Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-5567085-20140219030244

 1. LP and I need to get together and make a decision once and for all about magic. We have different views on how if works in the RWBYverse, so until we hammer that concept out, we can make an actual system for the RPG. Part of that is also figuring out how to include it in a way that doesn't unbalance the system too much for or against using magic.

 Also, I need to man up and wrestle with it :3

 2. Objects have generally been LP's domain. He came up with the ideas, I just changed a number and threw it in.

 3. If we go with that, basicly....

 4. Shoot... I may need to add a lot more to skills. Basically, you can train in (base int) skills, getting a +1 in each of those skills. There are two sets of perks/counterperks that affect perks. One is a +/- 1 to all skill under a certain attribute, while the other is more specific to a single skill, but gives a +/- 2. Otherwise you add the base value of the corresponding attribute the skill.

 5. Yep, Remeber, Pyrra's Semblance is an Action semblance. You can affect other things, A lazer would roll Aura * power for accuracy and damage, while vines would freeze and opponent until they roll to escape higher that Aura * power. Those are both actions, therefore they fall into this category.

 6. you can. One of the sample semblances upgrades Stealth. because it's more specific. that stat treats it's two base stats as if they were increased by your Semblance power.

 7. Oh, that's still there.... I was messing an alternant way to do turns/speed. might make that a footnote, but it'll vanish in the future.

 8. Oooooo good idea! Should be easy enough to make space!

 Thanks! <3