Board Thread:News and Announcements/@comment-6493589-20150619172544/@comment-26018514-20150624204936

Christopherweeblingjr wrote: Injury? When Aura is introduced SPECIFICLY TO PREVENT THAT? Then again, Aura only seems to work about a third of the time.

And do you really think that each and ever soldier is another rehash of each other? You have the standard soldier, snipers, scouts, communicationg guy, and so on and so fourth. They can be completely different soldiers, but indeviduallity needs to go out the window so that can function as a perfect team. They need to forget they're different in any way.

I can see the point you're trying to make here, but you look at semblance as though it completely changes the situation. But a similar thing applies to our world. In which different people from different backgrounds with different skill sets join the army. And in order to work as a perfect unit, they need to forget there's anything that makes them different. They can keep they skills, but they need to be a team.

Let's just end this debate here, I don't think it would be a good thing to stick to this topic any longer. No, but the bootcamp/tear down process is, those types of combat roles you mentioned are trained, not innate like aura and semblance, how do you make a person feel like they got the snot kicked out of them if they can withstand a train crash without apparent injury? Short of doing that kind of thing again and again, which could kill some trainee's you cannot do so easily.

Semblance changes everything... as does aura. That Semblances can vary so much person to person means you cannot regiment it, you either learn to use it or you don't, and if you don't allow someone the freedom to experiment the likelihood they will discover it drops, likewise the likelihood it fits a regimented classification system so they could become a cookie cutter soldier is also low.