Board Thread:Off Topic/@comment-24993958-20151027072937/@comment-67.181.12.59-20151030203519

First of all, I don't remember being hostile with Spirited, but if I was, I apologize for that.

Secondly, I don't actually have a character or game I'm using this on. This is for fun purposes. I just put the name "Evra" because that's usually the character name I use when I create a character in a game. For clarification, I do NOT have an actual character I will be using this Semblance on.

Thirdly, you're forgetting that Standstill takes a huge chunk of aura. It isn't something he can use again and again. That's why it seems to be so powerful - because of its utility and diversity. But it's at a huge cost. Using it for an escape would be possible, yes, IF my character wasn't already beaten up and had no aura left, IF there was a way to Standstill and leave the enemy's sight lines before the Standstill ended (one second), and IF this were an actual game someone would actually be using this ability on. If it's at the very end of a fight and the character needs to escape it's probably because he's losing the fight, and that probably means he doesn't have enough aura left to use the ability to escape. Saying it's overpowered because "the enemy wouldn't know what just happened" is kind of arbitrary, because a lot of Semblances are like that. You don't go into a fight knowing what the opponent's Semblance is or can do, or can be used for. If Kira suddenly used her magnetism to rip your feet out from underneath you, you wouldn't know what just happened, it would feel as though something pulled your feet and made you fall, but she's nowhere near you. That would leave you open to confusion and a follow-up attack. Having your Semblance be "tricky" is a good strategy. You don't want your enemy to know what you just did.