Board Thread:Off Topic/@comment-24993958-20151118083252/@comment-24993958-20151127093706

Feel a bit bad to call it quits, up tempo sounds like it would fit right in a fighting game…since in those, blocks, misses and hits are clearly defined and coded…

But as far as RWBY would be concerned, blocks are technically hits, so having the semblance trigger on blocks but get canceled on hits just doesn’t mesh well…it does give me an idea for another semblance but it also loses the spirit of the old one...

Can’t we avoid all this debate of technicalities by just having the semblance increase speed when the user gets hit but decrease when the user lands hits? It would basically just be Yang’s semblance without trying to add another arbitrary way to charge it up.