Thread:RayStrikeAbius/@comment-26397825-20160703021825

Hmm.

Well, luck based abilities have a very good chance of being overpowered. I won't go into my personal feelings as, like I said, they are convoluted and often contradicting and I don't even I fully understand my own feelings on luck based abilities. BUT. I did think of something. What if the semblance simply doubles the possibility of the outcome the user wants to happen actually occuring?

So say they are flipping a coin and want tails. In a 49/49/2 thing like this, the coin will almost always land on tails. But there is that 2% chance it could land on the side of the coin, or heads. (Landing on the side of the coin is possible, it's just extremely rare).

Or they are rolling a d6 and want a 5. There's a 1 in 6 chance of the 5 coming up; with the semblance activated at the time of the dice roll, it bumps up to a 2 in 6 chance.

Or say he wants to make a shot that has a 5% chance of actually hitting the target due to wind factor and his own skill. With his semblance activated as he takes the shot, it bumps up to a 10% chance. It doesn't sound like much, but 1 in 10 is a lot higher than 1 in 20.

And then for higher tiers you can up the boost to say, triples the chance. So in smaller scale things it'll give him an almost guaranteed win - like in the flipping coin scenario. But in larger scale things, it just gives him a boost so they go from nearly impossible to highly improbably, or even down to decent chance.  