Board Thread:News and Announcements/@comment-6493589-20150619172544/@comment-24993958-20150705132710

Bruno Curtis
1) Basic info: 2) Appearence: 3) Characteristics: 4) Weapon 5) Semblance: 6) Combat info: 7) Trivia:
 * Name: Bruno Curtis
 * Team/occupation: Writer (currently), Hunter (formerly);
 * Species: Faunus (Dodo);
 * Age: 37;
 * Sex: Male;
 * Handedness: Right;
 * Aura/Effects: White/Glass shards
 * Symbol: An inverted heart split in the middle; one side's white and one's black;
 * Physical traits: 3 black plumes growing on each forearm pointing away from the hand;
 * Misc traits: Stutters when he speaks regardless of mood, resulting in most people mistakenly thinking he's a Cuckoo faunus because he always introduces himself as "Bruna Cu-Cu-Curtis";
 * Nickname(s): Cucu Curtis(unfortunately for him that name caught on as a "stealth" insult when people talk about him).
 * Height: 173 cm;
 * Weight: 114 kg;
 * Eyes: Yellowish green;
 * Skin color: Caucasian;
 * Face: Long;
 * Hair: Navy blue;
 * Physique: Pudgy;
 * Combat Outfit: Green shirt over a white blouse with a black horse on the back, with black pants having a ring of white pawns where the feet exits; wears white colored armor pads on his chest, back, and on his forearms(carefully placed not to irritate his feathers)
 * Casual Outfit: Blue polo shirt with 3 leaf clover buttons over a navy blue Coat with diamond pattern stitches. Wears a pair of pants half black and half red with mismatched red and black shoes. Has a chain on his right side connected to a pocket watch with a red and black heart on either side.
 * Background: Born into a family of hunters, Bruno quickly followed in his families footsteps and joined the hunter academy of Mistral, where his teachers admitted he was a bright, if not slightly air headed student, much to the vocal displeasure of his father, who frequently berated him for not trying his best. Nonetheless he passed, and took the first opportunity to leave Mistral and settle in Atlas to be rid of his families expectations. On one of his missions, where he was tasked to kill some cave dwelling Grimm, the ground gave up beneath him and he found himself separated from his team and lost in a set of underground caves, filled with a multiple grimm that met a similar fate...one of which was FAR older than he ever was...and very agitated about that fact. After a week of searching, he was saved, his right foot near mutilated and muttering about bizarre looking monsters that most of his team hoped were exaggerations. He has since went into early retirement, spending his time writing books about the things he has seen. Although since most of the things he described where never seen again, most people chose to believe he went crazy, or as they like to call it, Cokoo.
 * Personality: He can best be described as a bit of a man child. He enjoyes verbal games and loves to tell fairytale to children (although he always insists the monsters are real), he sometimes comes off as not paying attention with his odd use of metaphors, but people that can keep up with him know that as weird as it sounds, what he says is connected to what is being discussed.
 * Likes: Kids, wordplay, metaphors and peace;
 * Dislikes: Grimm, overly series people, noise;
 * Name: Verbal Cane;
 * Maker/Smith: Bruno Curtis;
 * Type: Variable length crystal blade;
 * Weapon Derivation: A cane, a blade, a smaller blade and a bigger blade;
 * Holstered/Sheathed Appearance: A cane handle without the stick portion. It vaguely resembles a teapot handle and has what looks like a small engine where the stick portion of the cane would start with a wheel on the side;
 * Features/Capabilities: The engine is powered by ice dust that, when powered on, will release a transparent crystal blade from the handle and imprints on it glyph like letters that, when channelled by aura, greatly increases it's durability.
 * Form 1: Depending on the direction the wheel spins, the sword can both extend and retract, although the maximum length of the blade is unknown to this day, it has been used once to spear a Grimm 100 feet away from the user. because of this the cane can be anything fron a knife to a blade to a glorified spear.
 * Previous version: It was originally called the Verbal Sword, but after certain events he found himself with a limp that never left him for the rest of his life, so he improvised.
 * Verbal Cane is a relatively uninspired play on words to the Vorpal Blade that appeared in "Through the Looking-Glass and What Alice Found There".
 * It's length changing is a nod to "Alice in Wonderland" where Alice continuously found her size changing which represented her frustration with growing, since she felt she just didn't fit in anywhere because she wasn't the right size.
 * Name: Reflection;
 * Type: Aural;
 * Purpose: Defensive;
 * Short description: Allows the users to reflect attacks with his aura;
 * Visual effect: The aura transforms into a double sided mirror. If it shatters, it turns into glasslike shards before disappearing;
 * General limitations: The amount of force it can reflect is entirely dependant on how much aura is put into the mirror, although a user can resupply a mirror if it's cracked but not shattered;
 * Passive ability:  The users aura seems to passively reflect small objects off of him, such as dust or leaves;
 * Active ability(1): By creating mirrors under them when in the middle of a jump, users can reflect themselves in order to reach higher ground or dodge attacks;
 * Active ability(2): Users can turn objects into impromptu projectiles by creating a mirror right next to them and forcefully reflecting them towards opponents;
 * Dust interaction (Fire): When the mirror shatters, it explodes in a blinding flash of light;
 * Dust interaction (Water): The mirror can not be shattered by physical attacks. When it would be shattered by one, the remaining force passes through the mirror which rebuilds itself after the attack passes;
 * Dust interaction (Air): Turns the mirror into a looking glass;
 * Dust interaction (Earth): Makes the mirror harder to shatter.
 * Position/Class: Knight;
 * Landing strategy: Double jump multiple times in order to slow down his decent;
 * Fighting style: Front fighter that ideally fights alone since he can increase the length of the blade with reckless abandon. However he will stick close to allies if he has any in order to shield them from harm.


 * This character is inspired by Charles Lutwidge Dodgson (Or Lewis Carrol as everyone knows him);
 * The characters first name is directly taken from one of Lewis's less famous works, 'Sylvie and Bruno';
 * His race is inspired by the Dodo from Alice in Wonderland, a minor character the author admited was a charicature of himself;
 * His second name is a reference to how Lewis's stutter would sometimes make him introduce himself as "Do-Do-Douglas";
 * his semblance is a nod to duality, one of Lewis's most prominent themes throughout his books.
 * his class is inspired by the knight from  "Through the Looking-Glass and What Alice Found There";
 * His faunus trait is there because putting a dodo beak ANYWHERE on a humans face just looks...off.