Board Thread:Off Topic/@comment-27082610-20170624011641/@comment-26397825-20170729033423

Speaking of, actually, here's an updated version of Animal Companion that I have put on the new template in preparation for a character.
 * Name: Animal Companion
 * Introduction: User is able to create animal constructs to aid them; a polecat, a green tree python, and a Cretan hound. They can see through the eyes of these summons with concentration.
 * Description: Constructs have decent durability. Hounds are able to take hits that would knock out up to 30% of user’s aura, pythons can take hits that would take out up to 20% of the users aura, and polecats can take hits that would take out up to 10% of the users aura. They possess the normal traits a real version would have, barring the smell of a polecat.
 * Hounds can support and carry 20kg worth of weight each, snakes can support and carry 10kg worth of weight and polecats can support and carry 5kg worth of weight.
 * Constructs are autonomous and will attack or defend without commands. Looking through the eyes of the construct overrides this, allowing the user to mentally command the construct on where to go. Seeing through the eyes of a construct requires concentration, and switching between constructs has a cooldown period of 20 seconds to avoid overstressing the user’s mind. User is left unable to effectively defend themself while looking through a constructs eyes.
 * Range: Long
 * Type: Conjuration
 * Purpose: Utility
 * Visual Cue: A wisp of aura that expands to become the desired animal. Constructs are a solid ghost grey in colour with eyes the colour of the user’s aura.
 * Tier 1: User can summon two hounds, 5 pythons or 10 polecats. Can’t mix and match animals.
 * Tier 2: User can now mix and match animals; 3 pythons count as 1 hound, 5 polecats count as 1 hound, and 2 polecats counts as 1 python. Cooldown for switching vision between constructs is now 15 seconds.
 * Tier 3: User can summon one hound at twice the normal size, 2 pythons at twice the normal size, and 3 polecats at twice the normal size.
 * General Limitations: Constructs that go further than 100m from the user dispel. If the user is looking through the eyes of the construct when it is dispelled or destroyed, the user snaps back to their own sight and is left with a minor migraine at the forced return. Cannot look through more than one construct’s eyes at a time.
 * Applications: The hounds are used for defending and attacking, though in the early stages scouting with one hound while the other protects the user was a viable method. Snakes are used primarily for sneak attacks, as while not venomous they do possess fangs and can bind or tangle around an enemy. Polecats are for scouting ahead or getting into small areas the user can’t, or for distraction during a fight.
 * Dust Interaction: Wind: Increases the speed of the construct x2.
 * Dust Interaction: Force (cyan): Increases the durability of the construct x2.
 * Dust interaction: Ice, Earth: Increases the carrying capacity of the construct x2 by making the construct a solid element.
 * Dust Interaction: Fire, Lightning: Construct explodes upon dismissal/destruction. Polecats have a single use ‘stink’ attack that takes the form of the element.
 * Dust Interaction: Gravity: Increases the attack strength of the construct x2.
 * Notes: The dog, polecat and serpent are all familiars and symbols of Hecate.