User:SpiritedDreaming/Weapons

Template

 * Wielder:
 * Maker/Smith:
 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Holstered/Inactive Form: (How it looks when stored)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)

Akaicho

 * Wielder: Shani Bauer
 * Maker/Smith: Shani Bauer
 * Type: Mid Caliber Rifle-Spetum (MCRS)
 * Weapon Derivation: Lee-Enfield rifle, Spetum polearm
 * Holstered/Sheathed Appearance: Barrel shortens, scope retract and stock folds up into boxlike shape, attached to a metallic plate just above the bow on her back
 * Form 1: A Lee-Enfield rifle with scope, made entirely of metal and coloured dark grey with crimson accents.
 * Form 2: Barrel casing extends and stock unfold, creating a pole about 6ft in length. Spetum blades extend from casing and spread into \I/ shape. Scope and trigger retract into shaft. Features/Capabilities: Utilises a magazine alongside bolt action in rifle form. Can be used as a quarterstaff by not extending spetum blades
 * Usage: Using the recoil from the rifle in combination with her semblance to stay in the air, gliding around the battlefield out of reach. On the ground, she opts for flourishes and tricks to keep enemies at bay before taking advantage of openings to deal fast and critical attacks.
 * Notes: Akaicho is an amalgamation of Akai Cho, Japanese for Red Butterfly according to Google Translate.

Amun

 * Wielder: Nila Saeed
 * Maker/Smith: Nila Saeed
 * Type: Wind Focusing Kopesh Staff (WFKS)
 * Weapon Derivation: Kopesh, magic staffs
 * Holstered/Sheathed Appearance: A Kopesh, sheathed on a hip
 * Form 1: A standard kopesh, with a Wind Dust crystal housed in the curve of the blade via a series of spokes. Tip of the kopesh is hooked slightly, giving her a grasping point.
 * Form 2: Handle of the kopesh extends to become a full length staff with the blade at one end.
 * Features/Capabilities: Capable of using wind dust in either form for mid-range slashing attacks of various lengths.
 * Planned/Possible Upgrades:
 * Notes: Name is from the Egyptian God, Amun, King of the old Egyptian gods and god of creation and the wind

Anemoi

 * Wielder: Qetza Cottal
 * Maker/Smith: Qetza Cottal
 * Type: Aerial Combat Ballistic Wings (ACBW)
 * Holstered/Sheathed Appearance: Folded against Qetza’s back, like real wings.
 * Form 1: A pair of stylised wings with a wing span of 15’ – 7’6” for each wing. Wings respond to his shoulder muscle movements, folding and unfolding like bird wings. Each consists of a dozen long stylised ‘feathers’ attached to the elbow of the wing, and each feather is capapble of holding 50 tiny, feather shaped knives infused with fire dust which explode upon impact.
 * Features/Capabilities: Knife rounds can be switched out for other dust types. Each containment feather fires two knives at a time.
 * Usage: Aerial attacks to fire at his enemies.
 * Notes: Based off the Nevermore attack. Anemoi is the name of the spirits of the wind in Greek mythology.

Autumn Vengeance

 * Wielder: Blayze Allegretto
 * Maker/Smith: Blayze Allegretto
 * Type: Static Form Tonfa Pistols (SFTP)
 * Weapon Derivation:
 * Holstered/Sheathed Appearance: Hooked through loops on his belt
 * Form  1: Dual Tonfa-pistols. The tonfa don't have separate gun/melee modes -  the  trigger is located on the grip of the tonfa and is pressure  activated  which means he can fire it with his palms instead of a finger  if he  wants. The grip doubles as the receptacle for the ammunition  magazine,  and it shoots from the elbow end (the end furthest from the  grip) of the  tonfa. It is a semi-automatic pistol, relying on a  separate pull of the  trigger for each individual bullet. He can turn  these around and use  them as traditional pistols as needed.
 * Features/Capabilities: capable of using elemental dust rounds
 * Usage: He is an up-close fighter, using his entire body as a  weapon though  mainly focusing on his tonfa's. He mainly uses blocks  instead of  dodging, and is willing to get hit if it means he can get the  perfect  shot in. He doesn't use his bullets much at all, as it is  expensive for  him to replace them.

Avarice

 * Wielder: Viorica and Brandeis Zaruciti
 * Maker/Smith: Viorica and Brandeis Zaruciti
 * Type: Protective Grappling Utility Cane (PGUC)
 * Weapon Derivation: Cane-Sword from AC: Syndicate, Melodic Cudgel, Neo’s Umbrella
 * Holstered/Sheathed Appearance: A fancy cane
 * Form 1: Cane. A straight handle, sitting at a right angle to the body of the cane itself. Handle is shaped like a trumpet lily bud. Cane is midnight blue, with silver trimmings, handle and end, decorated with swirls interspersed by jagged ‘thorns’.
 * Form 2: . Pistol. Cane handle twists to one side and pulls away to reveal a short pistol, the barrel is typically sheathed in the body itself.
 * Form 3: Kama. Button on the side of the cane folds out a short kama blade about eight centimetres down from the end of the cane, turning the sheath into a long handled kama. Another button activates the grapple function, which shoots the kama blade as a grappling hook, with rope attached.
 * Features/Capabilities: capable of using the grapple function with pistol and kama sheathed, though less effective for grappling without kama. When pistol is sheathed, pistol trigger connects to grapple trigger. Dust dispenser stored in the very end of the cane, just above where the kama blade pops out, containing Protect Dust.
 * Usage: Prefers not to fight at all, instead dealing crippling attacks to weak spots when the enemy is least expecting it if necessary, or talking her way out of a fight while her semblance disarms them. In a fight, she dual wields the pistol in her off hand and Kama in her right. She uses the environment around her to make distance between herself and any enemies, and the grapple function to manipulate objects and enemies.
 * Notes: Avarice is another word for Greed. Viorica's twin, Brandies, has one identical except for the handle, which is shaped like a horses head. Brandeis's is called Desiderata, a Latin word meaning Greatly Desired.

