Board Thread:Off Topic/@comment-33816423-20180101001645/@comment-25936766-20180114052808

Core Info

1)Basic Info

Name: Daffodil (no last name)

CNR Explanation: Daffodil is one of the names of the Narcissus flower.

Race: Human

Age: 17

Gender: Female

Emblem: A white flower with 6 petals - each shaped like a small knightly sword - with a pentagram star-shaped center.

Handedness: Right-handed.

Nicknames: Rozzene: A "stylized" version of Rosen - pronounced the same way - an obsolete english adjective meaning "made of roses". (Made by and Used by herself due to finding her real name embarrasing)

Occupation: Huntress-in-Training, 1st year, Team DAYS (the sky is normally blue during the day).

2)Appearance:

Aura Colour:

Height:

Weight:

Eyes:

Skin Colour:

Face Shape:

Hair:

Physical Traits:

Physique:

Combat Outfit:

Formal outfit:

Accessories:

3)Characteristics:

Background:

Personality:

Misc Traits:

Likes:

Dislikes:

4)Trivia

Notable Relationships:

Team DAYS

Judicium Arcana:

Yatagarasu:

Jameson Strongford:

Team MRTR

Mors Arcana:

Nebra Fugio Rofocale:

Tetra:

Ruadh Pen Draig:

Skills: Sabrina is a published author of some renown, a skilled motorcyclist, and a decent chef.

Class Allusion: Soulknife

Notes:

5) Weapon

Name:

Wielder:

Maker/Smith:

Classification:

Weapon Derivation:

Form 1 Design:

Form 1 Aesthetics:

Dust Usage:

Planned/Possible Upgrades:

Notes:

6)Semblance

Name: Psychotic Blades

Introduction: Creates an Aural blade(s) that strikes the enemy's psyche to determine their effectiveness.

Description: Creates a sword with Aura. The sword, in terms of design, looks and behaves like a typical simple sword. However, the main difference they have with a typical sword, is that they "strike the enemy's psyche" first, and that decides their overall power.

When a swing hits someone, it first strikes their mind, causing momentary headache, and based on the effectiveness, deal damage like a normal sword would. Force applied on hit, and the endurance of the blade during the hit, are also dependant on the psychic strike.

Against someone with "low mental resistance", like someone who's panicking, this means the blade would be more effective than a normal sword of equal quality would've been. On the other hand, against someone with "high mental resistance", the damage would be noticeably smaller.

While the blades never reach the point of dealing no damage, against something "mindless" like a rock, they would be remarkably weak and likely to break. Against things not mindless but not sapient either, like a dog, their quality would be somewhere in between.

As mentioned before this "quirk" also applies to the force applied on-hit. Meaning that if the effectiveness would be high, the victim would be sent flying quite some distance on-hit, while if it's low, it could barely push back a pebble a few steps.

As for the psychic strike in itself, it's effectiveness is based on the same factos that affect a normal weapon's effectiveness on-hit: speed, force behind the swing, weight, pressure, where it hit, etc.

Range:

Type:

Purpose:

Visual Cue:

Auditive Cue:

Tier N:

General Limitations:

Applications:

Dust Interaction:

Notes:

Reflection of Character:

7)Combat Info

Preferred Range: Close-to-Mid

Landing Strategy:

Fighting Style: