User blog comment:Varzan Deodinm Beldinm/What to expect in "Extracurricular"/@comment-11188061-20140828215405/@comment-11188061-20140829003642

It's not like that. The point is, Dead Fantasy gave more space for us to view the battle in its entirety. There's no doubt that RWBY has already surpassed DF2 a long time ago, but at the same time, you cannot help but notice that they've been 'skipping' through shots in favor of production speed.

Like playing a piano, there needs to be loud and soft, slow and fast rhythms, or otherwise it's just going to be a mediocre tune. Pyrrha's fight scene with Team CDRL especially shows this weakness, where the pace is so fast it actually loses its sharpness. The close up shots and rapid transitions feels like its there to hide imperfections and problematic issues rather than portraying the entire fight better. The camera angles feels totally random - you totally cannot get a sense of where they are or which direction they're moving.

Another huge problem I've spotted even during the Production Diary interviews, is that they see the background as irrelevant and just 2D. That is exactly how I felt when Pyrrha was fighting Team CDRL - they might as well be fighting in a unusually large closet and I wouldn't know the difference. At the moment, I understand that they're basically crafting 3D objects and 'pasting' them in as 2D, and that seriously needs to change. Someone needs to craft the actual 3D world - just imagine a sandbox game - so there actually is a real sense of space.

Just look at the amount of inconsistencies plaguing Volume 1; the freaking police cars at Episode 16 aren't even the same color because they're drawn in rather than a built-and-used small 3D world. I'm not sure whether it's the limitation of Poser Pro or something else, but this seriously needs to change.