Board Thread:Off Topic/@comment-24993958-20151118083252/@comment-26860953-20151126231818

-Name: Up-tempo

-User(s):

-Type: Physical

-Purpose: Offensive

-Short description: The user increases in speed for each unsuccessful hit against an opponent, or when the user is struck. Resets when the user lands a successful hit.

-Visual effect: A breve would appear in the user’s eyes on the first unsuccessful hit, changing to a semibreve on the second hit, a minim on the third, and so on.

-Range: Personal

-General limitations:

Speed caps at x32 base speed (5 consecutive failed attacks) but should only realistically reach x8 before practically guaranteeing a successful hit.

Speed bonus only lasts until a successful hit on the opponent. Then, the user’s speed is back to normal

-Passive ability: Attacks in a flowing manner, taste in orchestral music, timing patterns are easily recognisable.

-Active ability: When the user’s attack fails to damage an opponent (i.e.: blocked, parried or dodged), the user speed will double. This effect multiplies with itself until the user manages to make a successful hit, at which point the user’s speed goes back to normal.

-Active ability 2: (MAYBE) Each hit against an opponent’s weapon produces a note of a certain pitch, rising with each successive hit. The user can manually release the last note heard at a high frequency, stunning nearby attackers.

-Dust interaction: N/A

-Notes: It triggers on unsuccessful hits because otherwise, it would allow an infinite combo.

-Active ability 2 is a bit iffy even for me, is adding it too OP?

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