Board Thread:Off Topic/@comment-26397825-20160113034906/@comment-26397825-20160119062211

What do people think about splitting the Weapons stats into more stats in the character sheet?

My thinking was splitting it into:

Weapons (Primary): How skilled they are at using their main weapon, the one listed on their character sheet

Weapons (Unarmed), which would include things like claws of a Faunus or the Human equivalent, neko-te.

Weapons (Close Combat), which would include things like swords, short axes, short hammers, nun-chucks, etc.

Weapons (Mid Range Combat), which would include things like polearms and staffs

Weapons (Ranged), which would include guns, bows, etc.

This would then also allow you more customisation in your character's combat abilities; are they really good with close combat weapons but suck with ranged weapons? Are they experienced with different types of polearms but have no experience with close combat? Of course, an average first year Beacon student would probably be trained in the basics of one or two types other than their own weapon at most, and no one should be a master of all types unless they are and old character who has had time to practise.

What does everyone else think?