Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-25555436-20150614142656

In my version they mostly fought the same way, but with a different playstyle, instead of a different gameplay-style.

-Ruby is a fragile speedster. Low defense, medium Aura, highest speed and attack speed in the team, low damage. She focuses on combining her shots with her slices to deal great amount of DPS. However, her hits alone are weak, and so is she if she gets hit. She has the lowest Dust Skill stat of the team.

-Weiss is a glass cannon. Weakest defense, semi-high Aura, medium attack speed, normally low mov.speed. She has the highest Dust Skill stat of the team, and she focuses on using them almost exclusively. Her glyphs can be used for evasion or utility instead.

-Blake is a Swashbuckler. Medium-low defense, high speed, medium attack speed, medium damage (low with the sickle and shots), medium Aura. She doesn't focus on comboing like Ruby, but on evading and countering quickly. In practice, this means either Rogue, Ninja or Evasion Tank. Her Dust Skill stat is medium.

-Yang is the berserker. Medium defense, high attack speed and mov.speed, medium-high damage on-hit, high Aura. She has the worst range so she needs to play suicidally, however she hits fast and her hits get stronger the less Aura she has. She can work as a Tank or Warrior. Her Dust Skill stat is low.

Basically 4-person KH or Final Fantasy Type-0. No one plays as an AC Assassin or Raiden from MG or Dante from DMC nor Dante's Inferno, they all play the same way, same gameplay.

....Let me guess, they designed them just like that, didn't they?