Board Thread:Off Topic/@comment-25396609-20171207232020/@comment-4136655-20171231024352

So, here's my second character for Team AGAT (from the gemstone agate).

Core Info


 * Basic Info
 * Name: Grayson Luna-Lapis
 * CNR Explanation: Grayson contains the color "gray". Luna is Latin for "moon", which is known for its gray coloration, and Lapis is Latin for "stone". Together his last name can also refer to the gemstone, moonstone.
 * Species: Faunus
 * Age: 18
 * Gender: Male
 * Emblem: A grey moon with a howling wolf as negative space.
 * Occupation: Student
 * Appearance:
 * Aura Color: Forest green
 * Physical Appearance: Grayson is tall, standing about 6’3” (1.9m), weighs about 210 lbs. (95.25 kg), and has a muscular frame. Grayson's Faunus trait is his wolf ears on the top of his head. He has medium white skin, a triangular face, hazel eyes, and brown messy hair that just falls over his human ears.
 * Outfit: Grayson wears a celadon colored tank top, sienna colored pants, black steel-toed boots, and an olive colored hoodie with gray fleece (typically is zipped). His formalwear consists of an olive button-up shirt, a chocolate brown tie, black slacks, and black dress shoes.
 * Characteristics:
 * Background: Grayson was abandoned buy his parents, who simply left him on the doorstep of the Yellow Brick orphanage in the city of Vale. During his time in the orphanage, a fair amount of the other orphans were bullying or abusing him over his Faunus trait. Over the years, he began putting up walls and began to ostracize everyone in the orphanage, regardless of how they treated him. Occasionally these walls did come down, but in the form of violence. After these outbursts, his tormentors would try to poke him into “going feral” as they referred to it as. Because the orphanage's caretaker couldn't watch over all the orphans at one time, Grayson would typically be punished harshly for his actions, whereas his tormentors wouldn't be punished, despite instigating it.

When he was 9, a retiring Huntsmen couple, Cirrus Lapis and Nigel Luna, visited the orphanage looking to adopt a child, wanting to move forward with their lives. After interviewing the orphans, they decided on Grayson, both feeling that he was not living happily in the orphanage. Upon learning that he’d be adopted, Grayson became skeptical over the news. For the next seven months, Cirrus & Nigel would visit Grayson in the orphanage on a regular basis to build a relationship with him. Despite Grayson's initial distrust of them, once they began treating him with respect and companionship, leading him to enjoying their company. Two months later, he was placed into Cirrus and Nigel’s home on Patch. A mere four months later, Grayson’s adoption was finalized.

Knowing that Grayson can still aggressive to others, they would begin teaching him self-defense techniques and meditation, and using exposure therapy by bringing to parks and other areas with children before putting him into a normal school (during this time Cirrus acted as his teacher). Grayson’s aggression would eventually subside after a few years, but would seldom socialize with other children, wanting to be alone.

Inspired by his fathers’ stories as Huntsmen, he followed in their shoes, and at the age of 14 attended Signal Academy. Grayson made a couple of friends at the academy, but they would go their separate ways after graduation. He chose to attend Beacon Academy, as it was where his fathers attended and met.
 * Personality: Grayson has a hard time developing trust, typically putting up walls to prevent him from being hurt again, however once he feels like he can trust a person, he will let these walls down. Typically, during this time, he will use nonverbal communication with people. Once the wall is put down, Grayson is dependably reliable to those he’s trusted, not wanting to see them come to harm. When Grayson is passionate about something, it causes him to become single-minded and stubborn to a point where he will only see the end goal and not the big picture around him.
 * Likes: Exercising, meditating, forests, mint
 * Dislikes: Loud sounds, small spaces, indifference
 * Trivia
 * Notable Relationships: Cirrus Lapis and Nigel Luna (adoptive fathers)
 * Skills: Enhanced hearing, night vision
 * Allusion: Like all members of Team AGAT, Grayson is derived from one of the four elements, his being earth. His name and Semblance (see below) are meant to invoke the physical earth (i.e. stone and rock), while his Faunus trait and clothing are meant to invoke nature.

Hunter Extension
 * Weapon
 * Name: Clawshot
 * Classification: Dual ranged chain dart gauntlets.
 * Short Description: The Clawshot is gauntlet weapon with one worn on each hand. At the knuckles, there are openings for darts that can used like brass knuckles or be fired, while chained to the Clawshot, to hit, pin, or reel in enemies from a further distance. Underneath are slots for fingers, which have a retractable metal casing. The opposite side has a similar retractable casing which covers about a third of the topside of the forearm. A bar runs on the underside of the palm to ensure the weapon doesn't slide off when in combat.
 * Semblance
 * Name: Body Density
 * Short Description: Allows Grayson to increase or decrease the density of his body. By decreasing his density, he can get to a point making him briefly intangible, allowing attacks to faze through him, and move much faster, at the cost of his damage output. By increasing his density, his body becomes harder than steel, becoming more durable, and his damage output increases, at the cost of moving slower.
 * Activation Cue: Grayson’s eyes glow yellow when in use.
 * Reflection of Personality: Grayson's semblance is meant to reflect his trust towards others.
 * Combat Info
 * Preferred Range: Close range
 * Landing Strategy: Using the Clawshot's darts to pin himself between two surfaces, allowing him to lower himself slowly.
 * Fighting Style: Grayson's fighting style would be head on attacks, using mostly grappling and wrestling techniques.

Other Statistics
 * Physical:
 * Strength: 4/5
 * Speed: 3/5
 * Agility: 2/5
 * Stamina: 5/5
 * Aural:
 * Reserve: 4/5
 * Manipulation: 2/5
 * Semblance: 3/5
 * Dust: 0/5
 * Technical:
 * Dust: 0/5
 * Primary Combat: 4/5
 * Unarmed Combat: 4/5
 * Close Range Combat: 4/5
 * Mid Range Combat: 3/5
 * Long Range Combat: 0/5