User blog comment:DemonicsFire/hurt/heal season 3, resurrected/@comment-4023909-20170120000207/@comment-26018514-20170120034857

no, the Kevin game's balance was seriously broken in the end Sentry, it never got fixed, the first session was probably the most balanced, it then got out of hand in the second game, which got partial fixes throughout its run including various complicating sub-games.

We then had a session zero I tried suggesting internally balanced subsystems in for the final game, and my suggestions were promptly added and had their balancing measures gutted(despite my repeated objections, I even told everyone they SHOULD NOT be added at all if they were percieved too complicated when I first suggested them).

Further issues arose when the game was run with the rule set for the second game(and many of the subsystems removed), which I promptly asked to be changed back(to the first games rules) at the start but was told no, so I stopped playing but continued to monitor every now and again... the game went from months long to ending in pretty much days(mostly due to everyone on one side quitting, leaving the side with the numerical advantage destroying beacon almost instantly)....

lets not do another of those games any time soon.

I agree with NeoBranwen, H/H S2 seems fine