Board Thread:Off Topic/@comment-26397825-20160518062840/@comment-27450328-20160519085327

Core Info

1)Basic info

-Name: Gormal "Gorm" Verdun

-CNR explanation: Gorm mean blue and illustrous in Irish

-Species: Human

-Age: 50

-Gender: Male

-Symbol: A gun with wings

-Handedness: Right

-Physical traits: A mechanical arm-claw-thing

-Misc traits: Speaks with a texan accent, have a strange hat

-Nicknames: Chief, Boss, Gorm', Kaptain'

-Occupation: Commissar of Gomorrhe militia, former member ot team WRTG

2)Appearance

-Aura Colour: White

-Aura Effects : White highlight on body and bullets

<p style="font-size:14px;line-height:22px;">-Height: 1,95m

<p style="font-size:14px;line-height:22px;">-Weight: 130kg

<p style="font-size:14px;line-height:22px;">-Eyes: Deep blue

<p style="font-size:14px;line-height:22px;">-Skin color: Tanned white

<p style="font-size:14px;line-height:22px;">-Face: Square and angled-like

<p style="font-size:14px;line-height:22px;">-Hair: Crew-cut blonde

<p style="font-size:14px;line-height:22px;">-Physique: Tall and fit, some fat

<p style="font-size:14px;line-height:22px;">-(Type of) Outfit: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">A gray-blue military trench-coat (when outside), a black bullet-proof vest, a clear-blue police jacket with rolled-up sleeves and a police blue trousers. A big old and used cowboy hat with some bullets attached, some rangers and LOTS of holsters and mag-pouches.

<p style="font-size:14px;line-height:22px;">-Gadgets (if any): Some handcuffs, cigars and a dedicated exemplary of the Seventy Maxims of the Maximaly Effective Mercenaries

<p style="font-size:14px;line-height:22px;">3)Characteristics

<p style="font-size:14px;line-height:22px;">-Background:<span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;"> The coastal mining town of Gomorrhe have always been an… eventful city. Nothing very dangerous, only some altercations between miners or conflicts within gangs. But there is a group dedicated in resolving those conflicts. The local militia, and especially the Commissar in charge of the mess.

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">           <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Gorm's great-grandfather, Dieter Verdun, was part of the group who founded the city, and created/assumed the original role of Commissar. From that moment, the title have passed from Verdun to Verdun until Gormal became the next pretender to the title.

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Since he was born, Gorm have been surrounded by viril and prideful individuals. His family, childhood friends, all of them outgoing individuals ready to defend Freedom with overmodified guns and high-caliber ammunitions. Needless to say that, with this environment, Gorm became a very upbeat weapon enthusiast. But to prove himself a vaillant campion of Liberty, he needed experience. That’s why he became a Hunter.

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">  <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">During his years of training at Beacon, he luckily teamed up with other Gomorrhe kids, all of them creating team WRTG. While on it, he demonstrated a rare toughness and even if theories classes drew him down, there was always practical courses. Indeed, shooting something is fun and doesn’t require learning a whole book. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">  <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">After graduating, Gormal hesitated between going back to his city and inherit the family charge, or continue as a hunter. But the choice soon became obvious. During one of its first missions, team WRTG was assigned to Mountain Glenn as a security group. But then, an explosion opened the way for the Grimms. As time goes by, the situation became worse and worse. Team WRTG was here with several other teams, trying to direct as much people as they could to the city via the tunnels.

<p style="font-size:14px;line-height:22px;">        <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Suddently, the news came that the officials in Vale had sealed said tunnels. Gormal and his team were devastated : everything they had done for several hours was throwing innocent peoples into their own grave. Even if hey managed to escape, team WRTG wasn’t the same anymore. Confronted to the hard reality of their job, the group collapsed and each of one went separate ways. For Gorm, that means going back to Gomorrhe and finally inherit the family charge. Everything was going pretty well, but then shit happened. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Indeed, after a regicide and a shift of power, the city went through an outburst of violence. For a reason, everyone was trying to rip another’s throat. But thanks to the militia (an a lot of incapacitating ammunition), and the menace of a Grimm invasion, the city abated and the violence ceased. But the militia suffered great losses, and its power was limited by the new regent. Gorm himself lost his right hand during the events of the « Silver Revolution ». <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Now left with limited powers to achieve his missions, the militia -and therefore Gorm- is only a shadow of what it used to be. Left alone in his office, condemned to paperwork, there is not a day where the Commissar does not mumble about the good old days and how glorious Gomorrhe used to be. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;line-height:22px;">-Personality: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">You know that old uncle always mumbling about how the things were before ? Well, it is him, but under pure testosterone infusions. That’s all Gorm is about : action, fighting and being theatrical beyond necessities (He lost his arm while striking a pose over a supposed neutralized target). But beside that, Gorm is a man devoted to do his job and protect those who can’t protect themselves. He hate being handicapped and having restraints, and will often spend hours mumbling about how things were « back in the days ».

<p style="font-size:14px;line-height:22px;">-Likes: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Guns, explosions, his job, Rock music, making good entrances, cigars, alcohol

<p style="font-size:14px;line-height:22px;">-Dislikes: Laziness, the actual power, paperwork, civilian casualties, tea

<p style="font-size:14px;line-height:22px;">4) Trivia:

<p style="font-size:14px;line-height:22px;">-Notable relationships:

<p style="font-size:14px;line-height:22px;">        <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Whirbit : Team leader and friend, have gone separate ways but still maintain contact and cooperate when needed.

