Board Thread:Off Topic/@comment-25396609-20171207232020/@comment-27648673-20171208052054

i may have deleted a few categories sorrynotsorry 1) Basic Info

Name: Avgi Mayflower

CNR Explanation: "Avgi" means "Dawn" in Greek. "Mayflower" is a flower that comes in white, pink, and light purple.

Species: Human

Age: 22 (V4-Current); 21 (V1-3)

Gender: Female

Emblem: Here (I don't do graphic design so it looks pretty rough. Just imagine it's perfectly symmetrical.)

Handedness: Left (Ambidextrous in battle)

Nicknames: Av (by teammates/close friends)

Occupation: Huntress (Multi-Kingdom)

2) Appearance:

Aura Colour: Gold

Height: 5'3" (1.61 meters)

Weight: 125lb

Eyes: Light Green

<p style="font-size:16px;">Skin Colour: Pale White

<p style="font-size:16px;">Face Shape: Diamond

<p style="font-size:16px;">Hair: (Colour and style) Short, mousy brown with tints of dusty red at the tips. Poofy and semi-slicked back (kinda like Adam or Qrow's hair, but a bit bigger and poofier, and maybe a bit more downward? idk there's a picture check that out)

<p style="font-size:16px;">Physical Traits: Small diamond-shaped scar on neck, just above clavicle

<p style="font-size:16px;">Physique: Mesomorph...?

<p style="font-size:16px;">Outfit (Combat - Pre-Timeskip): Loose white button-up shirt with brown form-fitting pants. Red double-button tailcoat with elbow-length flared sleeves; coat flaps stop at the waist and do the tailcoat thing (see: Neo, Blake V4), tails go down to the knees and are rounded at the tip. Tailcoat has gold embroidery and trimming, and an attached pointed hood. Hood/sleeves/coat flaps/tails lined with yellow/gold fur. Two light brown elbow-length gloves that cover the pinkie and ring finger (see: Artist's Glove). Dark brown leather vambrace on right arm threaded with roman numeral VII. Dark red-brown leather boots that flare outward at the knee with black straps and soft soles.

<p style="font-size:16px;">Outfit (Combat - Post-Timeskip) (Check out that link! Though please note this concept art in incomplete, and yes I used the Velvet Design Competition template): Gloves, vambrace (now threaded with IV), and button-up shirt are kept. Black form-fitting pants with light yellow line running down the outside of each leg. Dark brown trenchcoat with gold trim and light brown interior. Both sleeves end in black padded leather; the right sleeve ends just above the elbow, and the left sleeve ends just below the elbow. Mid-thigh dark red-brown boots with light red-brown straps and black soles. Small light gold belt with dark gold pentagon-shaped buckle.

<p style="font-size:16px;">On the left shoulder of the coat is a patch of material infused with burn dust. This patch is surrounded by thick light golden emdroidery that spreads down the left arm, across the back, and down the right arm. Connecting this embroidery is dark golden pieces of metal. The burn dust can spread through this embroidery/metal (see: Cinder V1) and be weilded.

<p style="font-size:16px;">Accessories: Seer-based Grimm mask. Black scale-like panels (y'know those weird white things at the bottom of a seer grimm's orb? it's like that) that cover the eyes and frame the nose. Seven crooked spikes (also y'know those weird spike things at the bottom of a seer grimm's orb? like that) crown the top. Red/orange/yellow color between the cracks.

<p style="font-size:16px;">trust me there's a reason for the mask thing but it's from this ridiculous AU so im not including why it's there lmao. it just looks cool okay.

<p style="font-size:16px;">3) Characteristics:

<p style="font-size:16px;">Background: hO BOY not gonna bother with good grammar sorry

<p style="font-size:16px;">Born to a middle-upper class family in the City of Mistral that abruptly split at the age of three. Much of her childhood was spent going from parent to parent, and with no siblings she often divulged herself in fantasies and fiction. This inspired her to become a Huntress, and she thus went to train at Sanctum Academy. There, she build her weapon and unlocked her semblance. Her intelligence and combat skills were stellar, but she was emotional and irresponsible.

<p style="font-size:16px;">After graduating Sanctum, her father moved to Vacuo to care for his sickly mother, and Avgi chose to go with him, as she wanted to explore another Kingdom. Thus, she enrolled into Shade and became leader of Team AZTK (Aztec Gold), partnered with Persia Zinopia and with teammates Myrtle Thyme and Yoru Kage.

<p style="font-size:16px;">Shortly prior to the beginning of the main series, her team graduated from Shade. With different interests in mind, the team split in two - TK decided to travel the world, while AZ stayed in Vacuo to work as Vacuan Huntsmen. During this time, they became slightly involved in politics, notably Shade's attempts at expanding their government reach further across Vacuo (which was, of course, unsuccessful). During this time, she came into contact with multiple Faunus who were attempting to escape the White Fang (similar to Tukson), and developed a divided view on the WF. After a short while, TK returned and the team reunited.

<p style="font-size:16px;">During the Fall of Beacon, the four were in a pub within a makeshift town near Shade. The distress and negative emotions that were a result of the events that were taking place at Beacon led to multiple Grimm attacks. They survived, though Persia became blinded as a result due to severe eye injuries.

