Board Thread:Off Topic/@comment-26397825-20180301023156/@comment-30530552-20180313173656

'''I fucking hate trying to format these things correctly...hopefully it works this time. If it doesn’t, well, I’ll set the Google Docs link up like last time. This time it decided to make everything bold. For fucks sake I hate this editor.'''

'''Core Info

1)Basic Info

Name: March DeIdes (That's an uppercase "i", not a lowercase "L") CNR Explanation: '''March is a month often associated with the color green because of the beginning of springtime and the green associated holiday St. Patrick’s Day. Alternatively, March is derived from Martius, the first month of the earliest Roman calendar, named after the war god Mars. Mars [the planet] is red, while the deity for which it is named is often associated with blood and violence, also referencing the color red. To further tie in the red theme, “DeIdes” refers to the Ides of March, the day in which Julius Caesar was assassinated. Species: Human Age: 29 Gender: Male Emblem: A four leaf clover with the 4th leaf broken off and floating away Handedness: Right (w/ learned ambidexterity) Nicknames (more like aliases/alt. identities, in this case): Martin, Marin, etc. Occupation: Terrorist and Robber within Mistral

'''2)Appearance (note, this is based on his base self, not when changed through Semblance):

Aura Colour: '''Lime Green Height: 5’10” (~1.78m) Weight: 135 lbs. (~61.2kg) Eyes: Dull Red and squinted due to burn scars, hard to differentiate from these scars color-wise Skin Colour: Pale White Face Shape: Long and narrow Hair: Dull brown, kept short and slightly spiked Physical Traits: A celestial-type nose, deep and ugly burn-scars over his eyes, which make seeing things harder for him.

Physique: Skinny athletic, ectomorph Typical Outfit: A dark brown leather bomber jacket over an equally dark-green polo shirt, which has his emblem embroidered in white over his heart, which is paired with a pair of light-brown chinos (they have pockets) and green tennis shoes with white laces & accents, and black soles; these are usually worn with white socks with a green logo on them. Accessories: A black pair of aviators, which are there to obscure his burn scars. Gadgets: A black grappling hook-launcher, which can shoot two different hooks using two separate triggers. One of these is larger than the other, the other is merely supplementary. Most used for latching onto and boarding trains, but can be used in combat if necessary (usually if March happens to be disarmed.)

'''3)Characteristics:

Background: As a child born into a northern bandit tribe in Mistral, March had not exactly ever known a good role-model when he saw one. Far too young and impressionable, his parents were two young lovers who had never originally intended for him to be born, and had only wanted to escape from what they saw as oppression, as their desires were repressed by names from wholly religious and rich upper-class parents intending for a calm life. Their names were Heather and Vern, the least likely it seemed, yet both ran away once 18 and nothing could separate them. Unfortunately, as they soon discovered Heather was pregnant with March and the two were jobless, with only as much money as they’d stolen from their parents, which didn’t amount to much. In order to get and receive more, they decided to join a local bandit tribe, where the two jobless lovers could stay indefinitely so long as they earned their keep within the tribe, and proved to be worth the time and effort of keeping.'''

'''Even before March was born, the couple weren’t exactly well-respected by the tribesmen, given they’d left their money and riches behind and still behaved (at least, in the eyes of the tribesmen) as if they were owed things that didn’t necessarily belong to them. They were slightly more sympathetic towards Heather given her pregnancy would offer them a new member in the future, which was good for sustainability, yet they felt little sympathy for Vern, who had been part of the richer of the two families and had been the one to convince Heather to come along, even if their bond was mutual. Vern was tasked with helping to raid nearby villages (and without his Aura unlocked, this often proved dangerous for him) while Heather helped by cooking the tribe’s meals throughout her pregnancy.'''

'''When March was born, he was named so because his parents had fallen in love during that month, and it symbolized the product of their relationship. Eventually, when March was 5 and a wave of sickness and disease passed through the camp, Heather died of the rapidly spreading illness, and despite the camp issuing temporary quarantines, many people (including March) got sick. Only through luck did he survive long enough for the camp shaman (who had also been ill from it) to recover and unlock his Aura, which offered another layer of protection for the boy. After that, he made a full recovery and life mostly continued as normal, even if it was strange and slightly traumatizing that his mother (his closest friend and near-exclusive caretaker for the first few years of his life) was gone for good. His father didn’t fare well with this either, and turned to alcohol to try and drown out the sorrow he felt for losing his love. Eventually, this spelled disaster for March, as his father would return from raids, drink himself into a rage-state, and take out anger and pain on March for even the slightest of transgressions or triggers.'''

