Talk:RWBY: Grimm Eclipse/@comment-25555436-20160217034328/@comment-25555436-20160217131205

@Ember: 1) I was refering in-general to the devs that do that.

2) It is a bad thing, kid. The Devs cannot simply do whatever the fuck they want and expect it to sell in the thousands regardless. If the Devs try to kick in their ideas without any regard for their audience, it can end up badly for their sales. Especially in this day and age where you need to sell a lot just to make even.

For example, Ilusions/Revelations # FE. AKA Shin Megami Tensei x Fire Emblem. The devs promised a crossover between those 2 franchises, which are for the most part dark and dramatic, especially SMT. What did they give: A light-hearted, heavily-fanservicey RPG focused on the Idol Industry, complete with songs and pretty clothes.

The result for that: The worst-selling Atlus and Fire Emblem game ever. So no, "it's their game and they can do what they want", that way of thinking is suicide in the game industry, either for PR (as EA shows), or for sales (like the example I just mentioned).

In this case at least we know RT listens to their fans....more specifically the Sponsors. Whatever console they want to release it on, GE is right now a PC game, so regardless of whether they want to or not, they should focus more on getting good controls with the K&M.

3) ......Ember, there's no science to making good controls for controllers. Left thumbstick to move, right thumbstick to look around, XAYB/Square-X-Triangle-O to attack, jump and do stuff, Trigger+XYB/Square-Triangle-O to do Specials, Bumpers to evade, the remaining buttons for Upgrades and Menus. There's no science to that shit. It's not like you need to think hard to make comfortable controller controls, everyone already knows how to do it.

4) Keyword: Should. Not all Devs do so, many of them do what Maki says, design the game with controllers in mind yet not in a way that would make K&M users comfortable. They should be on par with each other but no, they don't always make sure to do that. They often favor 1 type of control over the other. In this case, favoring the controllers.