Board Thread:General Discussion/@comment-74.104.206.83-20130730235710/@comment-98.232.120.231-20131114235357

Good call on the alternate skins, but the whole improving Yang's fire is still a problem, yeah. A thought I had, though, is that it doesn't actually have to be consistent rewards (hear me out, I know I worded that badly and its probably misleading). I mean, look at Halo 4. As you rank up, you unlock new weapon choices, armor/skin choices, and new "perks" or abilities. The rewards aren't 'consistent' in theme.

Soooo... they could have individualized trees based upon what is actually upgradable about them. I don't know, I'm still thinking on that. Another thought is that you could just unlock individualized perks from a list, and be able to have one or two active at a time. For example, maybe one of Ruby's could be the ability to zoom in more with Crescent Rose (it IS a sniper scythe, after all) while one of Blakes could be the ability to wall-run longer/better than the others (or wallrun period, or something... maybe the others can't wallrun?).

I don't want it to feel forced, so it bears some further thought...