User blog comment:DE-Note/RWBY Game idea/@comment-10380701-20141118053510

I'm bored and I kept seeing you update this so I'm gonna go ahead and copypasta my conceptual GDD about a potential RWBY game. You may get some ideas as well.

"RWBY actually has a class system of sorts. We have weapon experts, melee fighters, gunners, aura specialists, dust sorcerers (different from magicians, mind you, but works on the same principle, as there's no magic in RWBY) and dust weavers (Cinder so far is the only example of this, using Dust on clothing/inside herself)

It's not far off to multiclass some of them actually. Weapon expert, for example, is the perfect subclass.

Weapon Experts are the characters who use weapons that transform, and are generally quite good in both melee and long range. Ruby, Nora, Pyrrha and Oobleck are examples of characters who uses this class as their main.

Melee Fighters are the more close-range type class. For balancing purposes, they have the highest hp in-game. Jaune, the Malachite Twins, Cardin and Banesaw (White Fang Lieutenant) serve under this class.

Gunners are long-range snipers who're friggin' good at hitting you from a mile away. Though using Dust, they don't utilize it's full potential for sorcery. So far, there's no one actually maining this class. Ruby and Pyrrha are notable examples of those who has this as their subclass.

Aura Specialists are effectively martial artists. They are kung fu badasses who employ their aura to deal a lot of damage. Thanks to that, they use up their aura far faster than anyone else. Ren is the only example of this so far.

Dust Sorcerers are mages who use a refined form of Dust to effectively cast spells, often in tandem with their semblance. They often use a catalyst to cast their spells, sometimes their weapon of choice, or a mundane object. Fairly powerful, but it's apparently easy to KO them, as demonstrated by Weiss. Glynda is an example of a master of Dust sorcery.

Dust Weavers is a subset of Dust Sorcerers in that they don't require a catalyst to perform spells, as their clothing is the catalyst. At the moment, there's really not that much difference between Weavers and Sorcerers. Cinder is a clear master of weaving, that she also knows how to weaponize fire Dust and materialize obsidian weapons from her clothing.

With that out of the way, let's discuss their gauge system.

Obviously we have HP, AP (Aura Points) and Dust meter.

HP is self-explanatory. Aura Points is more interesting. It acts as an "armor" as well as MP AND the stamina bar. Using up more aura means you swing slower, have lower defense and generally a bad idea, so its best to ration it. The best way to do that is to attack with timing, parry/evade the enemy's attack and then retaliate. Once you stun them, back away, build up AP, then rinse and repeat.

Dust meter differs based on the class you have. With Aura Specialists and Melee Fighers having no Dust meter at all.

Weapon Experts and Gunners have an ammo-based Dust meter while Dust Sorcerers/Weavers have a more elaborate Dust gauge, which acts as the cooldown of their spell.

I'm obviously operating on character action and fighting game logic here so bear with me as I clarify every character.

Each character has a unique fourth gauge which is tied to either their weapon and/or semblance.

Ruby herself is a glass cannon. Freakishly fast and brutally effective in how she does thing. But due to her age, she actually gets knocked out easily. Crescent Rose's large size also increases her guarding capabilities compared to everyone else. Officially, Monty described her swings as being amplified if you press the "shoot" button at the same time as the attack.

Her unique gauge is the Speed gauge, which limits the usage of her semblance as well as affects how far she can go once she uses her semblance. The farther she is when utilized, the stronger the hit is once she collides with the enemy, by rule of momentum.

Weiss is a mage. 'nuff said. Her attacks are fairly weak, but have a high critical rate compared to everyone else. Myrtenaster's guard turns into a parry if pressed at the right moment. Her shoot is based on what is currently selected on her unique gauge.

Her unique gauge is a front/back view of Myrtenaster's barrel, which shows which Dust is currently selected. Each one has varied effects, which can be customized to an extent.

Blake is a rogue, and has the fastest attack in her team. She gets a damage bonus on attacking from behind (because ninja) and can OHKO any unaware enemy unlike her teammates, making her ideal for stealth-based runs. She can also reach certain areas through the usage of Gambol Shroud's kama form.

Her unique gauge is the Shadow gauge, which gives her an invincible, non-punishable dodge that allows her to literally dodge any attack in the game without fear of getting hit. Well, unless you use up the gauge of course.

Yang is straight-up a fighting game character. To be specific, she's a rekka character. Her attacks can be chained into special attacks, which can be chained by performing specific inputs. (DMC-styled, not Fighting game styled. Imagine performing a shoryuken on a 3d plane. O_o) Like Ruby, her "shoot" button can be pressed in tandem with her normal attack, giving herself a quick buff to hit her foes.

Her unique gauge, is obviously the Rage gauge.

As a budding game developer, this is my proposal for a potential RWBY character action game.

I won't go into elaborations on JNPR just yet, as we actually don't know their full potential yet. We haven't seen Nora's semblance, for example."