Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-27447621-20160319231852

Phantomlink959 wrote: Eh, right in the middle of what I meant. I was thinking more like; opponent has a bad knee from an injury at some point, provides an opening to disable them more efficiently.

The situation constantly changing applies to allies as well, you know. Yes, I do, and I believe I did put that down in "general limitations", but maybe I didn't. Thats why trying to peg the Semblance as "Personal", "Short range" or "Long range" was so hard, because it affects him personally (Personal), telling him to go somewhere else (Long range or Short range), but works best when the action is close enough that he/she can affect it (Short range).

How would you suggest I improve it? As I said, and continue to say, I'm open to ideas. I know I'm not the best at this yet, and this was a tricky enough Semblance to try to balance, so what do you think should be done to it?