User blog comment:ChishioKunrin/What Chapter 12: Breach Needed/@comment-11188061-20141106062626

The only problem I see is the Grimm being too incompetent, almost immobile straw targets to be taken care of. Obviously, this is done so that almost every character in the show can make an appearance of their own, but I still believe they could've thrown made the fights a lot more interesting with the same length. For example:

1) Ruby: Instead of showing her kicking perverted Beowolves who are standing in a row waiting to get a peek at her panties (like seriously), show us some of those Red Trailer moves and have her decapitate them with her scythe. That bloody weapon until now is still just for show!

2) Blake: Let the Beowolf pack make coordinated hits at Blake as she dodged them all cleanly, before leaping into the air and sniping them all with a shot to the head.

3) Weiss: Some Boarbatusk action second round, or just Beowolves charging full on trying to headbutt her as she makes the same moves in the show, drawing ice pillars from her sword and cutting them down (or even stabbing it right through the neck).

4) Yang's was fine, except that the animation was done so sloppily you can't really enjoy it.

5) Nora: Her offing the biggest Grimm in the pack at the beginning and almost immediately is a bad idea, not to mention that the animation was shit. There was no 'oomph!' to the hammer blow, because I was fully expecting the King Taijitu's head to crash into the ground immediately upon impact, then Nora rocketing down to smash it completely into bits. Instead, we got some of the most un-impactful hits ever in the show.

'Smack!' was good though.

6) Ren: Animation was good here.

7) Pyrrha: close up shots AGAIN, and I'd like to see a slotted scene of her shooting down some mini Nevermores right before she stab the new Grimm in its throat.

8) Jaune: Has more show time than anyone in the show. No problems here honestly, we even get to see him growing stronger as a Huntsman.

9) Team FVY - Eh, fine.

10) Coco - Bad camera use. Unnecessary length and below average lines, could've saved a few seconds by cutting off the part after her spiteful spat (or have her talk, then spit, then crash). I bet my Lien that AMV makers can make a much cooler showdown with the exact same animation, because these people actually know how to use slow-mos correctly. Just... bad chereography overall to be honest.

I was actually fine with her machine-gunning down the massive horde in an instant, because Team CFVY seems to be a team honed for extreme offensive power (Yatsuhashi for super physical, Fox for super speed, Coco for super ranged bullet offensive and Velvet for super Dust offensive - I can actually believe that one comic showing Velvet letting loose a nuke in the middle of a city).

The problem here is that the Grimm shown are too massive. The Nevermores and the Deathstalker should by right be smaller, because none of them can fit through the hole at the underground (especially the Nevermores). We know that the Nevermore and Deathstalker Team RWBY fought are actually stronger and more ancient because there's canon proof (stick drawings on the cave, this Nevermore smart enough to crush weak landing spots and near impervious to bullet fire), but many people can't see it because they're just as massive.

11) The Professors - not too bad actually. Glynda's part was fine. Port and Oobleck could've used a really cool scene where they compete in a shooting game to see who can down the most Grimm first (since the WoR showed Port to hunt Grimm for sport). But otherwise, just fine.

Point: We wish Monty could've animated everything (which was the case for Volume 1. Together with Shane, the fight scenes were actually better because the animated lengths are shorter. They sacrificed quality in order to give us quantity).