Board Thread:Off Topic/@comment-38854975-20190905144044/@comment-25396609-20191010040453

You still haven't addressed the issues not directly regarding Dust effects. Sort those out (refer to my post doing a full breakdown) and then we'll discuss further.

And, again, the way you want it to work is ONLY possible via Semblance alteration; so it is a user-specific weapon, not something usable by a full medical team.

You should also probably cut down the Dust types carried substantially. Dust is a physical material with mass and volume; not even accounting for the weight of the magazines (not clips) and syringes. Even if all those effects are known, it's simply not viable to carry ALL of them in a quantity that is useful.

In all honesty, you would serve your purposes better with a paintball gun than a syringer. Since the syringes would not be able to penetrate Aura they're just going to hit the target and fall to the ground without discharging properly.

Think of it this way. Give the character a Semblance which provides a basic buff of some kind, nothing too fancy. Maybe a Glyph which gives a temporary healing boost.

You can then conjure up the glyph at the end of the barrel, and when you fire a Dust projectile through it, it charges it with the effect of the Semblance, with the Dust sustaining the effect of the Semblance while the projectile is in flight.

Replace the syringes with capsules filled with Dust in some sort of solution which are designed to rupture when they make contact with the target, that way instead of trying to directly inject it through Aura, it can splatter onto them and deliver the Dust-modified buff in glyph form. IT would also provide a handy physical indicator for what buffs have been applied to which allies.

Using this method, it also becomes possible to use the ranged form offensively (albeit weakly) to peg the enemy with elemental shots.