Thread:Project Predacon/@comment-25396609-20150824033554/@comment-25555436-20150826232031

Phantomlink959 wrote: It fucking hates me. I configured Shale for a popular build  reccomended against the broodmother, set tactics exactly as described, and it didn't work, she kept using skills not assigned tactics slots and ignoring the ones she was supposed to use under different circumstances. Hah. It sounds more like the internet trolled you, or you listened to the wrong advice.

Here's 1 tip: For tactics, make your own, never follow others. Use what you feel is best, not what is popular or recomended.

Shale is an interesting character. She has 4 unique talent trees, each with 1 mode and 3 actives that also grant passive bonuses. The first makes her a Warrior, dealing high damage but being squishier. The second makes her a great Tank, with good CC skills, a great 1-target Taunt, and much better defense. The third makes her a Ranged fighter of sorts, giving her ranged talents and giving excellent bonuses to every archer nearby. The fourth makes her waste slowly her stamina and prevents her from doing anything, but she gives huge bonuses to nearby allies in nearly every area, useful when she is otherwise useless for the incoming fight.

She has no true build as much as roles. What she does, is entirely up to what you need. If you need a Tank, make her use Stoneheart. If you want to do what Surana said, focus on arrowing the Broodmother to death, then make her use the third mode to make them more effective at it.

The one real bug that you need to take care of is that some talents are not activated by the AI in some circumstances. Like Mind Blast when surrounded by X enemies. In her case I think it's the last Stoneheart talent. However, the number of talents with which that happens can be counted in 1 hand, to don't worry.