Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-26018514-20161027005551

SomeoneYouUsedToKnow wrote: 73.Anon.52 wrote: ...the Beringel uses 3 of its actions to attack doing 3 damage, and one action to do 5 damage to beacon at the cost of removing a creep from Play. (4+3+5)=12 Waaait, wait wait, what?

1-Why does the Beringel have actions?

2-What is this about "one action to do 5 damage", in addition to that 3 damage? My idea was that, with an example: Let's say it throws a Creep. A creep thrown = 2 bonus damage. So the Beringel deals 3 damage, + 2 from the thrown Creep, and if you want to count it +4 from my hurts.

Total would be 3+2+4=9. I don't see where that "5 damage" comes from. And Spirit, I never said it would do a Grimm's HP Value as the extra damage. An Ursa/Griffon has 15, do you want the Beringel to deal 18 damage per day potentially? For my suggestion, the Beringels normal damage is instead treated as "actions", like a players. "Bonus damage" doesn't progress the game enough to compensate for killing the grimm thrown unless it is HP based... 2 damage done by one Grimm isn't enough to compensate for the single hurt the player could use and the 1 damage lost because the Beowolf or creep is now dead...

That is even before factoring that insta-killing a 5HP creature is an entire turn you saved a Player defending Beacon... Escalation from the 5hp to 10hp & 15hp creatures makes your damage skyrocket above your otherwise decent damage, at the cost of speeding up the game... but at that point this game is almost decided...

Once the Grimm have no species below 15 HP left, they are pretty much done and lost, nothing else regen's fast enough to deal significant damage... so sacrificing those species is a considerably desperate act... and yet in the end game desperately dealing 60 damage per turn could still win things for the dark side, while at least making the game come to its conclusion faster so you don't have to wait for the next one, or making the good guys desperately heal Beacon every turn praying that their precious Silver eyes and your own reckless assalt burn you out before their precious beacon falls.