Board Thread:Off Topic/@comment-24993958-20151106142232/@comment-25479664-20151106183751

'''Please take note that his OC is still a work-in-progress and that it will be regularly updated and altered for the next week or so. If you think anything needs to be changed, please tell me in a polite and calm manner (I really appreciate good constructive criticism). Also, can you think of any good male names that begin with an "L" (I though of Lars, and that was it, but I'm not going for a Scandinavian guy, so that didn't work, and I just made one up instead) Anyway, here it is:'''

1) Basic info



Name: Larrus “Crosshair” Rook

CNR explanation: Rook named after a chess piece, the rook, which is a very versatile piece.

Species: Human (genetically engineered from birth, like 47 from the Hitman games)

Age: mid/late 20s (appearance and internally, due to delayed aging from experiments), actually early 50s

Gender: Male

Symbol: A gear made to look like a crosshair in the background, behind a chess piece (center, upright)

Handedness: Ambidexterous, though generally prefers right

Physical traits: Darkish hair, somewhat dark skin, a small scar on below the jaw

Misc traits: Wears large, brown trench coat and a wide-brimmed fedora, of matching color, carries a rectangular case on his back, around 50 cm by 60 cm, speaks in a very straightforward and businesslike manner, often seen smoking a cigar

Occupation: Huntsman (formerly), mercenary/assassin/bounty hunter for hire

1)      Appearance



Aura/Effects:  All nerves and nerve system glows lime-neon green

<p class="MsoNormal">Height: 1.86 m (around 6 feet)

<p class="MsoNormal">Weight: 67 kg (around 160 pounds)

<p class="MsoNormal">Eyes: dark (midnight purple or very dark green color, look black from a distance)

<p class="MsoNormal">Skin color: Somewhat dark (Mediterranean)

<p class="MsoNormal">Face: semi-round or oval-shaped

<p class="MsoNormal">Hair: not usually seen (from what little is seen however, mostly dark brown or black)

<p class="MsoNormal">Physique: Medium, generally low-profile or tiger-like

<p class="MsoNormal">(Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc)

<p class="MsoNormal">Combat: Dark black armor with lime-neon green streaks on it, and is about 1.34 cm in thickness. When not in active combat, the helmet folds back to expose the face and inner half of the cheeks, and to expose the forearms.

<p class="MsoNormal">Non-combat: Aforementioned trench coat and hat, with a lighter variant of the usual armor underneath the coat (looks similar to Rorschach from Watchmen, if you’ve ever read it, only more shadowy and with an exposed face).

<p class="MsoListParagraph" style="text-indent:-.25in;mso-list:l0level1lfo1">2)<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">      Characteristics

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<p class="MsoNormal">Background: Was formerly a part of a genetic experiment to make a super-human by Atlas scientists. It sort of worked (he now has heightened reflexes, slower aging, and actually has two semblances). An accident in the lab caused only 4 others like him to exist (3 of whom later made up the rest of his team when he was in the academy). He was eventually brought up in Atlas, and joined the Atlas academy at a young age.

<p class="MsoNormal">After becoming a huntsman, he led a very capable team (team LQVD [pronounced “Liquid”]), until he killed his former teacher, after 2 of his 3 teammates died in trying to defend a small village from a bunch of Atlisian ultranationalists whom opposed the peace between the 4 kingdoms (his teacher was responsible for their deaths).

<p class="MsoNormal">Since then, he has mostly been a freelancer, taking both legal and illegal contracts, mostly to hunt down convicts or to protect cargo, although recently he has gone more towards the way of assassination.

<p class="MsoNormal">Personality: Generally very business-like and rational. Comparable to somewhere between a 1940s Al Capone-style mobster, The Dentist from Payday 2, and the Engi from FTL in terms of speech pattern (very different types of characters, I know, but that’s the best example I can think up now). Very untrustworthy of those he does not know well, cold and calculating, prefers to examine someone’s personality before going into a conversation. Often speaks with a noticeable synthetic-sounding or otherwise mechanized voice when his helmet is covering his mouth, very sarcastic and very cynical.

