Talk:Yang Xiao Long/@comment-25518589-20150324232354/@comment-25555436-20150325024124

That's not too different from what I do. I also use Sniper Rilfe+Assault Rifle, though I played as an Infiltrator and sometimes just picked a shotgun instead of assault rifle. It was satisfying to go invisible, run towards the enemy, and blast their head off.

It's arguably more fun, at least for me, as you know how time slows down when you use Adrenaline Rush as a Soldier? For Infiltrators, in ME2 & 3, it's a passive. It activates everytime you zoom down a Sniper's scope, and lasts for about 2.5 seconds. If you Zoom out and then Zoom in right again, it slows down again, allowing great headshots (and funny deep teammate voices). The effectiveness of the Slow Down was almost as high as the Soldier's AR, but made better as it was not a talent, so you didn't have to wait for any cooldown.

And there's no better feeling than grabbing the Black Widow, activating camouflage, and then Sniping them right in the head. Oh, and an Infiltrator's active camouflage makes the next shot get a % increase to damage based on the time spent camouflaged (it lasts about 8 seconds, and can reach about 300% damage. 3 times the fun, not counting modifications). And if I break camo before it reaches it's max duration, the cooldown is smaller.

And I always followed every single headshot with an Incineration. So even if I failed the shot (rarely do, though there are enemies that I just don't know where their head is at), Incineration (which is a homing plasma(?) ball) will get them, and finish taking down any armor left. Or even better, the shot takes down the armor, and the Incineration burns them to death. I took the Area upgrade too, for better fun.

Only thing I hated where it's grenades in ME3. They are adhesive, which is good, but I felt they were useless damage-wise, difficult to aim right as they sticked to everything, and even if I got to stick one to the target, I could have taken much less time and effort just shooting them.