Board Thread:Off Topic/@comment-24993958-20150311232923/@comment-3965075-20150608015944


 * Name: Healing Hands
 * User(s): Alyssa (possibly, might give this power to Eloise instead)
 * Type: Aural/Physical
 * General description: As the name implies, it's healing someone though physical contact. Nothing too special. Just doesn't work on non-organic materials.
 * General limitations: While the user can heal the wounds of others, they cannot heal their own. Heck, this power doesn't exactly "heal" per-say. It basically just accelerates the healing process of the target. The user has to place their hands on a specific area in order to heal the wounds. It's a lot more difficult to heal the skeletal structure of the target than it is to just heal their organic tissue. This ability also only works on Humans and Faunus, not animals or plants. Some targets might also be able to resist the user, making it harder for the user to help them. Users also cannot restore lost limbs. They also cannot mend the target's mind or emotions. (That'll be a separate power in a separate post. XD)
 * Visual effect: A wave of energy seeps into the wounds.
 * Passive ability:  Users heal slighter faster than most folk. Only slightly. If someone were to end up in a hospital and be expected to stay there for a month, then that's that. If someone with this Semblance were to be sent there for the same amount of time instead, they'd take a day less to heal. That's about as much as one can get.
 * Active ability: User accelerates target's healing rate to a certain degree. However, they can only speed up the process so much. The effectiveness of the ability depends on the medical knowledge and experience of the user. As said, it's a lot harder to heal the bones than it is to repair the flesh. It's also possible for the user to "overload" if they try to stretch the healing rate pass the maximum limit, rendering them unconscious.

Trying to decide which character to give this Semblance to. I'll post the other one up and ask for y'all's opinion.