Board Thread:Off Topic/@comment-25396609-20150910235150/@comment-10301320-20151016091541

I hope to god I did not make this guy too bullshit/bland/gary stu-ish but here we go

 

1)Basic info

Name: S ynd Verbrannt (Synd sounds like the start of cinder, and means sin in Icelandic, Verbrannt is German for burned, loosely resembles the words varmint, vagabond and vagrant. Both words somewhat reference the color black through ashes and such, and they also reference the characters former criminal nature to an extent.)

Species:(Human) Age: 29 Gender: Male Symbol:   A black flame with black rose petals encircling it

Handedness: Ambidextrous Physical traits: Scars across the body. Occupation: Specialised Hunter, takes on jobs dealing specifically dealing with human opponents and organisations, former hitman and enforcer for various organised crime syndicates (I’m sure those are a thing in RWBY right?)

2)Appearance

Aura/Effects: Dark gray sparks. Height: 189 cm (6'2½") Weight: 77 kg (169 lbs.) Eyes: Dark brown Skin color: pale Face: Angular but with a masculine jawline. Hair: Black, mostly just above shoulder height, reaches to below his shoulder-line at the back. His forehead and fringe is kept rather meticulous with bangs framing the side of his face. Physique: Athletic, slightly skinny.

Combat Outfit: A long dark gray duster coat with cape, with dark silver buttons and trim, and with his emblem on both of the arms just below the shoulder, the sleeves are thinner than usual and are rolled up to his elbows, the coat is a lighter gray on the inside of the coat. The coat is always left open. Wears a white short-sleeved button up shirt beneath the coat and a dark red tank-top beneath that with a silver chain necklace with a red gemstone pendant displayed over the top of this shirt. Dark brown belt with silver buckle and black jeans with dark brown boots. Has two holsters at his hip and two under his coat as well. While he obviously keeps other outfits this is the only one he strictly adheres to for it’s intended purpose ( He wears a mismatch of owned clothes for his casual, job, formal, informal and sportswear ), as he believes the only thing you should look “fancy” for is when you are killing someone.

3)Characteristics

Background: Originally born to a stable household in Atlas, Synd lost his parents at the age of 8 and from then on was raised be a local organised crime syndicate, angry over the loss of his parents and not happy about having the life of a criminal forced on him, quickly he realised the only way to survive in such an environment without gaining a “criminal personality” was to simply mimic those around him while avoiding becoming like them through strict discipline. Synd became a lone wolf within the criminal underworld but excelled at any given task, rising through the ranks quite unintentionally before his syndicate was wiped out by law enforcement and fighting with other crume syndicates. Synd then became a gun-for-hire within the underworld, slowly losing his grip on his “ideal persona”.

Excelling at his job as a hitman Synd eventually adopted a fake persona to mask his feelings during his dealings in criminal activity while still maintaining his “civilian” decency, this realisation unlocked his aura, using it as a defense just as he used his fake persona for defend his real one. Eventually however, Synd became fed up with his lifestyle, while he could maintain his deception amongst his colleagues he no longer saw the point as he was no longer a prisoner of a crime syndicate and he was increasingly hired for jobs where he had to murder the innocents. Luckily he wasn’t quite good enough to have become world famous and could get away with running away without much fuss and so he disappeared to the city of Vale.

Here he joined Beacon Academy and excelled, his skills in combat far exceeding the few students of his age (20 at this point) with his semblance granting him the edge against most human opponents. Ozpin, grew curious and discreetly organised a meeting wherein he asked Synd to divulge the secrets of his past which had been shrouded in mystery before that point. Ozpin was concerned over his past but decided that Synd should be given a chance to be trusted and so kept him at the academy, believing he had much potential. After that Synd was assigned specifically to solo missions dealing with human opponents and infiltration of criminal organisations, to both test his skills as a hunter and to see if he would be tempted to re-embrace his old life of crime. While there were a few close calls and failures on Synd’s part, he was never once tempted by his old life and so Ozpin grew to trust in him, however he never assigned Synd a team or a teaching job within the academy. Ever since however Synd is occassionally accompanied by or sent to supervise teams of hunters/huntresses to complete the same specialised types of missions he was sent on before due to his semblance and set of skills uniquely suiting him to that line of work.

