Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161026011523

SpiritedDreaming wrote: 73.Anon.52 wrote:

New Beringel Special: throw/hurl; Players can sacrifice 1 move and a Beringel "move"(calculated using its DPD, 4 DPD= 4 "move"s) to sacrifice a grimm with 15 hp or less dealing its normal max HP as damage... this ability starts with the lowest hp grimm available)

This means villains get a flavorful DPS boost, but they need to use it sparingly Wut? My brain hurts. I don't understand.

This would be so much easier to show using equations if I knew how to post them graphically on this forum... but bear with me a moment.

This entire game boils down to numbers in an equation... if we balance the underlying equation, the game becomes boring and predictable... however that is both good and bad, because we as players are constantly tweaking the equation, so in reality the best way to make this work is to take 1:1(technically we do want a defensive bias for Beacon so more like 1:2) and make the equation 1/1=1/1(and build even more devious equations into the underlying structure, so that while each player has the same amount of options, these options allow us to alter the value of our contributions, while we can all value our options for story as well)

I'm out of time atm... so I'll have to finish directly answering what my Special refers to and does later, unless someone else can translate it first.