Board Thread:Off Topic/@comment-26198742-20150814001859/@comment-26397825-20150829072615

Name: Blitzkrieg (German for Lightning War)

Wielder: Cereza Floriciente

Maker/Smith: Cereza Floriciente, with help

Type: Magnetic Coil Arc Glaive (MCAG)

Weapon Derivation: Coilgun (Gauss Rifle), Hellbreath (Metro 2033/Last Light), Manashard Weapon Set by JNetRocks

Form 1: Modified Glaive. The blade is composed of electricity contained in a magnetic field generated by three coils that sit in a casing the centre of the blade, on the end of the shaft. The blade’s overall length is 20”, by 4” wide. One side is a deep curve, 2.5” at the widest point, while the other is a much shallower curve only 1.5” at the widest point, creating a lopsided tear-drop shape. The shaft is 7’ long, making the entire length 8’8” when fully extended.

Form 2: Sniper Rifle. Magnetic field collapses, absorbing the electrical energy generated into a battery for later use. End of shaft is actually the barrel of the gun. The shaft is comprised of three segments. The lower two segments are each 1.5’ long and act as receptacles for two differently sized ball bearing magazine cases. The Sniper Rifle utilises 15mm ball bearings. The twin receptacles shift to lie on top of each other, then slide up a track embedded in the outside of the first segment. The casing around the coils open and move down the shaft to complete the firing assembly, with the receptacles on the top of the gun form. The receptacles feed the ball bearings into and isolated chamber while the coils charge. Once coils reach full charge, the chamber opens and allows the rounds to be pulled forward at high velocity. Utilises a pistol grip system. Entire weapon is 4’6” long.

Form 3: Shotgun. Same as sniper rifle, except front half of barrel splits in thirds and slide back to allow short range use. Coils move down the barrel, with the first shifting to surround the firing chamber. Shotgun form utilises 5mm ball bearings in clusters of 3. This coil uses a stream of electromagnetic energy to spin the trio loaded in the chamber whilst the other two charge to propel them. Upon exit, ball bearings separate due to spin. Utilises a pistol grip system. Entire weapon is 2’6” long.

Holstered/Sheathed Appearance: Entire weapon folds up into 2’6” box form, folding grip back into coil casing.

Features/Capabilities: Entire thing is computer operated. Sniper Rifle takes 3 second to charge coils, though trigger can be pulled prematurely to allow for a weaker shot. Shotgun takes 2 seconds to charge coils, early shot applies as well. Can hold coil charge for longer with her semblance, increasing damage output. Low recoil and dense ammo gives the weapon impressive accuracy and impact, though accuracy is sacrificed in shotgun form for burst shots. It takes 5 seconds to shift from glaive to sniper rifle form, and 2 second for sniper rifle to shotgun form. Can do lightning charged aura slashes with it in glaive form.

Usage:

Planned/Possible Upgrades: Reduce charge time for coils and time taken to switch between forms. Notes: Upgrade for a character, she wouldn’t get it until her second year at Beacon at the minimum.