Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-25555436-20150115144811

Alright, got 4 more ideas.

-Shadow Walking: Allows me to teleport into, out of, and between shadows. Size of shadow doesn't really matter, though the bigger it is the easier it is to move to it. Can't be used on Grimms directly because until canon/Monty says otherwise I'll just assume they are not walking shadows and just veeery dark creatures.

Based on a game I've long forgotten it's name.

-Conflagration: Not really my most original idea. Just increase the temperature and heat of an object or body and potentially set it on fire. Amount of Aura used and effectiveness of the Semblance decreases proportional to distance, while close-range it's effectiveness doubles and barely uses Aura. So I could easily grab a sword or something and blaze it up.

Based on Sir Gawain's Sword Of Victory skill from Fate/EXTRA.

-Perception: Sense other people's Auras, and everything around those peoples, in a wide range around the user. Not really anything else. Useless against Grimm as they don't have Soul nor Aura. Then again, it's not designed to be used against Grimm.

Based on Lucario from Pokemon (more specifically, from one of the movies).

-Overwatch/Cooperation/Commandering: Allows one to "possess" another person. This one is a bit complicated. The user may leave a part of it's Soul in it's own body, which will move and think just like the user would, but will have considerably less Aura for obvious reasons. If the user chooses not to leave part of it's soul behind, then the body falls to the floor like a ragdoll. If too much time passes and the user doesn't return to their body, it can die.

When the user possesses someone, it's not so much possession as much as control. The user gains control of the target's body and mind, though their Souls and Aura stays in their body, overlapped with the user's own Soul and Aura. Result is, that while controlling that person, it will have a much bigger amount of Aura, like having 2 Auras active at once protecting you instead of just 1.

The user can still use that person's Semblance, if they have one, though it uses up the user's Aura instead of the controlled person's. Now the fun part: The target never knows when they are being controlled. When the user finishes the Semblance and returns to it's body, everything they did or even thought, the target will think they did and thought those things, even if they don't understand why.

Based on all those games were you control a group of people, choose to control an ally yet the MC still moves and acts on it's own. And, also based on a hentai.