Board Thread:Off Topic/@comment-35455126-20190727214602

Welcome to the bestiary, where we archive and study new and exotic species of grimm.

Serious time, post whatever grimm you come up with and we as a group can discuss them, find issues, and refine them.

By putting it here, you open it up to criticism.

Due to previous entries there are now ground rules prohibiting certain abilities, monster archetypes, and other ideas from being used. No aura or Semblance stealing. No possessing people. No converting human in Grimm/zombies. No using people as hosts, carriers, or infection vectors. No spin-offs or variants of canon Grimm.

Please use the template provided for all submissions

-Grimm Title: (name)

-Inspiration: (what animals, creatures, or mythical entity the grimm was inspired by)

-Environment: (What regions is the species most common in)

-Appearance: (general appearance of the body; such as shape, number of limbs, and proportions; including overall size like height and length)

-Armoring(s): (where is armor located, how heavy it is, and unique attributes of the appearance; such as the armor being in the form of spikes or scales.)

-Aesthetics: (patterns on the armor and description of the mask; describe presence of things like feathers or non-armored scaly skin here.)

-Behavior: (how they hunt and interact with other grimm, things like pack behaviour)

-Attack(s): (methods of physical attack, like claws, stingers, Nevermore’s feathers, etc)

-Powers: (abilities like the Geist’s object possession, Sea Dragon’s laser, and Nuckelavee’s screech)

-Strengths: (strength, speed, heavy armor, durability, etc)

-Weakness(es): (vulnerable points or exploitable weaknesses, such as being slow or clumsy)

-Additional Notes:

Evolution template:If a grimm has sub species or more powerful versions which have major distinctions in appearance or abilities, include an evolution sub-template for it.

--Name: (like the difference between a Beowulf and an Alpha Beowulf)

--Armoring(s): (where is armor located, how heavy it is, and unique attributes of the appearance; such as the armor being in the form of spikes or scales.)

--Aesthetics: (patterns on the armor and description of the mask; describe presence of things like feathers or non-armored scaly skin here.)

--Powers: (abilities like the Geist’s object possession, Sea Dragon’s laser, and Apathy’s screech)

--(Additional components of the main template may be added to the variant template as needed)

[insert link to previous thread here] 