Board Thread:Off Topic/@comment-25555436-20150320010432/@comment-26018514-20150321221913

I'm still working on that Man O' War Grimm... I'm having trouble with the concept's scale, thinking of maxing out the main tentacles(the main/secondary not moving fast on it's own.) length at somewhere between 3-6 miles, 5-10ft. diameter, while the secondary tentacles max out closer to 1-2 miles, and the rest of them being more reasonable at a few hundred feet...(note that the largest range would be a purely hypothetical max at this point, I wouldn't be likely to have one that has above a 3 mile, 7 ft diameter M-tentacle, 6 1-mile secondary tentacles, and 20-50 tentacles ranging from 100-300ft, with a 2ft diameter).

I'm not sure how big the main body would then need to be(as the point of the name for the IRL creature is that it resembles a sailing ship, the concept for this grimm is that it's center is essentially a giant grimm transport...

also like the IRL creature, it would be a "composite" creature, I am thinking of the "parts" as being smaller creatures one small type being like a 5-6ft shelled Kappa, while the other is shaped like a mix between Yu-gio's "Amphibious Beast" and the small gremlin locust's from Gears of War, ranging from 2-4 ft. tall

given the "massive" size these giant grimm would form when massive communities of the smaller grim harvest the dead from ship "graveyards"/ warzones and places like the earth's giant floating refuse heaps.

Any large enough fragments of these grimm turn into the "parts" Grimm, however once the main "ship"/body die's all of the "parts" grimm go relatively inert as they all swirl into a giant mass and attempt to re-form the main body, to touch any of the dissolving body of the main grimm is to be stung and in immense pain.

in other words... if you want to kill one you need to dice it up and kill the little guys & the main "ship" asap, and kill it again and again