasis? Like, the target can't physically move, but in the first tier their unmoving body continues in the same direction they were travelling before they got placed in stasis, with the amount they move lessening with each tier?

And why would they want to put themselves in stasis?

I think the half second increases are fine, especially since at high levels of combat half a second is all you need to deal large amounts of damage. Look at Qrow and Winter; they're probably making on average 3-5 fast attacks within a full second. The target can't move, but when they can move again, they would continue moving like they weren't frozen. Say some one was mid attack. Tier 1 would have them continue the attack when out of stasis, while tier three drops it entirely.

I added the self stasis for tier three. Say you were about to hit something like a wall. They would stop themselves to drop momentum and not hit the wall. I should've clarified, but I was thinking the user could break the effect early if they wanted.