Talk:Inconsistencies/Breach/@comment-26882656-20150902183938

In games you have to take into account that the player and the camera can move anywhere and you have to create, for example, the entire city so that the player doesn't wander off into an unfinished part or into a blank space.

But in animation you don't have to worry about that because the audience can only see what you want them to see. You can have people walking trough a city but in reality there are only two buildings and two flat sides with windows painted on.

.... This scene with Yang flying literally just shows you one thing. That they didn't create the entire map. Which is all well and good, I mean it is an animation. But why show it then!

I'll stop analysing Breach now. I'm done.