Thread:SpiritedDreaming/@comment-26397825-20161025221921/@comment-25936766-20161026203029

73.Anon.52 wrote: ...the Beringel uses 3 of its actions to attack doing 3 damage, and one action to do 5 damage to beacon at the cost of removing a creep from Play. (4+3+5)=12 Waaait, wait wait, what?

1-Why does the Beringel have actions?

2-What is this about "one action to do 5 damage", in addition to that 3 damage? My idea was that, with an example: Let's say it throws a Creep. A creep thrown = 2 bonus damage. So the Beringel deals 3 damage, + 2 from the thrown Creep, and if you want to count it +4 from my hurts.

Total would be 3+2+4=9. I don't see where that "5 damage" comes from. And Spirit, I never said it would do a Grimm's HP Value as the extra damage. An Ursa/Griffon has 15, do you want the Beringel to deal 18 damage per day potentially?