Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-28172403-20160410043448

SpiritedDreaming wrote: I don't like the idea of her keeping the movements for ages after without having to practise them, but if it's balanced by her only being able to perform the moves exactly as she saw them, then I suppose it's okay. That means if she sees a particular kick that she wants to use she has to go through the exact motions she saw, even if doing so may mean she puts herself n harms way somehow (like extending her leg up higher which tilts her back and shoulders back and means she gets clipped by a passing bullet, instead of performing the kick at a lower angle and keeping her back and shoulders straight so the bullet goes past her).

I'd separate the second ability into a higher tier just to make it a little more balanced; so she starts off with the copying, and then more practise gives her the control aspect.

You say organic and rational in the notes section; does that mean she can't copy or force Grimm? Since they're...not exactly the same as a person, nor are their minds exactly rational. Though humanoid bodies kind of gives you leeway, as Beowolves can be considered humanoid in shape, so she could learn the really fast swiping attack they have.

The passive boost; is it one stat that gets boosted based on the highest stat of the other person, or does she get a boost to all physical capabilities by averaging out her stats and the other person stats? And does it go the other way; if she's near something who is twice as strong as her but half her speed, does her strength increase but her speed decrease according to the average between her stats and the other persons? And does it go based off the person nearest her? What if she's an equal distance away from two people; does the passive combine all three and then find the average between them and that is her new stat? She have to be careful to not overpass her own physical limits.

By organic and rational I mean: alive (obviosly not controlling robots) and with some sort of mind or whatever the grimms have (i didn't think about the grimms, its a cool idea)

Copy an grimm move would be easy, they're not the most complex fighters

The passive: she impoves her stats based on the near persons (especific distance still to be defined). The stat is modified according to the rule: If the stat is higher than hers she increase it, the increase is the average between the stats, the average is between Emillia's stats and the higher especific stat near. Example: near Yang and Blake, Emillia will get the average agility between she and Blake, and the average strengh between she and Yang.

For balancing purposes:

- She may get less stats from each one if using multiple people (som sort of percentual reduction)

- If a stat gets greatly increased (near a certain amount of the original value) the remainig stats get reduced. Example: near super-sayajin Yang, Emillia will get some strengh but lose some agility, if near Blake and super-sayajin Yang, Emillia will get some strengh and agility, but an reduced amout of each because is recieving from multiple persons.

any more questions? [please talk to me, i'm alone ;-; let's be friends :) ]

i'm new at the wiki sistem (started like 2 hours ago)