Thread:TEOR-MMMM/@comment-35691777-20190215033405/@comment-35691777-20190215035754

TEOR-MMMM

Name: The Minister

Real Name: Nimrod Tkhooma Behnam

Other Names: Fee (Common Name), “Emperor of Vale” (Official Kingdom issued Title),  “John” (Alias used for working with his original three occupations), “Huntsman’s Punching Bag” (Name used a lot by Huntsmen who don’t see Emperors as something special), “Dreadlock the Rampart” (Used as an outside name to blend in with the criminal element, doesn’t like to use it but desperate times, desperate measures). “Funny Play-Mate” (referred to by Dark Pestilence, hates that name a lot and makes him remember bad times).

Species: Chanter (Homo Mystic: a race of beings similar to Ozpin The Wizard, but much more weaker in comparison of magical ability and had went into hiding due to wanting to not be hunted down by humans at the time many years ago)

CNR: None, was born long before the War

Gender: Male

Height: 15.3 feet 1 inch tall

Weight: 9001 kilograms

Age: 5463 years old

Hand: Ambidextrous

Allusion: The Tailor Brother of the The Four Skillful Brothers from the Brothers Grimm. Balthazar from the Bible. The giant from Jack and The Beanstalk, although his role is similar to Jack as he is smaller than his rival and a good man, but he is still a giant amongst others. Also, his common name Fee is directly inspired byt he famous giant quote "Fee, Fie, Foe, Fum." Gilgamesh from The Epic of Gilgamesh.

Role: Chosen Shadow of Tiglath-Pileser III, First Great Emperor of Remnant (Directly inspired by the real Tiglath-Pileser III.)

Birthplace: A forgotten village in East Sanus (Vale), close to the borders that reach the island of Patch.

Weapon(s): Usually fights with his bare hands and his usage of his magical abilities to use the elements around him. He can also use his magic to forge weapons from the elements, one such weapon for example is a tribute weapon to the weapon used by Tigleth-Pileser III: a two-headed battle axe and shield. His version is a two-headed (for his size, 9 feet long) battle axe made from light and dark magic, as well as a shield of 10 feet diameter made from dark and light magic. He also utiolizes the elemts purley He also forms when going serious an armor, helmet, and battle mask formed from the elements around him (mostly like Earth, think like Avatar, except without much of the martial arts.)

Powers and Abilities: Elemental Magic, Light Magic and Dark Magic, Simple Combat Skill, and Mystic Connection: The ability to feel nature and be able to be one with it.

Aura Type: Primitive: Mostly like aura, but not as advanced to come as second nature, one must be able to manually summon the aura, but also it keeps them rooted in their position, like holding a really big shield, it would be too heavy to move and requires full concentration.

Aura Color: Green

Semblance Type: Primitive Semblance, basically a type of semblance formed from Primtive Aura.

Semblance: Will of the Emperor (Variant 4): Specializes in regenerating injuries, lacerations, decapitations, disembowelments, ripped off limbs, ripped off organs, and anything that normal aura can’t usually heal. If wound is fatale or extreme or both, user must stay alive long enough to utilize semblance, or else they will die. Original limb or organ that was already ripped out will disintegrate away into nothingness. However, for such power, there is a catch: intense, agonizing pain, as regeneration or repairing is of a molecular level and forced, thus bringing sheer amounts of pain that can be extremely unbearable, which thus requires user to have a very strong will to pain. Regeneration of body parts is shown in form of electricity of aura color sparking brightly at damaged area or areas. For Minister, color of electricity is green and 4th variant has fourth highest speed (2,000,000 bolts/second). Ripped off parts are only disintegrated if the emperor is in a situation that requires his immediate attention. Otherwise, limbs that are already ripped off can be picked up, placed back exactly into the cavity area and let the Will of the Emperor reattach, repair, and reactivate it, or it can be given energy to be given movement and thus an extension of control by the emperor, but only for a moment due to the fact that the energy will not last long (maximum time amount: 24 minutes). Also, energy used in ripped body parts will fly back into body. Body parts can still use magic properties, but only small bursts and minor magic.

