Board Thread:Speculation House/@comment-91.35.28.52-20151115220446

So, as the story goes, the creatures of Grimm are the darkness. They exist only to hunt down and devour the humans and their creations (which implies a rather dubious backstory for how faunus came to be). This is pretty much indisputable. But, what if they serve a greater purpose with that?

The Grimm have effectively limited the human/faunus population, being drawn in by negative emotions. What I propose in this theory is that they are a sort of mechanism to keep humanity from outgrowing itself, leading to war and, ultimately, the complete destruction of the world through whatever WMDs the kingdoms can come up with.

For humanity/"the light" to exist, the Grimm/"the darkness" is necessary. But a balance needs to be maintained, otherwise the light will cease to exist. This would also lead to the Grimm loosing all purpose they had, rendering their existence pointless.

I may be going a bit off - topic, but this setup (if it's even remotely how I described it) reminds me of an old cult classic RPG for the Sega Saturn, Panzer Dragoon Saga. In it, the ancient civilization (in reality probably tens of thousands of years in the future) set up a system of bioengineered monsters to control the human population so they wouldn't destroy themselves completely and all life with them. There was a big conflict going on whether to keep the status quo (survival of humanity) or break the system to allow them to decide their own future, with the risk that what the ancients feared comes to pass. (You have to deal with that spoiler; the game is 17 years old and goes for ~250 bucks on ebay)

It would really blow my mind if the world of Remnant is really a postapocalyptia in disguise, like my example just now. Tell me what you thin below :)

- Tiberius 