Board Thread:Off Topic/@comment-27144409-20180622162042/@comment-28345522-20180701203827

-Name: Veiled Dance

-User: None

-Introduction: User creates an aural fabric to catch incoming projectiles

-Description: The user creates a cloth similar to a cape out their aura. The cape is utilized where any projectile can be caught in it, then thrown back at the same velocity.

-Range: Short, user can only form it in their hands.

-Type: Conjuration

-Purpose: Mostly defensive, lacking any real offensive capabilities.

-Visual Cue: On top of an obvious cape being formed, the hands begin to glow with their aura

-Tier N:

1- User creates aural capes that can interact with dust.

2- User can effectively manipulate the length of the cape to a max of 2m,

3- User can now hold onto projectiles longer, not having to immediately release them.

-General Limitations: Being only able to affect projectiles and small objects, the user is at a disadvantage when it comes melee fighters. And while they may be able to hold a small object in the cape, the aura drain is dramatically faster.

-Applications: While also being a great defense for ranges opponents, the cape be effective as a distraction and redirecting strikes from melee fighters. Still a defensive tool however. Another use would be for hiding and smuggling certain objects, though it would strain the users aura.

-Dust Interaction: All projectiles shot out of the cape shade the same dust abilities.

Fire: Ignites the cape, great for keeping foes at a distance

Ice: The cape can now freeze objects that it touches.

Earth: The cape becomes heavier, effective for combatting melee fighters. Projectiles fragment into shards.

Lightning: Shocks anything it comes into contact with.

Wind: Can create gusts of wind, and also increases velocity of projectiles.

-Notes: loosely based on the capes bullfighters use.