Board Thread:Off Topic/@comment-24993958-20151020211700/@comment-27122289-20151028075946

~Basic Info~ Name: Vatră "Cărbune" Van Fyyt CNR ((Color Name Rule)): "Vatră" in Roman is "Hearth"; a place of fire. "Cărbune" in Roman is "Charcoal" or "coal". As colorations, it falls into a mix of red and black, as if staring into a fireplace or forge. Preferred Name: Cărbune Nicovală ((detests using his birth name, given his history and took his grand fathers name))Species: HumanAge: 19Gender: MaleSymbol: Gauntlet in a Fist, Engraved with an Anvil Handedness: Right Hand DominatePhysical traits: Exotic, black tribal-like tattoos cover both his arms to his biceps, sharing in his grandfathers tradition of "forged by fire". Though not often noticed, he also has Ursa Major claw scars along his left leg. His left leg is slightly weaker because of said injury. Despite being surgically strengthend with metal plating it still burdens him through cramps and bothers him more in cold climates. Misc traits:For Vatră, he prefers to wear his "Memento" belt at all times. Custom designed out of black braided leather, the polished silver buckle is embossed with his Symbol with the Anvil engraving custom formed out of garnet. It clips together almost like a seatbelt would, with the Garnet Anvil being the action release button. However, what makes it a "Memento" are 10 Replica Ursa Major Claws that are fixed to the belt via woven through intricately made holes to hold them in place, knowing fully well it was an Ursa Major that killed his team. Tied on the left hand side are strips of color coded cloth from his fallen team mates, the former Team COAL. He is never seen without it. Occupation: Student at Beacon, 3rd Year ~Appearance~ Aura/Effects:  His Aura shimmers an oynx color hanging close to his frame, though it spreads out into fiery reds, oranges and yellows like flames. Height: 6"4Weight: 225lbsEyes: Oynx BlackSkin color: TanFace: Oval FaceHair: Long, shoulder length Oynx Black hair; often kept in a single ponytail, leaving his bangs to hang by his face.Physique: Athletic (Type of) Outfit: Combat: Custom made Black Vest with white fur lining the inside. His Symbol is embroidered in white with the Anvil stiched in red. Black sleeveless shirt that fits to form under the vest as it hangs open. Black, fire proof gloves with the knuckles studded. Lightly padded for comfort. Simple white braided belt with 4 maroon colored pouches fixed through loops behind him. Simple, yet strong, black straight fit tactical pants that tuck into his boots. Custom fitted black combat boots with shin guards. Plated toes and heels with ice grips hidden in the sole that activate via click rivet disguised buttons facing inward of the heels. Casual:Custom fitted and fabricated black dress shirt that hangs open. Symbol is embroidered on the back in white stiching. Simple red sleeveless shirt that fits to form. Simple white, braided belt looped through his Black straight fitted jeans that are pulled over his boots. Custom fitted black combat boots with shin guards. Plated toes and heels with ice grips hidden in the sole that activate via click rivet disguised buttons facing inward of the heels. Formal: Custom fitted White duster jacket with his Symbol embroidered decoratively on teh back. Black seam work broadens cuffs that are fitted with custom, polished silver cufflinks with embedded garnet. Lightweight, polished silver pauldrons with black fur forming out from underneath are fixed to the shoulders, embossed with the Vale's Symbol. Collar is fixed down with custom, polished silver crosses embedded with cross shaped garnet. Underlaying the jacket is a custom fitted red vest and black dress shirt that is tucked in. Special designed bolo tie embeeded with single garnet stone is fastened in place of a tie. Strong yet elegent black braided belt with polished silver buckle loops through his white, fitted dress pants. Worn are also a pair of simple yet comfortable polished dress shoes. ~Characteristics~  Background:Born in Atlas as the first and only son of the Van Fyyt Family, Vatră was introduced into privilege at an early age. Expected to take over the Van Fyyt Finance company, his father Vukan wanted his son to continue on his legacy. However, Vatră found no interest in it, but instead was fascinated with being a career Huntsmen. While his father did not quite share his enthusiasm, his grandefather Vylcan Nicovală saw potential burning in the boy's heart.Under the guise of "private" tutoring, Vylcan trained Vatră for several years in the ways of a Huntsmen. It was during this Vatră found another passion after watching his grandfather work; Blacksmithing. The planning, the shaping, the intricate and articulate workings fascinated him to the point that he began learning how to blacksmith between his Huntsmen lessons. Tragically, though, his father found out what he was really doing. Outraged, Vukan forced his own father from his home by illegitimately having it foreclosed, leaving Vylcan to seek new horizons in Vale. Due to this outcome, Vatră run from home at the age of 13, following his grandfather to Vale to establish a new life, one where he was free to live how he chose. It was also here that Vatră forsake his birthname, taking the name Cărbune Nicovală to honor his grandfather.Vylcan took over guardianship of Cărbune and continued his training in Blacksmithing, all the while the young man continued to train as a Huntsmen. Life was hard, yet everything earned was that much more rewarding. However, with Vylcan