Board Thread:General Discussion/@comment-110.146.149.161-20150813074512/@comment-26018514-20150903022911

LiveandSound wrote: @Anon: Which would be the same as trying to fire the previously-mentioned gun at 30-50m instead of choosing the sniper rifle, no?

Let's take your examples more directly:

You're basically saying that by using A+B I would be using 25 MP from ranges 1-5, while using just A would be 15, multiplied by the range. This means that starting from range 2 it would be more cost effective to use A+B....but if you are at range 1, it would be far more effective to just use A.

Which is the problem with Weiss at the moment. She always uses A+B, always wasting 25 MP, even when at range 1, where A's cost is not multiplied, and as such would cost 10 MP less than using A+B.

But of course, that is if you actually believe A+B works like throwing a rock, like a catapult, instead of just moving the rock. The glyphs move. She uses the glyphs to move the Dust? Or just send it flying? If it's the second, why not just do the simple thing and activate the Dust so that the fireball or whatever is already in movement?

By using A, you are just creating the fireball which will move to the target destination by itself, while by using A+B you would be creating the fireball and then wasting more time, effort and MP to make it move. Sure, A+B could reach further, but if the target is inside A's reach there is no need to use A+B, whose longer reach wouldn't be relevant in such situation, and as such offers no more advantages than just using A. except you are assuming the range increments are big, I am saying they are not, my example is 5-10ft, Glynda and Cinder are high level and well trained, Weiss doesn't have that kind of MP to spare and so instead relies on her cheaper Glyphs more than her Fireballs.

you are comparing an AR to an SR... and that is just not the kind of difference I am describing at all