Board Thread:Off Topic/@comment-26397825-20200110085426/@comment-36926079-20200129043508

No idea why I did this, but here you go?

If their aura shuts off, then you'll need some armor, as this semblance is less effective against grimm.

What materials would be good?

Something lightweight, something durable... Composite metal foam needs to be too thick, kevlar is too weak.

Let's layer- use liquid armor (shear thickening fluid + kevlar) and graphene or steel plates? Starlite coating could help with heat resistance.

But how will they escape if caught and hide more effectively?

Obviously you'll want to use gravity dust liberally- ceiling walk shenanigans, heightened mobility, and amplified strikes are well worth the cost.

Adding air dust could make a rudimentary propulsion system, but would be over the top combined with the gravity dust- a grappling hook would suffice.

Smoke bombs, caltrops, and ice dust can all be used to help escape. However, stealth will be best augmented through the use of camoflauge.

How will they deal with opponents with a good sense of hearing, smell, etc, without relying on their semblance?

If your opponent has better senses than most, they are most likely vulnerable to weapons that target those senses (flashbangs, sonic weapons, malodorants)

However, while there are traditional countermeasures for the five senses, there are many other ways of scouting that must be taken into account, such as psychic abilies, electrosensory, thermal vision, drones, etc.

These will likely be more difficult to forsee and counteract, but usually they still can be overwhelmed as a last resort (assuming that a psychic will be less likely to use their semblance in a massive crowd).

How will they hold the tools they need to enter fortified buildings?

Maybe use storage bags- nah, a utility belt w/ grav dust lacing (smoke grenades, flashbangs, lava based breaching fluid, listening devices, lockpicks) will do.

How will they scout efficiently?

A scout should also be able to outsense their opponents- more range = safety.

Humans are naturally more inclined to scouting through seeing their opponents, so the use of equipment that augments that is crucial. Alternatively, faunus may have augmented hearing, extrasensory abilities, or augmented smell.