Talk:BlazBlue: Cross Tag Battle/@comment-6533159-20180207023814/@comment-10380701-20180223045334

The car analogy is pretty wonky, since without the DLC, both games are playable.

It's also a bit off. MvC:I announced Sigma and Black Panther several months before release then followed it up with Monster Hunter almost less than a week before release. The rest are announced pretty late.

BBTAG announced almost 20 characters will be DLC several months before release.

A better analogy here is a restaurant selling you two type of meal.

Capcom is a five star restaurant selling you an okay meal on a paper plate (MvCI) with the best part of it being sold separately (Pre-release DLC). They told you this before you even entered the restaurant. Now they're also offering more better portions now that you're inside the restaurant (Post-release DLC). They can give you better plates but you need to buy the plate separately too (Cosmetic DLC).

Arcsys is a fast food joint selling you a cheap meal on a silver plate (BBTAG). By itself the meal is pretty good (Base game) but according to a pamphlet you read before you entered (Pre-release DLC), you can get twice the amount of food for half the price if you order from them at a later date (Season Pass).

At the end of the day, both are not that different in the scummy DLC practice. One just has lower budget than the other.

It's not about the mechanics. The mechanics should be easy to replicate. It's the coding that would be the issue. Since French Bread and Arcsys are separate companies, I assume they do things differently in terms of coding, thus requiring them to at least re-do the UNiEL cast from scratch internally at least.

From my experience, minor differences in how you make things work can cause some massive confusion if you hand it over to a different person unless you both do things the same way. So in this case, Arcsys has to rework how the UNiEL cast is coded even slightly. P4 shouldn't be a major issue since they're further simplified from their original game.

All in all, the tweaks are all they have to do. And that tweak requires making sure every single character are built from the same fundamental code so that they work together. This is not even accounting for troubleshooting. At the very least, I'll give a minimum of 2 months to complete a sprite-based character. Maybe 1 month since the sprites are already done and just the rebalancing and tweaking is all that's needed.