Board Thread:General Discussion/@comment-87.102.2.235-20160720090052/@comment-26397825-20170724035917

ChishioKunrin wrote:

Weapons that transform their appearance based on you meeting certain criteria was cool too, but... don't make one of those criteria be "Defeat X number of Y enemy" and then make a region that consists of almost nothing but Y enemy with a main story quest where you have to defeat wave upon wave of Y enemy. It makes it hard to get any other result on your weapon's transformation, especially when there's a subtype of Y enemy that infinitely spawns more of Y enemy between you and itself (I personally despise enemies that do this). Used to annoy the hell out of me that your Hero weapons evolve as you use them...but the first thing you do is fight hordes of Hollowmen, which means the weapon always gets bone handles/designs. I used to pick which one I wanted to use for the rest of the game, then go through the first quest with the opposite weapons just to avoid that.