Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26397825-20161029044323

We don't have to use it to stand a chance of winning. The Grimm caps are there to stop the Grimm from just spawning to infinity, and we all get 5 moves a day. When the game is going well, it's roughly 20 players with 3 or 4 of those being on the bad guys side. When it isn't going well, it's roughly 10 players with 1 or 2 on the bad guys side.

On a good day, 16 players can hurt the Grimm 80 times, and 4 players can hurt beacon 20 times. If we cancel the bad guys out, that's a positive of 60 damage to the Grimm from the good guys every day. Over the course of 10 days, that's 600HP. That's the spawn rates of the Beowolves, Nevermores and Boarbatusks combined.

The way we tend to focus on a single type of Grimm at a time, we easily overcome the spawn rates of each Grimm. And then you add in Glynda, who is cancelled out by Cinder who actually does 5 more damage to Beacon than Glynda does to the Grimm. So it evens itself out for both sides, making it a much more viable game.

Basically it boils down to; if we don't have the Silver Eyes, it's no biggie, we just have to be tactical and make sure we focus our attacks on one type of Grimm at a time to kill them quickly, possibly even starting with the big hitters rather than the small fry. If we do have Silver Eyes, it's no biggie, as the combined force of the Silver Eyes and the Player Attack rates still do not actually equal the spawn rates over the three days, so we won't overwhelm the Grimm.