Board Thread:Speculation House/@comment-71.17.68.254-20130907025506/@comment-26018514-20150412063146

GlassGolem wrote: 73.Anon.52 wrote: ^I would still chalk that up to RT playing with lighting for the anime "style" rather than a "powers of grimm" aspect... "mood lighting" has been a thing in all forms of media for quite some time..... That might be the case, but I'm not so sure; after all, these are some of the only times any "mood lighting" effect has been used(and in other cases, the ambient light was naturally dark). Raven's scene in particular stands out: Creepy she may be, but she was distinctly heroic there; why, then, does the train car stay dark throughout her entire appearance, and revert to its normal lighting only after she leaves? a dark red portal(black center) is in the room for the most of the same time duration... and if we are judging the scene from yang's perspective... of course the room is dark... she is nearly unconscious.

As for the rest... again I repeat IT IS A MAP!!! have you ever used or seen a map drawn with coloration indicating ambient light?!? No, because only a f'king idiot would make one that way... in games maps have other reasons for darkness(you have yet to be there/rendering) and in real life they use shading for things like national boundaries, elevation, population density, weather, etc... but they do not use it for "Ambient light". why? because if you did that every time you tried mapping a cave you would waste ink and likely have no map.

You are basing an entire theory on the way a map was drawn when it started as a ketchup stain on a napkin, and on the lighting in a scene in which an unexplained portal was present and in a season the creators were just beginning to use lighting effects...