Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-10380701-20150612060817

You say that, yet Silent Hill 2 and Metal Gear Solid 3 are among the most well-written games I've played.

Likewise, I see you talking via a casual perspective. Which isn't a bad thing.

In general, the character action genre is a very niche market. It is not suppose to be designed for a casual market at all. Sure, it would net profit. But alienating the hardcore fans WILL also damage sales.

It's the gameplay vs story argument again. You can't please everybody. One will have to be sacrifice. In this genre, it is literally impossible to gain both the gameplay and story fans to unite and please them all.

So I'd rather support the veteran fans of the genre than try to appease the newcomers. It's the same reason why you don't welcome anons easily in this wiki. Because their theories ain't amusing.

A great story can appeal once and that's it. It won't have the same impact once you do it the first 50 times.

A great gameplay will appeal for a long time. And you'll keep enjoying it the first 50 times you play it.

Just because the plot is bad doesn't mean the worldbuilding should be terrible. DMC has fantastic worldbuilding. Literally every enemy had a description, and almost every location has been explained in detail within the game itself. EVEN DMC2.

MGR was written by Hideo Kojima, and intentionally simplified it for the genre. This is the same guy who did MGS4.

Platinum has done some decent stories. Wonderful 101 is an example of the most well-written character action game I've seen in a long while.