reaching the age he could not keep up with his grandson, he had him take Beacon Academy's Entrance Exam at age 17 with that current year's students. Unsure at first for he had not yet finished his weapon, Cărbune took the Exam anyways. Excelling and passing with ease, Cărbune grouped with three female students, making him the only male on the team. Orchyd Gardener, Alyzarin Uldrake and Lylac Lavysh; together with them they formed Team COAL with Cărbune as Leader. Over the course of 3 years, he led them through various missions successfully and evne developed an intimate relationship with Alyzarin. The last mission he took as a team with them, however, was their last one. Ambushed by Grimm, all but Cărbune lost their life, only suffering a disfiguring injury to his left leg that would burden him for the rest of his life. Since then, he has yet to join another team or reform Team COAL with new members, feeling a deep reluctance to as he bears their passing as his fault. For now, he has chosen to be stocked as "Reserve" for teams needing an extra member, hoping that with time, he can find closure and reform what was lost. Personality: Calm and collected though also charmer in his speech, Cărbune is incredibly easy going. Often coming off as the "one you should not distrub" given his size and strength, he is far more caring and compassionate than he appears to be. His passion to be the best he can be can also be a fault; becoming prideful that it often clouds his better judgement. Likes: Blacksmithing, History, Philosophy, Snacks, Games ((Board and Video alike)), storiesDislikes: Inhumane acts, bullies, ill mention of his fallen team, Father Vukan, Left Leg cramps ~Trivia~ OC Name: Vatră translates into "Hearth" or "fireplace" in Roman, as Cărbune translate to "Coal" or "Charcoal", giving the character notions towards the colors of Red ((fire)), Black ((Coal, Charcoal)) and White ((ash)). "Nicovală" is Roman for "Anvil", making a connection to Blacksmithing in his name.-Drew inspiration from the story of Vulcan, the Roman God of Fire and Smithing. Like him, Cărbune also sustained an injury to his left leg, making it a bit weaker due to past injury. Cărbune also shares something similar in terms of family as Cărbune holds a hatred for his father for belittling his dreams and not being what he wants ((Like Vulcan being outcast by his mother Juno for being born "ugly" and not quite what she wanted))-Father Vukan Van Fyyt: Derived from Latin as "God of Fire"-Grandpa  Vylcan Nicovală : Derived from the Roman God of Fire and Smithery, Vulcan. ~Notable relationships~ -Father Vukan Van Fyyt: Don't see eye to eye...ever-Younger Sister Vesta Fia Van Fyyt: hasn't had contact since leaving Atlas-Grandfather Vylcan Nicovală: Constant support and guardian; the father figure in his life Team COAL -Orchyd Gardener: Team Mate, deceased-Alyzarin Uldrake: Team Mate and past lover/girlfriend, deceased-Lylac Lavysh: Team Mate, deceased ~Notes~ -Orchyd ((Orchid)), Alyzarin ((Alizarin)), and Lylca ((Lilac)) all derive from colors as well as plants or flowers. However, Alizarin is not a flower; it is a dye that comes from the root of certain plants that has been used for centuries. ~Weapons~ Name: Maestru Fier{My-es-tah-roo, Fee-Air} ((Iron Master))Wielder: Cărbune NicovalăType: Augmented Dust Channel Gauntlets and Greaves ((ADCGG))Short Description: Augmented Gauntlets and Greaves that double the user's strength, speed and durability, allowing for maximum use of martial skills. Channels Dust Crystal energy for different effects on impact. Form 1-Asalt ((Assault)) Mode: When unsheathed in their standard mode, Asalt ((Assault)), the Gauntlets cover the arms fully in thick plating, covering the elbows in the process. Small, articulate plating also moves to shield the fingers, knuckles and palm, allowing for protection in these areas. The Greaves shift to cover the legs fully in thick plating, cover the knee in a rounded guard. Smaller, more articulate plating forms over the foot, covering it where there isn't plating on the boots. These augment his body to 4 times his normal capabilities, evenly distributed over his body ((2x the power in each limb covered)). Form 2- Anihila ((Annihilate)) Mode, Gauntlets: Combining either the Gauntlets to the Greaves, or vice versa, puts Maestru Fier into Anihila ((Annihilate)). Drasctically increasing power with the combination, this changes the forms of the weapon depending on the combination used. By latching the Gauntlets back into their deployment latch, a quick shift forward to teh shin releases the Greaves from his legs to combine into teh gauntlets. The gauntlets form into fully armored gauntlets that cover up the biceps, connect over the shoulder blades and between his neck and create pauldrons in the process for added protection. This increases upper body strength 8 times normal, though loses the protection and augment increase to his lower body. Form 3- Anihila ((Annihilate)) Mode, Greaves: Combining either the Gauntlets to the Greaves, or vice versa, puts Maestru Fier into Anihila ((Annihilate)). Drasctically increasing power with the combination, this changes the forms of the weapon depending on the combination used. By latching the Gauntlets back into their deployment latch, a quick shift behind his legs releases the gauntlets from his arms. The greaves completely cover the legs, thighs, groin and waist, forming a protective belt over the regular one ((not covering the Memento Belt nor the pouches)) for added protection. As such, his