Board Thread:Off Topic/@comment-26397825-20160113034906/@comment-27548394-20160121012754

retrying a previous character fixed some plot holes and spelling errors i hope

Name: Grossen Grünen

CNR explanation: Name means big green

Species: Human

Age: 17

Gender: M

Symbol: a circle with cracks spiraling from the center

Handedness: right

Misc traits: Dark green clothing speaks in a slow lazy way has artillery shells running along his back

Occupation: Hunstman

2)Appearance

Aura color/Effects:  Ground cracks and shakes

Height: 6' 7"

Weight: 270

Eyes: dark green

Skin color: tanned

Face: sharp and angular

Hair: black

Physique: tall and stocky

(Type of) Outfit: dark green bikers jacket, white shirt, black combat pants tucked into black boots with green soles

3)Characteristics

Background: Growing in Mistral Grossen was constantly bored. His family was simple and normal and his job as a stock boy in a dust shop left much to be desired. So he would walk the streets meeting as many people as he could everyone from the friendly bar owner to the illegal tech dealer in the back alley who sold stolen military hardware to those who could afford it. Grossen knew everybody but he was still bored with his life. One day while watching TV he started watching the Vytal Festival and for the first time in a long time he saw an opertunity to sate his boredom, becoming a hunstman. So he went out and bought a high end shoulder fired howitzer and enlisted in combat school. With a combination of raw natural talent and pure luck Grossen made his way into Haven where he bame the leader of team GRAV along side Thomas Rajah, Asger Blood, and Varya Modrá

Personality: Friendly but lazy

Likes: Taking it easy, ragging on his teamates

Dislikes: being put in stressful situations, boredom (even though he is constantly bored)

4) Trivia:

Notable relationships:

Street Rats: due to exploring the city Grossen knows everyone from the lowly tech dealer to the high end dust peddler

His team: though he makes jokes at their expence he does most everything he can to help his teamates and with his connections there is little he cant help with

If your character is a hunter, use this:

a) Weapons:

Name: Righteous Enforcer

Type: Atlas Model 14b “Lanceman"

Short Description: Large shoulder fired howitzer two shots and powerful enough to turn a nevermore into soup. Traditionally mounted on paladin prototypes was stolen from an Atlesian military convoy and repurposed for infantry use. (uses semblance to counteract massive recoil

b) Semblance

Name: Sentinal

Short Description: Can take any force applied to his body and redirect it using his aura (I.E. getting punched in the face and rather than taking the hit a getting hurt puts the energy directlly into the groundVisual effect: (how would you be able to tell the semblance is being used if it appeared on the show)

c) Combat Info

Class/Position Solid back line and tactitian

Landing Strategy: angles himself to hit a tree and the ground at the same time forcing the energy form the hit into the ground

Fighting Style: stationary uses howitzer like a sniper rifle but usually misses due to a lack of sights but uses semblace if fighting gets to close but otherwise keeps his distance using his position in the back to see the fight and come up with a strategy

d) Statistics (Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason, and should have 14-15 total points. Based on age and experience; older more experienced people will be stronger than young characters.)

Strength: 2

Agility: 1

Aura reserve: 3 semblace relies on high aura reserves

Aura manipulation: 2

Dust Manipulation: I/E

Dust use: 1

Weapon Skill (Primary): 2

Weapon Skill (General): 1