Board Thread:Off Topic/@comment-25396609-20170201003940/@comment-27265101-20170211063935

Oooookay to get away from that nightmare, the third and final iteration of Benjamin Blusteel

Name: Benjamin Blusteel

CNR Explanation: Blusteel is a shortening of Blue Steel, and since Ben's a tinker and loves to fix machinery I thought it would fit.

Species:  Human

Age: 17

Gender: Male

Emblem: A blue fist clutching a lightning bolt.

Handedness: Ambidextrous

Nicknames: Ben, Sparks, Blu

Occupation: 1rst Year Beacon Student/Mechanic's Helper

2) Appearance:

Aura Colour: Vibrant Electric Blue

Height:6'2"

Weight: 245

Eyes: Light grey, flecked with blue

Skin Colour: Deeply tanned

Face Shape: Small chin, full cheeks, wide smile, arced eyebrows, short nose

Hair: Light brown with streaks of grey.

Physical Traits: He has heavy scarring across his chest, and both arms have been replaced with prosthetics completely. They connect to him at the shoulder and are made with interlocking seemed metal plates with a ball socket for the elbow. The left is painted a dark blue with a grey lightning bolt on the shoulder, while the right is light grey with a blue thunder cloud in the same place.

Outfit: Casual/Combat-A blue leather jacket, with short sleeves(which he loses in combat), a grey turtle neck with carefully cut sleeves, jeans and brown hiking boots.

Work-Same as combat though he also wear a large brown toolbelt.

Accessories: He wears a necklace with a triangular pendant from his and his father's last dig together.

Gadgets: He carries around a tool belt and a large backpack that hold's a bunch of tools, including a spanner, several screw drivers, a hammer, a  and a

3) Characteristics:

Background:

Personality:

Misc Traits: (a verbal tick or personality quirk)

Likes:

Dislikes:

4) Trivia

Notable Relationships:

Skills: (Non-combat related activities the character has some degree of mastery over, such as Weiss’s singing and piano skills)

Allusion:

Notes:

Hunter Extension

A) Weapon

Name:

Classification:

Short Description:

B) Semblance

Name:

Short Description:

Activation Cue:

Reflection of Personality:

C) Combat Info

Preferred Range: (close, mid, long)

Landing Strategy:

Fighting Style: (acrobatic, head on, sneak attacks, etc)

Civilian Extension

A) Day to Day Life

Expanded Occupation/Business Details: (What the business does, how successful it is, who it sells to)

Certifications: (certificates, doctorates, licenses or the like that the character has received)

Pets

-Name:

-Species:

-Age:

-Gender:

-Appearance:

-Accessories:

-Behavior:

-Likes:

-Dislikes:

-Attack(s):

-Additional notes:

Optional Statistics:

Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

@) Physical Statistics

Strength: (how strong your character is physically, and how much damage an unarmed strike does)

Speed: (how fast your character is, both at reactions and running)

Agility: (how dextrous your characters is in terms of balance, flexibility and fine motor control)

Stamina: (how good your character is at going to distance and doing constant exercise for long periods of time or after a sleepless night)

&) Aural Statistics

Aura Reserve: (how much aura your character has, how much they can spam skills, how much damage they can take)

Aura Manipulation: (how good your character is at using their aura in terms of offense and defense, such as Ren’s force shield and Blake’s blade beams)

Semblance Manipulation: (how good your character is at using their semblance, 1 for beginner, 5 for master of all tiers)

Dust Manipulation: (how good your character is at using dust, 1.Channel through weapon. 2. Combine with Semblance. 3. Basic Dust Spells. 4. Remote Activation of Dust. 5. Mastery/Cinder-level)

$) Technical Statistics

Dust use: 1. basic dust ammo, 2. Dust channeling weapons, 3. dust infused weapons or clothing, 4. dust infused tattoos, 5. pure Dust spells. Please list each type your character uses. Each style of use is worth one point, tally the total styles for the score to be entered her (eg, 1 and 4 is worth two points. 2, 3 and 5 is worth three points. Using all styles is worth 5 points.)

Weapon Skill (Primary): (how good your character is at using their primary weapon in all its modes)

Weapon Skill (Unarmed): (how good your character is at unarmed combat or extreme close combat such as using Faunus claws or the Human equivalent, neko-te)

Weapon Skill (Close Combat): (how good your character is at close combat weapons such as swords, daggers, hammers, shields, axes, flails and maces. Please note the wolverine-style claws go in this category)

Weapon Skill (Mid Range Combat): (how good your character is at using mid range combat weapons such as polearms, staffs, rope darts, chain weapons and whips)

Weapon Skill (Ranged Combat): (how good your character is at using ranged weapons such as guns of all sorts, bows and crossbows)

Total: