Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-27447621-20160326041605

Nice one, Joker! I have one of my own for review for one of my b-team characters

 -Name: Benumbing Touch

 -User(s): Azure Nightshade

 -Type: Physical

 -Purpose: Utility

 -Short description: Touching a victim will remove the strength from the affected area, leaving it deadened and unusable for a short period

 -Activation Cue: The affected area turns a deep gray, and the affected area appears to atrophy rapidly

 -Range: Short

 -General limitations: Doesn't work through any material thicker than 1/4 inches or .635 cm, cannot affect more than one area of a single target at a time; using it again will restore full feeling to the previous area. In tier one, the effect only lasts for 30 seconds, requires close-quarters combat, leaving her vulnerable.

 -Passive ability(s) (if any): So, what exactly qualifies as a Passive ability? I've never quite understood that.

 -Active ability: Touching the opponent and using this ability will cause the touched area to lose motion and feeling, becoming weak, stiff, sore, and atrophying for about 30 seconds. She can use it as much as she wants (and her Aura level will allow), but can only weaken one part of a person's body at a time.

 -Active ability:  Touching an opponent and using the ability will cause the touched area to lose feeling, like before, but the effect lasts a minute minimum, and using more Aura can make it last longer. Upon draining the strength from a victim's body part, she will gain a thick armor-coating to that area equipped with blades, claws, or spikes (depending on what body part it is). Hitting this armor will not detract from Azure's Aura Level.



 I know we've seen some Draining semblances in the past, but I thought this was a different take on an old idea. Thoughts?