Board Thread:Off Topic/@comment-25396609-20160207042716/@comment-27402783-20160302181337

 -Name: Rhythm (or beat or pace or something that isn't taken already

 -User(s):

 -Type: Psychic

 -Purpose: Defensive

 -Short description: subconciously sensing the rhythm of his/her opponent's attack and defend patterns within seconds of the encounter, letting the user always strike on the right moment and never fall for feints

 -Activation Cue: glowing eyes

 -Range: Personal

 -General limitations: rapid switching between opponents (fighting one on one and the opponent bails for it and another takes his place within moments) or major sudden outside influences (bomb going off, sudden intrusion of extra opponents in the battle,... messes up the semblance

 -Passive ability(s) (if any): unparralelled dance partner, even without knowing the different dances

 -Active ability: Tier One: sensing the pattern in 1 second for 1 opponent, 3 seconds for 2 opponents, 5 for 3, (fibonacci)

 -Active ability: Tier Two (if applicable, add more as necessary): halving the times

 -Active ability: Tier Three; instantanously for grimm, another halving for humans/faunus

 -Dust interaction (insert dust type here): none

 -Notes: inspired by the girl from FNKY (never miss a beat)