Board Thread:Off Topic/@comment-24993958-20150706220753/@comment-24993958-20150707194418

And now to update the list a bit...of joy.
 * Name: Transfusion;
 * User(s): Up for adoption;
 * Type: Aural;
 * Purpose: Utility;
 * Short description: Allows a user to modify their aura to match anothers, replinishing their reserves at the cost of their own;
 * Visual effect: The users aura transform into what appears to be water droplets before converting into the target's aura color.
 * General limitations: Can’t convert what isn’t there for one; the user also needs their and the targets aura to have crossed within a certain time period otherwise you won’t be able to remember the signature and might make a type of aura that no one around can use. Lastly, what you changed, you lost, once you converted a portion of your aura into another signature, you can’t revert it.
 * Passive ability:  Ease of use of dust magic. Since the users aura is naturally suited to altering its properties, users with this semblance are naturally talented in the art of infusing their aura into dust.
 * Active ability (1): Replenishing an allies reserves in order to heal their wounds, boost their stats, or supercharge their next attack.
 * Active ability (2): Convert a portion of your aura into an allies one, which allows said ally to instantly know their location and even channel their semblance or spells through the users body.
 * Active abilty (3): Convert a portion of your aura into your opponents in order to bypass an auras passive shield like properties. As an example converting the aura in your weapon hand in order to land a critical shot. Extremely risky for a number of reasons: you won't bypass an active shield(like Ren's or Jaunes semblance), the aura will still heal the wound...theirs AND the portion you converted, and lastly if you try this against an aura mage you are liable to have that aura quite literally blow up in your face before you have a chance to attack;
 * Note (1): this semblance basically makes your aura into the blood equivalent of 0-(or AB+ if you’re more of a plasma guy);
 * Note (2): For anyone familiar with video games, ability 3 is the equivalent of giving up hp in order to make your next attack a guaranteed crit. Basically a death or glory attack;
 * Note (3): Spear counterpart to Infusion.