Board Thread:General Discussion/@comment-14138255-20160314001239/@comment-14138255-20160314170247

I was thinking for Huntsmen they'd be available to the 4 kingdoms (if they're added), but Atlas has a special variant of Huntsmen: Specialists, who are weaker than normal huntsmen, but are incredibly disciplined and thus have a higher morale.

As for the White Fang, I was thinking they'd get a large selection of tactical abilites, such as dropping random, AI controlled Grimm onto the battlefield (and randomly the dropship will explode and instead drop an Alpha Grimm).

Also, quite a few units can engage in either close combat or ranged (with Beowolves and Ursi for example only capable of CQC), but they still do better in one area than others (AK-120's do better at melee and the AK-200's do better at ranged).

As for the AK's balancing issues, they have no morale (and thus don't give Grimm players bonuses) and cannot rout, but their combat effectiveness is the same as a human unit at medium-low morale and is fixed there, meaning morale boosting actions and environments have no effect.

I was also considering a Crisis Meter (mostly in tactical, maybe in strategic) where depending on the course of the battle and the overall morale of units on the battlefield, the Grimm tech tree increases (and if fully increased, the Grimm can awaken their command center).

As for the Strategic map, I actually think it should be more like C&C's Kane's Wrath world domination mode, where aside from conquering the map, there's also secondary objectives that can grant victory.


 * For Atlas, it could be taking over half or a quarter of the map area.


 * For the Grimm, it could be raise the Crisis Meter on the Strategic map to 75%


 * For the White Fang, it could be....hmmm. What would they want?