User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-26397825-20161011121047/@comment-25936766-20161012120435

@73: Alright, let me think....

The ship has 200 HP, the crew 20, the virus has 4 parts and is uploaded with a move. Following Spirit's Tetramove suggestion, everyone would have 4 moves, that in damage would do 2 each, meaning 4 moves = 8 damage, just like the current doublehurts.

In the best case scenario the crew is dead in 1 day with 3 players. The virus would then be uploaded by a 4th player, using the 4 moves to upload it entirely in one go. Then we get the ship and the AKs. Depending on the number of AKs and the ship's damage, we could boost our damage-per-day by around 100 from the get go.

That is, all without considering the much lower initial Grimm numbers and reliance on their (semi)daily spawning for them to escalate and start dealing the real damage, countered with the heroes's Silver Eyes paralyzing said spawning.

While the current idea doesn't sound so bad for me (though granted, the requirements are pretty easy), I thought of this:

The AKs begin on the good guys's side. They cause damage to the Grimm, and receive, like Beacon, some damage every day -> Perhaps take some small % of the damage it would receive (justified as them drawing their attention and making some Grimm stop wrecking Beacon in favor of wrecking them).

When the villains upload the virus, all the remaining AKs and Paladins switch sides, and while still receiving damage every day (cause Grimm are Grimm), and possibly taking some for Beacon under the same justification as above, they now damage Beacon instead.