User blog:Phantomlink959/My OC's (team GMBR/gambler)

To start, is the collective background. All four members of team GMBR grew up together in a small village near the coast north of Vale. The village had been entirely isolated until around 40 years after the great war, as such very few of the residents of the village abide by the color themed naming tradition, with the youngest generation being the first to strongly follow it. This village is inhabited entirely by faunus and built atop a sizable deposit of earth and fire element dust, which they used for several hundred years in forging weapons to defend themselves from the creatures of grimm. now, nearly a century after the war, they have been forced to break isolation and seek help, the increasing numbers of grimm have become too much to handle on their own and so they sent the four strongest fighters of the young generation to Vale to seek help and recieve training in advanced aura and weapon forging techniques.

As a near totally isolated village, many tribal traditions carry on, namely the tradition of a one year span beginning on the 14th and ending on the 15th birthday during which the youth of the village forge their first weapons and hunt grimm alone or in small teams similar to the methods of academies like beacon and signal. During this two year span, every grimm killed by an individual or team earns them a symbolic tattoo, earning more of these tattoos increases standing in the village hierarchy of warriors. each tattoo is unique to the individual though many elect to have the masks of the grimm they slay tattoed on their arms and shoulders.

tattoos are earned only for killing grimm outside the village on active hunts, not those slain in defense of the village, and only for the grimm they kill themselves, group kills are not counted for new tattoos.

The members of team GMBR were among the more accomplished in their generation, with Garen earning twelve, and marked with mask tattoos on his neck and chest, Korthan earning 23, taking the shape of a nevermore on his back with one feather for each grimm, Agrus has 30 in the form of tally marks on his right shoulder, and Baruq has a whopping 52 individual masks painstakingly infused with earth dust and covering both arms, his shoulders, and part of his chest and back.

prior to arriving at beacon, they used simple weapons with fdust forged into the metal, Garen used throwing knives stored in loops on his belt, Agrus used a single gauntlet sword, Korthan used a standard greatsword, and Baruq used a pair of large hammers

AFTER arriving at beacon they all forged new weapons utilizing folding frame technology,

Baruq created a massive warhammer/minigun with a dust power thruster to augment swing power

Korthan forged a multi-form blade capable of shifting into short, long, broad, and buster style swords in addition to several custom blade designs

Agrus built twin gauntlet swords with concentrated dust sprayers able to fire jets of activated fire and ice dust and fold into brass a brass knuckle like storage form

and Garen crated an arsenal of disposable throwing knives, contained in a pair of automated disc shaped dipensers mounted on a belt around his waist, as well as a pair of dual action revolvers for close range fighting.

Each member of team GMBR is formidable on their own, but when working together they were able to defeat several giant nevermores before acquring advanced folding frame weapons.

Garen acts as the controller, redirecting incoming enemies and tripping up airborne opponents to allow his teammates to land killing blows.

Korthan acts as the primary tank, keeping enemies busy and protecting Garen

Baruq is the secondary tank, holding off those that slip past Garen and korthan, and as the primary striker cutting down the bulk of weaker enemies

Agrus is the heavy hitter, using his enhanced speed strength and endurance to eliminate larger threats such as Ursa Majors and King Taijitu.

The semblance abilities of the team work fairly well in combination,

Garen's semblance tether allows him to manipulate dust and aura into tangible ropes, chains, wires, and threads. He uses these in combination with dust infused throwing knives to create nets, triplines, shackles, Bolas' and even razorwire guillotines.

Korthan's semblance atlas grants him significantly greater strength and causes the ground beneath him to dry and crack as he absorbs energy from to supplement his own aura.

Baruq's semblance titan generates large, semi-ethereal arms from aura that mimic his own movements. by activating the dust infused in his tattoos he can fully materialise them into granite-like stone

Agrus' semblance bloodlust allows him to increase the intensity of his aura to enhance his strength, speed, agility and endurance. by consuming dust through either infusing it in water or inhaling from a special ventilator he can infuse his body with elemental effects to maximise the enhancement of a specific attribute. since using his semblance beurns through aura faster the angrier he gets, he suffers a risk of blacking out or even dying if he losing track of his aura meter, to combat this he can inhale or drink ice dust to instantly "cool down" and turn off his semblance by force.