Board Thread:Off Topic/@comment-27447621-20180223225208/@comment-3391158-20180615185608

3D Mode:

- Name: Lannitar

- Wielder: Buidhe Solas

- Maker/Smith: Buidhe Solas

- Classification: Hard Light Lantern Mallet (HLLM)

- Weapon Derivation:Alan Scott’s Lantern, Amy Rose’s Piko Piko Hammer

- Form 1 Design: The weapon is shaped like a Lantern through the basis of the Lantern is more on the Green Lantern’s design of the Lantern then the actual Lantern. Inside the Lantern is a Hard Light Projection Device that is fueled by hard light that is stored within the device. The Handle is for ease of use and allows the user to carry it with ease (though usually he will have the handle above the lantern) as well as trigger on the handle which creates the projection when pressed. On side is the large barrel that projects the hard light construct, on the other side is the telescoped handle for the hammer. It also has two switches - one allows the user to choose which type of construct he wants to make and the other choose the strength of the construct (the stronger constructs drain more hard light)

- Form 1 Aesthetics: The weapon uses yellows as well as blacks as the primary colour. The reason why the user decided to choose yellow as the main colour as yellow is seen as the colour that shines away the darkness. He used blacks for artistic reasons and to make a good contrast. Around the weapon there are black squares that the user wanted to put in because he fought he would look cool.There are also black circles near the bottom of the weapon.

- Form 2: This Form is more the melee mode and the one he uses the most when he is fighting in battle. The telescoped handle comes out to become a mallet like weapon. It is mostly used for hitting enemies with powerful if slow hits and can break a Deathstalkers armor if he has enough force behind the swing. He is also able to create constructs while in mallet mode but they are very limied able to only create small balls of hard light which the user can use to hit at enemies.

- Form 2 Aesthetics:  In terms of aesthetics - the weapon is mostly the same besides the extended handle and the trigger.

- Dust Integration - The user can utilize dust to give different properties to the constructs that he creates such as Fire,Ice and Earth for the Wall and Ball Constructs.

- Usage: 

Lantern Form - When it Lantern Mode, the weapon acts more as a support based weapon than an offensive one. Using the switches - the user can choose what type of construct that he currently wants. Most of these constructs are meant to be defense in nature but he has some constructs that can be used to attack:

Inactive Mode - This mode is its default state and the user can’t create any light constructs when in this mode.

Light Mode - This mode basically acts as a souped up flash light - allowing the user to light up dark areas and caves. It is based on the original idea of a lantern - to light up dark areas.

Wall Construct - the Main Construct he use - it projects the user as well as the team from attacks though it can only protect against so much before breaking apart - if the user switches to “5” and “6” the wall becomes a lot stronger though strong enough Grimm can break through it. If the user has dust on him he can change the properties of the Wall to Fire,Ice or Earth Dust.

Shield Construct - Another defensive based construct - it basically projects a shield that is able to protect a single person. It requires far less hard light that a Wall Construct but it only really protects one individual from an attack. It’s main benefit is how quickly the shield projects itself.

Ball Construct - One of his main offense based construct. Creates a ball of light that can be fired at an enemy and when it hits something it explodes  If the user is able to shoot enough times it can break. The size of the ball will determine how fast it moves as well as the size of the explosion. He can use dust in order to give different effects to the ball.

Spike Construct - Another offense based construct - it allows the user to create a spike that can be fired at an enemy. It doesn’t do a lot of damage but it is extremely fast and can headshot humans with no aura as well as flying Grimm.

'''Overall it is more used to help his teammates and can be a huge help on a team as it can protect allies as well as take it foes from the distance. The user can also swing the lantern around to hit enemies but this is not advised as the Mallet Mode is better for melee combat. '''

Mallet Form - When a button is pressed the handle extends and the user can use the weapon as a mallet. This is used mostly when the user wants to take out some Grimm himself. It is a slow but powerful weapon able to kill small with one grimm though it does find difficult with fast Grimm as well as fast humans since it mostly relies on power rather than speed but despite this drawback it is still a threat against more armored enemies such as Deathstalkers. It can also create constructs like the lantern mode but they are limited. Currently it can only create ball constructs which the user then can use to hit the enemy in the face by using the mallet to hit them.

Overall: The user basically fills the role of a Support Tank. With the Lantern Mode he can support his allies and protect them from damage but with the Mallet Mode he can also be a frontline fighter taking out the larger grimm as well as using constructs in order to protect himself from attacks.

- Planned/Possible Upgrades: The user is exploring the idea of new hard light constructs as well as being able to utilize more dust.

- Notes: The weapon was obviously inspired by the Green Lantern with the Lantern Design and the construct mechanic. Originally this weapon came about when i wanted to weaponize a lantern.