Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-20830817-20131115033006

Maki Kuronami wrote: I feel Ruby's main gameplay mechanic should be her having the longest possible combo among Team RWBY.

Like, let's say Yang at endgame can chain up to 15 hits.

Ruby can chain up to 40. An interesting thought. I don't know that I would give her an increase of over 100% (I mean, Yang would probably be second and she's does some pretty killer combos in the show, too) but it does fit with her being a mobility-based, faster fighter as I suggested above...

That said, we'll have to be careful with any combo mechanics, especially if multiplayer is implemented. We don't want them to get too out of hand with stunlocks in campaign, either, as that would make it too easy.

That said, what do people think of the game having four difficulties roughly comparable to Halo's traditional four difficulties? Similarly, there could be an achievement for completion of each difficulty:

Complete Story Mode on Easy (Student?): "Nailed It"

Complete Story Mode on Normal (Huntsman?): "Normal Girl, Normal Knees"

Complete Story Mode on Hard (Master?): "I'm Not Perfect... Yet"

Complete Story Mode on Extreme (Grimm?): "World Isn't A Fairytale"

Perhaps getting any of these achievements unlocks Jaune for multiplayer use (think how Gears of War did character skin unlocks I guess?) and getting the most difficult one would maybe unlock Pyrrha? Just initial thoughts on achievements that would fit those two--Pyrrha IS kind of a bada** after all.