Board Thread:Off Topic/@comment-24993958-20160607185611/@comment-25936766-20160616011814

-Name: Shattered Glass

-User(s): El Cold Drake (It's a nickname).

-Type: Conjuration.

-Purpose: Offensive

-Short description: Creates light blue glass-like weapons, designed to shatter upon impact. Fragments always fly in the direction the weapon was moving when it shattered.

-Activation Cue: A small, cold cloud forms and quickly turns into the weapon. Cloud's length proportional to weapon. Weapons are semi-transparent.

-Range: Personal.

-General limitations: 1-Weapons cannot be created at range. Closest to that is right next to the user.

2-Can only create melee weapons. Guns, bows, and everything in between cannot be made (or more precisely, cannot be made in a functional way, they wouldn't be able to shoot anything).

-Tier One: Can only create 1 weapon at a time. Takes 1,5 seconds for the weapon to form. Cannot make anything bigger than a longsword.

-Tier Two: Can create bigger weapons, including greatswords, hammers and halberds. Weapons form faster.

-Tier Three: Weapons can be created in less than half a second. Can create multiple weapons simultaneously.

-Dust interaction: Fire: The weapons look like obsidian, and can cut through soft/weak surfaces without shattering.

Ice: Fragments freeze things somewhat on contact.

Water: Fragments leave a water slipstream once the weapon shatters.

Earth: Weapons look less transparent, and do not shatter on impact.

Wind: A burst of wind appears upon shattering, pushing things back.

Steam: Creates a cloud of smoke upon shattering.

Gravity: Amplifies the amount of force applied by the weapon on impact, and the speed at which the fragments go flying upon shattering.

-Notes: Designed, and used, to be spammed mid-combos. Fragments remain for up to 30 minutes or until broken again.