Board Thread:Off Topic/@comment-24993958-20161230201819/@comment-30530552-20170105041621

Poor Gerald the Boarbatusk...he just wanted non-Schnee friends.

In all honesty though, I like it.

For my Comp. character, I'm considering using a power that involves placing a greater amount of force (and Aura) into a strike based on speed...probably been used to death, and it's just a simple physics concept that should apply anyways, but...I digress.

My other possibility (as it currently stands) is placing a proportional damage ratio to the time it lasts. For instance, for 30 seconds, a user places 30% more power into their strikes. By the time the effect ends (and cools down for double the time) they have lost 30% of their Aura.

Which one sounds better? I really can't give more context because then I can't use it.