Talk:Volume 6 Adam Character Short/@comment-25936766-20180818032006/@comment-26018514-20180818153552

1. & 1.5. Agreed for the most part, but I think the reason for the effect you describe in 1 is a problem Merry can't solve unless they get a new lead animator given Monty's level of responsibility(or their level of authority), I think they're parceling out the scenes and have no animator making them seamlessly cohesive, and because they aren't as visual as Monty was, they just can't plan out the connections from fight->fight, so we get action beat 1 animated by team one to the best of their ability, then action beat 2 animated by team 2, but no-one is there saying "you know what, maybe action needs to happen in-between these to make it look realistic..." or even making the 2 beats look as well animated as each other(seriously, that first bandit fight scene looks almost completely flat compared to the rest of the fights, which actually dropped my expectations for V6).