Board Thread:Off Topic/@comment-26397825-20181027021942/@comment-25396609-20181127205727

-Name: Feralization

-User: Stein Grau

-Introduction: The user is able to enhance their bestial traits at the cost of entering an animalistic fury

-Description: When triggered, the user enters a single-minded rage. While in this state, they temporarily gain additional physical traits of the animal from which their faunus trait originates.

-Range: Personal

-Type: Physical not a type.

-Purpose: offensive/defensive

-Visual Cue: Pupils narrow into slits

-Auditive Cue: An alligator roaring

-Tier 1: Triggers at start of rage. Pupils become slit while alligator teeth (natural trait) become sharper and elongated. Strength and stamina increase.

-Tier 2: Triggers when rage has lasted for one full minute. Hands and forearms begin to develop a layer of armor-like scales, fingernails elongate and harden into claws

-Tier 3: Triggers when rage has lasted for five full minutes. Scales spread to cover arms, chest, and shoulders.

-General Limitations: Semblance can be triggered unintentionally in high-stress situations. Longer rages (and higher tier shifts) take an extreme physical and mental toll, leaving Stein exhausted and vulnerable for an extended period when the rage ends. Semblance deactivates only if Stein is no longer in danger or if his Aura has been depleted.

-Applications: While it is active, Stein is stronger and more durable, but constantly burning aura and blinded by feral rage. Due to the danger this can pose to both himself and friends or allies, he uses his Semblance as a last resort when skill alone is insufficient for survival.

-Notes: Trying a new take on a rage type Semblance.