Board Thread:Off Topic/@comment-24993958-20160317004723/@comment-27618538-20160409122418

SpiritedDreaming wrote: So the damage aspect of it, does it mean that attacks from the user do twice as much damage as they usually would? It takes twice as much aura to stop the attack?

Also, how does he set the hex? Does he have to touch them, set it like a trap where if they run through the trap they are cursed, send a shot of aura towards them, focus on them for a moment? I'm just asking because an undodgable curse is sorta OP; even Emerald's semblance seems to require the ability to see her victims eyes,as Coco didn't get caught in it until her glasses were broken. In regards to the damage aspect, it would go like this.

Lloyd curses an Ursa Grimm, no damage occurs at first. He shoots it with a weapon and the Ursa takes damage from the bullet. The curse activates because of the successful hit, and damages the Ursa- not severely but enough to be noticeable.

It would be seperate damage in essence, and I should actually go back and add a little detail about that. I do not intend for the damage from the curse to be greater than the damage inflicted- at most, say 2/3rds as much as the triggering attack.

I'm honestly trying to think of how it should work initially, which was something I wasn't quite sure of. The shot of aura would work best.

Oh, also what I meant with the curse activating when a successful hit occurs, is that if someone were to block the attack with just a burst of aura, it would prevent the curse from activating. If the person can block attacks, the curse cannot activate- it'll still be present, just on standby.