'''When he was 6, March wandered out of the camp for a short time and was attacked by a Beowolf, which easily took down his Aura in two swipes, and likely would’ve killed him too, if not for the intervention of one of the camp guards, who slew the beast and took the fearful boy back to the camp. Vern was furious at him for wandering off so carelessly despite being told numerous times by himself and other tribesmen not to wander past the borders without supervision. As the boy’s Aura was still down, his drunken father took him to the tent, and using the still-hot coals from a dying fire, brutally burned his son’s face near the eyes. His screams of pain alerted the camp, and the camp quickly took Vern away (And “took care of him”), but the damage was already done: permanent burn scars around his eyes and the result being a loss of much of his vision due to his eyes not opening and closing fully/properly, and additional trauma from his burns feeding into an already manifested dislike of his appearance and existence (resulting from his father reminding him near constantly that he reminded him of Heather).'''

'''Now orphaned and without his parents to raise him, the rest of the camp had some degree of sympathy for the boy, and decided to teach him to fight at the appropriate age so that he could earn his keep as he grew older. He started combat training at age 9, with basic martial arts and defense techniques, moving on to learning how to fire and use a gun by age 12, blade training by age 13, and was taught to use his Aura in full by age 14 thanks to the camp shaman. He was often a supporting member on raids of nearby villages, and learned to use his Semblance by accident when Grimm arrived earlier than expected, using it past his normal capability upon first activation, managing to use Tier 2 to camouflage himself inside a building and managing to control his fear enough to keep the Grimm from finding him. Finding himself enjoying raids more and more, he left the bandit camp at 25 and managed to stumble across a group of mercenaries who did semi-regular robberies of trains in the area, and needed someone to fill a bail-out position, who let him come on the mission. With a successful run on the train, he promised to keep coming back, and booked himself a “decent” career which offered him enough money to enjoy life’s pleasures and get himself a small place which he called his own and looked to fix up as time went on.'''

'''A raid and bombing of a nearly empty freight train in September when he was 26 yielded him a particularly large sum of Lien, which he saved and later used to finish paying off his place and some “debts” he owed other people. By this point, the Mistral police had had enough of the shenanigans, and planned to capture the entire gang, which had managed to elude capture. Luck ran out the following year in June, a couple days before his birthday. A train they planned to rob ended up carrying some of the best police Mistral had to offer, and a shoutout occurred on the train station platform. March ended up getting shot just shy of his liver after his Aura went down, but still was subject to bleeding a great deal. The passing of another train managed to let him and 2 of the other 4 mercenaries escape (by lugging themselves onto the moving freight train) while the other two were killed in the shootout, and through some quick thinking managed to find a hiding spot in a marsh which the police did not search thoroughly enough to find them due to heavy rains and bad weather in the area.'''

'''March was in a tough spot for a while, his condition near fatal on his birthday, but his colleagues managed to pull together some medical supplies and remove the bullet themselves, and he managed to make a full recovery after that point. As it currently stands, he’s still at large and continues to evade capture, often letting other mercenaries who work with him on train attacks take the fall instead of him, and ruthlessly murders those who cross him. He’s effectively convinced himself he’s in too deep at this point, and now continually tries to see just how far he can go to surpass himself before he gets taken down, living wild and carefree just as his parents before him once wanted to be.''' Personality: Despite his appearance, he depends to be a nervous person who’s always concerned with keeping up his appearance. Due to his burn scars, he tends to conceal his appearance, and only those close to him are allowed to see them regularly and willingly. That said, there’s times when others he doesn’t wish to see them do, and these are the people he tries to avoid. Misc Traits: He has a tic in his left eye when something irks or bothers him, which if his eyes are exposed, can help people see whether or not to leave a conversational topic alone, or suffer the consequences of their actions. Likes: Successful raids, being considered attractive by others, double-crossing others. Dislikes: Mistralian police, whistleblowers, his original tribesmen.

