Board Thread:General Discussion/@comment-1446360-20181107041818/@comment-37471367-20190205035451

Call me unoriginal, but my Semblance would be akin to telekinesis. I am aware of Goodwitch, but where she has the ability to repair, manipulate weather (Volume 1 though) almost like Harry Potter, mine is more like the Force. The simplest way to put it would be Glynda has some constructive uses, but the application of mine is almost solely for combat.

I spent a good portion of my downtime thinking about this. The way it works is that I focus or channel my Aura into a desired attack or manipulation. The visual hint of this happening would often be gestures with my hands and a blue hue around them and/or the affected object. I’ve set the “moves” going with this along with limits.

Grip: Capable of telekinetically moving one or more objects. This has the obvious advantage of being able to hurl objects, raise a defense or outright rag doll without any limits that someone like Pyrrha would have. The most advanced thing would be “throwing” my weapons before calling them back (Often known as “Saber Throw”). There are two drawbacks though. The first is that I need to remain still. Anyone with a ranged weapon will have no trouble counterattacking. The second is the heavier it is, the quicker it drains me. Anything the size of a Bullhead will drain me within 10 seconds. Less relevant is the faster I “throw”,”pull”, etc., the more energy is consumed.

Push: Obviously, with the appropriate gesture, send a telekinetic blast (Visually shown as a blue aura). The more I put into it, the more destructive, time consuming and taxing it becomes. A regular push is similar to a blast from Ember Celica (Semblance not in play), knocking people back about 20 feet.

Slam: Channeling into the weapons so that they release a blast on release. Can use it to push back or slam into the ground as a shock wave. Same drawbacks as a push.

Repulse: Gathering Aura and releasing an explosion of telekinetic energy. While destructive, using it can reduce aura by a third or even outright losing all of it.

While this Semblance can be used efficiently in battle, I have a similar mindset with Pyrrha. I’d use it sparingly and subtly if I can. If it has to be in the open, I ensure whatever is done either puts the opponent on backfoot or more desirably ends the fight. Frequent use would make me more predictable and easier to counter. Keeping it ready to deploy at the right moment like Yang in the Volume 6 fight is the way I’d use it.