Strength: Class 100+, With Core of Will Activated: Class K+

Speed: Supersonic+, With Core of Will Activated: Hypersonic+

Intelligence: Gifted.

Durability: Wall Level. With Primitive Aura: Small Building Level. With Core of Will: Building Level. With Primitive Aura and Core of Will: Large Building Level

Attack Potency: High 8-C, with Core of Will: High 7-C Stamina: Superhuman

Range: Thousands of Meters, with Core of Will: Thousands of Kilometers  Core of Will: Said to be the Shadows of good of the four Relics, there are only four in existences and unlike the powers of the maidens, only one shall be chosen and claim it for all of eternity. The Core of Will is cosnidered to be like that of a lagre orb of light, larger than a normal man's head. The Cores of Will are the good side to the Relics, they themselves not as important but balls of light, but in possession of those chosen, they can prove to show why they are the by-product of the use of the Relics for good: Will. As such, the Core of Wills were formed during the first years of Remnant’s creation by some unknown means, but unlike the relics, as such shadows are, they disappeared from the first years of the world, never to be seen or heard until now. They give ability, but this ability is used for the purpose of strengthening one’s will, so it is not as invincible as expected, but will is not to be underestimated, for will can move a mountain when power can only shatter it.

Core of Will (Choice) Traits: Faith, Prudence, Chastity, Spirituality

Core Color: Blue

Immortal Spark: When the soul and the core combine, it becomes a fused orb that is the product of the fusion, an immortal spark, for will is eternal, and thus, so shall its bearer. It comes in the form of a ball of energy with the soul as the core in the center. When user is destroyed, the core will come out in a physical form with the soul inside, thus leaving the user virtually immortal as the core cannot be destroyed as it is pure will, something intangible. The user will also be able to come back to life, but the task to do so is extremely difficult. The user becomes a soul, in which they feel nothing, and they need to feel their body gain, which is very hard. And each time the user does truly be destroyed, the task gets harder and harder each time. They do so first by reanimating the most important part of the body: the head. From there, the Will of the Emperor can do the rest.

Might of the Lamassu (MOTL) (Color: Blue): The activation of the Core of Will: Endows the user with an electrical surge flowing through skin, a phantom flame that encompasses their body as well, eyes glow complete color and they have a sphere of same color on their chest. Its purpose is to increase the users will be endowing them with abilities to give them the means of strengthening their will. Such powers that are usual for all users include:

Performance Enhancer Greater strength, Greater speed, Greater durability, and greater focus. (Somewhat in similarity to the Matrix of Leadership. However, to wield such abilities, one must remember that they do not make the user completely invincible, and thus it is a power-up that cannot truly make them invincible).

Focused Primitive Aura (With new found strength and performance enhancer, one can not only wield a stronger Primitive Aura, but with a greater mind and physical strength, can perform movement with the Focused Primitive Aura, like a massive suit or armor. However, it is still sluggish in speed, but one can be able to train overtime to properly use it. Only used technique of offense would be charge at the enemy like a battering ram with Primitive Aura up.

Uber Will of the Emperor: The Semblance Will of the Emperor is now out of control and can rapidly regenerate at an even faster rate than usual for each individual, thus regeneration can come very rapidly and control of severed limbs can be longer. However, due to now being somewhat unstable, the pain factor that comes from using the semblance will be even higher and even damage on severed limbs will bring the pain to the user as well. Will and an extreme pain tolerance must be necessary to utilize.

Core Discharge: The ability to release the very energies of the Core and have it released in the form of a massive explosion that can knock enemies back and can even harm and blast back even the most powerful of Veteran Huntsmen. Great for using against multiple enemies if not many enemies. It can also be concentrated in the form of a single beam of energy from the chest and all of that explosive power can be concentrated straight at a single enemy. However, this must be used as a last resort; for it will greatly drain the user and thus will have the Might of the Lamassu deactivated from the loss of energy and may need time to recharge.

Spark Resurrection (Only done when achieved Immortal Spark): When warrior dies completely while using the Might of the Lamassu, the Spark within his body will activate a torrent of electricity, a spark of life to say the least. It will bring his body together and glow in the colors of both green and blue, and bring the user back from the dead and in peak prime form, but such it will be a hard experience to get use to every time. For The Minister, he also gains unique powers suitable for his species, which are: Elemental Fusion Soul Magic Greater Sense

Activation Code of Core: Unleash the Might of the Lamassu!!