'''4)Trivia

Notable Relationships:'''

Vern DeIdes - Hated him with all the gusto in the world as time went on, and before the burn incident was scared of him due to his violent nature when under the influence of alcohol. He didn't know hi mfor super long, but memories of him tend to bring back botus of trauma, which has decreased as the years have made the incident distant and knowing his father is dead makes it easier to breathe. Some part of him still fears that his father will come back and do something like it again, even in death.

Heather DeIdes - The person March loved most throughout his childhood, and his caretaker for most of the early years of his life. Unlike his father, she was a warm and kind presence despite the harsh environment, and was a semi-proper source of nature despite her rebellious streak and lack of care for authority. Having him as her child put things in perspective for her, and she eased up a little bit in order to make sure the child was okay. He was deeply sad (at least, as much as a child of his age at the time could begin to comprehend in some light) when she left him for good, and often wonders what life would be like if she hadn't passed away.

The Rest of the Bandits - March has mixed opinions (considering the size and numebr of potential relationships here), but left on a bit of a sour yet begrudgingly thankful note. The tribe did raise him after his parents both perished, and taught him what he needed to know to do what he does now, but he still doesn't really like them. That's mostly because he sees them as something of a "giver of a bad rep" where he's sometimes looked at as a savage. And whiel he does carry some of their mentalities, he's become something more refined in his job, and longer cares as much about survival of the fittest, instead viewing it as "collateral damage." Essentially it's a different way of lookign at the same actions, even if he'd never admit it.

Skills: March has the capability to easily mimic other voices to further mask his true identity, which when combined with his Semblance can make him seem like an entirely different person. Outlaw Reference/Allusion: The outlaw allusion here goes to Sam Bass, famous Wild-Western outlaw who lived a short but volatile life as one of the key members in the largest train robbery of the Union Pacific company in U.S. history, helping to steal $60,000 dollars (equivalent today is over $1.3 million USD, when adjusted for inflation), and dying on his 27th birthday after one of his fellow gang members betrayed him to get his father medical care, leading to a shootout. March reflects this by sharing Sam’s birthday of July 21st, robbing and attacking Mistralian trains much like his inspiration, and receiving a near-fatal injury in a shoutout a couple days before he turned 27 (which he managed to escape and recover from, unlike his inspiration).

Notes:

'''Hunter Extension

Weapon

Name: '''Fortuna’s Foretoken Wielder: March DeIdes Maker/Smith: March DeIdes Classification: Straight-Edge Blade Guns (SEBGs) Weapon Derivation: Essentially meant to be a slightly revised version of Ren’s machine pistols, given that outlaws usually were gunslingers as well. They’re not revolvers only because they’re inefficient for what March does (besides, I wanted something simplistic and functional), and because it’d be too obvious to pick them for this theme. Form 1 Design: A pair of machine-pistols (based on Steyr TMP guns) with collapsible blades extending from beneath the middle of the barrel, with a simple mechanism taking them from stowed to active relatively quickly, usually with just a flick of the wrist, or by unsticking the secondary trigger [which is located on the back of the grip where the palm usually presses to hold the pistol(s).] Form 1 Aesthetics: Machine-pistols themselves are colored in black, while the collapsible straight-edge blades are colored green-bronze (think oxidized copper, Statue of Liberty color).

Form 2: When meant inactive or to be stowed away, the blades retract and fold along the bottom of the gun barrels using a mechanism which pulls the attached part of the blade to the front of the barrel, while the secondary portion of the blade folds 180 degrees so that the main edge of the blades is stowed. They are still perfectly capable of cutting and shooting, just the cutting is slightly less efficient, given the sharper cutting edge is put inward for “relative” safety purposes. This form rarely sees combat. Form 2 Aesthetics: No change in colors from the previous form, just the colorful portions aren’t as visible to the person who views it. Dust Usage: Fire Dust rounds do exactly as they say, setting things on fire and generating mini-explosions where they land (can be a trigger for explosives set on some trains). Lightning Dust rounds are used for shocking opponents and short-circuiting or powering machinery, based on circumstance. Ice Dust can create ice barricades, freeze locks shut, and entrap opponents. Steam Dust rounds can create cover for movement and conceal March’s appearance. Ammunition: 9x19mm caliber bullets, with 30 round cartridges. Elements listed above.

Planned/Possible Upgrades: Figure out how to incorporate more potent rounds. Notes: “Foretoken” is a literary term used to describe a sign of things to come (similar to a harbinger.) Fortuna references the Roman goddess of fortune (and personification of luck). Effectively, this means the use of the weaponry equates to a sign of (usually worse) things to come involving (or working against) luck and/or chance.

