Board Thread:General Discussion/@comment-25247233-20160513080632/@comment-25936766-20160520140448

Kyuubi10 wrote:

-By dividing the different scenes into smaller sections and having multiple teams working on the same scene, just to get more scenes done in less time, took away from the fluidity and continuity that certain scenes need. Also this affected how characters are portrayed...

-The lead animator is not simply an animator, but he is someone who understand the personalities of the characters, and how to make their personality come to life. (As evidenced by basing Winter Schnee on Sheena)

-I think this would be my biggest complaint. And what I see as the biggest complaint that Shane had in his letter...that the project is being made by too many teams that don't truly care about the same details that Monty cared about. This includes weapons and fighting styles which are all influenced by personalities. -You say it affected affected how characters are portrayed, and used Blake walking like a cat as an example....but when has she really walked like a cat? As far as I remember, only when Yang used the laser pointer in Vol.2. Before and after that, she didn't really walk like a cat.

If anything, the characters are portrayed better. With the better animation and more people working on them, they move less uncanny and more fluid, they can show emotions better and be more expressive with their bodies, and the environments feel more alive. Overall, much better.

-"As evidenced by basing Winter on Sheena" <-The fuck does that have to do with that paragraph? Basing someone on a real life person is different from understanding the characters. Hell, most characters in this show are based on no one but fairy tales and legends, and even then "based" is being generous.

-...Shane's emotional bias reappears. There were legitimate issues with having too many teams, that he could've used. Like "it makes intercommunication more difficult". But no, "Monty".