Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-26397825-20160321032427

Type would still be aural, since manipulating something with aura is adding a property to the aura.

Also, maybe projectiles would be a better term than ammunition, since it's affecting anything moving through the air above a certain velocity, but causing jams seems a bit OP to me. I'd cut it back to just affecting projectiles that have reached a certain velocity. And maybe find out how much mass you want him to be able to manipulate rather than having a vague 'only control so many rounds'. With mass, you can work it out based on the ammunition itself as arrows will have more mass to them, but certain bullets will have less and she'll be able to manipulate more.

It'll also help it seem more balanced if she has a specific mass she can control at a time, alongside you other limitations such as the larger the changes, the more aura cost.