Board Thread:Off Topic/@comment-26397825-20160419024928/@comment-24534644-20160422225804

So we're all aware, no, this is not the air compression Semblance I asked about first way earlier today. This is the son's Semblance I was referring to later on. The air thing was for something else entirely. Also, admittedly my first real time doing this, Sooo... yeah. *ahem*

Semblance Template

-Name: Light Compression/Hardening (if you have a better name for this that more easily rolls off the tongue, let me know)

-User(s): Perri Dayton

-Type: Conversion

-Purpose: Offensive/Utility (I have both because it's primarily used for offensive purposes, and using it for other things such as flares is difficult, albeit technically feasible.)

-Short Description: The user can compress surrounding light/photon particles into a hard, tangible form.

-Activation Cue: Aura glows brighter, with a faint particle effect over the arm(s) being used for the Semblance.

-Range: Medium-Long

-General Limitations:

---Difficult to use, and objects take varying amounts of time to form depending on size and the amount of light available. Constructs beyond a certain size take too much time and energy to create (no creating entire full size weapons).

---Can only manipulate the light particles around him, not create them. Semblance is most effective in well-lit areas, and virtually useless in dark environments.

---Constructs require additional energy to sustain for extended periods of time.

---Constructs can only be manually sustained within a short distance of the user. Beyond that distance, they last a maximum of 10 seconds, at which point they dissipate back into normal light particles.

Passive Ability: None

Active Ability: Tier One: Can concentrate and harden light into a physical arrow to be fired from his bow. The light arrow is naturally stronger than standard material arrows, with greater piercing capability and faster midair flight. Can be further enhanced with Dust.

Active Ability: Tier Two: Can condense light into a less stable spherical shape, to be used as an equivocal flash bomb to disorient foes.

Active Ability: Tier Three: (eventual learned ability) Can condense light into a physical shell around his weapon's melee form to increase power at the cost of aura.

Dust Interaction (Wind): Gives light arrows a green hue; increases arrow speed further, boosting impact power and causing a small tailwind/slipstream on its path if travel.

Dust Interaction (Fire): Gives light arrows a red hue; turns arrow into a fiery explosive that detonated shortly after making contact with a target.

Dust Interaction (Ice): Gives light arrows a light blue hue; causes arrow to 'shatter' almost immediately after being launched, resulting in a spreadshot of multiple arrows with cold properties.

-Notes: As his constructs are composed of light particles, they function just as light energy normally does. This means they bounce off of hard reflective or refractive surfaces, such as mirrors and certain crystals.