User blog comment:SpiritedDreaming/RWBY Tower Defense Game Season Two/@comment-26397825-20161023122448/@comment-26397825-20161023124437

We also still need to discuss the game in terms of how it is going to be played. Here are the basics, which we cannot get rid of: The rest is all up for debate and can be removed or added as we see fit, but we do need to talk about this as participants. If no one is particularly interested, however, I'll run this game as it is until either the Grimm or Beacon falls, and then we can either talk about maybe having a Season Three, or we can let it fall to the wayside.
 * 5 actions per day(a day being the time between either myself or Vedran posting a comment that says UPDATING). You can split the action however you like, to either hurt multiple things, heal multiple things, or heal 1 thing and hurt another, or you can use all 5 actions to either heal or hurt 1 thing. Each move counts for 1 point of damage or healing.
 * For every Grimm still alive at the end of the day, Beacon takes damage. Creeps, Beowolves, Boarbatusks and Nevermores deal 1 point of damage, Ursai and Griffons deal 2 points of damage, King Tiajitu, Deathstalkers and Goliaths deal 3 points of damage, Beringels deal 4 points of damage and Kevin deals 5 points of damage.
 * Spawn rates: 6 Creeps per day, 4 each of Beowolves, Boarbatusks and Nevermores per day, 3 each of Ursai and Griffons per 2 days (Tue, Thur, Sat), 2 each of King Taijitu and Deathstalkers every Tuesday and Friday, 1 Goliath once a week on a Wednesday, and Beringels spawn once a fortnight on a Monday.
 * Creeps cap at 120 Grimm, Beowolves, Boarbatusks and Nevermores cap at 75 Grimm each, Ursai and Griffons cap at 30 Grimm each, King Taijitu and Deathstalkers cap at 15 Grimm each, Goliaths cap at 7 Grimm. Beringels have no cap.
 * Once all Grimm of a type are killed, that type is exterminated and will no longer spawn Grimm. Beringels are excluded from this rule.