Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-3965075-20150118042331

Don't mind me, still concocting some Semblances:
 * Siphon: Allows user to drain and absorb the energy generated by certain Semblances through physical contact. For example, let's say Yang is using her's and she's absorbed some kinetic energy. The user may "borrow" some of said energy and add it to his own power. The user could also fire it back at his enemies as concussive beams through their weapons. However, there are several drawbacks. Like a battery, the energy they siphon will gradually deplete, and firing blasts can drain it quiet quickly. And while they technically can fire the energy through their hands, there's a good chance that they'll blow them up in doing so. The user can only hold so much power, and can fall unconscious, comatose, or even die from an overload.
 * Darwin's Law: User can adapt to extreme changes in their surrounding environment, allowing them to cope with terrains and climates more so than the average person. Adaptations include increased resistance to temperatures, holding their breaths for longer periods of time, increased resistance to water pressures, and so on. However, they will only adapt to the most extreme of changes, and only take on the ones needed based on their current environment. The advantages they gain aren't exactly major either, so they still have to rely on the same methods of survival as the average person. They also don't adapt to the local wildlife or Grimm either, so they're still prey to both.
 * Hard Light Projection: Users can manipulate light energy around them and use it to constructs, kinda like Sun. Unlike him though, they take on the form(s) of shields or weapons (usually blunt ones). The strength of these constructs depends on the amount of light around them.