Thread:OxMr ConflictxO/@comment-25958301-20150226072851/@comment-26018514-20150307091752

you are both wrong, worst game is definitely FF: CC: the Crystal bearers, for the Wii. Most of the "bossfight's" use completely different mechanics from normal fighting(which itself gets repetitive as hell), the final bossfight is like a complete ripoff/fusion of the Andross fight from starfox 64 with the moveset abilities from the "shadow the Hedgehog" fight using all 7 emeralds vs the big bad alien... which might be fine if the the games timing of certain starfox-esque traps were not impossible to pass without that games dodge-roll ability... but don't worry, because the game makes it "OK" by resurrecting you right before the last trap you attempted... with a few seconds different in the traps timing... meaning it sometimes takes like 3 "impossible" attempts before an easy to see gap appears... but I could be wrong, as the game never actually explains how the controls work at that point other than "attack" and "strafe"... did I mention the entire playthrough only takes about 3 hrs?

and anytime you want to play through the "extra" content it generally involves waiting 15 minutes for a monster attack and then requires you to figure out how to get to and kill every single monster on the map fighting monsters that can take as long as 5 mins to kill and 10 minutes to traverse the map?