Board Thread:Off Topic/@comment-27144409-20180525193802/@comment-28455414-20181211202556

Core Info

1) Basic Info

Name: Seraphine Reynard

CNR Explanation: Seraphine comes from the word seraphim meaning ‘fiery ones’, which calls to mind the colors of fire (red, orange, yellow). Her nickname, Saph, sounds similar to saffron, a red-orange spice and the name of a shade of orange; safflower, a yellow flower used for red and orange dyes; or sapphire, a blue gemstone. Reynard was the name of a fox in some medieval fables, and foxes are often associated with the colors red and orange.

Species: Faunus (fox)

Age: Late 30s (2 years younger than STRQ)

Gender: Female

Emblem: https://imgur.com/a/yVm4hek

Handedness: Right, ambidextrous in fights

Nicknames: Saph (usually goes by her nickname)

Occupation: Unaffiliated huntress

2) Appearance:

https://imgur.com/a/wz35VQC (I used a dollmaker because I can't draw people)

Aura Color: Orange

Height: ~160 cm

Weight: ~52 kg

Eyes: Dark orange

Skin Color: Fair

Face Shape: Inverted triangle

Hair: Auburn with some strands of gray, armpit length, mostly straight but slightly messy with some small braids.

Physical Traits: Fox ears, a scar across the bridge of her nose, mechanical right hand

Physique: Short, slim

Outfit: Brown sleeveless jacket with her symbol in orange on the back over a dark yellow sleeveless shirt, matching brown over-elbow fingerless gloves infused with Wind Dust, slim dark brown trousers and knee-length brown boots also infused with Wind Dust. Jacket, gloves and boots have slight gold and white trimming that lights up when the Dust is activated. She also has a belt with scabbards for her weapon.

Accessories: A beaded necklace, a red scarf

Gadgets: None

3) Characteristics:

Background:

- Grew up on Menagerie as a child

- While on a trip to Vale with her parents, shipwrecked, trapped in the small port town of Tarry on Sanus

- Met Erica Shiraz on the streets, stayed together

- Learned to fight & survive, took small jobs & eventually Grimm-hunting missions to earn money

- Eventually saved enough money to travel to Vale and apply to Beacon (2 years after team STRQ)

- Joined team ASHE with Erica, Ashley ‘Ash’ Marengo and Beryl Hawthorn

- After graduation from Beacon, grew apart from Erica who eventually became affiliated with Salem’s faction (willing to change this)

- Lost her right hand when on a mission

- While in Vacuo, met Citra Nubiti as a child, helped her get into a foster family and eventually taught her how to fight

- Worked alone or with Ash and Beryl on the field for a while

- After the fall of Beacon, stayed in Mistral and eventually began investigating the Huntsman disappearances

Personality: Around strangers, she’s stoic, rational, and somewhat cold. She doesn’t trust people easily, but once she becomes close to someone, she becomes more open and friendly, although still introverted. She also shows more of a humorous side, being a little teasing and sarcastic. If her friends are emotionally in a bad situation, she is a good listener and tries to offer quiet emotional support even though she’s usually not very competent in social situations. Saph is usually calm and doesn’t become flustered or scared easily, but when a situation becomes extremely dire, she has a tendency to freeze up.

Misc Traits: Stutters when she’s nervous

Likes: Reading (especially mystery), cinnamon, chess

Dislikes: The taste of saffron, large crowds, cluttered/messy spaces

4) Trivia

Notable Relationships:

- Erica Shiraz: Formerly very close friends. The two have known each other since they were children and were on the same team at Beacon. After graduation, Erica became affiliated with Salem’s faction and the two eventually became enemies.

- Ash Marengo and Beryl Hawthorn: Friends and former Beacon teammates. Saph trusts both of them deeply and the three know they always have each others’ backs in a fight. Still go on missions together from time to time and sometimes spend (Remnant’s equivalent of Christmas) together.

- Demir Farrow: Childhood friend from Tarry, helped forge her and Erica’s weapons.

- Citra Nubiti: The two have a mentor/student relationship. Saph met Citra when the latter was a child living in Vacuo and her parents had been killed by Grimm. Saph helped her get into a foster family and later taught her how to fight, leading her to eventually apply to Shade Academy and become a Huntress herself.

Skills: Chess, lockpicking, some writing

Strengths: Speed, agility

Weaknesses: Saph isn’t physically very strong. She also has low stamina, meaning she can’t run or fight for long periods of time.

Allusion: the Teumessian fox, the constellation Canis Minor (the rest of team ASHE are based on constellations as well)

Hunter Extension

A) Weapon

Name: Zenko and Yako

Classification: Dust-Propelled Sickle Dart (DPSD)

Short Description: Based on a rope dart and kusarigama. The weapon consists of two daggers that transform into sickles (kama) connected by a thin chain that can be extended or retracted. The daggers have Wind Dust-powered propulsion systems that allow them to be thrown farther and give the user additional mobility.

B) Semblance

Name: Precognition

Short Description: Allows the user to see the most likely events in the future.

Activation Cue: A slight orange glow around the user's eyes and a sun shape around their pupils.

Reflection of Personality: Reflects Saph’s intelligent and calculating nature.

C) Combat Info

Preferred Range: Mid

Landing Strategy: Uses her weapon as a grappling hook

Fighting Style: Relies on her speed and agility to outmaneuver her enemy, also using Wind Dust and her weapon for added mobility and her Semblance to dodge attacks.

Optional Statistics:

@) Physical Statistics

Strength: 2

Speed: 5

Agility: 5

Stamina: 2

&) Aural Statistics

Aura Reserve: 3

Aura Manipulation: 4

Semblance Manipulation: 4

Dust Manipulation: 3

$) Technical Statistics

Dust use: 2 (2 and 3)

Weapon Skill (Primary): 5

Weapon Skill (Unarmed): 3

Weapon Skill (Close Combat): 4

Weapon Skill (Mid Range Combat): 5

Weapon Skill (Ranged Combat): 2

Total: 49