Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-24459373-20140202073450

1. We have not seen any evidence for passive semblances (that I can remember), and I think they work better as a tool rather than a boost. Something that provides a situational bonus, like added damage while flanking, would probably be ok and could be worked out with the GM.

3. According to the Wiki its a rifle. I thought of it as a scaled down flak cannon, but I suppose it depends on how you look at it. I haven't really plaid much attention to that part of the system though.

4. Semblances are very much a work in progress. the structure is in place to help balance them, and so each player doesn't have to spend an hour negotiating with the GM. That said, some amount of negotiation is expected, and probably cannot be avoided.

5. running puts you back three ticks in the action rotation. attacking also puts you back.

11. Pyrrha indicates it is. She says her Semblance is polarity, while Ruby has speed and Weiss has Glyphs (conversation after Jaune kills the Ursa while gathering sap). Glyphs are what we are calling magic. We are saying that Weiss sacrifices some of her weapon levels to be able to use many types of dust though, so the weapon is weaker.

12. each ammunition uses a different color of dust, giving it slightly different behavior.

13. the math doesn't work out, though it is close (due to criticals is something like a 55% chance of success on any roll)