User blog comment:SpiritedDreaming/RWBY: Attack on Kevin Tower Defense Game/@comment-26397825-20161011121047

Right, so what I'm reading from the comments is that everyone is happy to restart once Vale dies. This was very much a Beta round, as Someone said.

Now, the suggestions; keep the rules as they are. The respawning, the HP of the enemies, Kevin being untouchable until all Grimm enemies are gone, etc.

I do have a suggestion about the damage; rather than having two damage and what you do is doubled when I calculate the numbers at the end of the day, we could simply up it to four moves per day. This allows you to spread your damage out a bit better if you like, and means no wasted damage if a Grimm has an odd number of HP left, such as the Beringel.

Keep the cap to the Grimm's max number. Keep Cinder and Glynda as well as their activation keys.

Possibly up Beacon and Vale's HP, from 2000 and 4000 respectively to 2500 and 5000.

The Atlas Robots; start off as passive forces on the Good Guys side. 73.anon suggested there being roughly 500 robots altogether (so...450 Knights and 50 Paladins? Or 470 Knights and 30 Paladins? Or 485 Knights and 15 Paladins?), and some sort of trigger for those on the opponents side to activate the Black Queen virus. Following this, there would have to be some sort of control ship which can also be taken down by the good guys to wipe out the robots when they do turn.

Trigger suggestions would be helpful, but I was thinking perhaps the control ship could have 200HP.

Anything else?