Board Thread:General Discussion/@comment-14610890-20130908015204/@comment-74.38.17.164-20140329200814

Everyone did a weird 1 v 1 assumption, but the truth is they are a team; they would operate as a team, (hypothetically.) So, I'm going to break down each character in game-like terms.

Therefore we need to look at team composition, that's when you realize that RWBY is at a severe disadvantage, because they are all DPS types.

RWBY:  

Ruby: Close range with a long-range initiation, positioning based, very fast attacks. '' Her Strength is her powerful weapon and the speed at which she can use it due to her semblance, however, her greatest weakness is crowd control, because if her movements are limited her unusual weapon becomes weaker as a response, therefore she cannot afford to be focused by Pyrrha or Nora. Her positioning gives her an advantage against other short/long range does such as Ren, therefore her top priority will be to close the gap between her and this style target. ''

Weiss: Caster DPS, with augmentation style abilities, relatively squishy as shown by the relative damage taken in similar fights, also a strategist, keeps the team in line, etc.etc. Has the highest amount of crowd control out of both teams, due to glyphs.   '' She hangs in the back most often, though her weapon is melee. She doesn’t appear to take hits well as shown in the trailer as well as in her fight with the Grimm Boar. Her Greatest weakness is the ability for her to be focused due to her lack of major defensive qualities, the enemy team will try to isolate her and dps her down to severely weaken the utility of team RWBY. Her strength is in her ability for Crowd Control en masse, as well as her buffing qualities and her quick assessment of the battle, think of her as a central relay for battle. ''

Blake: Multifaceted, multi strike DPS, with some dodge mechanics, in short: high continual damage, but little to no utility.  Her Dodge mechanics make her pretty much immune to most conventional forms of crowd control, note this allows her to dash into particularly dangerous situations to execute dangerous elements on the enemy team, however, since a great majority of her combat style is base around this, any attack she cannot dodge is very strong against her, namely Area of effect attacks, such as Nora's grenades, Torchwhick's Cane, etc, etc.  

Yang: Yang is the only character that even approaches a tank, though she is, at best a tanky/dps, being a short/medium range fighter that can take a hit or at least stop some movement momentarily, though her weapon is obviously more dps focused as it has little to know defensive properties. '' A common front-line fighter, her strongest attacks being at point blank, decreasing as she distances herself, due to this haphazard fighting style and the lack of scars or blemishes we can assume she can take a good hit unscathed, unfortunately in team fights, often times, one may, in fat want mitigation over a health pool. Though it is a good point to note that we don't know of all the effects of her Semblance, which could have some mitigation properties, as well as an offensive buff. Therefore an experienced team will assign their main tank to Yang to limit her movements as well as focus her away from her teammates, which with her anger issue may be a little too effective. ''

<span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">JNPR: <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Jaune: Sword & Board, "A classic," in short, Jaune's fighting style, (due to weapons as well as how he is shown to fight so far,) is based around Counters and ripostes, meaning that to maximize his effectiveness, he must be attacked, which plays well into a tank-like role, contemplating his "hero" attitude as well as his wish to not be hit. T'' herefore, I propose that Jaune will be JNPR's official "main tank." that is, that he will be taking and mitigating the majority of the damage directed to his team. He is strongest against attackers who get close to him, attack rapidly giving him plenty of counter and riposte chances, and who's "rhythm" he can synch to. His greatest weakness is any ranged attacks, due to his lack of a ranged weapon, unlike every other character known so far, (except maybe Cardin?) ''

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Nora: Bruiser, a High damage Area of Effect fighter with long-rang suppression capabilities. Large single target damage and displacement when in hammer form, large Area suppression when in Launcher form. '' Her job would be to target dangerous elements, distance them from allies and essentially "mark them for death" as it was, very important to the DPS of the team. Her greatest weakness is most likely going to be her speed, which, while apparently near inexhaustible, is relatively slow, compared to some other elements, if focused and restricted in movements in attacks, she will be obsolete, weakening her team severely. ''

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Pyrrha: Classic Greco/Roman fighting style, well renowned as some of the most balanced and highest utility ancient fighting styles known to man. Similar in form to Jaune, though more adaptable as she has the added benefit of her range and her Semblance. '' Pyrrha would take the role of an off-tank, soaking up damage or disabling enemies that could group and focus her DPS, or overwhelm her Tank. Her greatest asset is her utility, making her a dangerous piece if left unattended. However with the majority of her fighting style revolving around a small shield and a thrown spear, if focused, she can be easily eliminated. ''

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Ren: A DPS style of fighting specializing in long-range multi target DPS, and short range burst. Through a combination of Bladed Machine Pistols and Strong control over aura, he makes for a utility type DPS. '' Ren's most obvious strength is his damage output, which was great enough to fight the Mambas in single combat, (though Nora was close by.) Though, also shown in this fight is his low amount of stamina, making him very bursty and weak in protracted fights. If the enemy can defend against his onslaught for a short time they may be able to disable him outright. Therefore it will fall under the Off-tank and the bruiser’s job to protect him from being overrun. ''

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Tl;dr This is essentially a 4-man DPS crew against a 2-Tank, 1-Bruiser, 1-DPS team. Which basically means that unless Team RWBY can bust down team JNPR before they get into position, it will become a game of ho controls the battle field more, which by known abilities lends itself to team JNPR.

<p style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">PS. Anon #2, I disagree, we have seen how they fight as a team as well as individually, therefore we know how each person acts in a fight and their quirks/rhythm, identifying their team starts is a process of analysis.