Board Thread:Off Topic/@comment-26397825-20151211051732/@comment-5217560-20151215022904

SpiritedDreaming said: 1) Pitfall...I'd be worried about that because I know a bit about the crust of the Earth, but I suppose if it doesn't go too far it could be fine. The only problem would be that, well, it would get OP very quickly.

"Oh look, a Grimm." opens pit beneath Grimm, closes it. "No more Grimm."

"Oh look, a bad guy." '''opens pit beneath person, closes pit. '''"No more bad guy."

It'd be a first response to everything, and it'd deal with most problems instantly.

2) The sensory semblance...sounds a bit morbid and a bit like a waste to me. I mean, yeah, I've had daydreams where I could see how much time a person has left on their 'clock', but you can't really do anything except say "Oh, you're going to die in fifteen minutes." or however long it's going to be. You can suggest people don't go a certain way if it drops their 'clock', or advise someone to go to the doctor's if they are young but have a low 'clock', but it's really not that useful for a HUnter.

3) I already have a Track semblance, though the visual effect is a nice idea.

4)Now, for the reanimation; it does fall under Necromancy. It would basically be infusing her aura into dead things to animate them. You would have to direct them yourself, so no creating dead minions to do your bidding with a mind of their own, and I'd say that the aura of the creatue/object would have to be completely gone.

There'd probably be a time limit on how long something stays active, and things like rigor mortis would interfere with how well she could animate them (so a freshly dead thing would have fluid movements, but a long dead thing would have jerky movements). However, this can be circumvented with Ice; if you freeze a dead body before rigor mortis sets in, and then thaw it, the rigor mortis only sets in after you thaw it out. But then she'd have to carry around a bunch of dead frozen things...

As for the Grimm...I...well. After they die, they technically fall under the 'no aura left' part that I specified before. It'd basically be a limited time only thing; animate the dead Grimm, use it against the other Grimm, hope it doesn't evaporate before you do a decent amount of damage to the enemy.

5) Nothing to say about the decay or puppeteering semblance? We could limit that opening ground semblance with certain criteria. For example, it would use a tremendous amount of Aura, so a one time use is the best shot. In stage one, the hole only extends to a certain diameter, and if the opponent is fast enough, they could easily escape the hole. Or if they're quick witted enough, escape from the depths of the hole before it completely swallows. Ooorrr if they're really good, after they're swallowed(assuming they don't fall into magma), they could always burst out of the ground explosively. It'd be useless against flying creatures of course.

I think the reanimation and the puppeteering semblance overlap, but with puppeteering I think you'd have greater flexibility. And since it doesn't rely on negative feelings like your reanimation semblance, there is no danger to your character. Could you control the movement living beings(those with Aura) with your puppeteer semblance?

The decay semblance is good, but I'm afraid that could potentially be OP too. If you were to grab ahold of someone, their aura would dissipiate quicker than usual(combined with you attacking them), and they'd be left to die easily.