Board Thread:Off Topic/@comment-25405817-20160511154306/@comment-25936766-20160517000020

Hidden Scorpius XI wrote:

-However, unlike Aura, Personas can be extremely vulnerable to some attacks, which can quicky kill the user. Conceptually speaking, Aura and Persona are two different powers, and combining them would either require nerfing Aura or making Persona OP.

-The jumping and zooming abilities are cool and all, but P5 introduces platforming and stealth to the series, which in a narrative medium, can be done, but it can also be done without. It would become too overloaded, IMO.

-I didn't want to make it explicit, so take that as you want. And no. Shadow-Selves won't be a thing in this story. I have something a bit more original going on.

-Not a bad idea, and I regret not learning about this before. But even then, adding the "Catharsis Effect" into this fic would be overloading it.

-And even then, it would make sense that at first, the weapons would be pretty basic. They would't be as complex as the weapons in the show until late in the story.

Now, I feel compelled to point out some corrections about what you've interpreted from the P5 trailers:


 * The ripping off the mask thing is the "Preemptive Attack" (hitting an enemy on the back while dungeon crawling). It then enables the "Player Advantage." It is not a preemptive attack.


 * All enemies in P5 are Demons now. The figures you see roaming the dungeons are just generic forms the enemies take before entering combat. Similarly to the shapless blobs in P3 & 4.

-Or, instead of nerfing or buffing either, you combine them. Unlocking your Persona=Unlocking your Aura. No need to make one OP or nerf the other. As for the elemental weakness part...why not remove it at practical level? The Arena games, the animations and the mangas all ignore that part. Of course, the visual, cosmetic aspect (flaming aura, for example) remains.
 * "...just like Arsene allows the P5MC." That is speculation. To soon to confirm if it is only the MC.

-I wasn't telling you to add all the platforming and stealth though. I can see that your story is not the kind that would use them.

-There's so much vagueness in these sentences, it makes me think that you don't have much of an actual idea of what to do in that aspect. As for the ShadowSelf part...what would be the "more original" replacement? The P2 SS who had Reverse Personas and lacked the "accept your shadow" part?

-You don't have to add all the Catharsis Effect, you know. Only the weapon part (which in hindsight...could also explain how Ren "hides his guns in his sleeves"). As for the weapons, you could make their "initial" forms with StormFlower's levels of complexity (it's literally nothing but 2 SMGs with blades).

Now about P5

-Actually, very wrong. You can see it very clearly: He gets behind the shadow, the O button prompt appears, saying "Chance". Then the MC gets on top of the shadow, grabs their face, and 1 second later, you are shown the combat results screen, with the amount of EXP and Money won, while the "summon Persona sound" appears as well. For specifics, he grabs it's face at 1:21, and the result screen is shown in the following 2 seconds. It was a literal insta-kill.

Had it been a simple "preemptive attack", it would've led to an actual battle, not the results screen you get after a battle, with money and EXP obtained included.

Perhaps it can only be done with shadows that are much weaker than you, to make things less tedious. Cause otherwise, it would be too OP (unless enemies are so tough that it's recommended).

-The enemies are Shadows. The Demons can burst out of them, but they're still Shadows before that happens. (Of course, in this case Demon-->Persona and Persona=Shadow, so I guess this gets null).

-Maybe, but the MC was alone when that part was shown, and no one else has been shown to do the same so far. His Persona is the one who would be more likely to have an ability like that as well.