Board Thread:Off Topic/@comment-24534644-20170213012304/@comment-30530552-20170217015227

Well, if it's an issue, Spirit, I'll do something else then. (I hadn't read yours in its entirety, so I was not aware it was so similar, and I'm sorry about that.)

-Name: Terrain Changer

-User(s): N/A

-Type: Conversion [I think]

-Purpose: Utility

-Short description: The user is given the ability to randomly change the composition of a specified area of terrain to something else in exchange for a high Aura cost.

-Activation Cue: The ground rumbles loudly and the affected area shimmers with the user's Aura color

-Range: Medium

-General limitations: 1) The effect given is completely random, and is sometimes subject to change even when the conversion is complete, which makes using it as a trap difficult. 2) There is an especially high Aura cost which makes it inefficient to use in most scenarios.

-Passive ability(s) (if any): N/A

-Active ability: Tier One: For a cost of 40% Aura, a 15 ft. x 15 ft. x 7 ft. area is subjected to a terrain change of a random effect. This could mean certain areas sink, walls or hills could form, and certain areas might change from solid to semi-solid particles (sand).

-Active ability: Tier Two: Same as above but with 30% cost, or the same cost of 40% for a larger area: 20 ft. x 20 ft. x 7 ft.

-Dust interaction (insert dust type here): [Been considering using this but not sure how to make it interact with it so that it isn't OP.]

-Notes: A larger game with many minigames has a minigame like this where a 4x4x4 area is subjected to deadly terrain changes (tiles disappear, turn to lava, have lava sweepers, melt, or dispense bombs) which inspired this.