Board Thread:Speculation House/@comment-10390252-20130728185452/@comment-11188061-20140321024802

You'll be surprised how adept the Chinese community are coming up with fanfics with very believable Hunters guilds and organizations. Here's one of the more interesting settings I've read (roughly translated from Chinese; do forgive me if there are certain passages that read weird).

There's another passage on ranking system, and another one on base deployment, but as you may come to realize it takes a lot of time to translate them. Maybe I'll do them later on, assuming that people are interested in reading them.

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Hunter's Organization/Guild/Association (the whole Hunter community in general) - the group of people standing at the frontmost line doing battle with the Grimm.

They defend up to 90% of the borders of the human world, with specialized medical facilities and combat academies as support.

With the United Representative of the International Association of Hunters as lead, the Hunter's Organization is roughly split into four major private military corporations:

1) The age old and historical 'Hunter' Corporation that holds absolute authority among the four PMCs.

2) The 'Shikars' Corporation, which is a subsidiary/branch from the Hunters Corporation that's founded at resource-rich subtropical regions.

3) The coastal areas focused 'Verteidigen' Corporation at third place.

4) And finally the recent rising, but still largely anonymous 'Sonn' Corporation.

The four corporations were responsible for Grimm combat and defenses in different countries and different regions. Naturally, their main income stem mainly from the costs of protecting many countries; costs subject to the size of various areas and relative difficulty of the particular defended positions. These profits were also used mainly to support the corporations' daily operations, and also decided the highest remuneration packages a corporation could offer to employ their Hunters.

But of course, under the direction of International Association of Hunters, the corporations would also deploy troops in defense of remote or poor regions, to establish a humanitarian image for the entire Hunters community.

As leader of the industry, the Hunter Corporation also holds the largest amount of barren zones under their protection, in order to ensure the safety of the people in those areas. On the other hand, the Sonn Corporation is only responsible for the security of very few villages and towns at the borders. They're also responsible for persuading the people to leave their rather dangerous homes and move back into the declared safety zone.

Almost all of the Hunters of Remnant worked under the four stated corporations. Again, under the demands of the International Association of Hunters, all relevant members who does not have the support and administration from official corporations would have their (international) Hunters License suspended. The Hunters who were unable to secure a contract within a year would have their license revoked permanently.

As the Hunter's community prospers, all kinds of people too entered the industry. The above stated requirement is basically an order to each Hunters corporation (not to be confused with 'Hunter' corporation) to level their hiring standards so as to enhance the overall quality and skill of the Hunter's community. Obviously, in order to ensure that the Hunters' exceptional abilities were not abused, all combat academies including Beacon had extremely strict entrance exam standards. All dropouts, uncontracted graduatees and so on would be recovered by the relevant government departments and supervised strictly as a group. Under extreme cases, some might even end up in some degree of confinement and isolation.

But even so, every year there would still be over tens of thousands of young people who would try their fate with this particular 'cool'-looking career, and as you may expect, the sheer number of eliminated candidates were staggering.