Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-226878-20140407011540

Yeah, I've done tons of things in games that seemed like they should be achievement-worthy... they're not... but you can get an achievement for "Starting A New Game." WTF?

If there are going to be achievements, they should be for doing things that are not easily duplicated (not impossible though... it still has to cater to the audience)... Let's take WC's example of REVENGE. If you only get a limited window to play as Velvet during the game (during which fighting Cardin is NOT AT ALL ON THE AGENDA and finding him is a chore in itself), and if fighting Cardin as Velvet proves to be difficult (wouldn't be surprising given their classifications), then it would be achievement-worthy.

If the fight with the Nevermore did not require you to attack its mouth (thus the challenge becomes "not defeating it before you've had the chance to attack its mouth") then that would be achievement-worthy (though not by much). If reaching the Nevermore's mouth to attack it was difficult enough that most people would just skip it and beat the Nevermore straight, then that would definitely be achievement-worthy.

Achievements should be given for playing skillfully or for being experimental (such as attacking every single NPC in the game for no reason and no indication that it would lead to an achievement). Achievements are supposed to increase replay value by encouraging the player to try things they normally wouldn't bother doing. If they give you and achievement for getting a game over (I'm sure it has happened)... that just doesn't make any sense.

If the game had a dating/shipping aspect, you could get WTF? for managing to ship Velvet with Cardin.