Board Thread:Off Topic/@comment-25396609-20190908002326/@comment-37136195-20191019082446

As a restriction, I'd say that from a certain distance (5-10 meters) it becomes much less accurate, unless they take time concentrating (still not too long, but a few seconds of vulnerability). The thing with high aura costs doesn't work with my idea at Applications (constantly jumping around opponents) so I'm struggling to find a good way to implement that.

For the momentum thing, I thought about that too and I think it's best if they keep 50 to 75% (not a variable, just not sure yet) of their momentum, or something like that. Can also be used to break a fall; by shifting multiple times they can severely reduce their momentum.

The user can't teleport just other people; they can teleport themselves, and if they happen to make physical contact with other people at that moment those will be teleported along. I can't remember exactly for what kind of character I made this, but the main idea of teleporting someone else is to get an ally on a vantage point, and other stuff like that.

I hope I'm adressing your concerns, and you should know I'm really trying to make something that could work in the show