Board Thread:Speculation House/@comment-67.171.134.135-20150521032555/@comment-410526-20150709140830

The issue I have with World of Remnant is that it's an incredibly dry way to deliver information. It's like reading a Wiki page, you get the information but it doesn't do much on a deeper, emotional(?) level. I guess if you're just looking to know more about the universe then it's fine, but it doesn't really feel "alive." There's absolutely nothing wrong with WoR, but there's the potential for the setting to play a bigger part in the show than it does now.

I feel like the universes that feel vibrant are those that are experienced by the viewer, rather than explained in an expositional infodump voiceover thing. If they could integrate world building into the show it'd be better (both for the show itself and for the setting) than having to do it in supplementary material.

I actually think the 4 trailers did a pretty good job of this. The speculation about the world before the series proper started was absolutely rampant, but it was exciting and imaginative. I think this was because so little was explained in the trailers, everything about the setting had to be inferred from what were shown. Obviously the trade off is that things were a lot more ambiguous, but to a certain extent that generates curiosity about the world. In that sense, the writers have to let go of a little control and let the viewer's interpretation play a bigger part, but I think the end result is far more gratifying.

Basically, what we have now is too much information for speculation/imagination to thrive, but simultaneously not enough information for the universe to feel "full". The potential to slowly and (most importantly) organically reveal more about Remnant as the show unfolds is still there. They just need to find a way to work it in better.

None of those are problems with WoR specifically, but I think it's certainly an underlying thing they should attempt to address in later volumes. Maybe WoR actually was an attempt to flesh out the world, but I don't think it's really the best solution.