Board Thread:Off Topic/@comment-38854975-20190905144044/@comment-25396609-20191009003701

There's something called the KISS principle; short for keep it simple stupid. It's not a remark on intelligence, it means that the less complex something is the more likely it is to work.

You need to apply a hearty dose of that principle to whatever is going on here.

A rough outline of issues:

It's clearly a staff, not a cane. I can immediately tell you wanted to make a scythe-wielder, but also couldn't commit to the concept and kept adding more things. ((Side note, Gae Bolg is a spear; not a sickle-staff); so from the outset you're taking a wrong turn on design)

My suggestions to start: ditch the sai grappling.... THING,. We've seen on many occasions that characters, even those without speed-boosting powers, are capable of momentary bursts of superhuman speed. If all you're trying to do is close the gap, then don't even bother with it. You don't need a weird forced-in grappling component to sprint towards someone at speed. Qrow does it all the time.

This: " When thrown, the element chanelled through it replaces the aura or blood in the veins of the target with the respective element. " needs to go outright.

While most of us have based a weapon on one from mythology at one point or another, we strip the magical abilities away from those (or find a way to replicate it technologically) because magic is basically non-existant in Remnant as of the current era. Only a rare few individuals can use it; and some things quite simply cannot be done without it.

One could argue it would be possible by way of a dedicated Semblance, but that specific effect is so edgy that just trying to explain why you need to drop it is physically painful.

In regards to elementally charging via Semblance: Each Semblance we've seen does one particular thing. While I personally have nothing against elemental ones (though they are a bit wasteful), it should be one element and ONLY one element if that is the route you choose to take.

There's a lot more to be said, but honestly I don't have the energy to dig any deeper right now.