Personality: Despite his upbringing as a criminal and loss of his parents, Synd has a very friendly outgoing personality, but is unfortunately rarely allowed to display this due to being most often being sent to solo missions requiring him to infiltrate a criminal organisation over a long period of time, with such missions starting just before big social events occur, Synd never forgets to mention this pattern to Ozpin, who usually replies with “Huh, fancy that”. While kind-hearted and caring towards others, Synd can also be very curt and blunt often pointing out the flaws of people he has recently met, usually in an attempt to help better them, while also pointing out that he’s not villainising them but that the flaw is a fact and as a fact is nothing but a truth to be accepted and learned from, such helpful advice is usually seen as awkwardness or rudeness on his behalf. Synd has very little tolerance for criminals however and adopts a darker demeanour when dealing with them, having grown quite sick of their kind from his youth, while pitying the petty criminals that he sometimes encounters. Synd is also fond of practical jokes which he points out is because he never got the chance to be a child while growing up and so now he embraces his inner child that much more. Likes: People, food, cats, dogs and Ozpin. Dislikes: Criminals, traveling and sometimes Ozpin.

4) Trivia:

Notable relationships: Ozpin: Current Benefactor and Employer: While originally Ozpin did not trust Synd, the two have since crafted an eccentric employer-employee relationship. Synd often gets angry and sulks that Ozpin always sends him on missions before big social events such as the Vytal Festival, while Ozpin always claims it’s “just a coincidence”. Ozpin in turn is sometimes quite annoyed at the (mostly harmless) practical jokes that Synd plays on him and him alone, especially the time a lone Beowolf was let loose in his office, a prank that Ozpin is still not sure on the particulars of and one that Synd is quite proud of.

a) Weapons

Name: Sinscorch Wielder: Synd Verbrannt Type: Double-Barreled Long Handguns (DBLH) Short Description: Two Powerful 30cm-long double-barreled (11.8 inches), semi-automatic handguns that are silver in colour with a rectangular designed-barrel with black grips and a simplified version of Synd’s emblem (no circling embers) on the barrel of both guns, as well as a sharp edge on the top and bottom of the length of the gun “barrel”. It’s only form and how it is sheathed. Features/Capabilities: Fires aura as well as live ammunition, created by Synd and custom-made, comes in two varieties. Fires regular .454 cartridges as well as a variation that are highly lethal, utilising fire-element dust and specialised bullets to create a hybrid of armor-piercing, incendiary and explosive ammunition, used only if Synd’s in a pinch or if fighting Grimm as his can't use his semblance on them. These guns also allow Synd to fire his aura as bullets but these are about half as powerful as his regular ammunition. Usage: Dual-wields the two handguns as one usually would, but can used the edged sides of the (relatively) slim rectangular “barrel” as a blocking weapons and a makeshift melee weapon due to its sturdy construction and length. Planned/Possible Upgrades: Different types of ammunition could be utilised if he had the time and resources to create them. Notes: He has two sets of holsters for these guns as he can never decide if he likes the chest or hip holsters better.

b) Semblance

Name: Virtue User: Synd Verbrannt

Type: Physical Purpose: Utility (Arguably a mix of all three) Short Description: Copies the physical capabilities and parameters of an enemy. Visual effect: Upon utilising his semblance his eyes briefly flash the color of the opponents Aura before taking on a bright amber color for the duration of his semblance

Range: Personal Other limitations: Can only be applied to something with Aura

Active ability: Copies the physical capabilities and parameters of an enemy that has aura, without ever lowering Synd’s own parameters: agility, strength fortitude, stamina, speed, reflexes etc. Lasts for about 10 minutes, is rarely needed longer than that, can be used multiple times and on multiple enemies “cherry-picking” the “Virtues” out of a group of enemies to fain the upper hand. Notes: Named as it preserves Synd’s “Virtues” while gaining the “Virtues” of others. Plays on the fact that Synd mostly maintained a virtuous mindset while stuck in the criminal underworld.

c) Combat Info

Class/Position: Striker (Gunslinger) Landing: Strategy: Copies as many virtues from those around him as possible to make certain aspects of his strategy easier, and adapts based on what he’s gained. Mainly utilises elements of parkour and the bladed edges of his guns to slow down his momentum, also utilising his special ammunition if needed. Fighting Style: Moves around while maintaining gunfire when at all possible, when pushed into close-combat utilises the bladed edges of his guns and relies on his usually greater physical capabilities to win a fight.

d) Statistics

(Levels are 0-none to 3-high. First years students cannot have more than 2 stats at level 3 without good reason. Based on age and experience; older more experienced people will be stronger than young characters.) Strength: 2 Agility: 3 Aura reserve: 2 Aura manipulation: 2

<p class="MsoNoSpacing"><span style="font-family:"Times New Roman","serif"">Dust Manipulation: 0 Dust use: 1 Weapon Skill (Primary): 3 Weapon Skill (General): 2