Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140120000352

Probably not, you’d just need to set up Skype and set up a way to share the board. If you’re brave, you could always go board-less :P

If you want to use sample characters, I tried to stat up RWBY and JNPR. Feel free to disagree with them, make up semblances for the ones we don’t know, or make up your own.



5. It’s a much more complicated modification to have a gun integrated and useable as part of another weapon. Additionally, if every character had full weapon capability in a single form, it would be unnecessary to have an alternant form (other than to store them). In essence, you are paying extra (the second level) to have the freedom and flexibility of having both weapons accessible at the same time.

No, both of those should fall under the generic classification of a polearm.

10. Just to make sure you noticed, for now I’ve did decide to go with the modification. The choice of handcannon vs. shotgun is basicly extra range or splash damage.

4. It is. The augmented stats are the aura-boosted stats. I have made a modification to the weapon chart to help clear things up. What was showing before was the total dice you would roll for accuracy or damage; Now it shows the original stat in parenthesis next to each stat.

7. For now, I’m going to wait on tweaking exp until it can be tested. <span style="font-family:Helvetica,sans-serif;"><Okay, In answering one of your later questions the math was getting a bit absurd; weapons and Armor have been reduced again. It *was a bit steep>. <span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">Note that in two sessions, you can get the third Rank of a Teamwork or Mental Attribute. At the end of the first session, you can get a second feat. <span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">On a side note, I think the system will start to fall apart once they start to get more then 6-7 in multiple attributes. At that point, they will casually be swatting aside Giant Nevermores and Suits of Armor. But we’ll find out when the time comes.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">9. The only problem is the ability to soak damage is rather important. Standard human mooks are only dealing 2-3 damage if they hit (5 dice with a longsword).

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">I did add in armor upgrading into the mix (as well as an additional way to spend weapon levels during char. Creation) and used it when making Jaune’s sheet.

<p class="MsoNormal" style="margin:4.8pt0in12pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">1. Fixed, thanks.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">2. Oddly enough, I’ve changed this. Each race has access to one unique perk, but can start with any one perk. I changed this after trying to make with work with the other character’s sheets (which are now also included in the Excel file.)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">3. I have a nice big box you can explain your unique semblance. It’s near the top right, underneath where you say what your semblance is called

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">4. Oh. Oops… Made a fix to the level up chart. Right now, I made the initial modification slightly more expensive (roughly 1.5x)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">5. You have to buy both levels at the same time, so you would have to pay the full cost of level 5 and level 6 (total: 18)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman""> 6. They only last for that attack, so you have to re-pay the cost to soak damage on the next attack, but you can use it as many times as you can afford on one attack.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">7. Correct. As long as your Aura has been activated, your Attributes are more powerful. Aura is passively improving everything your character does.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">8. Your block value is a generic value for all weapons. I decided not to make certain weapons more or less difficult to block with.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">9. Yep, It should. I have almost no experience in hex-grids, but I don’t see why things would stop working like that.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">10. Those are supposed to lookup the feats and automatically put in a short description of the feat. I set it up to be blank if not feat was added. I guess this means you’re still using Not-Excel? :P

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">11. Not, that’s more for monsters. At some point, That will change certain parts of the sheet so Large monsters aren’t moving around at absurd speeds.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">12. Nope, Dodge and block act as the difficulty they have to beat. It is a passive value.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">13. 1 counterperk = 1 perk  OR  2 counterperks = 1 Mental  OR  3 counterperks = 1 Physical

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">If it wasn’t there before, it is now shown at the top of the perks tab.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">14. During battle, Running takes a long action, moving takes a short action. If you run, you can’t attack.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman"">15. Heh. Haven’t bothered to think about it too much. Probably (Aug Dex + Spd) vs (Aug Awr). 1.5x dice for partial cover/smoke cloud, 2x for good cover/sound only.

<p class="MsoNormal" style="margin-top:12pt;line-height:16.5pt;"><span style="font-size:10.5pt; font-family:"Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman"">16. Yep! Each tick, A creature/player gets a long and short action.