User blog comment:DE-Note/RWBY Game idea/@comment-32598036-20150804014542/@comment-25555436-20150805234413

Again, they are different styles. Mario in Unreal engine is like grabbing a Max Steel toy and placing it in Silent Hill 2. Can fit, but can also look out of place.

But RWBY in Unreal Engine would be like if you grabbed a wall, painted it with a brush, a bright, still fresh paint color, and then pasted said wall, still fresh, into Soul Calibur V. It would look out of place. Listen to me, you don't want to use the Unreal Engine for graphics.