Talk:Qrow Branwen/@comment-173.189.188.55-20150928220542/@comment-25555436-20151009153352

-Yeah. Gotta thank Japan and it's anti-western uber bullshit xenophobia. They keep the good things to themselves.

Then again, it may be for the best. I don't want America to get those machines they are trying so hard to mass-produce, designed so all those pathetic kids can have sex with virtual girls. Yes, they invented those, and yes it was for that very reason. I'm not making shit up, they actually did.

-These games get repetitive with just 1 hour of play. It's good for renting once, but it's lacking not just quality, but innovation and creativity in basically everything. It gets boring so damn quickly.

-SMT3 is one of the hardest RPGs ever, yes....but Touhou is harder for me. Then again it may be because I know what to do in SMT3. Basically, here's a tip: Magic is great at first, due to elemental advantage. But by Lv30-40 it starts to get weaker, plus enemies get many magical resistances and by the end almost none have weaknessses. So you must go full physical. By the end, the only way you'll get extra turns is criticals. And Freikugel is a game-breaker. Even better if you got Pierce. Also, always use buffs and debuffs, these are the key to victory always.

If you want a real challenge in that game, either play in hard, or go for the True Demon ending. Or both. The labyrinth of Amala is a real challenge (and grinding ground). And if you have a hard time ask me and I give you a tip.