Board Thread:Off Topic/@comment-26397825-20170410034737/@comment-25936766-20170506015930

I'd like to propose a change, to the Semblance Template. Some small changes in some sections, change in the order of the sections, and some additional sections to be more clear.

This is what I had in mind:

-Name:

-User: Name of the user. Ignore if you don't have any planned users.

-Description: Describe the Semblance's effect, and provide details about it.

-Summary: A 1-3 lines long summary of what the Semblance does. Ignore if the Description itself is that short.

-Range: Personal if it only affects the user. Short means "everything the user touches". Medium means "around throwing range". Long means "Roughly as far as the eye can see, but nothing too ridiculous".

-Type: The kind of Semblance it is: Aural (Adds properties to aura) ; Conjuration (Creating something, whether it be material like a Construct, or mental like Ilusions and Hallucinations) ; Conversion (transforms an element into aura or aura into an element) ; Physical (enhances/adds/alters physical capabilities) ; Psychic (enhances/adds/alters mental capabilities)

-Purpose: Whether the effect is Offensive, Defensive, or a mix of both, by nature. If neither naturally offensive or defensive, it's Utility. (Note: This doesn't count improvised applications of the Semblance, like Ruby using her Speed to cause a tornado by spinning).

-Visual Cue: Some visual effect that appears, indicating the use of the Semblance. (Ex: Yang's eyes becoming red and flames appearing around her. Pyrrha glowing black very slightly).

-Auditive Cue: A sound effect that appears when the Semblance is used (Ex: That metalical sound that appears when Emerald causes hallucinations).

-Tier N: (Start at 1, add one for every tier. Ignore if it only has 1 tier. ) Describe specific details and limitations of the Semblance at the mentioned Tier. Treat each tier like a "stage"; Each higher tier = how the Semblance improved as the user's expertise with it increased over time.

-General Limitations: Limitations of the Semblance present in at least most Tiers. "Costs Aura" doesn't count since it's an universal limitation.

-Applications: How the user uses the Semblance, besides the obvious (Ex: If the Semblance creates a gale of wind, and the user uses it to fly, instead of just to create a gale of wind).

-Dust Interaction: Optional; If the Semblance is combined with Dust, what changes does X element cause on the Semblance (Ex: Blake's shadow clones being replaced by exploding fire clones when using Fire Dust).

-Notes: Anything else you might want to add, like trivia.

1) I cut out "Glyphs" as a type since...remind me, have we seen anyone who isn't a Schnee with Glyphs as a Semblance? The most we've seen was Glynda block an explosion once, and Cinder incinerate some concrete with them....both only seen once, both in Ep1. And with the former at least, it was not her Semblance.

2) Divided "Activation Cue" into Visual and Auditive, since IIRC all Semblances have both kinds of cues.

3) Changed "Short Description" into Summary and added Description. The latter because it looks better if the Semblance is described in detail at the beginning, and the former so that there's still a Short Description to use for the List.

4) Removed "Passive Ability" because people were using it wrong; It was either some "personal result" from using the Semblance often (which isnt' an actual ability of the Semblance, and can be added to Notes), or some passive effect/improvement with little rhyme or consistency with the actual Semblance.

If the Semblance has any passive effects, like Yang's "energy absorption when hurt", it can be said in the Description too, so adding "Passive Ability" would be Superfluous.

5) Adding Applications because, as we've seen, one can use their Semblance in ways beyond the obvious, so if one has a planned User for a Semblance, it would help to mention how they use it.