User:Sentry 616/Weapons

Weapon Template

 * Name: (include translation if applicable)
 * Wielder:
 * Maker/Smith:
 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: (How it looks when stored)
 * Form 1:
 * Form 2: (if applicable)
 * Form 3: (if applicable)
 * Features: (secondary features or hidden components which do not involve transforming)
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
 * Planned/Possible Upgrades:
 * Notes: (trivia, name meaning, etc)

My Weapons
This is actually my second idea, but it's the first one I recorded. I came up with this idea a while ago, but this is the first time I've really gone into detail. Here's a tool for all the snipers and artillery operators. Available for both righties and lefties.
 * Name: Fire
 * Wielder:
 * Maker/Smith:
 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: (what inspired the weapon)
 * Design: painted like a flame
 * Holstered/Inactive Form: a Russian rocket pod with a drill head
 * Form 1: a Russian rocket pod with a drill head
 * Form 1.5: holes open in the drill head for the rockets to fire
 * Features: the drill head rotate at high enough speeds to
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: 2.75in.
 * Usage:  fire support, military engineering (making useful holes in the ground and demolitions), executing armored enemies (slow and awkward, melee)
 * Planned/Possible Upgrades:  homing rockets, high velocity rockets, accurate NLOS guidance capability for (safer?) indirect fire support, beam cannon modules that would be inserted in place of the rockets
 * Notes: It's full size.
 * Name: Brimstone
 * Wielder: I have yet to make an OC, but I'm forming an idea.
 * Maker/Smith: TBD
 * Type: Gatling Drill Blade System (GDBS)
 * Weapon Derivation: gatling gun/conical drill/"circle cutter"
 * Holstered/Inactive Form: same as below
 * Form 1: Conical drill head mounted on a cylindrical body
 * Form 2: same as before, but with ports for the gun barrels and. The drill head still works, but it's more effective as a drill with the ports closed.
 * Form 3: circle cutter, The gun can still fire in this mode, and the blades extend at least a foot past the muzzles.
 * Dust Capacity: whatever Coco uses
 * Ammunition:20X102mm
 * Usage: Usage: shooting at any visible targets, for the circle cutter the user shoves it into the target, firing optional, similar options with the drill
 * Planned/Possible Upgrades: airburst ammo, HEI ammo
 * Notes:
 * Name: TBD
 * Wielder: TBD
 * Maker/Smith:
 * Type:
 * Weapon Derivation: XM-307\XM-312
 * Holstered/Inactive Form:
 * Form 1: (XM-307 - "techy bits") + holographic HUD/interface
 * Form 1.5: same as above but replace 307 with 312.
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: 25mm\.50
 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
 * Planned/Possible Upgrades: wireless transmission of telemetry to a HUD helmet (to replace the distracting and obvious holograms) and control gauntlet (for remote operation and easy setting adjustment, special airburst rounds for which the fragments are shards of dust crystals
 * Notes: Originally the gun component was an M2 HB, but I wanted it to have more flair. I originally incorporated a jackhammer into this weapon, but no one (myself included) liked it, so bye bye.
 * Name:
 * Wielder:
 * Maker/Smith:
 * Type: Combat Calculator Defense Gauntlet
 * Weapon Derivation: sniper\artillery calculator/Sigma 6 gauntlet/taser\shock glove
 * Holstered/Inactive Form: a bulky gauntlet with an attached full flexibility glove
 * Form 1: a touch screen is exposed
 * Form 1.5: glove is visibly electrified
 * Dust Capacity: lightning and whatever powers scrolls
 * Ammunition: (caliber, rounds per magazine, and element if applicable. optional)
 * Usage: The operator uses the calculator for calculations associated with extreme range sniping  and artillery strikes. The glove is for defense if the other user's weapons fail to eliminate the enemies at long range.
 * Planned/Possible Upgrades: some kind of ranged feature, voice interface, holograpic display for group briefing, target designation capabilities
 * Notes: incorporates communications equipment for coordination and sensors, calculator is detachable

