Board Thread:Off Topic/@comment-25555436-20141207154400/@comment-23790511-20141209001628

I plan on using subtlety, misdirection, and "action-speaks-louder-than-words" techniques when drawing the panels and writing the dialogue for "Iron Design." The name itself reflects how the Golems themselves were amalgamations of flesh, iron, and cybernetics to forge who they are: a humanoid design of iron and with wills of iron.

Also, you'll really need to explain that "power of convenience" stuff in your own words. As for the idea of fate in my project... some of the characters believe in that, some do not. Some events will appear fatalistic or coincidental depending on how you look at it. But fate is not something I would excessively pound into the overall work.