Thread:RayStrikeAbius/@comment-26397825-20160703021825/@comment-26397825-20160703024727

Hmmm. Perhaps, following this wheel idea, you could have the effects be separated into tiers. So first tier is blessings, the positive effects, and can only affect the user. Second tier is curses, the negative effects, and can affect either the user or someone else. Second tier's effects are stronger than the first tier's effects, but the user can use just the first tier for himself if he wants to.

I'd keep the blessings and curses to statistics effects except in the case of dust being involved; if dust in involved then the possibility of a 'burn' or 'frozen' is applied like in pokemon; basically the person being affected has a chance to catch on fire or be frozen in place, or a myriad of other effects based on dust types.

And suddenly I am reminded of Metronome, which Togepi got at 5th level in Pokemon Crystal. It allowed you to use any move in the game, but it was randomly selected. Many times I went into a fight and ended up using mud-slap half a dozen times in a row only to pull out a solarbeam suddenly and KO the enemy (who couldn't hit me because of mud-slap). Fun times.