Blitzkrieg

 * Wielder: Cereza Floreciendo
 * Maker/Smith: Cereza Floreciendo
 * Type: Magnetic Coil Arc Glaive (MCAG)
 * Weapon Derivation: Coilgun (Gauss Rifle), Hellbreath (Metro 2033/Last Light), Manashard Weapon Set by JNetRocks
 * Form 1: Modified Glaive. The blade is composed of electricity contained in a magnetic field generated by three coils that sit in a casing the centre of the blade, on the end of the shaft. The blade’s overall length is 20”, by 4” wide. One side is a deep curve, 2.5” at the widest point, while the other is a much shallower curve only 1.5” at the widest point, creating a lopsided tear-drop shape. The shaft is 7’ long, making the entire length 8’8” when fully extended.
 * Form 2: Sniper Rifle. Magnetic field collapses, absorbing the electrical energy generated into a battery for later use. End of shaft is actually the barrel of the gun. The shaft is comprised of three segments. The lower two segments are each 1.5’ long and act as receptacles for two differently sized ball bearing magazine cases. The Sniper Rifle utilises 15mm ball bearings. The twin receptacles shift to lie on top of each other, then slide up a track embedded in the outside of the first segment. The casing around the coils open and move down the shaft to complete the firing assembly, with the receptacles on the top of the gun form. The receptacles feed the ball bearings into and isolated chamber while the coils charge. Once coils reach full charge, the chamber opens and allows the rounds to be pulled forward at high velocity. Utilises a pistol grip system. Entire weapon is 4’6” long.
 * Form 3: Shotgun. Same as sniper rifle, except front half of barrel splits in thirds and slide back to allow short range use. Coils move down the barrel, with the first shifting to surround the firing chamber. Shotgun form utilises 5mm ball bearings in clusters of 3. This coil uses a stream of electromagnetic energy to spin the trio loaded in the chamber whilst the other two charge to propel them. Upon exit, ball bearings separate due to spin. Utilises a pistol grip system. Entire weapon is 2’6” long.
 * Holstered/Sheathed Appearance: Entire weapon folds up into 2’6” box form, folding grip back into coil casing.
 * Features/Capabilities: Entire thing is computer operated. Sniper Rifle takes 3 second to charge coils, though trigger can be pulled prematurely to allow for a weaker shot. Shotgun takes 2 seconds to charge coils, early shot applies as well. Can hold coil charge for longer with her semblance, increasing damage output. Low recoil and dense ammo gives the weapon impressive accuracy and impact, though accuracy is sacrificed in shotgun form for burst shots. It takes 5 seconds to shift from glaive to sniper rifle form, and 2 second for sniper rifle to shotgun form. Can do lightning charged aura slashes with it in glaive form.
 * Planned/Possible Upgrades: Reduce charge time for coils and time taken to switch between forms.
 * Notes: Upgrade for a character, she wouldn’t get it until her second year at the minimum. Thanks go to Phantomlink959 for helping me make the weapon. Name is German for Lightning War.

Diga

 * Wielder: Cordovan
 * Maker/Smith: Cordovan, with help from Midas
 * Type: High Impact Dust Auger (HIDA)
 * Weapon Derivation: Big Daddy drill, Chemical Thrower (Bioshock 1)
 * Holstered/Sheathed  Appearance: the drill and nozzle fold back to surround his arm, handle  and trigger fold back to sit below wrist
 * Form  1: A large, heavy metal bracer around his right arm. A large drill head  that sits above his fist with the handle in his grip and three tubes  connecting from the elbow of the bracer to a large cylinder on his back,  which contains three types of dust - fire, ice and lightning.
 * Form  2: The drill head splits into four pieces, opening outwards slightly, revealing a trio of  nozzles.  The trigger for each nozzle is  on the end of the handle.
 * Features/Capabilities:  Can use all three types of dust at the same time. Pumping dust into the  drill head without opening it charges the drill with elemental energy
 * Planned/Possible Upgrades: More compact dust system
 * Notes: Name is Punjabi for Mutilate

Dioskouroi

 * Wielder: Sherry Venner
 * Maker/Smith: Zaruciti Foundries, modified
 * Type: Semi-Automatic Cleaver Pistols (SACP)
 * Weapon Derivation: The Rat Bastard
 * Holstered/Sheathed Appearance: Sheathed across the small of the back, blades parallel and handles on opposite sides of the body
 * Form 1: A pair of straight-backed cleavers measuring 50cm in total length, with a barrel running up the blunt side. Trigger located on the underside of the handle, when pulled it channels dust from bullets into the blade.
 * Form 2: Handle cocks forward slightly, becoming the grip for a pair of semi-automatic pistols. Trigger engages bullets in this form. Magazines holds 10 randomised dust bullets - Fire, Lightning, Ice, Earth, Wind
 * Features/Capabilities: Capable of channeling dust and firing dust bullets.
 * Notes: Name comes from the collective term for Castor and Pollux, twins that feature in a lot of different mythologies

Distant Moon

 * Wielder: Yolande Dufort
 * Maker/Smith: Yolande Dufort
 * Type: High Caliber Sniper-Spade (HCSS)
 * Weapon Derivation: Sci Fi Sniper Rifle by Nick Paparazzo, Monk’s Spade
 * Holstered/Sheathed Appearance: In rifle form, slung across her back
 * Form 1: A sci-fi sniper rifle with scope and trigger guard which extends along bottom of barrel.
 * Form 2: Monk’s Spade. Trigger guard folds forward and a crescent shaped blade telescopes out from it, scope folds in to tuck up against the barrel and stock collapses slightly on itself and extends a rounded blade.
 * Features/Capabilities: Capable of firing elemental rounds, uses a cartridge placed in the side to reduce reload time.
 * Usage: A ranged fighter first and foremost, she focuses on precision shooting. In scenarios where ranged fighting is not an option, she uses the monk’s spade to keep enemies at a distance.
 * Notes: Name references both the sniper rifle’s abilities to hit distant targets and the crescent shaped blade of the monk spade.

