User blog comment:Maki Kuronami/ATTENTION ALL RT SPONSORS - Grimm Eclipse hype!/@comment-5426254-20141226031422/@comment-10380701-20141226035810

I want to make some clarification. (As I generally don't like it when character action games get generalized into Dynasty Warriors)

Dynasty Warriors has a basic attack system of mix and matching the Weak Attack/Strong Attack button. With an added Musou Button to clear house when things get crowded. This is its basic hack-n-slash mechanic, which is fine as it works for what it is. It also tends to emphasize crowds of enemies. Like hundreds of them. And most generally have a very simple moveset.

The Beowolves are anything but simple to fight.

Character action games are a bit more flexible, and while having the same foundations as Dynasty Warriors, expands on it by having directional inputs added into the mix. There's also an emphasis in creative impressive combos over just killing the enemies. To add, it's also less straightforward, having a structured level instead of just a single map. Depending on the game, it also tends to have platforming shenanigans.

Grim Eclipse doesn't exactly have the directional inputs yet, but it does have the skill system, which is a close enough replacement.

In theory, Grim Eclipse doesn't actually lean on both, as its core is that of an action RPG, based on the previous demo.