Board Thread:General Discussion/@comment-24202592-20131228033544/@comment-25290132-20140811022001

Kurodashinkei wrote: This said, I like the idea of customising your character, learning skills beyond simply "attack" with a variety of weapons, and obtaining these skills and weapons through what would essentially be "quests". The open world aspect towards which Pheonise seems to be leaning would give the game an RPG aspect that would be the perfect supplement to a fighter game - you fight with a character that youve honed to perfection, not just chosen from a list, as you might in TF2.

EDIT: To be fair, I've recently finished watching Sword Art Online, so my perception is probably skewed by how much of an AWESOME mmo that would make. But while this game would (necessarily) focus on combat, I think elements of character development and "sword-skill"-like mechanics would make the combat maximally fun. A little off topic, but there is a Sword Art Online MMO being produced. It is under the name of Age of Aincrad.