Board Thread:General Discussion/@comment-26463535-20150614033930/@comment-25555436-20150707013200

Know that I think about it, I didn't explain my ideas for each character's Semblance for my Game Idea. Let me try something:

-Ruby: Rose Dash: Dashes a specific distance (gameplay-wise, works like a teleport). If not locked-on to anything, dashes forward. If locked-on to an enemy, dashes to their side. If used with Dust causes a small explosion when reappearing. Takes 0,5 seconds to dissapear, and 0,5 seconds to reappear.

-Weiss: Soul Glyphs: Creates a Glyph on the ground. Has multiple variations each available as different skills. By itself pushes enemies or allies in a set direction. With Dust, can cause multiple effects.

-Blake: Shadow Sneak: Creates a shadow clone while quickly moving to the side. Works like a counter-move of sorts; only works if used when Blake is about to get hit, making the clone get hit instead. If used close to a locked-on oponent Blake gets behind them, should the Semblance work. If used with Dust, the clone causes elemental damage when hit.

-Yang: Berzerker Rage: Increases physical damage the less HP% Yang has. Can be upgraded to grant Yang Super Armor once her HP drops to a certain point.

-Jaune: Persistence: Becomes inmune to death for a split second. During that time Jaune can't move, but can't be killed no matter how strong is the hit he receives or how low his HP is. Can be upgraded to grant damage resistance increase and later invulnerability to Jaune during that split second, and later even let him recover some HP if he blocks an attack with it.

-Pyrrha: Polarity: Can grab one metalic body or enemy with a metal object that she has attacked or was attacked by (in which case a debuff is applied to them to indicate they can be grabbed), and throw it in a specific direction. Upgrades allow her to produce shockwaves to apply the debuff to multiple (valid) targets nearby, along with grabbing more objects and using them in more ways (such as improvised shields).

-Nora: Needs more info.

-Ren: Iai Strike: Ren charges a hit, and then strikes the target. Has very low range and needs to be charged to deal good damage. If hit, the charging stops and Ren needs to charge it again. Upgrades increase the speed at which the attack charges, grant Ren Super Armor while charging, and can cause the attack to deal lesser damage to enemies near the target.