Thread:MiniDaggers/@comment-25936766-20160704190649

-Ruby: She's kind of a Jack-of-all-Trades compared to the others. Her melee attacks are quick and her combos have a good number of hits and damage, though Blake beats her in the former and Yang in the latter. Her Ranged attacks are good and can be upgraded to deal more damage and be effective on all enemies, but they push her back a lot, which can make constant shooting a pain.

Crescendo deals damage to enemies around her, being good if surrounded. Reap is much stronger, but is single-target and even upgraded it's AoE is still not designed for crowd-kill. Dust Shot is good and relieable in both damage and range, and can be upgraded to freeze enemies. She also has a passive upgrade that allows her to gain SP with less hits.

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-Weiss: Her melee attacks are very weak, but hit fast and multiple times. Her ranged attacks have homing capability and deal great damage. Her meele>ranged combo is very strong and sends enemies flying, but has very horrible range (as in, needs to be touching the enemy). She is more of a "Mage" with elements of support and damage, with upgrades that allow her to freeze enemies and get 2SP instead of 1.

Nova deals great damage to enemies around her, especially if charged, and can be improved to both freeze enemies and heal allies. Pierce sends her flying forward, causing severe damage to the first thing she hits. Can be upgraded to deal muuch more damage, or even Freeze. Barrage fires multiple projectiles, similar to her Ranged attack, but far more reliable, and while each hit is weak, together they add up and deal great damage as well.

Weiss's main problem is her dependance on Specials. Her combos are mediocre and her damage is low, so she won't do much without Nova or Pierce. She gets better with upgrades, but she still depends on her specials too much.

-Blake: The "rogue". She attacks very fast and hits multiple times, so while she may cause weak damage per hit, her DPS is great and she gets SP very quickly, with an upgrade that doubles the amount of the combo bar charged by her final air attack (which hits twice, so it's 4 points + whatever she hit before it). Her Melee>Ranged combo hits multiple times, dealing both great damage and charging the combo count quickly.

Similar to Weiss, Blake relies on her Specials. She is pretty much pure damage. Shadow Clone makes her jump back while leaving a clone that slices around itself. Can be upgraded to Earth Clone, which has far more damage and stuns enemies; Freeze Clone, which has shorter range but freezes; and Fire Clone, which has extremely low range but deals far more damage. However, they all cost 2SP to use.

Shadow Blitz makes her dash forward while dealing damage. She can pierce enemies as well. This is great for getting away when surrounded, and can be used as an evasion. Upgrades make Blake make extra clones that hit other enemies. Aura Slash is just that. Can be upgraded so it can be charged and deal more damage, or to make the slashes pierce enemies.

Blake's main problem is terrible AoE. Shadow Clone has meh damage and range, range gets shorter with all upgrades but Earth, and all upgraded forms cost 2SP so they can't be spammed much. Shadow Blitz is not reliable for crowd-killing, and while Aura Slash can fire multiple slashes, due to the charging time and most Grimm getting in your face it's pretty much just a glorified shotgun shot, unless you upgrade them to Pierce, in which case they get better, but also deal less damage, to the point you may not insta-kill a Beowulf with them.

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-Yang: The Berserker. Her melee attacks are very strong, but her combos lack range, speed and number of hits. Her specials are strong and quick and mix well with combos. Quake is like Crescendo, good when surrounded. Sunbreaker is strong, quick but lacks range. Blast Wave is a forward dash punch, and all things considered it's like a balance between the previous two. Yang also gets an upgrade that lets her take a hit without resetting her combo counter, and can regain her SP when her Aura goes down, making reckless plays actually viable strategies.

Her main problem is her lack of range. Her Ranged shots are weaaak, and have slower range, speed and rate-of-fire compared to the others's. Her Specials all have short range and require enemies to be close as well to hit reliably. 