User blog comment:Varzan Deodinm Beldinm/What to expect in "Extracurricular"/@comment-11188061-20140828215405/@comment-4010415-20140829030428

Coincidentally, I was just thinking about this the other day, wondering why they don't just completely build and set up the environment, and then put the camera at different angles instead of making a new little stage for every camera angle. This would dramatically help keep them from having inconsistencies because if you build one set and move the camera around, everything is going to be in the same place and be the same exact object!

Now, when the scene is moving somewhere, and objects are moving too, like in the highway chase scene of Painting the Town, that seems like it wouldn't be as simple...

But yeah, think of it like a video game sandbox, like Zolnir said. Build that level, scene, "world," room, environment, whatever you want to call it, put your various objects and characters in place, and simply change where the camera is within that room. Even if some characters and objects aren't going to be in the shot for that angle, leave them where they are. Unless, of course, there are too many polygons and they're causing an FPS drop (Like when Monty said he put too many Suns in a scene). In that case, yeah, remove whatever's unnecessary, but if the camera is gonna be looking that way again, try to remember where it is and what you put there before.