Board Thread:Speculation House/@comment-4830106-20130801155314/@comment-92.15.142.16-20130807172137

Angren Túrë wrote: 92.15.142.16 wrote: Angren Túrë wrote:

I like how you summed up what kind of music should be used when. I would just add that rock/symphonic fusion (example, TSFH or the 300 soundtrack) could work during battles as well. And Far Cry 3 actually did a pretty good job with reggae for fight scenes. Agree with you on the reggae entirely, but I've never seen 300. Oh, boy. Follow the link and vizualize, say, Blake and Adam just wrecking a horde of enemies with no effort.

http://www.youtube.com/watch?v=JurpA8m91nw Hmmm. It seems right, but I didn't see Blake and Adam fighting so much as I did facing an enormous horde of enemies, squaring up to them and charging head on.

For those of you that have played Metal Gear Rising, THATS fight music. The beats and the rhythm just flow with the gameplay flawlessly, especially with the way the characters move (Fast, like Ninjas, with exaggerated movements to capitalise on both power and speed)

http://www.youtube.com/watch?v=M8KLhG3j5YY

Imagine Adam and Jaune on top of a moving train. As the song begins, they unsheath their blades and ready themselves, circling and squaring up to one another. at 0:26, Adam taunts Jaune about how pathetic he is, and Jaune lunges at him in anger. At 0:30, the first clang of blades is heard, and the fight goes on from there.

At every spoken word, try to imagine a blade being swung and at every pause, the fighters stop for a moment to bring about their swords again. Time the clashes with the song and you'll know what I mean. Throw in some kicks and flips too.

Its interesting to note that this is a Sam's boss music. Sam is a very similar character to Adam and both fight with a blood red sword that can be shot from its sheath like a gun...