Board Thread:Off Topic/@comment-25396609-20160125214134/@comment-30473431-20161222210946

My apologies for double posting but I just had an interesting idea for a Grimm. I think that a lot of the Grimm in RWBY are attacking head on way too much. We need a stealthier, more difficult predator to really get the characters thinking. And what more difficult a monster than the ever feared sandworm.

-Grimm Title: Khorkhoi

-Threat Level: A

-Animal Basis: Mongolian death worm, sandworms, leeches

-Environment: Deserts and plains (underground)

-Appearance: Large, thick bodied, intestine-like worm like Grimm with hardly visible red eyes and a large tooth-lined mouth that opens in five segments. They have a long barbed tongue resting in their throat as well.

-Armouring(s): Has a Grimm mask and armor scales along its back.

-Average size seen: 5-20 feet

-Variants: Blood Khorkhoi (A variant of Khorkhoi found in damp jungles and swamps. They usually stay at a length of 5 to 8 feet, have lesser armoring than Sand Khorkhoi, lack the barbed tongue and have extending jaws that take up most of their body length. Blood Khorkhoi remain in the wet mud instead of the dry sands, waiting for travelers to pass by. Their jaws slowly approach the unwary travelers and engulf whole limbs of said target, sharp teeth and corrosive toxins eating away at their target's flesh.)

-Behaviour: Khorkhoi stay underground for their life, whether they live in the desert sands or the flat soil. They prefer tunneling under on humans as opposed to directly attacking them, more so appearing as sinkholes than Grimm attacks.

-Attack(s): Khorkhoi are somewhat stealthy when they attack, only being accompanied by the ground rumbling and sometimes waves of sand/fissures in the earth as they approach the surface. They swallow humans whole, only appearing as a sinkhole in the ground. If attacked, hit an impass, or have to reach a higher target (to which they usually wait till they come down to the ground), they will erupt out of the ground, attempting to capture their target in their gaping maw. Khorkhoi also have a long, barbed extending tongue that they use to drag humans into their mouth if needed. With their more unique attacks, they can spray a corrosive toxin from their mouth at close range and they can release an electrical shock through the ground to stun targets at a longer range.

-Strength: Khorkhoi are hard to defend against as they tunnel under walls and attack without coming to the surface, leaving them protected from most forms of attack underground. When underground, they sense the vibrations of humans above as well as sensing their negativity to target them. They are usually large enough to give even a few huntsmen trouble and have enough armor to defend against most attacks. Their barbed tongue allows them to drag victims into their mouth. Khorkhoi can spray corrosive toxins at close range, blinding or disabling their targets. If the target is far away or fighting back, Khorkhoi have one more nasty trick. They can unleash a discharge of electricity at a distance to stun the foe.

-Weakness(es): These Grimm are mostly blind, relying on their other senses to predict where humans are. If one can get to higher ground, they should move on after a while unless of course there is a lot of negative emotion in the area. Because of their durable body, their only weak point is in their mouth. A good shot or two towards the head in the should take it out.

-Additional Notes: Khorkhoi comes from the native term for the Mongolian Death Worm, Olgoi-Khorkhoi, meaning large intestine worm. The toxin and discharge attacks are based off of stories told of the worm. Blood Khorkhoi are based on leeches as well as the Carnicitus from King Kong. http://kingkong.wikia.com/wiki/Carnictis