User blog comment:Gundam Legilis/GE and Steam/@comment-10380701-20151014001647/@comment-24122714-20151017013151

I'm gonna have to agree with LiveandSound here. Repetitive combos are not good for a hack n' slash game's replay value, especially when there's no story-heavy campaign. And tack on the fact that there are no aerial combos, it sounds like a recipe for disaster. Combos don't even need to be that complex in order to combat repetativeness. Hell, even 10 different combos for each character that have different animations and finishers extremely adds to a hack n' slash's variety. Even casuals will get bored of that kind of gameplay quickly.