Board Thread:Off Topic/@comment-26397825-20160419024928/@comment-28288412-20160501013830

Arkantos95 wrote: That falls into "outright harmful to the user". Perhaps it was too extreme. I wanted the effects to to corresponds with its effectiveness. How about this version:

Allows the user to instantaneously replenish part of the aura at the expense of soul damage. Instead of permanent damage this damage manifests as fatigue after the combat scenario and the strength and length of the fatigue effect is proportional to the aura replenished.