<p class="MsoNormal">Likes: thinking and strategy games (mostly chess), sparring with equal opponents, cigars, shadows, a well-executed plan, people who are intelligent and rational (people similar to himself), the sciences (he has the utmost respect for the majority of the scientific community)

<p class="MsoNormal">Dislikes: Anarchists, rebel-w/o-a-cause types, putting in effort to things he really doesn’t care about, naivety, rain, those against science and progress, recklessness, unnecessary formalities, any sort of generalized discrimination, (basically discrimination against a specific race, gender, or nationality)

<p class="MsoListParagraph" style="text-indent:-.25in;mso-list:l0level1lfo1">3)<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">      Trivia:

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<p class="MsoNormal">Notable relationships:

<p class="MsoNormal">Marius Klaskov, unknown status (former apprentice after team LQVD was disbanded, son of Vlad Klaskov)

<p class="MsoNormal">Delta Zhao, deceased (former teammate, significant other)

<p class="MsoNormal">Tobias Arthur, deceased (former teacher and mentor)

<p class="MsoNormal">Vlad Klaskov, deceased (former rival, partner, and generally a close friend)

<p class="MsoNormal">Notes:

<p class="MsoNormal">Very intelligent, very versatile and chameleonic. Mostly prefers alternate methods of attack, but is not afraid to get hands dirty in a fight. Very quick-thinking and sly. Usually seen smoking a cigar in alleyways, drinking at a bar, or just walking around and checking out local shops and vendors. He also possesses a delayed aging rate and not one but two semblances. Jack-of-all-trades fighter, but lack of specialization makes him weak versus specialized enemies, when in their selective field of combat (such as Yang in CQC situations). Also, don’t try and get him worked up in order to get him to make mistakes (like Neo did with Yang in their fight in “No Brakes”), because it simply just won’t work (unless he goes into his berserker rage state, in which case you’re pretty much screwed anyway).

<p class="MsoNormal">Catchphrases (or other often-said phrases):

<p class="MsoNormal">“Come to my aid, and I will come to yours. Ignore me, and I will ignore you. Cross me, and your head will be found rolling around on the floor.”

<p class="MsoNormal">“Let’s drop ‘em like liquid!” (When entering a battle with his team, sort of like their battle cry)

<p class="MsoNormal">“If you don’t have any dark secrets, than either you’re just evil and open about it, or you’re lying. Or you could have amnesia.”

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<p class="MsoNormal">

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<p class="MsoNormal">

<p class="MsoNormal">If your character is a hunter, use this:

<p class="MsoNormal">He was always very close with his team, and knew all of their fighting styles in and out. He also would fill the roles of tactician and being the jack-of-all-trades for his team. He even won a tournament.

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<p class="MsoNormal">a) Weapons

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<p class="MsoNormal">Name: Simo (after Simo Hayha) and Fang

<p class="MsoNormal">Wielder: Larrus Simo Rook

<p class="MsoNormal">Type:

<p class="MsoNormal">Fang = Kukri sword, bayonet (basically a Kukri but longer, straighter, and leaner. It can be attached to Crosshair for use as a bayonet)

<p class="MsoNormal">Simo = machine pistol that can be used as a part for a quickly-assembled battle rifle.

<p class="MsoNormal">Short Description:

<p class="MsoNormal">Fang: Light enough to be wielded around like a sword, but like with normal kukri blades, the leaf-like blade makes it a heavy hitter (extra weight and leverage makes for great hacking power). Uses a relatively plain sheath, but can be launched out from its holster in a pinch, thanks to a spring in the sheath.

<p class="MsoNormal">Simo: An automatic/burst-fire machine pistol that looks similar to a Glock 34. It can also be attached to the user’s wrist for use as a wrist-mounted weapon. The interesting part, however, is that it there is a black rectangular case that can be attached to the pistol and unfolded. Once unfolded, the pistol acts as both a grip and trigger mechanism for the extended form, which is a caseless bullpup battle rifle with a scope and a moving barrel (similar to the AN-94 assault rifle or GM6 Lynx AMR). It fires a 2-round burst, is powerful and accurate, though it is made mostly for use at mid-to-long range. Fang can be quickly attached and dismounted for use as a bayonet-like device. Both variants can be suppressed for stealthy usage.

<p class="MsoNormal">b) Semblance

<p class="MsoNormal">Names:

<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;mso-list:l3level1lfo4">1.<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">       Hunter’s Gaze

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l3level1lfo4">2.<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">       Blink

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<p class="MsoNormal">Short Description:

<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;mso-list:l2level1lfo2">1.<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">       The ability to see all forms of life (or things similar to life forms, like Grimm and most robots), even through some types of walls (so through like a tree, but not quite through a mountain)! Activates on command, though it doesn’t work if too much adrenaline has built up in his system, as he can’t focus on a specific target and gets distracted by small life forms such as microbes.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l2level1lfo2">2.<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">       Super-fast movement for a very short distance and no delay for acceleration (similar to what Ruby’s semblance)

<p class="MsoNormal">Visual effect:

<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;mso-list:l1level1lfo3">1.<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">       All life forms appear as green swirling energy forms (like the Aura Wisper from TES V Skyrim). More intense light means more powerful aura. Grimm appear as red. A lime green-colored dust can be seen floating out of his eyes, and a light peers out of the backs, shining through them.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l1level1lfo3">2.<span style="font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:'TimesNewRoman';">       A green dust forms around where he last was in a silhouette, and then form a pathway to where he “blinks” to. Basically works almost exactly like Ruby’s only it has a longer cooldown, and it acts more like teleportation (though he still doesn’t bend space-time, so it’s NOT teleporting), allowing him to “blink” up walls and around corners, even into air vents!