It would work well with this. Here's a good weapon for musicians/sci-fi combatants. Something good for CQC Nothing special here. Now for something brutal. Here it is. My Thunderbird. Don't ask me how I came up with this. I have no idea. BURN
 * Name: TBD
 * Wielder: TBD
 * Maker/Smith: TBD
 * Type: uncertain
 * Weapon Derivation: mortar/beam cannon based on Penny's swords
 * Holstered/Inactive Form: mortar
 * Form 1: deployed mortar
 * Form 2: the weapon is now horizontal and on a mount
 * Form 3: (if applicable)
 * Dust Capacity:
 * Ammunition: 60mm
 * Usage: traditional mortar fire support. The user is stationary while operating the cannon. It fires sustained beams for short durations. The weapon works with both sweeping motions and staying aimed in the same direction.
 * Planned/Possible Upgrades: adding additional barrrels (at most 3 more)
 * Notes: The beam can be wider than the barrel. The beam cannon module fills the barrel, preventing normal mortar use.
 * Name: Stage Defender
 * Wielder: TBD
 * Maker/Smith: TBD
 * Type: Dual Handled Rail Guitar
 * Weapon Derivation: two-handled guitar fused with rail gun
 * Holstered/Inactive Form: two-handled guitar without the necks
 * Form 1: Normal (electric) two-handled guitar
 * Form 1.5: speakers deploy
 * Form 2: The necks slide together, turn 90 (opposite directions), and extend conducting rails. A receiver is revealed. A holographic HUD is projected.
 * Dust Capacity:
 * Ammunition: pointed tungsten slugs that can pass through multiple Grimm, 10 round mags
 * Usage: blasts sound or fires the railgun at point-blank, medium, long, and very long range.
 * Planned/Possible Upgrades: external weaponized amps,, greater muzzle velocity (mach 20 max) and more durable  rounds that can handle the increased strain
 * Notes: Projectiles are currently fired at just over mach 5
 * Name: Slice and Slash (best I got)
 * Wielder:
 * Maker/Smith:
 * Type: Dual Ranged Sickle Tonfas
 * Weapon Derivation: (what inspired the weapon)
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: A pair of tonfas with a trigger and multiple buttons mounted on each one's shaped grips
 * Form 1: same as inactive
 * Form 1.5 : scythe/sickle blades fold out from within the main body at the back side (the end and side opposite the hand)
 * Form 2 : The weapons rotate 180 around the handles.
 * Features: 6 slots for quick insert metal storm ammo tubes that run the length of the weapons and can be inserted either way
 * Dust Capacity: whatever Merc's homing shots use, fire, lightning, ice,  the kind used in Gambol Shroud's normal bullets, and the kind in Crescent Rose's cross clips (on very rare occasions)
 * Ammunition: 9mm
 * Usage: standard tonfa use, recoil enhanced slashes, straight-up shooting
 * Planned/Possible Upgrades: electroshock
 * Notes: usually each weapon has 3 tubes facing in each direction
 * Name: (include translation if applicable)
 * Wielder:
 * Maker/Smith:
 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: McMillan TAC-50 and Spirit's tomahawk/s from GI Joe Sigma 6
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: a TAC-50
 * Form 1: same as above
 * Features: two titanium hatchets are stored in the butstock
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: 12.7mm in 10 round box magazines
 * Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
 * Planned/Possible Upgrades:
 * Notes:
 * Name: Merciless Winter
 * Wielder: A polar bear Faunus who is absolutely brutal towards Grimm
 * Maker/Smith:
 * Type: Dual Dust Flail Gauntlets
 * Weapon Derivation: Ice Dust, Flail, Gauntlets
 * Design: silver color with blue highlights
 * Holstered/Inactive Form: Huge armored gauntlets with the flail heads split and pulled back over the forearms.
 * Form 1: The flail heads go over the already armored fists
 * Form 2: each head splits in 5 (each has its own cable now)
 * Features: cables that allow the user to swing the heads around, but the cables can be used on their own, lots of Dust vents
 * Dust Capacity: all Dust types associated with winter storms (Glynda's hailstone trick, generic ice, etc,)
 * Usage: swing the flail heads around, punching, swing cable/s around, liberal use of ice Dust. For example, lining the cables with blades, making elbow spikes, flinging blades of ice everywhere
 * Planned/Possible Upgrades:
 * Notes: I felt like built-in spikes were overkill, so it just has blunt surfaces.
 * Name: Thunderbird
 * Wielder:
 * Maker/Smith:
 * Type: Aerial Dust Attack Wings
 * Weapon Derivation: I love electrical attacks, and I wanted to make weaponized wings that allowed the user to fly and rain down death and destruction.
 * Design: The main body is silver and storm cloud colored, and the feather-shaped arrays glow various shades of blue. The lightning and exhaust are also blue.
 * Holstered/Inactive Form: a large metal backpack
 * Form 1: Huge mechanical wings
 * Features: lightning discharge arrays
 * Dust Capacity: Lightning for offensive purposes, wind and whatever airships use for propulsion and lift
 * Usage: rains branching chain lightning down on enemies. Think electroshock mod in Ratchet and Clank, but better.
 * Planned/Possible Upgrades: all dust types associated with weather for hail, tornadoes, rain, etc.
 * Notes: The namesake is a mighty mythological bird from Native American lore. Thunderbird can make an unpowered landing by gliding/using a parachute (I haven't decided yet.) This weapon could take out the entire pack of Beowolves from the Red trailer in under 30 second at maximum output.
 * Name: Riccochet
 * Wielder:
 * Maker/Smith:
 * Type: (weapon type and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)
 * Weapon Derivation: one-handed SMGs and bladed boomerangs
 * Design: (handle, blade, etc colors, as well as any patterns or decoration)
 * Holstered/Inactive Form: a pair of large specially shaped boomerangs
 * Form 1: dual SMGs built within boomerangs
 * Features: extendable blades, remote fire
 * Dust Capacity: (dust types used/stored. optional)
 * Ammunition: 9mm
 * Usage: dual-wielding SMGs, twin curved knives, boomerangs (blunt or bladed), triggering the SMGs while in flight
 * Planned/Possible Upgrades:
 * Notes:
 * Name: Spitting Dragon
 * Wielder:
 * Maker/Smith:
 * Type:
 * Weapon Derivation: flamethrower and M-134
 * Design: Heavy use of flame decals
 * Holstered/Inactive Form: an M-134 with an attached tank and nozzles
 * Form 1: an M-134 with an attached tank and nozzles and ammo backpack
 * Features: nozzles for fire and fireballs
 * Dust Capacity: whatever Yang uses, whatever Ooblek uses
 * Ammunition: 7.62X51mm with incendiary and HEI effects
 * Usage: fires like a normal minigun, revs barrels to turn the stream of flame from the nozzles into a horizontal vortex of fire, launches fireballs like Ooblek.
 * Planned/Possible Upgrades:
 * Notes: I had this idea a while ago.