Board Thread:Speculation House/@comment-190.47.114.141-20170910035917/@comment-4010415-20171011155339

I'm really not a fan of the idea of Aura shimmering any time a character takes a large amount of damage, rather than only when a character's Aura is completely reduced to 0, specifically because it would cause confusion.

In every incident other than Ruby getting attacked by Tyrian, every single time we saw someone's Aura shimmer, it was because their Aura hit 0. It was a visual cue to us, as the audience, that this character can now be injured and die. It was a warning flag that this character is now vulnerable. If that visual cue suddenly starts meaning something else that doesn't indicate the character is now in mortal danger, then it just gets really confusing and loses its impact.

So I really, really hope that Aura shimmers don't start also meaning that that hit just did a lot of damage.