Board Thread:Off Topic/@comment-25266931-20161117062740/@comment-25266931-20161125044729

VillaCon.

Salem is doing a presentation of evil and corruption.

The room is packed wall to wall with a variety of killer, manipulators, and meanies.

Salem: Alright have a simmer down. Take a seat. I shall instruct you all on how to get away with murder and sow the seeds of chaos throughout an entire nation. First you'll need a group of allies with little or no morals what-so-ever. A common misconception is that your minions should be stupid, this is untrue.

Rookie1: But if they're smart won't they over throw us.

Salem: Not if you keep them out of the loop of the greater parts of the plan. A little subtle misinformation can go a long way. And if that doesn't work, a little seduction is very effective. A kind word here, a stroked chin there, a little extra eye-contact and they'll follow you like sheep. You'll be saying "mutiny-who?"

A slide comes on the screen. Showing pools of Grimm.

Salem: Next before the plan is fully underway, you'll need an army. If you want to use Grimm, then take out or pens and take down this recipe. That's 6 liters of distilled evil. 6 faux trump hairs. And 6 tongues of lawyers. Anything else you can add at your leisure. Get creative, it'll change what Grimm you get. Tentacle monster are possible, but I recommend against it as it tends become a distraction more often than not. We all remember what befell Mistress Eville.

The whole chuckles and murmurs. Salem smirks.

Salem: Moving on. Send a capable henchmen to go exploit the nation's weaknesses. These are usually, laxed defense due to years of peace, small armed forces, and unimaginative citizens who like to live in denial of unseen threats.

Rookie2: When do we start killing people.

Salem: My... Eager aren't we?

Rookie2: Yeah!

Salem: Cinder.

Cinder vaporizes the 2nd rookie villain.

Salem: Now, shall we move on to execution of the final phase of the plan. The capable henchmen needs to play the nation against it's self. This can be in a number of ways. Bribes, spread of lies through the streets, having your other minions attacking people or kidnappings and leavig evidence that points to local heroes. But one I'm quite partial is to have your minions worm their way into the lives of the kind and innocent people there. Gathering info, "bonding" with them, becoming like family, all the while using this gathered info to bring their downfall. Say, with a dragon. A dragon a certain fool decided work right beside. The same dragon that would attack that town and in this fool arrogance would raze his city to the ground while your minions slip in and steal and kill to their hearts content.

Rookie3: (whispers).....Are...Are we suppose to know who she's talking about?

Salem: This concludes my presentation of evil and corruption. Today we covered sowing chaos. Next time we'll cover how to properly add variety in skill to your henchmen. No two murderers should be alike. It leaves a pattern.

Villains start to leave. Many are fanboying.

Salem: Emerald, how did it go?

Emerald: Robbed everyone in the crowd. We made about 40500lien.

Salem: Not bad for a "free" presentation.

Merc: What do you need money for? We can just steal whatever we want.

Salem: But when they realize their money is missing. They'll point fingers, tempers will flare, and chaos will ensue.