Board Thread:Off Topic/@comment-24993958-20150826074135/@comment-27101538-20151021050825


 * Name: Glass
 * User(s): N/A
 * Type: Aural / Physical
 * Purpose: Offensive
 * Short description: Drastically multiplies the user's offensive powers by hundredfolds at the cost of reducing the user's defense to practically nothing. In turn, the user obtains a small shield that will cut melee attackers and can withstand small blasts from ranged weapons.
 * Visual effect:The user would shatter anything fragile in a short radius, and their aura will focus into a small, jagged, transparent barrier around the user.
 * Range: Short
 * General limitations: Beyond the shield, the user is defenseless. A regular hit will severely injure the user. The shield they gain is also fragile because if the melee attacker has a shield or armor they can withstand the cutting and  break through with a simple blow. The shield the user has is also not completely invincible to ranged attacks as a strong blast will simply blow straight through it and damage the user. If the user tries to cheat the aura by wearing armor, the aura will simply shatter the armor on use. The aura is not going to improve their combat abilities at all, they will still be of the same skill level, but only with ridiculous power, so an unskilled user who doesn't know how to maneuver themselves could easily have their shield shattered and be vulnerable to all attacks.
 * Passive ability(s) (if any): N/A
 * Active ability(s) (if any): Every offensive aspect of the user is increased by the hundredfold (if they used to hit with half a ton of force, they now hit with 50 tons or something of that sort), and the user gains a small shield that cuts attackers within a short radius.
 * Notes: Inspired by the 'glass' artifact in the game Risk of Rain and the role 'Glass Cannon' in many RPG and MOBA games.