Board Thread:Off Topic/@comment-26064215-20150127201253/@comment-99.199.94.201-20150417070321

99.199.94.201 wrote: LiveandSound wrote: 99.199.94.201 wrote: 99.199.94.201 wrote: 99.199.94.201 wrote: Phantomlink959 wrote: As we near the (hopeful) end of this conversation, I am imagining my most brutally pragmatic character (Vadasz, duh) pulling out his rifle and sniping the guy into oblivion the second the combat data stuff popped up

"It's time to duel!"


 * ATK/DEF stats pop up everywhere*

"Fuck that, have fun in hell, kid"


 * Vadasz pulls his sniper rifle out of hammer space, balances it on his elbow, and no-scopes the dumbass with the playing cards*

"amateur" Eh, Negate Attack exists, so does Kuriboh, which surprisingly, D/D decks use quite a bit. I guess Defense Draw also works. Or if I'm going first, I get to set up a monster first. You live in turns, everyone else lives in Real Time, remember kid?

-Traps need to be set up first and can't be activated on the same turn they are set up in. By the time you can activate Negate Attack you'll already have 3 holes in your head. Why? Because he doesn't follow turns, he attacks whenever he fucking wants with no waiting. Just because you're playing Yugioh doesn't mean he is.

-Kuriboh only prevents damage. Alright. Nothing prevents him from just shooting you again right away, you know.

-Nothing stops him from just shooting you in the head while you grab your sweet monster card and summon it. Or, say, shoot your hand. The pain would be more than enough to make you drop your card and distract you long enough to shoot you again. Kid, living in turns does not mean one does not have the ability to dodge bullets or knock them aside like some other characters can casually do. I envision the OC still being able to dodge bullets like whoever else can, since so many characters are casual bullet timers, albeit, his aura still takes a hit, even if he doedged the actual bullet and pain, and he will get more fatigued as a result as time goes on.

Nothing stops the OC from dodging the bullet either or using his own weapon to retaliate, like everyone else in the series does. After all, enemies have shot at Team RWBY plenty of times and not landed a hit. This whole thing is only a semblance, which doesn't even need to be used in combat if he deems it unnecessary.

Of course, my OC has in the backstory, taken a lot such hits in the past while using his semblance because he ignored his combat as a child in favor of the semblance, and well, as such, he doesn't always rely on the semblance and favors actual combat with his weapon now. He also has a high pain tolerance because of such hits, which lets him be thevictim of slapstick and come out fine after that. Thusly, living in turns is only limited to his semblance, his other actions in a fight, such as attacking with his own physical skill and weapons or defending against and dodging attacks from opponents are not turn limited. If need be, he can drop the duel temporarily, fight or defend normally for a while with his weapons and pick up on the duel again when it is convenient for him to do so. Evidently, he will do this when it is "not his turn". Because "turns" only apply to actions pertaining to his semblance. Just because I'm playing Yu-Gi-Oh!, doesn't mean it dominates all my actions in the fight.

Since dodging and reflecting bullets appears to be a common trait among good fighters, heck Torchwick managed to reflect a barrage of bullets at close-range from Sun, it stands to reason that my OC, a teacher at Beacon, can do the same. Nothing stops opponents from shooting at him or his monsters, yes, but nothing stops him from dodging or reflecting the bullets either. Heck, his Duel Disk may double as a shield and be bulletproof. Therefore, my OC can set Negate Attack, stall out his opponent for as long as wants by fighting outside of his semblance, then activate Negate Attack when the "time delay" to activate it ends.