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">River Pullman : After the Mountain Glenn’s incident, he gradually stop talking to the team. He haven’t gave any news for a long time now. <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">

<p style="font-size:14px;line-height:22px;"><span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">          <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">T : Former teammate who felt into the criminal world. Due to their respective camp, they are both ennemies but like to confront themselves and maintain some rules of honorable combat while doing so.

<p style="font-size:14px;line-height:22px;">-Notes: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">This character is a mix between Alice in Wonderland’s mad hatter, Warhammer 40000’s Commissar Yarrick  and the Ork Kaptain Bradukk.

<p style="margin-top:0px;margin-bottom:0px;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;"> -Quotes : « There is no kill like overkill »

<p style="margin-top:0px;margin-bottom:0px;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">           « Hey kids, wanna see a big gun ? »

<p style="margin-top:0px;margin-bottom:0px;font-size:15px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">           « Maxim 35 : That which does not kill you has made a tactical error ».

<p style="font-size:14px;line-height:22px;">Hunter Extension

<p style="font-size:14px;line-height:22px;">I) Weapons

<p style="font-size:14px;line-height:22px;">-Name: Free Bird

<p style="font-size:14px;line-height:22px;">-Type: High-Pressure Hydraulic Claw (HPHC

<p style="font-size:14px;line-height:22px;">-Short Description: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">A massive claw requisitioned from a construction site to replace his left hand. It has lots of pressure power and can cut through lots of things. It carries two AA-12-like shotguns below with drum mags for more FREEDOM !!

<p style="font-size:14px;line-height:22px;">-Name: Black Betty

<p style="font-size:14px;line-height:22px;">-Type: High-Caliber Overmodified Rifle (HCOR)

<p style="font-size:14px;line-height:22px;">-Short Description: <span style="font-family:Helvetica;font-size:15px;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Yo dawg, so I heard that you love guns, so I’ve putted guns into your gun so you can shoot while you shoot !! More seriously, it’s a heavy modified double-cannon assault rifle mostly used one-handedly. It can deploy other cannons for more firepower, each pair with different caliber and shooting speed.

<p style="font-size:14px;line-height:22px;">II) Semblance

<p style="font-size:14px;line-height:22px;">-Name: Feel the Dakka !!

<p style="font-size:14px;line-height:22px;">-Short Description: The user create an aura coating around bullets, increasing their speed and raw power

<p style="font-size:14px;line-height:22px;">-Activation Cue: The User's eyes and bullets light up and hard rock music began to play in the background

<p style="font-size:14px;line-height:22px;">III) Combat Info

<p style="font-size:14px;line-height:22px;">-Class/Position : Tank, horde slayer

<p style="font-size:14px;line-height:22px;">-Landing strategy: "Landing" is a pretty big word, let's just say falling with panache.

<p style="font-size:14px;line-height:22px;">-Fighting Style: Pretty brutal, swinging his claw and shooting everywhere.

<p style="font-size:14px;line-height:22px;">IV) Statistics

<p style="font-size:14px;line-height:22px;">@) Physical Statistics

<p style="font-size:14px;line-height:22px;">-Strength: 5

<p style="font-size:14px;line-height:22px;">-Speed: 2

<p style="font-size:14px;line-height:22px;">-Agility: 2

<p style="font-size:14px;line-height:22px;">-Stamina: 5

<p style="font-size:14px;line-height:22px;">&) Aural Statistics

<p style="font-size:14px;line-height:22px;">-Aura Reserve: 5

<p style="font-size:14px;line-height:22px;">-Aura Manipulation: 3

<p style="font-size:14px;line-height:22px;">-Semblance Manipulation: 5

<p style="font-size:14px;line-height:22px;">-Dust Manipulation: 1

<p style="font-size:14px;line-height:22px;">$) Technical Statistics

<p style="font-size:14px;line-height:22px;">-Dust use: 2

<p style="font-size:14px;line-height:22px;">-Weapon Skill (Primary): 5

<p style="font-size:14px;line-height:22px;">-Weapon Skill (Unarmed): 2 (un-armed, hehe...)

<p style="font-size:14px;line-height:22px;">-Weapon Skill (Close Combat): 4

<p style="font-size:14px;line-height:22px;">-Weapon Skill (Mid Range Combat): 2

<p style="font-size:14px;line-height:22px;">-Weapon Skill (Ranged Combat): 5

<p style="font-size:14px;line-height:22px;">-Overall Total: 47

<p style="font-size:14px;line-height:22px;">Civilian Extension

<p style="font-size:14px;line-height:22px;">A) Day to Day Life

<p style="font-size:14px;line-height:22px;">-Expanded Occupation/Business Details: Commissar of the Gomorrhe Militia, pretty successful, even with his hand tied.

<p style="font-size:14px;line-height:22px;">-Skills: Skilled distiller (his alcohol can be used as a pipe cleaner of flamethrower ammunition), cigar gourmet, weapon improver...

<p style="font-size:14px;line-height:22px;">-Certifications: Certified hunter, have a degree in Law and Geopolitics.