Board Thread:Off Topic/@comment-26397825-20170410034737/@comment-25936766-20170612215230

Arkantos95 wrote: What, you think I'd actually click on anything related to those overhyped jumpscare generators? No, but I'd expect you to at least read a bit.

Like the description of one of the videos of that fangame, that literally states it's a fangame.

Videos that are among the first 4 results one gets just by searching "Night Horrors".

Sentry 616 wrote:

1-Activation Cue: violin music plus weather at a relatively low altitude

2-Range: Long range

3-Active ability: Tier One: The user plays an instrument (specifically a violin) to either manipulate or induce (mainly small scale,) low altitude weather phenomena. WIth training, scale, efficiency, and precision improve.

1-Define "weather at a relatively low altitude". How do we tell said weather? How do we recognize said weather-made-by-Semblance?

If you meant that one could just sense the weather, like for example, feeling how the environment suddenly became more wet/dry, more stormy/calm, then I find that bit superfluous. If the Semblance causes weather effects, obviously weather is going to "appear" and be felt.

So instead of mentioning the obvious, you should mention other things, like any visual effect that would appear when the Semblance is used, or something.

Also, since you say "violin music", I assume it means that no matter what kind of music the character uses, violin music is going to be heard?

2-Yeah, we already know you're talking about range there.

3-This requires more precision, clarity and details, to understand:

A) "Specifically a violin". So it does not work with anything that is not a violin? Not to mention, if the user does it with a violin, remove the "violin music" from the activation cue, since it has nothing to do with the Semblance then, it's only there because the user uses a violin, so obviously violin music would sound.

B) Define "weather phenomena". Define "low altitude".

Weather it's not simply "it's raining/snowing" or things like that. Weather is the atmospherical state, and refers to daily temperature and precipitation. Things like wet or dry, stormy or calm, hot or cold, clear or cloudy. That is weather.

Not to mention nearly all weather phenomena occurs at the lowest level of the atmosphere, the troposphere. Can't get lower than that. So either "low altitude" is superfluous, or redundant.

C) Just how does it work? "They play violin, weather occurs" does not really explain anything.

How do they manipulate weather via playing the violin? One does not simply "play the violin", they can be played with varying speed and technique, like any other instrument, giving a variety of results.

How do they decide what weather effect is caused? How do they decide how violent or calm it is, or how wide is the area it covers? How much Aura does it even costs on average? Or inversely, how do the effects change depending on how the user plays the violin?

You're explaining nothing, Sentry.