Board Thread:Off Topic/@comment-26397825-20160419024928/@comment-24534644-20160428001326

You need to remember that you're not writing moves for a fighting game. You're writing characters who are living in this world as though it is our world, but with elemental dust and soulless monsters and weird science that's all totally normal for them. The world isn't programmed with fighting-game mechanics set to recognize these things, and their Semblances won't know to activate under such precise conditions and with such precise amounts.

If you want to give the impression that this guy will just keep coming back so matter how many times he gets knocked down, I'd go with a self-healing Semblance. Something that naturally restores his body and or his health over time at an unholy rate, and maybe give him the ability to jump start it for an immediate health boost at the cost of its ability to heal over time.