Board Thread:Off Topic/@comment-24993958-20150706220753/@comment-25588729-20150818003444

Hmm... Can you provide a link to the blog, or is it still easily accessible? Regardless, I'll have to put some serious thought into that semblance then. Something 'kingly' or 'regal' as befitting the source of my OC's inspiration, but not overpowered. Anyway, I'll move on to the next one:

Semblance Name: Will o' Wisp

User: Nerine Atlantia (inspired by Morgan le Fay)

Type: Elemental

Purpose: Utility/Offensive

Effect: Can generate a plethora of wisps that can be freely manipulated by the caster. In their basic form, the wisps appear to take on an aquamarine-hued nebluous form. These wisps have low-key psychedelic effects - when seen by humans or faunus, they appear to 'talk' or take on a vaguely humanoid shape. As they are also conduits of the user's emotion, they can be used for long-distance communication and can also be implemented to lure Grimm.

Visual Effect: Nerine appears to summon a glyph-like rune from which the wisps are generated. Her eyes take on an ephermal blue glow as well. The rune can occupy any space within her immediate vicinity and while seemingly intangible can be disrupted by aural or dust-based attacks.

General Limitations: Aura is expended both through sheer quantity of wisps, and through the duration of their existance. Manifesting large numbers of wisps, or keeping wisps active, particularly across long distances, can be particularly taxing. The rune she summons serves as the conduit for wisp generation. If it is attacked or otherwise interferred with, she will need to create a new rune, thus using up more aura in its creation.

Passive Abilities: Conveyance of the caster's emotional state.

Active Abilities: Disorrientation, distortion of audio-visual stimuli within a one-meter radius of the wisp, communication provided two or more wisps are active and are in different locations.

Dust Interaction: Individual wisps can aquire the elemental properties of dust. Fire dust causes them to detonate on impact, lightning dust causes a lingering paralysis, wind dust causes a miniature tornado etc.

Is this any better?