Board Thread:Off Topic/@comment-25396609-20160207042716/@comment-26155764-20160307135540

 -Name: Hammertime

 -User(s): Whoever wants it I guess.

 -Type: Conversion

 -Purpose: Offensive, Defensive

 -Short description: The user is able to convert his or her own movement into strength, resulting in a strength stat that increases that is proportional to the amount of movement they have.

 -Activation Cue: large ripples over the body part.

 -Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)

 -General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)

 -Passive ability(s) (if any):  (and specific limitations, if any)

 -Active ability: Tier One: (and specific limitations, if any)

 -Active ability: Tier Two (if applicable, add more as necessary):

 -Dust interaction (insert dust type here): (describe what changes here)

 -Notes: (for trivia you might want to add about the user of the semblance)