Board Thread:Off Topic/@comment-26397825-20160419024928/@comment-26397825-20160425013218

HookshotHotshot wrote: True, true.

So, what do we think? Fire and Lightning, Light and Shadow, Wind and Earth, Water and Ice, Gravity...Am I missing anything?

Anyway, those could be the groupings or it could be "Light" (Light, Water, Ice, Wind and Lightning) and "Dark" (Shadow (if there is Shadow Dust), Fire, Earth and Gravity). Preference, Ray?

EDIT: What if the restrictions for what got classified together got looser and looser as the tier went up, ending in Tier 4 when it's just Physical and Elemental Damage? Would that work? You're forgetting Steam Dust. And there's only 4 base elements, and the other types are made by mixing dusts; fire and water to make steam, water and wind to make ice, etc. This was all stated in a livestream by Miles.

And they've never mentioned Light and Shadow as dusts. The 9 they have named/shown are Fire, Water, Earth, Lightning, Wind, Ice, Steam, Barrier and Gravity, and we have speculated on Lava/Magma being a thing. We honestly don't even know which four are the base types, as the ones they show in the WoR video are Fire, either Ice or Water, Lightning and Wind, but we already know Ice is a compound element.

If we assume the basic elements are in fact fire, water, earth and wind like normal, you could have the resistance based off the dust itself. So say they are hit with fire dust. They gain the resistance to fire dust. Then the enemy uses steam dust. They only have a half resistance to that specific attack because of the fire dust involved in making steam dust, but the water dust does not break the combo. It also doesn't increase the resistance, just keeps it level.

But if they then switched to ice dust, the combo would be broken. And if the enemy hit them with a compound dust element such as ice, the user would gain a resistance to ice dust like normal, but then if they were hit by either wind or water dust, they would only have hall of the resistance but it wouldn't break the combo or raise it again. Does that make sense?

Base it aroudn the element itself, and when being hit by other elements the combo either breaks because it has nothing in common with the element they have a resistance to, or they have half the resistance to the element and the combo neither breaks or raises because of the similarities between the other element and they one they have a resistance to.

And for tier 4 you'd need 3 classifications; Physical, Aural and Elemental. Those aura slashes and aura pulses are still a thing that I would hesitate to count under Physical since they are literally the soul weaponised.

Sorry for not replying earlier, I was asleep.