Board Thread:Speculation House/@comment-14138255-20151101163739/@comment-26872876-20151104024702

Michael.halpern.52 wrote: Grimmstride wrote: Zolnir wrote: The moves in RWBY fight scenes are primarily impossible to imitate by mocap because we just don't have the physical capabilities of doing that. Not even Olympians can do it.

That being said, the ones in V3E2... some of them are possible. Like Sage vs Tornado Girl, Neptune doing childish stuff, Wukong running... If you notice most of those moves are no longer the 'impossible' martial arts we've seen from previous Volumes, so, yeah. They may have used mocap to save time. In direct result there's an obvious drop in quality of the fights.

I agree that the movements as a whole are mostly super human, but I think that mostly comes into play when considering the speed, distance, and/or accuracy. For example, Ruby's spins and flips as she slashes the Grimm I'm her Red Trailer, Nora's long distance movements with her Hammer leaps, or how Pyrrha goes all Captain America with her shield.

The movements, if slowed down, are for the most part capable of being imitated, but through animation manipulation are easily portrayed to levels beyond human capacity.

Thus, I'd say mocap probably still had good use during Monty's time, but he had the experience and skill with fight co-ordination to take that and translate it into what he wanted more than the rest of RT. 90% of mocap that RT has used has been talking scenes, the martial artists they've pulled in have gotten them base movements that they manipulate for animation from time to time, but the movements in the fight scenes in V3E2 are too specific to be mocap, remember you aren't dealing with a group of people in mocap suits- but one person at a time, and if it was mocap the action-reaction would have to match up perfectly, you simply cant do that reliably in mocap, it'd take more time than just doing from scratch.

Makes sense. Thanks for sharing.