Dominion

 * Wielder: Modry Swan
 * Maker/Smith: Zaruciti Foundries, modified by Modry Swan
 * Type: Single Bladed Quarterstaff-Rifle (SBQR)
 * Weapon Derivation: Medieval hedgecutters
 * Holstered/Sheathed Appearance: In gun form, attached to his backpack via magnets
 * Form 1: A quarter staff with a single edged blade on one end. Four feet in length
 * Form  2: Rifle. The handle shifts slightly to creat the stock at the opposite  end to the blade and a three foot barrel, and the blade moves to one  side to become a bayonette. The gun is an automatic rifle and has a  detachable magazine close to the stock.
 * Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape)
 * Usage:  He fights mainly with his  poleknife as melee support, unless he is  fighting a large group of  enemies that his teammates haven't engaged  yet, in which case he uses  his gun. He is usually reluctant to do so  as the dust rounds are  expensive to have to replace, and prefers to use  it in quick bursts  rather than extended attacks. He uses dodges and  jumps a lot, rather than direct combat.
 * Planned/Possible Upgrades: The ability to use elemental dust rounds

Droed Gwyn

 * Wielder: Cereza Floreciendo
 * Maker: Cereza, with help from older brother Midas
 * Type: Computerized Semi-Automatic Dual Pistols (CSDP)
 * Weapon Derivation: Bayonetta's guns (Love is Blue and Scarborough Fair)
 * Form: A pair of pistols, standard in shape except that they don't have a trigger. Instead a small black box replaces the trigger mechanism with a pc and power supply installed. They slot onto specially made rails on her heel armoured and heeled boots and are then clipped in place with leather straps. The barrels are black and the magazine holsters silver, to blend with the armour attached to her boots and be passed over as decorations. They are completely non transforming. The barrel is five and a half inches longs, half an inch shorter than her heels to protect the end of the barrels from damage. They can be removed from her heels and used as standard pistols, but this takes time and cant be used effectively in battle.
 * Holstered/Sheathed Appearance: slotted on her heels, exactly the same as the combat form.
 * Features/Capabilites: Capable of firing elementally charges dust rounds
 * Usage: A sneak attack weapon. She rarely uses ranged combat, but is willing to take advantage of her opponents lack of knowledge about her guns if she gets a clear shot. She also uses her legs in conjunction with Llaw Du to block attacks, but her main offensive and defensive capabilities lie in Llaw Du.
 * Planned/Possible Upgrades: possibly a blade that extends from the toes of her boots to use as another sneak attack weapon.
 * Notes: Name is Welsh for White Foot

Llaw Du

 * Wielder: Cereza Floreciendo
 * Maker/Smith: Midas, Cereza's older brother
 * Type: Computerised Pivoting Tri-Blade Polearm (CPTP)
 * Weapon Derivation: Crescent Rose, Chernabog  (Bayonetta 2)
 * Form 1: A Polearm. A collapsible shaft, the thinnest part of which is 2 inches in diametre and increases in half inch increments for each larger section. The bottom is weighted with a power supply, which powers the small computer above the handle, which in turn controls the positioning of the blades.  The three blades are lined up next to each other on individual rotating pieces, which are in turn connected to the main shaft. Each blade can pivot 180 degrees front and back, and the pivots can in turn rotate 180 degrees. The blades are all straight with a single edge. The entire weapon is electronic and computer operated, built with the chip for Cereza's semblance to control it to prevent others using her weapon. Fully extended,  From base to the top of the computer housing is eight feet - the pivots add an extra six inches and the pivot housing (topmost square in picture) is another four inches in height and the blades are three feet long. When the blades are fully extended upwards, the entire frame is 9'10". The blades are each 4" wide. Does not have a gun mode - it is used in conjunction with her second weapon, Droed Gwyn (details next).
 * Holstered/Sheathed Appearance: the middle part of the shaft retracts up inside the two main pieces - where the side handle is and where the computer is housed. The lowest part retracts into the area housing the power supply. The pivots turn to sit at 90 degrees to the main body, and the blades collapse back on themselves by  8 inches and fold to lie parallel to the rest of the scythe with the edge facing inwards. The entire frame is 3'2" long and 1' wide.
 * Features/Capabilites: All three blades are pivoting from two points - where the blades meets the pivot and where the pivot meets the main shaft. Each pivoting point can turn 180 degrees (as demonstrated in picture - it doesnt really have nine blades. I'm not that crazy). The blades can pivot regardless of whether the entire structure is extended or not.
 * Usage: like a polearm for the most part, capable of wide slashing attacks because the blades are straight and can turn to face the oponents and piercing attacks when the blades are extended upwards. Rarely used as a traditional scythe. Mostly intended for intimidation tactics, as Cereza will move the blades as though they were fingers wiggling in anticipation when facing a human opponent. Can be used as a crude axe when in sheathed form - but its not very effective.
 * Planned/possible upgrades: possibly a gun attatched to it in some form, though the cable and power/pc unit take up most of the space available to her internally.
 * Notes: Name is Welsh for Black Hand

Enyo and Ares

 * Wielder: Olive Neilson
 * Maker/Smith: Olive Neilson
 * Type: Dual Tri-blade Lobster Daggers (DTLD) Type is open to suggestions, as I kind of suck at them
 * Weapon Derivation: War God’s sword from Princess Maker 2, Buki’s weapons from Sudeki, Wolverine’s claws
 * Holstered/Sheathed Appearance: Blades are telescoped shorter and fold to run parallel, handles are hung on hooks attached to belt
 * Form 1: A pair of tribe-blade daggers. Blades are set at angles to each other, with one at 90 degrees, one at 80 degrees and one at 100 degrees. Handle runs horizontal to blades, and has a guard shaped similar to a lobster gauntlet over the back of the hand, with blades coming from the ‘knuckles’ of the guard. Blades are 18inches (46cm) long each when fully extended.
 * Features/Capabilities: Handle contains slot for Dust, and a simple button that opens the cap to allow for pure Dust spells. Can be used in compact form as well.
 * Usage: Wild and unpredictable slashes and attacks, with whirlwind attacks and an agile and mobile fighting style based around never hitting from the same direction twice. Pure dust spells for limited ranged functions, and for distraction to open opportunities to attack.
 * Planned/Possible Upgrades: Dust infusions in blades, ranged function, dust channeling abilities
 * Notes: Name is a reference to the main source of inspiration for the weapon; the War God’s sword from Princess Maker 2.
 * Enyo is the goddess of destructive war and blood, Ares is the god of war, bloodlust, weapons of war, the defence and sacking of cities, rebellion and civil order, banditry, manliness, and courage. They are brother and sister and both children of Zeus and Hera.

