Talk:Adam Taurus/@comment-25555436-20150224013158/@comment-25555436-20150224184754

Matador....living (kind-of) proof that the Shin Megami Tensei games are HARD. This is how things go: In battle, you get 1-4 actions each of your turns per every member on your team. Everytime you do something, you use an action and the next member performs an action and the next member performs and action and that until you use them all. If you "pass", you only use half an action and the other half will be used once the next member performs it's action.

Now, this is why he's so hard: He comes literally out of nowhere with no warning. He starts by buffing his agility to MAX with Red Capote. That means, 9/10 attacks of any kind wil fail. If an attack fails, instead of losing 1 action, you lose 2. He also has physical and Force (Wind) attacks that hit your entire party and because of the agility buff, do not fail. He also tends to get criticals (which makes him use only half an action). Oh, and if you use Agility Debuffs to bring down his agility and be able to hit him, he uses either Dekunda (eliminates Debuffs), or Red Capote (agility back to MAX).

The only way of beating him by the time you fight him, is to use a team designed to defeat him, and use Agility-Debuffs and Buffs. You can learn Fog Breath (which does that) by the time you reach him, and that will be pretty much your only hope. And that's around the very start of the game, when you're level 20 at most and have both weak demons and skills. And then you realize he's actually the weakest of the Fiends you can fight.

And now you know.