User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-26397825-20161013122710/@comment-26018514-20161013170732

OK, I've read the document, some suggestions:


 * Up the starting count of beowolves and Creeps to 25... with our last game we did like 40 damage the first two days, this time with their reinforcements alterations and our DPS changes we could wipe them out before things get interesting


 * 2 suggestions for the ship: once the baddies hack the ship, 2 extra atlesian Knights join them and replace the Crew on the ship, If good guys wipe out these temporary "crew" we can then spend 1 action to disable the ship for 2 days(if we disable the ship 4 times it is destroyed), while this "crew" does no damage, they no-llonger take damage from the Grimm, if they do not take 2 damage in a day they can activate the ship unassisted(the regular crew gets to do this as well), anyone who spent an action to fire the ship in this situation gets normal damage done to their target as though they regularly attacked them.


 * Anyone on the Grimm's side can spend an action to move another captured knight onto the ship after one is destroyed


 * Anyone can spend 2 actions to "hack" an Atlesian Knight to their side after the Queens virus is uploaded