Board Thread:Off Topic/@comment-27425734-20180301024049/@comment-25936766-20180420202005

Soldwolf wrote:

-Name: Water manipulation ...........What's the point? This is water that we're talking about, a liquid, one of the most slippery ones. Try to make a wall of water, everything will be able to pass through. Try to make a weapon of water, and it will be practically useless because it is not rigid in the slightest.

And before you say anything about "making it rigid", let me remind you that there is no such thing as "rigid liquids". Liquids are, by concept and nature, not rigid. The only water that is rigid is Ice, and if you want to make Ice, just use Ice Dust.

The walls won't block anything because of it. The spears won't impale or even bounce off anything because of it. Hell, the spears are basically just glorified water balloons.

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This also makes the idea of using this Semblance to make "Water Rounds" absolutely futile. If you mean water shaped like a bullet, you can't even put it on the magazine, and trying to fire a water projectile will lead to at least one of two things:

1) Messing up the weapon internally and potentially making it unable to work right (you're not supposed to let water get in the gun for a reason).

2) Evaporate the round due to the combustion and thus make the rifle fire only a few drops in random directions.

Meanwhile, if you meant a round filled with water (somehow) or covered in water, any "improvements" this would cause to it's performance once shot would be so minimal that one can well say they are non-existant. At most, they would just make the bullet heavier, reducing accuracy and range without any real improvements in penetration or anything.

Besides, for such a purpose, Dust is a thing. You want your shots to have a bigger punch, just use Fire Dust, Gravity Dust or Earth Dust. Like Ruby does.

As for "stunning someone"....it's also futile. A water round would just be a water balloon in a different shape and with much lower "power", even a cheap used bullet would have much more stopping power in comparison. In fact, not even a bullet, a simple arrow or bolt would do a much better job.

And a shot's stunning power depends entirely on how much pain they cause. Which doesn't matter because guns are designed to kill quickly to minimize pain. Bullets that maximize pain to cripple the enemy more are ilegal because normal bullets already kill swiftly, more sufering is unnecesary.

And in Remnant, there's only 3 kinds of things where pain would matter:

1) Grimm, which are monsters that don't even need to eat or drink to live, and don't seem to be able to feel pain to begin with, assuming the shot actually hurts them to begin with.

2) Huntsmen and similarly-trained people. Who have the skills to block those bullets, if not just evade them. Even Ruby, with her unbalanced giant scythe, was able to block multiple shots from Emerald. And Sun has blocked much more with his staff. And then there's those like Cinder who just make Aura Barriers to block them with their hands.

3) Muggles, normal people. And with them, it's the same as in real life: If you shoot them, chances are they will die, and if the bullet doesn't kill them why would you want to maximize their suffering?

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As for the "sink hole" idea, it could potentially work, but it would be extremely situational.

For starters, it depends entirely on the characteristics of the terrain. It also depends on the amount of water you're moving around, and there's rarely much water on the surface or even below it.

Even then, you can't make the ground fall down just by placing water in some spot. It's not the presence of water what breaks the ground, it's the movement of water eroding it and applying pressure.

And for that same reason, moving water to make a hole will most definitely not make a circle.

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I'm personally not a fan at all of "Element Manipulation" Semblances, because Dust is a thing which means that any random joe with $20 can do the exact same thing, either via technology or with their own Aura.

I don't mind it when said Semblances are spiced-up so that the user can do things they could not do with Dust. I also don't mind it when the Semblance reflects the user's character well-enough to justify itself. But in this case, it is just run-of-the-mill Waterbending, and there's no character reflection.

And then there's your ideas of what the user can do with Water. Most of them just wouldn't work, because Physics dictates. But the most baffling thing is that you don't even need to go for "fancy" things like water weapons or walls.

Make a wave, or a stream of water. Water can crush, water can push. It can even cut steel if the pressure is too high. You can also trap people in water, to drown them or at least make their movement much more difficult. And of course, you could just ride the wave for faster movement.

No need to go with any crazy ideas