Board Thread:Off Topic/@comment-23790511-20150120211343/@comment-173.58.251.107-20150121195652

LiveandSound wrote: I just threw a grenade at their feet and send them flying to a bottomless pit. They may have had almost-infinite health (or at least it felt as such to me in BF1), but they can still insta-die.

Sadly, the AI wasn't too bright on my side, so that meant I sometimes ended up killing allies too who didn't get the hell out of there. So in maps with no bottomless pits, I just run away to the nearest enemy zone and try to take down as many as possible before the Jedi appears. Nothing says I have to kill him, and Vader's too cool to die in such an unnoble way. I disable friendly fire when I play. Mainly because when I do play, every AI in the game think it's it's patriotic duty to run over, shoot, or otherwise maim it's fellow friendly. Plus, as a guy who plays with shotguns in the second game, everyone thinks "hey, run in front of the guy with the shotgun" is a good idea.

The AI is competent when on a turret...if they'd think for one second that engaging the guy on the tank is more productive than engaging the engineer standing there repairing the ammo droid that nobody uses. When flying though, they're fairly competent as gunner on a Y-wing or gunship. And that's all they're good for.

They also gravitate toward chokepoints and are fond of shooting at walls. I played more times on Polis Massa than I care to remember, and the fight basically consisted of "all 750 dudes on our side will attack all 750 dudes on their side, but in order to do that, we'll go down these two hallways they're going down, thus ensuring neither side will break the ensuing deadlock, and it'll basically be a match of "whoever outlives the other is the winner""!

You actually can't trust the AI on your team, if you take a command post, unless you're there to actually hold it, chances are you'll lose it twenty seconds later, and if the AI find a chokepoint, they'll all go and fight for it. So I disabled friendly fire to minimize the damage that they could do to themselves.

Specifically since everyone with grenades throws them, not caring where they get thrown.