lower body strength increases to 8 times normal, though loses the protection and augment increase to his upper body. Holstered/Sheathed Appearance: The Greaves form like Shin guards while sheathed to Cărbune's legs. Attached are the gauntlets that protrude to the outsides of his leg, able to bend down and slip them over his hands and arms for quick deployment, which also releases a latch that deploys the greaves as well. Features/Capabilities: -Augments the body to increase strength, speed and durability by double. -Protects covered area's in thick plating, rendering most blades and low caliber shots useless. -Channels Dust Crystal energy through hidden chambers ((underneath the forearm of the gauntlets; underneath the shin guard of the Greaves)). Different Dust used provides a different effect on impact based on his personal favourites. Red creates a destructive. explosive fiery impact; Dark Blue freezes the impact area; yellow discharges a stunning electric current; green creates a focused, more concussive impact for further knock backs visualized as a liner cyclone. -Can mix and match Dust for versatile use ((Crowd Controls, stuns, pure damage output, knock backs)) as each piece has a seperate chamber ((4 different chambers, allowing 256 different combinations)). When in Anihila, however, it allows for only two different types at a time ((16 different combinations)) given the armor combinations.-Able to create Shockwaves that travel along the ground along a liner path. Range is normally 8 yards, though doubles during Anihila mode. Usage: By combining his Boxing/Muay Thai style of melee combat, Maestru Fier is Cărbune's Hammer, striking opponents and objects like metal on an Anvil. Able to control the field of battle to his liking through Dust Channeling in his weapons, this gives him options  depending on the situation at hand. Whether the situation needs more crowd control or destructive offense, Cărbune is able to change things on the fly quickly and effectively while maintaining a balanced augmentation to his capabilities. When entered into Anihila mode, his capabilities increases further in certain areas at the cost of losing strength and protection in another. While it becomes a risk, the reward is harder hits, longer lasting and immediate  effects due to harder impacts and ability to push back and apply offensive pressure. Planned/Possible Upgrades: Planning a way to permanently keep in Anihila mode without sacrificing protection or augmentation. Requires stronger materials and testing. Notes:  -Drew inspiration from Iron Man's armored gauntlet and boots for several reasons. Augmentation, capable of making shockwaves, deployment ((speaking more of Mark V Suitcase armor)) and of course, the Mark One was smithed in a forge. -"Asalt" and "Anihila" are both words from the Roman language, both translating to "Assault" and "Annihilate" respectively.-Drew inspiration from the roman God of Fire and Smithing, Vulcan, both from the mythological standpoint to the itiration in Smite: Battle of Gods. The armor serves purpose for Cărbune left leg being a bit weaker due to past injury, using the augmentation to strengthen his structure. In Smite, Vulcan is depicated with a completely forged, metal prosthetic  on his left leg, as well as his right arm up to the elbow. -While Cărbune became a blacksmith like his grandfather, every blacksmith needs his own "Hammer and Anvil". Rather then the obvious, I depicated Cărbune as a smith working an anvil, with his fists and kicks being his "hammer". ~Semblance~ Name: EruptyonUser: Cărbune NicovalăShort Description: User's body enters into a state of an adrenaline rush, increasing strength and energy, heightening senses and ignoring pain. However, breathing also increases with the heart rate.Visual effect: Aura glows around the user's body; Tattoo's glow a vibrant Red upon activation. The brighter the glow, the higher the rush.Type: PhysicalPurpose: OffensiveRange: PersonalOther limitations: With an increase in heart rate and breathing, it can become detrimental to the body ((heart attack or failure if extreme enough))Active ability(s): Increases strength gradually the longer it lasts. Senses grow noticably heightened. Pain is almost completely ignored.Activation: Normal activation is seen when he Carbune slams one fist into the ground from a kneeling stance. By doing so, his Aura intially explodes upwards like a volcano eruption before settling into a glow around the user's body. Cabrune's tattoo's, if any visible at the time, also glow red. Notes: -Drew inspiration from the Roman God of Fire and Smithing, Vulcan. It has been told that whenever Venus, Vulcan's wife, was unfaithful to him; Vulcan would seethe with such anger that every beat of red hot metal sparked with the force that erupted volcanoes.-Tried to mimic the feeling of an erupting volcano, hence the name as well.-Honestly... I couldn't think of anything better for a Semblance...I at least tried :/ ~Combat Info~ Class/Position: SpecialistLanding: Strategy: Prefers to deploy Maestru Fier and slam into the ground in a kneeling position ((think Iron Man style))Fighting Style: Mix of Boxing and Muay Thai for heavy hitting punches and kicks. ~Statistics~ Strength: Level 3Agility: Level 2 Aura reserve: Level 3Aura manipulation: Level 2Dust Manipulation: Level 0Dust use: Level 2Weapon Skill (Primary): Level 3Weapon Skill (General): Level 2  Side note: This is Take two...honestly I should have just posted it in the previous one instead of using up the space...oh well.