Fortior

 * Wielder: Marina Radcliffe
 * Maker/Smith: Marina Radcliffe
 * Type: Pump Action Shotgun Shield (PASS)
 * Holstered/Sheathed Appearance:  In shield form, attached to her back.
 * Form 1: A round shield, reaching 75cm in diametre. Grip is in the centre of the shield, and doubles as the stock of the second form.
 * Form 2: A single barrel pump action shotgun. The shield folds away to become a single barrel, moving the grip to one end which also become the stock.
 * Features/Capabilities: Capable of firing elemental dust rounds. Holds four shells at a time.
 * Usage: As a shield when in conjunction with Velocius, though she will switch between shotgun and shield forms as battles nessecitate. She wields Fortior in her right hand. Favoured rounds are armour piercing sabot shells.
 * Notes: Name is Latin for Stronger

Velocius

 * Wielder: Marina Radcliffe
 * Maker/Smith: Marina Radcliffe
 * Type: Single Form Dust Mace (SFDM)
 * Holstered/Sheathed Appearance: Mace form, slipped through a loop on her belt.
 * Form 1: A flanged mace with a spike on top of the head. A revolving container of dust sits just above the handle, which holds four different types - fire, air, lightning and ice.
 * Features/Capabilities: Capable of channeling dust into the strikes.
 * Usage: A strap hanging from the handle loops around her wrist lets her drop the mace to use Fortior in shotgun mode without much delay, allowing her to switch back to Velocius easily.
 * Planned/Possible Upgrades: Upgrade the dust chamber to hold more dust types.
 * Notes: Name is Latin for Faster

Gelato

 * Wielder: Vanilla Legume
 * Maker/Smith: Vanilla Legume
 * Type: Force Amplifying Sonic Lance (FASL)
 * Weapon Derivation: megaphone, dubstep gun (SRIV),  lance
 * Holstered/Sheathed Appearance: a standard megaphone
 * Form 1: the speaker cone extends somewhat and dust battery activates, massively amplifying any sound input to the microphone on her visor
 * Form 2: center of the speaker cone telescopes out into a lance handle, while the megaphone handle folds into the side. panels slide out around the input end of the megaphone, forming a standard 16 foot long lance
 * Form 3: lance shortens to 10 feet in length, used for some rather interesting combination attacks
 * Features/Capabilities: powered by wind in form 1 to amplify sound projection range. Microphone attached to HUD for sonic attacks.
 * Usage: used for crowd control via sonic shockwave or one hit kills on mid-sized grimm through high impact piercing damage in forms 2 and 3
 * Planned/Possible Upgrades: none at this time
 * Notes: Gelato is italian style ice-cream, which can come in vanilla.

Gemini

 * Wielder: Roux
 * Maker/Smith: Roux, with help from Midas
 * Type: Dust Augmented War Fans (DAWF)
 * Weapon Derivation:
 * Holstered/Sheathed Appearance: Slipped up his sleeves, hidden from view
 * Form 1: A pair of war fans. A button press extends a thin, stiletto blade from each rib. Fabric is woven with Dust - fire in one and water in the other.
 * Features/Capabilities: Can channel dust from the fabric into the blades
 * Planned/Possible Upgrades: A ranged function

Heulen Klaue

 * Wielder: Mason Zobel
 * Maker/Smith: Mason Zobel
 * Type: Twin Blade Sword Revolver (TBSR)
 * Holstered/Sheathed Appearance: Form Two, tucked into a sheath strapped to his right thigh
 * Form 1: A two bladed longsword with a barrel in between the two blades. Blades  	are both single edged and parallel, thirty five inches long. A revolving bullet chamber sits above the handle. Single handed, leaving his other hand free to load the chamber.
 * Form 2: The two blades telescope back to barrel length, which is seven inches long. The handle doesn't change between forms.
 * Features/Capabilities:  Uses non-elemental dust rounds.
 * Usage: Mostly as a sword, for flanking and opportunistic strikes. He will use the gun function, but never in close combat and only for aerial enemies or slowing velocity for his landing strategy.
 * Notes: Name is German for Howling Claw

Hunter-Killer Mk-6 (HK Mk-6)

 * Wielder: Roxana Mandarina
 * Maker/Smith: Roxana Mandarina
 * Type: Sniping Spear-Gladius Rifle
 * Weapon Derivation: Milo (Pyrrha’s weapon)
 * Holstered/Sheathed Appearance: Gladius, attached to the hip
 * Form 1: A Gladius.
 * Form 2: A boar spear. Gladius blade collapses in length, while the grip extends to create the shaft and lugs unfold from shaft.
 * Form 3: A sniper rifle. Shaft collapses slightly then fans outwards at base to create the stock. Blade spilts in half and slides back over shaft to create barrel. Lugs shrink slightly to create sights.
 * Features/Capabilities: Shift from Gladius to rifle takes 3 seconds, spear is considered the intermediary form and only takes 1.5 seconds between either form. Capable of firing elementally charged rounds, but cannot charge the blades with dust.
 * Planned/Possible Upgrades: She's always tinkering, upgrading little things.
 * Notes: Not Hunter-Killer as in killer of Hunters, but Hunter-Killer, as in it's both a Hunting and a Killing weapon.

Jabillo

 * Wielder: Chardonnay Geroux
 * Maker/Smith: Chardonnay Geroux
 * Type: Powder Actuated Bladed Nailgun (PABN)
 * Weapon Derivation: nail guns, Stormflower
 * Holstered/Sheathed Appearance: Attached to a magnetic sheath on her thigh
 * Form 1: A direct drive, powder-actuated nail gun powered. A blade runs along the outside of the nail magazine.
 * Features/Capabilities: Capable of firing elemental rounds
 * Planned/Possible Upgrades: Faster firing time


 * Notes: Jabillo is an alternate name for the Sandbox tree, the fruit of which upon ripening explodes and sends the seeds hurtling up to 100m in all directions at speeds of 70metres per second (257km/h or 160m/h).

