Board Thread:Off Topic/@comment-25396609-20170505174118/@comment-27425734-20170714023410

So, I noticed that Someone ranted about some issues he has been having with the Weapons Template here and decided to take a stab at a modified version of the current template. Thoughts?

Proposed Weapons Template:

- Name: (Include translation if applicable)

- Wielder:

- Maker/Smith:

- Classification: (Weapon classification and four letter abbreviation, such as High Caliber Sniper Scythe or HCSS)

- Weapon Derivation: (What inspired the weapon)

- Form 1 Design: (Description of the weapon’s active and inactive form – no need to include the latter if the weapon does not transform when stored)

- Form 1 Aesthetics: (Handle, blade, colors, etc. as well as any patterns or decoration)

- Form 2: (If applicable; no need to include inactive form unless the weapon transforms again in Form 2 or 3 when stored)

- Form 2 Aesthetics: (If applicable)

- Form 3: (If applicable)

- Form 3 Aesthetics: (If applicable)

- Features: (Secondary features or hidden components which do not involve transforming, if applicable)

- Dust Capacity: (Dust types used/stored. optional)

- Ammunition: (Caliber, rounds per magazine, and element if applicable. optional)

- Usage: (How the wielder uses it in combat; i.e. summary of fighting style)

- Planned/Possible Upgrades: (If applicable)

- Notes: (Trivia, name meaning, etc.)