Board Thread:Off Topic/@comment-24534644-20170630004409/@comment-27404492-20170701200657

Core Info

1)Basic Info

Name: Jack Vela CNR Explanation: Vela is Spanish for candle, which give off an orange/ yellow flame when in use. Species: Human Age: 36 Gender: Male Emblem: Handedness: Right Nicknames: Occupation: 2)Appearance:

Aura Colour: Bright orange Height: 5'8 Weight: Eyes: Yellow Skin Colour: white Face Shape: Hair: (Colour and style) Physical Traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body that standout) Physique: Outfit: (Add more as necessary) Accessories: (watches, necklaces, earrings) Gadgets: (such as extra non-transforming weapons with utility purposes, grappling devices or a backpack similar to Penny’s) 3)Characteristics:

Background: Personality: Misc Traits: (a verbal tick or personality quirk) Likes: Dislikes: 4)Trivia

Notable Relationships: Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills) Allusion: Notes: Hunter Extension

Weapon

Name: (include translation if applicable) Maker/Smith: (If made by someone other than the OC) Classification: (weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS) Weapon Derivation: (what inspired the weapon) Design: (handle, blade, etc colors, as well as any patterns or decoration) Holstered/Inactive Form: (How it looks when stored) Form 1: Form 2: (if applicable) Form 3: (if applicable) Features: (secondary features or hidden components which do not involve transforming) Dust Capacity: (dust types used/stored. optional) Ammunition: (caliber, rounds per magazine, and element if applicable. optional) Planned/Possible Upgrades: Notes: (trivia, name meaning, etc) B)Semblance

Name: Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Symbol(semblance manifests as symbols)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura) Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such) Short description: (summarize the semblance in a few words.) Activation Cue: (how would you be able to tell the semblance is being used if it appeared on the show) Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see) General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost) Passive ability(s) (if any): (and specific limitations, if any) Active ability(s) (if any): Tier One: (and specific limitations, if any) Active ability(s) (if any): Tier Two+: (and specific limitations, if any) Dust interaction (insert dust type here): (describe what changes here) Notes: (for trivia you might want to add about the user of the semblance) Reflection of Personality: C)Combat Info

Preferred Range: (close, mid, long) Landing Strategy: Fighting Style: (acrobatic, head on, sneak attacks, etc) Civilian Extension

I) Day to Day Life

Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to) Certifications: (certificates, doctorates, licenses or the like that the character has received)