User blog comment:Battlefield4us/White cloak Ruby and desert looking Beowolf In Grim Eclipse?/@comment-11188061-20150402115513

Okay, after playing through my first round of the new build my first impression, as following the tradition of ALL RWBY episodes except the Trailers, is one of disappointment.

Pros:

- Better visuals - A new variety of enemy - A seemingly more complex map - Less annoying squeals from Ruby? I personally don't mind it at all though - multiplayer, though I haven't tested it yet SOMEONE POST AN IGN HERE SO WE CAN PLAY? - A more functional lockon - Aura recovery mechanism (by blocking) - cursor lock YAY NO MORE TAPPING OUT OF WINDOW AND DIEEEEEE - slightly easier (stupidier) enemies

Cons:

- Comboing seem to have taken a step backwards. I don't know why, but they seem to have set right click to END a combo, so you find it awkward that 1 2 or 1 2 3 basic attack later you come to an awkward, .5 sec ish still BACKWARDS slice from Ruby. Also, right clicking too many times LOCKS you on the ground as you stand and shoot at the 3 Grimm meleeing at your face. So fucking awkward. It's worse than before; it's no longer fluid which is the theme of RWBY.

- Unity Web Player. Duh. I couldn't play on my external monitor because my mid-range laptop apparently isn't good enough to handle the game. With an i5 4GB Ram and a Geforce GT 540M. I know it doesn't generally work well with action games (unless it's specifically optimized by NVIDIA) but god, my comp could handle Crysis 2 better than this.

- Keyboard controls < XBox 360 controller, or at least that's what the dev says since I don't have a 360. I can feel it though; with the new change comboing feels weird and there's this sense of confusion where I cannot differentiate whether I just comboed it too early/late and did stuff wrong, or it just cannot be chained into it. Oh, and sometimes, or maybe it's my imagination, right click DOES slice like old times. Or the fact that I cannot chain into a special ability, but SOMETIMES I can and it works like a charm. Like I said, confusing.

- Jumping is USELESS. You see that Creeper popping out of the ground and you think jumping is going to avoid it. NOPE. IT'S JUST GONNA STIFF YOU IN THE AIR AND COST YOU 16 DAMAGE. YES. I ACTUALLY MEMORIZED THE FUCKING DAMAGE NUMBER BECAUSE OF IT.

- Multiplayer is apparently buggy. Haven't tried it yet (SOMEONE INVITE ME~), but I don't expect anything pretty here because well, multiplayer across possibly continents. Of course it's going to have issues.

And that is the review for today. It may seem that there are less cons than pros, but take note that the cons are all GAMEPLAY related problems, and it's definitely a serious issue when a fast-and-furious anime like RWBY plays like a slug fest. Will try out the game again to see if there's anything I missed.