Jambavan

 * Wielder: Baldric Tantely
 * Maker/Smith: Baldric Tantely
 * Type: Dust Firing Bearded Axe (DFBA)
 * Holstered/Sheathed Appearance: Magnetically clipped to one shoulder blade
 * Form 1: A bearded axe, one metre in length. Axe head is flat across top, a trigger is nested in the angle between the axe head and shaft. Shaft is also a gun, which works via dust vials inserted into top of shaft and fires pure dust shots.
 * Features/Capabilities: Fires pure dust shots. Can hold the trigger to charge a more powerful shot. Prefers to use Lightning or Fire dust to attack, though all types can be used.
 * Usage: Powerful axe blows, focused on heavy offense in exchange for less defense. Uses the dust rifle for ranged enemies, but prefers to be in close quarters combat.
 * Notes: Named for Jambavan, a character from Indian Mythology also known as the King of Bears.

Kathreptis

 * Wielder: Narcissa Zaffre
 * Maker/Smith: Narcissa Zaffre
 * Type: Dust Infused War Blade (DIWB)
 * Weapon Derivation: Cinquedea, War Fan
 * Holstered/Sheathed Appearance: Cinquedea sheathed across the small of the back
 * Form 1: A cinquedea with deep V shaped quillons.
 * Form 2: War Fan. Quillons flatten out to become straight and blade splits down the middle. A series of metal sections link the two sides, creating a metal war fan. Wind dust is infused in each of the war fan plates.
 * Usage: Sharp, quick strikes with the sword. The fan is used both as a shield and a dust device for moving around enemies with the dust, and can be used as a slashing or hacking weapon in a pinch. The user switches between the forms as necessary, deflecting or parrying attacks before trading for offense, often unpredictably.
 * Notes: Kathreptis is the Greek word for mirror.

Marzipan

 * Wielder: Cinnamon Muscovado
 * Maker/Smith: Cinnamon Muscovado
 * Type: Nine Tailed Pom Poms (NTPP)
 * Weapon Derivation: Cheerleading pom-poms, Cat of nine tails
 * Holstered/Sheathed Appearance: A pair of pom pom, tucked into holsters on either hip.
 * Form  1: A pair of pom poms with a stick handle made of flexible leather  imbued with ice dust. A pair of triggers on the handle either retract or  extand the pom-pom frizzles, which work on a series of strings to fold  the tails into the frizzles shape.
 * Form 2: A pair of cat of nine tails. She generally only uses one at a time when extended.
 * Features/Capabilities:  Imbued with ice dust, which creates spikes and hooks on the pom pom  frizzles/tails. Can also be used to cast ice dust spells.
 * Usage:  Quick punches/boxing style with the pom poms, using the whips to bring  her enemy in closer to allow her to deal devastating attacks which her  punches
 * Planned/Possible Upgrades: More types of Dust, spread throughout the individual nine tails.

Mielikki

 * Wielder: Juniper Luscinia
 * Maker/Smith: Juniper Luscinia
 * Type: Grenade Launching War Hammer (GLWM)
 * Weapon Derivation: Magnhild (Nora’s weapon)
 * Holstered/Sheathed Appearance: Same as the grenade launcher appearance, only with the face of the hammer closed. It clips onto a holster on her belt.
 * Form 1:  War Hammer. A large hammerhead on the end of a three-foot shaft, with an elongated claw. The head itself is square, with round mechanisms inside to allow for the grenade launcher to work. The overall head length is 18”. The claw is 10” long, and curved down towards the handle. A trigger is located near the bottom of the handle for firing the grenade mechanism when in hammer form, which causes the face of the hammer to part and fire.
 * Form 2: Grenade Launcher. The face of the hammer slides apart and back by 1” to reveal the round mechanisms inside for firing the grenades. The shaft collapses up and folds back underneath the claw, allowing Juniper to hold it two handled. The claw collapses on itself to prevent stabbing when the grenades are fired.
 * Features/Capabilities:  Grenade launcher, capable of firing dust rounds when in melee and ranged forms.
 * Usage: She’s usually the first into battle, capitalising on her surroundings and hitting her enemies into them or their allies. When using her grenade launcher, she focuses on large groups of enemies first, either hitting them directly or toppling their surroundings to pin the enemies in place or kill them outright.
 * Notes: Name comes from a Finnish Goddess of forests and the hunt.

Nina and Nerida

 * Wielder: Blodwen
 * Maker/Smith: Blodwen, with help from Midas
 * Type: Single-hand Flamberge and Rifle Sheath (SFRS)
 * Weapon Derivation: Wilt and Blush (Adam Taurus' weapon)
 * Holstered/Sheathed Appearance: Nina is sheathed away in Nerida and strapped to her left side.
 * Form 1: A single handed flamberge sword and a hunting rifle-sheath.
 * Features/Capabilities: Capable of shooting Nina out from Nerida, she uses it to draw the sword quicker rather than actually firing the blade. The trigger for Nerida is  actually near the opening of the barrel, allowing her to shoot it  without pulling the entire sheath form her hip.
 * Planned/Possible Upgrades: Dust channelling capabilities.
 * Notes: Nina, the sword, means fire and Nerida, the rifle sheath, means water lily

No Returns

 * Wielder: Dālcina Perigindi
 * Maker/Smith: Dālcina Perigindi
 * Type: Miniature Revolver Knuckle Dusters (MRKD)
 * Weapon Derivation: La Petit Protector, Brass knuckles
 * Holstered/Sheathed Appearance: Worn on hands at all times
 * Form 1: A pair of half-fingered gloves with armour plating on the first section of each finger. Attached to the back of the hand are four miniature revolver-style magazines. Front of magazine falls in line with knuckles when fist is clenched, magazines are about an inch long, circular with a diameter of roughly 2.5cm. On the side of the index fingers are two small switches, within easy reaching of thumb, for switching between single round firing mode and all round firing mode. Palms contain pressure trigger, able to be pressed by compressing fist or upon impact with an enemy. Firing mechanism rotates through magazines, firing one pellet before firing another from the next magazine in line.