<p class="MsoNormal">c) Combat Info

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<p class="MsoNormal">Class: Jack-of-all-trades

<p class="MsoNormal">Landing: (wait, what?)

<p class="MsoNormal">Strategy: Use the fighting style that works best against the opponent, and remain outside of their specialized range of attack (such as staying out of CQC if fighting someone like Mercury)

<p class="MsoNormal">Fighting Style: Very adaptive, and able to fill any mold (like liquid). Generally based on quick and logical strategies rather that “beat it until it dies/surrenders”.

<p class="MsoNormal">d) Statistics (Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.)

<p class="MsoNormal">

<p class="MsoNormal">Strength: Above average (2). More than average fighters (more than someone like Weiss or Ren), but not as much as someone who specifically focuses on physical strength for their fighting style (like Nora)

<p class="MsoNormal">Agility: (2) again, going with the jack-of-all-trades role, above average, but nothing spectacular.

<p class="MsoNormal">Aura reserve: (3) due to him being essentially a peak human, his aura reserve is very strong. He can work for long periods of time without getting winded. He is also rather quite durable.

<p class="MsoNormal">Aura manipulation: (2) while he is very good at normally manipulating his aura, whenever he goes through a very emotionally or mentally strenuous moment (such as seeing his team get slaughtered by the ultranationalist group), he will go into a berserker-like rage, attacking whatever provoked him until it is “in teeny tiny pieces”. While this rage state has only been activated a few times, it causes him to be extremely deadly and extremely unpredictable.

<p class="MsoNormal">Dust Manipulation: (1) Not very dust-focused style, and as such, dust control is mediocre when compared to dust-based fighters like Weiss.

<p class="MsoNormal">Dust use: (1.8) Again, not the best with dust, though is decent with dust weaponry.

<p class="MsoNormal">Weapon Skill (Primary): (2.8) not quite exactly a master with his weapons yet, but pretty damn close.

<p class="MsoNormal">Weapon Skill (General): (3) the jack-of-all-trades role means that he can pick up almost any weapon off the ground and do well with it

<p class="MsoNormal">His training as a huntsman means that he knows hunter tactics, and he is very effective when fighting against creatures of Grimm. These former connections also mean that he has formed political connections with all 4 kingdoms, giving him access to much of their facilities and intel.

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<p class="MsoNormal">

<p class="MsoNormal">If the character is not a hunter, use this:

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<p class="MsoNormal">Since his retiring from his role as a huntsman, he has mostly become a freelancer (putting him somewhere between huntsman and civilian). He can usually be seen walking around markets and hanging out in restaurants, pubs, and other similar establishments.

<p class="MsoNormal">

<p class="MsoNormal">I) Day to Day Life

<p class="MsoNormal">

<p class="MsoNormal">Expanded Occupation/Business Details: Basically hired protection and occasionally assassination services. However, he won’t take part in anything that he is entirely morally opposed to. Bounty hunter services for government agencies as well (tracking down and arresting/killing wanted criminals on the run). In his line of work, he has strict rules about avoiding non-target and civilian casualties.

<p class="MsoNormal">Skills: Assassinations and stealth are some of his strong suits, in addition to tracking foes (thanks to his semblance). He also is extremely adaptive, able to pick up a weapon and figure out almost all of its tricks and abilities after only using it for a short amount of time (or watching it be used in combat). Lastly, he is very chameleonic, capable of blending into almost any crowd, and is able to talk his way out of most situations.

<p class="MsoNormal">Certifications: he did receive a master’s degree in anatomy, as the knowledge of the inner organs would help him in combat as it’d allow him to find the physical weak points of most any humanoid creature and exploit that advantage.

<p class="MsoNormal">Expanded Relationships/Family Life: Since he never knew his birth parents (they were both test subjects), the closest thing that he had ever had to an upbringing would be that with the scientists of the project, who treated him fairly well. The lack of a definitive upbringing gave him no true template to fit, leading to his chamelionic personality. He has always been very mysterious and untrusting, making it hard for him to form new and meaningful relationships. He was very close to his team (them being all products of the same genetic experiment, and being mostly together for the majority of their early lives) and he did train his close friend and teammate Vlad’s son, after his death. However, since the destruction of his team, the apprenticeship has been the only meaningful (not entirely business-related) relationship he has had. He was previously romantically involved with one of his teammates, before her demise, and he hasn’t had any sort of similar relationship since then (nor does he intend to, and chances are, he won’t).