User blog comment:ChishioKunrin/How much work would go into a RWBY MMO?/@comment-10380701-20150915073956/@comment-25555436-20150918151458

@De: My point still stands. Bleeding would be useless because no one ever bleeds in this damn work unless the plot seriously demands it, and even then it's just a small injury that wouldn't even kill a goldfish.

An HP+Aura system like in GE like I remembered from the original version, it's almost a must. But, Aura regenerates constantly, at a speed so fast that if your Aura is at 0, and you don't get hit after, it goes back to 100% in like -5+ seconds.

This means a Bleeding status is useless:

1-Since you will practically always have your Aura up, no injuries will ever happen.

2-Even if your Aura was down the injuries would vanish once it recovers, which doesn't even take 1/6 of a minute.

Result: You get hit and receive bleeding status, but in like 1 second your Aura started recovering and in 2 seconds it's reached about 30%, which means your injury that made you bleed is gone. And if you get hit again, your Aura will prevent any injuries.

Of course, that is assuming it would be like in GE. And honestly, it needs to be along those lines. If Aura recovered sloooowly, considering it's used for practically anything, it would make the combat styles way too tiered. Anything Aura-focused would be worst than anything not Aura-focused. The PvP would be unfair, any speedster can run towards some Aura-focused character, take down their Aura in a few combos, and leave them useless for a long while, and repeat it if necesary.