Thread:LiveandSound/@comment-26395021-20150521233926/@comment-25555436-20150522023712

Dr.MilkShake wrote: Ok the problem with having every character free is that it takes away a goal because its not as fun when you have everything

Also having limited time gamemodes isnt bad it makes those gamemodes fun and makes you want to play it more.

(Btw League does check logs) -Except you don't have everything in Dota. Plus, if you call that a goal, then it's a shitty goal. You have to play between 2 hours and a week just to get 1 fucking champ unless you use RL money. It's not fun for anyone, it's boring and extenuating, and in the end the result is the same: You can use many champs. Dota prevents you from wasting your time getting the money to buy them. And there's still the part of learning to dominate each Hero, which is harder in Dota as every hero is unique.

-Making something available for a limited time doesn't make it fun, not even "better". Many modes in Dota are available constantly, and they're all fun to different degrees. LoL's limited-time modes are also fun, but as they are only available for a limited time, it means you won't be able to enjoy them as much.

-In League they check logs, yes....and yet the result is always the same: ban. In fact, there are countless tales about players that had to carry their whole team because they were stuck with 4 complete noobs, including asshole noobs. Obviously, their teams lost, and as they are noobs, they thought it was their fault and banned these players. Anyone that saw the match and it's results can easily say that those banned players should not have been banned, but the ones that banned them should have (if only for lack of skill, which you can legitimately ban someone for). But in the eyes of the Tribunal, they still deserved ban.

Also, 2 things I didn't mention:

-In Dota, there are no runes, which helps with balance. In LoL, if you have runes, even if just one, you are automatically better than most. If 2 players have the exact same champ and play style and items and skill-level, the one with more runes will win, always. Hell, I've personally seen newbs crush players with experience through sheer power of full rune pages. Basically, any player with runes will be better than almost everyone until they reach Silver, where everyone should have full rune pages and as such skill can finally matter.

And because of how they work, this means the advantage is obtained out-of-game, and it's effects are active since the beggining, so a player already starts stronger than you even with no items, which is unfair and ruins the necesity for skill. In Dota, there are no runes or anything similar, and as such games are decided 100% on skill, teamwork, and the items obtained during the game.

-In LoL, players always get experience after every game, even against bots. This as a result means that there are millions of noobs around levels 25-30 and even in ranked. Because they never actually played against other people, they got there through sheer fights against the pathetically-easy bots. In Dota however, players only level up and get experience during PvP, not against bots. As a result, any high-level player will have experience, will know how to play, will have at least some skill.