Original Occupation: A Preacher, Librarian, Farmer, used the alias of John to keep his Assyrian culture revealed (Learned of ELOR’s actions).

Imperical Dominion: over East Sanus and Patch

Culture: Assyrian

Symbol: Assyrian Flag Symbol, only with circle and wavy stripes are colored completely blue, and four pointed star is colored green.



Description:  The Minister’s body is riddled with both dark and light magic, shown in forms of veins with black magic flowing and cracks of white light on other parts of body. There is also lots of chest hair and hair is waist length and long beard as well. Also, body is riddled with black magic veins and white magic veins, and forearms are completely ashen black with lots of white marks and white circles on palms. Body and design are similar looking to caster, except much older, darker skin color, more wrinkles, and different features due to species. Also, physical structures are similar to muscular form of World War Hulk, but muscles are slightly much bigger and legs are very long, giving height to be taller slightly than 15 feet. His hair color is greying old and has long hair that reaches down all the way to the waistline and a little bit past it, mostly by half an inch, a long beard that reaches the lower end of the chest and half an inch further from it, a thick moustache, and lots of body hair. His skin is a very dark brown, and very wrinkled. His eyes are pupiless, and irises of both eyes are competely blank white, and both of hsi eyeballs are completely black. His nose is similar to that of a skeleton's nostril, as it seemed smaller and slanted at the snout. His lips also have a skeleton show to it, with the cracks of dark magic and light magic formed on his lips to look like skeleton teeth. For clothing, he is always bare chested, as he wears no shirt at all, to mostly show his humility and that he is not afraid to bleed in order to stand for what he believes. He wears long brown farmer pants that covers his whole legs and wears orange farmer boots. He also wears a red priest sash with the sash going over left shoulder, going across the waist like a belt, and the tail end is dangling on the right side. He has four light magic orbs linked to his back forming a cross like the one on a compass on the two sides of his back, the base of his neck, and the top of his waist. All four orbs are colored grey with the center having a purple dark magic amulet in the center of the amulet there is the a Lamassu symbol, also colored violet. The amulet and orbs are magically tethered to the Minister, and the magically tether to themselves a big yellow flare floating behind the Minister with his symbol on it. The flare floats directly behind his head floats a little bit above as well and is present to all those who see it.

Personality: All characters listed and their personalities are what make up the personality of The Minister. Characters: Edward Richtofen, Albert “Al” Arlington, Oz, Robert McNamara (Call of Duty). Optimus Prime (Transformers). Aspired to be like Tigleth-Pileser III,  Like how the comic book character Supreme is the tribute to the Superman of the Silver Age, The Minister is considered to be a human tribute to the legendary Optimus Prime roles that were played by Peter Cullen, fitting with the same personality and view on life. He also has many similarities, especially his core of will being blue like Optimus Prime’s blue eye color and his aura color is green similar to the way the Quintessons controlled Optimus by corrupting his spark. He also has a similar backstory to Optimus Prime.

