Board Thread:Off Topic/@comment-26397825-20150713052232/@comment-25857155-20150713185423


 * Animal Basis: Wolf
 * Grimm Title: Worg
 * Threat Level: Moderate to Severe
 * Appearance: Like a normal wolf, but notably larger and in Grimm colouring.
 * Primary Attack: Bite
 * Secondary Attack: Claw
 * Tertiary Attack: Infection
 * Armouring: Armored white and red plating on the face, back, and chest, and white “bone” spikes along the spine.
 * Strength: With their ability to communicate over distance in similar fashion to Beowulves, a lone hunter may find themselves surrounded before they have time to react.  Unlike their lesser bipedal cousins, Worgs truly hunt as a pack, isolating weaker targets and exhausting stronger ones, being careful until they gauge the target to be weak enough.  They are difficult to take in a direct assault due to their armoring, and attempts to do so often end with scratches from the spines along their back.  They are near tireless, and can run for miles without pause.
 * Weakness: Worgs have no armouring on their stomach or throat, and fear fire, as they are easily set alight.  If isolated from their pack, they become demoralized, and do not typically attack if they see the odds turning against them.
 * Variants: Alpha Worgs often have more armour and greater intelligence than others, showing basic leadership abilities often displayed by other Alpha variant Grimm.  Greater Worgs, also called Dire Worgs, are larger, and often sport additional armouring and a spike at the end of their tail, though they lack a good portion of the natural coordination shown by their standard brethren.
 * Other Notes: Standard techniques used to combat Worgs include baiting them to attack and striking at the throat or stomach, using Burn Dust, or simply deterring them with fire.  Partially inspired by the Wargs from Tolkien’s Middle Earth.

There, my own entry. :) A bit plain, perhaps, but I can't help but feel like Remnant deserves a more dangerous form of wolf Grimm.