Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-10380701-20150612045744

I know DmC, in comparison to DMC1, is semi-superior. But only by two notches. It's main problem is that it's slower and easier. For veterans of the series, that's a big turn off. We never dwell on DMC2.

The combat is also very distinctly different, as lock on is entirely removed, alongside the lack of 60fps. So the way combos are chained are very different. It's not noticeable for those who aren't longtime players of the genre. But I noticed it early on, as the switching of the angel/devil weapons make for a different feeling entirely.

Gameplay-wise, it's not that bad. In fact, it's pretty damn good. It's just simple in comparison to DMC3 and 4. If it wasn't tied to the Devil May Cry franchise, I would safely say that it would be received better. The level design is fucking awesome in comparison to anything that came before.

The story itself is okay. It's not the best and it's in some manner, more detailed than both DMC3 and DMC4. HOWEVER, the target audience they're marketing to are not interested in that shit. This includes me. We came to play a hype-ass videogame, not to read a story. It can be a side thing, but don't make it the focus. Telling a complex story on a character action game is often a bad idea. It's why Bayo and MGR have very simple premises as well. Dunte's characterization during the trailer reveals probably didn't help.

DmC has a better written story, sure. But I won't be replaying it anytime soon. The easy difficulty doesn't help matters. Meanwhile, I'll gladly subject myself to the brutal hell that is Legendary Dark Knight Sparda in DMC4, and it has the cheesiest, dumbest plot in the entire series. Seriously, simmer it down and it's just Super Nero World.

I suppose it's because the character action game genre is such an examplar demonstration of the old NES days of just go play the videogames and win in the modern days.

TL;DR In a character action game, you tell a good story. But don't make it be the focus. If the gameplay is good enough, you don't even need a good story. Let it be stupid bullshit.

So if Platinum ever develops a RWBY game, I won't expect much in terms of story. But I WILL expect the gameplay to be on par with Bayo or DMC4. If they don't have a large budget, then soemthing on par with Korra or DmC will suffice.