Board Thread:Off Topic/@comment-25396609-20150910235150/@comment-158.135.160.120-20151020141129

 

1)Basic info

Name: Amber Sahara Species:Human Age:20 Gender: Female Symbol: Explosion

Handedness: Right Physical traits: Cybernetic right eye with burns around the socket due to an alchemical accident when she was younger. Prefers to cover it with her hair. Misc traits: Prefers black clothing because it's harder to tell when she's covered in ash from an explosion. Occupation: Mercenary, part-time munitions manager when not on assignment.

2)Appearance

Aura/Effects:  Eyes turn gold when she uses her Semblance. Height: 5'11" Weight:155 Eyes: Deep green Skin color: Olive Face: Clear and hairless, though more often than not covered in some form of ash or Dust. Hair: Auburn, waist length. Physique: Slim

(Type of) Outfit:

Combat:

3)Characteristics

Background: Raised in the guild by her parents, who are senior members. Taught both her alchemical and martial skills from a very young age. Personality: Shy, very self conscious about her physical deformity. Opens up very quickly on the subjects of alchemy and bomb-making. Likes: Explosions, Dust, harmony, and pop music. Dislikes:People pointing out her scar and robotic eye, her teammates bickering, and quiet time.

4) Trivia:

Notable relationships:Garnet Sahara: Father, taught her alchemy. Can be overprotective as a result of the accident that cost her an eye, which he blames himself for.

Sangria Sahara: Mother, taught her martial arts. Wanted her to be a Huntress, but  supports her decision to follow in her footsteps.

Crystal Luminos: Team Leader and best friend. Usually needs Amber to calm her down when someone annoys her.

Nathan Flint: Teammate and occasional field tester for Dust ammo.

Mercury Black and Emeralrd Sustrai: Worked with them on a job once. Established an amicable aquaintanceship. Notes:  

a) Weapons

Name: (Pending) Wielder: Amber Sahara Type: Dual Explosive Launcher Tonfas (DELT) Short Description: A pair of tonfas capapble of tossing out miniature grenades. Useful for clearing a room.

Form 1: Static Tonfas Form 2: (if applicable) Form 3: (if applicable) Holstered/Sheathed Appearance: Tonfas are kept holstered on her hip. Features/Capabilities: Can hold special Dust cartidges in the handles for use with Aura. Usage: Either to toss explosives around a room or as regular tonfas. Planned/Possible Upgrades: Increased ammo capacity, possibly adding blades to one end of both tonfas, also possibly switching out one of the explosive launchers with an automatic pistol.

b) Semblance

Name: Hyperkinesis User: Amber Sahara Short Description: Gives the user the ability to anticipate trajectories of thrown or launched objects, including how they would rebound or ricochet when coming into contact with walls or other obstacles. Basicallly, using this you could throw a pencil at a doorknob in a way that would cause it to rebound into a filing cabinet and send it up to stab into the ceiling.

Visual effect: Her eyes turn gold.

Type: Psychic Purpose: Offensive Range: Personal Other limitations: Can be negated if the user becomes overly stressed Passive ability(s) (if any):  Enhanced reflexes and compotency with thrown weapons.

c) Combat Info

Class/Position: Fighter/DPS Landing: Strategy: Series of explosions to cushion her fall. Fighting Style: Fill the room with explosions and beat down the survivors.

d) Statistics

Strength: 2 Agility: 2 Aura reserve: 2 Aura manipulation: 1 Dust Manipulation: 0 Dust use: 2 Weapon Skill (Primary): 3 Weapon Skill (General): 1

i) Day to Day Life

Expanded Occupation/Business Details: Works as the munitions manager for the mercenary guild when she's not on assignemnt, therefore knows a great deal about a wide array of ordinance. Skills: Alchemy, i.e. the mixing of Dust types for various purposes, though in her case it's usually for explosives. Tends to spend her free time in a lab experimenting with new mixtures and Dust ratios.