Board Thread:Off Topic/@comment-25396609-20151012154515/@comment-25396609-20151019023333

When designing a weapon, size is the most important factor for realism once available technology is taken into account. Remnant has what we have come to call Foldable Frame technology, where weapons are designed on a shifting frame to allow multiple combat applications, with this technology available any weapon that does not violate the laws of physics becomes at least somewhat viable, other factors such as practicality still play in but the line for practical is pushed much higher by using dustdust as a compact power source.

Most RWBY weapons have visible and mechanically explainable transformations (primary exception beig Coco's Purse.) meaning they have realism by virtue of easily understood mechanisms when oaired with the FF technology.

These weapons are, for the most part, scaled to the correct size for the weapon from which they are derived, or find a balance between the multiple component weapons, such as CR being a scythe sized to match a large sniper rifle.

Even taking oversized weapons into account, all characters using such weapons posses baseline superhuman strength due to use of aura, meaning they can manage the oversized weapons about as easily as normal humans can use ordinary weapons, and even then in some cases (such as Ruby) they use extra methods to propel the weapon, such as recoil to help direct an excesively heavy weapon.

Monster Hunter has....

A buster sword made of animal bone that magically folds in on itself in a world that apparently has no magic besides elemental ammo for some of the so-called guns.

Oh, and the sword that would weigh hundreds of pounds can be carried around and swung by an ordinary human, WITHOUT ripping an arm off. You know, beause of how much more realistic it is.