Board Thread:Off Topic/@comment-26397825-20160616024838/@comment-25936766-20160630043935

Alright, regarding the Semblance ideas I had for the "trickster", I finally found one. Decided to go with Set after all.

-Name: Nervous Discord

-Type: Glyph/Psychic

-Purpose: Utility

-Short description: Creates a small Glyph that sticks to the first body that touches it, and proceeds to gradually cause strife and chaos in their senses and emotions.

Severity of the effects dependant on the Aura and willpower of the victim, as well as how much is the user focusing on it. Glyph can stick to non-living objects, in which case it instead affects whoever is touching them, possibly multiple people, though the object itself is not affected.

Victim may become aware of the effects.

-Activation Cue: Sands appear in the air and form the glyph. The victim's body, and anything covered by their Aura, gradually, slowly, gains a sand-like coloration.

-Type of Cost: Sustained (Constant cost until effect is terminated). Cost increases gradually, but slowly, until it doubles.

-Range: Medium (Glyph creation).

-General limitations: 1-If the user feels too much pain or their Aura receives too much damage in too little time, the effect ends automatically.

2-Cannot affect what is not present (cannot make you see X if you're blind, for example). Trying to do so will give the user a headache.

-Tier One: Victim becomes gradually more violent and irrational until going berserk. If the effect is too weak, then it just makes them more easily stressed and irritated. This effect is automatic.

-Tier Two: User can, with enough focus, manipulate the emotional reception or reaction of the victim towards different things. For example, react with happyness towards things that would normally make them sad or afraid.

Cost is proportional to the difference between the original and the intended emotions and their severity. There is a delay between the user activating the effect and the intended emotion presenting itself.

-Tier Three: User can cause Ilusions and potentially Hallucinations by manipulating the sensorial perception of the victim. For example, if they see X color they instead see it as Y. If they hear running water they hear voices.

Cost is proportional to the presence of the intended element in the environment near the user. IOW, making one see red instead of orange would be low-cost, making one see water as oil would cost more, and making one see sand where there is none would be expensive.

The Ilusions must be of the same kind as the manipulated sense. Example: one can only manipulate what the victim hears in response to them hearing something, not in response to seeing something or smelling something.

Aditionally, they cannot prevent the victim from perceiving the element entirely (Example: Cannot make the victim incapable of seeing a rock, only change how they see it, IOW they will always see it as something, but never as nothing. When it comes to colors however, they can make them see it monochrome-sly).

-Dust interaction: None.

-Notes: -Sometimes the user uses it on themselves when feeling incredibly bored. The result can be compared to the effects of drugs, or lucid dreams.

-For a small clarification, all 3 tiers's effects are sustained, but only T1's is automatically applied.