Board Thread:Off Topic/@comment-27144409-20170705210718/@comment-27447621-20171016005627

These are my thoughts and Someone (in both senses of the word here) will probably disagree with me, but here goes.

Stat distribution could require some tweaking until you find a combination that seems to fit. For something of Qrow's level...60 or so   (out of 70 total), maybe? Just a guess, but there are a few logical things that can help.

1) Stats can't really get better than 5, because 5 is basically mastery

2) Some characters won't work in specific areas; for example a character that doesn't use Mid-ranged weapons much shouldn't have too high of a stat in that regard.

There should be others I'm just not thinking of, but you can probably reason out some things that could help.

As for Symbols, I like mine to tie in somewhat to key aspects, likes, personality traits or basises of the character, because In-Universe I would assume that each character made their own symbol. For one example, a Symbol I came up with for one of my characters is a cat's paw with the center pad styalized into a Spade. The character in question was a Cat Faunus who started his career as a Mafia-esque underboss by working in a Casino.

Does that help?