Board Thread:Off Topic/@comment-26397825-20150713052232/@comment-3965075-20151025233653

 Animal Basis: While it does have some elements of the hyena, it's actually influenced by the Ghouls of HP Lovecraft.

 Grimm Title: Ghouls (Until someone can suggest a better name)

 Threat Level: Pretty low when facing a lone one. Facing a pack would might raise it up to medium.

 Appearance: They appear to have similar physiology to that of a lycanthrope. They possess the head of a hyena, bent ears and blood-red eyes. Oddly enough, they seem to be have some sort of rot or decay on them. The tips of their claws, teeth, and bone plating have bits of a yellow tinge on them. Anceint texts also claim that their "flesh" rots off, revealing the skeletal structure beneath the "skin".

 Average size seen: They're about the size of the adverse human, but their slouched posture puts them at about chest level.

 Attack(s): Slash, tear, bite, that sort of thing. They like to wait in ambush and surprise the enemy, and they do rely on speed to some extent. Given the change, they'll basically spam light combos at you in pairs. They also have a habit of running to ya and screaming right into your ear. This is meant to disorientate opponents, providing the beasts with an opening.

 Behaviour: Two distinct features make them stand out from most Grimm; their sounds and their diet. They have a habit of cackling like hyenas, laughing at any opportunity. While this does give away their position, it can also be used to lure unsuspecting enemies into a trap. The other thing that makes them unique is their preferred dish: Dead organic matter. Even stranger is that they prefer their food to be cold, often digging up graves and devouring the corpses inside. They prefer cool climates, such as Atlas or the desert nights of Vacuo. Should they kill a living entity, they'll wait for the body to cool off before they feast.

 Armouring(s): to be honest, they don't have much armor, per-say. The head is protected by a skull-like covering, more specifically a hyena's. Their hands and feet do end in claws, but there isn't much armor to their limbs. A spine-like structure runs along its back, with a thin bone-plate on its chest. As they grow older, they're develop more armor.

 Strength(s): This breed of Grimm appears to be resistant to cold temperatures, and by extension, Ice Dust. Packs of them are also capable of developing ambushes, and have been known to be able infiltrators.

 Weakness(es): One notably weakness to the Ghouls is -oddly enough- heat. The packs within the deserts refuse to go out during daylight, waiting until night fall. During combat, Dust users have noted that they become rather sluggish when exposed to Fire Dust. And while they're swift beasts, their lack of armor plating does make them vulnerable. Their laughter can also hinder their sneaking capabilities. And while they are a sneak bunch, this comes with the cost of being rather fragile.

 Varients: Ancient texts have made mentions of a "Corpse Father", indicating it to be a sort of Alpha male. However, very few have been spotted in the present day.

 Additional Notes: They were originally gonna be used for the final member of my core OC Team's "trailers", but I decided to give them a test run in this entry for a RWBY MonCon on Reddit.