Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-10390252-20130923115230

The WoW stereotype would seem to work with a bit of Elder Scrolls mixed in. You have a central quest but the option to run off and do other stuff along the way. The key difference is that the end of the campaign is not the end of the game. Just have new quests appear regularly plus having a random quest generator coded in that gives your character a choice of randomly generated missions that appear around the map every in-game week or so.

That would be a HUGE game and could not be supported on a local system; it would need a major data centre to store and run it.