Board Thread:Off Topic/@comment-27082610-20170624011641/@comment-30530552-20170713185142

HookshotHotshot wrote: Hmmm. The Semblance looks pretty good, but I have a few issues with it.

From the looks of things, I have an issue with the way you describe the Semblance at times. Using phrases like rounded to the nearest whole number makes it sound a bit too much like it's coming from a game. A 10% boost to the damage dealt would be fine, but the 'rounded' bit could be taken out, unless you're specifically talking about a number like PSI or something?

Also, you say the flowers can take multiple hits before disappearing, provided each hit deals less than 10% (15% in Tier 2) of the User's Aura. Please Explain? For example, would each rose be able to take 100 hits apeice if each hit dealt 9% of the user's Aura? I'm overexaggerating, obviously, but could we get a ruling on that? Can each flower only take 10% before fading, or...

Lastly (for now), you say the constructs are weak to fire dust and fire-based attacks. Does that mean they don't block fire attacks at all, or that they can only block fire attacks that do 5% or less to the user's Aura, or what? I understand (from a basis standpoint) why they're less effective, but how are they less effective? Rounded to the nearst whole number was referrign to it in a competitive battle setting, such as the arena, where they have Aura monitors displaying what we assume to be percentage of Aura. In this context, if the attack was to do somewhere around 5% Aura damage to another person, a tenth of that number would be added to it, but each time it rounds up. For example, 5.2 would round up to 6, and so on.

Theoretically speaking, yes, it could do that, but most attacks seem to be more powerful than that overall. Do you recommend makign it so that it can only withstand up to 10% damage before dissipating, but still dissipating any damage from an attack that hits it?

Shit, forgot to specify that. it can block the attacks, but even a weak attack will break it every single time.