Board Thread:Off Topic/@comment-25857155-20150111054847/@comment-24993958-20150128200229

Ok so next in line on my list of personally patented semblances is Ambience.

Ambience initially gives the user limited control of their body temperature. This semblance passively prevents the user from being affected by any and all psychological attacks; if at any point the user would become overwhelmed by emotions, be they anger, sorrow, fear or even joy, the semblance triggers and cools him down. As long as the user is alive, this effect cannot be turned off.

Basic mastery allows the user to increase and decrease his body temperature with little to no negative effect on himself (drains more the higher/lower to his base temperature he goes), so he can turn himself into an ice pack or a walking heater for his teammates comfort; but more importantly the user can endure drastic changes in temperatures by continuously forcing his body to remain at his normal temperature (drains more the hotter/colder the attack is), allowing him to touch fires and survive blizzards with nothing but a shirt and shorts. Mastery allows the user to give his aura hot and cold properties. Get to close and the user can, may and will give you frost bites on top of your sunburns with nothing more than a touch; he can also generate enough heat around himself to create mini mirages and fighting him close for prolong periods of time can give you heatstroke’s and rigors at the same time.

I’d pair the user with a dust powered double sided white lighter. One side spews up water, allowing the user to create ice shards to use as range projectiles, trap opponents or simply turn the lighter into a blade. The other one spews out fire, giving the user more range capabilities and the ability to heat it up to turn it into a BIG FLAMING BLADE hot enough to cut through solid rock.