Board Thread:Off Topic/@comment-26397825-20150719111502/@comment-25857155-20150719202951

Alright, got another OC fleshed out - here he is.

1) Basic info:
 * Name: Kaltis Wahrsucher (Kaltis is a combination of Kalt and Eis, which are German for “cold” and “ice”. Wahrsucher is German for Trueseeker.)
 * Team/occupation: Beacon Student, 4th year. Team not yet established.
 * Species: Human
 * Age: 20
 * Sex: Male
 * Handedness: Left
 * Aura/Effects: Ice Blue
 * Symbol:
 * Physical traits: Kaltis has a thick, ugly scar on the left side of his neck, and another smaller one on his right bicep.
 * Misc traits:
 * Nickname(s): Cold Bastard; Nosy

2) Appearance:
 * Height: 6’1”
 * Weight: 201 lb
 * Eyes: Cool Blue
 * Face: Blocky and sharp in expression
 * Hair: Black; parted and slicked back with a stray bang from mid-to-left.
 * Physique: wiry musculature
 * Combat Outfit: Rarely worn, due to the heavy full-armor nature. Tall black boots w/steel plating; knee and thigh pads over black pants.  White leather jacket with chain overlay and a steel breastplate.  Fur-lined chainmail gloves with layered steel plated gauntlet/bracers.  Fitted narrow-faced combat helmet with tinted (liftable/detachable) visor.  Small buckler strapped to right arm.
 * Casual Outfit: Custom dress-shoes, black slacks, white long-sleeve button shirt (often with sleeves rolled up). Old-school fedora (typically with pen and notebook tucked in the brim).  Sometimes a long brown overcoat with plenty of pockets.  In combat, he dons a pair of fur-lined leather gloves.

3) Characteristics:
 * Background: Kaltis’ mother was a huntress turned weather forecaster after losing her left leg; his father was an active huntsman.  Throughout his childhood, Kaltis would spend many hours each week listening to stories of his father’s adventures, and would even sneak into popular hangouts for other active Hunters to listen to the stories of their missions.  His love of such stories is what prompted him to attend his first combat school, with his parents’ blessing.  In his ninth year of schooling, however, his father went “missing in action” on an unknown assignment for a certain bureau.  His frustration at the lies he received as answers regarding the loss of his father was what caused his semblance to manifest, and gave him the resource he needed to finally make progress.  Since then, he has been trying to find out what happened to his father, so that he can lay his and his mother’s minds to rest.  The trail thus far has led him back to none other than Professor Ozpin – but every time he has inquired with the headmaster about his father, Ozpin simply says he is not permitted to say anything about the matter.
 * Personality: Kaltis lives up to his name most of the time – cold, hard, and clear-headed. He is a very straightforward individual, and dislikes deception beyond use in combat.  He maintains a professional disposition at nearly all times - this is not a mask, but rather how he truly is; he simply does not relax easily.  His life goal is to become a battleground reporter; to follow Hunters into the field and record their stories that they will not be lost as his father’s story was.  He desires nothing more or less that to let the truth be known, and is willing to go to almost any lengths to see it be so.  He is not the kind to pursue just a ‘scoop,’ rather, he pursues things like interviews with White Fang leaders, black market information brokers, high-ranking military leaders, and politicians.  For some reason, Kaltis also takes an interest in interviewing veterans of the Faunus Revolution and The War, though he does not normally share his reasoning.  Most assume he is a war-history buff (which is not untrue).
 * Likes: Honesty, straightforward individuals, and war stories. Also, Vacuo style shishkebab and birds of prey.
 * Dislikes: Lies, half-truths, and dishonest cowards. Also, asparagus and rats.

4) Weapon:
 * Name: Arctic Axiom (Axiom = irrefutable truth)
 * Wielder: Kaltis Wahrsucher
 * Maker/Smith: Same as above
 * Type: Frost-Channeling Dust Pen (FCDP)s
 * Weapon Derivation: Y'know those pens with the different clickers for different colors?  Y'know what a lance looks like?  I smacked 'em together...  kinda.
 * Form 1: A larger-than-normal silver pen with 5 blue slide-buttons along the sides that each control a tube of concentrated frost Dust (in addition to the central ink-pen).
 * Holstered/Sheathed Appearance: They're pens.  Kaltis keeps them stashed upon his person, though normally only carries one - two at most.  He has three functional "Axioms" in his ownership at any time, though.  One of the most common places to see it is either tucked behind Kalt's ear, or tucked next to his notebook in the brim of his hat.
 * Features/Capabilities: Kaltis can click one of the ice-Dust chambers to activate the Dust inside and create a weapon (or other object) made of super-cold ice. He favours a lance, though has been known to pull a knife or sword instead in emergency situations.  The ice weapon will last for as long as he has the Aura to keep it activated, or until it is melted by very high heat or shattered by a significant force.
 * Usage: Typically used as a lance/halberd, or as a dagger in emergency situations. Also used as a normal pen.
 * Planned/Possible Upgrades: Could be modified to handle different types of Dust
 * Notes: Kaltis is a cool-headed journalism-centric character who wants to know the truth behind every story, so I tried to give him a weapon to reflect that - cold, sharp, and to the point (ba-dum-ts).

5) Semblance:
 * Name: Wahre Seher - True Seer (German)
 * User(s): Kaltis Wahrsucher (Kaltis = Katl Eis, Cold Ice in German, Warsucher = Trueseeker)
 * Type: Psychic
 * Purpose: Utility
 * Short description: When active, the semblance allows Kaltis to tell if someone is lying or not.
 * Visual effect: The user's eyes appear to shine more than normal, almost as though they are glowing (but not quite). It is not immediately noticeable.  Long-term use causes what looks like sparks of Aura to fly across the surface of his eyes.
 * General limitations: Only works if activated before/while someone is speaking. Cannot be used retroactively.  Does work on recordings, but only if there is video (not on voice alone).  Works best (most quickly and most accurately) with eye-contact.  Fairly low Aura drain.  Not entirely fool-proof, as someone who has trained for years to get around such things will be able to fool him if they can avoid longer periods of eye contact.
 * Usage: Kaltis uses his semblance to tell whether or not people are telling him the truth when he is on his journalism assignments.

6) Combat Summary:
 * Position/Class: Front line; Lancer/Dragoon.
 * Landing strategy: Digs his weapon into something to slow his decent, or uses the Dust to create a platform to land on partway down.
 * Fighting Style: Kaltis excels at using an ice-lance combined with Aura-enhanced strikes to take down larger enemies with single devastating blows, but such strikes are slow, and he often favors lower-impact sweeps, butt-strikes, and shorter-range jabs instead due to their quicker nature.  If caught by surprise, Kaltis may create a shortsword to defend himself with instead. While not as skilled with such weapons, he is effective enough to fend off low-levelled foes, or buy himself enough time and space to create a more favorable weapon.  Kaltis is quite skilled at using his copious amounts of Aura, allowing him to maintain his Dust-crafted weapons for surprising periods of time and still use it to defend himself and enhance his strikes.

7) Trivia:
 * Relationships: Very close to his mother. None others established at this time.
 * Notes: The original character idea was going to be Klareis (clear-ice), a female.
 * Tropes: pending (wouldn’t mind help here)