Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5023546-20131112011316

Well, I'd say you thought abouot it a bit. I am onboard for the most part, but using a straight d20 system that best compares to RWBY may work as well. For example Star Wars D20, or D&D 3.5. Both have elements - either by expansion books or character class breakdowns. The classes here are the key to your multi-round attack scenarios. It may very well take you out of it. AND wasn't there a D20 attempt for BESM? I know it is another system, but parts of it can flow for this creation.

As per the skill point elimination, I don't know about that. Players need skills to perform tasks other then for a heroic ending. As per Aura - it should be a second skill set - kind of like the Jedi Force Points. It is up to the player to choose what skill set (everyday or "special") they will dump their points into.

When it comes to the e6 system - On paper it sounds wonderful, but it seems too controlling. It (on purpose) forces a player to diversify. I think that is awesome (and it great for making students learn to do more), however some may feel that they are not given a choice. I like where it can go though - so I'm not against it.

I like your write up for your Intelligence Check Pyrrha write up, but two days later we finish rolling up a charcter. We need something (not dumbed down) more simple. Remember that young adults and tweens may want to play this game too.

I know there is tweaking, I just wanted to put this out there in the beginning.