Talk:RWBY: Grimm Eclipse/@comment-124.197.12.116-20200110103106/@comment-25936766-20200110145337

Here's the thing though: its not story-driven, the plot is less "Bioware gane" and more "EDF" in the sense that its just there to make you move forward.

And the gameplay is also super-simple, since combat was designed Dynasty Warriors style where you press a button to attack and ocasionally press another mid-combo to do a different combo-ender. And Jaune shows that they don't even need a ranged attack.

RT could've gone wild. They don't need any big-brain thinking to add characters to GE since the movelist is low, and they can always say "CRDL (or whoever)'s involvement in GE is not canon". And adding more characters would've helped the game, since a common complaint is how repetitive it gets. We could've gotten a dozen characters by now if they cared.