Board Thread:Off Topic/@comment-25396609-20161001000406/@comment-27447621-20161010214832

OC Contestant

1)Basic Info 2)Appearance 3)Characteristics The family was devastated, none more so than Ivory. She went to visit her father every day in the cemetery where he'd been buried. A full formal investigation was launched and, despite the suspicions of the entire Koima family, their cries went unheard. Ivory knew Ceann was behind the attack, but that soon took a backseat. Ivory's mom took a job as a clerk at a clothing store, and started drinking. Heavily. Buck had moved into their Uncle's house in Vale a few years earlier, in order to learn to be a huntsman without being shepherded into the Military. However, Ivory decided to stay closer to home, and enrolled in the Atlas Academy when she was 13. She planned to join the military solely to get out of her situation at home while still being able to visit her father. The Atlas Schools, being so closely linked to the Military, had a variety of full-ride scholarships if a student entered the military after schooling, which Ivory took full advantage of. When she entered the Atlas academies, Ivory was put into team KILN alongside Keppel Viridis, Lovat Pryce, and Nacara Thyme. Because she was there for the sole reason of getting away from her mother, Ivory poured herself into her studies and her training. She flat-out ignored the other members of her team, and did her best to avoid making friends with them. She was visiting her father's grave when she saw Nacara there as well, laying flowers on a grave not far from where Ocher was buried. Curious, Ivory went to stand next to her teammate, and saw that both of Nacara's parents were buried there, beside each other. As the two talked, Ivory started to feel a weight lifting. She had never considered that anyone else on her team had the same experience she had of losing a parent. She felt better than she had in a long time as they talked. A tentative friendship sprung up, first with Nacara, then with the rest of her team. By the end of the semester, the four were best of friends.
 * Name: Ivory Koima
 * CNR Explanation: Ivory is typically found in bones and tusks of animals, and is a milky white color.
 * Character Basis: The White Doe of Rylstone story.
 * Age: 17
 * Race: Human
 * Gender: Female
 * Emblem: outline of a tombstone with solid misty swirls pooling on the ground around it.
 * Handedness: Ambidextrous
 * Physical Traits: (scars, tattoos, any faunus traits, etc.)
 * Misc. Traits: (any distinct items or clothing the character keeps on them that’s notable from the main outfit, along with any color preferences, verbal ticks, etc.)
 * Nickname(s): Ive
 * Current Occupation: Student at Atlas Academy
 * Aura Color: Gray
 * Aura Effect: Slight Miasma effect
 * Height: 5'7"
 * Weight: 125 lbs
 * Eyes: crystal blue
 * Skin: Pale
 * Face: Oval, with defined features
 * Hair: light brown, reaches the small of her back. usually wears it down or in a braid.
 * Physique: Gymnast's build
 * Outfit (Combat): Modest white skirt with silver and gray patterning. Dark Gray shirt with a white bolero. Mid-calf black boots. wears a silver charm bracelet on her right wrist. A black strap runs from her left shoulder to her right hip, which has holsters for her weapons and a pouch for clips of ammo.
 * Outfit (Casual): a light gray t-shirt with a stylized version of her emblem on the back in a darker shade of gray. Faded blue jeans, and a black belt holding her weapons and a pouch for ammo.
 * Outfit (Uniform): Typical Atlas Academy Uniform.
 * Gadgets (if any): N/A
 * Gadgets (if any): N/A
 * Background: Ivory grew up in a middle class family in Atlas, with her older brother, Buck. Her father, Ocher, ran a company that made custom weapons and custom replacement parts for weapons, and while the Koima family didn't thrive, they made decent money. One day, when Ivory was 8 and Buck was 12, a tall suited figure showed up in the house, flanked by three brutish bodyguards. Ivory and Buck watched from the upper floor and listened, afraid, while the adults talked. The suited man introduced himself as Ceann Kellas, the owner of 9th Life, a spread of gambling establishments throughout Atlas. Ceann told her father that the store was in danger, and that only he could protect their shop, for a price. Ivory listened, confused; the man's words and tone didn't match. His tone was cold, not concerned. The men debated for a while, and in the end, Ocher gave in. At first, it was manageable, but the amount that Kellas demanded kept growing and growing. When Ivory was 11, Ocher resolved to quit paying for 'protection'. When he came back home, he was visibly shaken up, but proud of himself. Life wend on as usual, until Ocher didn't come home one night. He was found shot to death in a back alley two days later, a month to the day after Ocher cut his ties with Ceann.