History: 5463 years ago, The Minister was born to the world as Nimrod Tkhooma Behnam, a simple little Chanter from an Assyrian Chanter couple, the father being a farmer and the mother being a woman who helped in the fields. They were a normal family living peacefully in an Assyrian Chanter refuge within the natural regions of Remnant. There was one problem: the son had a genetic disorder, that would be considered a blessing or a curse depending on the situation. Nimrod would grow to be three times the average man and live a lifespan longer than any Chanter (which is basically similar to humans). But, despite his great physical advantage, he would have a somewhat not so well mental advantage, as he would be slow, more slow than normal people. In fact, he would be considered slowest than any kinds of normal developing Chanters (again, Chanters are exactly similar to humans except they possess magic on a low scale.) The poor boy was a good kid who could think, but was extremely slow, " the boy whose brain is slower than a snail" as they called him, or they would call him other names. But the boy still had a good head on his shoulders, so he did know how to think. As he grew, he would get smarter, but slightly in comparison to everyone else. But he had another genetic problem. For Chanters, they would all grow up to possess one specific kind of magic: air magic, earth magic, fire magic, light magic, gravity magic, dark magic, any kinds of magic (like Dust, each crystal has a very specific property). But for poor Nimrod, he was cursed with having the ability to use multiple magics and would still grow to have more, and it showed in his freakish form, some kids would call him skullface for his nose being so cavity like and the cracks along his mouth and his strange eyes that made him look like he had the face of a skull. His normal schooling (not combat schooling) came from outside the Assyrian vilage in other Chanter villages, which were just as hidden, and it was there that he was made as much fun of as always. But during his time, though, Fee had known a well talent: being a good con-man to stay away from the beatings and the bullying. Overtime, he became a good speaker and con-artist, and it helped him get some unwanted attention from the not-so good kids. He wasn't a bad kid, but he was just a good kid with good morals but felt so lonely and beaten down a lot just because he was made fun of alot for his appearance. Then, one night, Fee went with these kids to do some Grimm Hunting. Now, knowing fully well about the Grimm from his villagers and friends, he learned that Grimm were monsters, and hence what they were, they were just as fearsome even first looking at them. But then, one day, the kids had shown that they had learned how to shoot and kill Grimm and wanted to try it out, they had learned of a hunting raid had just killed a bunch of Grimm. Of course, being Chanters and all, it was slightly less harder than a normal human fighting Grimm and were able to basically find any surviving Grimm and kill them for fun. Fee was horrified, and didn't understand why they were killing them, but of course at the time people believed that Grimm were mindless monsters, and of course, they were not wrong about them, even now. Then he learned of how they said that "Assyrians are no better than Grimm. Stupid Barbarian freaks!" Fee was told long ago that he was an Assyrian and he should be proud of it. He had learned the stories from his kind and generous family and fellow villagers, and was happy of his heritage for being the first Empire of Remnant to bring civilization to all of Remnant, but after getting bullied and picked on for so long, it seemed hard to be proud of who you are on the inside when the outside was battered for so long. So, Fee conned, did the dirty deeds for the bully gang, and started to feel really bad for himself, but didn't want to say it because he didn't want to leave this one gang that made him less alone. He couldn't even tell his own father or his mother, and the poor giant couldn't say a word, feeling so terrible. One night, as Fee sneaked out with the gang, they found once again another Hunting raid. The hunters were multitudes of men taken responsibiity to kill as many Grimm that would be too close to the villages and kill them on sight. For the time being, he never got to see the Grimm get hurt,and was told for as log as he can remember that Grimm are monsters, they are evil, just soulless, evil creatures. But he always pondered, "If that is true, then why did God let them walk among us?" Fee may have been dumb, but he had a knack for always asking questions, which helped him in his studies, and in many other occasions. But then, the bullies went to kill a certain creature, a Beowulf, one that wouldn't live for much longer. Fee was unsure of the event unfolding, yes it was a Grimm, but should Grimm really be treated like this? They were mindless monsters, but this Grimm was already wounded beyond recovery, and the kids were already hurting him more. The Grimm attempted to fight back, but his wounds were too deep. Then one of the bullies threw Fee one of their make-shift weapons and told him to finish the stupid freak. Fee went up to the creature, still unsure of what he was to do, but then he looked into the Grimm's eyes, and saw something. He didn't see a creature of pure evil, he didn't see a soulless monster, he didn't see any of that. There was rage, there was hate, there was violence and mindlessness and desire to kill and destroy but further into that swirling vortex of rage and he saw...sadness, pain, hurt. Fee suddenly felt what was happening, and while he didn't move no matter how much the bullies jeered and