Board Thread:Off Topic/@comment-24993958-20150609144508/@comment-25195920-20150611083615

Well i did this one at one point but might as well re-post it in the new format: I do have another trick for much later, like full trained Huntsmen level but i think i'll keep that to myself for now, unless you want to know it. And its worth noting that the projection would be something that a 2nd year Huntmen in training would be learning to work with not something that a 1st year would have.
 * User: Unnamed, I got a character that uses this but i haven't named him yet
 * Type: Aural/Elemental
 * General description: Allows for the generation and manipulation of electrical energy.
 * General limitations: A noticible decrease in effectiveness against aura users and their equipment.
 * Visual effect: Electrical Arcs encompasing the affected areas
 * Passive ability:  N/A
 * Active Ability 1, Amplification: Can be used to charge weapons or the users fists to increase overall effectiveness. Against aura users, the charge gives the weapon greater impact when used. Against auraless targets, the blade will cut through most physical defenses.
 * Active Ability 2, Projection: Can be used to generate and launch bolts of lightning at a target. Advantages: As fast as normal lightning with the exact power dependent on the users choice and own power. Can be a single bolt, multple bolts at once, or chain lightning. Limitations: The power for the bolt comes from the user and is limited by said user. Firing a dozen weak bolts at once takes as much juice are firing one really big one so this is really best in single target situations. The chain lightning, while impressive, is essentially the same thing as firing multiple bolts and suffers the same problem.

 As for the name of the Semblence, i haven't decided but I'm a fan of Energy Projection.