<p style="font-size:16px;">After the attack, witnessing Atlas's mutliple scandals on the screen combined with the WF's attack gave her a rather cynical outlook on the world, and a negative view on both government structure (having minor experience in it already, she wasn't a big fan in the first place) and the White Fang. She returned to Mistral, less so to see her mother and moreso because she felt obligated to as a natural-born citizen. During her travels she donned the Seer Mask.

<p style="font-size:16px;">Personality: Because her aspiration to become a Huntress originated from Fairy Tales, she can be rather dramatic, or will exaggerate certain situations to make them more "romantic". However, this aspiration is also rooted in a lonely childhood with busy parents that resulted in poor or cold social skills.

<p style="font-size:16px;">Failure also became a large and constant threat in her life when she found herself constantly outdone by her peers. Due to this, she both fears failure while at the same time trusts no one but herself to meet status quo (out of pride and perfectionism more than anything), resulting in self-expectations that are too high and too much self-pressure.

<p style="font-size:16px;">Her need to prove herself amongst her peers and stand out from the crowd turned into an ambition that is borderline power-hungry. She puts great value in reputation, and tends to act professionally or formally, even in situations where such behavior is not necessary. She became observant and crafty over time, able to pinpoint the behavior and talents she needed to exhibit in order to manipulate heirarchy and move up in the ranks.

<p style="font-size:16px;">Lack of childhood discipline also results in unchecked emotions that can sometimes leave her unempathetic (though this improves later on in life), sarcastic, blunt, and irresponsible when it comes to tasks that don't interest her (e.g. im procrastinating hw by writing this rn hahahaha help). She can also be rather playful or childish on occasions.

<p style="font-size:16px;">Her fascination with fiction came with it a very heroic mindset, morals, and values. She is very righteous, enforces justice, and can sometimes be self-sacrificial. This is ever so slightly soured by her experience in the Fall of Beacon (Vacuo Extension), giving these morals a tinge of cynicism when she realized that the right actions did not always benefit the greater good.

<p style="font-size:16px;">Her semblance, "Popper", comes from her emotional fragility.

<p style="font-size:16px;">(Not including likes, dislikes, or misc traits sorry)

<p style="font-size:16px;">4) Trivia

<p style="font-size:16px;"> Hunter Extension

<p style="font-size:16px;">A) Weapon

<p style="font-size:16px;">Name: Parsilenti

<p style="font-size:16px;">Classification: DPCS (Dual Pistol Chain Spears)

<p style="font-size:16px;">Short Description: Two identical pistols that unfold into boar spears with inverted lugs. The blade at the front can project outward, attached to the shaft by a chain.

<p style="font-size:16px;">Check out this gif of Parsilenti by Alfiez25!

<p style="font-size:16px;">(Yes, I know the handle of the gun is not accurate. Didn't realize that until the model was already done. jUsT pReTeNd ItS cUrVeD oKaY)

<p style="font-size:16px;">B) Semblance

<p style="font-size:16px;">Name: Popper

<p style="font-size:16px;">Short Description: Creats aura bubbles that create an outward force when popped. Controlled telekinetically by weilder. Can vary in size, and multiple forms of dust can be applied to create various effects.

<p style="font-size:16px;">Activation Cue: Visual. You see da bubble. It go pop.

<p style="font-size:16px;">Reflection of Personality: Avgi's fragile (and sometimes intense or violent) emotional status.

<p style="font-size:16px;">C) Combat Info

<p style="font-size:16px;">Preferred Range: Mid

<p style="font-size:16px;">Landing Strategy: Using her semblance, she will soften her fall by bouncing off of bubbles as she descends, usually creating one right under her feet.

<p style="font-size:16px;">Fighting Style: Acrobatic.

<p style="font-size:16px;"> Optional Statistics:

<p style="font-size:16px;">Levels are from 0 to 5, with 0 being nonexistent, 1 being low, 2 being below average, 3 being average, 4 being above average and 5 being high.

<p style="font-size:16px;">First year students should not have more than 3 stats at level 5, and no more than 45 points spread over the statistics.

<p style="font-size:16px;">@) Physical Statistics

<p style="font-size:16px;">Strength: 3

<p style="font-size:16px;">Speed: 3

<p style="font-size:16px;">Agility: 5

<p style="font-size:16px;">Stamina: 2

<p style="font-size:16px;">&) Aural Statistics

<p style="font-size:16px;">Aura Reserve: 4

<p style="font-size:16px;">Aura Manipulation: 3

<p style="font-size:16px;">Semblance Manipulation: 3

<p style="font-size:16px;">Dust Manipulation: 5

<p style="font-size:16px;">$) Technical Statistics

<p style="font-size:16px;">Dust use: 2 (1 & 3)

<p style="font-size:16px;">Weapon Skill (Primary): 4

<p style="font-size:16px;">Weapon Skill (Unarmed): 2

<p style="font-size:16px;">Weapon Skill (Close Combat): 3

<p style="font-size:16px;">Weapon Skill (Mid Range Combat): 5

<p style="font-size:16px;">Weapon Skill (Ranged Combat): 3

<p style="font-size:16px;margin-bottom:0px!important;">Total: 47?