Talk:Bolin Hori/@comment-203.129.28.252-20150808153254/@comment-25555436-20150811001245

SCV was rushed. Heavily rushed. It was bound to happen. They originally intended to give everyone (or most characters) their own story modes, but they didn't have enough time. It's also the reason they had to use cheap drawings instead of those gorgeous graphics.

MKX did a terrible job with most of the new characters. Some got introductions as terrible as CFVY's initial appearance, and unlike them, never got brought up again. The ones that did get introduced and developed, were not developed enough, and as a result, you just end up not caring enough about them or remembering most of them. "Okay, that guy was cool, now let's move on".

I personally think it was because of the low screen-time they got, or how they were not even half as important to the plot as other characters. The story being multiple chapters shorter than MK9 doesn't help their case. The team was sloppy and lazy with MKX, and despite proving fighting games can have good stories (though not great) with MK9, they took many steps backwards with it.

I admit it did it better than SCV, but it still did a mediocre job. And unlike SCV, it wasn't rushed, so they can't use that excuse.