Board Thread:General Discussion/@comment-14138255-20160314001239/@comment-25936766-20161019220022

WC-83 wrote: -What I'm thinking of is a RWBY themed RTS with a kind of mixture of Supreme Commander, Total War, Dawn of War (or Company of Heroes if you're that guy) and Command and Conquer (among others).

-A morale system.

-Hunters.

-Also I have ideas for some of the factions: I'm not familiarized with any of those games, though I do have some interest in Company of Heroes. I'm more familiar with Turn-Based Strategy games and 4X Games, such as Civilization, Alpha Centauri, Endless Legend and such. I even was thinking of how a 4X RWBY Game would be.

That said, I don't quite like the Morale mechanic. It sounds like it would be more of a frusfration than anything. And also sounds like the sort of thing that would be buggy.

As for Hunters, I had this idea: They would be like Warcraft's Hero units. They are powerful, have special abilities, and can level up to get stronger, but are hard to produce, are limited in numbers, and if they die one needs to level up their replacement.

Academies would need to be built first. There, one can create Hunters, and improve them. One can also improve it to make Hunters spawn at a higher level. The White Fang would have an unit that functions like a Hunter, and requires an equivalent building; the Lieutenants, or whatever Adam is. They, however, are not as good as the Kingdoms's Hunters since they cannot be improved as much from said equivalent building.

Grimm could probably have one as well....a "Follower of Salem"? Something like Cinder.

As for how the Hunters themselves would be, I was thinking of something similar to Galactic Civilizations's ship designing. You can use a default, preset Hunter template, or you can create a Hunter for a specific faction, customizing the appearance, and deciding the weapon type used, it's general stats, and it's abilities.

As for factions, I had similar ideas, but also some different ideas.

-Atlas: Spammer/Elitist hybrid + Brute: They have 2 kinds of units: The first, like the AK, are weak, but cheap and produced quickly. The second, like the Paladin, are the contrary. Atlas would focus entirely on brute force, on winning by coming and proving who has the bigger stick the classic way. When one of their Hunters reaches a certain level, it can be turned into a specialist, being a bit weaker than normal Hunters but grant buffs to nearby allies.

Alternative ideas are for their Specialists to instead of a buff, have some subterfuge abilities (though first we need to know exactly how different they are from Hunters), and that their armies work like Supremacy units in Civ: Beyond Earth, whose unique gimmick is that they get buffs when placed in adjacent spaces.

-White Fang: Pretty much like your idea. Guerrilla/Ranger: Skilled at subterfuge and hit-and-run tactics. They can steal research and units from other factions.

-Grimm: Spammer/Gimmick. They should be much like the Necrophages of Endless Legend. They are always at war, cannot use diplomacy. They are much easier to sustain. Their bases are capable of attacking and moving, although slowly, and much of their "economy" is based around it, doing the most production and improvement.

Grimm's ranged options are limited and most of their units fragile/weak, but they gain experience as they fight, like Hunters, and get stronger as they "level up". They have a special buff, that makes them deal more damage to living units the lower said unit's HP is, to an extent.

They also would work a bit like the Covenant in Halo Wars; they have a "Follower of Salem" unit from the beginning, very powerful even compared to Hunters, and easier to recover, but numbers are even more limited (I was thinking of 1-2).

-Vale: My idea for Vale is of an GeneralistSpecialist/Diplomat. They would be focused on Hunters. Their Academies provide more improvements to Hunters, and they can have a higher amount of Hunters as well. Their Hunters also gain experience faster. On the other hand, their more normal units are very average and unimpressive. Aditionally, they have diplomatic bonuses, having an easier time making alliances and such.