Board Thread:Off Topic/@comment-25229725-20150128010644/@comment-3965075-20150206062503

JayHart wrote: Ahpo,

I like what you've said of your characters so far, but wouldn't mind knowing a bit more detail on their character, semblance, style, etc. :) Kuma's basically a bit of a nod to Oliver Twist, as well as the Orphanage she and her brotherly-figure live at. Young, naive, helpful, preferring to see the good in people. See looks up to the leader/Orphan OC as a sort of big-brother figure. She doesn't see much difference between humans and Faunus (something that everybody at the Orphanage have in common), and isn't really aware of the bigotry her people suffer.

Her "big brother figure" is actually the leader of my OC Team. Before Zephyr and his associate came along, they had to defend for themselves. He strove to protect his makeshift family, going as far as to fend off a wandering Grimm with a dagger. However, he critically wound during the fight, and nearly bled to death. Because of this, most of the kids -even the ones more capable of fighting than him- kinda saw him as an older brother or unofficial head of security. And truth be told, it caused a great deal of stress on him. The burden became even greater as more of the older kids left over time. If it weren't for Kuma, he might've collapsed into a psychological breakdown by now.

Zephyr has a passion for art, much like how Ooblek has one for history. However, he isn't hyperactive him. if anything, he's something of a polar opposite of Bartholomew. He's more laid-back, and likes to joy the view and paint. He's a positive sort, always looking toward the future and on the bright side of things. If something from the other side were to try to harm anyone, though, he'll be sure to give them hell. He's been trying to relieve the future-leader of his stress, as well as training him for his entrance exam. Zephyr isn't exactly a tank, so I think he might really on speed and wits to survive.

His associate was influenced by Hawaiian and Maori cultures, with name comprising of words from both of them. He lends towards the Maori side of things, though, and bears an amulet from said culture as well. I don't have a specific idea for his Semblance, but it would differently be related to Water. His weapon would also harness water in some way, and would like be modeled after a tribal weapon. I've considered making him a tribal himself, born outside of the Kingdoms. He tends to lend toward the spiritual side of life, and does meditate with the protagonist to help relieve him of his stress. He also sees him as an apprentice of sorts, maybe even a nephew or younger cousin.

I don't have a specific idea for Zephyr, but I've always envisioned as being able to manipulate light energy or the wind. I've thought about giving him Tetrachromacy as well. I've thought about elements of Robert Chamber's "The King In Yellow" to his background as well, but I haven't read it yet. :/