User blog comment:SomeoneYouUsedToKnow/Fights - Context and "Homages": An Alternate Reason Why RWBY's Fights Have Gotten Worse/@comment-26397825-20180914083448

Yeah, I'm on board with what you're saying Someone, including what you replied to Jkphantom. They need to condense the team and have one person do a whole section of a scene so the flow of the fight works better rather than spreading it across a hundred people. They could still get work done efficiently if they broke it up into scenes and assigned different people different and whole sections, rather than having everyone working on the same scene and episode doing the same little thing just a touch 'differently' to splice together everyones work. Less splicing, more focus.

They also need to bring back musical tie ins. Like in the Red Trailer when the music drops for a moment and Ruby looks out over the growing horde of Grimm. She prepares herself and as the score picks up she launches into action. There's also timed attacks, where the fight matches up well with the beat of the music, which was very prevalent in Monty's work but not so much in recent fights.

Plus there is a certain level of 'well, why not do this in the fight?' that is missing now. They really need to find the balance between 'no, that's too much' (Monty wanting to cut the train in half in the Black Trailer and CFVY decimating a Deathstalker in three seconds) and 'not enough' (Ren focusing only on slashing spins with his weapons and completely ignoring his martial and aura technique abilities we saw in the Emerald Forest, which have been shown to be effective against Grimm and probably would have helped more than his little gun-knives against a rock monster).

I think they need to start pushing what the characters can do rather than focus on making sure they don't do something they can't yet.