 * Dust Capacity: stores a different dust type in each magazine. Fire, Ice, Lightning, Stone/Earth.
 * Ammunition: Each magazine holds six pellets, for a total of twenty-four pellets per fist. Pellets are elemental.
 * Usage: A brawler, powerful punches and jabs combined with dodges and weaves. Not very effective at longer distances.
 * Notes: Name is a play off the old game, “Punch Buggy” where one of the players would eventually say “Punch Buggy, No Returns.”
 * Reloading mechanism: Cylinders are all ejected at once. Wears a thick, sturdy ammo belt. Cylindrical magazines are stacked on the belt vertically in sets of four; when reloading they eject the empty magazines and ‘fist bumps’ the sides of their hips, pushing new cylinders into place. The belt has a compact mechanism with a sliding track and wire coil to automatically pull the next set of ammo forward when the previous set is removed. Belt holds seven refills spaced around sides and back of belt; front does not hold refills.

Notoria

 * Wielder: Cam Nguyen
 * Maker/Smith: Cam Nguyen
 * Type: Twin Chakram Yo-Yo’s (TCYY)
 * Weapon Derivation: Yo-yo’s, Chakrams
 * Holstered/Sheathed Appearance: Blades collapse into single line, handle attached to underside of wrist
 * Form 1: Twin Chakram-Yo-yo’s. Each yo-yo is made of a pair of chakram attached to each other via a handwidth-wide handle. When unsheathed, blades fan out in circle to create chakrams. A thin wire connects handle to middle finger of each hand.
 * Features/Capabilities: Shield dust in handles allows each chakram to be used as a buckler when held in hand
 * Usage: Either held in hands and used for punching, or using the strings to throw and manipulate them at range.
 * Planned/Possible Upgrades: Dust infusion in the blades
 * Notes: Spanish for notorious or noticeable, but also Latin for the magic apparently. Google Translate, you never cease to amaze.

Overclock

 * Wielder: Luminita Tanso
 * Maker/Smith: Luminita Tanso
 * Type: Reinforced Laser Shot Kanabo (RLSK)
 * Weapon Derivation: Kanabo, Bazooka, Penny’s Laser Swords
 * Holstered/Sheathed Appearance: A kanabo slung across the users back.
 * Form 1: A 5 foot kanabo. 3ft hexagonal studded club, with a large electricity crystal housed in a reinforced case in the middle of the 2ft handle and a large circular ring on the end.
 * Form 2: A bazooka. Sides of hexagon split apart while the top retracts into sides. Trigger handle folds down from just in front of the crystal housing. Uses a double trigger; when trigger is pulled halfway lightning charges and sides spin, creating the barrel. When trigger is fully depressed, laser is fired.
 * Features/Capabilities: The longer the trigger is held the more powerful the shot. Takes pure dust crystals, which are inserted through the side of the crystal housing. Multiple crystals can be housed at a time, and the powder form is usable as well.
 * Usage: Heavy and brutal, slow but powerful attacks. Used for clearing large pockets of approaching Grimm and dealing large amounts of damage to larger Grimm. The ring allows for further reach with the kanabo.
 * Planned/Possible Upgrades: Faster charge time for each shot
 * Notes: Name is a reference to when you overclock something to get more juice out of it.

Padrino

 * Wielder: Ciardha Dougal
 * Maker/Smith: Zaruciti Foundries, modified by Ciardha Dougal
 * Type: Chain Driven Bone Cutter (CDBC)
 * Weapon Derivation: Bone Saw
 * Holstered/Sheathed Appearance: Teeth retreat into blade, attached to magnetic sheath on back
 * Form 1: A bone saw, 30inch single edge blade with mechanized chain-teeth. On the back of the blade is a chain housing, which allows for the teeth to be coated in dust. Handle is a pistol grip, angled away from the blade with a secondary handle along the chain housing. Dust is refilled through the grip and into the chain housing via magazines, and two triggers for the teeth and dust application are on the inside of the grip closest to the blade.
 * Features/Capabilities: Capable of charging teeth with lightning dust.
 * Planned/Possible Upgrades: A ranged function
 * Notes: Name is Spanish for Godfather. Thanks go to Phantomlink959 for helping me.

Rhesoffansi

 * Wielder: Emilia Blue
 * Maker/Smith: Emilia Blue
 * Type: Double Bladed Bow Staff (DBBS)
 * Holstered/Sheathed Appearance: Staff collapsed to half length, attached to magnetic plate across back
 * Form 1: Quarterstaff. 4ft, springsteel, silver with cobalt decoration around centre and on ends. A pair of blades at either end extends along shaft, each 1ft long and running parallel down shaft.
 * Form 2: Bow. Quarterstaff bends using similar mechanism to Qrow's sword. High tensile metal string runs along inside of bow when straight, and is ejected and tightened by mechanisms inside staff when transforming into bow form.
 * Features/Capabilities: Blades can still be used when in bow form, string can be used as garrote in staff form and bow form
 * Usage: spinning attacks to deflect fire, tripping up enemies or getting behind them to strangle them with the string. Uses the blades for hacking and slashing attacks. Uses bow for rapid fire and multiple arrow shots.
 * Planned/Possible Upgrades: Some sort of dust function to attach to arrows when nocked
 * Notes: User utilises her semblance, Fabrication, to overcome her ammunition problems, but always carries around at least 24 arrows with tri-blade broadheads anyway. Name is a mashup of the Welsh words for “flight of fancy”, rhes o ffansi.

Rusalka

 * Wielder: Urdin Eraztun
 * Maker/Smith: Urdin Eraztun
 * Type: Dust Channelling Sai Gloves (DCSG)
 * Weapon Derivation:Tridents, sais, hidden blades from various games
 * Holstered/Sheathed Appearance: A pair of gloves, sai’s collapsed in on itself resting above his hand, dust compartments sitting side by side each other
 * Form 1: Handle extends over back of the hand and prongs fold out above knuckles, central one extending between the knuckle of his middle and ring fingers. Middle prong has a dust port in the tip of the prong for ejecting dust. Handle is receptacle for dust cartridges.
 * Features/Capabilities: Uses Water and Ice Dust for force behind his attacks, often coating his hands in ice to help deflect strikes, and push his enemies with water dust
 * Usage: Quick and fast, focused on punches and disarming his enemies using his sai’s. He makes a lot of feint attacks and slips into people's personal space to press his advantage, and uses ice give him extra force behind a punch, and water to push his enemies around or distract them.
 * Planned/Possible Upgrades: A ranged function, variant dust ports
 * Notes: named for the female ghosts, water nymphs, succubi or mermaid-like demons that dwell in waterways in Slavic mythology

