Board Thread:General Discussion/@comment-5023546-20130910031001/@comment-173.71.44.114-20140118201943

I'm quite eager to play, though I'm not sure anyone else around me would be. It seems this would not be difficul to do online.

4. Yeah, added accuracy would be good, and could be justified with a longsword's slightly greater range or something.

5. I'm not suggesting it be free. I'm suggesting the cost for using the gun in that form be waived, and the alternate weapon cost be the one taken, as that is the one and only gun form. You'd be paying one point. Vice versa would work as well. Perhaps you have to pay integration costs for single-form weapons only with a weapon of equal or greater size? like a longsword-shotgun would, a scythe-sniper would, a longsword-sniper would, a scythe-rifle wouldn't, a longsword-pistol wouldn't.

As an addition, should you have to pay melee integration cost in multi-weapons such as halberds and poleaxes?

10. Sounds good.

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4. So, maybe I'm misunderstanding, but shoudln't it be on the characetr sheet if you're using it nearly always?

7. Perhaps +1 for beating an enemy X levels higher than you? I can understand high costs and growing costs to advance, but some of those just seem really steep curves to me. Perhaps I'm overestimating

8. Looks good. Takes a minute to understand, but that's not very long :)

9. Perhaps give cloth 1 soak if damage is under/over X#, or start off with 1 soak from cloth and raise from there. But, yeah, that sounds good.

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1. You used Brute under Base Stats twice.

2. What are the racial perk choices?

3. You should have somewhere to explain Semblance on the base character sheet

4. There is no cost for upgrading a level 0 weapon except time?

5. How do you calculate cost if you're improving multiple levels of anything at one time?

6. So is buffer and the like passive for the whole battle after activation or for a short time only?

7. Your aura boosts work in full whether your aura is full or only one, correct? but not if it is 0?

8. How do you determine a weapon's blocking abilities aside from base block?

9. You mention squares, but this could just as easily be hex, no? Whether the players want to play hex or square it works?

10. What are the 0 values next to feats?

11. Does the character's size play into anything?

12. What do you do to dodge? do you roll agaisnt the attackers accuracy with your dodge value as the number of dice?

13. By taking an antiperk, do you gain 1perk or one physical or mental or team point? what about feats?

14. Why would you ever not be running unless you were sneaking?

15. How does stealth work?

16. So a tic is a single character's turn?