Board Thread:Off Topic/@comment-26397825-20150713052232/@comment-24891101-20160122164538

Here's how you properly do a more humanoid Grimm. I've had this one knocking around for a while, since when should be obvious. I might need a better name, though.

Animal basis: Slender Man (folklore), gibbon, Geth Hopper (Mass Effect)

Grimm Name: Lithe One

Threat level: low-moderate, depending on environment

Appearance: A very thin, elongated humanoid form, with a very large, thin, ellipical head up to two meters in length extending directly forward on a short neck. The legs are very long, accounting for about half the height of the beast, and are quite powerful. The arms are long, multi-jointed, and very nearly tentacles, ending in three talons.

Size: 5-9 meters tall when fully erect

Behavior: Almost always crouched, the Lithe One inhabits forests with thin canopies, enabling its preferred means of attack: leaping. It prefers to stalk its prey, leaping from considerable distance away directly onto its target and lashing out with its talons. If this fails to kill the target, it will attempt to throw the target bodily through the air, following shortly thereafter, attempting to keep its opponent disoriented. In most environments, it will attempt to attack from odd angles, and leverages its powerful legs and flexible arms to engage in significantly acrobatic feats, using trees and elevation to its advantage. Occasionally hangs upside-down from trees, waiting to yank up a victim.

Attacks: Pouncing, talons, tossing, kicks

Armouring: The Lithe One is notable for having minimal osteoderms on its body, possessing but a single one covering the entirety of its face, with a single large eye in the center.

Strengths: Very fast, agile, and acrobatic. Tremendous leaping ability. Can brachiate. Surprisingly strong limbs. Can easily stick to walls.

Weaknesses: Almost entirely unarmored, relying instead on acrobatics and mobility; if its limbs can be damaged, its mobility and thus threat level reduces drastically.

Variants: None yet.

Notes: I was inspired by Phantom's renders of the Dhampir (particularly the naked one) to develop an unsettling, humanoid Grimm. Slender Man was the obvious first choice, which then evolved into a leaping, acrobatic, hard-to-pin-down enemy. Thus the Geth and the gibbon, for the acrobatics. I was also inspired by the mental image of one of these crouching down in a normally-sized room, legs nearly reaching the ceiling, head about the same, tentacle arm reaching through the doorway; this sprung nearly fully-formed into my head. The face I drew subconsciously from Portal turrets, and so it looks much like that. I also wanted something with a somewhat more human fighting style, but obviously too-human Grimm are bad; here the size counteracts.