Sapling

 * Wielder: Maple Arboretta
 * Maker/Smith: Zaruciti Foundries, modified by Maple Arboretta
 * Type: Collapsible Weighted Hanbo Staff (CWHS)
 * Holstered/Sheathed Appearance: A baton, 30cm long, overall weight of 12kg and tucked into a holster on her hip
 * Form 1: A Bo Staff, baton extends to 120cm long
 * Form 2: Hanbo, Bo staff splits in two, becoming a pair of Hanbo 60cm long each
 * Features/Capabilities:
 * Usage: Hanbo and Bo jutsu, twirling them to deflect ranged attacks. Quick and sudden attacks, feints and utilising the extra weight of the staff to do large amounts of damage.
 * Planned/Possible Upgrades: Dust channelling capabilities, or perhaps a ranged mode.
 * Notes: Sapling is a small tree.

Salt and Pepper

 * Wielder: Verda Teo
 * Maker/Smith: Verda Teo
 * Type: Static Form Butterfly Uzi (SFBU)
 * Weapon Derivation: Uzi, Butterfly Swords
 * Holstered/Sheathed Appearance: A pair of butterfly swords crossed over the upper back.
 * Form 1: Butterfly swords The quillons of the swords are actually the barrel of the uzi, with the handle extending from the bottom like a standard uzi.
 * Features/Capabilities: Capable of firing elemental rounds.
 * Usage: Fast paced and brutal, widespread damage rather than focusing on a single point.Uses the guns and blades interchangeably and unpredictably, preferring to get in close and attack from point blank range.
 * Notes: Named so because they pepper the enemy with bullets, and the blades just add salt to the wounds.

Skadi

 * Wielder: Terry Cotter
 * Maker/Smith: Zaruciti Foundries
 * Type: Dust Shot Ice Axe (DSIA)
 * Weapon Derivation: Ice Axes
 * Holstered/Sheathed Appearance: Handle telescopes down, clips into holster on each thigh
 * Form 1: A pair of ice axes. Handle is straight with a pistol grip going off on an angle, 25 inches in total length. Trigger on inside of angle between shaft and grip. Dust is cased in the handle in powder form. Bullets fired charge the head with elemental capabilities.
 * Form 2: Axe head turns 90 degrees, imitating crossbow arms. Bullets are fired normally. Semi-Automatic fire rate.
 * Features/Capabilities: Holding down the trigger charges the shot to be more powerful. Uses Ice Dust most often.
 * Usage: Fast paced and brutal melee attacks, using the pick to pull enemies around and the adze to cut important body parts or seriously injure enemies. Ranged fighting is used as a distraction, to allow the user in close or to seriously hamper the enemy's movements.
 * Planned/Possible Upgrades: Possibly a grappling hook mechanism using the head f the ice axe.
 * Notes: Skadi is a Frost Giant and the Goddess of Winter from Norse Mythology.

Super Tricky

 * Wielder: Tanner Oakey
 * Maker/Smith: N/A
 * Type: Assault Sniper Trick Scooter (ASTS)
 * Weapon Derivation: Scooters, Reese's Hoverboard, Neon's Rollerblades, dragunov sniper rifle
 * Holstered/Inactive Form: Folded with base parallel to handlebar stem, and both collapsed slightly on themselves to be shorter. Handlebars are folded against the stem, and entire thing is hooked on owners back. Wheels tuck away underneath the base.
 * Form 1: An offroad scooter.
 * The stem is made from a pair of modified dragunov sniper rilfes, the barrels of which come down on either side of the front wheel. Magazines of the sniper rifles are just beneath the handlebars, which contain the triggers for firing a barrel each.
 * Base is a dual edged blade. Rear wheel is a dual wheel. Between the wheels is a circular saw that extends the teeth with the press of a button, motorised for spinning power.
 * Dust Capacity: Wind dust infused in centre of bladed base
 * Usage: Mainly for trick shots, using the wind dust to propel the user into the air and shot the enemy with his guns. Will land on enemies and use the saw in the rear wheel in conjucntion with the guns to attack. Scooter tricks mid air to take out close enemies with the bladed base or the saw wheel.
 * When not using it as a scooter: Uses the base as a unipod, holding the wheel in place with the teeth of the saw, allowing them to use it as a rifle. Can use the blade and handle as a crude scythe by locking the stem and base in place, but very inefficient and awkward unless in midair. Can swing it around themselves to use the wind dust to push enemies back, and use the saw as a crude but awkward chainsaw.
 * Planned/Possible Upgrades:
 * Notes: Named because of it's usage for trick-based attacks...and because I play SSX, but Super Uber sounds silly.

Tuebor

 * Wielder: Adrienne Silvester
 * Maker/Smith: Adrienne Silvester
 * Type: Springsteel Compound Sabre Bow (SCSB)
 * Holstered/Sheathed Appearance: Twin sabre form, sheathed and magnetically clipped to either side of her hips.
 * Form 1: Twin cavalry sabres. Each sabre is 60cm long, made of spring steel. They have no hand basket.
 * Form 2:  Compound Bow. The sabres are sheathed and their handles clipped together, created the curve of a compound bow. Attached to the sheathes are the winches for pulling the bow back, and the string is easily and quickly pulled from one sheath and connected to the other. The arrows are kept in a quiver on her back, and are made from metal. A single arrow with a grappling hook is kept clipped to her belt to keep it separate from the other arrows.
 * Features/Capabilities: Non-elemental
 * Planned/Possible Upgrades: Dust infused arrowheads.
 * Notes: Tuebor is a latin phrase meaning ‘I will defend’.

