Board Thread:General Discussion/@comment-24300754-20131218231927/@comment-11188061-20131219033414

I'm not worried about the eventual product of whatever it is you're going to focus on and do. What I do worry, is how much you'll be able to do within, let's say 1 year of time.

Note that Season 2 will most likely come out around next year summer or later - I'm not going to put my hopes up for an early 2014 release - so your game has to come out before Season 2 happens, or you scope your game around Volume 1 only. That gives you more time, but unless you provide frequent updates none of us is going to give a care about your game... Just like all the other game creation and discussions that have already happened around here (MMORPG, Action etc). The only product I actually saw with a somewhat working model (btw, a cool opening/main menu interface does not count - even I can do that) was at least a few months ago, and it doesn't even count as pre-alpha stage.

So while Maki's idea would be awesome, I suggest that you don't attempt it. You have neither the time nor budget to do so, I strongly suspect, unless of course you have a dedicated team of people you haven't mentioned then I'm sorry. Still, try narrowing down your scope so you might actually produce something rather than just dream talking it all the way.

My suggestion is simple. If you want to create a fighting game, then just focus solely on a 2D fighting game with perhaps Visual Novel style storytelling mode. If there's one thing some gamers need to learn it's that reading doesn't suck, and it saves you a lot on resources. Alternatively, you can make it Dragon's Crown style, which does offers some form of exploration and simple RPG/loot system. But the storytelling will suck and it does require more work.

You may also attempt a traditional RPG FF style, which offers storytelling and exploration, but will unfortunately be completely missing the fighting part. I repeat, you can aim big, but please shape your ambition realistically.