Board Thread:Speculation House/@comment-25555436-20150726193923/@comment-26018514-20150728055735

LiveandSound wrote: Phantomlink959 wrote: we also don't know how the negativity thing works. it's possible Remnant has some sort of universal morality and violating it creates ripples that attract the grimm.

for reference; when i say universal morality i mean sort of like the concept of a universal truth that a person who always knows when a lie is being told would be tapping into. ...Honestly Phantom, that sounds like fanfic bullshit. Even Surana's attempt-at-argument made more sense. There can't be "Universal Morality", if only because what counts as Moral depends on the person. The Mayans sacrificed people. To us, that's inmoral. To them, it's the contrary.

@Anon:

-Yes, it overwrites them, forcefully. It's supposed to be a short-term solution, but not a long-term one. Though if a government somehow keeps it hidden from the public the long-term possible issues would decrease if not right away nulled.

-Like you said, we don't know how they are created. That's why everything about their origins and how they multiply is almost never used as an argument; it's all just assumptions, not even theories.

So while your explanation may be logical and a realistic outcome, it may well be wrong for all we know. here is the thing live...

A. this either does or does not entirely remove the fear response... if it doesn't, well that result is obvious, if it does:

1. the problem spirited brought up exists

2. the politicians, once they cease fearing Grimm, will slash the budget of all anti-grimm assets/programs... this includes huntsman and the procedure itself... bringing back fear while losing assets to defend against them

B. My point was that only one theory of grimm creation(that they are created by fear itself) is solved by the removal of fear, all of the others(including my own where there are never more or less grimm in the world at any time) the result is a net increase of strength for the grimm because:

Huntsmen most commonly clear grimm from the areas around civilization, if grimm cease to be attracted to it, the huntsmen need to go to them because the grimm would cease dispersing to the walls of civilization, resulting in a much lower net kill rate which in turn results in a much older, stronger grimm force. Training becomes more difficult, and more expensive.

Surana is right, once you clear out an area of Grimm it is harder to control your own populace, which is currently disciplined by fear, such a campaign would also leave them vulnerable to attack, and make their territory that much more worth stealing, Atlas also seems best poised to capitalize from the threat of grimm, so why launch a campaign to exterminate them?