Valletjerr

 * Wielder: Aurora Jade
 * Maker/Smith: Aurora Jade
 * Type: Short-range Grappling Chain Dart (SGCD)
 * Weapon Derivation: Japanese Johyo and Chinese Sheng Biao
 * Holstered/Sheathed Appearance: retracted into it's housing and clipped onto her belt.
 * Form 1:  A rope dart. A six inch stilleto blade attached to two small rings,  which are in turn attached on one larger ring., which is in turn  attached to a retractable cable. The cable housing is designed to look  like her symbol, and it has a maximum range of 50ft.
 * Features/Capabilities: Can be used as a grappling hook
 * Usage: he uses Valletjerr to drive, grapple and pull her  enemies into places  where either she or someone else can finish them  off. in close  quarters, she uses her legs to attack and holds the blade  of Valletjerr  in one hand as a dagger. She dodges and uses acrobatics  quite a lot in  her fighting. She can also throw Valletjerr with  accuracy, aiming for  critical areas more than general damage.
 * Planned/Possible Upgrades: Dust channelling capabilities
 * Notes: Name is a mashup of the words Spin and Dance in Armenian

Vendetta

 * Wielder: Cilla Don
 * Maker/Smith: Cilla Don
 * Type: Extending Dual Poi Whips (EDPW)
 * Weapon Derivation: Fire poi, bull whips
 * Holstered/Sheathed Appearance: Retracted and sheathed on her hips
 * Form 1: A pair of fire poi with a bullwhip handle. End is about the size of a fist and fire dust infused, able to be ignited quickly and easily. Thin but strong chain is retractable into the handle, each poi extends up to 15m (49ft)
 * Features/Capabilities: Handle contains small amounts of lightning dust, which is then conducted through the chain to shock any opponents she grabs with them.
 * Notes: Also carries around a series of small vials of Dust for use in conjunction with her weapon. Vials contain fire, lightning and ice dust. Name is a reference to the grudge she holds against her father, and that she took up the career of a Hunter to spite him.

Velyki Kihti

 * Wielder: Rufus Tenné
 * Maker/Smith: Rufus Tenné
 * Type: Binary Retractable Gauntlet Claws (BRGC)
 * Weapon Derivation: claws of various big cats
 * Holstered/Sheathed Appearance: Each of the four fingers telescope backwards towards the knuckles, sitting over the first parts of Rufus's fingers similar to fingerless gloves. The thumb doesn't change shape.
 * Form 1: A pair of fully articulated fingered gauntlets. Each finger extends past the tip of Rufus's finger by an inch, sharpened on both sides to make a small, thin blade. The thumb is a separate piece that doesn't shift and is the same length as Rufus's thumb and has a sharp tip but no blades on the sides. The back of the hand is covered by a plate that connects onto another piece designed to protect the wrist from blows. The parts are connected to a pair of full-fingered black gloves. There is no armour plating on the inside of the hand.
 * Usage: Fast paced slashes and grabs, digging his claws into his enemy as he throws them around, quite often slamming his opponents into the ground or surrounding objects (trees, buildings, rocks, etc)
 * Planned/Possible Upgrades: Ranged capabilities, instead of being a pure melee weapon, installing dust-channelling capabilities to add elemental attacks
 * Notes: Name is Ukranian for Great Claws

Versuchung

 * Wielder: Laban Eis
 * Maker/Smith: Laban Eis
 * Type: Bayoneted Dust Shot Pistol (BDSP)
 * Weapon Derivation: Matchlock Pistol, Tanto
 * Holstered/Sheathed Appearance: Sheathed across the small of the back
 * Form 1: A pistol similar in shape to a matchlock pistol. Pure dust is housed just underneath the barrel and loaded from the front, with a single edged tanto blade attached on top. Fire rate is semi-automatic. Preferred Dust is Lightning Dust.
 * Features/Capabilities: Thumb activated switch changes the firing mechanism from bullets to blade charging. Holding the trigger charges more powerful shots.
 * Usage: Quick, sharp attacks, supplemented by his semblance. Aims for weak points with the blade but mostly stays back and employs ranged attacks.
 * Notes: Versuchung is German for Temptation.

Widow Iris

 * Wielder: Midas
 * Maker/Smith: Midas
 * Type: Dust Augmented Gyro Glove (DAGG)
 * Weapon Derivation: Gyrodisk Glove (BG&E)
 * Form 1: A fingerless glove on his right hand with a mechanism on the back in the shape of a disc, split into four sections. Disc is the dust selector, connected electronically to four cannisters on his arm, which are connected via thin tubes to the palm of his hand, which feed into a smaller circular device. The small circle on the palm is the focus point for dust, allowing him to mold the dust into disks and launch them at high speeds. Takes around one second to create and launch disks. Attacks can be charged for longer to create more powerful attacks.
 * Holstered/Sheathed Appearance: Worn on the right hand
 * Features/Capabilities: Canisters contain Cyan (Shield) Dust, Fire Dust, Lightning Dust and Ice Dust. On left wrist is a small interface device for monitoring his own aura levels and the dust levels of Widow Iris, along with being a tool for his other hacking skills.
 * Usage: Quick, fast paced attacks using punches and kicks. He redirects his enemy’s attacks with his arms, or dodges around them completely. Charges dust into the palm and uses it to do grappling damage to his enemies, or controls their actions and movements at a range with disks.
 * Planned/Possible Upgrades: More dust types, a more streamlined canister system for the dust
 * Notes: Widow Iris is the common name for the plant hermodactylus tuberosus. Hermodactylus means 'fingers of Hermes'.

Wombat

 * Wielder: Aster Raleigh
 * Maker/Smith: Aster Raleigh
 * Type: Break-action Pulaski Grenade Launcher (BPGL)
 * Weapon Derivation: M79 Grenade Launcher, Pulaski Tool
 * Holstered/Sheathed Appearance: Barrel telescopes and clip into holsters on belt
 * Form 1: Dual grenade launchers. Break action, single shot grenade launchers with rifle stock, and a pulaski head on the end of the barrel, axe blade pointing down when in firing position. Prefers high-explosive grenades, or ice bombs.
 * Features/Capabilities: Capable of using elemental grenades.
 * Usage: Hard and heavy hits with either the axe or adze of the pulaski, intermixed with grenade shots. Shoots one launcher at a time, reloading the other while firing. Utilises semblance to deal with reloading problems.
 * Notes: Called Wombat because it’s the Australian nickname for the M79; the Wombat Gun. The joke is that you’d need an M79 to kill a wombat, and even then the wombat would probably still walk away after being hit by one of these things. Wombats are natures tanks.