Board Thread:Off Topic/@comment-27447621-20180223225208/@comment-25396609-20181018041512

Hasn't been anything from me in forever. - Name: Scorch Slasher - Wielder: Argus Grau

- Maker/Smith: Argus Grau - Classification: Dust Augmented Clawed Gauntlets

- Weapon Derivation: N/A

- Form 1 Design: A pair of heavy elbow-length gauntlets which are divided into two distinct components.

Bracers:

A majority of the weapon’s overall bulk is contained in the bracers, which house armored Dust tanks fillable through a port near the elbow. At the wrist-end of each bracer is another port containing both magnetic and mechanical locks which are used in connecting the Dust supply to the gloves, as well as a locking ring to link the gloves and bracers into a single unit.

Gloves:

A pair of wrist-length gloves with a karambit-like claw at the end of each finger. The gloves are composed of three layers; an inner padding, an insulated core, and a protective outer skin onto which other components are secured. At the wrist of each glove is a locking ring which secures the glove onto the bracer. On the back of each hand is a central control node consisting of a splitter valve and mechanical timer. A metal hose runs down the wrist and locks into the port on the bracer to allow Dust flow, while smaller tubes run up each finger and connect to a 2-inch tungsten-alloy claw; sending Dust through a hollow channel in the spine of each claw and allowing it to vent through a small hole just above the sharpened tip.

- Form 1 Aesthetics: The bracers are charcoal grey with a window into the Dust tanks on the inner forearm, the locking ring at the wrist is matte red. Scratches and scorch marks are visible in the paint on the bracers.

The gloves are a black mesh weave. The hoses are unpainted steel and visibly segmented, while the central node is red with a dark grey dial at its center. Claws are charcoal grey, matching the bracers.

- Dust Usage: Optimized for use with Fire or Lava Dust, but compatible with some other elements. When active, the Dust will heat the claws, increasing the trauma inflicted on targets and allowing him to cut through materials with a low melting-point more easily

- Usage: Argus is a high-mobility close quarters fighter, focusing on evasion over defense. The primary method of attacking is quick slashes with the claws, though they are also effective at jabs and grappling. The material selection for the claws allows them to rend through the bone armor of most Grimm with relative ease, though thicker-armored species (such as Deathstalkers and Lancers) tend to prove challenging due to the limited length of the blades. The Dust channeling attribute of the claws is controlled by the time dials, allowing Argus to set a desire duration during which Dust flow will be active, as it would otherwise be difficult to turn off the flow while the claws are heated.

- Planned/Possible Upgrades: TBD

- Notes: Been thinking about it for awhile, and decided Argus' original weapon was WAY too complicated and intricate for him. Not really the brightest bulb, and he wouldn't really be able to operate his original weapons when raging.