shouted at him to kill it, Fee did something that would change him forever...he walked back, dropped the makeshift weapon, turned around, still looking not so powerful and scared, but said no. The kids didn't know and told him that he was protecting a damn Grimm, which Fee then said that it was just a creature, it was already hurt and pierced, and it didn't need to be hurt anymore. The leader of the bullies then struck the old man with a swing of his makeshift weapon and called the old giant a weak Grimm Lover. He was going to kill the Grimm, but then Fee grabbed the weapon before it would strike the Grimm, and as he stood, his fear was gone, his face was stone, and now he stood, protecting the wounded Grimm. Even the Grimm was confused, so confused he could not understand. It was an old Beowulf, and Alpha, and it should have been hated the most, yet this strange being was protecting him. Fee told the bullies to go and leave him alone, but the bully was a greater fighter and was going to fight back, before Fee made the first move and as if by Fate, punched the bully. It was the first time that Fee had ever fought back, and it made the bully angry. As the Grimm was slowly getting its ability to walk again Fee and the bully fought, but the bully was a greater fighter and beat the old giant, along with the other bullies joining in to have their fun. Fee didn't know much of his magic since he was not so very good at it like everyone else, and only fought with his bare hands, but he was beaten down over and over again, every time he got up, they beat him down again. In the end, Fee was beaten, broken, and this time, bleeding alot, and down on the ground. But as the bully was going to go and kill the Grimm, Fee then got back up again, looking worse for wear, but still was ready to fight again. It was a monster he was fighting for, but then again, he was a monster himself as what everyone called him, and for the first time in his life, he was going to do the right thing. Fee then told him to leave now or be stopped, the bully didn't care, but Fee proved his mettle even when he could not fight, as he fought like a great brute, but he sadly was beaten to the ground. The bullies then left, thinking that since the Grimm was dying anyway, it was better to leave them be. The Grimm and Fee were there, in the forest damp, both bleeding, both beaten, both broken, and both in pain. Fee went to comfort the Grimm Beowulf, trying to be as nice as he could be. The beast was tougher than it looked, and its wounds were heavy, but in a way, Fee saved its life. Fee saw that the Grimm was being in a way, grateful for Fee's actions, despite it showing also showing spite for needing help. Fee however, felt ashamed and a fool, for letting his desires to not be alone anymore turn him from the right path. The Grimm was able to get up, and in a sense, was grateful, as it showed when it allowed Fee to do the unthinkable, and pet the creature. Fee was happy for the Grimm, but then he remembered what he did. The giant went back home to his family back in the village, and when he came home, his mother and father came worried, where Fee then told them everything. Fee had felt so ashamed for what he did, and even told them that he fought to save a Grimm, even though he was knocked to the ground and beaten for it. His family forgave him after a while, and told him that it wasn't an easy life. In the years to come, Fee was still bullied, but this time, with his family's love behind him, he no longer would be bullied again, or ever con again. Fee then went on to work as a farmhand on his father's farm and also worked as a preacher in the church of the village, and the third job he felt to go get the extra money was the only available job left: The library. Fee took advice from his father to learn more about himself, and one day, it would show him the way to be a better man. Fee then took to his father's advice, and used his freetime in the Library to learn more about his ancestry and his culture. But one day, he came upon a name that would change his life forever (At this point in time, Fee was 22 years old.) Fee learned about Tigleth-Pileser the 3rd, a human who had been able to rule the Assyrian Empire, and grant Chanters of his land the courage to never hide in fear again. These chanters were the Assyrian Chanters, like him, those who had the freedom to not hide their identity and feel proud of who they are! Fee soon became moved by the actions, words, and tales of this great military general, learning that this man stood at 7 feet 10.2 inches tall, taller than normal and yet he was looked upon as the greatest kind of hero of all: an emperor. As Fee continued this, he started to learn more about his people, about the Assyrians, about so many wonderous things that made him even more proud than ever before. From that moment on, Fee's whole world was changed, and now the poor giant who felt weak and pathetic for being different, became a greater man in himself because he had learned about the greatest thing that made him whole: culture. Fee soon started to be hungry for the knowledge of his people, showing it to his family and being thankful to both them and God for being an Assyrian Chanter, and thus the good path came to him. But as he did, little did he know that his destiny was more than just by chance, as he would soon one day fulfill his sacred design: To be Emperor.(To be continued)

Team: TEOR-MMMM

Voiced by Peter Cullen

Battle Cry: Go Forth and Charge!

Goals: To become Emperor, save his people, and reclaim the Assyrian homeland and if not, then at least bring the history of his culture back to his people so that they can be the ones to return the Assyrian people to Remnant.