'''B)Semblance

Name: '''Appearance Editor User: March DeIdes

Introduction: Allows the user (March) to change some aspects of their physical appearance and clothing temporarily. This includes things such as the color, texture or relative length and/or presence of hair, skin and eye color, and certain key-defining features without changing the individual’s overall body type or structure. (See notes section for Aural Costs.)

'''Description: -- Range: '''Personal Type: Conjuration/Physical

Purpose: Utility Visual Cue: An outline of the user’s Aura glows and a left-to-right shimmer conjures new features or alters the existing ones specified. Tier 1: User can alter small aspects of their appearance, such as hair or eye color. Small base cost, with a moderate rate of Aura drain the longer the changes are kept.

Tier 2: The user can alter the qualities and/or presence of hair on the body or much larger full-body changes such as skin color, with a moderate drain on Aura and a somewhat high base cost. Base cost is removed for small aspects, and has a minimal (but stackable) Aura drain.

Tier 3: User can temporarily alter their clothing’s appearance for a high base cost, but will remain until Aura runs out from other alterations or the user wills it so. Small changes are near seamless now, requiring next to no Aura to maintain, while full-body changes to a small base cost and Aura drain is small, given practice. General Limitations: 1) Drastic changes such as height, body type, or facial/bone structure cannot be made. 2) Changes made by the user are their own, and as such, come with their own benefits and weaknesses [ex: long hair has a likelihood to get in one’s face and possibly hamper vision]. 3) Permanent defining features such as scars, moles, and birthmarks can’t be changed. 4) Aura drainage has the tendency to stack between tiers unless otherwise noted. Applications: March has used this to flirt with others, sometimes letting him get something he wants without having to work extensively for it just based on his appearance. Dust Interaction: The application of Lightning Dust hastens the process somewhat. Notes: Base % costs go from 5 to 10 to 15 (Small, Moderate, High), while Aura drain is from 4 to 8 to 12 (Small, Moderate, High). Reflection of Character: As someone who’s been insecure about his appearance for most of his life (from the burn scars), March often wanted to blend in easier, and this Semblance allows him to do just that, to an extent. Similarly, his sampling of many identities and conflicting desires have greatly marked and influenced his life; this is the physical manifestation of them. '''C)Combat Info

Preferred Range: '''Short to Mid, especially Mid-Range, given his choice in weaponry. He tends to avoid attention whenever possible and prefers to use the gun function to keep others at a distance while he accomplishes his goals. Short-range is for when he doesn’t have another option, or when he needs to infiltrate past security guards or the like. Landing Strategy: Use his grappling hook(s) to hook onto an appropriate surface (such as an open window, a tree branch, or a sign) and slow his landing, using one or both of his bladed guns to support himself in landing (think how Ren spiraled around a tree when he landed). Fighting Style: Technically qualifies as preferring sneak attacks, because often he’s not known to be a dangerous criminal, and as such it leaves people open and vulnerable to attacks behind their back, which are much more dangerous and effective. If he does get into heated, contestable combat though, he tends to be acrobatic and dodge most attacks.

Weaknesses: His Aura, once taken down, takes an abnormally long time to recover compared to the average Huntsman or Huntress (whatever that is, considering we don’t have a solid grasp of that average), and as such he tries to avoid getting hit at all costs.

'''Civilian Extension

I) Day to Day Life (Sidenote - Aside from the fact he’s saving up to buy another house to remodel, not much that’s applicable here, [RIP my chance for extra points.]) Expanded Occupation/Business Details: '''He gets all his money from robberies, favors, and mercenary gigs, therefore; he doesn’t usually have a normal day-to-day life. Business-wise, he will rob for people, but often charges for at least equal portions of the money for going through the work of obtaining it. Bombing rates are by difficulty of the job, as are “Huntsman/Hated Person hunting” gigs.

Certifications: Not Applicable

'''Grading System (as reference for Spirit)

1) Basic info: 10

2) Appearance: 20

3) Characteristics: 30

4) Trivia: 5

I)Weapon 15

II) Semblance 15

III) Combat info: 5

I) Day to Day Life: 0 points (or recovery of up to 10 lost in characteristics)'''