User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161020115721/@comment-26397825-20161021041821

I made suggestions at least. You have said no to my suggestions but not really offered a way for us to at least salvage this round, and next round we can implement these changes from the beginning to make it fairer. I dropped the damage that the airships and activations do as you suggested, but still you said no. I'm trying here.

Also, I'm really not seeing how the 'Robot Spawn' thing is the problem here, 73. Yes, there's 100 damage straight up. If we didn't have that, it'd go the same way as the other game; we'd die pretty much straight away as Beacon did.

I did have another thought; what if we stagger the damage each Grimm does? So, Creeps and  10HP creatures  do 1dmg each, 15HP creatures do 2dmg each, 20HPand 30HP creatures do 3dmg each, Beringels do 4dmg each, and Kevin does 5dmg every day.