Talk:RWBY/@comment-26160399-20170814215542/@comment-10380701-20170820055747

I don't think the casual-ness would be an issue. P4A ran into the same situation way before RWBY did and that turned out fine by the end of the day. It probably helps that P4A had a dedicated combo button which basically does a character's BnB albeit with much lower damage.

The high-level play would only really be an issue on online mode, as those with better fundamentals will absolutely destroy newcomers. And this extends to every fighting game with online play, not just Cross Tag. Once the hype for Ruby ends, and the skill gate becomes apparent, then by that time those who would bother to put the time to learn how to fighting game, will stick aorund while those that don't will not.

Worst case scenario some salt will be had, those who can't handle the technicalities of playing a fighting game will drop it, and others would just boo on the horizon because they don't like RWBY on their animu fighters.

All in all, Cross Tag is likely gonna utilize a universally simpler version of Blazblue's combat system to make up for each character's different mechanics. So at best the game would have a six-button layout to accomodate the tag system, everyone's respective unique mechanics and a simple combo button.

I wouldn't be too worried about it. Dragon Ball FighterZ is there for those who want more complex mechanics to work with.