4)Trivia: Keppel Viridis- Sure of himself and proud, sometimes overly so. Ivory looks at him and sees her brother, Buck. Ivory can stand to be around him far longer than Lovat, and usually serves as the voice of reason to Keppel's hotheadedness. Lovat Pryce- an annoyance sometimes. Ivory sees him as loud and obnoxious, especially if he and Keppel get going, but he's not terrible to be around. Ivory also helps him with his schoolwork regularly. Nacara Thyme- Ivory is incredibly sympathetic to Nacara, as both of them are in similar positions. Nacara is Ivory's partner, confidant, teammate, and closest friend. Ocher Koima (Father)- Ivory was definitely a daddy's girl. she loved spending time with her father. He was her diary, she told him everything. Cyan Koima (Mother)- Ivory had a higher opinion of her mother before her father died. Before Ocher's death, Cyan was an avid baker and chef, a craftswoman, and a loving mom. Afterwords, Cyan pushed Ivory away in an effort to protect her. Buck Koima (Brother)- Ivory was always the one to keep her brother out of trouble, and when trouble found Ivory, he would bail her out. Ivory loves her brother, but is slightly resentful to him for leaving. Hunter Extension
 * Personality: Before her father's death, Ivory was a playful and outgoing girl, always playing with Buck and her parents. After her father was killed, she became quiet and reserved, more content to curl up with a book than run around with friends. She's loyal to her friends, though it takes her a while to forgive, and even longer to warm up to others. She's seen as boring and antisocial by others.
 * Likes: peace and quiet, reading, meditation, visiting her father.
 * Dislikes: Her mother, gambling/bets, Parties, rain.
 * Notable Relationships:
 * Notes: Before you burn me at the stake, I figured Atlas would have scholarships for Military-bound students because of the system in the US. If you're in the armed forces, said armed force will pay for College for you if you qualify.

I) Weapon II) Semblance Ivory is sometimes seen as boring because she prefers serenity to revelry., prefers to sit and meditate in silence. Her Semblance grants her the ability to either block out sound (By using the Semblance on herself) or mute others by using it in general. I pulled motivation from The White Doe of Rhylstone; the story focuses on a girl who, when she dies, is buried in a church cemetery. III) Combat Info Civilian Extension (OPTIONAL)
 * Name: Memento & Mist
 * Wielder: Ivory Koima
 * Maker/Smith: Ivory Koima
 * Type: VLPT: Variable longslide Pistol Tonfa
 * Weapon Derivation: tonfa, Pistols
 * Design: White with silver patterns throughout.
 * Holstered/Inactive Form:
 * Form 1: Tonfa. Used as a pair.
 * Form 2: Hardballer Longslide .45 Pistols
 * Features: extendable 5" spike comes off of the bottom on the ends that protrudes over the fist, used to inflict more and lasting melee damage if need be. Does not interfere with transformations into ranged mode.
 * Dust Capacity: Keeps mainly Gravity Dust on hand, activated by a trigger. also keeps limited Ice Dust
 * Ammunition: .45 Caliber Pistol Ammunition (11 rounds to a clip).
 * Usage: Ivory prefers to stay mobile, and uses a hit-and-run strategy most of the time, using her tonfa to get in close and do damage before pulling away.
 * Planned Upgrades: N/A
 * Notes:
 * Name: The Great Mausoleum
 * User: Ivory Koima
 * Type: Physical/Conjuration
 * Purpose: Defensive/Utility
 * Short Description: Everyone except the user within an ever-increasing radius loses all senses except for their Sight, and is rendered unable to speak. She can also limit the AOE to anything within the maximum range, and can choose to be affected by her own Semblance or use it on herself alone, which she does when she needs a bit of silence to think or do homework.
 * Activation Cue: A thick gray mist spreads from the user, staying about a foot tall at its tallest. The mist moves with the user as a marking of where the edge of the AOE is, and the mist moves exactly as fast as the user's speed added to their own, so from the user's perspective the mist never moves. The fog pools at the edges of the user's range as if hitting a wall.
 * Range: Medium
 * General Limitations: Until later tiers, the user's team or allies are also affected. In a wide, open area with little cover, the opponent can easily use their sight to compensate for the loss of their other senses.
 * Passive Abilities (if any): The user can use this to mute their own senses, which she typically uses to tune out pain or sound
 * Active Ability: Tier One: Semblance has a max range of 20 feet and dampens all senses (Except sight) from everyone in the area except the user.
 * Active Ability: Tier Two: Semblance has a max range of 40 feet and removes all senses except sight from everyone in the area except the user. The user can now designate certain people that remain unaffected, but this costs more Aura.
 * Dust Interaction: N/A
 * Notes: I got the idea from a few different places. First and foremost, I got it from the respectful air from a mausoleum or cemetery. People are afraid to speak, and some are unwilling to feel, if they've lost someone. It's a place of reverence; a place to silently pay respects. I also drew a little inspiration from the Bell Bug Closing Ceremony Bankai from Bleach, which nullifies all senses except for touch, but I balanced it out by allowing the victims to keep their sight at the expense of their touch.
 * Class/Position: Support, Rogue
 * Landing Strategy: Uses shots from the Hardballers combined with Gravity Dust to slow her descent enough, then jumps from tree to tree until reaching the ground.
 * Fighting Style: Uses The Great Mausoleum to negate other's senses, allowing her to sneak up on her opponents, attack them, and retreat before suffering a counterattack, as well as completely smother the opponent's ability to communicate. Should she be forced to fight head-to-head, she uses her Tonfa for quick, blunt-force attacks and as a solid defense.

A)Day-to-day life
 * Expanded Occupation/Business Details: Koima Parts and Repair. Sold parts or custom weapons to huntsmen and military. Decently successful, now closed down.
 * Skills: Singing, Conflict Resolution
 * Certifications: Eligible for a full-ride scholarship, courtesy of the Atlesian Military.
 * Expanded Relationships: