Board Thread:Off Topic/@comment-27144409-20180525193802/@comment-38934077-20190402153346

1) Basic Info

Name: Atsali Eris

'''CNR Explanation: “Atsali” is greek for “steel”, which implies the color grey. “Eris” is the greek goddess of discord, which is a reference to her semblance.'''

Species: Human

Age: Late twenties/Early thirties

Gender: Female

Emblem: A spiral

Handedness: Right

Nicknames: N/A

Occupation: Housewife (formerly)

2) Appearance:

Aura Color: Light blue

Height: 5’10”

Weight: 152

Eyes: Blue

Skin Color: White, with a slight tan

Face Shape: Heart

Hair: Dirty-blonde buzz cut

Physical Traits: Light smattering of freckles across her nose and cheeks, particularly noticeable scar running from her left eye (just between the inner corner of her eye and the bridge of her nose) all the way down to her collarbone

Physique: Lean

'''Outfit: A grey and blue harlequin mask, a light grey hoodie made from an unknown material that is surprisingly resistant to both bullets and cuts from knives (it’s actually a kevlar/carbon fiber super hybrid that’s somehow still as light and flexible as cotton because future tech, y’all) with dark blue thorn patterns going from the right shoulder down to the navel; also wears a dark blue shirt underneath said hoodie. Also wears somewhat form-fitting black and grey combat pants made of a similar material and steel-toed combat boots.'''

Accessories: Wears a necklace with what is presumably a wedding ring, carries a stopwatch with her

Gadgets: N/A

3) Characteristics:

'''Background: Being the wife of a blacksmith wasn’t necessarily the most comfortable life in the world, but Atsali was comfortable with what she had. When bandits started terrorizing her town, her husband decided to attempt to fend them off, since he briefly attended Beacon academy before having to drop out and had some degree of combat experience. The attempt ended terribly, with her husband only managing to take down a few before being beat within an inch of his life, took what they wanted, and left him for dead. Her husband managed to survive the encounter, but he was never the same after that. He had an almost insatiable drive to get stronger and better in case the bandits ever came back, and to ensure that something like that never happened again. He began training all day, every day, and managed to convince her to train with him as well. Two years later, when the bandits showed up again, Atsali and her husband fought them off with relative ease. However, a straggler managed to catch her off guard and cut her face open, almost blinding her in one eye, before running off. While first aid was being administered to her, she realized that if the bandit had been just a little bit more skilled or coordinated, she would either be dead or blind in one eye. This realization led to her unlocking her semblance, which made it really hard for the doctors to do their job while she was conscious.'''

Personality: Outwardly calm, yet inwardly self-doubting

'''Misc Traits: She likes to time her fights, and gets visibly frustrated when she doesn’t have a chance to, or when the fight goes on for too long. She’s also fiercely determined to get better at fighting, so she doesn’t use her semblance to often, in order to avoid having it become a crutch. Also suffers from a mild case of impostor syndrome.'''

Likes: Practicing, painting, heights, her husband

Dislikes: Not being able to time her fights, overly pushy people, cocky huntsmen, bandits, Grimm

4) Trivia

Notable Relationships: Her husband

Skills: Gifted dancer and painter

Allusion: N/A

Notes:

Hunter Extension

A) Weapon

Name: Sleight of Hand and Pillow Talk

Classification: Clawed gauntlet and wrist mounted grappling hook/arrow launcher 

'''Short Description: Sleight of Hand is a clawed gauntlet worn on her right hand that is capable of channeling various types of dust (although she prefers to use fire). It’s bronze-gold in color, with ornate designs covering every part except for the index finger and palm. Pillow Talk is a wrist mounted grappling hook that has an alternate arrow launcher mode. The grappling hook has two different heads: one is harpoon shaped and meant for impaling, the other claw shaped and meant for latching on to things. Dust can be stored within the claw shaped head and detonated later.'''

B) Semblance

Name: Dissonance

'''Short Description: Upon activation, anyone within a 10 foot radius will begin to feel a subtle dizziness and nausea, making it more difficult for them to maintain their balance and coordination. If she manages to touch you and get a solid grip on you for 2-3 seconds, the victim will completely lose their sense of balance and begin to projectile vomit violently. She doesn’t do this often because she believes it’s too much of a crutch, and because Grimm vomit is uniquely disgusting and it’s hilariously difficult to get the stains out of your clothes.'''

Activation Cue: Extreme dilation of her pupils

Reflection of Personality: She started her huntsman training relatively late in her life (somewhere in her mid/late twenties), so she always feels a step behind everyone else and the need to compensate.

C) Combat Info

Preferred Range: Close

Landing Strategy: Uses the grappling hook to latch onto something

'''Fighting Style: She’s described as using a fighting technique that’s equal parts acrobatic, brutal, and efficient (It’s basically an acrobatic mish-mash of Muay Thai and Krav Maga). She also prefers sneak attacks, flanking, and ambushing to fighting people head-on. Against Grimm, she mostly sticks to the arrow launcher mode for her grappling hook, using Splintershot arrows to take out multiple Grimm at once. Against other people, she uses the grappling hook to close the distance and the clawed gauntlet to deflect attacks, occasionally swipe at vulnerable body parts (eyes, throat, etc.), or to channel dust and amplify her attacks. When they try to get some distance to attack her from long or mid range, she either uses the harpoon mode for her grappling hook to impale them, or she uses (her personal favorite) the claw mode to latch the grappling hook on a point near her target, purposely missing them. She then detonates the dust inside of the claw, which has various effects, depending on what kind of dust it is. Fire dust creates a standard explosion, ice dust freezes everything in the immediate area, electric dust releases hundreds of devastating tendrils of electricity that move in every direction, air dust releases a devastating shockwave of highly pressurized air, earth dust gets injected into the surface that the claw is latched onto and resurfaces violently as stalagmites (or stalactites, if it’s latched onto the ceiling), and gravity dust creates a temporary zero-g zone.'''

Civilian Extension

A) Day to Day Life

Expanded Occupation/Business Details: Was a housewife, but occasionally helped out at her husband’s blacksmith

Certifications: Has a driver’s license

Optional Statistics:

Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

@) Physical Statistics

Strength: 2

Speed: 4

Agility: 5

Stamina: 3

&) Aural Statistics

Aura Reserve: 3

Aura Manipulation: 0

Semblance Manipulation: 4

Dust Manipulation: 1

$) Technical Statistics

Dust use: 2

Weapon Skill (Primary): 4

Weapon Skill (Unarmed): 5

Weapon Skill (Close Combat): 1

Weapon Skill (Mid Range Combat): 3

Weapon Skill (Ranged Combat): 2

Total: 39